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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html new file mode 100644 index 00000000..6bbdd3ad --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxRenderBuffer_8h.html @@ -0,0 +1,73 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxRenderBuffer.h File Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxRenderBuffer.h File Reference</h1><code>#include "<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>"</code><br> +<code>#include "<a class="el" href="PxVec3_8h-source.html">foundation/PxVec3.h</a>"</code><br> +<code>#include "<a class="el" href="PxMat33_8h-source.html">foundation/PxMat33.h</a>"</code><br> +<code>#include "<a class="el" href="PxBounds3_8h-source.html">foundation/PxBounds3.h</a>"</code><br> + +<p> +<div class="dynheader"> +Include dependency graph for PxRenderBuffer.h:</div> +<div class="dynsection"> +<p><center><img src="PxRenderBuffer_8h__incl.png" border="0" usemap="#PxRenderBuffer.h_map" alt=""></center> +<map name="PxRenderBuffer.h_map"> +<area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="7,293,223,315"><area shape="rect" href="PxVec3_8h.html" title="foundation/PxVec3.h" alt="foundation/PxVec3.h" coords="253,293,379,315"><area shape="rect" href="PxMat33_8h.html" title="foundation/PxMat33.h" alt="foundation/PxMat33.h" coords="203,155,336,176"><area shape="rect" href="PxBounds3_8h.html" title="foundation/PxBounds3.h" alt="foundation/PxBounds3.h" coords="253,85,403,107"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="213,501,312,523"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="175,571,351,592"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="375,640,551,661"><area shape="rect" href="PxMath_8h.html" title="foundation/PxMath.h" alt="foundation/PxMath.h" coords="299,363,424,384"><area shape="rect" href="PxIntrinsics_8h.html" title="foundation/PxIntrinsics.h" alt="foundation/PxIntrinsics.h" coords="363,501,509,523"><area shape="rect" href="PxAssert_8h.html" title="foundation/PxAssert.h" alt="foundation/PxAssert.h" coords="293,432,429,453"><area shape="rect" href="PxQuat_8h.html" title="foundation/PxQuat.h" alt="foundation/PxQuat.h" coords="253,224,379,245"><area shape="rect" href="PxTransform_8h.html" title="foundation/PxTransform.h" alt="foundation/PxTransform.h" coords="360,155,517,176"><area shape="rect" href="PxPlane_8h.html" title="foundation/PxPlane.h" alt="foundation/PxPlane.h" coords="403,224,536,245"></map> +</div> + +<p> +<div class="dynheader"> +This graph shows which files directly or indirectly include this file:</div> +<div class="dynsection"> +<p><center><img src="PxRenderBuffer_8h__dep__incl.png" border="0" usemap="#PxRenderBuffer.hdep_map" alt=""></center> +<map name="PxRenderBuffer.hdep_map"> +<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="24,154,123,176"><area shape="rect" href="PxControllerManager_8h.html" title="PxControllerManager.h" alt="PxControllerManager.h" coords="57,85,199,106"></map> +</div> + +<p> +<a href="PxRenderBuffer_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Classes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugColor.html">PxDebugColor</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Default color values used for debug rendering. <a href="structPxDebugColor.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugPoint.html">PxDebugPoint</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to store a single point and colour for debug rendering. <a href="structPxDebugPoint.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugLine.html">PxDebugLine</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to store a single line and colour for debug rendering. <a href="structPxDebugLine.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugTriangle.html">PxDebugTriangle</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to store a single triangle and colour for debug rendering. <a href="structPxDebugTriangle.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxDebugText.html">PxDebugText</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Used to store a text for debug rendering. Doesn't own 'string' array. <a href="structPxDebugText.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxRenderBuffer.html">PxRenderBuffer</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Interface for points, lines, triangles, and text buffer. <a href="classPxRenderBuffer.html#_details">More...</a><br></td></tr> +</table> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |