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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxTriangleMeshExt.h File Reference</title>
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+<h1>PxTriangleMeshExt.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>&quot;</code><br>
+
+<p>
+<div class="dynheader">
+Include dependency graph for PxTriangleMeshExt.h:</div>
+<div class="dynsection">
+<p><center><img src="PxTriangleMeshExt_8h__incl.png" border="0" usemap="#PxTriangleMeshExt.h_map" alt=""></center>
+<map name="PxTriangleMeshExt.h_map">
+<area shape="rect" href="PxPhysXConfig_8h.html" title="PxPhysXConfig.h" alt="PxPhysXConfig.h" coords="269,86,379,107"><area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="261,155,477,176"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="320,224,419,246"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="144,294,320,315"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="7,363,183,384"></map>
+</div>
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+<p>
+<div class="dynheader">
+This graph shows which files directly or indirectly include this file:</div>
+<div class="dynsection">
+<p><center><img src="PxTriangleMeshExt_8h__dep__incl.png" border="0" usemap="#PxTriangleMeshExt.hdep_map" alt=""></center>
+<map name="PxTriangleMeshExt.hdep_map">
+<area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="7,85,127,106"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="65,154,164,176"></map>
+</div>
+
+<p>
+<a href="PxTriangleMeshExt_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classPxMeshOverlapUtil.html">PxMeshOverlapUtil</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Utility class to find mesh triangles touched by a specified geometry object. <a href="classPxMeshOverlapUtil.html#_details">More...</a><br></td></tr>
+<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_DEPRECATED <a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gdc8527630e57855176639ffc43028ef6">PxComputeMeshPenetration</a> (<a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> maxIter, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;geom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;geomPose, const <a class="el" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a> &amp;meshGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;meshPose, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> &amp;nb)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh. <a href="group__extensions.html#gdc8527630e57855176639ffc43028ef6"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#g78a7fcf3e5c470de1083ada5fde8e32f">PxComputeTriangleMeshPenetration</a> (<a class="el" href="classPxVec3.html">PxVec3</a> &amp;direction, PxReal &amp;depth, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;geom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;geomPose, const <a class="el" href="classPxTriangleMeshGeometry.html">PxTriangleMeshGeometry</a> &amp;meshGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;meshPose, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> maxIter, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> *usedIter=NULL)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Computes an approximate minimum translational distance (MTD) between a geometry object and a mesh. <a href="group__extensions.html#g78a7fcf3e5c470de1083ada5fde8e32f"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_DEPRECATED <a class="el" href="classPxVec3.html">PxVec3</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#g0e11331d1427e0eb67f60b45b84e7053">PxComputeHeightFieldPenetration</a> (<a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> maxIter, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;geom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;geomPose, const <a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a> &amp;heightFieldGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;heightFieldPose, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> &amp;nb)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield. <a href="group__extensions.html#g0e11331d1427e0eb67f60b45b84e7053"></a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">bool&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#gdf1d4e04d0c9587b111c3737c9789658">PxComputeHeightFieldPenetration</a> (<a class="el" href="classPxVec3.html">PxVec3</a> &amp;direction, PxReal &amp;depth, const <a class="el" href="classPxGeometry.html">PxGeometry</a> &amp;geom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;geomPose, const <a class="el" href="classPxHeightFieldGeometry.html">PxHeightFieldGeometry</a> &amp;heightFieldGeom, const <a class="el" href="classPxTransform.html">PxTransform</a> &amp;heightFieldPose, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> maxIter, <a class="el" href="group__foundation.html#gcce5749db3dcfb916e98c253374264ed">PxU32</a> *usedIter=NULL)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Computes an approximate minimum translational distance (MTD) between a geometry object and a heightfield. <a href="group__extensions.html#gdf1d4e04d0c9587b111c3737c9789658"></a><br></td></tr>
+</table>
+</div>
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