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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html176
1 files changed, 89 insertions, 87 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html
index 7b803d2b..189f7ea5 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRigidBody_8h-source.html
@@ -75,94 +75,96 @@
<a name="l00113"></a>00113
<a name="l00124"></a><a class="code" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596c89b33b0290d667f6f2ae69298631d01">00124</a> eENABLE_POSE_INTEGRATION_PREVIEW = (1 &lt;&lt; 4),
<a name="l00125"></a>00125
-<a name="l00129"></a><a class="code" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596f13d6aa80b364fe2cef81a0039e37d45">00129</a> eENABLE_SPECULATIVE_CCD = (1 &lt;&lt; 5)
-<a name="l00130"></a>00130 };
-<a name="l00131"></a>00131 };
-<a name="l00132"></a>00132
-<a name="l00138"></a><a class="code" href="group__physics.html#g2ab6803c803ae6372791ff060068c6a1">00138</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags&lt;PxRigidBodyFlag::Enum,PxU8&gt;</a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxRigidBodyFlags</a>;
-<a name="l00139"></a>00139 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596">PxRigidBodyFlag::Enum</a>,<a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>)
-<a name="l00140"></a>00140
-<a name="l00141"></a>00141
-<a name="l00147"></a><a class="code" href="classPxRigidBody.html">00147</a> class <a class="code" href="classPxRigidBody.html" title="PxRigidBody is a base class shared between dynamic rigid body objects.">PxRigidBody</a> : public <a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>
-<a name="l00148"></a>00148 {
-<a name="l00149"></a>00149 <span class="keyword">public</span>:
-<a name="l00150"></a>00150 <span class="comment">// Runtime modifications</span>
-<a name="l00151"></a>00151
-<a name="l00152"></a>00152 <span class="comment">/************************************************************************************************/</span>
-<a name="l00170"></a>00170 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCMassLocalPose(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; pose) = 0;
-<a name="l00171"></a>00171
-<a name="l00172"></a>00172
-<a name="l00180"></a>00180 <span class="keyword">virtual</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a> getCMassLocalPose() <span class="keyword">const</span> = 0;
-<a name="l00181"></a>00181
-<a name="l00182"></a>00182
-<a name="l00202"></a>00202 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMass(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> mass) = 0;
-<a name="l00203"></a>00203
-<a name="l00213"></a>00213 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMass() <span class="keyword">const</span> = 0;
-<a name="l00214"></a>00214
-<a name="l00222"></a>00222 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getInvMass() <span class="keyword">const</span> = 0;
-<a name="l00223"></a>00223
-<a name="l00245"></a>00245 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMassSpaceInertiaTensor(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; m) = 0;
-<a name="l00246"></a>00246
-<a name="l00258"></a>00258 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getMassSpaceInertiaTensor() <span class="keyword">const</span> = 0;
-<a name="l00259"></a>00259
-<a name="l00271"></a>00271 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getMassSpaceInvInertiaTensor() <span class="keyword">const</span> = 0;
-<a name="l00272"></a>00272
-<a name="l00273"></a>00273
-<a name="l00274"></a>00274 <span class="comment">/************************************************************************************************/</span>
-<a name="l00286"></a>00286 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getLinearVelocity() <span class="keyword">const</span> = 0;
-<a name="l00287"></a>00287
-<a name="l00307"></a>00307 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLinearVelocity(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; linVel, <span class="keywordtype">bool</span> autowake = <span class="keyword">true</span> ) = 0;
-<a name="l00308"></a>00308
-<a name="l00309"></a>00309
-<a name="l00310"></a>00310
-<a name="l00318"></a>00318 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getAngularVelocity() <span class="keyword">const</span> = 0;
-<a name="l00319"></a>00319
-<a name="l00320"></a>00320
-<a name="l00340"></a>00340 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAngularVelocity(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; angVel, <span class="keywordtype">bool</span> autowake = <span class="keyword">true</span> ) = 0;
-<a name="l00341"></a>00341
-<a name="l00342"></a>00342
-<a name="l00343"></a>00343 <span class="comment">/************************************************************************************************/</span>
-<a name="l00377"></a>00377 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addForce(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; force, <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode::Enum</a> mode = <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a" title="parameter has unit of mass * distance/ time^2, i.e. a force">PxForceMode::eFORCE</a>, <span class="keywordtype">bool</span> autowake = <span class="keyword">true</span>) = 0;
-<a name="l00378"></a>00378
-<a name="l00407"></a>00407 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addTorque(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; torque, <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode::Enum</a> mode = <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a" title="parameter has unit of mass * distance/ time^2, i.e. a force">PxForceMode::eFORCE</a>, <span class="keywordtype">bool</span> autowake = <span class="keyword">true</span>) = 0;
-<a name="l00408"></a>00408
-<a name="l00428"></a>00428 <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearForce(<a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode::Enum</a> mode = <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a" title="parameter has unit of mass * distance/ time^2, i.e. a force">PxForceMode::eFORCE</a>) = 0;
-<a name="l00429"></a>00429
-<a name="l00449"></a>00449 <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearTorque(<a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode::Enum</a> mode = <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a" title="parameter has unit of mass * distance/ time^2, i.e. a force">PxForceMode::eFORCE</a>) = 0;
-<a name="l00450"></a>00450
-<a name="l00466"></a>00466 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRigidBodyFlag(<a class="code" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596">PxRigidBodyFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;
-<a name="l00467"></a>00467 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRigidBodyFlags(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxRigidBodyFlags</a> inFlags) = 0;
-<a name="l00468"></a>00468
-<a name="l00478"></a>00478 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxRigidBodyFlags</a> getRigidBodyFlags() <span class="keyword">const</span> = 0;
-<a name="l00479"></a>00479
-<a name="l00501"></a>00501 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMinCCDAdvanceCoefficient(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> advanceCoefficient) = 0;
-<a name="l00502"></a>00502
-<a name="l00512"></a>00512 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMinCCDAdvanceCoefficient() <span class="keyword">const</span> = 0;
-<a name="l00513"></a>00513
-<a name="l00514"></a>00514
-<a name="l00520"></a>00520 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMaxDepenetrationVelocity(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> biasClamp) = 0;
-<a name="l00521"></a>00521
-<a name="l00527"></a>00527 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMaxDepenetrationVelocity() <span class="keyword">const</span> = 0;
-<a name="l00528"></a>00528
-<a name="l00529"></a>00529
-<a name="l00539"></a>00539 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMaxContactImpulse(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> maxImpulse) = 0;
-<a name="l00540"></a>00540
-<a name="l00548"></a>00548 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMaxContactImpulse() <span class="keyword">const</span> = 0;
-<a name="l00549"></a>00549
-<a name="l00550"></a>00550
-<a name="l00551"></a>00551 <span class="keyword">protected</span>:
-<a name="l00552"></a><a class="code" href="classPxRigidBody.html#df18dc769f8d1d3da7760097fa699acb">00552</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxRigidBody.html#df18dc769f8d1d3da7760097fa699acb">PxRigidBody</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxRigidActor(concreteType, baseFlags) {}
-<a name="l00553"></a><a class="code" href="classPxRigidBody.html#14d4e7068063768f6029a975ff5d41e4">00553</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxRigidBody.html#14d4e7068063768f6029a975ff5d41e4">PxRigidBody</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxRigidActor(baseFlags) {}
-<a name="l00554"></a><a class="code" href="classPxRigidBody.html#229ff64730b95c9c36b653ffee707e8a">00554</a> <span class="keyword">virtual</span> <a class="code" href="classPxRigidBody.html#229ff64730b95c9c36b653ffee707e8a">~PxRigidBody</a>() {}
-<a name="l00555"></a><a class="code" href="classPxRigidBody.html#d2e17e08871d8a2f492aee495550a0a0">00555</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxRigidBody.html#d2e17e08871d8a2f492aee495550a0a0" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword">const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxRigidBody"</span>, name) || <a class="code" href="classPxRigidActor.html#e644382039f621f73ca7db7aa9d2e0cf" title="Returns whether a given type name matches with the type of this instance.">PxRigidActor::isKindOf</a>(name); }
-<a name="l00556"></a>00556 };
+<a name="l00129"></a><a class="code" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596f13d6aa80b364fe2cef81a0039e37d45">00129</a> eENABLE_SPECULATIVE_CCD = (1 &lt;&lt; 5),
+<a name="l00130"></a>00130
+<a name="l00134"></a><a class="code" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596b2bb4cc4246807076a2103d72bd69e00">00134</a> eENABLE_CCD_MAX_CONTACT_IMPULSE = (1 &lt;&lt; 6)
+<a name="l00135"></a>00135 };
+<a name="l00136"></a>00136 };
+<a name="l00137"></a>00137
+<a name="l00143"></a><a class="code" href="group__physics.html#g2ab6803c803ae6372791ff060068c6a1">00143</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags&lt;PxRigidBodyFlag::Enum,PxU8&gt;</a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxRigidBodyFlags</a>;
+<a name="l00144"></a>00144 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596">PxRigidBodyFlag::Enum</a>,<a class="code" href="namespacephysx.html#3849f86abc21d3a58949481603fe8309">PxU8</a>)
+<a name="l00145"></a>00145
+<a name="l00146"></a>00146
+<a name="l00152"></a><a class="code" href="classPxRigidBody.html">00152</a> class <a class="code" href="classPxRigidBody.html" title="PxRigidBody is a base class shared between dynamic rigid body objects.">PxRigidBody</a> : public <a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>
+<a name="l00153"></a>00153 {
+<a name="l00154"></a>00154 <span class="keyword">public</span>:
+<a name="l00155"></a>00155 <span class="comment">// Runtime modifications</span>
+<a name="l00156"></a>00156
+<a name="l00157"></a>00157 <span class="comment">/************************************************************************************************/</span>
+<a name="l00175"></a>00175 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCMassLocalPose(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; pose) = 0;
+<a name="l00176"></a>00176
+<a name="l00177"></a>00177
+<a name="l00185"></a>00185 <span class="keyword">virtual</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a> getCMassLocalPose() <span class="keyword">const</span> = 0;
+<a name="l00186"></a>00186
+<a name="l00187"></a>00187
+<a name="l00207"></a>00207 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMass(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> mass) = 0;
+<a name="l00208"></a>00208
+<a name="l00218"></a>00218 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMass() <span class="keyword">const</span> = 0;
+<a name="l00219"></a>00219
+<a name="l00227"></a>00227 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getInvMass() <span class="keyword">const</span> = 0;
+<a name="l00228"></a>00228
+<a name="l00250"></a>00250 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMassSpaceInertiaTensor(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; m) = 0;
+<a name="l00251"></a>00251
+<a name="l00263"></a>00263 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getMassSpaceInertiaTensor() <span class="keyword">const</span> = 0;
+<a name="l00264"></a>00264
+<a name="l00276"></a>00276 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getMassSpaceInvInertiaTensor() <span class="keyword">const</span> = 0;
+<a name="l00277"></a>00277
+<a name="l00278"></a>00278
+<a name="l00279"></a>00279 <span class="comment">/************************************************************************************************/</span>
+<a name="l00291"></a>00291 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getLinearVelocity() <span class="keyword">const</span> = 0;
+<a name="l00292"></a>00292
+<a name="l00312"></a>00312 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLinearVelocity(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; linVel, <span class="keywordtype">bool</span> autowake = <span class="keyword">true</span> ) = 0;
+<a name="l00313"></a>00313
+<a name="l00314"></a>00314
+<a name="l00315"></a>00315
+<a name="l00323"></a>00323 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getAngularVelocity() <span class="keyword">const</span> = 0;
+<a name="l00324"></a>00324
+<a name="l00325"></a>00325
+<a name="l00345"></a>00345 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAngularVelocity(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; angVel, <span class="keywordtype">bool</span> autowake = <span class="keyword">true</span> ) = 0;
+<a name="l00346"></a>00346
+<a name="l00347"></a>00347
+<a name="l00348"></a>00348 <span class="comment">/************************************************************************************************/</span>
+<a name="l00382"></a>00382 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addForce(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; force, <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode::Enum</a> mode = <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a" title="parameter has unit of mass * distance/ time^2, i.e. a force">PxForceMode::eFORCE</a>, <span class="keywordtype">bool</span> autowake = <span class="keyword">true</span>) = 0;
+<a name="l00383"></a>00383
+<a name="l00412"></a>00412 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addTorque(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; torque, <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode::Enum</a> mode = <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a" title="parameter has unit of mass * distance/ time^2, i.e. a force">PxForceMode::eFORCE</a>, <span class="keywordtype">bool</span> autowake = <span class="keyword">true</span>) = 0;
+<a name="l00413"></a>00413
+<a name="l00433"></a>00433 <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearForce(<a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode::Enum</a> mode = <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a" title="parameter has unit of mass * distance/ time^2, i.e. a force">PxForceMode::eFORCE</a>) = 0;
+<a name="l00434"></a>00434
+<a name="l00454"></a>00454 <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearTorque(<a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e545">PxForceMode::Enum</a> mode = <a class="code" href="structPxForceMode.html#adaaafefe0478d829b816154c676e5456e707aa50e1612a2603643ee2df85f1a" title="parameter has unit of mass * distance/ time^2, i.e. a force">PxForceMode::eFORCE</a>) = 0;
+<a name="l00455"></a>00455
+<a name="l00471"></a>00471 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRigidBodyFlag(<a class="code" href="structPxRigidBodyFlag.html#5fd4878ae66a98c030a9d976e8ba8596">PxRigidBodyFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;
+<a name="l00472"></a>00472 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRigidBodyFlags(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxRigidBodyFlags</a> inFlags) = 0;
+<a name="l00473"></a>00473
+<a name="l00483"></a>00483 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxRigidBodyFlags</a> getRigidBodyFlags() <span class="keyword">const</span> = 0;
+<a name="l00484"></a>00484
+<a name="l00506"></a>00506 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMinCCDAdvanceCoefficient(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> advanceCoefficient) = 0;
+<a name="l00507"></a>00507
+<a name="l00517"></a>00517 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMinCCDAdvanceCoefficient() <span class="keyword">const</span> = 0;
+<a name="l00518"></a>00518
+<a name="l00519"></a>00519
+<a name="l00525"></a>00525 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMaxDepenetrationVelocity(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> biasClamp) = 0;
+<a name="l00526"></a>00526
+<a name="l00532"></a>00532 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMaxDepenetrationVelocity() <span class="keyword">const</span> = 0;
+<a name="l00533"></a>00533
+<a name="l00534"></a>00534
+<a name="l00546"></a>00546 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMaxContactImpulse(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> maxImpulse) = 0;
+<a name="l00547"></a>00547
+<a name="l00555"></a>00555 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getMaxContactImpulse() <span class="keyword">const</span> = 0;
+<a name="l00556"></a>00556
<a name="l00557"></a>00557
-<a name="l00558"></a>00558
-<a name="l00559"></a>00559 <span class="preprocessor">#if !PX_DOXYGEN</span>
-<a name="l00560"></a>00560 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
-<a name="l00561"></a>00561 <span class="preprocessor">#endif</span>
-<a name="l00562"></a>00562 <span class="preprocessor"></span>
-<a name="l00564"></a>00564 <span class="preprocessor">#endif</span>
+<a name="l00558"></a>00558 <span class="keyword">protected</span>:
+<a name="l00559"></a><a class="code" href="classPxRigidBody.html#df18dc769f8d1d3da7760097fa699acb">00559</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxRigidBody.html#df18dc769f8d1d3da7760097fa699acb">PxRigidBody</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxRigidActor(concreteType, baseFlags) {}
+<a name="l00560"></a><a class="code" href="classPxRigidBody.html#14d4e7068063768f6029a975ff5d41e4">00560</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxRigidBody.html#14d4e7068063768f6029a975ff5d41e4">PxRigidBody</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxRigidActor(baseFlags) {}
+<a name="l00561"></a><a class="code" href="classPxRigidBody.html#229ff64730b95c9c36b653ffee707e8a">00561</a> <span class="keyword">virtual</span> <a class="code" href="classPxRigidBody.html#229ff64730b95c9c36b653ffee707e8a">~PxRigidBody</a>() {}
+<a name="l00562"></a><a class="code" href="classPxRigidBody.html#d2e17e08871d8a2f492aee495550a0a0">00562</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxRigidBody.html#d2e17e08871d8a2f492aee495550a0a0" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword">const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxRigidBody"</span>, name) || <a class="code" href="classPxRigidActor.html#e644382039f621f73ca7db7aa9d2e0cf" title="Returns whether a given type name matches with the type of this instance.">PxRigidActor::isKindOf</a>(name); }
+<a name="l00563"></a>00563 };
+<a name="l00564"></a>00564
+<a name="l00565"></a>00565
+<a name="l00566"></a>00566 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00567"></a>00567 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00568"></a>00568 <span class="preprocessor">#endif</span>
+<a name="l00569"></a>00569 <span class="preprocessor"></span>
+<a name="l00571"></a>00571 <span class="preprocessor">#endif</span>
</pre></div></div>
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