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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxFoundation_8h-source.html
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxFoundation.h Source File</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
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+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<h1>PxFoundation.h</h1><a href="PxFoundation_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span>
+<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span>
+<a name="l00003"></a>00003 <span class="comment">//</span>
+<a name="l00004"></a>00004 <span class="comment">// Notice</span>
+<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span>
+<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span>
+<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span>
+<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span>
+<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span>
+<a name="l00010"></a>00010 <span class="comment">//</span>
+<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span>
+<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span>
+<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span>
+<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span>
+<a name="l00015"></a>00015 <span class="comment">//</span>
+<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span>
+<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span>
+<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span>
+<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span>
+<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span>
+<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span>
+<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span>
+<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span>
+<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span>
+<a name="l00025"></a>00025 <span class="comment">//</span>
+<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span>
+<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span>
+<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.</span>
+<a name="l00029"></a>00029
+<a name="l00030"></a>00030 <span class="preprocessor">#ifndef PX_FOUNDATION_PX_FOUNDATION_H</span>
+<a name="l00031"></a>00031 <span class="preprocessor"></span><span class="preprocessor">#define PX_FOUNDATION_PX_FOUNDATION_H</span>
+<a name="l00032"></a>00032 <span class="preprocessor"></span>
+<a name="l00037"></a>00037 <span class="preprocessor">#include "<a class="code" href="Px_8h.html">foundation/Px.h</a>"</span>
+<a name="l00038"></a>00038 <span class="preprocessor">#include "<a class="code" href="PxErrors_8h.html">foundation/PxErrors.h</a>"</span>
+<a name="l00039"></a>00039
+<a name="l00040"></a>00040 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00041"></a>00041 <span class="preprocessor"></span><span class="keyword">namespace </span>physx
+<a name="l00042"></a>00042 {
+<a name="l00043"></a>00043 <span class="preprocessor">#endif</span>
+<a name="l00044"></a>00044 <span class="preprocessor"></span>
+<a name="l00050"></a><a class="code" href="classPxFoundation.html">00050</a> <span class="keyword">class </span>PX_FOUNDATION_API <a class="code" href="classPxFoundation.html" title="Foundation SDK singleton class.">PxFoundation</a>
+<a name="l00051"></a>00051 {
+<a name="l00052"></a>00052 <span class="keyword">public</span>:
+<a name="l00062"></a>00062 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;
+<a name="l00063"></a>00063
+<a name="l00067"></a>00067 <span class="keyword">virtual</span> <a class="code" href="classPxErrorCallback.html" title="User defined interface class. Used by the library to emit debug information.">PxErrorCallback</a>&amp; getErrorCallback() = 0;
+<a name="l00068"></a>00068
+<a name="l00072"></a>00072 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setErrorLevel(<a class="code" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a3">PxErrorCode::Enum</a> mask = <a class="code" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a389d326bbd9b7d716032e07925eaaad57" title="A bit mask for including all errors.">PxErrorCode::eMASK_ALL</a>) = 0;
+<a name="l00073"></a>00073
+<a name="l00077"></a>00077 <span class="keyword">virtual</span> <a class="code" href="structPxErrorCode.html#01157d5d2eca2cede61ecbbc32c7b2a3">PxErrorCode::Enum</a> getErrorLevel() <span class="keyword">const</span> = 0;
+<a name="l00078"></a>00078
+<a name="l00082"></a>00082 <span class="keyword">virtual</span> <a class="code" href="classPxAllocatorCallback.html" title="Abstract base class for an application defined memory allocator that can be used...">PxAllocatorCallback</a>&amp; getAllocatorCallback() = 0;
+<a name="l00083"></a>00083
+<a name="l00087"></a>00087 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getReportAllocationNames() <span class="keyword">const</span> = 0;
+<a name="l00088"></a>00088
+<a name="l00093"></a>00093 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setReportAllocationNames(<span class="keywordtype">bool</span> value) = 0;
+<a name="l00094"></a>00094
+<a name="l00095"></a>00095 <span class="keyword">protected</span>:
+<a name="l00096"></a><a class="code" href="classPxFoundation.html#525b818f28e61890a574aa0c501f5991">00096</a> <span class="keyword">virtual</span> ~<a class="code" href="classPxFoundation.html" title="Foundation SDK singleton class.">PxFoundation</a>()
+<a name="l00097"></a>00097 {
+<a name="l00098"></a>00098 }
+<a name="l00099"></a>00099 };
+<a name="l00100"></a>00100
+<a name="l00101"></a>00101 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00102"></a>00102 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00103"></a>00103 <span class="preprocessor">#endif</span>
+<a name="l00104"></a>00104 <span class="preprocessor"></span>
+<a name="l00120"></a>00120 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> PX_FOUNDATION_API physx::PxFoundation* PX_CALL_CONV
+<a name="l00121"></a>00121 <a class="code" href="group__foundation.html#g9deda8eaad9681fc9eb456adc5225668" title="Creates an instance of the foundation class.">PxCreateFoundation</a>(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">physx::PxU32</a> version, physx::PxAllocatorCallback&amp; allocator, physx::PxErrorCallback&amp; errorCallback);
+<a name="l00129"></a>00129 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> PX_FOUNDATION_API physx::PxFoundation&amp; PX_CALL_CONV <a class="code" href="group__foundation.html#g2f06b47e22c6e93701d766444c67f3a6" title="Retrieves the Foundation SDK after it has been created.">PxGetFoundation</a>();
+<a name="l00130"></a>00130
+<a name="l00131"></a>00131 <span class="keyword">namespace </span>physx
+<a name="l00132"></a>00132 {
+<a name="l00133"></a>00133 <span class="keyword">class </span>PxProfilerCallback;
+<a name="l00134"></a>00134 }
+<a name="l00135"></a>00135
+<a name="l00139"></a>00139 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> PX_FOUNDATION_API <a class="code" href="classphysx_1_1PxProfilerCallback.html" title="The pure virtual callback interface for general purpose instrumentation and profiling...">physx::PxProfilerCallback</a>* PX_CALL_CONV <a class="code" href="group__foundation.html#g0fb72a858fd527761dbe042cb4adbbe6" title="Get the callback that will be used for all profiling.">PxGetProfilerCallback</a>();
+<a name="l00140"></a>00140
+<a name="l00144"></a>00144 <a class="code" href="Pxc_8h.html#ea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> PX_FOUNDATION_API <span class="keywordtype">void</span> PX_CALL_CONV <a class="code" href="group__foundation.html#g14bf03e830d32c8da6a9a21ad60d0445" title="Set the callback that will be used for all profiling.">PxSetProfilerCallback</a>(<a class="code" href="classphysx_1_1PxProfilerCallback.html" title="The pure virtual callback interface for general purpose instrumentation and profiling...">physx::PxProfilerCallback</a>* profiler);
+<a name="l00145"></a>00145
+<a name="l00147"></a>00147 <span class="preprocessor">#endif // PX_FOUNDATION_PX_FOUNDATION_H</span>
+</pre></div></div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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