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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxPhysicsAPI_8h.html
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxPhysicsAPI.h File Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+ <body bgcolor="#FFFFFF">
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+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxPhysicsAPI.h File Reference</h1><code>#include &quot;<a class="el" href="Px_8h-source.html">foundation/Px.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxAllocatorCallback_8h-source.html">foundation/PxAllocatorCallback.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxAssert_8h-source.html">foundation/PxAssert.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxBitAndData_8h-source.html">foundation/PxBitAndData.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxBounds3_8h-source.html">foundation/PxBounds3.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxErrorCallback_8h-source.html">foundation/PxErrorCallback.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxErrors_8h-source.html">foundation/PxErrors.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxFlags_8h-source.html">foundation/PxFlags.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxFoundation_8h-source.html">foundation/PxFoundation.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxFoundationVersion_8h-source.html">foundation/PxFoundationVersion.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxIntrinsics_8h-source.html">foundation/PxIntrinsics.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxIO_8h-source.html">foundation/PxIO.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxMat33_8h-source.html">foundation/PxMat33.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxMat44_8h-source.html">foundation/PxMat44.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxMath_8h-source.html">foundation/PxMath.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxMathUtils_8h-source.html">foundation/PxMathUtils.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPlane_8h-source.html">foundation/PxPlane.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPreprocessor_8h-source.html">foundation/PxPreprocessor.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxQuat_8h-source.html">foundation/PxQuat.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSimpleTypes_8h-source.html">foundation/PxSimpleTypes.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxStrideIterator_8h-source.html">foundation/PxStrideIterator.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxTransform_8h-source.html">foundation/PxTransform.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxUnionCast_8h-source.html">foundation/PxUnionCast.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVec2_8h-source.html">foundation/PxVec2.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVec3_8h-source.html">foundation/PxVec3.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVec4_8h-source.html">foundation/PxVec4.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxCoreUtilityTypes_8h-source.html">common/PxCoreUtilityTypes.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPhysXCommonConfig_8h-source.html">common/PxPhysXCommonConfig.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxRenderBuffer_8h-source.html">common/PxRenderBuffer.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxBase_8h-source.html">common/PxBase.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxTolerancesScale_8h-source.html">common/PxTolerancesScale.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxTypeInfo_8h-source.html">common/PxTypeInfo.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxStringTable_8h-source.html">common/PxStringTable.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSerializer_8h-source.html">common/PxSerializer.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxMetaData_8h-source.html">common/PxMetaData.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxMetaDataFlags_8h-source.html">common/PxMetaDataFlags.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSerialFramework_8h-source.html">common/PxSerialFramework.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPhysicsInsertionCallback_8h-source.html">common/PxPhysicsInsertionCallback.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxTask_8h-source.html">task/PxTask.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxBoxGeometry_8h-source.html">geometry/PxBoxGeometry.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxCapsuleGeometry_8h-source.html">geometry/PxCapsuleGeometry.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxConvexMesh_8h-source.html">geometry/PxConvexMesh.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxConvexMeshGeometry_8h-source.html">geometry/PxConvexMeshGeometry.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxGeometry_8h-source.html">geometry/PxGeometry.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxGeometryHelpers_8h-source.html">geometry/PxGeometryHelpers.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxGeometryQuery_8h-source.html">geometry/PxGeometryQuery.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxHeightField_8h-source.html">geometry/PxHeightField.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxHeightFieldDesc_8h-source.html">geometry/PxHeightFieldDesc.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxHeightFieldFlag_8h-source.html">geometry/PxHeightFieldFlag.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxHeightFieldGeometry_8h-source.html">geometry/PxHeightFieldGeometry.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxHeightFieldSample_8h-source.html">geometry/PxHeightFieldSample.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxMeshQuery_8h-source.html">geometry/PxMeshQuery.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxMeshScale_8h-source.html">geometry/PxMeshScale.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPlaneGeometry_8h-source.html">geometry/PxPlaneGeometry.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSimpleTriangleMesh_8h-source.html">geometry/PxSimpleTriangleMesh.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSphereGeometry_8h-source.html">geometry/PxSphereGeometry.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxTriangle_8h-source.html">geometry/PxTriangle.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxTriangleMesh_8h-source.html">geometry/PxTriangleMesh.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxTriangleMeshGeometry_8h-source.html">geometry/PxTriangleMeshGeometry.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxActor_8h-source.html">PxActor.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxAggregate_8h-source.html">PxAggregate.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxArticulation_8h-source.html">PxArticulation.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxArticulationJoint_8h-source.html">PxArticulationJoint.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxArticulationLink_8h-source.html">PxArticulationLink.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxBatchQuery_8h-source.html">PxBatchQuery.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxBatchQueryDesc_8h-source.html">PxBatchQueryDesc.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxClient_8h-source.html">PxClient.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxConstraint_8h-source.html">PxConstraint.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxConstraintDesc_8h-source.html">PxConstraintDesc.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxContact_8h-source.html">PxContact.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxContactModifyCallback_8h-source.html">PxContactModifyCallback.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxDeletionListener_8h-source.html">PxDeletionListener.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxFiltering_8h-source.html">PxFiltering.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxForceMode_8h-source.html">PxForceMode.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxLockedData_8h-source.html">PxLockedData.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxMaterial_8h-source.html">PxMaterial.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPhysics_8h-source.html">PxPhysics.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPhysicsVersion_8h-source.html">PxPhysicsVersion.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxQueryFiltering_8h-source.html">PxQueryFiltering.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxQueryReport_8h-source.html">PxQueryReport.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxRigidActor_8h-source.html">PxRigidActor.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxRigidBody_8h-source.html">PxRigidBody.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxRigidDynamic_8h-source.html">PxRigidDynamic.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxRigidStatic_8h-source.html">PxRigidStatic.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxScene_8h-source.html">PxScene.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSceneDesc_8h-source.html">PxSceneDesc.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSceneLock_8h-source.html">PxSceneLock.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxShape_8h-source.html">PxShape.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSimulationEventCallback_8h-source.html">PxSimulationEventCallback.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSimulationStatistics_8h-source.html">PxSimulationStatistics.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSpatialIndex_8h-source.html">PxSpatialIndex.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVisualizationParameter_8h-source.html">PxVisualizationParameter.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVolumeCache_8h-source.html">PxVolumeCache.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPruningStructure_8h-source.html">PxPruningStructure.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxBoxController_8h-source.html">characterkinematic/PxBoxController.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxCapsuleController_8h-source.html">characterkinematic/PxCapsuleController.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxCharacter_8h-source.html">characterkinematic/PxCharacter.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxController_8h-source.html">characterkinematic/PxController.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxControllerBehavior_8h-source.html">characterkinematic/PxControllerBehavior.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxControllerManager_8h-source.html">characterkinematic/PxControllerManager.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxControllerObstacles_8h-source.html">characterkinematic/PxControllerObstacles.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxExtended_8h-source.html">characterkinematic/PxExtended.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxCloth_8h-source.html">cloth/PxCloth.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxClothCollisionData_8h-source.html">cloth/PxClothCollisionData.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxClothFabric_8h-source.html">cloth/PxClothFabric.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxClothParticleData_8h-source.html">cloth/PxClothParticleData.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxClothTypes_8h-source.html">cloth/PxClothTypes.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="Pxc_8h-source.html">cooking/Pxc.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxConvexMeshDesc_8h-source.html">cooking/PxConvexMeshDesc.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxCooking_8h-source.html">cooking/PxCooking.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxTriangleMeshDesc_8h-source.html">cooking/PxTriangleMeshDesc.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxBVH33MidphaseDesc_8h-source.html">cooking/PxBVH33MidphaseDesc.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxBVH34MidphaseDesc_8h-source.html">cooking/PxBVH34MidphaseDesc.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxMidphaseDesc_8h-source.html">cooking/PxMidphaseDesc.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxDefaultStreams_8h-source.html">extensions/PxDefaultStreams.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxDistanceJoint_8h-source.html">extensions/PxDistanceJoint.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxExtensionsAPI_8h-source.html">extensions/PxExtensionsAPI.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxFixedJoint_8h-source.html">extensions/PxFixedJoint.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxJoint_8h-source.html">extensions/PxJoint.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxJointLimit_8h-source.html">extensions/PxJointLimit.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxParticleExt_8h-source.html">extensions/PxParticleExt.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPrismaticJoint_8h-source.html">extensions/PxPrismaticJoint.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxRevoluteJoint_8h-source.html">extensions/PxRevoluteJoint.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxRigidBodyExt_8h-source.html">extensions/PxRigidBodyExt.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxShapeExt_8h-source.html">extensions/PxShapeExt.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSimpleFactory_8h-source.html">extensions/PxSimpleFactory.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSmoothNormals_8h-source.html">extensions/PxSmoothNormals.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSphericalJoint_8h-source.html">extensions/PxSphericalJoint.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxStringTableExt_8h-source.html">extensions/PxStringTableExt.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxTriangleMeshExt_8h-source.html">extensions/PxTriangleMeshExt.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxConvexMeshExt_8h-source.html">extensions/PxConvexMeshExt.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxSerialization_8h-source.html">extensions/PxSerialization.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxBinaryConverter_8h-source.html">extensions/PxBinaryConverter.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxRepXSerializer_8h-source.html">extensions/PxRepXSerializer.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxJointRepXSerializer_8h-source.html">extensions/PxJointRepXSerializer.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxParticleBase_8h-source.html">particles/PxParticleBase.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxParticleBaseFlag_8h-source.html">particles/PxParticleBaseFlag.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxParticleCreationData_8h-source.html">particles/PxParticleCreationData.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxParticleFlag_8h-source.html">particles/PxParticleFlag.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxParticleFluid_8h-source.html">particles/PxParticleFluid.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxParticleFluidReadData_8h-source.html">particles/PxParticleFluidReadData.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxParticleReadData_8h-source.html">particles/PxParticleReadData.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxParticleSystem_8h-source.html">particles/PxParticleSystem.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleComponents_8h-source.html">vehicle/PxVehicleComponents.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleDrive_8h-source.html">vehicle/PxVehicleDrive.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleDrive4W_8h-source.html">vehicle/PxVehicleDrive4W.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleDriveTank_8h-source.html">vehicle/PxVehicleDriveTank.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleSDK_8h-source.html">vehicle/PxVehicleSDK.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleShaders_8h-source.html">vehicle/PxVehicleShaders.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleTireFriction_8h-source.html">vehicle/PxVehicleTireFriction.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleUpdate_8h-source.html">vehicle/PxVehicleUpdate.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleUtilControl_8h-source.html">vehicle/PxVehicleUtilControl.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleUtilSetup_8h-source.html">vehicle/PxVehicleUtilSetup.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleUtilTelemetry_8h-source.html">vehicle/PxVehicleUtilTelemetry.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleWheels_8h-source.html">vehicle/PxVehicleWheels.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleNoDrive_8h-source.html">vehicle/PxVehicleNoDrive.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxVehicleDriveNW_8h-source.html">vehicle/PxVehicleDriveNW.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPvdSceneClient_8h-source.html">pvd/PxPvdSceneClient.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPvd_8h-source.html">pvd/PxPvd.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxPvdTransport_8h-source.html">pvd/PxPvdTransport.h</a>&quot;</code><br>
+
+<p>
+<a href="PxPhysicsAPI_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+</table>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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