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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/MediaPath.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'KaplaDemo/samples/sampleViewer3/MediaPath.h')
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diff --git a/KaplaDemo/samples/sampleViewer3/MediaPath.h b/KaplaDemo/samples/sampleViewer3/MediaPath.h
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+#ifndef __MEDIA_PATH__
+#define __MEDIA_PATH__
+
+/*
+This function locates the media associated with the sample in a non platform specific way.
+
+For example it searches the Samples\Media directory on the PC (assuming the exe is in the bin directory or
+or project directory after a compile). This helps prevent duplicate resources for samples.
+
+On the XBox360 the game specific drive alias is added to the path(ie d:\).
+
+On PS3 no change is made.
+
+ fname - File name of media file
+ buff - buffer to put media path in
+ return - buff.
+*/
+char* FindMediaFile(const char *fname,char *buff);
+
+char* FindMediaFile(const char *fname, const char* path);
+
+char* GetTempFilePath(char *buff);
+
+#endif