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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxAllocatorCallback Class Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxAllocatorCallback Class Reference<br>
+<small>
+[<a class="el" href="group__foundation.html">Foundation</a>]</small>
+</h1><!-- doxytag: class="PxAllocatorCallback" -->Abstract base class for an application defined memory allocator that can be used by the Nv library.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="PxAllocatorCallback_8h-source.html">PxAllocatorCallback.h</a>&gt;</code>
+<p>
+<div class="dynheader">
+Inheritance diagram for PxAllocatorCallback:</div>
+<div class="dynsection">
+<p><center><img src="classPxAllocatorCallback__inherit__graph.png" border="0" usemap="#PxAllocatorCallback__inherit__map" alt="Inheritance graph"></center>
+<map name="PxAllocatorCallback__inherit__map">
+<area shape="rect" href="classPxDefaultAllocator.html" title="default implementation of the allocator interface required by the SDK" alt="PxDefaultAllocator" coords="12,85,124,107"></map>
+<center><font size="2">[<a target="top" href="graph_legend.html">legend</a>]</font></center></div>
+
+<p>
+<a href="classPxAllocatorCallback-members.html">List of all members.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxAllocatorCallback.html#829ee0db96f23c14e13f4692edba9095">~PxAllocatorCallback</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">destructor <a href="#829ee0db96f23c14e13f4692edba9095"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxAllocatorCallback.html#7bb2dde434cf541a556b40b31661da29">allocate</a> (size_t size, const char *typeName, const char *filename, int line)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Allocates size bytes of memory, which must be 16-byte aligned. <a href="#7bb2dde434cf541a556b40b31661da29"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">virtual void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxAllocatorCallback.html#6af8b56b5a786150796b9854d16fde38">deallocate</a> (void *ptr)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Frees memory previously allocated by <a class="el" href="classPxAllocatorCallback.html#7bb2dde434cf541a556b40b31661da29" title="Allocates size bytes of memory, which must be 16-byte aligned.">allocate()</a>. <a href="#6af8b56b5a786150796b9854d16fde38"></a><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Abstract base class for an application defined memory allocator that can be used by the Nv library.
+<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>The SDK state should not be modified from within any allocation/free function.</dd></dl>
+<b>Threading:</b> All methods of this class should be thread safe as it can be called from the user thread or the physics processing thread(s). <hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="829ee0db96f23c14e13f4692edba9095"></a><!-- doxytag: member="PxAllocatorCallback::~PxAllocatorCallback" ref="829ee0db96f23c14e13f4692edba9095" args="()" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual PxAllocatorCallback::~PxAllocatorCallback </td>
+ <td>(</td>
+ <td class="paramname"> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [inline, virtual]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+destructor
+<p>
+
+</div>
+</div><p>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="7bb2dde434cf541a556b40b31661da29"></a><!-- doxytag: member="PxAllocatorCallback::allocate" ref="7bb2dde434cf541a556b40b31661da29" args="(size_t size, const char *typeName, const char *filename, int line)=0" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual void* PxAllocatorCallback::allocate </td>
+ <td>(</td>
+ <td class="paramtype">size_t&nbsp;</td>
+ <td class="paramname"> <em>size</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&nbsp;</td>
+ <td class="paramname"> <em>typeName</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">const char *&nbsp;</td>
+ <td class="paramname"> <em>filename</em>, </td>
+ </tr>
+ <tr>
+ <td class="paramkey"></td>
+ <td></td>
+ <td class="paramtype">int&nbsp;</td>
+ <td class="paramname"> <em>line</em></td><td>&nbsp;</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td>)</td>
+ <td></td><td></td><td><code> [pure virtual]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Allocates size bytes of memory, which must be 16-byte aligned.
+<p>
+This method should never return NULL. If you run out of memory, then you should terminate the app or take some other appropriate action.<p>
+<b>Threading:</b> This function should be thread safe as it can be called in the context of the user thread and physics processing thread(s).<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign="top"></td><td valign="top"><em>size</em>&nbsp;</td><td>Number of bytes to allocate. </td></tr>
+ <tr><td valign="top"></td><td valign="top"><em>typeName</em>&nbsp;</td><td>Name of the datatype that is being allocated </td></tr>
+ <tr><td valign="top"></td><td valign="top"><em>filename</em>&nbsp;</td><td>The source file which allocated the memory </td></tr>
+ <tr><td valign="top"></td><td valign="top"><em>line</em>&nbsp;</td><td>The source line which allocated the memory </td></tr>
+ </table>
+</dl>
+<dl class="return" compact><dt><b>Returns:</b></dt><dd>The allocated block of memory. </dd></dl>
+
+<p>Implemented in <a class="el" href="classPxDefaultAllocator.html#caee20fa98b003bde01d690cbccc2c33">PxDefaultAllocator</a>.</p>
+
+</div>
+</div><p>
+<a class="anchor" name="6af8b56b5a786150796b9854d16fde38"></a><!-- doxytag: member="PxAllocatorCallback::deallocate" ref="6af8b56b5a786150796b9854d16fde38" args="(void *ptr)=0" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">virtual void PxAllocatorCallback::deallocate </td>
+ <td>(</td>
+ <td class="paramtype">void *&nbsp;</td>
+ <td class="paramname"> <em>ptr</em> </td>
+ <td>&nbsp;)&nbsp;</td>
+ <td><code> [pure virtual]</code></td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Frees memory previously allocated by <a class="el" href="classPxAllocatorCallback.html#7bb2dde434cf541a556b40b31661da29" title="Allocates size bytes of memory, which must be 16-byte aligned.">allocate()</a>.
+<p>
+<b>Threading:</b> This function should be thread safe as it can be called in the context of the user thread and physics processing thread(s).<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign="top"></td><td valign="top"><em>ptr</em>&nbsp;</td><td>Memory to free. </td></tr>
+ </table>
+</dl>
+
+<p>Implemented in <a class="el" href="classPxDefaultAllocator.html#73221f0158b7740403cd922dca5408fd">PxDefaultAllocator</a>.</p>
+
+</div>
+</div><p>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="PxAllocatorCallback_8h-source.html">PxAllocatorCallback.h</a></ul>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>