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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/SceneVehicleSceneQuery.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'KaplaDemo/samples/sampleViewer3/SceneVehicleSceneQuery.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "SceneVehicleSceneQuery.h"
+#include "vehicle/PxVehicleSDK.h"
+#include "PxFiltering.h"
+#include "PsFoundation.h"
+#include "PsUtilities.h"
+
+#define CHECK_MSG(exp, msg) (!!(exp) || (physx::shdfnd::getFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, __FILE__, __LINE__, msg), 0) )
+#define SIZEALIGN16(size) (((unsigned)(size)+15)&((unsigned)(~15)));
+
+void VehicleSetupDrivableShapeQueryFilterData(PxFilterData* qryFilterData)
+{
+ CHECK_MSG(0 == qryFilterData->word3, "word3 is reserved for filter data for vehicle raycast queries");
+ qryFilterData->word3 = (PxU32)VEHICLE_DRIVABLE_SURFACE;
+}
+
+void VehicleSetupNonDrivableShapeQueryFilterData(PxFilterData* qryFilterData)
+{
+ CHECK_MSG(0 == qryFilterData->word3, "word3 is reserved for filter data for vehicle raycast queries");
+ qryFilterData->word3 = (PxU32)VEHICLE_UNDRIVABLE_SURFACE;
+}
+
+void VehicleSetupVehicleShapeQueryFilterData(PxFilterData* qryFilterData)
+{
+ CHECK_MSG(0 == qryFilterData->word3, "word3 is reserved for filter data for vehicle raycast queries");
+ qryFilterData->word3 = (PxU32)VEHICLE_UNDRIVABLE_SURFACE;
+}
+
+VehicleSceneQueryData* VehicleSceneQueryData::allocate(const PxU32 maxNumWheels)
+{
+
+ VehicleSceneQueryData* sqData = (VehicleSceneQueryData*)PX_ALLOC(sizeof(VehicleSceneQueryData), "PxVehicleNWSceneQueryData");
+ sqData->init();
+ sqData->mSqResults = (PxRaycastQueryResult*)PX_ALLOC(sizeof(PxRaycastQueryResult)*maxNumWheels, "PxRaycastQueryResult");
+ sqData->mNbSqResults = maxNumWheels;
+ sqData->mSqHitBuffer = (PxRaycastHit*)PX_ALLOC(sizeof(PxRaycastHit)*maxNumWheels, "PxRaycastHit");
+ sqData->mNumQueries = maxNumWheels;
+
+ sqData->mSqSweepResults = (PxSweepQueryResult*)PX_ALLOC(sizeof(PxSweepQueryResult) * maxNumWheels, "PxSweepQueryResult");
+ sqData->mNbSqSweepResults = maxNumWheels;
+ sqData->mSqSweepHitBuffer = (PxSweepHit*)PX_ALLOC(sizeof(PxSweepHit) * maxNumWheels, "PxSweepHit");
+ sqData->mNumSweepQueries = maxNumWheels;
+
+ return sqData;
+}
+
+void VehicleSceneQueryData::free()
+{
+ PX_FREE(this);
+}
+
+PxBatchQuery* VehicleSceneQueryData::setUpBatchedSceneQuery(PxScene* scene)
+{
+ PxBatchQueryDesc sqDesc(mNbSqResults, 0, 0);
+ sqDesc.queryMemory.userRaycastResultBuffer = mSqResults;
+ sqDesc.queryMemory.userRaycastTouchBuffer = mSqHitBuffer;
+ sqDesc.queryMemory.raycastTouchBufferSize = mNumQueries;
+ sqDesc.preFilterShader = mPreFilterShader;
+ return scene->createBatchQuery(sqDesc);
+}
+
+PxBatchQuery* VehicleSceneQueryData::setUpBatchedSceneQuerySweep(PxScene* scene)
+{
+ PxBatchQueryDesc sqDesc(0, mNbSqResults, 0);
+ sqDesc.queryMemory.userSweepResultBuffer = mSqSweepResults;
+ sqDesc.queryMemory.userSweepTouchBuffer = mSqSweepHitBuffer;
+ sqDesc.queryMemory.sweepTouchBufferSize = mNumQueries;
+ sqDesc.preFilterShader = mPreFilterShader;
+ return scene->createBatchQuery(sqDesc);
+}
+
+