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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/RawLoader.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+
+#ifndef RAW_LOADER_H
+#define RAW_LOADER_H
+
+#include "foundation/PxTransform.h"
+
+class RAWObject
+{
+public:
+ RAWObject();
+
+ const char* mName;
+ physx::PxTransform mTransform;
+};
+
+class RAWTexture : public RAWObject
+{
+public:
+ RAWTexture();
+
+ physx::PxU32 mID;
+ physx::PxU32 mWidth;
+ physx::PxU32 mHeight;
+ bool mHasAlpha;
+ physx::PxU32* mPixels; //b, g, r, a(blue, green, red, alpha)
+};
+
+class RAWMesh : public RAWObject
+{
+public:
+ RAWMesh();
+
+ physx::PxU32 mNbVerts;
+ physx::PxU32 mNbFaces;
+ physx::PxU32 mMaterialID;
+ const physx::PxVec3* mVerts;
+ const physx::PxVec3* mVertexNormals;
+ const physx::PxVec3* mVertexColors;
+ const physx::PxReal* mUVs;
+ const physx::PxU32* mIndices;
+};
+
+class RAWShape : public RAWObject
+{
+public:
+ RAWShape();
+
+ physx::PxU32 mNbVerts;
+ const physx::PxVec3* mVerts;
+};
+
+class RAWHelper : public RAWObject
+{
+public:
+ RAWHelper();
+};
+
+class RAWMaterial
+{
+public:
+ RAWMaterial();
+
+ physx::PxU32 mID;
+ physx::PxU32 mDiffuseID;
+ physx::PxReal mOpacity;
+ physx::PxVec3 mAmbientColor;
+ physx::PxVec3 mDiffuseColor;
+ physx::PxVec3 mSpecularColor;
+ bool mDoubleSided;
+};
+
+class RAWImportCallback
+{
+public:
+ virtual ~RAWImportCallback() {}
+ virtual void newMaterial(const RAWMaterial&) = 0;
+ virtual void newMesh(const RAWMesh&) = 0;
+ virtual void newShape(const RAWShape&) = 0;
+ virtual void newHelper(const RAWHelper&) = 0;
+ virtual void newTexture(const RAWTexture&) = 0;
+};
+
+bool loadRAWfile(const char* filename, RAWImportCallback& cb, physx::PxReal scale);
+
+#endif