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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxClothMeshQuadifier Class Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxClothMeshQuadifier Class Reference</h1><!-- doxytag: class="PxClothMeshQuadifier" --><code>#include &lt;<a class="el" href="PxClothMeshQuadifier_8h-source.html">PxClothMeshQuadifier.h</a>&gt;</code>
+<p>
+
+<p>
+<a href="classPxClothMeshQuadifier-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothMeshQuadifier.html#65bc6ac7630b441cf9c9f3a153119c3c">PxClothMeshQuadifier</a> (const <a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a> &amp;desc)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convert triangles of <a class="el" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a> to quads. <a href="#65bc6ac7630b441cf9c9f3a153119c3c"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothMeshQuadifier.html#9f11609eaf3382ec6828077db4e5a2ba">~PxClothMeshQuadifier</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top"><a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothMeshQuadifier.html#4013712e460afb8411a1083ce85c54d7">getDescriptor</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Returns a mesh descriptor with some triangle pairs converted to quads. <a href="#4013712e460afb8411a1083ce85c54d7"></a><br></td></tr>
+<tr><td colspan="2"><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PxClothMeshQuadifierImpl *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxClothMeshQuadifier.html#0f37509d3f452ad954c6bdd93bf74249">mImpl</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="65bc6ac7630b441cf9c9f3a153119c3c"></a><!-- doxytag: member="PxClothMeshQuadifier::PxClothMeshQuadifier" ref="65bc6ac7630b441cf9c9f3a153119c3c" args="(const PxClothMeshDesc &amp;desc)" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxClothMeshQuadifier::PxClothMeshQuadifier </td>
+ <td>(</td>
+ <td class="paramtype">const <a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a> &amp;&nbsp;</td>
+ <td class="paramname"> <em>desc</em> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Convert triangles of <a class="el" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a> to quads.
+<p>
+In <a class="el" href="classPxCloth.html" title="Set of connected particles tailored towards simulating character cloth.">PxCloth</a>, quad dominant mesh representations are preferable to pre-triangulated versions. In cases where the mesh has been already triangulated, this class provides a meachanism to convert (quadify) some triangles back to quad representations. <dl class="see" compact><dt><b>See also:</b></dt><dd><a class="el" href="classPxClothFabricCooker.html">PxClothFabricCooker</a> </dd></dl>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign="top"></td><td valign="top"><em>desc</em>&nbsp;</td><td>The cloth mesh descriptor prepared for cooking </td></tr>
+ </table>
+</dl>
+
+</div>
+</div><p>
+<a class="anchor" name="9f11609eaf3382ec6828077db4e5a2ba"></a><!-- doxytag: member="PxClothMeshQuadifier::~PxClothMeshQuadifier" ref="9f11609eaf3382ec6828077db4e5a2ba" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxClothMeshQuadifier::~PxClothMeshQuadifier </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="4013712e460afb8411a1083ce85c54d7"></a><!-- doxytag: member="PxClothMeshQuadifier::getDescriptor" ref="4013712e460afb8411a1083ce85c54d7" args="() const " -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"><a class="el" href="classPxClothMeshDesc.html">PxClothMeshDesc</a> PxClothMeshQuadifier::getDescriptor </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td> const</td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Returns a mesh descriptor with some triangle pairs converted to quads.
+<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>The returned descriptor is valid only within the lifespan of <a class="el" href="classPxClothMeshQuadifier.html">PxClothMeshQuadifier</a> class. </dd></dl>
+
+</div>
+</div><p>
+<hr><h2>Member Data Documentation</h2>
+<a class="anchor" name="0f37509d3f452ad954c6bdd93bf74249"></a><!-- doxytag: member="PxClothMeshQuadifier::mImpl" ref="0f37509d3f452ad954c6bdd93bf74249" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">PxClothMeshQuadifierImpl* <a class="el" href="classPxClothMeshQuadifier.html#0f37509d3f452ad954c6bdd93bf74249">PxClothMeshQuadifier::mImpl</a><code> [private]</code> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="PxClothMeshQuadifier_8h-source.html">PxClothMeshQuadifier.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>