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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html new file mode 100644 index 00000000..183032d0 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxPvdSceneClient-members.html @@ -0,0 +1,38 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxPvdSceneClient Member List</h1>This is the complete list of members for <a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#21e113d4a346e863848c6c30d53c594c">drawLines</a>(const physx::pvdsdk::PvdDebugLine *lines, PxU32 count)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#1f356a5ae75e8ec68026b3773f0e38ed">drawPoints</a>(const physx::pvdsdk::PvdDebugPoint *points, PxU32 count)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#f78c548dbc479e5cc41cd6046f06d390">drawText</a>(const physx::pvdsdk::PvdDebugText &text)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#2f6ba1cc210504c47594e2143cb64ec9">drawTriangles</a>(const physx::pvdsdk::PvdDebugTriangle *triangles, PxU32 count)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#e1b5736b5b44f33705a406411e3926d2">getClientInternal</a>()=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#a001bda702ba5738c182358035f36cc3">getScenePvdFlags</a>() const =0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#3b5e6327978fbe7a39fd53478da0c588">setScenePvdFlag</a>(PxPvdSceneFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#74a77b0f48b6d0f9394ed7daa9c2c957">setScenePvdFlags</a>(PxPvdSceneFlags flags)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#566584e2c33cba879612c468a6703ca4">updateCamera</a>(const char *name, const PxVec3 &origin, const PxVec3 &up, const PxVec3 &target)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#0f9c59a8675b10a72f6a31f4ebb35897">~PxPvdSceneClient</a>()</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [inline, protected, virtual]</code></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |