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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h')
-rw-r--r--KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h b/KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h
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+++ b/KaplaDemo/samples/sampleViewer3/Fracture/ConvexRenderer.h
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+#ifndef CONVEX_RENDERER
+#define CONVEX_RENDERER
+
+#include "Convex.h"
+#include <vector>
+
+using namespace physx;
+
+class Shader;
+
+// ----------------------------------------------------------------------------
+class ConvexRenderer
+{
+public:
+ ConvexRenderer();
+ ~ConvexRenderer();
+
+ void init();
+
+ const static int maxVertsPerGroup = 100000;
+
+ void setActive(bool active) { mActive = active; };
+
+ void add(const base::Convex* convex, Shader* shader);
+ void remove(const base::Convex* convex);
+
+ void render();
+ void setShaderMaterial(Shader* shader, const ShaderMaterial& mat) {this->mShader = shader; this->mShaderMat = mat;}
+ void setTexArrays(unsigned int diffuse, unsigned int bump, unsigned int specular, unsigned int specPower) {
+ mDiffuseTexArray = diffuse; mBumpTexArray = bump;
+ mSpecularTexArray = specular; mEmissiveReflectSpecPowerTexArray = specPower; }
+ void setVolTex(unsigned int volTexi) { volTex = volTexi;}
+private:
+ void updateRenderBuffers();
+ void updateTransformations();
+
+ Shader* mShader;
+ ShaderMaterial mShaderMat;
+
+ struct ConvexGroup {
+ void init() {
+ numVertices = 0; numIndices = 0;
+ VBO = 0; IBO = 0; matTex = 0;
+ texSize = 0;
+ }
+ bool dirty;
+ std::vector<const Convex*> convexes;
+
+ std::vector<float> vertices;
+ std::vector<unsigned int> indices;
+ std::vector<float> texCoords;
+
+ int numVertices, numIndices;
+ unsigned int VBO;
+ unsigned int IBO;
+ unsigned int matTex;
+ int texSize;
+
+ Shader* mShader;
+ };
+
+ std::vector<ConvexGroup*> mGroups;
+
+ bool mActive;
+
+ float mBumpTextureUVScale;
+ float mExtraNoiseScale;
+ float mRoughnessScale;
+
+ unsigned int mDiffuseTexArray;
+ unsigned int mBumpTexArray;
+ unsigned int mSpecularTexArray;
+ unsigned int mEmissiveReflectSpecPowerTexArray;
+ unsigned int volTex;
+};
+
+#endif