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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html446
1 files changed, 223 insertions, 223 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html
index 5dc1d922..9d711ab4 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxCloth_8h-source.html
@@ -66,236 +66,236 @@
<a name="l00049"></a>00049 <span class="preprocessor"></span>
<a name="l00050"></a>00050 <span class="keyword">class </span><a class="code" href="classPxScene.html" title="A scene is a collection of bodies, particle systems and constraints which can interact...">PxScene</a>;
<a name="l00051"></a>00051
-<a name="l00057"></a><a class="code" href="structPxClothStretchConfig.html">00057</a> <span class="keyword">struct </span><a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a>
-<a name="l00058"></a>00058 {
-<a name="l00066"></a><a class="code" href="structPxClothStretchConfig.html#fd8ab340f7881bf434addde22bf28ffd">00066</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness;
-<a name="l00067"></a>00067
-<a name="l00073"></a><a class="code" href="structPxClothStretchConfig.html#9f67d875254a4a16c2e31f53e43251b6">00073</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffnessMultiplier;
-<a name="l00074"></a>00074
-<a name="l00081"></a><a class="code" href="structPxClothStretchConfig.html#ad66f56640cefd4edbf452767b6e1f19">00081</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> compressionLimit;
-<a name="l00082"></a>00082
-<a name="l00089"></a><a class="code" href="structPxClothStretchConfig.html#e7754c4ad295e3a70111fc3ddbf7c747">00089</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit;
-<a name="l00090"></a>00090
-<a name="l00094"></a><a class="code" href="structPxClothStretchConfig.html#94ea9465247eaace088e6a358c161ae5">00094</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a>( <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness_=1.0f,
-<a name="l00095"></a>00095 <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffnessMultiplier_=1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> compressionLimit_=1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit_=1.0f)
-<a name="l00096"></a>00096 : stiffness(stiffness_)
-<a name="l00097"></a>00097 , stiffnessMultiplier(stiffnessMultiplier_)
-<a name="l00098"></a>00098 , compressionLimit(compressionLimit_)
-<a name="l00099"></a>00099 , stretchLimit(stretchLimit_)
-<a name="l00100"></a>00100 {}
-<a name="l00101"></a>00101 };
-<a name="l00102"></a>00102
-<a name="l00108"></a><a class="code" href="structPxClothTetherConfig.html">00108</a> <span class="keyword">struct </span><a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a>
-<a name="l00109"></a>00109 {
-<a name="l00117"></a><a class="code" href="structPxClothTetherConfig.html#182e2fcb7ad9e1b09e457dadad480e95">00117</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness;
-<a name="l00118"></a>00118
-<a name="l00125"></a><a class="code" href="structPxClothTetherConfig.html#e39c5e9fcdc3ec3a771ab2274fe81ebc">00125</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit;
-<a name="l00126"></a>00126
-<a name="l00130"></a><a class="code" href="structPxClothTetherConfig.html#d8c144efc57cfd6eca2740538295d76e">00130</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a>(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness_ = 1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit_ = 1.0f)
-<a name="l00131"></a>00131 : stiffness(stiffness_), stretchLimit(stretchLimit_)
-<a name="l00132"></a>00132 {}
-<a name="l00133"></a>00133 };
-<a name="l00134"></a>00134
-<a name="l00140"></a><a class="code" href="structPxClothMotionConstraintConfig.html">00140</a> <span class="keyword">struct </span><a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a>
-<a name="l00141"></a>00141 {
-<a name="l00148"></a><a class="code" href="structPxClothMotionConstraintConfig.html#e7da7769663ac12c58f07ada26ec5770">00148</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scale;
-<a name="l00149"></a>00149
-<a name="l00156"></a><a class="code" href="structPxClothMotionConstraintConfig.html#d724ea0bd1bf547208db1a99b9629f72">00156</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> bias;
-<a name="l00157"></a>00157
-<a name="l00165"></a><a class="code" href="structPxClothMotionConstraintConfig.html#a00b711b530691bae577cebf32f5f35d">00165</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness;
-<a name="l00166"></a>00166
-<a name="l00170"></a><a class="code" href="structPxClothMotionConstraintConfig.html#0139d62ddc4315632ea7dd773e8498ee">00170</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a>(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radiiScale = 1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radiiBias = 0.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> consStiffness = 1.0f)
-<a name="l00171"></a>00171 : scale(radiiScale), bias(radiiBias), stiffness(consStiffness)
-<a name="l00172"></a>00172 {}
-<a name="l00173"></a>00173 };
-<a name="l00174"></a>00174
-<a name="l00189"></a><a class="code" href="classPxCloth.html">00189</a> <span class="keyword">class </span><a class="code" href="classPxCloth.html" title="Set of connected particles tailored towards simulating character cloth.">PxCloth</a> : <span class="keyword">public</span> <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>
-<a name="l00190"></a>00190 {
-<a name="l00191"></a>00191 <span class="keyword">public</span>:
-<a name="l00196"></a>00196 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;
-<a name="l00197"></a>00197
-<a name="l00202"></a>00202 <span class="keyword">virtual</span> <a class="code" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a>* getFabric() <span class="keyword">const</span> = 0;
-<a name="l00203"></a>00203
-<a name="l00209"></a>00209 <span class="keyword">virtual</span> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> getWorldBounds(<span class="keywordtype">float</span> inflation=1.01f) <span class="keyword">const</span> = 0;
-<a name="l00210"></a>00210
-<a name="l00215"></a>00215 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbParticles() <span class="keyword">const</span> = 0;
-<a name="l00216"></a>00216
-<a name="l00237"></a>00237 <span class="keyword">virtual</span> PxClothParticleData* lockParticleData(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxDataAccessFlags</a> flags) = 0;
-<a name="l00243"></a>00243 <span class="keyword">virtual</span> PxClothParticleData* lockParticleData() <span class="keyword">const</span> = 0;
-<a name="l00244"></a>00244
-<a name="l00255"></a>00255 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setParticles(<span class="keyword">const</span> <a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>* currentParticles, <span class="keyword">const</span> <a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>* previousParticles) = 0;
-<a name="l00256"></a>00256
-<a name="l00262"></a>00262 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setClothFlag(<a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;
-<a name="l00267"></a>00267 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setClothFlags(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxClothFlags</a> inFlags) = 0;
-<a name="l00272"></a>00272 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxClothFlags</a> getClothFlags() <span class="keyword">const</span> = 0;
-<a name="l00273"></a>00273
-<a name="l00277"></a>00277
+<a name="l00058"></a><a class="code" href="structPxClothStretchConfig.html">00058</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a>
+<a name="l00059"></a>00059 {
+<a name="l00067"></a><a class="code" href="structPxClothStretchConfig.html#fd8ab340f7881bf434addde22bf28ffd">00067</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness;
+<a name="l00068"></a>00068
+<a name="l00074"></a><a class="code" href="structPxClothStretchConfig.html#9f67d875254a4a16c2e31f53e43251b6">00074</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffnessMultiplier;
+<a name="l00075"></a>00075
+<a name="l00082"></a><a class="code" href="structPxClothStretchConfig.html#ad66f56640cefd4edbf452767b6e1f19">00082</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> compressionLimit;
+<a name="l00083"></a>00083
+<a name="l00090"></a><a class="code" href="structPxClothStretchConfig.html#e7754c4ad295e3a70111fc3ddbf7c747">00090</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit;
+<a name="l00091"></a>00091
+<a name="l00095"></a><a class="code" href="structPxClothStretchConfig.html#94ea9465247eaace088e6a358c161ae5">00095</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a>( <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness_=1.0f,
+<a name="l00096"></a>00096 <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffnessMultiplier_=1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> compressionLimit_=1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit_=1.0f)
+<a name="l00097"></a>00097 : stiffness(stiffness_)
+<a name="l00098"></a>00098 , stiffnessMultiplier(stiffnessMultiplier_)
+<a name="l00099"></a>00099 , compressionLimit(compressionLimit_)
+<a name="l00100"></a>00100 , stretchLimit(stretchLimit_)
+<a name="l00101"></a>00101 {}
+<a name="l00102"></a>00102 };
+<a name="l00103"></a>00103
+<a name="l00110"></a><a class="code" href="structPxClothTetherConfig.html">00110</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a>
+<a name="l00111"></a>00111 {
+<a name="l00119"></a><a class="code" href="structPxClothTetherConfig.html#182e2fcb7ad9e1b09e457dadad480e95">00119</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness;
+<a name="l00120"></a>00120
+<a name="l00127"></a><a class="code" href="structPxClothTetherConfig.html#e39c5e9fcdc3ec3a771ab2274fe81ebc">00127</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit;
+<a name="l00128"></a>00128
+<a name="l00132"></a><a class="code" href="structPxClothTetherConfig.html#d8c144efc57cfd6eca2740538295d76e">00132</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a>(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness_ = 1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stretchLimit_ = 1.0f)
+<a name="l00133"></a>00133 : stiffness(stiffness_), stretchLimit(stretchLimit_)
+<a name="l00134"></a>00134 {}
+<a name="l00135"></a>00135 };
+<a name="l00136"></a>00136
+<a name="l00143"></a><a class="code" href="structPxClothMotionConstraintConfig.html">00143</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a>
+<a name="l00144"></a>00144 {
+<a name="l00151"></a><a class="code" href="structPxClothMotionConstraintConfig.html#e7da7769663ac12c58f07ada26ec5770">00151</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scale;
+<a name="l00152"></a>00152
+<a name="l00159"></a><a class="code" href="structPxClothMotionConstraintConfig.html#d724ea0bd1bf547208db1a99b9629f72">00159</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> bias;
+<a name="l00160"></a>00160
+<a name="l00168"></a><a class="code" href="structPxClothMotionConstraintConfig.html#a00b711b530691bae577cebf32f5f35d">00168</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness;
+<a name="l00169"></a>00169
+<a name="l00173"></a><a class="code" href="structPxClothMotionConstraintConfig.html#0139d62ddc4315632ea7dd773e8498ee">00173</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a>(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radiiScale = 1.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radiiBias = 0.0f, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> consStiffness = 1.0f)
+<a name="l00174"></a>00174 : scale(radiiScale), bias(radiiBias), stiffness(consStiffness)
+<a name="l00175"></a>00175 {}
+<a name="l00176"></a>00176 };
+<a name="l00177"></a>00177
+<a name="l00194"></a><a class="code" href="classPxCloth.html">00194</a> <span class="keyword">class </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="classPxCloth.html" title="Set of connected particles tailored towards simulating character cloth.">PxCloth</a> : <span class="keyword">public</span> <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>
+<a name="l00195"></a>00195 {
+<a name="l00196"></a>00196 <span class="keyword">public</span>:
+<a name="l00201"></a>00201 <span class="keyword">virtual</span> <span class="keywordtype">void</span> release() = 0;
+<a name="l00202"></a>00202
+<a name="l00207"></a>00207 <span class="keyword">virtual</span> <a class="code" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a>* getFabric() <span class="keyword">const</span> = 0;
+<a name="l00208"></a>00208
+<a name="l00214"></a>00214 <span class="keyword">virtual</span> <a class="code" href="classPxBounds3.html" title="Class representing 3D range or axis aligned bounding box.">PxBounds3</a> getWorldBounds(<span class="keywordtype">float</span> inflation=1.01f) <span class="keyword">const</span> = 0;
+<a name="l00215"></a>00215
+<a name="l00220"></a>00220 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbParticles() <span class="keyword">const</span> = 0;
+<a name="l00221"></a>00221
+<a name="l00242"></a>00242 <span class="keyword">virtual</span> PxClothParticleData* lockParticleData(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxDataAccessFlags</a> flags) = 0;
+<a name="l00248"></a>00248 <span class="keyword">virtual</span> PxClothParticleData* lockParticleData() <span class="keyword">const</span> = 0;
+<a name="l00249"></a>00249
+<a name="l00260"></a>00260 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setParticles(<span class="keyword">const</span> <a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>* currentParticles, <span class="keyword">const</span> <a class="code" href="structPxClothParticle.html" title="Per particle data for cloth.">PxClothParticle</a>* previousParticles) = 0;
+<a name="l00261"></a>00261
+<a name="l00267"></a>00267 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setClothFlag(<a class="code" href="structPxClothFlag.html#e53797ea68710df0ee906aea21693fe2">PxClothFlag::Enum</a> flag, <span class="keywordtype">bool</span> value) = 0;
+<a name="l00272"></a>00272 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setClothFlags(<a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxClothFlags</a> inFlags) = 0;
+<a name="l00277"></a>00277 <span class="keyword">virtual</span> <a class="code" href="classPxFlags.html" title="Container for bitfield flag variables associated with a specific enum type.">PxClothFlags</a> getClothFlags() <span class="keyword">const</span> = 0;
<a name="l00278"></a>00278
-<a name="l00286"></a>00286 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setTargetPose(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; pose) = 0;
-<a name="l00295"></a>00295 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setGlobalPose(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; pose) = 0;
-<a name="l00300"></a>00300 <span class="keyword">virtual</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a> getGlobalPose() <span class="keyword">const</span> = 0;
-<a name="l00301"></a>00301
-<a name="l00309"></a>00309 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSolverFrequency(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> frequency) = 0;
-<a name="l00314"></a>00314 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSolverFrequency() <span class="keyword">const</span> = 0;
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-<a name="l00321"></a>00321 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getPreviousTimeStep() <span class="keyword">const</span> = 0;
-<a name="l00322"></a>00322
-<a name="l00334"></a>00334 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStiffnessFrequency(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> frequency) = 0;
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-<a name="l00341"></a>00341
-<a name="l00349"></a>00349 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLinearInertiaScale(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> scale) = 0;
-<a name="l00354"></a>00354 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getLinearInertiaScale() <span class="keyword">const</span> = 0;
-<a name="l00362"></a>00362 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAngularInertiaScale(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> scale) = 0;
-<a name="l00367"></a>00367 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getAngularInertiaScale() <span class="keyword">const</span> = 0;
-<a name="l00375"></a>00375 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCentrifugalInertiaScale(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> scale) = 0;
-<a name="l00380"></a>00380 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getCentrifugalInertiaScale() <span class="keyword">const</span> = 0;
-<a name="l00385"></a>00385 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInertiaScale(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scale) = 0;
-<a name="l00386"></a>00386
-<a name="l00394"></a>00394 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDampingCoefficient(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> dampingCoefficient) = 0;
-<a name="l00399"></a>00399 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getDampingCoefficient() <span class="keyword">const</span> = 0;
-<a name="l00400"></a>00400
-<a name="l00409"></a>00409 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLinearDragCoefficient(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> dragCoefficient) = 0;
-<a name="l00414"></a>00414 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getLinearDragCoefficient() <span class="keyword">const</span> = 0;
-<a name="l00423"></a>00423 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAngularDragCoefficient(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> dragCoefficient) = 0;
-<a name="l00428"></a>00428 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getAngularDragCoefficient() <span class="keyword">const</span> = 0;
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-<a name="l00434"></a>00434
-<a name="l00440"></a>00440 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setExternalAcceleration(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> acceleration) = 0;
-<a name="l00445"></a>00445 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getExternalAcceleration() <span class="keyword">const</span> = 0;
-<a name="l00446"></a>00446
-<a name="l00453"></a>00453 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setParticleAccelerations(<span class="keyword">const</span> <a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* particleAccelerations) = 0;
-<a name="l00459"></a>00459 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getParticleAccelerations(<a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* particleAccelerationsBuffer) <span class="keyword">const</span> = 0;
-<a name="l00464"></a>00464 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbParticleAccelerations() <span class="keyword">const</span> = 0;
-<a name="l00465"></a>00465
-<a name="l00469"></a>00469 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getWindVelocity() <span class="keyword">const</span> = 0;
-<a name="l00473"></a>00473 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWindVelocity(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>) = 0;
-<a name="l00477"></a>00477 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWindDrag() <span class="keyword">const</span> = 0;
-<a name="l00481"></a>00481 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWindDrag(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>) = 0;
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-<a name="l00489"></a>00489 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWindLift(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>) = 0;
-<a name="l00490"></a>00490
-<a name="l00492"></a>00492
-<a name="l00496"></a>00496
+<a name="l00282"></a>00282
+<a name="l00283"></a>00283
+<a name="l00291"></a>00291 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setTargetPose(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; pose) = 0;
+<a name="l00300"></a>00300 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setGlobalPose(<span class="keyword">const</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a>&amp; pose) = 0;
+<a name="l00305"></a>00305 <span class="keyword">virtual</span> <a class="code" href="classPxTransform.html" title="class representing a rigid euclidean transform as a quaternion and a vector">PxTransform</a> getGlobalPose() <span class="keyword">const</span> = 0;
+<a name="l00306"></a>00306
+<a name="l00314"></a>00314 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSolverFrequency(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> frequency) = 0;
+<a name="l00319"></a>00319 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSolverFrequency() <span class="keyword">const</span> = 0;
+<a name="l00320"></a>00320
+<a name="l00326"></a>00326 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getPreviousTimeStep() <span class="keyword">const</span> = 0;
+<a name="l00327"></a>00327
+<a name="l00339"></a>00339 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStiffnessFrequency(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> frequency) = 0;
+<a name="l00345"></a>00345 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getStiffnessFrequency() <span class="keyword">const</span> = 0;
+<a name="l00346"></a>00346
+<a name="l00354"></a>00354 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLinearInertiaScale(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> scale) = 0;
+<a name="l00359"></a>00359 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getLinearInertiaScale() <span class="keyword">const</span> = 0;
+<a name="l00367"></a>00367 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAngularInertiaScale(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> scale) = 0;
+<a name="l00372"></a>00372 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getAngularInertiaScale() <span class="keyword">const</span> = 0;
+<a name="l00380"></a>00380 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCentrifugalInertiaScale(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> scale) = 0;
+<a name="l00385"></a>00385 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getCentrifugalInertiaScale() <span class="keyword">const</span> = 0;
+<a name="l00390"></a>00390 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setInertiaScale(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scale) = 0;
+<a name="l00391"></a>00391
+<a name="l00399"></a>00399 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDampingCoefficient(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> dampingCoefficient) = 0;
+<a name="l00404"></a>00404 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getDampingCoefficient() <span class="keyword">const</span> = 0;
+<a name="l00405"></a>00405
+<a name="l00414"></a>00414 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setLinearDragCoefficient(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> dragCoefficient) = 0;
+<a name="l00419"></a>00419 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getLinearDragCoefficient() <span class="keyword">const</span> = 0;
+<a name="l00428"></a>00428 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setAngularDragCoefficient(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> dragCoefficient) = 0;
+<a name="l00433"></a>00433 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getAngularDragCoefficient() <span class="keyword">const</span> = 0;
+<a name="l00438"></a>00438 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setDragCoefficient(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scale) = 0;
+<a name="l00439"></a>00439
+<a name="l00445"></a>00445 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setExternalAcceleration(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> acceleration) = 0;
+<a name="l00450"></a>00450 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getExternalAcceleration() <span class="keyword">const</span> = 0;
+<a name="l00451"></a>00451
+<a name="l00458"></a>00458 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setParticleAccelerations(<span class="keyword">const</span> <a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* particleAccelerations) = 0;
+<a name="l00464"></a>00464 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getParticleAccelerations(<a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* particleAccelerationsBuffer) <span class="keyword">const</span> = 0;
+<a name="l00469"></a>00469 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbParticleAccelerations() <span class="keyword">const</span> = 0;
+<a name="l00470"></a>00470
+<a name="l00474"></a>00474 <span class="keyword">virtual</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> getWindVelocity() <span class="keyword">const</span> = 0;
+<a name="l00478"></a>00478 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWindVelocity(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>) = 0;
+<a name="l00482"></a>00482 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWindDrag() <span class="keyword">const</span> = 0;
+<a name="l00486"></a>00486 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWindDrag(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>) = 0;
+<a name="l00490"></a>00490 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWindLift() <span class="keyword">const</span> = 0;
+<a name="l00494"></a>00494 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWindLift(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a>) = 0;
+<a name="l00495"></a>00495
<a name="l00497"></a>00497
-<a name="l00505"></a>00505 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMotionConstraints(<span class="keyword">const</span> <a class="code" href="structPxClothParticleMotionConstraint.html" title="Constraints for cloth particle motion.">PxClothParticleMotionConstraint</a>* motionConstraints) = 0;
-<a name="l00511"></a>00511 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getMotionConstraints(<a class="code" href="structPxClothParticleMotionConstraint.html" title="Constraints for cloth particle motion.">PxClothParticleMotionConstraint</a>* motionConstraintsBuffer) <span class="keyword">const</span> = 0;
-<a name="l00516"></a>00516 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbMotionConstraints() <span class="keyword">const</span> = 0;
-<a name="l00521"></a>00521 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMotionConstraintConfig(<span class="keyword">const</span> <a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a>&amp; config) = 0;
-<a name="l00526"></a>00526 <span class="keyword">virtual</span> <a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a> getMotionConstraintConfig() <span class="keyword">const</span> = 0;
-<a name="l00527"></a>00527
-<a name="l00535"></a>00535 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSeparationConstraints(<span class="keyword">const</span> <a class="code" href="structPxClothParticleSeparationConstraint.html" title="Separation constraints for cloth particle movement.">PxClothParticleSeparationConstraint</a>* separationConstraints) = 0;
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-<a name="l00546"></a>00546 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbSeparationConstraints() <span class="keyword">const</span> = 0;
-<a name="l00547"></a>00547
-<a name="l00554"></a>00554 <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearInterpolation() = 0;
-<a name="l00555"></a>00555
-<a name="l00561"></a>00561 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStretchConfig(<a class="code" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType::Enum</a> type, <span class="keyword">const</span> <a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a>&amp; config) = 0;
-<a name="l00567"></a>00567 <span class="keyword">virtual</span> <a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a> getStretchConfig(<a class="code" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType::Enum</a> type) <span class="keyword">const</span> = 0;
-<a name="l00572"></a>00572 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setTetherConfig(<span class="keyword">const</span> <a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a>&amp; config) = 0;
-<a name="l00577"></a>00577 <span class="keyword">virtual</span> <a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a> getTetherConfig() <span class="keyword">const</span> = 0;
-<a name="l00578"></a>00578
-<a name="l00580"></a>00580
-<a name="l00584"></a>00584
+<a name="l00501"></a>00501
+<a name="l00502"></a>00502
+<a name="l00510"></a>00510 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMotionConstraints(<span class="keyword">const</span> <a class="code" href="structPxClothParticleMotionConstraint.html" title="Constraints for cloth particle motion.">PxClothParticleMotionConstraint</a>* motionConstraints) = 0;
+<a name="l00516"></a>00516 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getMotionConstraints(<a class="code" href="structPxClothParticleMotionConstraint.html" title="Constraints for cloth particle motion.">PxClothParticleMotionConstraint</a>* motionConstraintsBuffer) <span class="keyword">const</span> = 0;
+<a name="l00521"></a>00521 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbMotionConstraints() <span class="keyword">const</span> = 0;
+<a name="l00526"></a>00526 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setMotionConstraintConfig(<span class="keyword">const</span> <a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a>&amp; config) = 0;
+<a name="l00531"></a>00531 <span class="keyword">virtual</span> <a class="code" href="structPxClothMotionConstraintConfig.html" title="Solver configuration parameters for the tether phases.">PxClothMotionConstraintConfig</a> getMotionConstraintConfig() <span class="keyword">const</span> = 0;
+<a name="l00532"></a>00532
+<a name="l00540"></a>00540 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSeparationConstraints(<span class="keyword">const</span> <a class="code" href="structPxClothParticleSeparationConstraint.html" title="Separation constraints for cloth particle movement.">PxClothParticleSeparationConstraint</a>* separationConstraints) = 0;
+<a name="l00546"></a>00546 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getSeparationConstraints(<a class="code" href="structPxClothParticleSeparationConstraint.html" title="Separation constraints for cloth particle movement.">PxClothParticleSeparationConstraint</a>* separationConstraintsBuffer) <span class="keyword">const</span> = 0;
+<a name="l00551"></a>00551 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbSeparationConstraints() <span class="keyword">const</span> = 0;
+<a name="l00552"></a>00552
+<a name="l00559"></a>00559 <span class="keyword">virtual</span> <span class="keywordtype">void</span> clearInterpolation() = 0;
+<a name="l00560"></a>00560
+<a name="l00566"></a>00566 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setStretchConfig(<a class="code" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType::Enum</a> type, <span class="keyword">const</span> <a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a>&amp; config) = 0;
+<a name="l00572"></a>00572 <span class="keyword">virtual</span> <a class="code" href="structPxClothStretchConfig.html" title="Solver configuration parameters for the vertical and horizontal stretch phase types...">PxClothStretchConfig</a> getStretchConfig(<a class="code" href="structPxClothFabricPhaseType.html#9f876cdc99a8e874ef799592a5f5562e">PxClothFabricPhaseType::Enum</a> type) <span class="keyword">const</span> = 0;
+<a name="l00577"></a>00577 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setTetherConfig(<span class="keyword">const</span> <a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a>&amp; config) = 0;
+<a name="l00582"></a>00582 <span class="keyword">virtual</span> <a class="code" href="structPxClothTetherConfig.html" title="Solver configuration parameters for the tether phases.">PxClothTetherConfig</a> getTetherConfig() <span class="keyword">const</span> = 0;
+<a name="l00583"></a>00583
<a name="l00585"></a>00585
-<a name="l00591"></a>00591 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionSphere(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>&amp; sphere) = 0;
-<a name="l00598"></a>00598 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionSphere(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0;
-<a name="l00607"></a>00607 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionSpheres(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>* spheresBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0;
-<a name="l00612"></a>00612 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionSpheres() <span class="keyword">const</span> = 0;
-<a name="l00613"></a>00613
-<a name="l00623"></a>00623 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionCapsule(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> first, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> second) = 0;
-<a name="l00629"></a>00629 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionCapsule(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0;
-<a name="l00634"></a>00634 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionCapsules() <span class="keyword">const</span> = 0;
-<a name="l00635"></a>00635
-<a name="l00642"></a>00642 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionPlane(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>&amp; plane) = 0;
-<a name="l00650"></a>00650 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionPlane(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0;
-<a name="l00659"></a>00659 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionPlanes(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>* planesBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0;
-<a name="l00664"></a>00664 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionPlanes() <span class="keyword">const</span> = 0;
-<a name="l00665"></a>00665
-<a name="l00673"></a>00673 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionConvex(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> mask) = 0;
-<a name="l00680"></a>00680 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionConvex(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0;
-<a name="l00685"></a>00685 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionConvexes() <span class="keyword">const</span> = 0;
-<a name="l00686"></a>00686
-<a name="l00692"></a>00692 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionTriangle(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>&amp; triangle) = 0;
-<a name="l00698"></a>00698 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionTriangle(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0;
-<a name="l00707"></a>00707 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionTriangles(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>* trianglesBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0;
-<a name="l00712"></a>00712 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionTriangles() <span class="keyword">const</span> = 0;
-<a name="l00713"></a>00713
-<a name="l00725"></a>00725 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getCollisionData(<a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>* spheresBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* capsulesBuffer,
-<a name="l00726"></a>00726 <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>* planesBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* convexesBuffer, <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>* trianglesBuffer) <span class="keyword">const</span> = 0;
-<a name="l00727"></a>00727
-<a name="l00744"></a>00744 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setVirtualParticles(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numVirtualParticles, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indices, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numWeights, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>* weights) = 0;
-<a name="l00749"></a>00749 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbVirtualParticles() <span class="keyword">const</span> = 0;
-<a name="l00755"></a>00755 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getVirtualParticles(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indicesBuffer) <span class="keyword">const</span> = 0;
-<a name="l00760"></a>00760 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbVirtualParticleWeights() <span class="keyword">const</span> = 0;
-<a name="l00765"></a>00765 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getVirtualParticleWeights(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>* weightsBuffer) <span class="keyword">const</span> = 0;
-<a name="l00766"></a>00766
-<a name="l00772"></a>00772 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setFrictionCoefficient(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> frictionCoefficient) = 0;
-<a name="l00777"></a>00777 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getFrictionCoefficient() <span class="keyword">const</span> = 0;
-<a name="l00778"></a>00778
-<a name="l00787"></a>00787 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionMassScale(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scalingCoefficient) = 0;
-<a name="l00792"></a>00792 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getCollisionMassScale() <span class="keyword">const</span> = 0;
-<a name="l00793"></a>00793
-<a name="l00795"></a>00795
-<a name="l00799"></a>00799
+<a name="l00589"></a>00589
+<a name="l00590"></a>00590
+<a name="l00596"></a>00596 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionSphere(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>&amp; sphere) = 0;
+<a name="l00603"></a>00603 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionSphere(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0;
+<a name="l00612"></a>00612 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionSpheres(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>* spheresBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0;
+<a name="l00617"></a>00617 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionSpheres() <span class="keyword">const</span> = 0;
+<a name="l00618"></a>00618
+<a name="l00628"></a>00628 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionCapsule(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> first, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> second) = 0;
+<a name="l00634"></a>00634 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionCapsule(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0;
+<a name="l00639"></a>00639 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionCapsules() <span class="keyword">const</span> = 0;
+<a name="l00640"></a>00640
+<a name="l00647"></a>00647 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionPlane(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>&amp; plane) = 0;
+<a name="l00655"></a>00655 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionPlane(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0;
+<a name="l00664"></a>00664 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionPlanes(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>* planesBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0;
+<a name="l00669"></a>00669 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionPlanes() <span class="keyword">const</span> = 0;
+<a name="l00670"></a>00670
+<a name="l00678"></a>00678 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionConvex(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> mask) = 0;
+<a name="l00685"></a>00685 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionConvex(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0;
+<a name="l00690"></a>00690 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionConvexes() <span class="keyword">const</span> = 0;
+<a name="l00691"></a>00691
+<a name="l00697"></a>00697 <span class="keyword">virtual</span> <span class="keywordtype">void</span> addCollisionTriangle(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>&amp; triangle) = 0;
+<a name="l00703"></a>00703 <span class="keyword">virtual</span> <span class="keywordtype">void</span> removeCollisionTriangle(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> index) = 0;
+<a name="l00712"></a>00712 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionTriangles(<span class="keyword">const</span> <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>* trianglesBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> count) = 0;
+<a name="l00717"></a>00717 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbCollisionTriangles() <span class="keyword">const</span> = 0;
+<a name="l00718"></a>00718
+<a name="l00730"></a>00730 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getCollisionData(<a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>* spheresBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* capsulesBuffer,
+<a name="l00731"></a>00731 <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>* planesBuffer, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* convexesBuffer, <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>* trianglesBuffer) <span class="keyword">const</span> = 0;
+<a name="l00732"></a>00732
+<a name="l00749"></a>00749 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setVirtualParticles(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numVirtualParticles, <span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indices, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> numWeights, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>* weights) = 0;
+<a name="l00754"></a>00754 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbVirtualParticles() <span class="keyword">const</span> = 0;
+<a name="l00760"></a>00760 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getVirtualParticles(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indicesBuffer) <span class="keyword">const</span> = 0;
+<a name="l00765"></a>00765 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbVirtualParticleWeights() <span class="keyword">const</span> = 0;
+<a name="l00770"></a>00770 <span class="keyword">virtual</span> <span class="keywordtype">void</span> getVirtualParticleWeights(<a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>* weightsBuffer) <span class="keyword">const</span> = 0;
+<a name="l00771"></a>00771
+<a name="l00777"></a>00777 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setFrictionCoefficient(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> frictionCoefficient) = 0;
+<a name="l00782"></a>00782 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getFrictionCoefficient() <span class="keyword">const</span> = 0;
+<a name="l00783"></a>00783
+<a name="l00792"></a>00792 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setCollisionMassScale(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> scalingCoefficient) = 0;
+<a name="l00797"></a>00797 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getCollisionMassScale() <span class="keyword">const</span> = 0;
+<a name="l00798"></a>00798
<a name="l00800"></a>00800
-<a name="l00806"></a>00806 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSelfCollisionDistance(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance) = 0;
-<a name="l00811"></a>00811 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSelfCollisionDistance() <span class="keyword">const</span> = 0;
-<a name="l00818"></a>00818 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSelfCollisionStiffness(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness) = 0;
-<a name="l00823"></a>00823 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSelfCollisionStiffness() <span class="keyword">const</span> = 0;
-<a name="l00824"></a>00824
-<a name="l00835"></a>00835 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSelfCollisionIndices(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indices, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbIndices) = 0;
-<a name="l00841"></a>00841 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getSelfCollisionIndices(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indices) <span class="keyword">const</span> = 0;
-<a name="l00842"></a>00842
-<a name="l00847"></a>00847 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbSelfCollisionIndices() <span class="keyword">const</span> = 0;
-<a name="l00848"></a>00848
-<a name="l00860"></a>00860 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestPositions(<span class="keyword">const</span> <a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* restPositions) = 0;
-<a name="l00866"></a>00866 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getRestPositions(<a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* restPositions) <span class="keyword">const</span> = 0;
-<a name="l00871"></a>00871 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbRestPositions() <span class="keyword">const</span> = 0;
-<a name="l00872"></a>00872
-<a name="l00874"></a>00874
-<a name="l00878"></a>00878
+<a name="l00804"></a>00804
+<a name="l00805"></a>00805
+<a name="l00811"></a>00811 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSelfCollisionDistance(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance) = 0;
+<a name="l00816"></a>00816 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSelfCollisionDistance() <span class="keyword">const</span> = 0;
+<a name="l00823"></a>00823 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSelfCollisionStiffness(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> stiffness) = 0;
+<a name="l00828"></a>00828 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSelfCollisionStiffness() <span class="keyword">const</span> = 0;
+<a name="l00829"></a>00829
+<a name="l00840"></a>00840 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSelfCollisionIndices(<span class="keyword">const</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indices, <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> nbIndices) = 0;
+<a name="l00846"></a>00846 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getSelfCollisionIndices(<a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a>* indices) <span class="keyword">const</span> = 0;
+<a name="l00847"></a>00847
+<a name="l00852"></a>00852 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbSelfCollisionIndices() <span class="keyword">const</span> = 0;
+<a name="l00853"></a>00853
+<a name="l00865"></a>00865 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestPositions(<span class="keyword">const</span> <a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* restPositions) = 0;
+<a name="l00871"></a>00871 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> getRestPositions(<a class="code" href="classPxVec4.html" title="4 Element vector class.">PxVec4</a>* restPositions) <span class="keyword">const</span> = 0;
+<a name="l00876"></a>00876 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#9b7fbd746d18bf5b6545713a8d818f41">PxU32</a> getNbRestPositions() <span class="keyword">const</span> = 0;
+<a name="l00877"></a>00877
<a name="l00879"></a>00879
-<a name="l00887"></a>00887 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSimulationFilterData(<span class="keyword">const</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>&amp; data) = 0;
-<a name="l00888"></a>00888
-<a name="l00894"></a>00894 <span class="keyword">virtual</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> getSimulationFilterData() <span class="keyword">const</span> = 0;
-<a name="l00895"></a>00895
-<a name="l00897"></a>00897
-<a name="l00901"></a>00901
+<a name="l00883"></a>00883
+<a name="l00884"></a>00884
+<a name="l00892"></a>00892 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSimulationFilterData(<span class="keyword">const</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a>&amp; data) = 0;
+<a name="l00893"></a>00893
+<a name="l00899"></a>00899 <span class="keyword">virtual</span> <a class="code" href="structPxFilterData.html" title="PxFilterData is user-definable data which gets passed into the collision filtering...">PxFilterData</a> getSimulationFilterData() <span class="keyword">const</span> = 0;
+<a name="l00900"></a>00900
<a name="l00902"></a>00902
-<a name="l00910"></a>00910 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setContactOffset(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> offset) = 0;
-<a name="l00911"></a>00911
-<a name="l00916"></a>00916 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getContactOffset() <span class="keyword">const</span> = 0;
-<a name="l00917"></a>00917
-<a name="l00925"></a>00925 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestOffset(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> offset) = 0;
-<a name="l00926"></a>00926
-<a name="l00931"></a>00931 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getRestOffset() <span class="keyword">const</span> = 0;
-<a name="l00932"></a>00932
-<a name="l00934"></a>00934
-<a name="l00938"></a>00938
+<a name="l00906"></a>00906
+<a name="l00907"></a>00907
+<a name="l00915"></a>00915 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setContactOffset(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> offset) = 0;
+<a name="l00916"></a>00916
+<a name="l00921"></a>00921 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getContactOffset() <span class="keyword">const</span> = 0;
+<a name="l00922"></a>00922
+<a name="l00930"></a>00930 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setRestOffset(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> offset) = 0;
+<a name="l00931"></a>00931
+<a name="l00936"></a>00936 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getRestOffset() <span class="keyword">const</span> = 0;
+<a name="l00937"></a>00937
<a name="l00939"></a>00939
-<a name="l00947"></a>00947 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSleepLinearVelocity(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> threshold) = 0;
-<a name="l00952"></a>00952 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSleepLinearVelocity() <span class="keyword">const</span> = 0;
-<a name="l00962"></a>00962 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWakeCounter(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> wakeCounterValue) = 0;
-<a name="l00968"></a>00968 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWakeCounter() <span class="keyword">const</span> = 0;
-<a name="l00975"></a>00975 <span class="keyword">virtual</span> <span class="keywordtype">void</span> wakeUp() = 0;
-<a name="l00980"></a>00980 <span class="keyword">virtual</span> <span class="keywordtype">void</span> putToSleep() = 0;
-<a name="l00986"></a>00986 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isSleeping() <span class="keyword">const</span> = 0;
-<a name="l00987"></a>00987
-<a name="l00989"></a>00989
-<a name="l00990"></a><a class="code" href="classPxCloth.html#4b1985f12f2808ca0fcdabb5759a9303">00990</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxCloth.html#4b1985f12f2808ca0fcdabb5759a9303" title="Returns string name of dynamic type.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxCloth"</span>; }
-<a name="l00991"></a>00991
-<a name="l00992"></a>00992 <span class="keyword">protected</span>:
-<a name="l00993"></a><a class="code" href="classPxCloth.html#d7f51836089966060cb8e2a980deac85">00993</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCloth.html#d7f51836089966060cb8e2a980deac85">PxCloth</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>(concreteType, baseFlags) {}
-<a name="l00994"></a><a class="code" href="classPxCloth.html#332011c95a1230cd9dd0555927bd4e81">00994</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCloth.html#332011c95a1230cd9dd0555927bd4e81">PxCloth</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>(baseFlags) {}
-<a name="l00995"></a><a class="code" href="classPxCloth.html#0d8ca63c2b2ff4316f6cd078e26ef47a">00995</a> <span class="keyword">virtual</span> <a class="code" href="classPxCloth.html#0d8ca63c2b2ff4316f6cd078e26ef47a">~PxCloth</a>() {}
-<a name="l00996"></a><a class="code" href="classPxCloth.html#0f88ba159c4c72515ab36340d2c2dcbf">00996</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxCloth.html#0f88ba159c4c72515ab36340d2c2dcbf" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxCloth"</span>, name) || <a class="code" href="classPxActor.html#fe6ddb3480f61350f60496c2e903c5c7" title="Returns whether a given type name matches with the type of this instance.">PxActor::isKindOf</a>(name); }
-<a name="l00997"></a>00997 };
-<a name="l00998"></a>00998
-<a name="l00999"></a>00999 <span class="preprocessor">#if !PX_DOXYGEN</span>
-<a name="l01000"></a>01000 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
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-<a name="l01002"></a>01002 <span class="preprocessor"></span>
-<a name="l01004"></a>01004 <span class="preprocessor">#endif</span>
+<a name="l00943"></a>00943
+<a name="l00944"></a>00944
+<a name="l00952"></a>00952 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setSleepLinearVelocity(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> threshold) = 0;
+<a name="l00957"></a>00957 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getSleepLinearVelocity() <span class="keyword">const</span> = 0;
+<a name="l00967"></a>00967 <span class="keyword">virtual</span> <span class="keywordtype">void</span> setWakeCounter(<a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> wakeCounterValue) = 0;
+<a name="l00973"></a>00973 <span class="keyword">virtual</span> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> getWakeCounter() <span class="keyword">const</span> = 0;
+<a name="l00980"></a>00980 <span class="keyword">virtual</span> <span class="keywordtype">void</span> wakeUp() = 0;
+<a name="l00985"></a>00985 <span class="keyword">virtual</span> <span class="keywordtype">void</span> putToSleep() = 0;
+<a name="l00991"></a>00991 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> isSleeping() <span class="keyword">const</span> = 0;
+<a name="l00992"></a>00992
+<a name="l00994"></a>00994
+<a name="l00995"></a><a class="code" href="classPxCloth.html#4b1985f12f2808ca0fcdabb5759a9303">00995</a> <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="classPxCloth.html#4b1985f12f2808ca0fcdabb5759a9303" title="Returns string name of dynamic type.">getConcreteTypeName</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <span class="stringliteral">"PxCloth"</span>; }
+<a name="l00996"></a>00996
+<a name="l00997"></a>00997 <span class="keyword">protected</span>:
+<a name="l00998"></a><a class="code" href="classPxCloth.html#d7f51836089966060cb8e2a980deac85">00998</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCloth.html#d7f51836089966060cb8e2a980deac85">PxCloth</a>(<a class="code" href="group__common.html#gc1fb4b256a5d900d394e89db170a2b79">PxType</a> concreteType, <a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>(concreteType, baseFlags) {}
+<a name="l00999"></a><a class="code" href="classPxCloth.html#332011c95a1230cd9dd0555927bd4e81">00999</a> <a class="code" href="group__foundation.html#gcb03347b642a2a5bdea1f9b305a6fbec">PX_INLINE</a> <a class="code" href="classPxCloth.html#332011c95a1230cd9dd0555927bd4e81">PxCloth</a>(<a class="code" href="classPxFlags.html">PxBaseFlags</a> baseFlags) : <a class="code" href="classPxActor.html" title="PxActor is the base class for the main simulation objects in the physics SDK.">PxActor</a>(baseFlags) {}
+<a name="l01000"></a><a class="code" href="classPxCloth.html#0d8ca63c2b2ff4316f6cd078e26ef47a">01000</a> <span class="keyword">virtual</span> <a class="code" href="classPxCloth.html#0d8ca63c2b2ff4316f6cd078e26ef47a">~PxCloth</a>() {}
+<a name="l01001"></a><a class="code" href="classPxCloth.html#0f88ba159c4c72515ab36340d2c2dcbf">01001</a> <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classPxCloth.html#0f88ba159c4c72515ab36340d2c2dcbf" title="Returns whether a given type name matches with the type of this instance.">isKindOf</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* name)<span class="keyword"> const </span>{ <span class="keywordflow">return</span> !::strcmp(<span class="stringliteral">"PxCloth"</span>, name) || <a class="code" href="classPxActor.html#fe6ddb3480f61350f60496c2e903c5c7" title="Returns whether a given type name matches with the type of this instance.">PxActor::isKindOf</a>(name); }
+<a name="l01002"></a>01002 };
+<a name="l01003"></a>01003
+<a name="l01004"></a>01004 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l01005"></a>01005 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l01006"></a>01006 <span class="preprocessor">#endif</span>
+<a name="l01007"></a>01007 <span class="preprocessor"></span>
+<a name="l01009"></a>01009 <span class="preprocessor">#endif</span>
</pre></div></div>
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