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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html new file mode 100644 index 00000000..9dd484b5 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleSDK_8h.html @@ -0,0 +1,86 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleSDK.h File Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxVehicleSDK.h File Reference</h1><code>#include "<a class="el" href="Px_8h-source.html">foundation/Px.h</a>"</code><br> +<code>#include "<a class="el" href="PxTypeInfo_8h-source.html">common/PxTypeInfo.h</a>"</code><br> + +<p> +<div class="dynheader"> +Include dependency graph for PxVehicleSDK.h:</div> +<div class="dynsection"> +<p><center><img src="PxVehicleSDK_8h__incl.png" border="0" usemap="#PxVehicleSDK.h_map" alt=""></center> +<map name="PxVehicleSDK.h_map"> +<area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="320,224,419,246"><area shape="rect" href="PxTypeInfo_8h.html" title="common/PxTypeInfo.h" alt="common/PxTypeInfo.h" coords="355,86,491,107"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="144,294,320,315"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="7,363,183,384"><area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="335,155,551,176"></map> +</div> + +<p> +<div class="dynheader"> +This graph shows which files directly or indirectly include this file:</div> +<div class="dynsection"> +<p><center><img src="PxVehicleSDK_8h__dep__incl.png" border="0" usemap="#PxVehicleSDK.hdep_map" alt=""></center> +<map name="PxVehicleSDK.hdep_map"> +<area shape="rect" href="PxVehicleComponents_8h.html" title="PxVehicleComponents.h" alt="PxVehicleComponents.h" coords="292,85,444,106"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="471,432,569,453"><area shape="rect" href="PxVehicleUtilControl_8h.html" title="PxVehicleUtilControl.h" alt="PxVehicleUtilControl.h" coords="505,362,641,384"><area shape="rect" href="PxVehicleUpdate_8h.html" title="PxVehicleUpdate.h" alt="PxVehicleUpdate.h" coords="868,154,985,176"><area shape="rect" href="PxVehicleUtilSetup_8h.html" title="PxVehicleUtilSetup.h" alt="PxVehicleUtilSetup.h" coords="939,362,1067,384"><area shape="rect" href="PxVehicleUtilTelemetry_8h.html" title="PxVehicleUtilTelemetry.h" alt="PxVehicleUtilTelemetry.h" coords="1060,85,1215,106"><area shape="rect" href="PxVehicleDrive_8h.html" title="PxVehicleDrive.h" alt="PxVehicleDrive.h" coords="360,224,467,245"><area shape="rect" href="PxVehicleDrive4W_8h.html" title="PxVehicleDrive4W.h" alt="PxVehicleDrive4W.h" coords="255,293,380,314"><area shape="rect" href="PxVehicleDriveTank_8h.html" title="PxVehicleDriveTank.h" alt="PxVehicleDriveTank.h" coords="455,293,591,314"><area shape="rect" href="PxVehicleDriveNW_8h.html" title="PxVehicleDriveNW.h" alt="PxVehicleDriveNW.h" coords="615,293,743,314"><area shape="rect" href="PxVehicleWheels_8h.html" title="PxVehicleWheels.h" alt="PxVehicleWheels.h" coords="257,154,380,176"><area shape="rect" href="PxVehicleNoDrive_8h.html" title="PxVehicleNoDrive.h" alt="PxVehicleNoDrive.h" coords="7,224,129,245"></map> +</div> + +<p> +<a href="PxVehicleSDK_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Classes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleTypes.html">PxVehicleTypes</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleConcreteType.html">PxVehicleConcreteType</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">An enumeration of concrete vehicle classes inheriting from <a class="el" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection.">PxBase</a>. <a href="structPxVehicleConcreteType.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleUpdateMode.html">PxVehicleUpdateMode</a></td></tr> + +<tr><td colspan="2"><br><h2>Defines</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#ga52f6479b78eccd706af05e1e0a0c43f">PX_MAX_NB_WHEELS</a> (20)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">This number is the maximum number of wheels allowed for a vehicle. <a href="group__vehicle.html#ga52f6479b78eccd706af05e1e0a0c43f"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">#define </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g0c3a7dea79cf9968bd350a49ce0fd770">PX_DEBUG_VEHICLE_ON</a> (1)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Compiler setting to enable recording of telemetry data. <a href="group__vehicle.html#g0c3a7dea79cf9968bd350a49ce0fd770"></a><br></td></tr> +<tr><td colspan="2"><br><h2>Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_C_EXPORT bool PX_CALL_CONV </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#ga7aaf3de1f2da04c2617a36d053398ca">PxInitVehicleSDK</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &physics, <a class="el" href="classPxSerializationRegistry.html">PxSerializationRegistry</a> *serializationRegistry=NULL)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Initialize the PhysXVehicle library. <a href="group__vehicle.html#ga7aaf3de1f2da04c2617a36d053398ca"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_C_EXPORT void PX_CALL_CONV </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g9e1512107497cdfcc620b575d3c135e6">PxCloseVehicleSDK</a> (<a class="el" href="classPxSerializationRegistry.html">PxSerializationRegistry</a> *serializationRegistry=NULL)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Shut down the PhysXVehicle library. <a href="group__vehicle.html#g9e1512107497cdfcc620b575d3c135e6"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g7c8330d753c24dc9a14d11a0355768a9">PxVehicleSetBasisVectors</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &up, const <a class="el" href="classPxVec3.html">PxVec3</a> &forward)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the basis vectors of the vehicle simulation. <a href="group__vehicle.html#g7c8330d753c24dc9a14d11a0355768a9"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g3b853549d4313bbbbf6a23ccd96817c5">PxVehicleSetUpdateMode</a> (<a class="el" href="structPxVehicleUpdateMode.html#c04dae30cbaf5d57733b9da361bd7118">PxVehicleUpdateMode::Enum</a> vehicleUpdateMode)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Set the effect of PxVehicleUpdates to be either to modify each vehicle's rigid body actor. <a href="group__vehicle.html#g3b853549d4313bbbbf6a23ccd96817c5"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#gf1eb208ee9ffdbfa91d20ee3bb5087e0">PxVehicleSetSweepHitRejectionAngles</a> (const PxF32 pointRejectAngle, const PxF32 normalRejectAngle)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Set threshold angles that are used to determine if a wheel hit is to be resolved by vehicle suspension or by rigid body collision. <a href="group__vehicle.html#gf1eb208ee9ffdbfa91d20ee3bb5087e0"></a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#g4eb698c19004af6a07c2b2a666f0c1ce">PxVehicleSetMaxHitActorAcceleration</a> (const PxF32 maxHitActorAcceleration)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Determine the maximum acceleration experienced by <a class="el" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.">PxRigidDynamic</a> instances that are found to be in contact with a wheel. <a href="group__vehicle.html#g4eb698c19004af6a07c2b2a666f0c1ce"></a><br></td></tr> +</table> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |