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authorsschirm <[email protected]>2017-02-27 16:40:12 +0100
committersschirm <[email protected]>2017-03-01 18:04:26 +0100
commit7840347c32755e94a807f978f1cbb558717ac8cf (patch)
tree295cd3ca93a45f8fcc43cf3cbf3887c0e0c5526b /PhysX_3.4/Documentation/PhysXAPI/files/classPxPhysics.html
parentPre-release comments marking end of beta. (diff)
downloadphysx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.tar.xz
physx-3.4-7840347c32755e94a807f978f1cbb558717ac8cf.zip
PhysX 3.4, APEX 1.4 final release @21757769v3.4.0-rc-2
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@@ -734,6 +734,7 @@ Creates a static rigid actor with the specified pose and all other fields initia
<p>
Creates a scene.
<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>Every scene uses a Thread Local Storage slot. This imposes a platform specific limit on the number of scenes that can be created.</dd></dl>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign="top"><tt>[in]</tt>&nbsp;</td><td valign="top"><em>sceneDesc</em>&nbsp;</td><td>Scene descriptor. See <a class="el" href="classPxSceneDesc.html" title="Descriptor class for scenes. See PxScene.">PxSceneDesc</a> </td></tr>