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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h')
| -rw-r--r-- | KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h b/KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h new file mode 100644 index 00000000..3c931d09 --- /dev/null +++ b/KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h @@ -0,0 +1,77 @@ +#ifndef CONVEX_RENDERER +#define CONVEX_RENDERER + +#include "Convex.h" +#include <vector> + +using namespace physx; + +class Shader; + +// ---------------------------------------------------------------------------- +class ConvexRenderer +{ +public: + ConvexRenderer(); + ~ConvexRenderer(); + + void init(); + + const static int maxVertsPerGroup = 100000; + + void setActive(bool active) { mActive = active; }; + + void add(const base::Convex* convex, Shader* shader); + void remove(const base::Convex* convex); + + void render(); + void setShaderMaterial(Shader* shader, const ShaderMaterial& mat) {this->mShader = shader; this->mShaderMat = mat;} + void setTexArrays(unsigned int diffuse, unsigned int bump, unsigned int specular, unsigned int specPower) { + mDiffuseTexArray = diffuse; mBumpTexArray = bump; + mSpecularTexArray = specular; mEmissiveReflectSpecPowerTexArray = specPower; } + void setVolTex(unsigned int volTexi) { volTex = volTexi;} +private: + void updateRenderBuffers(); + void updateTransformations(); + + Shader* mShader; + ShaderMaterial mShaderMat; + + struct ConvexGroup { + void init() { + numVertices = 0; numIndices = 0; + VBO = 0; IBO = 0; matTex = 0; + texSize = 0; + } + bool dirty; + std::vector<const Convex*> convexes; + + std::vector<float> vertices; + std::vector<unsigned int> indices; + std::vector<float> texCoords; + + int numVertices, numIndices; + unsigned int VBO; + unsigned int IBO; + unsigned int matTex; + int texSize; + + Shader* mShader; + }; + + std::vector<ConvexGroup*> mGroups; + + bool mActive; + + float mBumpTextureUVScale; + float mExtraNoiseScale; + float mRoughnessScale; + + unsigned int mDiffuseTexArray; + unsigned int mBumpTexArray; + unsigned int mSpecularTexArray; + unsigned int mEmissiveReflectSpecPowerTexArray; + unsigned int volTex; +}; + +#endif |