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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
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treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxContact_8h.html
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PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+<html>
+ <head>
+ <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxContact.h File Reference</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
+ <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css">
+ </head>
+
+ <body bgcolor="#FFFFFF">
+ <div id="header">
+ <hr class="first">
+ <img alt="" src="images/PhysXlogo.png" align="middle"> <br>
+ <center>
+ <a class="qindex" href="main.html">Main Page</a> &nbsp;
+ <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp;
+ <a class="qindex" href="annotated.html">Compound List</a> &nbsp;
+ <a class="qindex" href="functions.html">Compound Members</a> &nbsp;
+ </center>
+ <hr class="second">
+ </div>
+<!-- Generated by Doxygen 1.5.8 -->
+<div class="contents">
+<h1>PxContact.h File Reference</h1><code>#include &quot;<a class="el" href="PxVec3_8h-source.html">foundation/PxVec3.h</a>&quot;</code><br>
+<code>#include &quot;<a class="el" href="PxAssert_8h-source.html">foundation/PxAssert.h</a>&quot;</code><br>
+
+<p>
+<div class="dynheader">
+Include dependency graph for PxContact.h:</div>
+<div class="dynsection">
+<p><center><img src="PxContact_8h__incl.png" border="0" usemap="#PxContact.h_map" alt=""></center>
+<map name="PxContact.h_map">
+<area shape="rect" href="PxVec3_8h.html" title="foundation/PxVec3.h" alt="foundation/PxVec3.h" coords="141,85,267,107"><area shape="rect" href="PxAssert_8h.html" title="foundation/PxAssert.h" alt="foundation/PxAssert.h" coords="285,224,421,245"><area shape="rect" href="PxMath_8h.html" title="foundation/PxMath.h" alt="foundation/PxMath.h" coords="141,155,267,176"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="7,432,183,453"><area shape="rect" href="PxIntrinsics_8h.html" title="foundation/PxIntrinsics.h" alt="foundation/PxIntrinsics.h" coords="121,293,268,315"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="312,293,411,315"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="144,363,320,384"></map>
+</div>
+
+<p>
+<div class="dynheader">
+This graph shows which files directly or indirectly include this file:</div>
+<div class="dynsection">
+<p><center><img src="PxContact_8h__dep__incl.png" border="0" usemap="#PxContact.hdep_map" alt=""></center>
+<map name="PxContact.hdep_map">
+<area shape="rect" href="PxContactModifyCallback_8h.html" title="PxContactModifyCallback.h" alt="PxContactModifyCallback.h" coords="7,85,169,106"><area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="157,154,256,176"><area shape="rect" href="PxSimulationEventCallback_8h.html" title="PxSimulationEventCallback.h" alt="PxSimulationEventCallback.h" coords="244,85,420,106"></map>
+</div>
+
+<p>
+<a href="PxContact_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
+<tr><td></td></tr>
+<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxMassModificationProps.html">PxMassModificationProps</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxContactPatch.html">PxContactPatch</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Header for contact patch where all points share same material and normal. <a href="structPxContactPatch.html#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxContact.html">PxContact</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Contact point data including face (feature) indices. <a href="structPxContact.html#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxExtendedContact.html">PxExtendedContact</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxModifiableContact.html">PxModifiableContact</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A modifiable contact point. This has additional fields per-contact to permit modification by user. <a href="structPxModifiableContact.html#_details">More...</a><br></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxContactStreamIterator.html">PxContactStreamIterator</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A class to iterate over a compressed contact stream. This supports read-only access to the various contact formats. <a href="structPxContactStreamIterator.html#_details">More...</a><br></td></tr>
+<tr><td colspan="2"><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="PxContact_8h.html#d7d63e592ac0d23d42e12e10572039fe">PXC_CONTACT_NO_FACE_INDEX</a>&nbsp;&nbsp;&nbsp;0xffffffff</td></tr>
+
+<tr><td colspan="2"><br><h2>Variables</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align="right" valign="top">struct <a class="el" href="structPxMassModificationProps.html">PxMassModificationProps</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="PxContact_8h.html#35f3891f04914da5498cd14c6c7332dc">PX_ALIGN_SUFFIX</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Header for contact patch where all points share same material and normal. <a href="#35f3891f04914da5498cd14c6c7332dc"></a><br></td></tr>
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="d7d63e592ac0d23d42e12e10572039fe"></a><!-- doxytag: member="PxContact.h::PXC_CONTACT_NO_FACE_INDEX" ref="d7d63e592ac0d23d42e12e10572039fe" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname">#define PXC_CONTACT_NO_FACE_INDEX&nbsp;&nbsp;&nbsp;0xffffffff </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+
+<p>Referenced by <a class="el" href="PxContact_8h-source.html#l00451">PxContactStreamIterator::getFaceIndex0()</a>, <a class="el" href="PxContact_8h-source.html#l00460">PxContactStreamIterator::getFaceIndex1()</a>, <a class="el" href="PxContactModifyCallback_8h-source.html#l00138">PxContactSet::getInternalFaceIndex0()</a>, and <a class="el" href="PxContactModifyCallback_8h-source.html#l00145">PxContactSet::getInternalFaceIndex1()</a>.</p>
+
+</div>
+</div><p>
+<hr><h2>Variable Documentation</h2>
+<a class="anchor" name="35f3891f04914da5498cd14c6c7332dc"></a><!-- doxytag: member="PxContact.h::PX_ALIGN_SUFFIX" ref="35f3891f04914da5498cd14c6c7332dc" args="" -->
+<div class="memitem">
+<div class="memproto">
+ <table class="memname">
+ <tr>
+ <td class="memname"> <a class="el" href="structPxModifiableContact.html">PxModifiableContact</a>
+ <a class="el" href="group__geomutils.html#gaad56fd2611227e004393c504092bdac">PX_ALIGN_SUFFIX</a> </td>
+ </tr>
+ </table>
+</div>
+<div class="memdoc">
+
+<p>
+Header for contact patch where all points share same material and normal.
+<p>
+A modifiable contact point. This has additional fields per-contact to permit modification by user.<p>
+Contact point data including face (feature) indices.<p>
+<dl class="note" compact><dt><b>Note:</b></dt><dd>Not all fields are currently exposed to the user. </dd></dl>
+
+</div>
+</div><p>
+</div>
+
+<hr style="width: 100%; height: 2px;"><br>
+Copyright &copy; 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a>
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