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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSmoothNormals.h File Reference</title>
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+<h1>PxSmoothNormals.h File Reference</h1><code>#include &quot;<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>&quot;</code><br>
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+<div class="dynheader">
+Include dependency graph for PxSmoothNormals.h:</div>
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+<p><center><img src="PxSmoothNormals_8h__incl.png" border="0" usemap="#PxSmoothNormals.h_map" alt=""></center>
+<map name="PxSmoothNormals.h_map">
+<area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="261,85,477,106"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="320,154,419,176"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="144,224,320,245"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="7,293,183,314"></map>
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+This graph shows which files directly or indirectly include this file:</div>
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+<p><center><img src="PxSmoothNormals_8h__dep__incl.png" border="0" usemap="#PxSmoothNormals.hdep_map" alt=""></center>
+<map name="PxSmoothNormals.hdep_map">
+<area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="7,85,127,106"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="65,154,164,176"></map>
+</div>
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+<p>
+<a href="PxSmoothNormals_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_C_EXPORT bool PX_CALL_CONV&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#g0b02c67cce6515397bef82eba539a4d8">PxBuildSmoothNormals</a> (<a class="el" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> nbTris, <a class="el" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> nbVerts, const physx::PxVec3 *verts, const <a class="el" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> *dFaces, const <a class="el" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a> *wFaces, physx::PxVec3 *normals, bool flip)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Builds smooth vertex normals over a mesh. <a href="group__extensions.html#g0b02c67cce6515397bef82eba539a4d8"></a><br></td></tr>
+</table>
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