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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxPvdSceneClient Member List</h1>This is the complete list of members for <a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a>, including all inherited members.<p><table>
+ <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#21e113d4a346e863848c6c30d53c594c">drawLines</a>(const physx::pvdsdk::PvdDebugLine *lines, PxU32 count)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#1f356a5ae75e8ec68026b3773f0e38ed">drawPoints</a>(const physx::pvdsdk::PvdDebugPoint *points, PxU32 count)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#f78c548dbc479e5cc41cd6046f06d390">drawText</a>(const physx::pvdsdk::PvdDebugText &amp;text)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#2f6ba1cc210504c47594e2143cb64ec9">drawTriangles</a>(const physx::pvdsdk::PvdDebugTriangle *triangles, PxU32 count)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#e1b5736b5b44f33705a406411e3926d2">getClientInternal</a>()=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#a001bda702ba5738c182358035f36cc3">getScenePvdFlags</a>() const =0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#3b5e6327978fbe7a39fd53478da0c588">setScenePvdFlag</a>(PxPvdSceneFlag::Enum flag, bool value)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#74a77b0f48b6d0f9394ed7daa9c2c957">setScenePvdFlags</a>(PxPvdSceneFlags flags)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#566584e2c33cba879612c468a6703ca4">updateCamera</a>(const char *name, const PxVec3 &amp;origin, const PxVec3 &amp;up, const PxVec3 &amp;target)=0</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr class="memlist"><td><a class="el" href="classPxPvdSceneClient.html#0f9c59a8675b10a72f6a31f4ebb35897">~PxPvdSceneClient</a>()</td><td><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+</table></div>
+
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