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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/SceneCrab.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef SCENE_CRAB_H
+#define SCENE_CRAB_H
+
+#include "SceneKapla.h"
+#include "foundation/Px.h"
+#include "foundation/PxSimpleTypes.h"
+#include "common/PxPhysXCommonConfig.h"
+#include "task/PxTask.h"
+#include "CrabManager.h"
+#include <vector>
+
+
+namespace physx
+{
+ class PxRigidDynamic;
+ class PxRevoluteJoint;
+ class PxJoint;
+}
+
+class SceneCrab : public SceneKapla
+{
+public:
+ SceneCrab(PxPhysics* pxPhysics, PxCooking *pxCooking, bool isGrb, Shader *defaultShader, const char *resourcePath, float slowMotionFactor);
+ ~SceneCrab();
+
+
+
+ virtual void onInit(PxScene* pxScene);
+
+ virtual void setScene(PxScene* scene);
+
+ virtual void duringSim(float dt);
+ virtual void syncAsynchronousWork();
+
+ virtual void getInitialCamera(PxVec3& pos, PxVec3& dir) { pos = PxVec3(-70.f, -5.f, -70.f); dir = PxVec3(1.f, -0.3f, 1.f).getNormalized(); }
+
+ virtual void handleKeyDown(unsigned char key, int x, int y);
+ virtual void handleKeyUp(unsigned char key, int x, int y);
+
+private:
+ void createCrabs();
+
+private:
+
+ CrabManager mCrabManager;
+ PxU32 mNbCrabsX;
+ PxU32 mNbCrabsZ;
+ PxU32 mNbSuperCrabs;
+};
+
+#endif