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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxQuat_8h-source.html
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxQuat.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxQuat.h</h1><a href="PxQuat_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PXFOUNDATION_PXQUAT_H</span>
+<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PXFOUNDATION_PXQUAT_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxVec3_8h.html">foundation/PxVec3.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00040"></a>00040 {
+<a name="l00041"></a>00041 <span class="preprocessor">#endif</span>
+<a name="l00042"></a>00042 <span class="preprocessor"></span>
+<a name="l00049"></a><a class="code" href="classPxQuat.html">00049</a> <span class="keyword">class </span><a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>
+<a name="l00050"></a>00050 {
+<a name="l00051"></a>00051 <span class="keyword">public</span>:
+<a name="l00055"></a><a class="code" href="classPxQuat.html#fac7f63b57840965157cf720bb6faddc">00055</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>()
+<a name="l00056"></a>00056 {
+<a name="l00057"></a>00057 }
+<a name="l00058"></a>00058
+<a name="l00060"></a><a class="code" href="classPxQuat.html#13d4cf835204d37e90fecef45659c790">00060</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(<a class="code" href="group__foundation.html#g70160ca5bbafef277790b3e0f12baf38">PxIDENTITY</a> r) : x(0.0f), y(0.0f), z(0.0f), w(1.0f)
+<a name="l00061"></a>00061 {
+<a name="l00062"></a>00062 <a class="code" href="group__foundation.html#g3b618390d8743c532c4131cb931df43a">PX_UNUSED</a>(r);
+<a name="l00063"></a>00063 }
+<a name="l00064"></a>00064
+<a name="l00068"></a><a class="code" href="classPxQuat.html#b364d7ce854065cd32b2dbbd8d30e279">00068</a> <span class="keyword">explicit</span> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(<span class="keywordtype">float</span> r) : x(0.0f), y(0.0f), z(0.0f), w(r)
+<a name="l00069"></a>00069 {
+<a name="l00070"></a>00070 }
+<a name="l00071"></a>00071
+<a name="l00075"></a><a class="code" href="classPxQuat.html#ffc77743ed2c2cd3a90749de917187b0">00075</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(<span class="keywordtype">float</span> nx, <span class="keywordtype">float</span> ny, <span class="keywordtype">float</span> nz, <span class="keywordtype">float</span> nw) : x(nx), y(ny), z(nz), w(nw)
+<a name="l00076"></a>00076 {
+<a name="l00077"></a>00077 }
+<a name="l00078"></a>00078
+<a name="l00088"></a><a class="code" href="classPxQuat.html#96cdb8dff7a2ed40a71912edf19dd812">00088</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(<span class="keywordtype">float</span> angleRadians, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; unitAxis)
+<a name="l00089"></a>00089 {
+<a name="l00090"></a>00090 <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(<a class="code" href="group__foundation.html#gf72e1dce9e874da7b92cbc0ea5e4e30d" title="abs returns the absolute value of its argument.">PxAbs</a>(1.0f - unitAxis.<a class="code" href="classPxVec3.html#484f52dfb6f012cd492f8321bc1b4d42" title="returns the magnitude">magnitude</a>()) &lt; 1e-3f);
+<a name="l00091"></a>00091 <span class="keyword">const</span> <span class="keywordtype">float</span> a = angleRadians * 0.5f;
+<a name="l00092"></a>00092 <span class="keyword">const</span> <span class="keywordtype">float</span> s = <a class="code" href="group__foundation.html#g98f571cc01fc3aa0e73e215c27ab8069" title="trigonometry -- all angles are in radians.">PxSin</a>(a);
+<a name="l00093"></a>00093 w = <a class="code" href="group__foundation.html#gcc501523ad3ab46c5a061c4442d10fcf" title="Cosine of an angle (Unit: Radians).">PxCos</a>(a);
+<a name="l00094"></a>00094 x = unitAxis.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a> * s;
+<a name="l00095"></a>00095 y = unitAxis.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a> * s;
+<a name="l00096"></a>00096 z = unitAxis.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a> * s;
+<a name="l00097"></a>00097 }
+<a name="l00098"></a>00098
+<a name="l00102"></a><a class="code" href="classPxQuat.html#e12a02d9cb43b5e2c7dc083563cf1586">00102</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; v) : x(v.x), y(v.y), z(v.z), w(v.w)
+<a name="l00103"></a>00103 {
+<a name="l00104"></a>00104 }
+<a name="l00105"></a>00105
+<a name="l00111"></a>00111 <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keyword">explicit</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(<span class="keyword">const</span> <a class="code" href="classPxMat33.html" title="3x3 matrix class">PxMat33</a>&amp; m); <span class="comment">/* defined in PxMat33.h */</span>
+<a name="l00112"></a>00112
+<a name="l00116"></a><a class="code" href="classPxQuat.html#7535248b780fc139b72905bcf5c1f922">00116</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">bool</span> isIdentity()<span class="keyword"> const</span>
+<a name="l00117"></a>00117 <span class="keyword"> </span>{
+<a name="l00118"></a>00118 <span class="keywordflow">return</span> x==0.0f &amp;&amp; y==0.0f &amp;&amp; z==0.0f &amp;&amp; w==1.0f;
+<a name="l00119"></a>00119 }
+<a name="l00120"></a>00120
+<a name="l00124"></a><a class="code" href="classPxQuat.html#a435b2284fdc3d4ad85bec6074f2bad4">00124</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <span class="keywordtype">bool</span> isFinite()<span class="keyword"> const</span>
+<a name="l00125"></a>00125 <span class="keyword"> </span>{
+<a name="l00126"></a>00126 <span class="keywordflow">return</span> <a class="code" href="group__foundation.html#gd6de0f4af98c5c5280b8fe695dc87318" title="returns true if the passed number is a finite floating point number as opposed to...">PxIsFinite</a>(x) &amp;&amp; <a class="code" href="group__foundation.html#gd6de0f4af98c5c5280b8fe695dc87318" title="returns true if the passed number is a finite floating point number as opposed to...">PxIsFinite</a>(y) &amp;&amp; <a class="code" href="group__foundation.html#gd6de0f4af98c5c5280b8fe695dc87318" title="returns true if the passed number is a finite floating point number as opposed to...">PxIsFinite</a>(z) &amp;&amp; <a class="code" href="group__foundation.html#gd6de0f4af98c5c5280b8fe695dc87318" title="returns true if the passed number is a finite floating point number as opposed to...">PxIsFinite</a>(w);
+<a name="l00127"></a>00127 }
+<a name="l00128"></a>00128
+<a name="l00132"></a><a class="code" href="classPxQuat.html#3890ca4efba038ab0fc84bb39c5267db">00132</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <span class="keywordtype">bool</span> isUnit()<span class="keyword"> const</span>
+<a name="l00133"></a>00133 <span class="keyword"> </span>{
+<a name="l00134"></a>00134 <span class="keyword">const</span> <span class="keywordtype">float</span> unitTolerance = 1e-4f;
+<a name="l00135"></a>00135 <span class="keywordflow">return</span> isFinite() &amp;&amp; <a class="code" href="group__foundation.html#gf72e1dce9e874da7b92cbc0ea5e4e30d" title="abs returns the absolute value of its argument.">PxAbs</a>(magnitude() - 1) &lt; unitTolerance;
+<a name="l00136"></a>00136 }
+<a name="l00137"></a>00137
+<a name="l00142"></a><a class="code" href="classPxQuat.html#935090e7b3017e74a7f8dae595bcaec9">00142</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <span class="keywordtype">bool</span> isSane()<span class="keyword"> const</span>
+<a name="l00143"></a>00143 <span class="keyword"> </span>{
+<a name="l00144"></a>00144 <span class="keyword">const</span> <span class="keywordtype">float</span> unitTolerance = 1e-2f;
+<a name="l00145"></a>00145 <span class="keywordflow">return</span> isFinite() &amp;&amp; <a class="code" href="group__foundation.html#gf72e1dce9e874da7b92cbc0ea5e4e30d" title="abs returns the absolute value of its argument.">PxAbs</a>(magnitude() - 1) &lt; unitTolerance;
+<a name="l00146"></a>00146 }
+<a name="l00147"></a>00147
+<a name="l00151"></a><a class="code" href="classPxQuat.html#9da7a84ebce6482bbeba84e60c83ac20">00151</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> operator==(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; q)<span class="keyword"> const</span>
+<a name="l00152"></a>00152 <span class="keyword"> </span>{
+<a name="l00153"></a>00153 <span class="keywordflow">return</span> x == q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a> &amp;&amp; y == q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a> &amp;&amp; z == q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a> &amp;&amp; w == q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a>;
+<a name="l00154"></a>00154 }
+<a name="l00155"></a>00155
+<a name="l00159"></a><a class="code" href="classPxQuat.html#6fe471d2db21c719e53e21b520dcbbac">00159</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> toRadiansAndUnitAxis(<span class="keywordtype">float</span>&amp; angle, <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; axis)<span class="keyword"> const</span>
+<a name="l00160"></a>00160 <span class="keyword"> </span>{
+<a name="l00161"></a>00161 <span class="keyword">const</span> <span class="keywordtype">float</span> quatEpsilon = 1.0e-8f;
+<a name="l00162"></a>00162 <span class="keyword">const</span> <span class="keywordtype">float</span> s2 = x * x + y * y + z * z;
+<a name="l00163"></a>00163 <span class="keywordflow">if</span>(s2 &lt; quatEpsilon * quatEpsilon) <span class="comment">// can't extract a sensible axis</span>
+<a name="l00164"></a>00164 {
+<a name="l00165"></a>00165 angle = 0.0f;
+<a name="l00166"></a>00166 axis = <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(1.0f, 0.0f, 0.0f);
+<a name="l00167"></a>00167 }
+<a name="l00168"></a>00168 <span class="keywordflow">else</span>
+<a name="l00169"></a>00169 {
+<a name="l00170"></a>00170 <span class="keyword">const</span> <span class="keywordtype">float</span> s = <a class="code" href="group__foundation.html#gcd945627f345ba03e83a30387ab99dea" title="reciprocal square root.">PxRecipSqrt</a>(s2);
+<a name="l00171"></a>00171 axis = <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(x, y, z) * s;
+<a name="l00172"></a>00172 angle = <a class="code" href="group__foundation.html#gf72e1dce9e874da7b92cbc0ea5e4e30d" title="abs returns the absolute value of its argument.">PxAbs</a>(w) &lt; quatEpsilon ? <a class="code" href="group__foundation.html#gbcd49a429b8119de54375b3538ae8a8d">PxPi</a> : <a class="code" href="group__foundation.html#g3b820cf45fee058a4083d955daa02154" title="Arctangent of (x/y) with correct sign. Returns angle between -PI and PI in radians...">PxAtan2</a>(s2 * s, w) * 2.0f;
+<a name="l00173"></a>00173 }
+<a name="l00174"></a>00174 }
+<a name="l00175"></a>00175
+<a name="l00181"></a><a class="code" href="classPxQuat.html#f625481b6f1431bef8eefcc22f2497de">00181</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">float</span> getAngle()<span class="keyword"> const</span>
+<a name="l00182"></a>00182 <span class="keyword"> </span>{
+<a name="l00183"></a>00183 <span class="keywordflow">return</span> <a class="code" href="group__foundation.html#g0953977efc7599071aefadc35e842f97" title="Arccosine. Returns angle between 0 and PI in radians Unit: Radians.">PxAcos</a>(w) * 2.0f;
+<a name="l00184"></a>00184 }
+<a name="l00185"></a>00185
+<a name="l00191"></a><a class="code" href="classPxQuat.html#c77bec66cbe4760a4bffbcd51c495253">00191</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">float</span> getAngle(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; q)<span class="keyword"> const</span>
+<a name="l00192"></a>00192 <span class="keyword"> </span>{
+<a name="l00193"></a>00193 <span class="keywordflow">return</span> <a class="code" href="group__foundation.html#g0953977efc7599071aefadc35e842f97" title="Arccosine. Returns angle between 0 and PI in radians Unit: Radians.">PxAcos</a>(dot(q)) * 2.0f;
+<a name="l00194"></a>00194 }
+<a name="l00195"></a>00195
+<a name="l00199"></a><a class="code" href="classPxQuat.html#765d6d921bcacc14a2548205eb32b402">00199</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> magnitudeSquared()<span class="keyword"> const</span>
+<a name="l00200"></a>00200 <span class="keyword"> </span>{
+<a name="l00201"></a>00201 <span class="keywordflow">return</span> x * x + y * y + z * z + w * w;
+<a name="l00202"></a>00202 }
+<a name="l00203"></a>00203
+<a name="l00207"></a><a class="code" href="classPxQuat.html#c41840a9219dd8c85c61233020ffab5a">00207</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keywordtype">float</span> dot(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; v)<span class="keyword"> const</span>
+<a name="l00208"></a>00208 <span class="keyword"> </span>{
+<a name="l00209"></a>00209 <span class="keywordflow">return</span> x * v.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a> + y * v.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a> + z * v.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a> + w * v.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a>;
+<a name="l00210"></a>00210 }
+<a name="l00211"></a>00211
+<a name="l00212"></a><a class="code" href="classPxQuat.html#a9cff7e69cad7e5a681a3ff471efd5cb">00212</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a> getNormalized()<span class="keyword"> const</span>
+<a name="l00213"></a>00213 <span class="keyword"> </span>{
+<a name="l00214"></a>00214 <span class="keyword">const</span> <span class="keywordtype">float</span> s = 1.0f / magnitude();
+<a name="l00215"></a>00215 <span class="keywordflow">return</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(x * s, y * s, z * s, w * s);
+<a name="l00216"></a>00216 }
+<a name="l00217"></a>00217
+<a name="l00218"></a><a class="code" href="classPxQuat.html#b9a78b5618f8e4b892c91f9fd66a680e">00218</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">float</span> magnitude()<span class="keyword"> const</span>
+<a name="l00219"></a>00219 <span class="keyword"> </span>{
+<a name="l00220"></a>00220 <span class="keywordflow">return</span> <a class="code" href="group__foundation.html#g11d5e4e77acad728886b380b5f3806f0" title="Square root.">PxSqrt</a>(magnitudeSquared());
+<a name="l00221"></a>00221 }
+<a name="l00222"></a>00222
+<a name="l00223"></a>00223 <span class="comment">// modifiers:</span>
+<a name="l00227"></a><a class="code" href="classPxQuat.html#77a42662202126a13f2f9fc12013fe70">00227</a> <span class="comment"></span> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">float</span> normalize() <span class="comment">// convert this PxQuat to a unit quaternion</span>
+<a name="l00228"></a>00228 {
+<a name="l00229"></a>00229 <span class="keyword">const</span> <span class="keywordtype">float</span> mag = magnitude();
+<a name="l00230"></a>00230 <span class="keywordflow">if</span>(mag != 0.0f)
+<a name="l00231"></a>00231 {
+<a name="l00232"></a>00232 <span class="keyword">const</span> <span class="keywordtype">float</span> imag = 1.0f / mag;
+<a name="l00233"></a>00233
+<a name="l00234"></a>00234 x *= imag;
+<a name="l00235"></a>00235 y *= imag;
+<a name="l00236"></a>00236 z *= imag;
+<a name="l00237"></a>00237 w *= imag;
+<a name="l00238"></a>00238 }
+<a name="l00239"></a>00239 <span class="keywordflow">return</span> mag;
+<a name="l00240"></a>00240 }
+<a name="l00241"></a>00241
+<a name="l00242"></a>00242 <span class="comment">/*</span>
+<a name="l00243"></a>00243 <span class="comment"> \brief returns the conjugate.</span>
+<a name="l00244"></a>00244 <span class="comment"></span>
+<a name="l00245"></a>00245 <span class="comment"> \note for unit quaternions, this is the inverse.</span>
+<a name="l00246"></a>00246 <span class="comment"> */</span>
+<a name="l00247"></a><a class="code" href="classPxQuat.html#a4418a046f8851753a23a375515b0614">00247</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a> getConjugate()<span class="keyword"> const</span>
+<a name="l00248"></a>00248 <span class="keyword"> </span>{
+<a name="l00249"></a>00249 <span class="keywordflow">return</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(-x, -y, -z, w);
+<a name="l00250"></a>00250 }
+<a name="l00251"></a>00251
+<a name="l00252"></a>00252 <span class="comment">/*</span>
+<a name="l00253"></a>00253 <span class="comment"> \brief returns imaginary part.</span>
+<a name="l00254"></a>00254 <span class="comment"> */</span>
+<a name="l00255"></a><a class="code" href="classPxQuat.html#f75c924f631c9ae608821a05b9b59a7f">00255</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getImaginaryPart()<span class="keyword"> const</span>
+<a name="l00256"></a>00256 <span class="keyword"> </span>{
+<a name="l00257"></a>00257 <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(x, y, z);
+<a name="l00258"></a>00258 }
+<a name="l00259"></a>00259
+<a name="l00261"></a><a class="code" href="classPxQuat.html#609e8019db1d8d8ae1e007e160f5e4f6">00261</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getBasisVector0()<span class="keyword"> const</span>
+<a name="l00262"></a>00262 <span class="keyword"> </span>{
+<a name="l00263"></a>00263 <span class="keyword">const</span> <span class="keywordtype">float</span> x2 = x * 2.0f;
+<a name="l00264"></a>00264 <span class="keyword">const</span> <span class="keywordtype">float</span> w2 = w * 2.0f;
+<a name="l00265"></a>00265 <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>((w * w2) - 1.0f + x * x2, (z * w2) + y * x2, (-y * w2) + z * x2);
+<a name="l00266"></a>00266 }
+<a name="l00267"></a>00267
+<a name="l00269"></a><a class="code" href="classPxQuat.html#1f4c3fff7fffc8694d04298f36696b82">00269</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getBasisVector1()<span class="keyword"> const</span>
+<a name="l00270"></a>00270 <span class="keyword"> </span>{
+<a name="l00271"></a>00271 <span class="keyword">const</span> <span class="keywordtype">float</span> y2 = y * 2.0f;
+<a name="l00272"></a>00272 <span class="keyword">const</span> <span class="keywordtype">float</span> w2 = w * 2.0f;
+<a name="l00273"></a>00273 <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>((-z * w2) + x * y2, (w * w2) - 1.0f + y * y2, (x * w2) + z * y2);
+<a name="l00274"></a>00274 }
+<a name="l00275"></a>00275
+<a name="l00277"></a><a class="code" href="classPxQuat.html#4b77458e75985b09bce8a933e83193c5">00277</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getBasisVector2()<span class="keyword"> const</span>
+<a name="l00278"></a>00278 <span class="keyword"> </span>{
+<a name="l00279"></a>00279 <span class="keyword">const</span> <span class="keywordtype">float</span> z2 = z * 2.0f;
+<a name="l00280"></a>00280 <span class="keyword">const</span> <span class="keywordtype">float</span> w2 = w * 2.0f;
+<a name="l00281"></a>00281 <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>((y * w2) + x * z2, (-x * w2) + y * z2, (w * w2) - 1.0f + z * z2);
+<a name="l00282"></a>00282 }
+<a name="l00283"></a>00283
+<a name="l00287"></a><a class="code" href="classPxQuat.html#b5ffbf8b2b7bd871e6ac0b854fd5730e">00287</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> rotate(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; v)<span class="keyword"> const</span>
+<a name="l00288"></a>00288 <span class="keyword"> </span>{
+<a name="l00289"></a>00289 <span class="keyword">const</span> <span class="keywordtype">float</span> vx = 2.0f * v.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a>;
+<a name="l00290"></a>00290 <span class="keyword">const</span> <span class="keywordtype">float</span> vy = 2.0f * v.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a>;
+<a name="l00291"></a>00291 <span class="keyword">const</span> <span class="keywordtype">float</span> vz = 2.0f * v.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a>;
+<a name="l00292"></a>00292 <span class="keyword">const</span> <span class="keywordtype">float</span> w2 = w * w - 0.5f;
+<a name="l00293"></a>00293 <span class="keyword">const</span> <span class="keywordtype">float</span> dot2 = (x * vx + y * vy + z * vz);
+<a name="l00294"></a>00294 <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>((vx * w2 + (y * vz - z * vy) * w + x * dot2), (vy * w2 + (z * vx - x * vz) * w + y * dot2),
+<a name="l00295"></a>00295 (vz * w2 + (x * vy - y * vx) * w + z * dot2));
+<a name="l00296"></a>00296 }
+<a name="l00297"></a>00297
+<a name="l00301"></a><a class="code" href="classPxQuat.html#6ce4a234b750b076459632e60579cf78">00301</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> rotateInv(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; v)<span class="keyword"> const</span>
+<a name="l00302"></a>00302 <span class="keyword"> </span>{
+<a name="l00303"></a>00303 <span class="keyword">const</span> <span class="keywordtype">float</span> vx = 2.0f * v.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a>;
+<a name="l00304"></a>00304 <span class="keyword">const</span> <span class="keywordtype">float</span> vy = 2.0f * v.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a>;
+<a name="l00305"></a>00305 <span class="keyword">const</span> <span class="keywordtype">float</span> vz = 2.0f * v.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a>;
+<a name="l00306"></a>00306 <span class="keyword">const</span> <span class="keywordtype">float</span> w2 = w * w - 0.5f;
+<a name="l00307"></a>00307 <span class="keyword">const</span> <span class="keywordtype">float</span> dot2 = (x * vx + y * vy + z * vz);
+<a name="l00308"></a>00308 <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>((vx * w2 - (y * vz - z * vy) * w + x * dot2), (vy * w2 - (z * vx - x * vz) * w + y * dot2),
+<a name="l00309"></a>00309 (vz * w2 - (x * vy - y * vx) * w + z * dot2));
+<a name="l00310"></a>00310 }
+<a name="l00311"></a>00311
+<a name="l00315"></a><a class="code" href="classPxQuat.html#4f3ea9ae559903398b3c973458a6aa11">00315</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; operator=(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; p)
+<a name="l00316"></a>00316 {
+<a name="l00317"></a>00317 x = p.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a>;
+<a name="l00318"></a>00318 y = p.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a>;
+<a name="l00319"></a>00319 z = p.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a>;
+<a name="l00320"></a>00320 w = p.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a>;
+<a name="l00321"></a>00321 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
+<a name="l00322"></a>00322 }
+<a name="l00323"></a>00323
+<a name="l00324"></a><a class="code" href="classPxQuat.html#06c67f76789048d93e5119e2ef7b9451">00324</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; operator*=(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; q)
+<a name="l00325"></a>00325 {
+<a name="l00326"></a>00326 <span class="keyword">const</span> <span class="keywordtype">float</span> tx = w * q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a> + q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a> * x + y * q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a> - q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a> * z;
+<a name="l00327"></a>00327 <span class="keyword">const</span> <span class="keywordtype">float</span> ty = w * q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a> + q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a> * y + z * q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a> - q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a> * x;
+<a name="l00328"></a>00328 <span class="keyword">const</span> <span class="keywordtype">float</span> tz = w * q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a> + q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a> * z + x * q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a> - q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a> * y;
+<a name="l00329"></a>00329
+<a name="l00330"></a>00330 w = w * q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a> - q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a> * x - y * q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a> - q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a> * z;
+<a name="l00331"></a>00331 x = tx;
+<a name="l00332"></a>00332 y = ty;
+<a name="l00333"></a>00333 z = tz;
+<a name="l00334"></a>00334
+<a name="l00335"></a>00335 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
+<a name="l00336"></a>00336 }
+<a name="l00337"></a>00337
+<a name="l00338"></a><a class="code" href="classPxQuat.html#2ab2f7c410b2dfeedf984d9c29264c10">00338</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; operator+=(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; q)
+<a name="l00339"></a>00339 {
+<a name="l00340"></a>00340 x += q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a>;
+<a name="l00341"></a>00341 y += q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a>;
+<a name="l00342"></a>00342 z += q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a>;
+<a name="l00343"></a>00343 w += q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a>;
+<a name="l00344"></a>00344 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
+<a name="l00345"></a>00345 }
+<a name="l00346"></a>00346
+<a name="l00347"></a><a class="code" href="classPxQuat.html#00e4863332f965bb73a8849718062677">00347</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; operator-=(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; q)
+<a name="l00348"></a>00348 {
+<a name="l00349"></a>00349 x -= q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a>;
+<a name="l00350"></a>00350 y -= q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a>;
+<a name="l00351"></a>00351 z -= q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a>;
+<a name="l00352"></a>00352 w -= q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a>;
+<a name="l00353"></a>00353 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
+<a name="l00354"></a>00354 }
+<a name="l00355"></a>00355
+<a name="l00356"></a><a class="code" href="classPxQuat.html#293e12f666d5877f0de4b230f119a125">00356</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; operator*=(<span class="keyword">const</span> <span class="keywordtype">float</span> s)
+<a name="l00357"></a>00357 {
+<a name="l00358"></a>00358 x *= s;
+<a name="l00359"></a>00359 y *= s;
+<a name="l00360"></a>00360 z *= s;
+<a name="l00361"></a>00361 w *= s;
+<a name="l00362"></a>00362 <span class="keywordflow">return</span> *<span class="keyword">this</span>;
+<a name="l00363"></a>00363 }
+<a name="l00364"></a>00364
+<a name="l00366"></a><a class="code" href="classPxQuat.html#67da1625a38e2b44a0e9850dd67a0789">00366</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a> <a class="code" href="group__foundation.html#ga7415102b45174d3eda4d4f2f12127bc">operator*</a>(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; q)<span class="keyword"> const</span>
+<a name="l00367"></a>00367 <span class="keyword"> </span>{
+<a name="l00368"></a>00368 <span class="keywordflow">return</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(w * q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a> + q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a> * x + y * q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a> - q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a> * z, w * q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a> + q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a> * y + z * q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a> - q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a> * x,
+<a name="l00369"></a>00369 w * q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a> + q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a> * z + x * q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a> - q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a> * y, w * q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a> - x * q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a> - y * q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a> - z * q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a>);
+<a name="l00370"></a>00370 }
+<a name="l00371"></a>00371
+<a name="l00373"></a><a class="code" href="classPxQuat.html#b57226b2f11124a0df3ef50b167495c1">00373</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a> <a class="code" href="group__foundation.html#g9f9ec0bd1ad1ead5b8d88ff933363cad" title="Addition operator.">operator+</a>(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; q)<span class="keyword"> const</span>
+<a name="l00374"></a>00374 <span class="keyword"> </span>{
+<a name="l00375"></a>00375 <span class="keywordflow">return</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(x + q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a>, y + q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a>, z + q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a>, w + q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a>);
+<a name="l00376"></a>00376 }
+<a name="l00377"></a>00377
+<a name="l00379"></a><a class="code" href="classPxQuat.html#5d4f0fe6c51fab6f0d1731a84168faa3">00379</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a> operator-()<span class="keyword"> const</span>
+<a name="l00380"></a>00380 <span class="keyword"> </span>{
+<a name="l00381"></a>00381 <span class="keywordflow">return</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(-x, -y, -z, -w);
+<a name="l00382"></a>00382 }
+<a name="l00383"></a>00383
+<a name="l00384"></a><a class="code" href="classPxQuat.html#543fc02097d753e9b28377873cfe1f29">00384</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a> operator-(<span class="keyword">const</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>&amp; q)<span class="keyword"> const</span>
+<a name="l00385"></a>00385 <span class="keyword"> </span>{
+<a name="l00386"></a>00386 <span class="keywordflow">return</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(x - q.<a class="code" href="classPxQuat.html#c7275be0f2d9162cff34b2d43f2ab179">x</a>, y - q.<a class="code" href="classPxQuat.html#0988cef7bc3fbdcd8cf37974c5edd611">y</a>, z - q.<a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">z</a>, w - q.<a class="code" href="classPxQuat.html#84fb33d995ed4e6a26ac3f22523f0b54">w</a>);
+<a name="l00387"></a>00387 }
+<a name="l00388"></a>00388
+<a name="l00389"></a><a class="code" href="classPxQuat.html#0d15d51d10b18624f05f2ca0d2c71ba4">00389</a> <a class="code" href="group__foundation.html#g6e444d58dbf1459261fadc9b79594f63">PX_CUDA_CALLABLE</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a> <a class="code" href="group__foundation.html#ga7415102b45174d3eda4d4f2f12127bc">operator*</a>(<span class="keywordtype">float</span> r)<span class="keyword"> const</span>
+<a name="l00390"></a>00390 <span class="keyword"> </span>{
+<a name="l00391"></a>00391 <span class="keywordflow">return</span> <a class="code" href="classPxQuat.html" title="This is a quaternion class. For more information on quaternion mathematics consult...">PxQuat</a>(x * r, y * r, z * r, w * r);
+<a name="l00392"></a>00392 }
+<a name="l00393"></a>00393
+<a name="l00395"></a><a class="code" href="classPxQuat.html#6773bfd82393a8dde22ddef5f0900d06">00395</a> <span class="keywordtype">float</span> x, y, z, w;
+<a name="l00396"></a>00396 };
+<a name="l00397"></a>00397
+<a name="l00398"></a>00398 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00399"></a>00399 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00400"></a>00400 <span class="preprocessor">#endif</span>
+<a name="l00401"></a>00401 <span class="preprocessor"></span>
+<a name="l00403"></a>00403 <span class="preprocessor">#endif // #ifndef PXFOUNDATION_PXQUAT_H</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
+</body>
+</html>