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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxSerialization.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+ <body bgcolor="#FFFFFF">
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+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxSerialization.h</h1><a href="PxSerialization_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_SERIALIZATION_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_SERIALIZATION_H</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxBase_8h.html">common/PxBase.h</a>"</span>
+<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxCooking_8h.html">cooking/PxCooking.h</a>"</span>
+<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxIO_8h.html">foundation/PxIO.h</a>"</span>
+<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="PxTolerancesScale_8h.html">common/PxTolerancesScale.h</a>"</span>
+<a name="l00042"></a>00042 <span class="preprocessor">#include "<a class="code" href="PxTypeInfo_8h.html">common/PxTypeInfo.h</a>"</span>
+<a name="l00043"></a>00043 <span class="preprocessor">#include "<a class="code" href="PxStringTable_8h.html">common/PxStringTable.h</a>"</span>
+<a name="l00044"></a>00044
+<a name="l00045"></a>00045 <span class="comment">//</span>
+<a name="l00046"></a>00046 <span class="comment">// Important: if you adjust the comment about binary compatible versions below, don't forget to adjust the compatibility list in</span>
+<a name="l00047"></a>00047 <span class="comment">// sBinaryCompatibleVersionsbinary as well</span>
+<a name="l00048"></a>00048 <span class="comment">//</span>
+<a name="l00058"></a><a class="code" href="group__extensions.html#gced14ebcd90bf2d866b38867cde959ae">00058</a> <span class="comment"></span><span class="preprocessor">#define PX_BINARY_SERIAL_VERSION 0</span>
+<a name="l00059"></a>00059 <span class="preprocessor"></span>
+<a name="l00060"></a>00060
+<a name="l00061"></a>00061 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00062"></a>00062 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00063"></a>00063 {
+<a name="l00064"></a>00064 <span class="preprocessor">#endif</span>
+<a name="l00065"></a>00065 <span class="preprocessor"></span>
+<a name="l00071"></a><a class="code" href="classPxSerialization.html">00071</a> <span class="keyword">class </span><a class="code" href="classPxSerialization.html" title="Utility functions for serialization.">PxSerialization</a>
+<a name="l00072"></a>00072 {
+<a name="l00073"></a>00073 <span class="keyword">public</span>:
+<a name="l00081"></a><a class="code" href="structPxSerialization_1_1PxXmlMiscParameter.html">00081</a> <span class="keyword">struct </span><a class="code" href="structPxSerialization_1_1PxXmlMiscParameter.html" title="Additional PxScene and PxPhysics options stored in XML serialized data.">PxXmlMiscParameter</a>
+<a name="l00082"></a>00082 {
+<a name="l00086"></a><a class="code" href="structPxSerialization_1_1PxXmlMiscParameter.html#224963362756afbeee871896988750d9">00086</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> upVector;
+<a name="l00087"></a>00087
+<a name="l00091"></a><a class="code" href="structPxSerialization_1_1PxXmlMiscParameter.html#e6095a0e5b4b0af3fa3f68fefd4cb2f5">00091</a> <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> scale;
+<a name="l00092"></a>00092
+<a name="l00093"></a><a class="code" href="structPxSerialization_1_1PxXmlMiscParameter.html#c6b7fd9141603396399775d536dbe9a8">00093</a> <a class="code" href="structPxSerialization_1_1PxXmlMiscParameter.html#c6b7fd9141603396399775d536dbe9a8">PxXmlMiscParameter</a>() : upVector(0) {}
+<a name="l00094"></a><a class="code" href="structPxSerialization_1_1PxXmlMiscParameter.html#4cd23d2c06e184787d662763f6c665a5">00094</a> <a class="code" href="structPxSerialization_1_1PxXmlMiscParameter.html#4cd23d2c06e184787d662763f6c665a5">PxXmlMiscParameter</a>(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; inUpVector, <a class="code" href="classPxTolerancesScale.html" title="Class to define the scale at which simulation runs. Most simulation tolerances are...">PxTolerancesScale</a> inScale) : upVector(inUpVector), scale(inScale) {}
+<a name="l00095"></a>00095 };
+<a name="l00096"></a>00096
+<a name="l00121"></a>00121 <span class="keyword">static</span> <span class="keywordtype">bool</span> isSerializable(<a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>&amp; collection, <a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>&amp; sr, <span class="keyword">const</span> <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* externalReferences = NULL);
+<a name="l00122"></a>00122
+<a name="l00151"></a>00151 <span class="keyword">static</span> <span class="keywordtype">void</span> complete(<a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>&amp; collection, <a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>&amp; sr, <span class="keyword">const</span> <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* exceptFor = NULL, <span class="keywordtype">bool</span> followJoints = <span class="keyword">false</span>);
+<a name="l00152"></a>00152
+<a name="l00163"></a>00163 <span class="keyword">static</span> <span class="keywordtype">void</span> createSerialObjectIds(<a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>&amp; collection, <span class="keyword">const</span> <a class="code" href="group__common.html#gb2ccfb663643cd2d66b59908189d88cd" title="ID type for PxBase objects in a PxCollection.">PxSerialObjectId</a> base);
+<a name="l00164"></a>00164
+<a name="l00178"></a>00178 <span class="keyword">static</span> <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* createCollectionFromXml(<a class="code" href="classPxInputData.html" title="Input data class for I/O which provides random read access.">PxInputData</a>&amp; inputData, <a class="code" href="classPxCooking.html">PxCooking</a>&amp; cooking, <a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>&amp; sr, <span class="keyword">const</span> <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* externalRefs = NULL, <a class="code" href="classPxStringTable.html" title="a table to manage strings. Strings allocated through this object are expected to...">PxStringTable</a>* stringTable = NULL, PxXmlMiscParameter* outArgs = NULL);
+<a name="l00179"></a>00179
+<a name="l00197"></a>00197 <span class="keyword">static</span> <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* createCollectionFromBinary(<span class="keywordtype">void</span>* memBlock, <a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>&amp; sr, <span class="keyword">const</span> <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* externalRefs = NULL);
+<a name="l00198"></a>00198
+<a name="l00217"></a>00217 <span class="keyword">static</span> <span class="keywordtype">bool</span> serializeCollectionToXml(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>&amp; outputStream, <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>&amp; collection, <a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>&amp; sr, <a class="code" href="classPxCooking.html">PxCooking</a>* cooking = NULL, <span class="keyword">const</span> <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* externalRefs = NULL, PxXmlMiscParameter* inArgs = NULL);
+<a name="l00218"></a>00218
+<a name="l00241"></a>00241 <span class="keyword">static</span> <span class="keywordtype">bool</span> serializeCollectionToBinary(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>&amp; outputStream, <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>&amp; collection, <a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>&amp; sr, <span class="keyword">const</span> <a class="code" href="classPxCollection.html" title="Collection class for serialization.">PxCollection</a>* externalRefs = NULL, <span class="keywordtype">bool</span> exportNames = <span class="keyword">false</span> );
+<a name="l00242"></a>00242
+<a name="l00257"></a>00257 <span class="keyword">static</span> <span class="keywordtype">void</span> dumpBinaryMetaData(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>&amp; outputStream, <a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>&amp; sr);
+<a name="l00258"></a>00258
+<a name="l00264"></a>00264 <span class="keyword">static</span> <a class="code" href="classPxBinaryConverter.html" title="Binary converter for serialized streams.">PxBinaryConverter</a>* createBinaryConverter();
+<a name="l00265"></a>00265
+<a name="l00275"></a>00275 <span class="keyword">static</span> <a class="code" href="classPxSerializationRegistry.html" title="Class serving as a registry for XML (RepX) and binary serializable types.">PxSerializationRegistry</a>* createSerializationRegistry(<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>&amp; physics);
+<a name="l00276"></a>00276 };
+<a name="l00277"></a>00277
+<a name="l00278"></a>00278 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00279"></a>00279 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00280"></a>00280 <span class="preprocessor">#endif</span>
+<a name="l00281"></a>00281 <span class="preprocessor"></span>
+<a name="l00283"></a>00283 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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