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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html new file mode 100644 index 00000000..e711c38a --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxExtended_8h-source.html @@ -0,0 +1,297 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxExtended.h Source File</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<h1>PxExtended.h</h1><a href="PxExtended_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// This code contains NVIDIA Confidential Information and is disclosed to you</span> +<a name="l00002"></a>00002 <span class="comment">// under a form of NVIDIA software license agreement provided separately to you.</span> +<a name="l00003"></a>00003 <span class="comment">//</span> +<a name="l00004"></a>00004 <span class="comment">// Notice</span> +<a name="l00005"></a>00005 <span class="comment">// NVIDIA Corporation and its licensors retain all intellectual property and</span> +<a name="l00006"></a>00006 <span class="comment">// proprietary rights in and to this software and related documentation and</span> +<a name="l00007"></a>00007 <span class="comment">// any modifications thereto. Any use, reproduction, disclosure, or</span> +<a name="l00008"></a>00008 <span class="comment">// distribution of this software and related documentation without an express</span> +<a name="l00009"></a>00009 <span class="comment">// license agreement from NVIDIA Corporation is strictly prohibited.</span> +<a name="l00010"></a>00010 <span class="comment">//</span> +<a name="l00011"></a>00011 <span class="comment">// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES</span> +<a name="l00012"></a>00012 <span class="comment">// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO</span> +<a name="l00013"></a>00013 <span class="comment">// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,</span> +<a name="l00014"></a>00014 <span class="comment">// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.</span> +<a name="l00015"></a>00015 <span class="comment">//</span> +<a name="l00016"></a>00016 <span class="comment">// Information and code furnished is believed to be accurate and reliable.</span> +<a name="l00017"></a>00017 <span class="comment">// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such</span> +<a name="l00018"></a>00018 <span class="comment">// information or for any infringement of patents or other rights of third parties that may</span> +<a name="l00019"></a>00019 <span class="comment">// result from its use. No license is granted by implication or otherwise under any patent</span> +<a name="l00020"></a>00020 <span class="comment">// or patent rights of NVIDIA Corporation. Details are subject to change without notice.</span> +<a name="l00021"></a>00021 <span class="comment">// This code supersedes and replaces all information previously supplied.</span> +<a name="l00022"></a>00022 <span class="comment">// NVIDIA Corporation products are not authorized for use as critical</span> +<a name="l00023"></a>00023 <span class="comment">// components in life support devices or systems without express written approval of</span> +<a name="l00024"></a>00024 <span class="comment">// NVIDIA Corporation.</span> +<a name="l00025"></a>00025 <span class="comment">//</span> +<a name="l00026"></a>00026 <span class="comment">// Copyright (c) 2008-2016 NVIDIA Corporation. All rights reserved.</span> +<a name="l00027"></a>00027 <span class="comment">// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.</span> +<a name="l00028"></a>00028 <span class="comment">// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. </span> +<a name="l00029"></a>00029 +<a name="l00030"></a>00030 +<a name="l00031"></a>00031 <span class="preprocessor">#ifndef PX_PHYSICS_CCT_EXTENDED</span> +<a name="l00032"></a>00032 <span class="preprocessor"></span><span class="preprocessor">#define PX_PHYSICS_CCT_EXTENDED</span> +<a name="l00033"></a>00033 <span class="preprocessor"></span> +<a name="l00037"></a>00037 <span class="comment">// This needs to be included in Foundation just for the debug renderer</span> +<a name="l00038"></a>00038 +<a name="l00039"></a>00039 <span class="preprocessor">#include "<a class="code" href="PxPhysXConfig_8h.html">PxPhysXConfig.h</a>"</span> +<a name="l00040"></a>00040 <span class="preprocessor">#include "<a class="code" href="PxTransform_8h.html">foundation/PxTransform.h</a>"</span> +<a name="l00041"></a>00041 <span class="preprocessor">#include "<a class="code" href="PxAssert_8h.html">foundation/PxAssert.h</a>"</span> +<a name="l00042"></a>00042 +<a name="l00043"></a>00043 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00044"></a>00044 <span class="preprocessor"></span><span class="keyword">namespace </span>physx +<a name="l00045"></a>00045 { +<a name="l00046"></a>00046 <span class="preprocessor">#endif</span> +<a name="l00047"></a>00047 <span class="preprocessor"></span> +<a name="l00048"></a>00048 <span class="comment">// This has to be done here since it also changes the top-level "Px" and "Np" APIs</span> +<a name="l00049"></a><a class="code" href="group__character.html#g9ce06700290a75cfdb13559384e894f4">00049</a> <span class="preprocessor">#define PX_BIG_WORLDS</span> +<a name="l00050"></a>00050 <span class="preprocessor"></span> +<a name="l00051"></a>00051 <span class="preprocessor">#ifdef PX_BIG_WORLDS</span> +<a name="l00052"></a><a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">00052</a> <span class="preprocessor"></span><span class="keyword">typedef</span> <span class="keywordtype">double</span> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>; +<a name="l00053"></a><a class="code" href="group__character.html#gba18675c9d68b07156230f66518b6a37">00053</a> <span class="preprocessor">#define PX_MAX_EXTENDED PX_MAX_F64</span> +<a name="l00054"></a><a class="code" href="group__character.html#gb0c940a0ad16419cb3800692ac9bffca">00054</a> <span class="preprocessor"></span><span class="preprocessor">#define PxExtendedAbs(x) fabs(x)</span> +<a name="l00055"></a>00055 <span class="preprocessor"></span> +<a name="l00056"></a><a class="code" href="structPxExtendedVec3.html">00056</a> <span class="keyword">struct </span><a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a> +<a name="l00057"></a>00057 { +<a name="l00058"></a><a class="code" href="structPxExtendedVec3.html#d00ecb9928814db7d497ecd9b3c7686a">00058</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxExtendedVec3.html#d00ecb9928814db7d497ecd9b3c7686a">PxExtendedVec3</a>() {} +<a name="l00059"></a><a class="code" href="structPxExtendedVec3.html#d5dad423d37cec743f7cca24a71e1b3c">00059</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxExtendedVec3.html#d5dad423d37cec743f7cca24a71e1b3c">PxExtendedVec3</a>(<a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> _x, <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> _y, <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> _z) : x(_x), y(_y), z(_z) {} +<a name="l00060"></a>00060 +<a name="l00061"></a><a class="code" href="structPxExtendedVec3.html#e342fa26995a75fb87ad66712896212f">00061</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isZero()<span class="keyword"> const</span> +<a name="l00062"></a>00062 <span class="keyword"> </span>{ +<a name="l00063"></a>00063 <span class="keywordflow">if</span>(x!=0.0 || y!=0.0 || z!=0.0) <span class="keywordflow">return</span> <span class="keyword">false</span>; +<a name="l00064"></a>00064 <span class="keywordflow">return</span> <span class="keyword">true</span>; +<a name="l00065"></a>00065 } +<a name="l00066"></a>00066 +<a name="l00067"></a><a class="code" href="structPxExtendedVec3.html#88c2a501b8808fd689144b3f40e58ec0">00067</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> dot(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& v)<span class="keyword"> const</span> +<a name="l00068"></a>00068 <span class="keyword"> </span>{ +<a name="l00069"></a>00069 <span class="keywordflow">return</span> x * <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(v.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a>) + y * <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(v.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a>) + z * <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(v.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a>); +<a name="l00070"></a>00070 } +<a name="l00071"></a>00071 +<a name="l00072"></a><a class="code" href="structPxExtendedVec3.html#22394a46dcdc626c8bc84361070b6586">00072</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> distanceSquared(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& v)<span class="keyword"> const</span> +<a name="l00073"></a>00073 <span class="keyword"> </span>{ +<a name="l00074"></a>00074 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> dx = x - v.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>; +<a name="l00075"></a>00075 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> dy = y - v.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>; +<a name="l00076"></a>00076 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> dz = z - v.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>; +<a name="l00077"></a>00077 <span class="keywordflow">return</span> dx * dx + dy * dy + dz * dz; +<a name="l00078"></a>00078 } +<a name="l00079"></a>00079 +<a name="l00080"></a><a class="code" href="structPxExtendedVec3.html#9f81beb74dcae6cbfa1e35e4cf462205">00080</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> magnitudeSquared()<span class="keyword"> const</span> +<a name="l00081"></a>00081 <span class="keyword"> </span>{ +<a name="l00082"></a>00082 <span class="keywordflow">return</span> x * x + y * y + z * z; +<a name="l00083"></a>00083 } +<a name="l00084"></a>00084 +<a name="l00085"></a><a class="code" href="structPxExtendedVec3.html#29ad75971737fe1a7ae00d15a6952b6d">00085</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> magnitude()<span class="keyword"> const</span> +<a name="l00086"></a>00086 <span class="keyword"> </span>{ +<a name="l00087"></a>00087 <span class="keywordflow">return</span> <a class="code" href="group__foundation.html#g11d5e4e77acad728886b380b5f3806f0" title="Square root.">PxSqrt</a>(x * x + y * y + z * z); +<a name="l00088"></a>00088 } +<a name="l00089"></a>00089 +<a name="l00090"></a><a class="code" href="structPxExtendedVec3.html#437090f727eed9091297ebe303b4e36c">00090</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> normalize() +<a name="l00091"></a>00091 { +<a name="l00092"></a>00092 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> m = magnitude(); +<a name="l00093"></a>00093 <span class="keywordflow">if</span> (m != 0.0) +<a name="l00094"></a>00094 { +<a name="l00095"></a>00095 <span class="keyword">const</span> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> il = <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(1.0) / m; +<a name="l00096"></a>00096 x *= il; +<a name="l00097"></a>00097 y *= il; +<a name="l00098"></a>00098 z *= il; +<a name="l00099"></a>00099 } +<a name="l00100"></a>00100 <span class="keywordflow">return</span> m; +<a name="l00101"></a>00101 } +<a name="l00102"></a>00102 +<a name="l00103"></a><a class="code" href="structPxExtendedVec3.html#70d29a5be570c993a9073dd55ea77719">00103</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">bool</span> isFinite()<span class="keyword"> const</span> +<a name="l00104"></a>00104 <span class="keyword"> </span>{ +<a name="l00105"></a>00105 <span class="keywordflow">return</span> <a class="code" href="group__foundation.html#gd6de0f4af98c5c5280b8fe695dc87318" title="returns true if the passed number is a finite floating point number as opposed to...">PxIsFinite</a>(x) && <a class="code" href="group__foundation.html#gd6de0f4af98c5c5280b8fe695dc87318" title="returns true if the passed number is a finite floating point number as opposed to...">PxIsFinite</a>(y) && <a class="code" href="group__foundation.html#gd6de0f4af98c5c5280b8fe695dc87318" title="returns true if the passed number is a finite floating point number as opposed to...">PxIsFinite</a>(z); +<a name="l00106"></a>00106 } +<a name="l00107"></a>00107 +<a name="l00108"></a><a class="code" href="structPxExtendedVec3.html#48ed8d44067a8c14c797564b55c6f07c">00108</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> maximum(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& v) +<a name="l00109"></a>00109 { +<a name="l00110"></a>00110 <span class="keywordflow">if</span> (x < v.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>) x = v.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>; +<a name="l00111"></a>00111 <span class="keywordflow">if</span> (y < v.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>) y = v.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>; +<a name="l00112"></a>00112 <span class="keywordflow">if</span> (z < v.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>) z = v.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>; +<a name="l00113"></a>00113 } +<a name="l00114"></a>00114 +<a name="l00115"></a>00115 +<a name="l00116"></a><a class="code" href="structPxExtendedVec3.html#10c79f0c30565f92435b9190f2c7c245">00116</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> minimum(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& v) +<a name="l00117"></a>00117 { +<a name="l00118"></a>00118 <span class="keywordflow">if</span> (x > v.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>) x = v.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>; +<a name="l00119"></a>00119 <span class="keywordflow">if</span> (y > v.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>) y = v.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>; +<a name="l00120"></a>00120 <span class="keywordflow">if</span> (z > v.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>) z = v.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>; +<a name="l00121"></a>00121 } +<a name="l00122"></a>00122 +<a name="l00123"></a><a class="code" href="structPxExtendedVec3.html#16e7d8daf70ae2dc2c9553f92e1e74e3">00123</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> <span class="keyword">set</span>(<a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> x_, <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> y_, <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> z_) +<a name="l00124"></a>00124 { +<a name="l00125"></a>00125 this->x = x_; +<a name="l00126"></a>00126 this->y = y_; +<a name="l00127"></a>00127 this->z = z_; +<a name="l00128"></a>00128 } +<a name="l00129"></a>00129 +<a name="l00130"></a><a class="code" href="structPxExtendedVec3.html#6b892692e4990c404ba6170cd3da5d13">00130</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setPlusInfinity() +<a name="l00131"></a>00131 { +<a name="l00132"></a>00132 x = y = z = <a class="code" href="group__character.html#gba18675c9d68b07156230f66518b6a37">PX_MAX_EXTENDED</a>; +<a name="l00133"></a>00133 } +<a name="l00134"></a>00134 +<a name="l00135"></a><a class="code" href="structPxExtendedVec3.html#a69612b215b58d3cdafb51f66a622a7b">00135</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> setMinusInfinity() +<a name="l00136"></a>00136 { +<a name="l00137"></a>00137 x = y = z = -<a class="code" href="group__character.html#gba18675c9d68b07156230f66518b6a37">PX_MAX_EXTENDED</a>; +<a name="l00138"></a>00138 } +<a name="l00139"></a>00139 +<a name="l00140"></a><a class="code" href="structPxExtendedVec3.html#77717e0c9d3089c740ca47499cb4663d">00140</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> cross(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& left, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& right) +<a name="l00141"></a>00141 { +<a name="l00142"></a>00142 <span class="comment">// temps needed in case left or right is this.</span> +<a name="l00143"></a>00143 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> a = (left.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a> * <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(right.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a>)) - (left.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a> * <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(right.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a>)); +<a name="l00144"></a>00144 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> b = (left.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a> * <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(right.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a>)) - (left.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a> * <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(right.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a>)); +<a name="l00145"></a>00145 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> c = (left.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a> * <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(right.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a>)) - (left.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a> * <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(right.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a>)); +<a name="l00146"></a>00146 +<a name="l00147"></a>00147 x = a; +<a name="l00148"></a>00148 y = b; +<a name="l00149"></a>00149 z = c; +<a name="l00150"></a>00150 } +<a name="l00151"></a>00151 +<a name="l00152"></a><a class="code" href="structPxExtendedVec3.html#f3f6403e17d5c180a05206477fe6d879">00152</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> cross(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& left, <span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& right) +<a name="l00153"></a>00153 { +<a name="l00154"></a>00154 <span class="comment">// temps needed in case left or right is this.</span> +<a name="l00155"></a>00155 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> a = (left.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a> * right.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>) - (left.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a> * right.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>); +<a name="l00156"></a>00156 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> b = (left.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a> * right.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>) - (left.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a> * right.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>); +<a name="l00157"></a>00157 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> c = (left.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a> * right.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>) - (left.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a> * right.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>); +<a name="l00158"></a>00158 +<a name="l00159"></a>00159 x = a; +<a name="l00160"></a>00160 y = b; +<a name="l00161"></a>00161 z = c; +<a name="l00162"></a>00162 } +<a name="l00163"></a>00163 +<a name="l00164"></a><a class="code" href="structPxExtendedVec3.html#0857f3dc18c1f8e8021332714d475e68">00164</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a> cross(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& v)<span class="keyword"> const</span> +<a name="l00165"></a>00165 <span class="keyword"> </span>{ +<a name="l00166"></a>00166 <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a> temp; +<a name="l00167"></a>00167 temp.<a class="code" href="structPxExtendedVec3.html#77717e0c9d3089c740ca47499cb4663d">cross</a>(*<span class="keyword">this</span>,v); +<a name="l00168"></a>00168 <span class="keywordflow">return</span> temp; +<a name="l00169"></a>00169 } +<a name="l00170"></a>00170 +<a name="l00171"></a><a class="code" href="structPxExtendedVec3.html#9eb2896468ae9bb29e755ce9cabebc09">00171</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <span class="keywordtype">void</span> cross(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& left, <span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& right) +<a name="l00172"></a>00172 { +<a name="l00173"></a>00173 <span class="comment">// temps needed in case left or right is this.</span> +<a name="l00174"></a>00174 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> a = (<a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(left.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a>) * right.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>) - (<a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(left.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a>) * right.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>); +<a name="l00175"></a>00175 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> b = (<a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(left.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a>) * right.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>) - (<a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(left.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a>) * right.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>); +<a name="l00176"></a>00176 <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> c = (<a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(left.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a>) * right.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>) - (<a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(left.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a>) * right.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>); +<a name="l00177"></a>00177 +<a name="l00178"></a>00178 x = a; +<a name="l00179"></a>00179 y = b; +<a name="l00180"></a>00180 z = c; +<a name="l00181"></a>00181 } +<a name="l00182"></a>00182 +<a name="l00183"></a><a class="code" href="structPxExtendedVec3.html#643dd98f5a08bcdf3971d8aff314b51c">00183</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a> operator-()<span class="keyword"> const</span> +<a name="l00184"></a>00184 <span class="keyword"> </span>{ +<a name="l00185"></a>00185 <span class="keywordflow">return</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>(-x, -y, -z); +<a name="l00186"></a>00186 } +<a name="l00187"></a>00187 +<a name="l00188"></a><a class="code" href="structPxExtendedVec3.html#0692b251578403dd04838372a6839ae1">00188</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& operator+=(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& v) +<a name="l00189"></a>00189 { +<a name="l00190"></a>00190 x += v.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>; +<a name="l00191"></a>00191 y += v.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>; +<a name="l00192"></a>00192 z += v.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>; +<a name="l00193"></a>00193 <span class="keywordflow">return</span> *<span class="keyword">this</span>; +<a name="l00194"></a>00194 } +<a name="l00195"></a>00195 +<a name="l00196"></a><a class="code" href="structPxExtendedVec3.html#4382f3d77b10898fad446a6705bc1a70">00196</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& operator-=(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& v) +<a name="l00197"></a>00197 { +<a name="l00198"></a>00198 x -= v.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>; +<a name="l00199"></a>00199 y -= v.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>; +<a name="l00200"></a>00200 z -= v.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>; +<a name="l00201"></a>00201 <span class="keywordflow">return</span> *<span class="keyword">this</span>; +<a name="l00202"></a>00202 } +<a name="l00203"></a>00203 +<a name="l00204"></a><a class="code" href="structPxExtendedVec3.html#1ce0315a670cefbff8a935e279401c6a">00204</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& operator+=(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& v) +<a name="l00205"></a>00205 { +<a name="l00206"></a>00206 x += <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(v.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a>); +<a name="l00207"></a>00207 y += <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(v.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a>); +<a name="l00208"></a>00208 z += <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(v.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a>); +<a name="l00209"></a>00209 <span class="keywordflow">return</span> *<span class="keyword">this</span>; +<a name="l00210"></a>00210 } +<a name="l00211"></a>00211 +<a name="l00212"></a><a class="code" href="structPxExtendedVec3.html#b5a91c83ceda31b98a56c7a2f5ed379a">00212</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& operator-=(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& v) +<a name="l00213"></a>00213 { +<a name="l00214"></a>00214 x -= <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(v.<a class="code" href="classPxVec3.html#391194bca8291161c06254f4ac2b6ada">x</a>); +<a name="l00215"></a>00215 y -= <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(v.<a class="code" href="classPxVec3.html#29958700f50da2204edc519b47706a05">y</a>); +<a name="l00216"></a>00216 z -= <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(v.<a class="code" href="classPxVec3.html#50d67b162b99b904c3f362ad0415dbca">z</a>); +<a name="l00217"></a>00217 <span class="keywordflow">return</span> *<span class="keyword">this</span>; +<a name="l00218"></a>00218 } +<a name="l00219"></a>00219 +<a name="l00220"></a><a class="code" href="structPxExtendedVec3.html#27f5c6e85851e418fb9e99c9bd82357a">00220</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& operator*=(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>& s) +<a name="l00221"></a>00221 { +<a name="l00222"></a>00222 x *= <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(s); +<a name="l00223"></a>00223 y *= <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(s); +<a name="l00224"></a>00224 z *= <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>(s); +<a name="l00225"></a>00225 <span class="keywordflow">return</span> *<span class="keyword">this</span>; +<a name="l00226"></a>00226 } +<a name="l00227"></a>00227 +<a name="l00228"></a><a class="code" href="structPxExtendedVec3.html#a1e3a3081f3ae505d8c3f88ef6c34743">00228</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a> <a class="code" href="group__foundation.html#g9f9ec0bd1ad1ead5b8d88ff933363cad" title="Addition operator.">operator+</a>(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& v)<span class="keyword"> const</span> +<a name="l00229"></a>00229 <span class="keyword"> </span>{ +<a name="l00230"></a>00230 <span class="keywordflow">return</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>(x + v.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>, y + v.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>, z + v.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>); +<a name="l00231"></a>00231 } +<a name="l00232"></a>00232 +<a name="l00233"></a><a class="code" href="structPxExtendedVec3.html#709f24da73ddb6e201bde6dd697f296e">00233</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> operator-(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& v)<span class="keyword"> const</span> +<a name="l00234"></a>00234 <span class="keyword"> </span>{ +<a name="l00235"></a>00235 <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>(x - v.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>), <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>(y - v.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>), <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>(z - v.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>)); +<a name="l00236"></a>00236 } +<a name="l00237"></a>00237 +<a name="l00238"></a><a class="code" href="structPxExtendedVec3.html#b0bd46e5292d407ce90941a69b78e635">00238</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>& operator[](<span class="keywordtype">int</span> index) +<a name="l00239"></a>00239 { +<a name="l00240"></a>00240 <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(index>=0 && index<=2); +<a name="l00241"></a>00241 +<a name="l00242"></a>00242 <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast<</span><a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>*<span class="keyword">></span>(<span class="keyword">this</span>)[index]; +<a name="l00243"></a>00243 } +<a name="l00244"></a>00244 +<a name="l00245"></a>00245 +<a name="l00246"></a><a class="code" href="structPxExtendedVec3.html#daef7aafe82229b7e756984ae6c2129c">00246</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> operator[](<span class="keywordtype">int</span> index)<span class="keyword"> const</span> +<a name="l00247"></a>00247 <span class="keyword"> </span>{ +<a name="l00248"></a>00248 <a class="code" href="group__foundation.html#g4a83a657390b324a460f14684e5accee">PX_ASSERT</a>(index>=0 && index<=2); +<a name="l00249"></a>00249 +<a name="l00250"></a>00250 <span class="keywordflow">return</span> <span class="keyword">reinterpret_cast<</span><span class="keyword">const </span><a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>*<span class="keyword">></span>(<span class="keyword">this</span>)[index]; +<a name="l00251"></a>00251 } +<a name="l00252"></a>00252 +<a name="l00253"></a><a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">00253</a> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a> x,y,z; +<a name="l00254"></a>00254 }; +<a name="l00255"></a>00255 +<a name="l00256"></a><a class="code" href="group__character.html#g05750d6d68cb164b2de6c80e93ca29d1">00256</a> <a class="code" href="group__foundation.html#g6a774eed3cad34b0f636332a3d28c6bb">PX_FORCE_INLINE</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> <a class="code" href="group__character.html#g05750d6d68cb164b2de6c80e93ca29d1">toVec3</a>(<span class="keyword">const</span> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>& v) +<a name="l00257"></a>00257 { +<a name="l00258"></a>00258 <span class="keywordflow">return</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>(<span class="keywordtype">float</span>(v.<a class="code" href="structPxExtendedVec3.html#f467c20427874ad2a922b2092f551923">x</a>), <span class="keywordtype">float</span>(v.<a class="code" href="structPxExtendedVec3.html#121a719eeda5db48ec97dacd0a7ca006">y</a>), <span class="keywordtype">float</span>(v.<a class="code" href="structPxExtendedVec3.html#cd8eee43103488e5873d778b25cdd12b">z</a>)); +<a name="l00259"></a>00259 } +<a name="l00260"></a>00260 +<a name="l00261"></a>00261 <span class="preprocessor">#else</span> +<a name="l00262"></a>00262 <span class="preprocessor"></span><span class="comment">// Big worlds not defined</span> +<a name="l00263"></a>00263 +<a name="l00264"></a>00264 <span class="keyword">typedef</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> <a class="code" href="structPxExtendedVec3.html">PxExtendedVec3</a>; +<a name="l00265"></a>00265 <span class="keyword">typedef</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> <a class="code" href="group__character.html#gfbd2fb84a13cdeb156b671e895d165b9">PxExtended</a>; +<a name="l00266"></a>00266 <span class="preprocessor">#define PX_MAX_EXTENDED PX_MAX_F32</span> +<a name="l00267"></a>00267 <span class="preprocessor"></span><span class="preprocessor">#define PxExtendedAbs(x) fabsf(x)</span> +<a name="l00268"></a>00268 <span class="preprocessor"></span><span class="preprocessor">#endif</span> +<a name="l00269"></a>00269 <span class="preprocessor"></span> +<a name="l00270"></a>00270 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00271"></a>00271 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00272"></a>00272 <span class="preprocessor">#endif</span> +<a name="l00273"></a>00273 <span class="preprocessor"></span> +<a name="l00275"></a>00275 <span class="preprocessor">#endif</span> +</pre></div></div> + +<hr style="width: 100%; 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