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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /KaplaDemo/externalIP/resources/shaders/debris_vs.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'KaplaDemo/externalIP/resources/shaders/debris_vs.cpp')
-rw-r--r--KaplaDemo/externalIP/resources/shaders/debris_vs.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/KaplaDemo/externalIP/resources/shaders/debris_vs.cpp b/KaplaDemo/externalIP/resources/shaders/debris_vs.cpp
new file mode 100644
index 00000000..80040ea7
--- /dev/null
+++ b/KaplaDemo/externalIP/resources/shaders/debris_vs.cpp
@@ -0,0 +1,44 @@
+uniform float uvScale = 1.0f;
+attribute mat4 transformmatrix;
+uniform float bumpTextureUVScale;
+
+void main()
+{
+ mat4 mvp = gl_ModelViewMatrix * transformmatrix;
+ mat4 mvpt = gl_ModelViewMatrixInverseTranspose * transformmatrix;
+ //mat4 mvp2 = gl_ModelViewMatrix * transformmatrix;
+ //mat4 mvp = gl_ModelViewMatrix;
+ //mat4 mvpt = gl_ModelViewMatrixInverseTranspose;
+
+ vec4 eyeSpacePos = mvp * gl_Vertex;
+
+ vec4 t0 = vec4(gl_MultiTexCoord0.xyz, 0.0f);
+ vec4 t1 = vec4(cross(gl_Normal.xyz, t0.xyz), 0.0f);
+
+
+ vec3 coord3d = gl_Vertex.xyz;
+ gl_TexCoord[0].xyz = (coord3d)*uvScale;
+ gl_TexCoord[1] = eyeSpacePos;
+ gl_FrontColor = gl_Color;
+ gl_Position = gl_ProjectionMatrix*eyeSpacePos;
+ gl_TexCoord[2] = mvpt * vec4(gl_Normal.xyz,0.0);
+
+ gl_TexCoord[3] = mvpt * t0;
+ gl_TexCoord[4] = mvpt * t1;
+
+ gl_TexCoord[5].xy = vec2(dot(coord3d, t0.xyz), dot(coord3d, t1.xyz))*bumpTextureUVScale*2;
+
+ gl_TexCoord[6].xyz = vec3(0,0,-100); // TODO: 2D UV are 0 and material id is -100 (first 3D texture)
+
+ /*
+ //vec4 eyeSpacePos2 = mvp2 * gl_Vertex;
+ gl_TexCoord[0] = gl_MultiTexCoord0*uvScale;
+ gl_TexCoord[1] = eyeSpacePos;
+ gl_FrontColor = gl_Color;
+ //gl_FrontColor.x += eyeSpacePos2.x;
+
+ gl_Position = gl_ProjectionMatrix*eyeSpacePos;
+ gl_TexCoord[2] = mvpt * vec4(gl_Normal.xyz,0.0);
+ gl_ClipVertex = vec4(eyeSpacePos.xyz, 1.0f);
+ */
+} \ No newline at end of file