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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html new file mode 100644 index 00000000..39eca411 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/classPxObstacleContext-members.html @@ -0,0 +1,38 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: Member List</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxObstacleContext Member List</h1>This is the complete list of members for <a class="el" href="classPxObstacleContext.html">PxObstacleContext</a>, including all inherited members.<p><table> + <tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#106c0261677ccf7ef0959e1fde761ef3">addObstacle</a>(const PxObstacle &obstacle)=0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#9390f860fb489f283c9f872af2777123">getControllerManager</a>() const =0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#e55da4495a10d1c310068e23d87ce7d5">getNbObstacles</a>() const =0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#228a7b8cb5900251d7888ee0f4d912cd">getObstacle</a>(PxU32 i) const =0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#fa8438d6cdc3d82375944d7ca126487a">getObstacleByHandle</a>(ObstacleHandle handle) const =0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#53b1408cf617fc505dc1bbf19f94f1ff">PxObstacleContext</a>()</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [inline]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#af653d99de6f092896cc1baa2a4e99c2">release</a>()=0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#3ea7ddb35145ea2ca1184ae7d8ce7b15">removeObstacle</a>(ObstacleHandle handle)=0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#73ea47d73adaeda1228fd5030ee8cdd2">updateObstacle</a>(ObstacleHandle handle, const PxObstacle &obstacle)=0</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [pure virtual]</code></td></tr> + <tr class="memlist"><td><a class="el" href="classPxObstacleContext.html#df341c13bb11532604ee7012228061f6">~PxObstacleContext</a>()</td><td><a class="el" href="classPxObstacleContext.html">PxObstacleContext</a></td><td><code> [inline, virtual]</code></td></tr> +</table></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |