diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/samples/sampleViewer3/CrabManager.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'KaplaDemo/samples/sampleViewer3/CrabManager.h')
| -rw-r--r-- | KaplaDemo/samples/sampleViewer3/CrabManager.h | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/KaplaDemo/samples/sampleViewer3/CrabManager.h b/KaplaDemo/samples/sampleViewer3/CrabManager.h new file mode 100644 index 00000000..f76ef6cf --- /dev/null +++ b/KaplaDemo/samples/sampleViewer3/CrabManager.h @@ -0,0 +1,126 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2014 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef CRAB_MANAGER_H +#define CRAB_MANAGER_H + +#include "foundation/Px.h" +#include "foundation/PxSimpleTypes.h" +#include "common/PxPhysXCommonConfig.h" +#include "PsSync.h" +#include "CmTask.h" +#include "PsArray.h" + +class SceneCrab; +class Crab; +class Compound; +struct ShaderMaterial; +class ShaderShadow; +class CrabManager; + + +class CompletionTask : public physx::Cm::Task +{ + physx::shdfnd::Sync& mSync; + +public: + + CompletionTask(physx::shdfnd::Sync& sync) : mSync(sync) + { + } + + virtual void runInternal() { mSync.set(); } + + virtual const char* getName() const { return "CrabCompletionTask"; } +}; + +class CrabUpdateStateTask : public physx::Cm::Task +{ +public: + CrabManager* mCrabManager; + physx::PxU32 mStartIndex; + physx::PxU32 mEndIndex; + + + CrabUpdateStateTask(CrabManager* crabManager, const physx::PxU32 startIndex, const physx::PxU32 endIndex) : + mCrabManager(crabManager), mStartIndex(startIndex), mEndIndex(endIndex) + { + } + + virtual void runInternal(); + + + virtual const char* getName() const { return "CrabCompletionTask"; } +}; + +class CrabManager +{ +public: + CrabManager(); + ~CrabManager(); + + void initialize(const physx::PxU32 nbCrabs); + void setCrabScene(SceneCrab* sceneCrab) { mSceneCrab = sceneCrab; } + + void createCrab(const physx::PxVec3& crabPos, const physx::PxReal crabDepth, const physx::PxReal scale, const physx::PxReal legMass, const physx::PxU32 nbLegs); + void update(const physx::PxReal dt); + + physx::PxScene& getScene(); + physx::PxPhysics& getPhysics(); + //SimScene* getSimScene(); + + void setScene(physx::PxScene* scene); + + void setSceneCrab(SceneCrab* sceneCrab); + SceneCrab* getSceneCrab(); + + Compound* createObject(const physx::PxTransform &pose, const physx::PxVec3 &vel, const physx::PxVec3 &omega, + bool particles, const ShaderMaterial &mat, bool useSecondaryPattern = false, ShaderShadow* shader = NULL); + + void syncWork(); + Crab** getCrabs() { return mCrabs.begin(); } + + + +private: + + SceneCrab* mSceneCrab; + //Crab* mCrabs; + //physx::PxU32 mNbCrabs; + + physx::shdfnd::Array<Crab*> mCrabs; + + physx::shdfnd::Sync mSync; + + CompletionTask mCompletionTask; + //CrabUpdateStateTask* mUpdateStateTask; + physx::shdfnd::Array<CrabUpdateStateTask*> mUpdateStateTask; +}; + +#endif |