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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html new file mode 100644 index 00000000..96d74f7c --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxPrismaticJoint_8h-source.html @@ -0,0 +1,134 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPrismaticJoint.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxPrismaticJoint.h</h1><a href="PxPrismaticJoint_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 +<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PRISMATICJOINT_H</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PRISMATICJOINT_H</span> +<a name="l00033"></a>00033 <span class="preprocessor"></span> +<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="PxJoint_8h.html">extensions/PxJoint.h</a>"</span> +<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxJointLimit_8h.html">extensions/PxJointLimit.h</a>"</span> +<a name="l00039"></a>00039 +<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00042"></a>00042 { +<a name="l00043"></a>00043 <span class="preprocessor">#endif</span> +<a name="l00044"></a>00044 <span class="preprocessor"></span> +<a name="l00045"></a>00045 <span class="keyword">class </span><a class="code" href="classPxPrismaticJoint.html" title="A prismatic joint permits relative translational movement between two bodies along...">PxPrismaticJoint</a>; +<a name="l00046"></a>00046 +<a name="l00059"></a>00059 <a class="code" href="classPxPrismaticJoint.html" title="A prismatic joint permits relative translational movement between two bodies along...">PxPrismaticJoint</a>* <a class="code" href="group__extensions.html#gef94272b3a37bbcce4008c1911a06b5c" title="Create a prismatic joint.">PxPrismaticJointCreate</a>(<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>& physics, +<a name="l00060"></a>00060 <a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>* actor0, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& localFrame0, +<a name="l00061"></a>00061 <a class="code" href="classPxRigidActor.html" title="PxRigidActor represents a base class shared between dynamic and static rigid bodies...">PxRigidActor</a>* actor1, <span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>& localFrame1); +<a name="l00062"></a>00062 +<a name="l00063"></a>00063 +<a name="l00070"></a><a class="code" href="structPxPrismaticJointFlag.html">00070</a> <span class="keyword">struct </span><a class="code" href="structPxPrismaticJointFlag.html" title="Flags specific to the prismatic joint.">PxPrismaticJointFlag</a> +<a name="l00071"></a>00071 { +<a name="l00072"></a><a class="code" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4">00072</a> <span class="keyword">enum</span> <a class="code" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4">Enum</a> +<a name="l00073"></a>00073 { +<a name="l00074"></a><a class="code" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4d6c3de45c0cecf5446dc5045656ccb4c">00074</a> eLIMIT_ENABLED = 1<<1 +<a name="l00075"></a>00075 }; +<a name="l00076"></a>00076 }; +<a name="l00077"></a>00077 +<a name="l00078"></a><a class="code" href="group__extensions.html#gf683a32f0fc263a83be447fac2879dac">00078</a> <span class="keyword">typedef</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxFlags<PxPrismaticJointFlag::Enum, PxU16></a> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxPrismaticJointFlags</a>; +<a name="l00079"></a>00079 <a class="code" href="group__foundation.html#g092f922a63fdc7a95ae4f4e24b3768c1">PX_FLAGS_OPERATORS</a>(<a class="code" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag::Enum</a>, <a class="code" href="namespacephysx.html#9caf1cbcda071b6d2a9c069faa99da23">PxU16</a>) +<a name="l00080"></a>00080 +<a name="l00081"></a>00081 +<a name="l00082"></a>00082 +<a name="l00094"></a><a class="code" href="classPxPrismaticJoint.html">00094</a> class <a class="code" href="classPxPrismaticJoint.html" title="A prismatic joint permits relative translational movement between two bodies along...">PxPrismaticJoint</a> : public <a class="code" href="classPxJoint.html" title="a base interface providing common functionality for PhysX joints">PxJoint</a> +<a name="l00095"></a>00095 { +<a name="l00096"></a>00096 <span class="keyword">public</span>: +<a name="l00097"></a>00097 +<a name="l00098"></a>00098 +<a name="l00103"></a>00103 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getPosition() <span class="keyword">const</span> = 0; +<a name="l00104"></a>00104 +<a name="l00108"></a>00108 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getVelocity() <span class="keyword">const</span> = 0; +<a name="l00109"></a>00109 +<a name="l00118"></a>00118 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLimit(<span class="keyword">const</span> <a class="code" href="classPxJointLinearLimitPair.html" title="Describes a two-sided limit.">PxJointLinearLimitPair</a>&) = 0; +<a name="l00119"></a>00119 +<a name="l00125"></a>00125 <span class="keyword">virtual</span> <a class="code" href="classPxJointLinearLimitPair.html" title="Describes a two-sided limit.">PxJointLinearLimitPair</a> getLimit() <span class="keyword">const</span> = 0; +<a name="l00126"></a>00126 +<a name="l00127"></a>00127 +<a name="l00138"></a>00138 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setPrismaticJointFlags(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxPrismaticJointFlags</a> flags) = 0; +<a name="l00139"></a>00139 +<a name="l00149"></a>00149 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setPrismaticJointFlag(<a class="code" href="structPxPrismaticJointFlag.html#d175483117d7036cc021df8ac7dc15f4">PxPrismaticJointFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0; +<a name="l00150"></a>00150 +<a name="l00159"></a>00159 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxPrismaticJointFlags</a> getPrismaticJointFlags(<span class="keywordtype">void</span>) <span class="keyword">const</span> = 0; +<a name="l00160"></a>00160 +<a name="l00180"></a>00180 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setProjectionLinearTolerance(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tolerance) = 0; +<a name="l00181"></a>00181 +<a name="l00190"></a>00190 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getProjectionLinearTolerance() <span class="keyword">const</span> = 0; +<a name="l00191"></a>00191 +<a name="l00211"></a>00211 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setProjectionAngularTolerance(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> tolerance) = 0; +<a name="l00212"></a>00212 +<a name="l00218"></a>00218 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getProjectionAngularTolerance() <span class="keyword">const</span> = 0; +<a name="l00219"></a>00219 +<a name="l00223"></a><a class="code" href="classPxPrismaticJoint.html#cb93acd1e07a8dfbd49b78651b8d17e0">00223</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxPrismaticJoint.html#cb93acd1e07a8dfbd49b78651b8d17e0" title="Returns string name of PxPrismaticJoint, used for serialization.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxPrismaticJoint"</span>; } +<a name="l00224"></a>00224 +<a name="l00225"></a>00225 <span class="keyword">protected</span>: +<a name="l00226"></a>00226 <span class="comment">//serialization</span> +<a name="l00227"></a>00227 +<a name="l00231"></a><a class="code" href="classPxPrismaticJoint.html#fa9275b9e82afed2d12e8bbd20c318ff">00231</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxPrismaticJoint.html#fa9275b9e82afed2d12e8bbd20c318ff" title="Constructor.">PxPrismaticJoint</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxJoint(concreteType, baseFlags) {} +<a name="l00232"></a>00232 +<a name="l00236"></a><a class="code" href="classPxPrismaticJoint.html#d4a9313121cdcf91169165e88f41c0aa">00236</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxPrismaticJoint.html#d4a9313121cdcf91169165e88f41c0aa" title="Deserialization constructor.">PxPrismaticJoint</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : PxJoint(baseFlags) {} +<a name="l00237"></a>00237 +<a name="l00241"></a><a class="code" href="classPxPrismaticJoint.html#78899fed02686ce4b734cf07a801896d">00241</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxPrismaticJoint.html#78899fed02686ce4b734cf07a801896d" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxPrismaticJoint"</span>, name) || <a class="code" href="classPxJoint.html#bf37afb8ce63b5402cf69ab6e9344b28" title="Returns whether a given type name matches with the type of this instance.">PxJoint::isKindOf</a>(name); } +<a name="l00242"></a>00242 +<a name="l00243"></a>00243 <span class="comment">//~serialization</span> +<a name="l00244"></a>00244 }; +<a name="l00245"></a>00245 +<a name="l00246"></a>00246 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00247"></a>00247 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00248"></a>00248 <span class="preprocessor">#endif</span> +<a name="l00249"></a>00249 <span class="preprocessor"></span> +<a name="l00251"></a>00251 <span class="preprocessor">#endif</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |