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authorSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
committerSheikh Dawood Abdul Ajees <[email protected]>2017-09-15 15:41:57 -0500
commitd1c812f1162e5fdb13c215792725b2591d7428f5 (patch)
tree407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html
parentPhysX 3.4, APEX 1.4 patch release @22121272 (diff)
downloadphysx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz
physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html')
-rw-r--r--PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html42
1 files changed, 21 insertions, 21 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html
index cdf488a4..4cd67ca1 100644
--- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html
+++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html
@@ -64,27 +64,27 @@
<a name="l00048"></a>00048
<a name="l00049"></a>00049 <span class="keyword">struct </span>PxFabricCookerImpl;
<a name="l00050"></a>00050
-<a name="l00051"></a><a class="code" href="classPxClothFabricCooker.html">00051</a> <span class="keyword">class </span><a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>
-<a name="l00052"></a>00052 {
-<a name="l00053"></a>00053 <span class="keyword">public</span>:
-<a name="l00063"></a>00063 <a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>(<span class="keyword">const</span> <a class="code" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a>&amp; desc, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; gravity, <span class="keywordtype">bool</span> useGeodesicTether = <span class="keyword">true</span>);
-<a name="l00064"></a>00064 ~<a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>();
-<a name="l00065"></a>00065
-<a name="l00067"></a>00067 <a class="code" href="classPxClothFabricDesc.html" title="References all the data required to create a fabric.">PxClothFabricDesc</a> getDescriptor() <span class="keyword">const</span>;
-<a name="l00069"></a>00069 <span class="keywordtype">void</span> save(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>&amp; stream, <span class="keywordtype">bool</span> platformMismatch) <span class="keyword">const</span>;
-<a name="l00070"></a>00070
-<a name="l00071"></a>00071 <span class="keyword">private</span>:
-<a name="l00072"></a><a class="code" href="classPxClothFabricCooker.html#ce53b5654f9a13c07be3194913082530">00072</a> PxFabricCookerImpl* mImpl;
-<a name="l00073"></a>00073 };
-<a name="l00074"></a>00074
-<a name="l00085"></a>00085 <a class="code" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a>* <a class="code" href="group__extensions.html#gf39f6f4f4aa2bdadc81159d28a648c20" title="Cooks a triangle mesh to a PxClothFabric.">PxClothFabricCreate</a>(<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>&amp; physics,
-<a name="l00086"></a>00086 <span class="keyword">const</span> <a class="code" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a>&amp; desc, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; gravity, <span class="keywordtype">bool</span> useGeodesicTether = <span class="keyword">true</span>);
-<a name="l00087"></a>00087
-<a name="l00088"></a>00088 <span class="preprocessor">#if !PX_DOXYGEN</span>
-<a name="l00089"></a>00089 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
-<a name="l00090"></a>00090 <span class="preprocessor">#endif</span>
-<a name="l00091"></a>00091 <span class="preprocessor"></span>
-<a name="l00093"></a>00093 <span class="preprocessor">#endif // PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H</span>
+<a name="l00054"></a><a class="code" href="classPxClothFabricCooker.html">00054</a> <span class="keyword">class </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>
+<a name="l00055"></a>00055 {
+<a name="l00056"></a>00056 <span class="keyword">public</span>:
+<a name="l00066"></a>00066 <a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>(<span class="keyword">const</span> <a class="code" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a>&amp; desc, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; gravity, <span class="keywordtype">bool</span> useGeodesicTether = <span class="keyword">true</span>);
+<a name="l00067"></a>00067 ~<a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>();
+<a name="l00068"></a>00068
+<a name="l00070"></a>00070 <a class="code" href="classPxClothFabricDesc.html" title="References all the data required to create a fabric.">PxClothFabricDesc</a> getDescriptor() <span class="keyword">const</span>;
+<a name="l00072"></a>00072 <span class="keywordtype">void</span> save(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>&amp; stream, <span class="keywordtype">bool</span> platformMismatch) <span class="keyword">const</span>;
+<a name="l00073"></a>00073
+<a name="l00074"></a>00074 <span class="keyword">private</span>:
+<a name="l00075"></a><a class="code" href="classPxClothFabricCooker.html#ce53b5654f9a13c07be3194913082530">00075</a> PxFabricCookerImpl* mImpl;
+<a name="l00076"></a>00076 };
+<a name="l00077"></a>00077
+<a name="l00088"></a>00088 <a class="code" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a>* <a class="code" href="group__extensions.html#gf39f6f4f4aa2bdadc81159d28a648c20" title="Cooks a triangle mesh to a PxClothFabric.">PxClothFabricCreate</a>(<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>&amp; physics,
+<a name="l00089"></a>00089 <span class="keyword">const</span> <a class="code" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a>&amp; desc, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>&amp; gravity, <span class="keywordtype">bool</span> useGeodesicTether = <span class="keyword">true</span>);
+<a name="l00090"></a>00090
+<a name="l00091"></a>00091 <span class="preprocessor">#if !PX_DOXYGEN</span>
+<a name="l00092"></a>00092 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span>
+<a name="l00093"></a>00093 <span class="preprocessor">#endif</span>
+<a name="l00094"></a>00094 <span class="preprocessor"></span>
+<a name="l00096"></a>00096 <span class="preprocessor">#endif // PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H</span>
</pre></div></div>
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