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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
| commit | d1c812f1162e5fdb13c215792725b2591d7428f5 (patch) | |
| tree | 407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @22121272 (diff) | |
| download | physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip | |
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html index cdf488a4..4cd67ca1 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothFabricCooker_8h-source.html @@ -64,27 +64,27 @@ <a name="l00048"></a>00048 <a name="l00049"></a>00049 <span class="keyword">struct </span>PxFabricCookerImpl; <a name="l00050"></a>00050 -<a name="l00051"></a><a class="code" href="classPxClothFabricCooker.html">00051</a> <span class="keyword">class </span><a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a> -<a name="l00052"></a>00052 { -<a name="l00053"></a>00053 <span class="keyword">public</span>: -<a name="l00063"></a>00063 <a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>(<span class="keyword">const</span> <a class="code" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a>& desc, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& gravity, <span class="keywordtype">bool</span> useGeodesicTether = <span class="keyword">true</span>); -<a name="l00064"></a>00064 ~<a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>(); -<a name="l00065"></a>00065 -<a name="l00067"></a>00067 <a class="code" href="classPxClothFabricDesc.html" title="References all the data required to create a fabric.">PxClothFabricDesc</a> getDescriptor() <span class="keyword">const</span>; -<a name="l00069"></a>00069 <span class="keywordtype">void</span> save(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>& stream, <span class="keywordtype">bool</span> platformMismatch) <span class="keyword">const</span>; -<a name="l00070"></a>00070 -<a name="l00071"></a>00071 <span class="keyword">private</span>: -<a name="l00072"></a><a class="code" href="classPxClothFabricCooker.html#ce53b5654f9a13c07be3194913082530">00072</a> PxFabricCookerImpl* mImpl; -<a name="l00073"></a>00073 }; -<a name="l00074"></a>00074 -<a name="l00085"></a>00085 <a class="code" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a>* <a class="code" href="group__extensions.html#gf39f6f4f4aa2bdadc81159d28a648c20" title="Cooks a triangle mesh to a PxClothFabric.">PxClothFabricCreate</a>(<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>& physics, -<a name="l00086"></a>00086 <span class="keyword">const</span> <a class="code" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a>& desc, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& gravity, <span class="keywordtype">bool</span> useGeodesicTether = <span class="keyword">true</span>); -<a name="l00087"></a>00087 -<a name="l00088"></a>00088 <span class="preprocessor">#if !PX_DOXYGEN</span> -<a name="l00089"></a>00089 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> -<a name="l00090"></a>00090 <span class="preprocessor">#endif</span> -<a name="l00091"></a>00091 <span class="preprocessor"></span> -<a name="l00093"></a>00093 <span class="preprocessor">#endif // PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H</span> +<a name="l00054"></a><a class="code" href="classPxClothFabricCooker.html">00054</a> <span class="keyword">class </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a> +<a name="l00055"></a>00055 { +<a name="l00056"></a>00056 <span class="keyword">public</span>: +<a name="l00066"></a>00066 <a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>(<span class="keyword">const</span> <a class="code" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a>& desc, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& gravity, <span class="keywordtype">bool</span> useGeodesicTether = <span class="keyword">true</span>); +<a name="l00067"></a>00067 ~<a class="code" href="classPxClothFabricCooker.html">PxClothFabricCooker</a>(); +<a name="l00068"></a>00068 +<a name="l00070"></a>00070 <a class="code" href="classPxClothFabricDesc.html" title="References all the data required to create a fabric.">PxClothFabricDesc</a> getDescriptor() <span class="keyword">const</span>; +<a name="l00072"></a>00072 <span class="keywordtype">void</span> save(<a class="code" href="classPxOutputStream.html" title="Output stream class for I/O.">PxOutputStream</a>& stream, <span class="keywordtype">bool</span> platformMismatch) <span class="keyword">const</span>; +<a name="l00073"></a>00073 +<a name="l00074"></a>00074 <span class="keyword">private</span>: +<a name="l00075"></a><a class="code" href="classPxClothFabricCooker.html#ce53b5654f9a13c07be3194913082530">00075</a> PxFabricCookerImpl* mImpl; +<a name="l00076"></a>00076 }; +<a name="l00077"></a>00077 +<a name="l00088"></a>00088 <a class="code" href="classPxClothFabric.html" title="A cloth fabric is a structure that contains all the internal solver constraints of...">PxClothFabric</a>* <a class="code" href="group__extensions.html#gf39f6f4f4aa2bdadc81159d28a648c20" title="Cooks a triangle mesh to a PxClothFabric.">PxClothFabricCreate</a>(<a class="code" href="classPxPhysics.html" title="Abstract singleton factory class used for instancing objects in the Physics SDK.">PxPhysics</a>& physics, +<a name="l00089"></a>00089 <span class="keyword">const</span> <a class="code" href="classPxClothMeshDesc.html" title="Descriptor class for a cloth mesh.">PxClothMeshDesc</a>& desc, <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& gravity, <span class="keywordtype">bool</span> useGeodesicTether = <span class="keyword">true</span>); +<a name="l00090"></a>00090 +<a name="l00091"></a>00091 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00092"></a>00092 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> +<a name="l00093"></a>00093 <span class="preprocessor">#endif</span> +<a name="l00094"></a>00094 <span class="preprocessor"></span> +<a name="l00096"></a>00096 <span class="preprocessor">#endif // PX_PHYSICS_EXTENSIONS_CLOTH_FABRIC_COOKER_H</span> </pre></div></div> <hr style="width: 100%; height: 2px;"><br> |