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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html new file mode 100644 index 00000000..b0edc770 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxGpuTask_8h-source.html @@ -0,0 +1,111 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxGpuTask.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxGpuTask.h</h1><a href="PxGpuTask_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 +<a name="l00028"></a>00028 +<a name="l00029"></a>00029 <span class="preprocessor">#ifndef PXTASK_PXGPUTASK_H</span> +<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#define PXTASK_PXGPUTASK_H</span> +<a name="l00031"></a>00031 <span class="preprocessor"></span> +<a name="l00032"></a>00032 <span class="preprocessor">#include "<a class="code" href="PxTaskDefine_8h.html">task/PxTaskDefine.h</a>"</span> +<a name="l00033"></a>00033 <span class="preprocessor">#include "<a class="code" href="PxTask_8h.html">task/PxTask.h</a>"</span> +<a name="l00034"></a>00034 <span class="preprocessor">#include "<a class="code" href="PxGpuDispatcher_8h.html">task/PxGpuDispatcher.h</a>"</span> +<a name="l00035"></a>00035 +<a name="l00036"></a>00036 <span class="keyword">namespace </span>physx +<a name="l00037"></a>00037 { +<a name="l00038"></a>00038 +<a name="l00039"></a>00039 <a class="code" href="group__foundation.html#g1145ffab2cc9a77ca65b59ba4126342f">PX_PUSH_PACK_DEFAULT</a> +<a name="l00040"></a>00040 +<a name="l00051"></a><a class="code" href="structphysx_1_1PxGpuTaskHint.html">00051</a> <span class="keyword">struct </span><a class="code" href="structphysx_1_1PxGpuTaskHint.html" title="Define the &#39;flavor&#39; of a PxGpuTask.">PxGpuTaskHint</a> +<a name="l00052"></a>00052 { +<a name="l00054"></a><a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80">00054</a> <span class="keyword">enum</span> <a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80" title="Enums for the type of GPU task.">Enum</a> +<a name="l00055"></a>00055 { +<a name="l00056"></a><a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80d78c9d3251fa699d8efaa7a4116c3679">00056</a> <a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80d78c9d3251fa699d8efaa7a4116c3679">HostToDevice</a>, +<a name="l00057"></a><a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc8037e966d05930ba223ff4a7bff05b0be2">00057</a> <a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc8037e966d05930ba223ff4a7bff05b0be2">Kernel</a>, +<a name="l00058"></a><a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80216f52509c0a9d07ef556dfe17dff8c6">00058</a> <a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80216f52509c0a9d07ef556dfe17dff8c6">DeviceToHost</a>, +<a name="l00059"></a>00059 +<a name="l00060"></a><a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80bc8bb0ca370c3819f7da087a48fdf84a">00060</a> <a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80bc8bb0ca370c3819f7da087a48fdf84a">NUM_GPU_TASK_HINTS</a> +<a name="l00061"></a>00061 }; +<a name="l00062"></a>00062 }; +<a name="l00063"></a>00063 +<a name="l00067"></a><a class="code" href="classphysx_1_1PxGpuTask.html">00067</a> <span class="keyword">class </span><a class="code" href="classphysx_1_1PxGpuTask.html" title="PxTask implementation for launching CUDA work.">PxGpuTask</a> : <span class="keyword">public</span> <a class="code" href="classphysx_1_1PxTask.html" title="A PxBaseTask implementation with deferred execution and full dependencies.">PxTask</a> +<a name="l00068"></a>00068 { +<a name="l00069"></a>00069 <span class="keyword">public</span>: +<a name="l00070"></a><a class="code" href="classphysx_1_1PxGpuTask.html#7d727e580b4bca6074447f178aded143">00070</a> <a class="code" href="classphysx_1_1PxGpuTask.html#7d727e580b4bca6074447f178aded143">PxGpuTask</a>() : <a class="code" href="classphysx_1_1PxGpuTask.html#18cae0d516f37c4a00d1d53fd77667aa" title="A pointer to the completion task.">mComp</a>(NULL) {} +<a name="l00071"></a>00071 +<a name="l00083"></a>00083 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classphysx_1_1PxGpuTask.html#b49d589153d349e8176c1cd82404edee" title="iterative &quot;run&quot; function for a PxGpuTask">launchInstance</a>(<a class="code" href="PxGpuDispatcher_8h.html#b946c7f02e09efd788a204718015d88a">CUstream</a> stream, <span class="keywordtype">int</span> kernelIndex) = 0; +<a name="l00084"></a>00084 +<a name="l00088"></a>00088 <span class="keyword">virtual</span> <a class="code" href="structphysx_1_1PxGpuTaskHint.html#d04073eff7b52fedb0f551f7583bbc80" title="Enums for the type of GPU task.">PxGpuTaskHint::Enum</a> <a class="code" href="classphysx_1_1PxGpuTask.html#9ab3b350e19305096a955bf29bffc923" title="Returns a hint indicating the function of this task.">getTaskHint</a>() <span class="keyword">const</span> = 0; +<a name="l00089"></a>00089 +<a name="l00094"></a><a class="code" href="classphysx_1_1PxGpuTask.html#70580dd1b3cfde44c4cbb66064cdab4c">00094</a> <span class="keywordtype">void</span> <a class="code" href="classphysx_1_1PxGpuTask.html#70580dd1b3cfde44c4cbb66064cdab4c" title="Specify a task that will have its reference count decremented when this task is released...">setCompletionTask</a>(<a class="code" href="classphysx_1_1PxBaseTask.html" title="Base class of all task types.">PxBaseTask</a>& task) +<a name="l00095"></a>00095 { +<a name="l00096"></a>00096 <a class="code" href="classphysx_1_1PxGpuTask.html#18cae0d516f37c4a00d1d53fd77667aa" title="A pointer to the completion task.">mComp</a> = &task; +<a name="l00097"></a>00097 } +<a name="l00098"></a>00098 +<a name="l00099"></a><a class="code" href="classphysx_1_1PxGpuTask.html#31d2f0fa38080d3bc7e0324f52c902ef">00099</a> <span class="keywordtype">void</span> <a class="code" href="classphysx_1_1PxGpuTask.html#31d2f0fa38080d3bc7e0324f52c902ef" title="Release method implementation.">release</a>() +<a name="l00100"></a>00100 { +<a name="l00101"></a>00101 <span class="keywordflow">if</span> (<a class="code" href="classphysx_1_1PxGpuTask.html#18cae0d516f37c4a00d1d53fd77667aa" title="A pointer to the completion task.">mComp</a>) +<a name="l00102"></a>00102 { +<a name="l00103"></a>00103 <a class="code" href="classphysx_1_1PxGpuTask.html#18cae0d516f37c4a00d1d53fd77667aa" title="A pointer to the completion task.">mComp</a>-><a class="code" href="classphysx_1_1PxBaseTask.html#78f9b745c6fb4114350cb1a26f3461d3" title="Implemented by derived implementation classes.">removeReference</a>(); +<a name="l00104"></a>00104 <a class="code" href="classphysx_1_1PxGpuTask.html#18cae0d516f37c4a00d1d53fd77667aa" title="A pointer to the completion task.">mComp</a> = NULL; +<a name="l00105"></a>00105 } +<a name="l00106"></a>00106 <a class="code" href="classphysx_1_1PxGpuTask.html#31d2f0fa38080d3bc7e0324f52c902ef" title="Release method implementation.">PxTask::release</a>(); +<a name="l00107"></a>00107 } +<a name="l00108"></a>00108 +<a name="l00109"></a>00109 <span class="keyword">protected</span>: +<a name="l00111"></a><a class="code" href="classphysx_1_1PxGpuTask.html#18cae0d516f37c4a00d1d53fd77667aa">00111</a> <a class="code" href="classphysx_1_1PxBaseTask.html" title="Base class of all task types.">PxBaseTask</a>* <a class="code" href="classphysx_1_1PxGpuTask.html#18cae0d516f37c4a00d1d53fd77667aa" title="A pointer to the completion task.">mComp</a>; +<a name="l00112"></a>00112 }; +<a name="l00113"></a>00113 +<a name="l00114"></a>00114 <a class="code" href="group__foundation.html#g9aad3b08e5e15565ff39638b753f4a92">PX_POP_PACK</a> +<a name="l00115"></a>00115 +<a name="l00116"></a>00116 } <span class="comment">// end physx namespace</span> +<a name="l00117"></a>00117 +<a name="l00118"></a>00118 <span class="preprocessor">#endif // PXTASK_PXGPUTASK_H</span> +</pre></div></div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. 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