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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html new file mode 100644 index 00000000..e14d0764 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPvdSceneClient_8h.html @@ -0,0 +1,68 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPvdSceneClient.h File Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxPvdSceneClient.h File Reference</h1><code>#include "<a class="el" href="PxFlags_8h-source.html">foundation/PxFlags.h</a>"</code><br> + +<p> +<div class="dynheader"> +Include dependency graph for PxPvdSceneClient.h:</div> +<div class="dynsection"> +<p><center><img src="PxPvdSceneClient_8h__incl.png" border="0" usemap="#PxPvdSceneClient.h_map" alt=""></center> +<map name="PxPvdSceneClient.h_map"> +<area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="305,85,433,106"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="320,154,419,176"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="144,224,320,245"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="7,293,183,314"></map> +</div> + +<p> +<div class="dynheader"> +This graph shows which files directly or indirectly include this file:</div> +<div class="dynsection"> +<p><center><img src="PxPvdSceneClient_8h__dep__incl.png" border="0" usemap="#PxPvdSceneClient.hdep_map" alt=""></center> +<map name="PxPvdSceneClient.hdep_map"> +<area shape="rect" href="PxScene_8h.html" title="PxScene.h" alt="PxScene.h" coords="131,85,203,107"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="141,293,240,315"><area shape="rect" href="PxSceneLock_8h.html" title="PxSceneLock.h" alt="PxSceneLock.h" coords="57,224,153,245"><area shape="rect" href="PxVolumeCache_8h.html" title="PxVolumeCache.h" alt="PxVolumeCache.h" coords="108,155,225,176"><area shape="rect" href="PxSceneQueryExt_8h.html" title="PxSceneQueryExt.h" alt="PxSceneQueryExt.h" coords="249,155,375,176"><area shape="rect" href="PxExtensionsAPI_8h.html" title="PxExtensionsAPI.h" alt="PxExtensionsAPI.h" coords="240,224,360,245"></map> +</div> + +<p> +<a href="PxPvdSceneClient_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Classes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxPvdSceneFlag.html">PxPvdSceneFlag</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">PVD scene Flags. <a href="structPxPvdSceneFlag.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxPvdSceneClient.html">PxPvdSceneClient</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Special client for <a class="el" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>. It provides access to the <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates. <a href="classPxPvdSceneClient.html#_details">More...</a><br></td></tr> +<tr><td colspan="2"><br><h2>Namespaces</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacephysx.html">physx</a></td></tr> + +<tr><td class="memItemLeft" nowrap align="right" valign="top">namespace </td><td class="memItemRight" valign="bottom"><a class="el" href="namespacephysx_1_1pvdsdk.html">physx::pvdsdk</a></td></tr> + +<tr><td colspan="2"><br><h2>Typedefs</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">typedef <a class="el" href="classPxFlags.html">PxFlags</a><br class="typebreak"> +< <a class="el" href="structPxPvdSceneFlag.html#fa6d3e9f667028233457051fe78042bd">PxPvdSceneFlag::Enum</a>, PxU8 > </td><td class="memItemRight" valign="bottom"><a class="el" href="group__pvd.html#g23ddab69994886fb588a139635bff64b">PxPvdSceneFlags</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Bitfield that contains a set of raised flags defined in <a class="el" href="structPxPvdSceneFlag.html" title="PVD scene Flags.">PxPvdSceneFlag</a>. <a href="group__pvd.html#g23ddab69994886fb588a139635bff64b"></a><br></td></tr> +</table> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |