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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/RawLoader.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'KaplaDemo/samples/sampleViewer3/RawLoader.h')
| -rw-r--r-- | KaplaDemo/samples/sampleViewer3/RawLoader.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/KaplaDemo/samples/sampleViewer3/RawLoader.h b/KaplaDemo/samples/sampleViewer3/RawLoader.h new file mode 100644 index 00000000..4f5d1e33 --- /dev/null +++ b/KaplaDemo/samples/sampleViewer3/RawLoader.h @@ -0,0 +1,114 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + + +#ifndef RAW_LOADER_H +#define RAW_LOADER_H + +#include "foundation/PxTransform.h" + +class RAWObject +{ +public: + RAWObject(); + + const char* mName; + physx::PxTransform mTransform; +}; + +class RAWTexture : public RAWObject +{ +public: + RAWTexture(); + + physx::PxU32 mID; + physx::PxU32 mWidth; + physx::PxU32 mHeight; + bool mHasAlpha; + physx::PxU32* mPixels; //b, g, r, a(blue, green, red, alpha) +}; + +class RAWMesh : public RAWObject +{ +public: + RAWMesh(); + + physx::PxU32 mNbVerts; + physx::PxU32 mNbFaces; + physx::PxU32 mMaterialID; + const physx::PxVec3* mVerts; + const physx::PxVec3* mVertexNormals; + const physx::PxVec3* mVertexColors; + const physx::PxReal* mUVs; + const physx::PxU32* mIndices; +}; + +class RAWShape : public RAWObject +{ +public: + RAWShape(); + + physx::PxU32 mNbVerts; + const physx::PxVec3* mVerts; +}; + +class RAWHelper : public RAWObject +{ +public: + RAWHelper(); +}; + +class RAWMaterial +{ +public: + RAWMaterial(); + + physx::PxU32 mID; + physx::PxU32 mDiffuseID; + physx::PxReal mOpacity; + physx::PxVec3 mAmbientColor; + physx::PxVec3 mDiffuseColor; + physx::PxVec3 mSpecularColor; + bool mDoubleSided; +}; + +class RAWImportCallback +{ +public: + virtual ~RAWImportCallback() {} + virtual void newMaterial(const RAWMaterial&) = 0; + virtual void newMesh(const RAWMesh&) = 0; + virtual void newShape(const RAWShape&) = 0; + virtual void newHelper(const RAWHelper&) = 0; + virtual void newTexture(const RAWTexture&) = 0; +}; + +bool loadRAWfile(const char* filename, RAWImportCallback& cb, physx::PxReal scale); + +#endif |