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| author | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <[email protected]> | 2017-09-15 15:41:57 -0500 |
| commit | d1c812f1162e5fdb13c215792725b2591d7428f5 (patch) | |
| tree | 407056c45c7e9320c48fca6a3697d81a061c4ea0 /PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html | |
| parent | PhysX 3.4, APEX 1.4 patch release @22121272 (diff) | |
| download | physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.tar.xz physx-3.4-d1c812f1162e5fdb13c215792725b2591d7428f5.zip | |
PhysX 3.4.1, APEX 1.4.1 Release @22845541v3.4.1
Diffstat (limited to 'PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html')
| -rw-r--r-- | PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html index 2677fb08..6c38bf22 100644 --- a/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html +++ b/PhysX_3.4/Documentation/PhysXAPI/files/PxClothCollisionData_8h-source.html @@ -59,48 +59,48 @@ <a name="l00042"></a>00042 { <a name="l00043"></a>00043 <span class="preprocessor">#endif</span> <a name="l00044"></a>00044 <span class="preprocessor"></span> -<a name="l00050"></a><a class="code" href="structPxClothCollisionSphere.html">00050</a> <span class="keyword">struct </span><a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a> -<a name="l00051"></a>00051 { -<a name="l00052"></a><a class="code" href="structPxClothCollisionSphere.html#e8582b911399447d9e5b8934ccb2d6f8">00052</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> pos; -<a name="l00053"></a><a class="code" href="structPxClothCollisionSphere.html#17868162d4bc0a21307536a2efcde37b">00053</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius; -<a name="l00054"></a>00054 -<a name="l00058"></a><a class="code" href="structPxClothCollisionSphere.html#f7f3ff5f23299fc3c1f4956c634efc14">00058</a> <a class="code" href="structPxClothCollisionSphere.html#f7f3ff5f23299fc3c1f4956c634efc14" title="Default constructor, performs no initialization.">PxClothCollisionSphere</a>() {} -<a name="l00059"></a><a class="code" href="structPxClothCollisionSphere.html#c32f107dc7091f6fcbac6e91396ea5ad">00059</a> <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& p, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> r) -<a name="l00060"></a>00060 : pos(p), radius(r) {} -<a name="l00061"></a>00061 }; -<a name="l00062"></a>00062 -<a name="l00068"></a><a class="code" href="structPxClothCollisionPlane.html">00068</a> <span class="keyword">struct </span><a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a> -<a name="l00069"></a>00069 { -<a name="l00070"></a><a class="code" href="structPxClothCollisionPlane.html#7e534f3b2f378dd33cebc5d2a4780409">00070</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> normal; -<a name="l00071"></a><a class="code" href="structPxClothCollisionPlane.html#488afcb958cda9593710f6fafc17c26d">00071</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance; -<a name="l00072"></a>00072 -<a name="l00076"></a><a class="code" href="structPxClothCollisionPlane.html#c2109f7d48a1a56beae79591a26f77b9">00076</a> <a class="code" href="structPxClothCollisionPlane.html#c2109f7d48a1a56beae79591a26f77b9" title="Default constructor, performs no initialization.">PxClothCollisionPlane</a>() {} -<a name="l00077"></a><a class="code" href="structPxClothCollisionPlane.html#d16d7f8370c7958371a9094a3142cda3">00077</a> <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& normal_, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance_) -<a name="l00078"></a>00078 : normal(normal_), distance(distance_) {} -<a name="l00079"></a>00079 }; -<a name="l00080"></a>00080 -<a name="l00084"></a><a class="code" href="structPxClothCollisionTriangle.html">00084</a> <span class="keyword">struct </span><a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a> -<a name="l00085"></a>00085 { -<a name="l00086"></a><a class="code" href="structPxClothCollisionTriangle.html#8a6ef026e0a83a8e82acd90f22b805e2">00086</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> vertex0; -<a name="l00087"></a><a class="code" href="structPxClothCollisionTriangle.html#37e53900a872ec72a7c96972f9277c8b">00087</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> vertex1; -<a name="l00088"></a><a class="code" href="structPxClothCollisionTriangle.html#df7bb1be7c5c089bae128cd0681099ae">00088</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> vertex2; -<a name="l00089"></a>00089 -<a name="l00093"></a><a class="code" href="structPxClothCollisionTriangle.html#9f876a5633bba15bde95711884a61115">00093</a> <a class="code" href="structPxClothCollisionTriangle.html#9f876a5633bba15bde95711884a61115" title="Default constructor, performs no initialization.">PxClothCollisionTriangle</a>() {} -<a name="l00094"></a><a class="code" href="structPxClothCollisionTriangle.html#b412261d76b755c5cfebc39711e17d92">00094</a> <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>( -<a name="l00095"></a>00095 <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& v0, -<a name="l00096"></a>00096 <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& v1, -<a name="l00097"></a>00097 <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& v2) : -<a name="l00098"></a>00098 vertex0(v0), -<a name="l00099"></a>00099 vertex1(v1), -<a name="l00100"></a>00100 vertex2(v2) {} -<a name="l00101"></a>00101 }; -<a name="l00102"></a>00102 -<a name="l00103"></a>00103 -<a name="l00104"></a>00104 <span class="preprocessor">#if !PX_DOXYGEN</span> -<a name="l00105"></a>00105 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> -<a name="l00106"></a>00106 <span class="preprocessor">#endif</span> -<a name="l00107"></a>00107 <span class="preprocessor"></span> +<a name="l00051"></a><a class="code" href="structPxClothCollisionSphere.html">00051</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a> +<a name="l00052"></a>00052 { +<a name="l00053"></a><a class="code" href="structPxClothCollisionSphere.html#e8582b911399447d9e5b8934ccb2d6f8">00053</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> pos; +<a name="l00054"></a><a class="code" href="structPxClothCollisionSphere.html#17868162d4bc0a21307536a2efcde37b">00054</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> radius; +<a name="l00055"></a>00055 +<a name="l00059"></a><a class="code" href="structPxClothCollisionSphere.html#f7f3ff5f23299fc3c1f4956c634efc14">00059</a> <a class="code" href="structPxClothCollisionSphere.html#f7f3ff5f23299fc3c1f4956c634efc14" title="Default constructor, performs no initialization.">PxClothCollisionSphere</a>() {} +<a name="l00060"></a><a class="code" href="structPxClothCollisionSphere.html#c32f107dc7091f6fcbac6e91396ea5ad">00060</a> <a class="code" href="structPxClothCollisionSphere.html" title="Sphere representation used for cloth-sphere and cloth-capsule collision.">PxClothCollisionSphere</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& p, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> r) +<a name="l00061"></a>00061 : pos(p), radius(r) {} +<a name="l00062"></a>00062 }; +<a name="l00063"></a>00063 +<a name="l00070"></a><a class="code" href="structPxClothCollisionPlane.html">00070</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a> +<a name="l00071"></a>00071 { +<a name="l00072"></a><a class="code" href="structPxClothCollisionPlane.html#7e534f3b2f378dd33cebc5d2a4780409">00072</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> normal; +<a name="l00073"></a><a class="code" href="structPxClothCollisionPlane.html#488afcb958cda9593710f6fafc17c26d">00073</a> <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance; +<a name="l00074"></a>00074 +<a name="l00078"></a><a class="code" href="structPxClothCollisionPlane.html#c2109f7d48a1a56beae79591a26f77b9">00078</a> <a class="code" href="structPxClothCollisionPlane.html#c2109f7d48a1a56beae79591a26f77b9" title="Default constructor, performs no initialization.">PxClothCollisionPlane</a>() {} +<a name="l00079"></a><a class="code" href="structPxClothCollisionPlane.html#d16d7f8370c7958371a9094a3142cda3">00079</a> <a class="code" href="structPxClothCollisionPlane.html" title="Plane representation used for cloth-convex collision.">PxClothCollisionPlane</a>(<span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& normal_, <a class="code" href="namespacephysx.html#727d2d8426e2a21ebbc522fa65c3f97a">PxReal</a> distance_) +<a name="l00080"></a>00080 : normal(normal_), distance(distance_) {} +<a name="l00081"></a>00081 }; +<a name="l00082"></a>00082 +<a name="l00087"></a><a class="code" href="structPxClothCollisionTriangle.html">00087</a> <span class="keyword">struct </span><a class="code" href="group__foundation.html#gfd8f8779793627061774cfcfa1b9fbd7">PX_DEPRECATED</a> <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a> +<a name="l00088"></a>00088 { +<a name="l00089"></a><a class="code" href="structPxClothCollisionTriangle.html#8a6ef026e0a83a8e82acd90f22b805e2">00089</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> vertex0; +<a name="l00090"></a><a class="code" href="structPxClothCollisionTriangle.html#37e53900a872ec72a7c96972f9277c8b">00090</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> vertex1; +<a name="l00091"></a><a class="code" href="structPxClothCollisionTriangle.html#df7bb1be7c5c089bae128cd0681099ae">00091</a> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a> vertex2; +<a name="l00092"></a>00092 +<a name="l00096"></a><a class="code" href="structPxClothCollisionTriangle.html#9f876a5633bba15bde95711884a61115">00096</a> <a class="code" href="structPxClothCollisionTriangle.html#9f876a5633bba15bde95711884a61115" title="Default constructor, performs no initialization.">PxClothCollisionTriangle</a>() {} +<a name="l00097"></a><a class="code" href="structPxClothCollisionTriangle.html#b412261d76b755c5cfebc39711e17d92">00097</a> <a class="code" href="structPxClothCollisionTriangle.html" title="Triangle representation used for cloth-mesh collision.">PxClothCollisionTriangle</a>( +<a name="l00098"></a>00098 <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& v0, +<a name="l00099"></a>00099 <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& v1, +<a name="l00100"></a>00100 <span class="keyword">const</span> <a class="code" href="classPxVec3.html" title="3 Element vector class.">PxVec3</a>& v2) : +<a name="l00101"></a>00101 vertex0(v0), +<a name="l00102"></a>00102 vertex1(v1), +<a name="l00103"></a>00103 vertex2(v2) {} +<a name="l00104"></a>00104 }; +<a name="l00105"></a>00105 +<a name="l00106"></a>00106 +<a name="l00107"></a>00107 <span class="preprocessor">#if !PX_DOXYGEN</span> +<a name="l00108"></a>00108 <span class="preprocessor"></span>} <span class="comment">// namespace physx</span> <a name="l00109"></a>00109 <span class="preprocessor">#endif</span> +<a name="l00110"></a>00110 <span class="preprocessor"></span> +<a name="l00112"></a>00112 <span class="preprocessor">#endif</span> </pre></div></div> <hr style="width: 100%; height: 2px;"><br> |