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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/MediaPath.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'KaplaDemo/samples/sampleViewer3/MediaPath.h')
| -rw-r--r-- | KaplaDemo/samples/sampleViewer3/MediaPath.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/KaplaDemo/samples/sampleViewer3/MediaPath.h b/KaplaDemo/samples/sampleViewer3/MediaPath.h new file mode 100644 index 00000000..ef1e0d0d --- /dev/null +++ b/KaplaDemo/samples/sampleViewer3/MediaPath.h @@ -0,0 +1,24 @@ +#ifndef __MEDIA_PATH__ +#define __MEDIA_PATH__ + +/* +This function locates the media associated with the sample in a non platform specific way. + +For example it searches the Samples\Media directory on the PC (assuming the exe is in the bin directory or +or project directory after a compile). This helps prevent duplicate resources for samples. + +On the XBox360 the game specific drive alias is added to the path(ie d:\). + +On PS3 no change is made. + + fname - File name of media file + buff - buffer to put media path in + return - buff. +*/ +char* FindMediaFile(const char *fname,char *buff); + +char* FindMediaFile(const char *fname, const char* path); + +char* GetTempFilePath(char *buff); + +#endif |