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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxVehicleDrive4W.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxVehicleDrive4W.h</h1><a href="PxVehicleDrive4W_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_VEHICLE_4WDRIVE_H</span>
+<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_VEHICLE_4WDRIVE_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span>
+<a name="l00036"></a>00036 <span class="preprocessor">#include "<a class="code" href="PxVehicleDrive_8h.html">vehicle/PxVehicleDrive.h</a>"</span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxVehicleWheels_8h.html">vehicle/PxVehicleWheels.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxVehicleComponents_8h.html">vehicle/PxVehicleComponents.h</a>"</span>
+<a name="l00039"></a>00039
+<a name="l00040"></a>00040
+<a name="l00041"></a>00041 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00042"></a>00042 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00043"></a>00043 {
+<a name="l00044"></a>00044 <span class="preprocessor">#endif</span>
+<a name="l00045"></a>00045 <span class="preprocessor"></span>
+<a name="l00046"></a>00046 <span class="keyword">struct </span><a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>;
+<a name="l00047"></a>00047 <span class="keyword">class </span><a class="code" href="classPxGeometry.html" title="A geometry object.">PxGeometry</a>;
+<a name="l00048"></a>00048 <span class="keyword">class </span><a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>;
+<a name="l00049"></a>00049 <span class="keyword">class </span><a class="code" href="classPxBatchQuery.html" title="Batched queries object. This is used to perform several queries at the same time...">PxBatchQuery</a>;
+<a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="classPxVehicleDrivableSurfaceToTireFrictionPairs.html" title="Friction for each combination of driving surface type and tire type.">PxVehicleDrivableSurfaceToTireFrictionPairs</a>;
+<a name="l00051"></a>00051 <span class="keyword">class </span><a class="code" href="classPxShape.html" title="Abstract class for collision shapes.">PxShape</a>;
+<a name="l00052"></a>00052 <span class="keyword">class </span><a class="code" href="classPxMaterial.html" title="Material class to represent a set of surface properties.">PxMaterial</a>;
+<a name="l00053"></a>00053 <span class="keyword">class </span><a class="code" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.">PxRigidDynamic</a>;
+<a name="l00054"></a>00054
+<a name="l00060"></a><a class="code" href="classPxVehicleDriveSimData4W.html">00060</a> <span class="keyword">class </span><a class="code" href="classPxVehicleDriveSimData4W.html" title="Data structure describing the drive model components of a vehicle with up to 4 driven...">PxVehicleDriveSimData4W</a> : <span class="keyword">public</span> <a class="code" href="classPxVehicleDriveSimData.html" title="Data structure describing non-wheel configuration data of a vehicle that has engine...">PxVehicleDriveSimData</a>
+<a name="l00061"></a>00061 {
+<a name="l00062"></a>00062 <span class="comment">//= ATTENTION! =====================================================================================</span>
+<a name="l00063"></a>00063 <span class="comment">// Changing the data layout of this class breaks the binary serialization format. See comments for </span>
+<a name="l00064"></a>00064 <span class="comment">// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData </span>
+<a name="l00065"></a>00065 <span class="comment">// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION</span>
+<a name="l00066"></a>00066 <span class="comment">// accordingly.</span>
+<a name="l00067"></a>00067 <span class="comment">//==================================================================================================</span>
+<a name="l00068"></a>00068 <span class="keyword">public</span>:
+<a name="l00069"></a>00069
+<a name="l00070"></a><a class="code" href="classPxVehicleDriveSimData4W.html#24d8342a0d0166c21ae69a1497d54cee">00070</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="classPxVehicleDrive4W.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDrive4W</a>;
+<a name="l00071"></a>00071
+<a name="l00072"></a><a class="code" href="classPxVehicleDriveSimData4W.html#b79ed54dbd9ead2aeef21ee3c4e270a9">00072</a> <a class="code" href="classPxVehicleDriveSimData4W.html" title="Data structure describing the drive model components of a vehicle with up to 4 driven...">PxVehicleDriveSimData4W</a>()
+<a name="l00073"></a>00073 : <a class="code" href="classPxVehicleDriveSimData.html" title="Data structure describing non-wheel configuration data of a vehicle that has engine...">PxVehicleDriveSimData</a>()
+<a name="l00074"></a>00074 {
+<a name="l00075"></a>00075 }
+<a name="l00076"></a>00076
+<a name="l00081"></a><a class="code" href="classPxVehicleDriveSimData4W.html#5fed6583be837a24605373d155b8170a">00081</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keyword">const</span> <a class="code" href="classPxVehicleDifferential4WData.html">PxVehicleDifferential4WData</a>&amp; getDiffData()<span class="keyword"> const </span>
+<a name="l00082"></a>00082 <span class="keyword"> </span>{
+<a name="l00083"></a>00083 <span class="keywordflow">return</span> mDiff;
+<a name="l00084"></a>00084 }
+<a name="l00085"></a>00085
+<a name="l00090"></a><a class="code" href="classPxVehicleDriveSimData4W.html#848a87fab754dd9acaafd857b7dbf1e6">00090</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keyword">const</span> <a class="code" href="classPxVehicleAckermannGeometryData.html">PxVehicleAckermannGeometryData</a>&amp; getAckermannGeometryData()<span class="keyword"> const </span>
+<a name="l00091"></a>00091 <span class="keyword"> </span>{
+<a name="l00092"></a>00092 <span class="keywordflow">return</span> mAckermannGeometry;
+<a name="l00093"></a>00093 }
+<a name="l00094"></a>00094
+<a name="l00099"></a>00099 <span class="keywordtype">void</span> setDiffData(<span class="keyword">const</span> <a class="code" href="classPxVehicleDifferential4WData.html">PxVehicleDifferential4WData</a>&amp; diff);
+<a name="l00100"></a>00100
+<a name="l00105"></a>00105 <span class="keywordtype">void</span> setAckermannGeometryData(<span class="keyword">const</span> <a class="code" href="classPxVehicleAckermannGeometryData.html">PxVehicleAckermannGeometryData</a>&amp; ackermannData);
+<a name="l00106"></a>00106
+<a name="l00107"></a>00107 <span class="keyword">private</span>:
+<a name="l00108"></a>00108
+<a name="l00113"></a><a class="code" href="classPxVehicleDriveSimData4W.html#2833f597f39e2ec08492130a795e353e">00113</a> <a class="code" href="classPxVehicleDifferential4WData.html">PxVehicleDifferential4WData</a> mDiff;
+<a name="l00114"></a>00114
+<a name="l00119"></a><a class="code" href="classPxVehicleDriveSimData4W.html#8665e6e42fb679b35be211b1306a0ff3">00119</a> <a class="code" href="classPxVehicleAckermannGeometryData.html">PxVehicleAckermannGeometryData</a> mAckermannGeometry;
+<a name="l00120"></a>00120
+<a name="l00126"></a>00126 <span class="keywordtype">bool</span> <a class="code" href="classPxVehicleDrive4W.html#891dba7a4efe6043cc75622585c207c9" title="Test if the instanced dynamics and configuration data has legal values.">isValid</a>() <span class="keyword">const</span>;
+<a name="l00127"></a>00127
+<a name="l00128"></a>00128 <span class="comment">//serialization</span>
+<a name="l00129"></a>00129 <span class="keyword">public</span>:
+<a name="l00130"></a><a class="code" href="classPxVehicleDriveSimData4W.html#db99a930a7426f4835c48574ee77e947">00130</a> <a class="code" href="classPxVehicleDriveSimData4W.html#db99a930a7426f4835c48574ee77e947">PxVehicleDriveSimData4W</a>(<span class="keyword">const</span> <a class="code" href="group__foundation.html#g0326e4ec6e9082ac70f32df5edc6eb5f">PxEMPTY</a>) : <a class="code" href="classPxVehicleDriveSimData.html" title="Data structure describing non-wheel configuration data of a vehicle that has engine...">PxVehicleDriveSimData</a>(<a class="code" href="group__foundation.html#gg0326e4ec6e9082ac70f32df5edc6eb5fc1f59d4e552bf7b85ed37efecfd8b8e6">PxEmpty</a>), mDiff(<a class="code" href="group__foundation.html#gg0326e4ec6e9082ac70f32df5edc6eb5fc1f59d4e552bf7b85ed37efecfd8b8e6">PxEmpty</a>), mAckermannGeometry(<a class="code" href="group__foundation.html#gg0326e4ec6e9082ac70f32df5edc6eb5fc1f59d4e552bf7b85ed37efecfd8b8e6">PxEmpty</a>) {}
+<a name="l00131"></a>00131 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classPxVehicleDrive4W.html#2e380dc9ed111550b8919f3703137450">getBinaryMetaData</a>(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>&amp; stream);
+<a name="l00132"></a>00132 <span class="comment">//~serialization</span>
+<a name="l00133"></a>00133 };
+<a name="l00134"></a>00134 <a class="code" href="group__foundation.html#gb12cc8cbd08c9c19ab0d40b7f789012e">PX_COMPILE_TIME_ASSERT</a>(0==(<span class="keyword">sizeof</span>(<a class="code" href="classPxVehicleDriveSimData4W.html" title="Data structure describing the drive model components of a vehicle with up to 4 driven...">PxVehicleDriveSimData4W</a>) &amp; 15));
+<a name="l00135"></a>00135
+<a name="l00136"></a>00136
+<a name="l00137"></a>00137
+<a name="l00144"></a><a class="code" href="structPxVehicleDrive4WWheelOrder.html">00144</a> <span class="keyword">struct </span><a class="code" href="structPxVehicleDrive4WWheelOrder.html" title="The ordering of the driven and steered wheels of a PxVehicleDrive4W.">PxVehicleDrive4WWheelOrder</a>
+<a name="l00145"></a>00145 {
+<a name="l00146"></a><a class="code" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e2">00146</a> <span class="keyword">enum</span> <a class="code" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e2">Enum</a>
+<a name="l00147"></a>00147 {
+<a name="l00148"></a><a class="code" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e269256ea3ce71587fdb3d4aa9aa17e823">00148</a> eFRONT_LEFT=0,
+<a name="l00149"></a><a class="code" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e2901238f6f92de2be97c49445f0ec2468">00149</a> eFRONT_RIGHT,
+<a name="l00150"></a><a class="code" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e21c879ce1d7482c68b1cc7dcc14d8856b">00150</a> eREAR_LEFT,
+<a name="l00151"></a><a class="code" href="structPxVehicleDrive4WWheelOrder.html#68b3b8d5f53acb4985dd0815960545e2cc26e81e1a11878fbaddd0505178394b">00151</a> eREAR_RIGHT
+<a name="l00152"></a>00152 };
+<a name="l00153"></a>00153 };
+<a name="l00154"></a>00154
+<a name="l00161"></a><a class="code" href="structPxVehicleDrive4WControl.html">00161</a> <span class="keyword">struct </span><a class="code" href="structPxVehicleDrive4WControl.html" title="The control inputs for a PxVehicleDrive4W.">PxVehicleDrive4WControl</a>
+<a name="l00162"></a>00162 {
+<a name="l00163"></a><a class="code" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83">00163</a> <span class="keyword">enum</span> <a class="code" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83">Enum</a>
+<a name="l00164"></a>00164 {
+<a name="l00165"></a><a class="code" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c837864222af5bf4a1a776dc4115d1bda7a">00165</a> eANALOG_INPUT_ACCEL=0,
+<a name="l00166"></a><a class="code" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83904c2f2dd96271d5cd0562631b2ecfd2">00166</a> eANALOG_INPUT_BRAKE,
+<a name="l00167"></a><a class="code" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c837785ddf2b2ed793b8cb7eac20a2f0b8d">00167</a> eANALOG_INPUT_HANDBRAKE,
+<a name="l00168"></a><a class="code" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83f01b9d695fb73bb3e0316fb01db2037f">00168</a> eANALOG_INPUT_STEER_LEFT,
+<a name="l00169"></a><a class="code" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83abafb1fb6ab8cec26ef7f1c4e3c5fb0d">00169</a> eANALOG_INPUT_STEER_RIGHT,
+<a name="l00170"></a><a class="code" href="structPxVehicleDrive4WControl.html#72fd4871288500845821292d33bb6c83782d6557bda10f7a3a01a74836f5bb24">00170</a> eMAX_NB_DRIVE4W_ANALOG_INPUTS
+<a name="l00171"></a>00171 };
+<a name="l00172"></a>00172 };
+<a name="l00173"></a>00173
+<a name="l00177"></a><a class="code" href="classPxVehicleDrive4W.html">00177</a> <span class="keyword">class </span><a class="code" href="classPxVehicleDrive4W.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDrive4W</a> : <span class="keyword">public</span> <a class="code" href="classPxVehicleDrive.html" title="A complete vehicle with instance dynamics data and configuration data for wheels...">PxVehicleDrive</a>
+<a name="l00178"></a>00178 {
+<a name="l00179"></a>00179 <span class="comment">//= ATTENTION! =====================================================================================</span>
+<a name="l00180"></a>00180 <span class="comment">// Changing the data layout of this class breaks the binary serialization format. See comments for </span>
+<a name="l00181"></a>00181 <span class="comment">// PX_BINARY_SERIAL_VERSION. If a modification is required, please adjust the getBinaryMetaData </span>
+<a name="l00182"></a>00182 <span class="comment">// function. If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION</span>
+<a name="l00183"></a>00183 <span class="comment">// accordingly.</span>
+<a name="l00184"></a>00184 <span class="comment">//==================================================================================================</span>
+<a name="l00185"></a>00185 <span class="keyword">public</span>:
+<a name="l00186"></a><a class="code" href="classPxVehicleDrive4W.html#a960a335429c764ff7e258a0ec3ab5f0">00186</a> <span class="keyword">friend</span> <span class="keyword">class </span>PxVehicleUpdate;
+<a name="l00187"></a>00187
+<a name="l00197"></a>00197 <span class="keyword">static</span> <a class="code" href="classPxVehicleDrive4W.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDrive4W</a>* allocate(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbWheels);
+<a name="l00198"></a>00198
+<a name="l00203"></a>00203 <span class="keywordtype">void</span> free();
+<a name="l00204"></a>00204
+<a name="l00216"></a>00216 <span class="keywordtype">void</span> setup
+<a name="l00217"></a>00217 (<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>* physics, <a class="code" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.">PxRigidDynamic</a>* vehActor,
+<a name="l00218"></a>00218 <span class="keyword">const</span> <a class="code" href="classPxVehicleWheelsSimData.html" title="Data structure describing configuration data of a vehicle with up to 20 wheels.">PxVehicleWheelsSimData</a>&amp; wheelsData, <span class="keyword">const</span> <a class="code" href="classPxVehicleDriveSimData4W.html" title="Data structure describing the drive model components of a vehicle with up to 4 driven...">PxVehicleDriveSimData4W</a>&amp; driveData,
+<a name="l00219"></a>00219 <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbNonDrivenWheels);
+<a name="l00220"></a>00220
+<a name="l00233"></a>00233 <span class="keyword">static</span> <a class="code" href="classPxVehicleDrive4W.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDrive4W</a>* create
+<a name="l00234"></a>00234 (<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>* physics, <a class="code" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK.">PxRigidDynamic</a>* vehActor,
+<a name="l00235"></a>00235 <span class="keyword">const</span> <a class="code" href="classPxVehicleWheelsSimData.html" title="Data structure describing configuration data of a vehicle with up to 20 wheels.">PxVehicleWheelsSimData</a>&amp; wheelsData, <span class="keyword">const</span> <a class="code" href="classPxVehicleDriveSimData4W.html" title="Data structure describing the drive model components of a vehicle with up to 4 driven...">PxVehicleDriveSimData4W</a>&amp; driveData,
+<a name="l00236"></a>00236 <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbNonDrivenWheels);
+<a name="l00237"></a>00237
+<a name="l00245"></a>00245 <span class="keywordtype">void</span> setToRestState();
+<a name="l00246"></a>00246
+<a name="l00251"></a><a class="code" href="classPxVehicleDrive4W.html#a0f73e6c124110e08368311d1cfa623c">00251</a> <a class="code" href="classPxVehicleDriveSimData4W.html" title="Data structure describing the drive model components of a vehicle with up to 4 driven...">PxVehicleDriveSimData4W</a> mDriveSimData;
+<a name="l00252"></a>00252
+<a name="l00253"></a>00253 <span class="keyword">private</span>:
+<a name="l00254"></a>00254
+<a name="l00258"></a>00258 <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;
+<a name="l00259"></a>00259
+<a name="l00260"></a>00260 <span class="comment">//serialization</span>
+<a name="l00261"></a>00261 <span class="keyword">protected</span>:
+<a name="l00262"></a>00262 <a class="code" href="classPxVehicleDrive4W.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDrive4W</a>();
+<a name="l00263"></a><a class="code" href="classPxVehicleDrive4W.html#a0e081490ed4399c07e7ff9e212ce81d">00263</a> <a class="code" href="classPxVehicleDrive4W.html#a0e081490ed4399c07e7ff9e212ce81d">~PxVehicleDrive4W</a>(){}
+<a name="l00264"></a><a class="code" href="classPxVehicleDrive4W.html#312ca7d7afa7961e986347f5681e3144">00264</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxVehicleDrive4W.html#312ca7d7afa7961e986347f5681e3144" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxVehicleDrive4W"</span>, name) || <a class="code" href="classPxBase.html#ae9d444c7cfd1715a101350a1b1226ef" title="Returns whether a given type name matches with the type of this instance.">PxBase::isKindOf</a>(name); }
+<a name="l00265"></a>00265 <span class="keyword">public</span>:
+<a name="l00266"></a>00266 <span class="keyword">static</span> <a class="code" href="classPxVehicleDrive4W.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDrive4W</a>* createObject(<a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>*&amp; address, <a class="code" href="classPxDeserializationContext.html" title="Binary deserialization context class.">PxDeserializationContext</a>&amp; context);
+<a name="l00267"></a>00267 <span class="keyword">static</span> <span class="keywordtype">void</span> getBinaryMetaData(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>&amp; stream);
+<a name="l00268"></a><a class="code" href="classPxVehicleDrive4W.html#6dc419ee085a03afbc970c2452a4b993">00268</a> <a class="code" href="classPxVehicleDrive4W.html#6dc419ee085a03afbc970c2452a4b993">PxVehicleDrive4W</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxVehicleDrive.html" title="A complete vehicle with instance dynamics data and configuration data for wheels...">PxVehicleDrive</a>(baseFlags), mDriveSimData(<a class="code" href="group__foundation.html#gg0326e4ec6e9082ac70f32df5edc6eb5fc1f59d4e552bf7b85ed37efecfd8b8e6">PxEmpty</a>) {}
+<a name="l00269"></a><a class="code" href="classPxVehicleDrive4W.html#f869349c277182e9c43078d19580dc81">00269</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxVehicleDrive4W.html#f869349c277182e9c43078d19580dc81" title="Returns string name of dynamic type.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxVehicleDrive4W"</span>; }
+<a name="l00270"></a>00270 <span class="comment">//~serialization </span>
+<a name="l00271"></a>00271 };
+<a name="l00272"></a>00272 <a class="code" href="group__foundation.html#gb12cc8cbd08c9c19ab0d40b7f789012e">PX_COMPILE_TIME_ASSERT</a>(0==(<span class="keyword">sizeof</span>(<a class="code" href="classPxVehicleDrive4W.html" title="Data structure with instanced dynamics data and configuration data of a vehicle with...">PxVehicleDrive4W</a>) &amp; 15));
+<a name="l00273"></a>00273
+<a name="l00274"></a>00274 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00275"></a>00275 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00276"></a>00276 <span class="preprocessor">#endif</span>
+<a name="l00277"></a>00277 <span class="preprocessor"></span>
+<a name="l00279"></a>00279 <span class="preprocessor">#endif //PX_VEHICLE_4WDRIVE_H</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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