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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html new file mode 100644 index 00000000..c9c3ea08 --- /dev/null +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h.html @@ -0,0 +1,70 @@ +<html> + <head> + <title>NVIDIA(R) PhysX(R) SDK 3.4 API Reference: PxCloth.h File Reference</title> + <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> + <LINK HREF="NVIDIA.css" REL="stylesheet" TYPE="text/css"> + </head> + + <body bgcolor="#FFFFFF"> + <div id="header"> + <hr class="first"> + <img alt="" src="images/PhysXlogo.png" align="middle"> <br> + <center> + <a class="qindex" href="main.html">Main Page</a> + <a class="qindex" href="hierarchy.html">Class Hierarchy</a> + <a class="qindex" href="annotated.html">Compound List</a> + <a class="qindex" href="functions.html">Compound Members</a> + </center> + <hr class="second"> + </div> +<!-- Generated by Doxygen 1.5.8 --> +<div class="contents"> +<h1>PxCloth.h File Reference</h1><code>#include "<a class="el" href="PxPhysXConfig_8h-source.html">PxPhysXConfig.h</a>"</code><br> +<code>#include "<a class="el" href="PxActor_8h-source.html">PxActor.h</a>"</code><br> +<code>#include "<a class="el" href="PxLockedData_8h-source.html">PxLockedData.h</a>"</code><br> +<code>#include "<a class="el" href="PxFiltering_8h-source.html">PxFiltering.h</a>"</code><br> +<code>#include "<a class="el" href="PxClothFabric_8h-source.html">cloth/PxClothFabric.h</a>"</code><br> +<code>#include "<a class="el" href="PxClothTypes_8h-source.html">cloth/PxClothTypes.h</a>"</code><br> +<code>#include "<a class="el" href="PxClothCollisionData_8h-source.html">cloth/PxClothCollisionData.h</a>"</code><br> + +<p> +<div class="dynheader"> +Include dependency graph for PxCloth.h:</div> +<div class="dynsection"> +<p><center><img src="PxCloth_8h__incl.png" border="0" usemap="#PxCloth.h_map" alt=""></center> +<map name="PxCloth.h_map"> +<area shape="rect" href="PxPhysXConfig_8h.html" title="PxPhysXConfig.h" alt="PxPhysXConfig.h" coords="469,154,579,176"><area shape="rect" href="PxActor_8h.html" title="PxActor.h" alt="PxActor.h" coords="461,85,523,106"><area shape="rect" href="PxLockedData_8h.html" title="PxLockedData.h" alt="PxLockedData.h" coords="336,85,437,106"><area shape="rect" href="PxFiltering_8h.html" title="PxFiltering.h" alt="PxFiltering.h" coords="232,85,312,106"><area shape="rect" href="PxClothFabric_8h.html" title="cloth/PxClothFabric.h" alt="cloth/PxClothFabric.h" coords="80,85,208,106"><area shape="rect" href="PxClothTypes_8h.html" title="cloth/PxClothTypes.h" alt="cloth/PxClothTypes.h" coords="597,85,728,106"><area shape="rect" href="PxClothCollisionData_8h.html" title="cloth/PxClothCollisionData.h" alt="cloth/PxClothCollisionData.h" coords="752,85,923,106"><area shape="rect" href="PxPhysXCommonConfig_8h.html" title="common/PxPhysXCommonConfig.h" alt="common/PxPhysXCommonConfig.h" coords="181,362,397,384"><area shape="rect" href="Px_8h.html" title="foundation/Px.h" alt="foundation/Px.h" coords="389,570,488,592"><area shape="rect" href="PxSimpleTypes_8h.html" title="foundation/PxSimpleTypes.h" alt="foundation/PxSimpleTypes.h" coords="351,640,527,661"><area shape="rect" href="PxPreprocessor_8h.html" title="foundation/PxPreprocessor.h" alt="foundation/PxPreprocessor.h" coords="631,709,807,730"><area shape="rect" href="PxBounds3_8h.html" title="foundation/PxBounds3.h" alt="foundation/PxBounds3.h" coords="653,154,803,176"><area shape="rect" href="PxClient_8h.html" title="PxClient.h" alt="PxClient.h" coords="376,154,445,176"><area shape="rect" href="PxBase_8h.html" title="common/PxBase.h" alt="common/PxBase.h" coords="84,154,204,176"><area shape="rect" href="PxTransform_8h.html" title="foundation/PxTransform.h" alt="foundation/PxTransform.h" coords="495,224,652,245"><area shape="rect" href="PxMat33_8h.html" title="foundation/PxMat33.h" alt="foundation/PxMat33.h" coords="676,224,809,245"><area shape="rect" href="PxQuat_8h.html" title="foundation/PxQuat.h" alt="foundation/PxQuat.h" coords="633,293,759,314"><area shape="rect" href="PxPlane_8h.html" title="foundation/PxPlane.h" alt="foundation/PxPlane.h" coords="476,293,609,314"><area shape="rect" href="PxVec3_8h.html" title="foundation/PxVec3.h" alt="foundation/PxVec3.h" coords="695,362,820,384"><area shape="rect" href="PxMath_8h.html" title="foundation/PxMath.h" alt="foundation/PxMath.h" coords="656,432,781,453"><area shape="rect" href="PxIntrinsics_8h.html" title="foundation/PxIntrinsics.h" alt="foundation/PxIntrinsics.h" coords="761,570,908,592"><area shape="rect" href="PxAssert_8h.html" title="foundation/PxAssert.h" alt="foundation/PxAssert.h" coords="545,501,681,522"><area shape="rect" href="PxFlags_8h.html" title="foundation/PxFlags.h" alt="foundation/PxFlags.h" coords="292,224,420,245"><area shape="rect" href="PxSerialFramework_8h.html" title="PxSerialFramework.h" alt="PxSerialFramework.h" coords="217,293,351,314"><area shape="rect" href="PxCollection_8h.html" title="PxCollection.h" alt="PxCollection.h" coords="177,224,268,245"><area shape="rect" href="PxTypeInfo_8h.html" title="common/PxTypeInfo.h" alt="common/PxTypeInfo.h" coords="57,293,193,314"></map> +</div> + +<p> +<div class="dynheader"> +This graph shows which files directly or indirectly include this file:</div> +<div class="dynsection"> +<p><center><img src="PxCloth_8h__dep__incl.png" border="0" usemap="#PxCloth.hdep_map" alt=""></center> +<map name="PxCloth.hdep_map"> +<area shape="rect" href="PxPhysicsAPI_8h.html" title="PxPhysicsAPI.h" alt="PxPhysicsAPI.h" coords="7,85,105,107"></map> +</div> + +<p> +<a href="PxCloth_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0"> +<tr><td></td></tr> +<tr><td colspan="2"><br><h2>Classes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothStretchConfig.html">PxClothStretchConfig</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Solver configuration parameters for the vertical and horizontal stretch phase types. <a href="structPxClothStretchConfig.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothTetherConfig.html">PxClothTetherConfig</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Solver configuration parameters for the tether phases. <a href="structPxClothTetherConfig.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">struct </td><td class="memItemRight" valign="bottom"><a class="el" href="structPxClothMotionConstraintConfig.html">PxClothMotionConstraintConfig</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Solver configuration parameters for the tether phases. <a href="structPxClothMotionConstraintConfig.html#_details">More...</a><br></td></tr> +<tr><td class="memItemLeft" nowrap align="right" valign="top">class </td><td class="memItemRight" valign="bottom"><a class="el" href="classPxCloth.html">PxCloth</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Set of connected particles tailored towards simulating character cloth. <a href="classPxCloth.html#_details">More...</a><br></td></tr> +</table> +</div> + +<hr style="width: 100%; height: 2px;"><br> +Copyright © 2008-2016 NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara, CA 95050 U.S.A. All rights reserved. <a href="http://www.nvidia.com ">www.nvidia.com</a> +</body> +</html> |