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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxParticleFlag.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
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+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxParticleFlag.h</h1><a href="PxParticleFlag_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030
+<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PARTICLE_FLAG</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PARTICLE_FLAG</span>
+<a name="l00033"></a>00033 <span class="preprocessor"></span>
+<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="PxPreprocessor_8h.html">foundation/PxPreprocessor.h</a>"</span>
+<a name="l00035"></a>00035
+<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00042"></a>00042 {
+<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span>
+<a name="l00050"></a><a class="code" href="structPxParticleFlag.html">00050</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxParticleFlag.html">PxParticleFlag</a>
+<a name="l00051"></a>00051 {
+<a name="l00052"></a><a class="code" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28">00052</a> <span class="keyword">enum</span> <a class="code" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28">Enum</a>
+<a name="l00053"></a>00053 {
+<a name="l00060"></a><a class="code" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee2810e71c28b277b60827148913beaadde3">00060</a> eVALID = (1&lt;&lt;0),
+<a name="l00061"></a>00061
+<a name="l00067"></a><a class="code" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee282f77fb097dca88d65fbb9d7f87e1e3e2">00067</a> eCOLLISION_WITH_STATIC = (1&lt;&lt;1),
+<a name="l00068"></a>00068
+<a name="l00074"></a><a class="code" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee284a5303fc77ded8ca71227fe5f6ef2f4e">00074</a> eCOLLISION_WITH_DYNAMIC = (1&lt;&lt;2),
+<a name="l00075"></a>00075
+<a name="l00082"></a><a class="code" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee283354f1caf9554a034998b786f7e107da">00082</a> eCOLLISION_WITH_DRAIN = (1&lt;&lt;3),
+<a name="l00083"></a>00083
+<a name="l00089"></a><a class="code" href="structPxParticleFlag.html#289f88fd89d3d5224d74e5a72c7eee28b0f3e5d769b6680d41a98bfecb8e2ee4">00089</a> eSPATIAL_DATA_STRUCTURE_OVERFLOW = (1&lt;&lt;4)
+<a name="l00090"></a>00090 };
+<a name="l00091"></a>00091 };
+<a name="l00092"></a>00092
+<a name="l00093"></a>00093 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00094"></a>00094 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00095"></a>00095 <span class="preprocessor">#endif</span>
+<a name="l00096"></a>00096 <span class="preprocessor"></span>
+<a name="l00098"></a>00098 <span class="preprocessor">#endif</span>
+</pre></div></div>
+
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+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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