diff options
| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
| commit | d1c812f1162e5fdb13c215792725b2591d7428f5 (patch) | |
| tree | 407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @22121272 (diff) | |
| download | physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip | |
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html | 80 |
1 files changed, 43 insertions, 37 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html index ad6222f6..b9654e04 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxScene.html @@ -130,24 +130,24 @@ <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves behavior bits for a client. <a href="#8259c90c79fb69ee62e9434eb35e0f37"></a><br></td></tr> <tr><td colspan="2"><div class="groupHeader">Cloth</div></td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#3d80c2fa05e80048d1c3c300a91ba7e6">setClothInterCollisionDistance</a> (PxF32 distance)=0</td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual PX_DEPRECATED void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#b42513ab6ce4137698565ca8629eea1c">setClothInterCollisionDistance</a> (PxF32 distance)=0</td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the minimum separation distance for cloth inter-collision. <a href="#3d80c2fa05e80048d1c3c300a91ba7e6"></a><br></td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual PxF32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#056a3f41426d1f4f756e8513751b591f">getClothInterCollisionDistance</a> () const =0</td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the minimum separation distance for cloth inter-collision. <a href="#b42513ab6ce4137698565ca8629eea1c"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual PX_DEPRECATED PxF32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#b31964586c71755fb261a879435655fb">getClothInterCollisionDistance</a> () const =0</td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves distance used for cloth inter-collision. <a href="#056a3f41426d1f4f756e8513751b591f"></a><br></td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#80c93294ff48300abdadf0546a1aac52">setClothInterCollisionStiffness</a> (PxF32 stiffness)=0</td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves distance used for cloth inter-collision. <a href="#b31964586c71755fb261a879435655fb"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual PX_DEPRECATED void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#85444db1420db29be5c0b748197b4fed">setClothInterCollisionStiffness</a> (PxF32 stiffness)=0</td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the cloth inter-collision stiffness. <a href="#80c93294ff48300abdadf0546a1aac52"></a><br></td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual PxF32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#547481cc48d38eb1d8f3fe151020a927">getClothInterCollisionStiffness</a> () const =0</td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the cloth inter-collision stiffness. <a href="#85444db1420db29be5c0b748197b4fed"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual PX_DEPRECATED PxF32 </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#3f8880466c56bedbc2cd9f96f24e8331">getClothInterCollisionStiffness</a> () const =0</td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the stiffness coefficient used for cloth inter-collision. <a href="#547481cc48d38eb1d8f3fe151020a927"></a><br></td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#020b9247522ba3bc8f068a19f2001a69">setClothInterCollisionNbIterations</a> (<a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> nbIterations)=0</td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the stiffness coefficient used for cloth inter-collision. <a href="#3f8880466c56bedbc2cd9f96f24e8331"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual PX_DEPRECATED void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#7197a1ce70671bfc81e6f3088920ac16">setClothInterCollisionNbIterations</a> (<a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> nbIterations)=0</td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the number of inter-collision separation iterations to perform. <a href="#020b9247522ba3bc8f068a19f2001a69"></a><br></td></tr> -<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#4abd140d61ad76c60ca0d38c0dd94336">getClothInterCollisionNbIterations</a> () const =0</td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Sets the number of inter-collision separation iterations to perform. <a href="#7197a1ce70671bfc81e6f3088920ac16"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual PX_DEPRECATED <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#605049c3cc13532d47803ba5303ce326">getClothInterCollisionNbIterations</a> () const =0</td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the number of iterations used for cloth inter-collision. <a href="#4abd140d61ad76c60ca0d38c0dd94336"></a><br></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the number of iterations used for cloth inter-collision. <a href="#605049c3cc13532d47803ba5303ce326"></a><br></td></tr> <tr><td colspan="2"><div class="groupHeader">Callbacks</div></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#88f5438bf61cf5c3f767d8b515c51d31">setSimulationEventCallback</a> (<a class="el" href="classPxSimulationEventCallback.html">PxSimulationEventCallback</a> *callback, PX_DEPRECATED <a class="el" href="PxClient_8h.html#cb0e5a85de6c250f2a54db46e3aa0a12">PxClientID</a> client=<a class="el" href="PxClient_8h.html#8bc840c3fd493df8b6072d055d050fb4">PX_DEFAULT_CLIENT</a>)=0</td></tr> @@ -259,7 +259,7 @@ <tr><td class="mdescLeft"> </td><td class="mdescRight">Function that lets you query debug visualization parameters. <a href="#7c036458140a45b23facb9cf2a9cdb84"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#b562ba2df953188a7e2b99f7ddcda5dc">setVisualizationCullingBox</a> (const <a class="el" href="classPxBounds3.html">PxBounds3</a> &box)=0</td></tr> -<tr><td class="mdescLeft"> </td><td class="mdescRight">Defines a box in world space to which visualization geometry will be (conservatively) culled. <a href="#b562ba2df953188a7e2b99f7ddcda5dc"></a><br></td></tr> +<tr><td class="mdescLeft"> </td><td class="mdescRight">Defines a box in world space to which visualization geometry will be (conservatively) culled. Use a non-empty culling box to enable the feature, and an empty culling box to disable it. <a href="#b562ba2df953188a7e2b99f7ddcda5dc"></a><br></td></tr> <tr><td class="memItemLeft" nowrap align="right" valign="top">virtual <a class="el" href="classPxBounds3.html">PxBounds3</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxScene.html#aab5854538e05abbe83c485e9d3ec082">getVisualizationCullingBox</a> () const =0</td></tr> <tr><td class="mdescLeft"> </td><td class="mdescRight">Retrieves the visualization culling box. <a href="#aab5854538e05abbe83c485e9d3ec082"></a><br></td></tr> @@ -813,7 +813,7 @@ Performs collision detection for the scene over elapsedTime. Creates a BatchQuery object. <p> Scene queries like raycasts, overlap tests and sweeps are batched in this object and are then executed at once. See <a class="el" href="classPxBatchQuery.html" title="Batched queries object. This is used to perform several queries at the same time...">PxBatchQuery</a>.<p> -<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000030">Deprecated:</a></b></dt><dd>The batched query feature has been deprecated in PhysX version 3.4</dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000044">Deprecated:</a></b></dt><dd>The batched query feature has been deprecated in PhysX version 3.4</dd></dl> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>desc</em> </td><td>The descriptor of scene query. Scene Queries need to register a callback. See <a class="el" href="classPxBatchQueryDesc.html" title="Descriptor class for PxBatchQuery.">PxBatchQueryDesc</a>.</td></tr> @@ -874,7 +874,7 @@ PX_DEFAULT_CLIENT is always available as the default clientID. Additional client <p> Creates a volume cache. See the Guide, "Scene Queries" section, "Volume Caching" subsection for more information. <p> -<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000031">Deprecated:</a></b></dt><dd>The volume cache feature has been deprecated in PhysX version 3.4</dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000045">Deprecated:</a></b></dt><dd>The volume cache feature has been deprecated in PhysX version 3.4</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxVolumeCache.html" title="Volumetric cache for local collision geometry.">PxVolumeCache</a> <a class="el" href="classPxVolumeCache.html#5cf192b373fadb356a2c016717852c4d" title="Releases the cache object and its resources.">PxVolumeCache.release()</a> </dd></dl> </div> @@ -1154,7 +1154,7 @@ Do not use this method while the simulation is running. Calls to this method whi <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>client</em> </td><td>The client whose actors the caller is interested in.</td></tr> </table> </dl> -<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000023">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000031">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>A pointer to the list of active PxActors generated during the last call to <a class="el" href="classPxScene.html#b34e054ccf428a1cdbd81bf1e2b87fae">fetchResults()</a>.</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a> </dd></dl> @@ -1393,7 +1393,7 @@ Retrieves the <a class="el" href="classPxBroadPhaseCallback.html" title="Broad-p </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>The current broad-phase callback pointer. See <a class="el" href="classPxBroadPhaseCallback.html" title="Broad-phase callback to receive broad-phase related events.">PxBroadPhaseCallback</a>.</dd></dl> -<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000029">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000043">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxBroadPhaseCallback.html" title="Broad-phase callback to receive broad-phase related events.">PxBroadPhaseCallback</a> <a class="el" href="classPxScene.html#c1110386fc2ffad70aa771aabc51d026" title="Sets a broad-phase user callback object.">setBroadPhaseCallback()</a> </dd></dl> </div> @@ -1558,17 +1558,17 @@ Gets the maximum number of CCD passes. <p> Retrieves behavior bits for a client. <p> -<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000025">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000033">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxClientBehaviorFlag.html" title="Behavior bit flags for simulation clients.">PxClientBehaviorFlag</a> <a class="el" href="PxClient_8h.html#cb0e5a85de6c250f2a54db46e3aa0a12" title="An ID to identify different clients for multiclient support.">PxClientID</a> <a class="el" href="classPxScene.html#6f61e48083f63f6fac343a3b1d8b2ddc" title="Sets behavior bits for a client.">setClientBehaviorFlags()</a> <a class="el" href="classPxScene.html#285849425521dd0344f55b4a7c0a834a" title="Reserves a new client ID.">createClient()</a> </dd></dl> </div> </div><p> -<a class="anchor" name="056a3f41426d1f4f756e8513751b591f"></a><!-- doxytag: member="PxScene::getClothInterCollisionDistance" ref="056a3f41426d1f4f756e8513751b591f" args="() const =0" --> +<a class="anchor" name="b31964586c71755fb261a879435655fb"></a><!-- doxytag: member="PxScene::getClothInterCollisionDistance" ref="b31964586c71755fb261a879435655fb" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">virtual PxF32 PxScene::getClothInterCollisionDistance </td> + <td class="memname">virtual PX_DEPRECATED PxF32 PxScene::getClothInterCollisionDistance </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> @@ -1582,15 +1582,16 @@ Retrieves behavior bits for a client. Retrieves distance used for cloth inter-collision. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>The distance used for cloth inter-collision. </dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000035">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl> </div> </div><p> -<a class="anchor" name="4abd140d61ad76c60ca0d38c0dd94336"></a><!-- doxytag: member="PxScene::getClothInterCollisionNbIterations" ref="4abd140d61ad76c60ca0d38c0dd94336" args="() const =0" --> +<a class="anchor" name="605049c3cc13532d47803ba5303ce326"></a><!-- doxytag: member="PxScene::getClothInterCollisionNbIterations" ref="605049c3cc13532d47803ba5303ce326" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">virtual <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> PxScene::getClothInterCollisionNbIterations </td> + <td class="memname">virtual PX_DEPRECATED <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> PxScene::getClothInterCollisionNbIterations </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> @@ -1604,15 +1605,16 @@ Retrieves distance used for cloth inter-collision. Retrieves the number of iterations used for cloth inter-collision. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>The number of iterations used for cloth inter-collision. </dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000039">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl> </div> </div><p> -<a class="anchor" name="547481cc48d38eb1d8f3fe151020a927"></a><!-- doxytag: member="PxScene::getClothInterCollisionStiffness" ref="547481cc48d38eb1d8f3fe151020a927" args="() const =0" --> +<a class="anchor" name="3f8880466c56bedbc2cd9f96f24e8331"></a><!-- doxytag: member="PxScene::getClothInterCollisionStiffness" ref="3f8880466c56bedbc2cd9f96f24e8331" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">virtual PxF32 PxScene::getClothInterCollisionStiffness </td> + <td class="memname">virtual PX_DEPRECATED PxF32 PxScene::getClothInterCollisionStiffness </td> <td>(</td> <td class="paramname"> </td> <td> ) </td> @@ -1626,6 +1628,7 @@ Retrieves the number of iterations used for cloth inter-collision. Retrieves the stiffness coefficient used for cloth inter-collision. <p> <dl class="return" compact><dt><b>Returns:</b></dt><dd>The stiffness coefficient used for cloth inter-collision. </dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000037">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl> </div> </div><p> @@ -2333,7 +2336,7 @@ Retrieves the simulationEventCallback pointer set with <a class="el" href="class </table> </dl> <dl class="return" compact><dt><b>Returns:</b></dt><dd>The current user notify pointer. See <a class="el" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a>.</dd></dl> -<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000027">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000041">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a> <a class="el" href="classPxScene.html#88f5438bf61cf5c3f767d8b515c51d31" title="Sets a user notify object which receives special simulation events when they occur...">setSimulationEventCallback()</a> </dd></dl> </div> @@ -3155,7 +3158,7 @@ Multiclient behavior: unlike the <a class="el" href="classPxBroadPhaseCallback.h <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>client</em> </td><td>The client to be associated with this callback.</td></tr> </table> </dl> -<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000028">Deprecated:</a></b></dt><dd>PxClient feature has been deprecated in PhysX version 3.4 </dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000042">Deprecated:</a></b></dt><dd>PxClient feature has been deprecated in PhysX version 3.4 </dd></dl> </div> </div><p> @@ -3246,17 +3249,17 @@ Sets behavior bits for a client. The behavior bits are a property of a client that determine when it receives callbacks.<p> It is permissible to change the behavior for PX_DEFAULT_CLIENT with this call. Initially all created clients, as well as PX_DEFAULT_CLIENT have all bits set to 0.<p> Note that in addition to setting a client to listen to a particular foreign actor event type, the user must also configure actors to send that particular event type to foreign clients using <a class="el" href="classPxActor.html#d7b70236ed41524eda4c92636922d599" title="Sets the behavior bits of the actor.">PxActor::setClientBehaviorFlags()</a>.<p> -<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000024">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000032">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="structPxClientBehaviorFlag.html" title="Behavior bit flags for simulation clients.">PxClientBehaviorFlag</a> <a class="el" href="PxClient_8h.html#cb0e5a85de6c250f2a54db46e3aa0a12" title="An ID to identify different clients for multiclient support.">PxClientID</a> <a class="el" href="classPxScene.html#285849425521dd0344f55b4a7c0a834a" title="Reserves a new client ID.">createClient()</a> <a class="el" href="classPxScene.html#8259c90c79fb69ee62e9434eb35e0f37" title="Retrieves behavior bits for a client.">getClientBehaviorFlags()</a> <a class="el" href="classPxActor.html#d7b70236ed41524eda4c92636922d599" title="Sets the behavior bits of the actor.">PxActor::setClientBehaviorFlags()</a> </dd></dl> </div> </div><p> -<a class="anchor" name="3d80c2fa05e80048d1c3c300a91ba7e6"></a><!-- doxytag: member="PxScene::setClothInterCollisionDistance" ref="3d80c2fa05e80048d1c3c300a91ba7e6" args="(PxF32 distance)=0" --> +<a class="anchor" name="b42513ab6ce4137698565ca8629eea1c"></a><!-- doxytag: member="PxScene::setClothInterCollisionDistance" ref="b42513ab6ce4137698565ca8629eea1c" args="(PxF32 distance)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">virtual void PxScene::setClothInterCollisionDistance </td> + <td class="memname">virtual PX_DEPRECATED void PxScene::setClothInterCollisionDistance </td> <td>(</td> <td class="paramtype">PxF32 </td> <td class="paramname"> <em>distance</em> </td> @@ -3277,16 +3280,17 @@ Particles closer than this distance that belong to different <a class="el" href= </table> </dl> <dl class="note" compact><dt><b>Note:</b></dt><dd>The <a class="el" href="classPxCloth.html" title="Set of connected particles tailored towards simulating character cloth.">PxCloth</a> objects that interact can be controlled through the filter shader, </dd></dl> -<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a>. Cloth objects with the PxClothFlag::eGPU set can only interact with other GPU simulated <a class="el" href="group__cloth.html">Cloth</a> objects. </dd></dl> +<dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="group__physics.html#g9db06e901a760fb02c06f27bf3e474b3" title="Filter shader to specify handling of collision pairs.">PxSimulationFilterShader</a>. Cloth objects with the PxClothFlag::eGPU set can only interact with other GPU simulated <a class="el" href="group__cloth.html">Cloth</a> objects.</dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000034">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl> </div> </div><p> -<a class="anchor" name="020b9247522ba3bc8f068a19f2001a69"></a><!-- doxytag: member="PxScene::setClothInterCollisionNbIterations" ref="020b9247522ba3bc8f068a19f2001a69" args="(PxU32 nbIterations)=0" --> +<a class="anchor" name="7197a1ce70671bfc81e6f3088920ac16"></a><!-- doxytag: member="PxScene::setClothInterCollisionNbIterations" ref="7197a1ce70671bfc81e6f3088920ac16" args="(PxU32 nbIterations)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">virtual void PxScene::setClothInterCollisionNbIterations </td> + <td class="memname">virtual PX_DEPRECATED void PxScene::setClothInterCollisionNbIterations </td> <td>(</td> <td class="paramtype"><a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> </td> <td class="paramname"> <em>nbIterations</em> </td> @@ -3306,15 +3310,16 @@ The accuracy of cloth inter-collision may be improved by increasing the number o <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>nbIterations</em> </td><td>The number of iterations to perform (default: 1). </td></tr> </table> </dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000038">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl> </div> </div><p> -<a class="anchor" name="80c93294ff48300abdadf0546a1aac52"></a><!-- doxytag: member="PxScene::setClothInterCollisionStiffness" ref="80c93294ff48300abdadf0546a1aac52" args="(PxF32 stiffness)=0" --> +<a class="anchor" name="85444db1420db29be5c0b748197b4fed"></a><!-- doxytag: member="PxScene::setClothInterCollisionStiffness" ref="85444db1420db29be5c0b748197b4fed" args="(PxF32 stiffness)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> - <td class="memname">virtual void PxScene::setClothInterCollisionStiffness </td> + <td class="memname">virtual PX_DEPRECATED void PxScene::setClothInterCollisionStiffness </td> <td>(</td> <td class="paramtype">PxF32 </td> <td class="paramname"> <em>stiffness</em> </td> @@ -3334,6 +3339,7 @@ Inter-collision stiffness controls how much two particles repel each other when <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>stiffness</em> </td><td>Fraction of distance residual to resolve per iteration (default: 1.0). </td></tr> </table> </dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000036">Deprecated:</a></b></dt><dd>The PhysX cloth feature has been deprecated in PhysX version 3.4.1 </dd></dl> </div> </div><p> @@ -3667,7 +3673,7 @@ Multiclient behavior: unlike the <a class="el" href="classPxSimulationEventCallb <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>client</em> </td><td>The client to be associated with this callback.</td></tr> </table> </dl> -<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000026">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> +<dl compact><dt><b><a class="el" href="deprecated.html#_deprecated000040">Deprecated:</a></b></dt><dd><a class="el" href="structPxActorClientBehaviorFlag.html" title="Multiclient behavior bit flags for actors.">PxActorClientBehaviorFlag</a> feature has been deprecated in PhysX version 3.4</dd></dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxSimulationEventCallback.html" title="An interface class that the user can implement in order to receive simulation events...">PxSimulationEventCallback</a> <a class="el" href="classPxScene.html#1eb6366fd80f5a8f6a9154a412c33436" title="Retrieves the simulationEventCallback pointer set with setSimulationEventCallback()...">getSimulationEventCallback</a> </dd></dl> </div> @@ -3717,11 +3723,11 @@ Sets the number of actors required to spawn a separate rigid body solver thread. <div class="memdoc"> <p> -Defines a box in world space to which visualization geometry will be (conservatively) culled. +Defines a box in world space to which visualization geometry will be (conservatively) culled. Use a non-empty culling box to enable the feature, and an empty culling box to disable it. <p> <dl compact><dt><b>Parameters:</b></dt><dd> <table border="0" cellspacing="2" cellpadding="0"> - <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>box</em> </td><td>the box to which the geometry will be culled. </td></tr> + <tr><td valign="top"><tt>[in]</tt> </td><td valign="top"><em>box</em> </td><td>the box to which the geometry will be culled. Empty box to disable the feature. </td></tr> </table> </dl> <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxScene.html#4055d302466a1f5cd9d481028b66b20a" title="Function that lets you set debug visualization parameters.">setVisualizationParameter</a> <a class="el" href="classPxScene.html#aab5854538e05abbe83c485e9d3ec082" title="Retrieves the visualization culling box.">getVisualizationCullingBox</a> <a class="el" href="classPxScene.html#35f231796a325fcf587e681831c5fcb5" title="Retrieves the render buffer.">getRenderBuffer()</a> </dd></dl> |