diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html new file mode 100644 index 00000000..c175c2fc --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxVehicleDriveNW_8h-source.html @@ -0,0 +1,182 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleDriveNW.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxVehicleDriveNW.h</h1><a href="PxVehicleDriveNW_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_VEHICLE_NWDRIVE_H</span> +<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_VEHICLE_NWDRIVE_H</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span> +<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxVehicleDrive_8h.html">vehicle/PxVehicleDrive.h</a>"</span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxVehicleWheels_8h.html">vehicle/PxVehicleWheels.h</a>"</span> +<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxVehicleComponents_8h.html">vehicle/PxVehicleComponents.h</a>"</span> +<a name="l00039"></a>00039 +<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00042"></a>00042 { +<a name="l00043"></a>00043 <span class="preprocessor">#endif</span> +<a name="l00044"></a>00044 <span class="preprocessor"></span> +<a name="l00045"></a>00045 <span class="keyword">struct </span><a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>; +<a name="l00046"></a>00046 <span class="keyword">class </span><a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>; +<a name="l00047"></a>00047 <span class="keyword">class </span><a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>; +<a name="l00048"></a>00048 <span class="keyword">class </span><a class="code" href="classPxBatchQuery.html" title="Batched queries object. This is used to perform several queries at the same time...">PxBatchQuery</a>; +<a name="l00049"></a>00049 <span class="keyword">class </span><a class="code" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html" title="Friction for each combination of driving surface type and tire type.">PxVehicleDrivableSurfaceToTireFrictionPairs</a>; +<a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>; +<a name="l00051"></a>00051 <span class="keyword">class </span><a class="code" href="classPxMaterial.html" title="Material class to represent a set of surface properties.">PxMaterial</a>; +<a name="l00052"></a>00052 <span class="keyword">class </span><a class="code" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.">PxRigidDynamic</a>; +<a name="l00053"></a>00053 +<a name="l00059"></a><a class="code" href="classPxVehicleDriveSimDataNW.html">00059</a> <span class="keyword">class </span><a class="code" href="classPxVehicleDriveSimDataNW.html" title="Data structure describing configuration data of a vehicle with up to PX_MAX_NB_WHEELS...">PxVehicleDriveSimDataNW</a> : <span class="keyword">public</span> <a class="code" href="classPxVehicleDriveSimData.html" title="Data structure describing non-wheel configuration data of a vehicle that has engine...">PxVehicleDriveSimData</a> +<a name="l00060"></a>00060 { +<a name="l00061"></a>00061 <span class="comment">//= ATTENTION! =====================================================================================</span> +<a name="l00062"></a>00062 <span class="comment">// Changing the data layout of this class breaks the binary serialization format. See comments for </span> +<a name="l00063"></a>00063 <span class="comment">// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData </span> +<a name="l00064"></a>00064 <span class="comment">// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION</span> +<a name="l00065"></a>00065 <span class="comment">// accordingly.</span> +<a name="l00066"></a>00066 <span class="comment">//==================================================================================================</span> +<a name="l00067"></a>00067 <span class="keyword">public</span>: +<a name="l00068"></a>00068 +<a name="l00069"></a><a class="code" href="classPxVehicleDriveSimDataNW.html#eadf90e97460dfd5860d6eca5c3ada75">00069</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classPxVehicleDriveNW.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDriveNW</a>; +<a name="l00070"></a>00070 +<a name="l00071"></a><a class="code" href="classPxVehicleDriveSimDataNW.html#86feaf54b53b83f64e248135c87f4ef0">00071</a> <a class="code" href="classPxVehicleDriveSimDataNW.html" title="Data structure describing configuration data of a vehicle with up to PX_MAX_NB_WHEELS...">PxVehicleDriveSimDataNW</a>() +<a name="l00072"></a>00072 : <a class="code" href="classPxVehicleDriveSimData.html" title="Data structure describing non-wheel configuration data of a vehicle that has engine...">PxVehicleDriveSimData</a>() +<a name="l00073"></a>00073 { +<a name="l00074"></a>00074 } +<a name="l00075"></a>00075 +<a name="l00079"></a><a class="code" href="classPxVehicleDriveSimDataNW.html#7e07804fb1a62653fdf576fa4f161e28">00079</a> <span class="keyword">const</span> <a class="code" href="classPxVehicleDifferentialNWData.html">PxVehicleDifferentialNWData</a>& getDiffData()<span class="keyword"> const</span> +<a name="l00080"></a>00080 <span class="keyword"> </span>{ +<a name="l00081"></a>00081 <span class="keywordflow">return</span> mDiff; +<a name="l00082"></a>00082 } +<a name="l00083"></a>00083 +<a name="l00088"></a>00088 <span class="keywordtype">void</span> setDiffData(<span class="keyword">const</span> <a class="code" href="classPxVehicleDifferentialNWData.html">PxVehicleDifferentialNWData</a>& diff); +<a name="l00089"></a>00089 +<a name="l00090"></a>00090 <span class="keyword">private</span>: +<a name="l00091"></a>00091 +<a name="l00096"></a><a class="code" href="classPxVehicleDriveSimDataNW.html#2dcda57ae1bbd59221c26d8cc22d622c">00096</a> <a class="code" href="classPxVehicleDifferentialNWData.html">PxVehicleDifferentialNWData</a> mDiff; +<a name="l00097"></a>00097 +<a name="l00103"></a>00103 <span class="keywordtype">bool</span> <a class="code" href="classPxVehicleDriveNW.html#454a474298b6ce4dcd5d0808602df459" title="Test if the instanced dynamics and configuration data has legal values.">isValid</a>() <span class="keyword">const</span>; +<a name="l00104"></a>00104 +<a name="l00105"></a>00105 <span class="comment">//serialization</span> +<a name="l00106"></a>00106 <span class="keyword">public</span>: +<a name="l00107"></a><a class="code" href="classPxVehicleDriveSimDataNW.html#e3625d06e1733b2c574f409299507c46">00107</a> <a class="code" href="classPxVehicleDriveSimDataNW.html#e3625d06e1733b2c574f409299507c46">PxVehicleDriveSimDataNW</a>(<span class="keyword">const</span> <a class="code" href="group__foundation.html#g0326e4ec6e9082ac70f32df5edc6eb5f">PxEMPTY</a>) : <a class="code" href="classPxVehicleDriveSimData.html" title="Data structure describing non-wheel configuration data of a vehicle that has engine...">PxVehicleDriveSimData</a>(<a class="code" href="group__foundation.html#gg0326e4ec6e9082ac70f32df5edc6eb5fc1f59d4e552bf7b85ed37efecfd8b8e6">PxEmpty</a>), mDiff(<a class="code" href="group__foundation.html#gg0326e4ec6e9082ac70f32df5edc6eb5fc1f59d4e552bf7b85ed37efecfd8b8e6">PxEmpty</a>) {} +<a name="l00108"></a>00108 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classPxVehicleDriveNW.html#b8e814ba9f15f49fbd5fa86bf5d1c558">getBinaryMetaData</a>(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>& stream); +<a name="l00109"></a>00109 <span class="comment">//~serialization</span> +<a name="l00110"></a>00110 }; +<a name="l00111"></a>00111 <a class="code" href="group__foundation.html#gb12cc8cbd08c9c19ab0d40b7f789012e">PX_COMPILE_TIME_ASSERT</a>(0==(<span class="keyword">sizeof</span>(<a class="code" href="classPxVehicleDriveSimDataNW.html" title="Data structure describing configuration data of a vehicle with up to PX_MAX_NB_WHEELS...">PxVehicleDriveSimDataNW</a>) & 15)); +<a name="l00112"></a>00112 +<a name="l00113"></a>00113 +<a name="l00119"></a><a class="code" href="structPxVehicleDriveNWControl.html">00119</a> <span class="keyword">struct </span><a class="code" href="structPxVehicleDriveNWControl.html" title="The control inputs for a PxVehicleDriveNW.">PxVehicleDriveNWControl</a> +<a name="l00120"></a>00120 { +<a name="l00121"></a><a class="code" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b4151747427">00121</a> <span class="keyword">enum</span> <a class="code" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b4151747427">Enum</a> +<a name="l00122"></a>00122 { +<a name="l00123"></a><a class="code" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b4151747427e4fea64af9b725afe68b9d520e0c9fdf">00123</a> eANALOG_INPUT_ACCEL=0, +<a name="l00124"></a><a class="code" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b415174742740582a5932e6050d77daaee902e62f5d">00124</a> eANALOG_INPUT_BRAKE, +<a name="l00125"></a><a class="code" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b415174742711b28b4cb81bd086e2666bd56e593416">00125</a> eANALOG_INPUT_HANDBRAKE, +<a name="l00126"></a><a class="code" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b415174742768fd863dde712ecdb61238793a279e6b">00126</a> eANALOG_INPUT_STEER_LEFT, +<a name="l00127"></a><a class="code" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b415174742740fdfc0d4c0567a8692298e2d12adde1">00127</a> eANALOG_INPUT_STEER_RIGHT, +<a name="l00128"></a><a class="code" href="structPxVehicleDriveNWControl.html#4c668dab35f0480ce1508b4151747427c3eff701c55429b49a7459bf29046af9">00128</a> eMAX_NB_DRIVENW_ANALOG_INPUTS +<a name="l00129"></a>00129 }; +<a name="l00130"></a>00130 }; +<a name="l00131"></a>00131 +<a name="l00135"></a><a class="code" href="classPxVehicleDriveNW.html">00135</a> <span class="keyword">class </span><a class="code" href="classPxVehicleDriveNW.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDriveNW</a> : <span class="keyword">public</span> <a class="code" href="classPxVehicleDrive.html" title="A complete vehicle with instance dynamics data and configuration data for wheels...">PxVehicleDrive</a> +<a name="l00136"></a>00136 { +<a name="l00137"></a>00137 <span class="comment">//= ATTENTION! =====================================================================================</span> +<a name="l00138"></a>00138 <span class="comment">// Changing the data layout of this class breaks the binary serialization format. See comments for </span> +<a name="l00139"></a>00139 <span class="comment">// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData </span> +<a name="l00140"></a>00140 <span class="comment">// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION</span> +<a name="l00141"></a>00141 <span class="comment">// accordingly.</span> +<a name="l00142"></a>00142 <span class="comment">//==================================================================================================</span> +<a name="l00143"></a>00143 <span class="keyword">public</span>: +<a name="l00144"></a>00144 +<a name="l00145"></a><a class="code" href="classPxVehicleDriveNW.html#a960a335429c764ff7e258a0ec3ab5f0">00145</a> <span class="keyword">friend</span> <span class="keyword">class </span>PxVehicleUpdate; +<a name="l00146"></a>00146 +<a name="l00156"></a>00156 <span class="keyword">static</span> <a class="code" href="classPxVehicleDriveNW.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDriveNW</a>* allocate(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbWheels); +<a name="l00157"></a>00157 +<a name="l00162"></a>00162 <span class="keywordtype">void</span> free(); +<a name="l00163"></a>00163 +<a name="l00174"></a>00174 <span class="keywordtype">void</span> setup +<a name="l00175"></a>00175 (<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>* physics, <a class="code" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.">PxRigidDynamic</a>* vehActor, +<a name="l00176"></a>00176 <span class="keyword">const</span> <a class="code" href="classPxVehicleWheelsSimData.html" title="Data structure describing configuration data of a vehicle with up to 20 wheels.">PxVehicleWheelsSimData</a>& wheelsData, <span class="keyword">const</span> <a class="code" href="classPxVehicleDriveSimDataNW.html" title="Data structure describing configuration data of a vehicle with up to PX_MAX_NB_WHEELS...">PxVehicleDriveSimDataNW</a>& driveData, +<a name="l00177"></a>00177 <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbWheels); +<a name="l00178"></a>00178 +<a name="l00190"></a>00190 <span class="keyword">static</span> <a class="code" href="classPxVehicleDriveNW.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDriveNW</a>* create +<a name="l00191"></a>00191 (<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>* physics, <a class="code" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.">PxRigidDynamic</a>* vehActor, +<a name="l00192"></a>00192 <span class="keyword">const</span> <a class="code" href="classPxVehicleWheelsSimData.html" title="Data structure describing configuration data of a vehicle with up to 20 wheels.">PxVehicleWheelsSimData</a>& wheelsData, <span class="keyword">const</span> <a class="code" href="classPxVehicleDriveSimDataNW.html" title="Data structure describing configuration data of a vehicle with up to PX_MAX_NB_WHEELS...">PxVehicleDriveSimDataNW</a>& driveData, +<a name="l00193"></a>00193 <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbWheels); +<a name="l00194"></a>00194 +<a name="l00202"></a>00202 <span class="keywordtype">void</span> setToRestState(); +<a name="l00203"></a>00203 +<a name="l00208"></a><a class="code" href="classPxVehicleDriveNW.html#696999b3cc7a910f7dda71f341981640">00208</a> <a class="code" href="classPxVehicleDriveSimDataNW.html" title="Data structure describing configuration data of a vehicle with up to PX_MAX_NB_WHEELS...">PxVehicleDriveSimDataNW</a> mDriveSimData; +<a name="l00209"></a>00209 +<a name="l00210"></a>00210 <span class="keyword">private</span>: +<a name="l00211"></a>00211 +<a name="l00215"></a>00215 <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>; +<a name="l00216"></a>00216 +<a name="l00217"></a>00217 <span class="comment">//serialization</span> +<a name="l00218"></a>00218 <span class="keyword">public</span>: +<a name="l00219"></a><a class="code" href="classPxVehicleDriveNW.html#f463dfdb64f6135628c5838908bb5395">00219</a> <a class="code" href="classPxVehicleDriveNW.html#f463dfdb64f6135628c5838908bb5395">PxVehicleDriveNW</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxVehicleDrive.html" title="A complete vehicle with instance dynamics data and configuration data for wheels...">PxVehicleDrive</a>(baseFlags), mDriveSimData(<a class="code" href="group__foundation.html#gg0326e4ec6e9082ac70f32df5edc6eb5fc1f59d4e552bf7b85ed37efecfd8b8e6">PxEmpty</a>) {} +<a name="l00220"></a>00220 <a class="code" href="classPxVehicleDriveNW.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDriveNW</a>(); +<a name="l00221"></a><a class="code" href="classPxVehicleDriveNW.html#28667c1f32ba67eee95f406604c49e1b">00221</a> <a class="code" href="classPxVehicleDriveNW.html#28667c1f32ba67eee95f406604c49e1b">~PxVehicleDriveNW</a>(){} +<a name="l00222"></a>00222 <span class="keyword">static</span> <a class="code" href="classPxVehicleDriveNW.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDriveNW</a>* createObject(<a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>*& address, <a class="code" href="classPxDeserializationContext.html" title="Binary deserialization context class.">PxDeserializationContext</a>& context); +<a name="l00223"></a>00223 <span class="keyword">static</span> <span class="keywordtype">void</span> getBinaryMetaData(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>& stream); +<a name="l00224"></a><a class="code" href="classPxVehicleDriveNW.html#ee409a04d9642841d1c58c0edd475686">00224</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxVehicleDriveNW.html#ee409a04d9642841d1c58c0edd475686" title="Returns string name of dynamic type.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxVehicleDriveNW"</span>; } +<a name="l00225"></a><a class="code" href="classPxVehicleDriveNW.html#1a00b208ede629e459d96bf0b213c87a">00225</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxVehicleDriveNW.html#1a00b208ede629e459d96bf0b213c87a" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxVehicleDriveNW"</span>, name) || <a class="code" href="classPxBase.html#ae9d444c7cfd1715a101350a1b1226ef" title="Returns whether a given type name matches with the type of this instance.">PxBase::isKindOf</a>(name); } +<a name="l00226"></a>00226 <span class="comment">//~serialization</span> +<a name="l00227"></a>00227 }; +<a name="l00228"></a>00228 <a class="code" href="group__foundation.html#gb12cc8cbd08c9c19ab0d40b7f789012e">PX_COMPILE_TIME_ASSERT</a>(0==(<span class="keyword">sizeof</span>(<a class="code" href="classPxVehicleDriveNW.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDriveNW</a>) & 15)); +<a name="l00229"></a>00229 +<a name="l00230"></a>00230 +<a name="l00231"></a>00231 +<a name="l00232"></a>00232 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00233"></a>00233 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00234"></a>00234 <span class="preprocessor">#endif</span> +<a name="l00235"></a>00235 <span class="preprocessor"></span> +<a name="l00237"></a>00237 <span class="preprocessor">#endif //PX_VEHICLE_NWDRIVE_H</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. 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