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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/Vec/Transform.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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diff --git a/KaplaDemo/samples/sampleViewer3/Vec/Transform.h b/KaplaDemo/samples/sampleViewer3/Vec/Transform.h
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+#ifndef TRANSFORM_H
+#define TRANSFORM_H
+
+#include "Vec3.h"
+#include "Quat.h"
+#include "Plane.h"
+
+// Singe / VecVecReal Precision Vec 3
+// Matthias Mueller
+// derived from NxVec3.h
+
+namespace M
+{
+
+class Transform
+{
+public:
+ Quat q;
+ Vec3 p;
+
+ Transform() {};
+ Transform(const Vec3& position): q(0, 0, 0, 1), p(position) {}
+ Transform(const Quat& orientation): q(orientation), p(0, 0, 0) {}
+ Transform(const Vec3& p0, const Quat& q0): q(q0), p(p0) {}
+
+ Transform operator*(const Transform& x) const
+ {
+ return transform(x);
+ }
+
+ Transform getInverse() const
+ {
+ return Transform(q.rotateInv(-p),q.getConjugate());
+ }
+
+
+ Vec3 transform(const Vec3& input) const
+ {
+ return q.rotate(input) + p;
+ }
+
+ Vec3 transformInv(const Vec3& input) const
+ {
+ return q.rotateInv(input-p);
+ }
+
+ Vec3 rotate(const Vec3& input) const
+ {
+ return q.rotate(input);
+ }
+
+ Vec3 rotateInv(const Vec3& input) const
+ {
+ return q.rotateInv(input);
+ }
+
+ Transform transform(const Transform& src) const
+ {
+ return Transform(q.rotate(src.p) + p, q*src.q);
+ }
+
+ Transform transformInv(const Transform& src) const
+ {
+ Quat qinv = q.getConjugate();
+ return Transform(qinv.rotate(src.p - p), qinv*src.q);
+ }
+
+ static Transform createIdentity()
+ {
+ return Transform(Vec3(0));
+ }
+
+ Plane transform(const Plane& plane) const
+ {
+ Vec3 transformedNormal = rotate(plane.n);
+ return Plane(transformedNormal, plane.d - p.dot(transformedNormal));
+ }
+
+ Plane inverseTransform(const Plane& plane) const
+ {
+ Vec3 transformedNormal = rotateInv(plane.n);
+ return Plane(transformedNormal, plane.d + p.dot(plane.n));
+ }
+
+ Transform getNormalized() const
+ {
+ return Transform(p, q.getNormalized());
+ }
+
+};
+
+}
+
+#endif