diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html new file mode 100644 index 00000000..ff2e1e63 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxSmoothNormals_8h.html @@ -0,0 +1,55 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSmoothNormals.h File Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxSmoothNormals.h File Reference</h1><code>#include "<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>"</code><br> + +<p> +<div class="dynheader"> +Include dependency graph for PxSmoothNormals.h:</div> +<div class="dynsection"> +<p><center><img src="PxSmoothNormals_8h__incl.png" border="0" usemap="#PxSmoothNormals.h_map" alt=""></center> +<map name="PxSmoothNormals.h_map"> +<area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="261,85,477,106"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="320,154,419,176"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="144,224,320,245"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="7,293,183,314"></map> +</div> + +<p> +<div class="dynheader"> +This graph shows which files directly or indirectly include this file:</div> +<div class="dynsection"> +<p><center><img src="PxSmoothNormals_8h__dep__incl.png" border="0" usemap="#PxSmoothNormals.hdep_map" alt=""></center> +<map name="PxSmoothNormals.hdep_map"> +<area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="7,85,127,106"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="65,154,164,176"></map> +</div> + +<p> +<a href="PxSmoothNormals_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">PX_C_EXPORT bool PX_CALL_CONV </td><td class="memItemRight" valign="bottom"><a class="el" href="group__extensions.html#g0b02c67cce6515397bef82eba539a4d8">PxBuildSmoothNormals</a> (<a class="el" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> nbTris, <a class="el" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> nbVerts, const physx::PxVec3 *verts, const <a class="el" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> *dFaces, const <a class="el" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">physx::PxU16</a> *wFaces, physx::PxVec3 *normals, bool flip)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Builds smooth vertex normals over a mesh. <a href="group__extensions.html#g0b02c67cce6515397bef82eba539a4d8"></a><br></td></tr> +</table> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |