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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /Externals/cg/3.0
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'Externals/cg/3.0')
-rw-r--r--Externals/cg/3.0/Cg.framework/Cgbin0 -> 31702232 bytes
-rw-r--r--Externals/cg/3.0/Cg.framework/Headers/cg.h1354
-rw-r--r--Externals/cg/3.0/Cg.framework/Headers/cgGL.h243
-rw-r--r--Externals/cg/3.0/Cg.framework/Resources/Info.plist42
-rw-r--r--Externals/cg/3.0/Cg.framework/Versions/1.0/Cgbin0 -> 31702232 bytes
-rw-r--r--Externals/cg/3.0/Cg.framework/Versions/1.0/Headers/cg.h1354
-rw-r--r--Externals/cg/3.0/Cg.framework/Versions/1.0/Headers/cgGL.h243
-rw-r--r--Externals/cg/3.0/Cg.framework/Versions/1.0/Resources/Info.plist42
-rw-r--r--Externals/cg/3.0/Cg.framework/Versions/Current/Cgbin0 -> 31702232 bytes
-rw-r--r--Externals/cg/3.0/Cg.framework/Versions/Current/Headers/cg.h1354
-rw-r--r--Externals/cg/3.0/Cg.framework/Versions/Current/Headers/cgGL.h243
-rw-r--r--Externals/cg/3.0/Cg.framework/Versions/Current/Resources/Info.plist42
12 files changed, 4917 insertions, 0 deletions
diff --git a/Externals/cg/3.0/Cg.framework/Cg b/Externals/cg/3.0/Cg.framework/Cg
new file mode 100644
index 00000000..77591cef
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Cg
Binary files differ
diff --git a/Externals/cg/3.0/Cg.framework/Headers/cg.h b/Externals/cg/3.0/Cg.framework/Headers/cg.h
new file mode 100644
index 00000000..4a4ff2f9
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Headers/cg.h
@@ -0,0 +1,1354 @@
+/*
+ *
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms. If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA. Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#ifndef _cg_h
+#define _cg_h
+
+/*************************************************************************/
+/*** CG Run-Time Library API ***/
+/*************************************************************************/
+
+#define CG_VERSION_NUM 3000
+
+#ifdef _WIN32
+# ifndef APIENTRY /* From Win32's <windef.h> */
+# define CG_APIENTRY_DEFINED
+# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+# endif
+# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
+# define CG_WINGDIAPI_DEFINED
+# define WINGDIAPI __declspec(dllimport)
+# endif
+#endif /* _WIN32 */
+
+/* Set up CG_API for Win32 dllexport or gcc visibility. */
+
+#ifndef CG_API
+# ifdef CG_EXPORTS
+# ifdef _WIN32
+# define CG_API __declspec(dllexport)
+# elif defined(__GNUC__) && __GNUC__>=4
+# define CG_API __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define CG_API __global
+# else
+# define CG_API
+# endif
+# else
+# define CG_API
+# endif
+#endif
+
+#ifndef CGENTRY
+# ifdef _WIN32
+# define CGENTRY __cdecl
+# else
+# define CGENTRY
+# endif
+#endif
+
+/*************************************************************************/
+/*** Data types and enumerants ***/
+/*************************************************************************/
+
+typedef int CGbool;
+typedef struct _CGcontext *CGcontext;
+typedef struct _CGprogram *CGprogram;
+typedef struct _CGparameter *CGparameter;
+typedef struct _CGobj *CGobj;
+typedef struct _CGbuffer *CGbuffer;
+typedef struct _CGeffect *CGeffect;
+typedef struct _CGtechnique *CGtechnique;
+typedef struct _CGpass *CGpass;
+typedef struct _CGstate *CGstate;
+typedef struct _CGstateassignment *CGstateassignment;
+typedef struct _CGannotation *CGannotation;
+typedef void *CGhandle;
+
+#define CG_FALSE ((CGbool)0)
+#define CG_TRUE ((CGbool)1)
+
+typedef enum
+{
+ CG_BEHAVIOR_UNKNOWN = 0,
+ CG_BEHAVIOR_LATEST = 1, /* latest behavior supported at runtime */
+ CG_BEHAVIOR_2200 = 1000, /* default behavior */
+ CG_BEHAVIOR_3000 = 2000,
+ CG_BEHAVIOR_CURRENT = CG_BEHAVIOR_3000 /* latest behavior supported at compile time */
+} CGbehavior;
+
+typedef enum
+{
+ CG_UNKNOWN_TYPE = 0,
+ CG_ARRAY = 2,
+ CG_STRING = 1135,
+ CG_STRUCT = 1,
+ CG_TYPELESS_STRUCT = 3,
+ CG_TEXTURE = 1137,
+ CG_PIXELSHADER_TYPE = 1142,
+ CG_PROGRAM_TYPE = 1136,
+ CG_VERTEXSHADER_TYPE = 1141,
+ CG_TYPE_START_ENUM = 1024,
+ CG_SAMPLER = 1143,
+ CG_SAMPLER1D = 1065,
+ CG_SAMPLER1DARRAY = 1138,
+ CG_SAMPLER1DSHADOW = 1313,
+ CG_SAMPLER2D = 1066,
+ CG_SAMPLER2DARRAY = 1139,
+ CG_SAMPLER2DSHADOW = 1314,
+ CG_SAMPLER3D = 1067,
+ CG_SAMPLERBUF = 1144,
+ CG_SAMPLERCUBE = 1069,
+ CG_SAMPLERCUBEARRAY = 1140,
+ CG_SAMPLERRECT = 1068,
+ CG_SAMPLERRECTSHADOW = 1315,
+ CG_BOOL = 1114,
+ CG_BOOL1 = 1115,
+ CG_BOOL2 = 1116,
+ CG_BOOL3 = 1117,
+ CG_BOOL4 = 1118,
+ CG_BOOL1x1 = 1119,
+ CG_BOOL1x2 = 1120,
+ CG_BOOL1x3 = 1121,
+ CG_BOOL1x4 = 1122,
+ CG_BOOL2x1 = 1123,
+ CG_BOOL2x2 = 1124,
+ CG_BOOL2x3 = 1125,
+ CG_BOOL2x4 = 1126,
+ CG_BOOL3x1 = 1127,
+ CG_BOOL3x2 = 1128,
+ CG_BOOL3x3 = 1129,
+ CG_BOOL3x4 = 1130,
+ CG_BOOL4x1 = 1131,
+ CG_BOOL4x2 = 1132,
+ CG_BOOL4x3 = 1133,
+ CG_BOOL4x4 = 1134,
+ CG_CHAR = 1166,
+ CG_CHAR1 = 1167,
+ CG_CHAR2 = 1168,
+ CG_CHAR3 = 1169,
+ CG_CHAR4 = 1170,
+ CG_CHAR1x1 = 1171,
+ CG_CHAR1x2 = 1172,
+ CG_CHAR1x3 = 1173,
+ CG_CHAR1x4 = 1174,
+ CG_CHAR2x1 = 1175,
+ CG_CHAR2x2 = 1176,
+ CG_CHAR2x3 = 1177,
+ CG_CHAR2x4 = 1178,
+ CG_CHAR3x1 = 1179,
+ CG_CHAR3x2 = 1180,
+ CG_CHAR3x3 = 1181,
+ CG_CHAR3x4 = 1182,
+ CG_CHAR4x1 = 1183,
+ CG_CHAR4x2 = 1184,
+ CG_CHAR4x3 = 1185,
+ CG_CHAR4x4 = 1186,
+ CG_DOUBLE = 1145,
+ CG_DOUBLE1 = 1146,
+ CG_DOUBLE2 = 1147,
+ CG_DOUBLE3 = 1148,
+ CG_DOUBLE4 = 1149,
+ CG_DOUBLE1x1 = 1150,
+ CG_DOUBLE1x2 = 1151,
+ CG_DOUBLE1x3 = 1152,
+ CG_DOUBLE1x4 = 1153,
+ CG_DOUBLE2x1 = 1154,
+ CG_DOUBLE2x2 = 1155,
+ CG_DOUBLE2x3 = 1156,
+ CG_DOUBLE2x4 = 1157,
+ CG_DOUBLE3x1 = 1158,
+ CG_DOUBLE3x2 = 1159,
+ CG_DOUBLE3x3 = 1160,
+ CG_DOUBLE3x4 = 1161,
+ CG_DOUBLE4x1 = 1162,
+ CG_DOUBLE4x2 = 1163,
+ CG_DOUBLE4x3 = 1164,
+ CG_DOUBLE4x4 = 1165,
+ CG_FIXED = 1070,
+ CG_FIXED1 = 1092,
+ CG_FIXED2 = 1071,
+ CG_FIXED3 = 1072,
+ CG_FIXED4 = 1073,
+ CG_FIXED1x1 = 1074,
+ CG_FIXED1x2 = 1075,
+ CG_FIXED1x3 = 1076,
+ CG_FIXED1x4 = 1077,
+ CG_FIXED2x1 = 1078,
+ CG_FIXED2x2 = 1079,
+ CG_FIXED2x3 = 1080,
+ CG_FIXED2x4 = 1081,
+ CG_FIXED3x1 = 1082,
+ CG_FIXED3x2 = 1083,
+ CG_FIXED3x3 = 1084,
+ CG_FIXED3x4 = 1085,
+ CG_FIXED4x1 = 1086,
+ CG_FIXED4x2 = 1087,
+ CG_FIXED4x3 = 1088,
+ CG_FIXED4x4 = 1089,
+ CG_FLOAT = 1045,
+ CG_FLOAT1 = 1091,
+ CG_FLOAT2 = 1046,
+ CG_FLOAT3 = 1047,
+ CG_FLOAT4 = 1048,
+ CG_FLOAT1x1 = 1049,
+ CG_FLOAT1x2 = 1050,
+ CG_FLOAT1x3 = 1051,
+ CG_FLOAT1x4 = 1052,
+ CG_FLOAT2x1 = 1053,
+ CG_FLOAT2x2 = 1054,
+ CG_FLOAT2x3 = 1055,
+ CG_FLOAT2x4 = 1056,
+ CG_FLOAT3x1 = 1057,
+ CG_FLOAT3x2 = 1058,
+ CG_FLOAT3x3 = 1059,
+ CG_FLOAT3x4 = 1060,
+ CG_FLOAT4x1 = 1061,
+ CG_FLOAT4x2 = 1062,
+ CG_FLOAT4x3 = 1063,
+ CG_FLOAT4x4 = 1064,
+ CG_HALF = 1025,
+ CG_HALF1 = 1090,
+ CG_HALF2 = 1026,
+ CG_HALF3 = 1027,
+ CG_HALF4 = 1028,
+ CG_HALF1x1 = 1029,
+ CG_HALF1x2 = 1030,
+ CG_HALF1x3 = 1031,
+ CG_HALF1x4 = 1032,
+ CG_HALF2x1 = 1033,
+ CG_HALF2x2 = 1034,
+ CG_HALF2x3 = 1035,
+ CG_HALF2x4 = 1036,
+ CG_HALF3x1 = 1037,
+ CG_HALF3x2 = 1038,
+ CG_HALF3x3 = 1039,
+ CG_HALF3x4 = 1040,
+ CG_HALF4x1 = 1041,
+ CG_HALF4x2 = 1042,
+ CG_HALF4x3 = 1043,
+ CG_HALF4x4 = 1044,
+ CG_INT = 1093,
+ CG_INT1 = 1094,
+ CG_INT2 = 1095,
+ CG_INT3 = 1096,
+ CG_INT4 = 1097,
+ CG_INT1x1 = 1098,
+ CG_INT1x2 = 1099,
+ CG_INT1x3 = 1100,
+ CG_INT1x4 = 1101,
+ CG_INT2x1 = 1102,
+ CG_INT2x2 = 1103,
+ CG_INT2x3 = 1104,
+ CG_INT2x4 = 1105,
+ CG_INT3x1 = 1106,
+ CG_INT3x2 = 1107,
+ CG_INT3x3 = 1108,
+ CG_INT3x4 = 1109,
+ CG_INT4x1 = 1110,
+ CG_INT4x2 = 1111,
+ CG_INT4x3 = 1112,
+ CG_INT4x4 = 1113,
+ CG_LONG = 1271,
+ CG_LONG1 = 1272,
+ CG_LONG2 = 1273,
+ CG_LONG3 = 1274,
+ CG_LONG4 = 1275,
+ CG_LONG1x1 = 1276,
+ CG_LONG1x2 = 1277,
+ CG_LONG1x3 = 1278,
+ CG_LONG1x4 = 1279,
+ CG_LONG2x1 = 1280,
+ CG_LONG2x2 = 1281,
+ CG_LONG2x3 = 1282,
+ CG_LONG2x4 = 1283,
+ CG_LONG3x1 = 1284,
+ CG_LONG3x2 = 1285,
+ CG_LONG3x3 = 1286,
+ CG_LONG3x4 = 1287,
+ CG_LONG4x1 = 1288,
+ CG_LONG4x2 = 1289,
+ CG_LONG4x3 = 1290,
+ CG_LONG4x4 = 1291,
+ CG_SHORT = 1208,
+ CG_SHORT1 = 1209,
+ CG_SHORT2 = 1210,
+ CG_SHORT3 = 1211,
+ CG_SHORT4 = 1212,
+ CG_SHORT1x1 = 1213,
+ CG_SHORT1x2 = 1214,
+ CG_SHORT1x3 = 1215,
+ CG_SHORT1x4 = 1216,
+ CG_SHORT2x1 = 1217,
+ CG_SHORT2x2 = 1218,
+ CG_SHORT2x3 = 1219,
+ CG_SHORT2x4 = 1220,
+ CG_SHORT3x1 = 1221,
+ CG_SHORT3x2 = 1222,
+ CG_SHORT3x3 = 1223,
+ CG_SHORT3x4 = 1224,
+ CG_SHORT4x1 = 1225,
+ CG_SHORT4x2 = 1226,
+ CG_SHORT4x3 = 1227,
+ CG_SHORT4x4 = 1228,
+ CG_UCHAR = 1187,
+ CG_UCHAR1 = 1188,
+ CG_UCHAR2 = 1189,
+ CG_UCHAR3 = 1190,
+ CG_UCHAR4 = 1191,
+ CG_UCHAR1x1 = 1192,
+ CG_UCHAR1x2 = 1193,
+ CG_UCHAR1x3 = 1194,
+ CG_UCHAR1x4 = 1195,
+ CG_UCHAR2x1 = 1196,
+ CG_UCHAR2x2 = 1197,
+ CG_UCHAR2x3 = 1198,
+ CG_UCHAR2x4 = 1199,
+ CG_UCHAR3x1 = 1200,
+ CG_UCHAR3x2 = 1201,
+ CG_UCHAR3x3 = 1202,
+ CG_UCHAR3x4 = 1203,
+ CG_UCHAR4x1 = 1204,
+ CG_UCHAR4x2 = 1205,
+ CG_UCHAR4x3 = 1206,
+ CG_UCHAR4x4 = 1207,
+ CG_UINT = 1250,
+ CG_UINT1 = 1251,
+ CG_UINT2 = 1252,
+ CG_UINT3 = 1253,
+ CG_UINT4 = 1254,
+ CG_UINT1x1 = 1255,
+ CG_UINT1x2 = 1256,
+ CG_UINT1x3 = 1257,
+ CG_UINT1x4 = 1258,
+ CG_UINT2x1 = 1259,
+ CG_UINT2x2 = 1260,
+ CG_UINT2x3 = 1261,
+ CG_UINT2x4 = 1262,
+ CG_UINT3x1 = 1263,
+ CG_UINT3x2 = 1264,
+ CG_UINT3x3 = 1265,
+ CG_UINT3x4 = 1266,
+ CG_UINT4x1 = 1267,
+ CG_UINT4x2 = 1268,
+ CG_UINT4x3 = 1269,
+ CG_UINT4x4 = 1270,
+ CG_ULONG = 1292,
+ CG_ULONG1 = 1293,
+ CG_ULONG2 = 1294,
+ CG_ULONG3 = 1295,
+ CG_ULONG4 = 1296,
+ CG_ULONG1x1 = 1297,
+ CG_ULONG1x2 = 1298,
+ CG_ULONG1x3 = 1299,
+ CG_ULONG1x4 = 1300,
+ CG_ULONG2x1 = 1301,
+ CG_ULONG2x2 = 1302,
+ CG_ULONG2x3 = 1303,
+ CG_ULONG2x4 = 1304,
+ CG_ULONG3x1 = 1305,
+ CG_ULONG3x2 = 1306,
+ CG_ULONG3x3 = 1307,
+ CG_ULONG3x4 = 1308,
+ CG_ULONG4x1 = 1309,
+ CG_ULONG4x2 = 1310,
+ CG_ULONG4x3 = 1311,
+ CG_ULONG4x4 = 1312,
+ CG_USHORT = 1229,
+ CG_USHORT1 = 1230,
+ CG_USHORT2 = 1231,
+ CG_USHORT3 = 1232,
+ CG_USHORT4 = 1233,
+ CG_USHORT1x1 = 1234,
+ CG_USHORT1x2 = 1235,
+ CG_USHORT1x3 = 1236,
+ CG_USHORT1x4 = 1237,
+ CG_USHORT2x1 = 1238,
+ CG_USHORT2x2 = 1239,
+ CG_USHORT2x3 = 1240,
+ CG_USHORT2x4 = 1241,
+ CG_USHORT3x1 = 1242,
+ CG_USHORT3x2 = 1243,
+ CG_USHORT3x3 = 1244,
+ CG_USHORT3x4 = 1245,
+ CG_USHORT4x1 = 1246,
+ CG_USHORT4x2 = 1247,
+ CG_USHORT4x3 = 1248,
+ CG_USHORT4x4 = 1249
+} CGtype;
+
+typedef enum
+{
+ CG_TEXUNIT0 = 2048,
+ CG_TEXUNIT1 = 2049,
+ CG_TEXUNIT2 = 2050,
+ CG_TEXUNIT3 = 2051,
+ CG_TEXUNIT4 = 2052,
+ CG_TEXUNIT5 = 2053,
+ CG_TEXUNIT6 = 2054,
+ CG_TEXUNIT7 = 2055,
+ CG_TEXUNIT8 = 2056,
+ CG_TEXUNIT9 = 2057,
+ CG_TEXUNIT10 = 2058,
+ CG_TEXUNIT11 = 2059,
+ CG_TEXUNIT12 = 2060,
+ CG_TEXUNIT13 = 2061,
+ CG_TEXUNIT14 = 2062,
+ CG_TEXUNIT15 = 2063,
+ CG_TEXUNIT16 = 4624,
+ CG_TEXUNIT17 = 4625,
+ CG_TEXUNIT18 = 4626,
+ CG_TEXUNIT19 = 4627,
+ CG_TEXUNIT20 = 4628,
+ CG_TEXUNIT21 = 4629,
+ CG_TEXUNIT22 = 4630,
+ CG_TEXUNIT23 = 4631,
+ CG_TEXUNIT24 = 4632,
+ CG_TEXUNIT25 = 4633,
+ CG_TEXUNIT26 = 4634,
+ CG_TEXUNIT27 = 4635,
+ CG_TEXUNIT28 = 4636,
+ CG_TEXUNIT29 = 4637,
+ CG_TEXUNIT30 = 4638,
+ CG_TEXUNIT31 = 4639,
+ CG_BUFFER0 = 2064,
+ CG_BUFFER1 = 2065,
+ CG_BUFFER2 = 2066,
+ CG_BUFFER3 = 2067,
+ CG_BUFFER4 = 2068,
+ CG_BUFFER5 = 2069,
+ CG_BUFFER6 = 2070,
+ CG_BUFFER7 = 2071,
+ CG_BUFFER8 = 2072,
+ CG_BUFFER9 = 2073,
+ CG_BUFFER10 = 2074,
+ CG_BUFFER11 = 2075,
+ CG_ATTR0 = 2113,
+ CG_ATTR1 = 2114,
+ CG_ATTR2 = 2115,
+ CG_ATTR3 = 2116,
+ CG_ATTR4 = 2117,
+ CG_ATTR5 = 2118,
+ CG_ATTR6 = 2119,
+ CG_ATTR7 = 2120,
+ CG_ATTR8 = 2121,
+ CG_ATTR9 = 2122,
+ CG_ATTR10 = 2123,
+ CG_ATTR11 = 2124,
+ CG_ATTR12 = 2125,
+ CG_ATTR13 = 2126,
+ CG_ATTR14 = 2127,
+ CG_ATTR15 = 2128,
+ CG_C = 2178,
+ CG_TEX0 = 2179,
+ CG_TEX1 = 2180,
+ CG_TEX2 = 2181,
+ CG_TEX3 = 2192,
+ CG_TEX4 = 2193,
+ CG_TEX5 = 2194,
+ CG_TEX6 = 2195,
+ CG_TEX7 = 2196,
+ CG_HPOS = 2243,
+ CG_COL0 = 2245,
+ CG_COL1 = 2246,
+ CG_COL2 = 2247,
+ CG_COL3 = 2248,
+ CG_PSIZ = 2309,
+ CG_CLP0 = 2310,
+ CG_CLP1 = 2311,
+ CG_CLP2 = 2312,
+ CG_CLP3 = 2313,
+ CG_CLP4 = 2314,
+ CG_CLP5 = 2315,
+ CG_WPOS = 2373,
+ CG_POINTCOORD = 2374,
+ CG_POSITION0 = 2437,
+ CG_POSITION1 = 2438,
+ CG_POSITION2 = 2439,
+ CG_POSITION3 = 2440,
+ CG_POSITION4 = 2441,
+ CG_POSITION5 = 2442,
+ CG_POSITION6 = 2443,
+ CG_POSITION7 = 2444,
+ CG_POSITION8 = 2445,
+ CG_POSITION9 = 2446,
+ CG_POSITION10 = 2447,
+ CG_POSITION11 = 2448,
+ CG_POSITION12 = 2449,
+ CG_POSITION13 = 2450,
+ CG_POSITION14 = 2451,
+ CG_POSITION15 = 2452,
+ CG_DIFFUSE0 = 2501,
+ CG_TANGENT0 = 2565,
+ CG_TANGENT1 = 2566,
+ CG_TANGENT2 = 2567,
+ CG_TANGENT3 = 2568,
+ CG_TANGENT4 = 2569,
+ CG_TANGENT5 = 2570,
+ CG_TANGENT6 = 2571,
+ CG_TANGENT7 = 2572,
+ CG_TANGENT8 = 2573,
+ CG_TANGENT9 = 2574,
+ CG_TANGENT10 = 2575,
+ CG_TANGENT11 = 2576,
+ CG_TANGENT12 = 2577,
+ CG_TANGENT13 = 2578,
+ CG_TANGENT14 = 2579,
+ CG_TANGENT15 = 2580,
+ CG_SPECULAR0 = 2629,
+ CG_BLENDINDICES0 = 2693,
+ CG_BLENDINDICES1 = 2694,
+ CG_BLENDINDICES2 = 2695,
+ CG_BLENDINDICES3 = 2696,
+ CG_BLENDINDICES4 = 2697,
+ CG_BLENDINDICES5 = 2698,
+ CG_BLENDINDICES6 = 2699,
+ CG_BLENDINDICES7 = 2700,
+ CG_BLENDINDICES8 = 2701,
+ CG_BLENDINDICES9 = 2702,
+ CG_BLENDINDICES10 = 2703,
+ CG_BLENDINDICES11 = 2704,
+ CG_BLENDINDICES12 = 2705,
+ CG_BLENDINDICES13 = 2706,
+ CG_BLENDINDICES14 = 2707,
+ CG_BLENDINDICES15 = 2708,
+ CG_COLOR0 = 2757,
+ CG_COLOR1 = 2758,
+ CG_COLOR2 = 2759,
+ CG_COLOR3 = 2760,
+ CG_COLOR4 = 2761,
+ CG_COLOR5 = 2762,
+ CG_COLOR6 = 2763,
+ CG_COLOR7 = 2764,
+ CG_COLOR8 = 2765,
+ CG_COLOR9 = 2766,
+ CG_COLOR10 = 2767,
+ CG_COLOR11 = 2768,
+ CG_COLOR12 = 2769,
+ CG_COLOR13 = 2770,
+ CG_COLOR14 = 2771,
+ CG_COLOR15 = 2772,
+ CG_PSIZE0 = 2821,
+ CG_PSIZE1 = 2822,
+ CG_PSIZE2 = 2823,
+ CG_PSIZE3 = 2824,
+ CG_PSIZE4 = 2825,
+ CG_PSIZE5 = 2826,
+ CG_PSIZE6 = 2827,
+ CG_PSIZE7 = 2828,
+ CG_PSIZE8 = 2829,
+ CG_PSIZE9 = 2830,
+ CG_PSIZE10 = 2831,
+ CG_PSIZE11 = 2832,
+ CG_PSIZE12 = 2833,
+ CG_PSIZE13 = 2834,
+ CG_PSIZE14 = 2835,
+ CG_PSIZE15 = 2836,
+ CG_BINORMAL0 = 2885,
+ CG_BINORMAL1 = 2886,
+ CG_BINORMAL2 = 2887,
+ CG_BINORMAL3 = 2888,
+ CG_BINORMAL4 = 2889,
+ CG_BINORMAL5 = 2890,
+ CG_BINORMAL6 = 2891,
+ CG_BINORMAL7 = 2892,
+ CG_BINORMAL8 = 2893,
+ CG_BINORMAL9 = 2894,
+ CG_BINORMAL10 = 2895,
+ CG_BINORMAL11 = 2896,
+ CG_BINORMAL12 = 2897,
+ CG_BINORMAL13 = 2898,
+ CG_BINORMAL14 = 2899,
+ CG_BINORMAL15 = 2900,
+ CG_FOG0 = 2917,
+ CG_FOG1 = 2918,
+ CG_FOG2 = 2919,
+ CG_FOG3 = 2920,
+ CG_FOG4 = 2921,
+ CG_FOG5 = 2922,
+ CG_FOG6 = 2923,
+ CG_FOG7 = 2924,
+ CG_FOG8 = 2925,
+ CG_FOG9 = 2926,
+ CG_FOG10 = 2927,
+ CG_FOG11 = 2928,
+ CG_FOG12 = 2929,
+ CG_FOG13 = 2930,
+ CG_FOG14 = 2931,
+ CG_FOG15 = 2932,
+ CG_DEPTH0 = 2933,
+ CG_DEPTH1 = 2934,
+ CG_DEPTH2 = 2935,
+ CG_DEPTH3 = 2936,
+ CG_DEPTH4 = 2937,
+ CG_DEPTH5 = 2938,
+ CG_DEPTH6 = 2939,
+ CG_DEPTH7 = 2940,
+ CG_DEPTH8 = 2941,
+ CG_DEPTH9 = 2942,
+ CG_DEPTH10 = 2943,
+ CG_DEPTH11 = 2944,
+ CG_DEPTH12 = 2945,
+ CG_DEPTH13 = 2946,
+ CG_DEPTH14 = 2947,
+ CG_DEPTH15 = 2948,
+ CG_SAMPLE0 = 2949,
+ CG_SAMPLE1 = 2950,
+ CG_SAMPLE2 = 2951,
+ CG_SAMPLE3 = 2952,
+ CG_SAMPLE4 = 2953,
+ CG_SAMPLE5 = 2954,
+ CG_SAMPLE6 = 2955,
+ CG_SAMPLE7 = 2956,
+ CG_SAMPLE8 = 2957,
+ CG_SAMPLE9 = 2958,
+ CG_SAMPLE10 = 2959,
+ CG_SAMPLE11 = 2960,
+ CG_SAMPLE12 = 2961,
+ CG_SAMPLE13 = 2962,
+ CG_SAMPLE14 = 2963,
+ CG_SAMPLE15 = 2964,
+ CG_BLENDWEIGHT0 = 3028,
+ CG_BLENDWEIGHT1 = 3029,
+ CG_BLENDWEIGHT2 = 3030,
+ CG_BLENDWEIGHT3 = 3031,
+ CG_BLENDWEIGHT4 = 3032,
+ CG_BLENDWEIGHT5 = 3033,
+ CG_BLENDWEIGHT6 = 3034,
+ CG_BLENDWEIGHT7 = 3035,
+ CG_BLENDWEIGHT8 = 3036,
+ CG_BLENDWEIGHT9 = 3037,
+ CG_BLENDWEIGHT10 = 3038,
+ CG_BLENDWEIGHT11 = 3039,
+ CG_BLENDWEIGHT12 = 3040,
+ CG_BLENDWEIGHT13 = 3041,
+ CG_BLENDWEIGHT14 = 3042,
+ CG_BLENDWEIGHT15 = 3043,
+ CG_NORMAL0 = 3092,
+ CG_NORMAL1 = 3093,
+ CG_NORMAL2 = 3094,
+ CG_NORMAL3 = 3095,
+ CG_NORMAL4 = 3096,
+ CG_NORMAL5 = 3097,
+ CG_NORMAL6 = 3098,
+ CG_NORMAL7 = 3099,
+ CG_NORMAL8 = 3100,
+ CG_NORMAL9 = 3101,
+ CG_NORMAL10 = 3102,
+ CG_NORMAL11 = 3103,
+ CG_NORMAL12 = 3104,
+ CG_NORMAL13 = 3105,
+ CG_NORMAL14 = 3106,
+ CG_NORMAL15 = 3107,
+ CG_FOGCOORD = 3156,
+ CG_TEXCOORD0 = 3220,
+ CG_TEXCOORD1 = 3221,
+ CG_TEXCOORD2 = 3222,
+ CG_TEXCOORD3 = 3223,
+ CG_TEXCOORD4 = 3224,
+ CG_TEXCOORD5 = 3225,
+ CG_TEXCOORD6 = 3226,
+ CG_TEXCOORD7 = 3227,
+ CG_TEXCOORD8 = 3228,
+ CG_TEXCOORD9 = 3229,
+ CG_TEXCOORD10 = 3230,
+ CG_TEXCOORD11 = 3231,
+ CG_TEXCOORD12 = 3232,
+ CG_TEXCOORD13 = 3233,
+ CG_TEXCOORD14 = 3234,
+ CG_TEXCOORD15 = 3235,
+ CG_COMBINER_CONST0 = 3284,
+ CG_COMBINER_CONST1 = 3285,
+ CG_COMBINER_STAGE_CONST0 = 3286,
+ CG_COMBINER_STAGE_CONST1 = 3287,
+ CG_OFFSET_TEXTURE_MATRIX = 3288,
+ CG_OFFSET_TEXTURE_SCALE = 3289,
+ CG_OFFSET_TEXTURE_BIAS = 3290,
+ CG_CONST_EYE = 3291,
+ CG_COVERAGE = 3292,
+ CG_TESSFACTOR = 3255,
+ CG_GLSL_UNIFORM = 3300,
+ CG_GLSL_ATTRIB = 3301,
+ CG_ENV = 3302,
+ CG_HLSL_UNIFORM = 3559,
+ CG_HLSL_VARYING = 3560,
+ CG_SAMPLER_RES = 3561,
+ CG_LASTCOL0 = 4400,
+ CG_LASTCOL1 = 4401,
+ CG_LASTCOL2 = 4402,
+ CG_LASTCOL3 = 4403,
+ CG_LASTCOL4 = 4404,
+ CG_LASTCOL5 = 4405,
+ CG_LASTCOL6 = 4406,
+ CG_LASTCOL7 = 4407,
+ CG_FACE = 4410,
+ CG_PRIMITIVEID = 4411,
+ CG_INSTANCEID = 4412,
+ CG_SAMPLEID = 4413,
+ CG_VERTEXID = 4414,
+ CG_LAYER = 4415,
+ CG_SAMPLEMASK = 4416,
+ CG_CONTROLPOINTID = 4417,
+ CG_EDGETESS = 4418,
+ CG_INNERTESS = 4419,
+ CG_UNDEFINED = 3256
+} CGresource;
+
+typedef enum
+{
+ CG_PROFILE_UNKNOWN = 6145,
+ CG_PROFILE_VP20 = 6146,
+ CG_PROFILE_FP20 = 6147,
+ CG_PROFILE_VP30 = 6148,
+ CG_PROFILE_FP30 = 6149,
+ CG_PROFILE_ARBVP1 = 6150,
+ CG_PROFILE_FP40 = 6151,
+ CG_PROFILE_ARBFP1 = 7000,
+ CG_PROFILE_VP40 = 7001,
+ CG_PROFILE_GLSLV = 7007, /* GLSL vertex shader */
+ CG_PROFILE_GLSLF = 7008, /* GLSL fragment shader */
+ CG_PROFILE_GLSLG = 7016, /* GLSL geometry shader */
+ CG_PROFILE_GLSLC = 7009, /* Combined GLSL program */
+ CG_PROFILE_GPU_FP = 7010, /* Deprecated alias for CG_PROFILE_GP4FP */
+ CG_PROFILE_GPU_VP = 7011, /* Deprecated alias for CG_PROFILE_GP4VP */
+ CG_PROFILE_GPU_GP = 7012, /* Deprecated alias for CG_PROFILE_GP4GP */
+ CG_PROFILE_GP4FP = 7010, /* NV_gpu_program4 fragment program */
+ CG_PROFILE_GP4VP = 7011, /* NV_gpu_program4 vertex program */
+ CG_PROFILE_GP4GP = 7012, /* NV_gpu_program4 geometry program */
+ CG_PROFILE_GP5FP = 7017, /* NV_gpu_program5 fragment program */
+ CG_PROFILE_GP5VP = 7018, /* NV_gpu_program5 vertex program */
+ CG_PROFILE_GP5GP = 7019, /* NV_gpu_program5 geometry program */
+ CG_PROFILE_GP5TCP = 7020, /* NV_tessellation_program5 tessellation control program */
+ CG_PROFILE_GP5TEP = 7021, /* NV_tessellation_program5 tessellation evaluation program */
+ CG_PROFILE_VS_1_1 = 6153,
+ CG_PROFILE_VS_2_0 = 6154,
+ CG_PROFILE_VS_2_X = 6155,
+ CG_PROFILE_VS_2_SW = 6156,
+ CG_PROFILE_PS_1_1 = 6159,
+ CG_PROFILE_PS_1_2 = 6160,
+ CG_PROFILE_PS_1_3 = 6161,
+ CG_PROFILE_PS_2_0 = 6162,
+ CG_PROFILE_PS_2_X = 6163,
+ CG_PROFILE_PS_2_SW = 6164,
+ CG_PROFILE_VS_3_0 = 6157, /* DX9 vertex shader */
+ CG_PROFILE_PS_3_0 = 6165, /* DX9 pixel shader */
+ CG_PROFILE_HLSLV = 6158, /* DX9 HLSL vertex shader */
+ CG_PROFILE_HLSLF = 6166, /* DX9 HLSL fragment shader */
+ CG_PROFILE_VS_4_0 = 6167, /* DX10 vertex shader */
+ CG_PROFILE_PS_4_0 = 6168, /* DX10 pixel shader */
+ CG_PROFILE_GS_4_0 = 6169, /* DX10 geometry shader */
+ CG_PROFILE_VS_5_0 = 6170, /* DX11 vertex shader */
+ CG_PROFILE_PS_5_0 = 6171, /* DX11 pixel shader */
+ CG_PROFILE_GS_5_0 = 6172, /* DX11 geometry shader */
+ CG_PROFILE_HS_5_0 = 6173, /* DX11 hull shader (tessellation control) */
+ CG_PROFILE_DS_5_0 = 6174, /* DX11 domain shader (tessellation evaluation) */
+ CG_PROFILE_GENERIC = 7002
+} CGprofile;
+
+typedef enum
+{
+ CG_NO_ERROR = 0,
+ CG_COMPILER_ERROR = 1,
+ CG_INVALID_PARAMETER_ERROR = 2,
+ CG_INVALID_PROFILE_ERROR = 3,
+ CG_PROGRAM_LOAD_ERROR = 4,
+ CG_PROGRAM_BIND_ERROR = 5,
+ CG_PROGRAM_NOT_LOADED_ERROR = 6,
+ CG_UNSUPPORTED_GL_EXTENSION_ERROR = 7,
+ CG_INVALID_VALUE_TYPE_ERROR = 8,
+ CG_NOT_MATRIX_PARAM_ERROR = 9,
+ CG_INVALID_ENUMERANT_ERROR = 10,
+ CG_NOT_4x4_MATRIX_ERROR = 11,
+ CG_FILE_READ_ERROR = 12,
+ CG_FILE_WRITE_ERROR = 13,
+ CG_NVPARSE_ERROR = 14,
+ CG_MEMORY_ALLOC_ERROR = 15,
+ CG_INVALID_CONTEXT_HANDLE_ERROR = 16,
+ CG_INVALID_PROGRAM_HANDLE_ERROR = 17,
+ CG_INVALID_PARAM_HANDLE_ERROR = 18,
+ CG_UNKNOWN_PROFILE_ERROR = 19,
+ CG_VAR_ARG_ERROR = 20,
+ CG_INVALID_DIMENSION_ERROR = 21,
+ CG_ARRAY_PARAM_ERROR = 22,
+ CG_OUT_OF_ARRAY_BOUNDS_ERROR = 23,
+ CG_CONFLICTING_TYPES_ERROR = 24,
+ CG_CONFLICTING_PARAMETER_TYPES_ERROR = 25,
+ CG_PARAMETER_IS_NOT_SHARED_ERROR = 26,
+ CG_INVALID_PARAMETER_VARIABILITY_ERROR = 27,
+ CG_CANNOT_DESTROY_PARAMETER_ERROR = 28,
+ CG_NOT_ROOT_PARAMETER_ERROR = 29,
+ CG_PARAMETERS_DO_NOT_MATCH_ERROR = 30,
+ CG_IS_NOT_PROGRAM_PARAMETER_ERROR = 31,
+ CG_INVALID_PARAMETER_TYPE_ERROR = 32,
+ CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR = 33,
+ CG_INVALID_SIZE_ERROR = 34,
+ CG_BIND_CREATES_CYCLE_ERROR = 35,
+ CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR = 36,
+ CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR = 37,
+ CG_ARRAY_HAS_WRONG_DIMENSION_ERROR = 38,
+ CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR = 39,
+ CG_INVALID_EFFECT_HANDLE_ERROR = 40,
+ CG_INVALID_STATE_HANDLE_ERROR = 41,
+ CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR = 42,
+ CG_INVALID_PASS_HANDLE_ERROR = 43,
+ CG_INVALID_ANNOTATION_HANDLE_ERROR = 44,
+ CG_INVALID_TECHNIQUE_HANDLE_ERROR = 45,
+ CG_INVALID_PARAMETER_HANDLE_ERROR = 46,
+ CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR = 47,
+ CG_INVALID_FUNCTION_HANDLE_ERROR = 48,
+ CG_INVALID_TECHNIQUE_ERROR = 49,
+ CG_INVALID_POINTER_ERROR = 50,
+ CG_NOT_ENOUGH_DATA_ERROR = 51,
+ CG_NON_NUMERIC_PARAMETER_ERROR = 52,
+ CG_ARRAY_SIZE_MISMATCH_ERROR = 53,
+ CG_CANNOT_SET_NON_UNIFORM_PARAMETER_ERROR = 54,
+ CG_DUPLICATE_NAME_ERROR = 55,
+ CG_INVALID_OBJ_HANDLE_ERROR = 56,
+ CG_INVALID_BUFFER_HANDLE_ERROR = 57,
+ CG_BUFFER_INDEX_OUT_OF_RANGE_ERROR = 58,
+ CG_BUFFER_ALREADY_MAPPED_ERROR = 59,
+ CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR = 60,
+ CG_GLSLG_UNCOMBINED_LOAD_ERROR = 61
+} CGerror;
+
+typedef enum
+{
+ CG_UNKNOWN = 4096,
+ CG_IN = 4097,
+ CG_OUT = 4098,
+ CG_INOUT = 4099,
+ CG_MIXED = 4100,
+ CG_VARYING = 4101,
+ CG_UNIFORM = 4102,
+ CG_CONSTANT = 4103,
+ CG_PROGRAM_SOURCE = 4104, /* cgGetProgramString */
+ CG_PROGRAM_ENTRY = 4105, /* cgGetProgramString */
+ CG_COMPILED_PROGRAM = 4106, /* cgGetProgramString */
+ CG_PROGRAM_PROFILE = 4107, /* cgGetProgramString */
+ CG_GLOBAL = 4108,
+ CG_PROGRAM = 4109,
+ CG_DEFAULT = 4110,
+ CG_ERROR = 4111,
+ CG_SOURCE = 4112,
+ CG_OBJECT = 4113,
+ CG_COMPILE_MANUAL = 4114,
+ CG_COMPILE_IMMEDIATE = 4115,
+ CG_COMPILE_LAZY = 4116,
+ CG_CURRENT = 4117,
+ CG_LITERAL = 4118,
+ CG_VERSION = 4119, /* cgGetString */
+ CG_ROW_MAJOR = 4120,
+ CG_COLUMN_MAJOR = 4121,
+ CG_FRAGMENT = 4122, /* cgGetProgramInput and cgGetProgramOutput */
+ CG_VERTEX = 4123, /* cgGetProgramInput and cgGetProgramOutput */
+ CG_POINT = 4124, /* Geometry program cgGetProgramInput */
+ CG_LINE = 4125, /* Geometry program cgGetProgramInput */
+ CG_LINE_ADJ = 4126, /* Geometry program cgGetProgramInput */
+ CG_TRIANGLE = 4127, /* Geometry program cgGetProgramInput */
+ CG_TRIANGLE_ADJ = 4128, /* Geometry program cgGetProgramInput */
+ CG_POINT_OUT = 4129, /* Geometry program cgGetProgramOutput */
+ CG_LINE_OUT = 4130, /* Geometry program cgGetProgramOutput */
+ CG_TRIANGLE_OUT = 4131, /* Geometry program cgGetProgramOutput */
+ CG_IMMEDIATE_PARAMETER_SETTING = 4132,
+ CG_DEFERRED_PARAMETER_SETTING = 4133,
+ CG_NO_LOCKS_POLICY = 4134,
+ CG_THREAD_SAFE_POLICY = 4135,
+ CG_FORCE_UPPER_CASE_POLICY = 4136,
+ CG_UNCHANGED_CASE_POLICY = 4137,
+ CG_IS_OPENGL_PROFILE = 4138,
+ CG_IS_DIRECT3D_PROFILE = 4139,
+ CG_IS_DIRECT3D_8_PROFILE = 4140,
+ CG_IS_DIRECT3D_9_PROFILE = 4141,
+ CG_IS_DIRECT3D_10_PROFILE = 4142,
+ CG_IS_VERTEX_PROFILE = 4143,
+ CG_IS_FRAGMENT_PROFILE = 4144,
+ CG_IS_GEOMETRY_PROFILE = 4145,
+ CG_IS_TRANSLATION_PROFILE = 4146,
+ CG_IS_HLSL_PROFILE = 4147,
+ CG_IS_GLSL_PROFILE = 4148,
+ CG_IS_TESSELLATION_CONTROL_PROFILE = 4149,
+ CG_IS_TESSELLATION_EVALUATION_PROFILE = 4150,
+ CG_PATCH = 4152, /* cgGetProgramInput and cgGetProgramOutput */
+ CG_IS_DIRECT3D_11_PROFILE = 4153
+} CGenum;
+
+typedef enum
+{
+ CG_PARAMETERCLASS_UNKNOWN = 0,
+ CG_PARAMETERCLASS_SCALAR = 1,
+ CG_PARAMETERCLASS_VECTOR = 2,
+ CG_PARAMETERCLASS_MATRIX = 3,
+ CG_PARAMETERCLASS_STRUCT = 4,
+ CG_PARAMETERCLASS_ARRAY = 5,
+ CG_PARAMETERCLASS_SAMPLER = 6,
+ CG_PARAMETERCLASS_OBJECT = 7
+} CGparameterclass;
+
+typedef enum
+{
+ CG_UNKNOWN_DOMAIN = 0,
+ CG_FIRST_DOMAIN = 1,
+ CG_VERTEX_DOMAIN = 1,
+ CG_FRAGMENT_DOMAIN = 2,
+ CG_GEOMETRY_DOMAIN = 3,
+ CG_TESSELLATION_CONTROL_DOMAIN = 4,
+ CG_TESSELLATION_EVALUATION_DOMAIN = 5
+} CGdomain;
+
+typedef enum
+{
+ CG_MAP_READ = 0,
+ CG_MAP_WRITE = 1,
+ CG_MAP_READ_WRITE = 2,
+ CG_MAP_WRITE_DISCARD = 3,
+ CG_MAP_WRITE_NO_OVERWRITE = 4
+} CGbufferaccess;
+
+typedef enum
+{
+ CG_BUFFER_USAGE_STREAM_DRAW = 0,
+ CG_BUFFER_USAGE_STREAM_READ = 1,
+ CG_BUFFER_USAGE_STREAM_COPY = 2,
+ CG_BUFFER_USAGE_STATIC_DRAW = 3,
+ CG_BUFFER_USAGE_STATIC_READ = 4,
+ CG_BUFFER_USAGE_STATIC_COPY = 5,
+ CG_BUFFER_USAGE_DYNAMIC_DRAW = 6,
+ CG_BUFFER_USAGE_DYNAMIC_READ = 7,
+ CG_BUFFER_USAGE_DYNAMIC_COPY = 8
+} CGbufferusage;
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+typedef CGbool (CGENTRY * CGstatecallback)(CGstateassignment);
+typedef void (CGENTRY * CGerrorCallbackFunc)(void);
+typedef void (CGENTRY * CGerrorHandlerFunc)(CGcontext, CGerror, void *);
+typedef void (CGENTRY * CGIncludeCallbackFunc)(CGcontext, const char *);
+
+/*************************************************************************/
+/*** Functions ***/
+/*************************************************************************/
+
+#ifndef CG_EXPLICIT
+
+CG_API CGenum CGENTRY cgSetLockingPolicy(CGenum lockingPolicy);
+CG_API CGenum CGENTRY cgGetLockingPolicy(void);
+CG_API CGenum CGENTRY cgSetSemanticCasePolicy(CGenum casePolicy);
+CG_API CGenum CGENTRY cgGetSemanticCasePolicy(void);
+CG_API CGcontext CGENTRY cgCreateContext(void);
+CG_API void CGENTRY cgSetContextBehavior(CGcontext context, CGbehavior behavior);
+CG_API CGbehavior CGENTRY cgGetContextBehavior(CGcontext context);
+CG_API const char * CGENTRY cgGetBehaviorString(CGbehavior behavior);
+CG_API CGbehavior CGENTRY cgGetBehavior(const char *behavior_string);
+CG_API void CGENTRY cgDestroyContext(CGcontext context);
+CG_API CGbool CGENTRY cgIsContext(CGcontext context);
+CG_API const char * CGENTRY cgGetLastListing(CGcontext context);
+CG_API void CGENTRY cgSetLastListing(CGhandle handle, const char *listing);
+CG_API void CGENTRY cgSetAutoCompile(CGcontext context, CGenum autoCompileMode);
+CG_API CGenum CGENTRY cgGetAutoCompile(CGcontext context);
+CG_API void CGENTRY cgSetParameterSettingMode(CGcontext context, CGenum parameterSettingMode);
+CG_API CGenum CGENTRY cgGetParameterSettingMode(CGcontext context);
+CG_API void CGENTRY cgSetCompilerIncludeString(CGcontext context, const char *name, const char *source);
+CG_API void CGENTRY cgSetCompilerIncludeFile(CGcontext context, const char *name, const char *filename);
+CG_API void CGENTRY cgSetCompilerIncludeCallback(CGcontext context, CGIncludeCallbackFunc func);
+CG_API CGIncludeCallbackFunc CGENTRY cgGetCompilerIncludeCallback(CGcontext context);
+CG_API CGprogram CGENTRY cgCreateProgram(CGcontext context, CGenum program_type, const char *program, CGprofile profile, const char *entry, const char **args);
+CG_API CGprogram CGENTRY cgCreateProgramFromFile(CGcontext context, CGenum program_type, const char *program_file, CGprofile profile, const char *entry, const char **args);
+CG_API CGprogram CGENTRY cgCopyProgram(CGprogram program);
+CG_API void CGENTRY cgDestroyProgram(CGprogram program);
+CG_API CGprogram CGENTRY cgGetFirstProgram(CGcontext context);
+CG_API CGprogram CGENTRY cgGetNextProgram(CGprogram current);
+CG_API CGcontext CGENTRY cgGetProgramContext(CGprogram program);
+CG_API CGbool CGENTRY cgIsProgram(CGprogram program);
+CG_API void CGENTRY cgCompileProgram(CGprogram program);
+CG_API CGbool CGENTRY cgIsProgramCompiled(CGprogram program);
+CG_API const char * CGENTRY cgGetProgramString(CGprogram program, CGenum pname);
+CG_API CGprofile CGENTRY cgGetProgramProfile(CGprogram program);
+CG_API char const * const * CGENTRY cgGetProgramOptions(CGprogram program);
+CG_API void CGENTRY cgSetProgramProfile(CGprogram program, CGprofile profile);
+CG_API CGenum CGENTRY cgGetProgramInput(CGprogram program);
+CG_API CGenum CGENTRY cgGetProgramOutput(CGprogram program);
+CG_API void CGENTRY cgSetPassProgramParameters(CGprogram program);
+CG_API void CGENTRY cgUpdateProgramParameters(CGprogram program);
+CG_API void CGENTRY cgUpdatePassParameters(CGpass pass);
+CG_API CGparameter CGENTRY cgCreateParameter(CGcontext context, CGtype type);
+CG_API CGparameter CGENTRY cgCreateParameterArray(CGcontext context, CGtype type, int length);
+CG_API CGparameter CGENTRY cgCreateParameterMultiDimArray(CGcontext context, CGtype type, int dim, const int *lengths);
+CG_API void CGENTRY cgDestroyParameter(CGparameter param);
+CG_API void CGENTRY cgConnectParameter(CGparameter from, CGparameter to);
+CG_API void CGENTRY cgDisconnectParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetConnectedParameter(CGparameter param);
+CG_API int CGENTRY cgGetNumConnectedToParameters(CGparameter param);
+CG_API CGparameter CGENTRY cgGetConnectedToParameter(CGparameter param, int index);
+CG_API CGparameter CGENTRY cgGetNamedParameter(CGprogram program, const char *name);
+CG_API CGparameter CGENTRY cgGetNamedProgramParameter(CGprogram program, CGenum name_space, const char *name);
+CG_API CGparameter CGENTRY cgGetFirstParameter(CGprogram program, CGenum name_space);
+CG_API CGparameter CGENTRY cgGetNextParameter(CGparameter current);
+CG_API CGparameter CGENTRY cgGetFirstLeafParameter(CGprogram program, CGenum name_space);
+CG_API CGparameter CGENTRY cgGetNextLeafParameter(CGparameter current);
+CG_API CGparameter CGENTRY cgGetFirstStructParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetNamedStructParameter(CGparameter param, const char *name);
+CG_API CGparameter CGENTRY cgGetFirstDependentParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetArrayParameter(CGparameter aparam, int index);
+CG_API int CGENTRY cgGetArrayDimension(CGparameter param);
+CG_API CGtype CGENTRY cgGetArrayType(CGparameter param);
+CG_API int CGENTRY cgGetArraySize(CGparameter param, int dimension);
+CG_API int CGENTRY cgGetArrayTotalSize(CGparameter param);
+CG_API void CGENTRY cgSetArraySize(CGparameter param, int size);
+CG_API void CGENTRY cgSetMultiDimArraySize(CGparameter param, const int *sizes);
+CG_API CGprogram CGENTRY cgGetParameterProgram(CGparameter param);
+CG_API CGcontext CGENTRY cgGetParameterContext(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameter(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterName(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterType(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterBaseType(CGparameter param);
+CG_API CGparameterclass CGENTRY cgGetParameterClass(CGparameter param);
+CG_API int CGENTRY cgGetParameterRows(CGparameter param);
+CG_API int CGENTRY cgGetParameterColumns(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterNamedType(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterSemantic(CGparameter param);
+CG_API CGresource CGENTRY cgGetParameterResource(CGparameter param);
+CG_API CGresource CGENTRY cgGetParameterBaseResource(CGparameter param);
+CG_API unsigned long CGENTRY cgGetParameterResourceIndex(CGparameter param);
+CG_API CGenum CGENTRY cgGetParameterVariability(CGparameter param);
+CG_API CGenum CGENTRY cgGetParameterDirection(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterReferenced(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterUsed(CGparameter param, CGhandle handle);
+CG_API const double * CGENTRY cgGetParameterValues(CGparameter param, CGenum value_type, int *nvalues);
+CG_API void CGENTRY cgSetParameterValuedr(CGparameter param, int nelements, const double *vals);
+CG_API void CGENTRY cgSetParameterValuedc(CGparameter param, int nelements, const double *vals);
+CG_API void CGENTRY cgSetParameterValuefr(CGparameter param, int nelements, const float *vals);
+CG_API void CGENTRY cgSetParameterValuefc(CGparameter param, int nelements, const float *vals);
+CG_API void CGENTRY cgSetParameterValueir(CGparameter param, int nelements, const int *vals);
+CG_API void CGENTRY cgSetParameterValueic(CGparameter param, int nelements, const int *vals);
+CG_API int CGENTRY cgGetParameterValuedr(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterValuedc(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterValuefr(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterValuefc(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterValueir(CGparameter param, int nelements, int *vals);
+CG_API int CGENTRY cgGetParameterValueic(CGparameter param, int nelements, int *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuedr(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuedc(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuefr(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuefc(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterDefaultValueir(CGparameter param, int nelements, int *vals);
+CG_API int CGENTRY cgGetParameterDefaultValueic(CGparameter param, int nelements, int *vals);
+CG_API const char * CGENTRY cgGetStringParameterValue(CGparameter param);
+CG_API void CGENTRY cgSetStringParameterValue(CGparameter param, const char *str);
+CG_API int CGENTRY cgGetParameterOrdinalNumber(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterGlobal(CGparameter param);
+CG_API int CGENTRY cgGetParameterIndex(CGparameter param);
+CG_API void CGENTRY cgSetParameterVariability(CGparameter param, CGenum vary);
+CG_API void CGENTRY cgSetParameterSemantic(CGparameter param, const char *semantic);
+CG_API void CGENTRY cgSetParameter1f(CGparameter param, float x);
+CG_API void CGENTRY cgSetParameter2f(CGparameter param, float x, float y);
+CG_API void CGENTRY cgSetParameter3f(CGparameter param, float x, float y, float z);
+CG_API void CGENTRY cgSetParameter4f(CGparameter param, float x, float y, float z, float w);
+CG_API void CGENTRY cgSetParameter1d(CGparameter param, double x);
+CG_API void CGENTRY cgSetParameter2d(CGparameter param, double x, double y);
+CG_API void CGENTRY cgSetParameter3d(CGparameter param, double x, double y, double z);
+CG_API void CGENTRY cgSetParameter4d(CGparameter param, double x, double y, double z, double w);
+CG_API void CGENTRY cgSetParameter1i(CGparameter param, int x);
+CG_API void CGENTRY cgSetParameter2i(CGparameter param, int x, int y);
+CG_API void CGENTRY cgSetParameter3i(CGparameter param, int x, int y, int z);
+CG_API void CGENTRY cgSetParameter4i(CGparameter param, int x, int y, int z, int w);
+CG_API void CGENTRY cgSetParameter1iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter2iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter3iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter4iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter1fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter2fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter3fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter4fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter1dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter2dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter3dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter4dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetMatrixParameterir(CGparameter param, const int *matrix);
+CG_API void CGENTRY cgSetMatrixParameterdr(CGparameter param, const double *matrix);
+CG_API void CGENTRY cgSetMatrixParameterfr(CGparameter param, const float *matrix);
+CG_API void CGENTRY cgSetMatrixParameteric(CGparameter param, const int *matrix);
+CG_API void CGENTRY cgSetMatrixParameterdc(CGparameter param, const double *matrix);
+CG_API void CGENTRY cgSetMatrixParameterfc(CGparameter param, const float *matrix);
+CG_API void CGENTRY cgGetMatrixParameterir(CGparameter param, int *matrix);
+CG_API void CGENTRY cgGetMatrixParameterdr(CGparameter param, double *matrix);
+CG_API void CGENTRY cgGetMatrixParameterfr(CGparameter param, float *matrix);
+CG_API void CGENTRY cgGetMatrixParameteric(CGparameter param, int *matrix);
+CG_API void CGENTRY cgGetMatrixParameterdc(CGparameter param, double *matrix);
+CG_API void CGENTRY cgGetMatrixParameterfc(CGparameter param, float *matrix);
+CG_API CGenum CGENTRY cgGetMatrixParameterOrder(CGparameter param);
+CG_API CGparameter CGENTRY cgGetNamedSubParameter(CGparameter param, const char *name);
+CG_API const char * CGENTRY cgGetTypeString(CGtype type);
+CG_API CGtype CGENTRY cgGetType(const char *type_string);
+CG_API CGtype CGENTRY cgGetNamedUserType(CGhandle handle, const char *name);
+CG_API int CGENTRY cgGetNumUserTypes(CGhandle handle);
+CG_API CGtype CGENTRY cgGetUserType(CGhandle handle, int index);
+CG_API int CGENTRY cgGetNumParentTypes(CGtype type);
+CG_API CGtype CGENTRY cgGetParentType(CGtype type, int index);
+CG_API CGbool CGENTRY cgIsParentType(CGtype parent, CGtype child);
+CG_API CGbool CGENTRY cgIsInterfaceType(CGtype type);
+CG_API const char * CGENTRY cgGetResourceString(CGresource resource);
+CG_API CGresource CGENTRY cgGetResource(const char *resource_string);
+CG_API const char * CGENTRY cgGetEnumString(CGenum en);
+CG_API CGenum CGENTRY cgGetEnum(const char *enum_string);
+CG_API const char * CGENTRY cgGetProfileString(CGprofile profile);
+CG_API CGprofile CGENTRY cgGetProfile(const char *profile_string);
+CG_API int CGENTRY cgGetNumSupportedProfiles(void);
+CG_API CGprofile CGENTRY cgGetSupportedProfile(int index);
+CG_API CGbool CGENTRY cgIsProfileSupported(CGprofile profile);
+CG_API CGbool CGENTRY cgGetProfileProperty(CGprofile profile, CGenum query);
+CG_API const char * CGENTRY cgGetParameterClassString(CGparameterclass pc);
+CG_API CGparameterclass CGENTRY cgGetParameterClassEnum(const char *pString);
+CG_API const char * CGENTRY cgGetDomainString(CGdomain domain);
+CG_API CGdomain CGENTRY cgGetDomain(const char *domain_string);
+CG_API CGdomain CGENTRY cgGetProgramDomain(CGprogram program);
+CG_API CGerror CGENTRY cgGetError(void);
+CG_API CGerror CGENTRY cgGetFirstError(void);
+CG_API const char * CGENTRY cgGetErrorString(CGerror error);
+CG_API const char * CGENTRY cgGetLastErrorString(CGerror *error);
+CG_API void CGENTRY cgSetErrorCallback(CGerrorCallbackFunc func);
+CG_API CGerrorCallbackFunc CGENTRY cgGetErrorCallback(void);
+CG_API void CGENTRY cgSetErrorHandler(CGerrorHandlerFunc func, void *data);
+CG_API CGerrorHandlerFunc CGENTRY cgGetErrorHandler(void **data);
+CG_API const char * CGENTRY cgGetString(CGenum sname);
+CG_API CGeffect CGENTRY cgCreateEffect(CGcontext context, const char *code, const char **args);
+CG_API CGeffect CGENTRY cgCreateEffectFromFile(CGcontext context, const char *filename, const char **args);
+CG_API CGeffect CGENTRY cgCopyEffect(CGeffect effect);
+CG_API void CGENTRY cgDestroyEffect(CGeffect effect);
+CG_API CGcontext CGENTRY cgGetEffectContext(CGeffect effect);
+CG_API CGbool CGENTRY cgIsEffect(CGeffect effect);
+CG_API CGeffect CGENTRY cgGetFirstEffect(CGcontext context);
+CG_API CGeffect CGENTRY cgGetNextEffect(CGeffect effect);
+CG_API CGprogram CGENTRY cgCreateProgramFromEffect(CGeffect effect, CGprofile profile, const char *entry, const char **args);
+CG_API CGtechnique CGENTRY cgGetFirstTechnique(CGeffect effect);
+CG_API CGtechnique CGENTRY cgGetNextTechnique(CGtechnique tech);
+CG_API CGtechnique CGENTRY cgGetNamedTechnique(CGeffect effect, const char *name);
+CG_API const char * CGENTRY cgGetTechniqueName(CGtechnique tech);
+CG_API CGbool CGENTRY cgIsTechnique(CGtechnique tech);
+CG_API CGbool CGENTRY cgValidateTechnique(CGtechnique tech);
+CG_API CGbool CGENTRY cgIsTechniqueValidated(CGtechnique tech);
+CG_API CGeffect CGENTRY cgGetTechniqueEffect(CGtechnique tech);
+CG_API CGpass CGENTRY cgGetFirstPass(CGtechnique tech);
+CG_API CGpass CGENTRY cgGetNamedPass(CGtechnique tech, const char *name);
+CG_API CGpass CGENTRY cgGetNextPass(CGpass pass);
+CG_API CGbool CGENTRY cgIsPass(CGpass pass);
+CG_API const char * CGENTRY cgGetPassName(CGpass pass);
+CG_API CGtechnique CGENTRY cgGetPassTechnique(CGpass pass);
+CG_API CGprogram CGENTRY cgGetPassProgram(CGpass pass, CGdomain domain);
+CG_API void CGENTRY cgSetPassState(CGpass pass);
+CG_API void CGENTRY cgResetPassState(CGpass pass);
+CG_API CGstateassignment CGENTRY cgGetFirstStateAssignment(CGpass pass);
+CG_API CGstateassignment CGENTRY cgGetNamedStateAssignment(CGpass pass, const char *name);
+CG_API CGstateassignment CGENTRY cgGetNextStateAssignment(CGstateassignment sa);
+CG_API CGbool CGENTRY cgIsStateAssignment(CGstateassignment sa);
+CG_API CGbool CGENTRY cgCallStateSetCallback(CGstateassignment sa);
+CG_API CGbool CGENTRY cgCallStateValidateCallback(CGstateassignment sa);
+CG_API CGbool CGENTRY cgCallStateResetCallback(CGstateassignment sa);
+CG_API CGpass CGENTRY cgGetStateAssignmentPass(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetSamplerStateAssignmentParameter(CGstateassignment sa);
+CG_API const float * CGENTRY cgGetFloatStateAssignmentValues(CGstateassignment sa, int *nvalues);
+CG_API const int * CGENTRY cgGetIntStateAssignmentValues(CGstateassignment sa, int *nvalues);
+CG_API const CGbool * CGENTRY cgGetBoolStateAssignmentValues(CGstateassignment sa, int *nvalues);
+CG_API const char * CGENTRY cgGetStringStateAssignmentValue(CGstateassignment sa);
+CG_API CGprogram CGENTRY cgGetProgramStateAssignmentValue(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetTextureStateAssignmentValue(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetSamplerStateAssignmentValue(CGstateassignment sa);
+CG_API int CGENTRY cgGetStateAssignmentIndex(CGstateassignment sa);
+CG_API int CGENTRY cgGetNumDependentStateAssignmentParameters(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetDependentStateAssignmentParameter(CGstateassignment sa, int index);
+CG_API int CGENTRY cgGetNumDependentProgramArrayStateAssignmentParameters(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetDependentProgramArrayStateAssignmentParameter(CGstateassignment sa, int index);
+CG_API CGparameter CGENTRY cgGetConnectedStateAssignmentParameter(CGstateassignment sa);
+CG_API CGstate CGENTRY cgGetStateAssignmentState(CGstateassignment sa);
+CG_API CGstate CGENTRY cgGetSamplerStateAssignmentState(CGstateassignment sa);
+CG_API CGstate CGENTRY cgCreateState(CGcontext context, const char *name, CGtype type);
+CG_API CGstate CGENTRY cgCreateArrayState(CGcontext context, const char *name, CGtype type, int nelements);
+CG_API void CGENTRY cgSetStateCallbacks(CGstate state, CGstatecallback set, CGstatecallback reset, CGstatecallback validate);
+CG_API void CGENTRY cgSetStateLatestProfile(CGstate state, CGprofile profile);
+CG_API CGstatecallback CGENTRY cgGetStateSetCallback(CGstate state);
+CG_API CGstatecallback CGENTRY cgGetStateResetCallback(CGstate state);
+CG_API CGstatecallback CGENTRY cgGetStateValidateCallback(CGstate state);
+CG_API CGprofile CGENTRY cgGetStateLatestProfile(CGstate state);
+CG_API CGcontext CGENTRY cgGetStateContext(CGstate state);
+CG_API CGtype CGENTRY cgGetStateType(CGstate state);
+CG_API const char * CGENTRY cgGetStateName(CGstate state);
+CG_API CGstate CGENTRY cgGetNamedState(CGcontext context, const char *name);
+CG_API CGstate CGENTRY cgGetFirstState(CGcontext context);
+CG_API CGstate CGENTRY cgGetNextState(CGstate state);
+CG_API CGbool CGENTRY cgIsState(CGstate state);
+CG_API void CGENTRY cgAddStateEnumerant(CGstate state, const char *name, int value);
+CG_API CGstate CGENTRY cgCreateSamplerState(CGcontext context, const char *name, CGtype type);
+CG_API CGstate CGENTRY cgCreateArraySamplerState(CGcontext context, const char *name, CGtype type, int nelements);
+CG_API CGstate CGENTRY cgGetNamedSamplerState(CGcontext context, const char *name);
+CG_API CGstate CGENTRY cgGetFirstSamplerState(CGcontext context);
+CG_API CGstateassignment CGENTRY cgGetFirstSamplerStateAssignment(CGparameter param);
+CG_API CGstateassignment CGENTRY cgGetNamedSamplerStateAssignment(CGparameter param, const char *name);
+CG_API void CGENTRY cgSetSamplerState(CGparameter param);
+CG_API CGparameter CGENTRY cgGetNamedEffectParameter(CGeffect effect, const char *name);
+CG_API CGparameter CGENTRY cgGetFirstLeafEffectParameter(CGeffect effect);
+CG_API CGparameter CGENTRY cgGetFirstEffectParameter(CGeffect effect);
+CG_API CGparameter CGENTRY cgGetEffectParameterBySemantic(CGeffect effect, const char *semantic);
+CG_API CGannotation CGENTRY cgGetFirstTechniqueAnnotation(CGtechnique tech);
+CG_API CGannotation CGENTRY cgGetFirstPassAnnotation(CGpass pass);
+CG_API CGannotation CGENTRY cgGetFirstParameterAnnotation(CGparameter param);
+CG_API CGannotation CGENTRY cgGetFirstProgramAnnotation(CGprogram program);
+CG_API CGannotation CGENTRY cgGetFirstEffectAnnotation(CGeffect effect);
+CG_API CGannotation CGENTRY cgGetNextAnnotation(CGannotation ann);
+CG_API CGannotation CGENTRY cgGetNamedTechniqueAnnotation(CGtechnique tech, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedPassAnnotation(CGpass pass, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedParameterAnnotation(CGparameter param, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedProgramAnnotation(CGprogram program, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedEffectAnnotation(CGeffect effect, const char *name);
+CG_API CGbool CGENTRY cgIsAnnotation(CGannotation ann);
+CG_API const char * CGENTRY cgGetAnnotationName(CGannotation ann);
+CG_API CGtype CGENTRY cgGetAnnotationType(CGannotation ann);
+CG_API const float * CGENTRY cgGetFloatAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const int * CGENTRY cgGetIntAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const char * CGENTRY cgGetStringAnnotationValue(CGannotation ann);
+CG_API const char * const * CGENTRY cgGetStringAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const CGbool * CGENTRY cgGetBoolAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const int * CGENTRY cgGetBooleanAnnotationValues(CGannotation ann, int *nvalues);
+CG_API int CGENTRY cgGetNumDependentAnnotationParameters(CGannotation ann);
+CG_API CGparameter CGENTRY cgGetDependentAnnotationParameter(CGannotation ann, int index);
+CG_API void CGENTRY cgEvaluateProgram(CGprogram program, float *buf, int ncomps, int nx, int ny, int nz);
+CG_API CGbool CGENTRY cgSetEffectName(CGeffect effect, const char *name);
+CG_API const char * CGENTRY cgGetEffectName(CGeffect effect);
+CG_API CGeffect CGENTRY cgGetNamedEffect(CGcontext context, const char *name);
+CG_API CGparameter CGENTRY cgCreateEffectParameter(CGeffect effect, const char *name, CGtype type);
+CG_API CGtechnique CGENTRY cgCreateTechnique(CGeffect effect, const char *name);
+CG_API CGparameter CGENTRY cgCreateEffectParameterArray(CGeffect effect, const char *name, CGtype type, int length);
+CG_API CGparameter CGENTRY cgCreateEffectParameterMultiDimArray(CGeffect effect, const char *name, CGtype type, int dim, const int *lengths);
+CG_API CGpass CGENTRY cgCreatePass(CGtechnique tech, const char *name);
+CG_API CGstateassignment CGENTRY cgCreateStateAssignment(CGpass pass, CGstate state);
+CG_API CGstateassignment CGENTRY cgCreateStateAssignmentIndex(CGpass pass, CGstate state, int index);
+CG_API CGstateassignment CGENTRY cgCreateSamplerStateAssignment(CGparameter param, CGstate state);
+CG_API CGbool CGENTRY cgSetFloatStateAssignment(CGstateassignment sa, float value);
+CG_API CGbool CGENTRY cgSetIntStateAssignment(CGstateassignment sa, int value);
+CG_API CGbool CGENTRY cgSetBoolStateAssignment(CGstateassignment sa, CGbool value);
+CG_API CGbool CGENTRY cgSetStringStateAssignment(CGstateassignment sa, const char *value);
+CG_API CGbool CGENTRY cgSetProgramStateAssignment(CGstateassignment sa, CGprogram program);
+CG_API CGbool CGENTRY cgSetSamplerStateAssignment(CGstateassignment sa, CGparameter param);
+CG_API CGbool CGENTRY cgSetTextureStateAssignment(CGstateassignment sa, CGparameter param);
+CG_API CGbool CGENTRY cgSetFloatArrayStateAssignment(CGstateassignment sa, const float *vals);
+CG_API CGbool CGENTRY cgSetIntArrayStateAssignment(CGstateassignment sa, const int *vals);
+CG_API CGbool CGENTRY cgSetBoolArrayStateAssignment(CGstateassignment sa, const CGbool *vals);
+CG_API CGannotation CGENTRY cgCreateTechniqueAnnotation(CGtechnique tech, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreatePassAnnotation(CGpass pass, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreateParameterAnnotation(CGparameter param, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreateProgramAnnotation(CGprogram program, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreateEffectAnnotation(CGeffect effect, const char *name, CGtype type);
+CG_API CGbool CGENTRY cgSetIntAnnotation(CGannotation ann, int value);
+CG_API CGbool CGENTRY cgSetFloatAnnotation(CGannotation ann, float value);
+CG_API CGbool CGENTRY cgSetBoolAnnotation(CGannotation ann, CGbool value);
+CG_API CGbool CGENTRY cgSetStringAnnotation(CGannotation ann, const char *value);
+CG_API int CGENTRY cgGetNumStateEnumerants(CGstate state);
+CG_API const char * CGENTRY cgGetStateEnumerant(CGstate state, int index, int *value);
+CG_API const char * CGENTRY cgGetStateEnumerantName(CGstate state, int value);
+CG_API int CGENTRY cgGetStateEnumerantValue(CGstate state, const char *name);
+CG_API CGeffect CGENTRY cgGetParameterEffect(CGparameter param);
+CG_API CGparameterclass CGENTRY cgGetTypeClass(CGtype type);
+CG_API CGtype CGENTRY cgGetTypeBase(CGtype type);
+CG_API CGbool CGENTRY cgGetTypeSizes(CGtype type, int *nrows, int *ncols);
+CG_API void CGENTRY cgGetMatrixSize(CGtype type, int *nrows, int *ncols);
+CG_API int CGENTRY cgGetNumProgramDomains(CGprogram program);
+CG_API CGdomain CGENTRY cgGetProfileDomain(CGprofile profile);
+CG_API CGprogram CGENTRY cgCombinePrograms(int n, const CGprogram *exeList);
+CG_API CGprogram CGENTRY cgCombinePrograms2(const CGprogram exe1, const CGprogram exe2);
+CG_API CGprogram CGENTRY cgCombinePrograms3(const CGprogram exe1, const CGprogram exe2, const CGprogram exe3);
+CG_API CGprogram CGENTRY cgCombinePrograms4(const CGprogram exe1, const CGprogram exe2, const CGprogram exe3, const CGprogram exe4);
+CG_API CGprogram CGENTRY cgCombinePrograms5(const CGprogram exe1, const CGprogram exe2, const CGprogram exe3, const CGprogram exe4, const CGprogram exe5);
+CG_API CGprofile CGENTRY cgGetProgramDomainProfile(CGprogram program, int index);
+CG_API CGprogram CGENTRY cgGetProgramDomainProgram(CGprogram program, int index);
+CG_API CGobj CGENTRY cgCreateObj(CGcontext context, CGenum program_type, const char *source, CGprofile profile, const char **args);
+CG_API CGobj CGENTRY cgCreateObjFromFile(CGcontext context, CGenum program_type, const char *source_file, CGprofile profile, const char **args);
+CG_API void CGENTRY cgDestroyObj(CGobj obj);
+CG_API long CGENTRY cgGetParameterResourceSize(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterResourceType(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterResourceName(CGparameter param);
+CG_API int CGENTRY cgGetParameterBufferIndex(CGparameter param);
+CG_API int CGENTRY cgGetParameterBufferOffset(CGparameter param);
+CG_API CGbuffer CGENTRY cgCreateBuffer(CGcontext context, int size, const void *data, CGbufferusage bufferUsage);
+CG_API void CGENTRY cgSetBufferData(CGbuffer buffer, int size, const void *data);
+CG_API void CGENTRY cgSetBufferSubData(CGbuffer buffer, int offset, int size, const void *data);
+CG_API void CGENTRY cgSetProgramBuffer(CGprogram program, int bufferIndex, CGbuffer buffer);
+CG_API void * CGENTRY cgMapBuffer(CGbuffer buffer, CGbufferaccess access);
+CG_API void CGENTRY cgUnmapBuffer(CGbuffer buffer);
+CG_API void CGENTRY cgDestroyBuffer(CGbuffer buffer);
+CG_API CGbuffer CGENTRY cgGetProgramBuffer(CGprogram program, int bufferIndex);
+CG_API int CGENTRY cgGetBufferSize(CGbuffer buffer);
+CG_API int CGENTRY cgGetProgramBufferMaxSize(CGprofile profile);
+CG_API int CGENTRY cgGetProgramBufferMaxIndex(CGprofile profile);
+CG_API CGbuffer CGENTRY cgGetEffectParameterBuffer(CGparameter param);
+CG_API void CGENTRY cgSetEffectParameterBuffer(CGparameter param, CGbuffer buffer);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef CG_APIENTRY_DEFINED
+# undef CG_APIENTRY_DEFINED
+# undef APIENTRY
+#endif
+
+#ifdef CG_WINGDIAPI_DEFINED
+# undef CG_WINGDIAPI_DEFINED
+# undef WINGDIAPI
+#endif
+
+#endif
diff --git a/Externals/cg/3.0/Cg.framework/Headers/cgGL.h b/Externals/cg/3.0/Cg.framework/Headers/cgGL.h
new file mode 100644
index 00000000..738fbb03
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Headers/cgGL.h
@@ -0,0 +1,243 @@
+/*
+ *
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms. If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA. Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#ifndef _cggl_h
+#define _cggl_h
+
+/*************************************************************************/
+/*** CGGL Run-Time Library API ***/
+/*************************************************************************/
+
+#include <Cg/cg.h>
+
+#ifdef _WIN32
+# ifndef APIENTRY /* From Win32's <windef.h> */
+# define CGGL_APIENTRY_DEFINED
+# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+# endif
+# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
+# define CGGL_WINGDIAPI_DEFINED
+# define WINGDIAPI __declspec(dllimport)
+# endif
+#endif /* _WIN32 */
+
+/* Set up CGGL_API for Win32 dllexport or gcc visibility. */
+
+#ifndef CGGL_API
+# ifdef CGGL_EXPORTS
+# ifdef _WIN32
+# define CGGL_API __declspec(dllexport)
+# elif defined(__GNUC__) && __GNUC__>=4
+# define CGGL_API __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define CGGL_API __global
+# else
+# define CGGL_API
+# endif
+# else
+# define CGGL_API
+# endif
+#endif
+
+#ifndef CGGLENTRY
+# ifdef _WIN32
+# define CGGLENTRY __cdecl
+# else
+# define CGGLENTRY
+# endif
+#endif
+
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+/*************************************************************************/
+/*** Data types and enumerants ***/
+/*************************************************************************/
+
+typedef enum
+{
+ CG_GL_MATRIX_IDENTITY = 0,
+ CG_GL_MATRIX_TRANSPOSE = 1,
+ CG_GL_MATRIX_INVERSE = 2,
+ CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
+ CG_GL_MODELVIEW_MATRIX = 4,
+ CG_GL_PROJECTION_MATRIX = 5,
+ CG_GL_TEXTURE_MATRIX = 6,
+ CG_GL_MODELVIEW_PROJECTION_MATRIX = 7,
+ CG_GL_VERTEX = 8,
+ CG_GL_FRAGMENT = 9,
+ CG_GL_GEOMETRY = 10,
+ CG_GL_TESSELLATION_CONTROL = 11,
+ CG_GL_TESSELLATION_EVALUATION = 12
+} CGGLenum;
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+/*************************************************************************/
+/*** Functions ***/
+/*************************************************************************/
+
+#ifndef CGGL_EXPLICIT
+
+CGGL_API CGbool CGGLENTRY cgGLIsProfileSupported(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLEnableProfile(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile);
+CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type);
+CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
+CGGL_API char const ** CGGLENTRY cgGLGetOptimalOptions(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
+CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
+CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
+CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
+CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
+CGGL_API GLuint CGGLENTRY cgGLGetProgramID(CGprogram program);
+CGGL_API void CGGLENTRY cgGLSetParameter1f(CGparameter param, float x);
+CGGL_API void CGGLENTRY cgGLSetParameter2f(CGparameter param, float x, float y);
+CGGL_API void CGGLENTRY cgGLSetParameter3f(CGparameter param, float x, float y, float z);
+CGGL_API void CGGLENTRY cgGLSetParameter4f(CGparameter param, float x, float y, float z, float w);
+CGGL_API void CGGLENTRY cgGLSetParameter1fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter2fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter3fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter4fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter1d(CGparameter param, double x);
+CGGL_API void CGGLENTRY cgGLSetParameter2d(CGparameter param, double x, double y);
+CGGL_API void CGGLENTRY cgGLSetParameter3d(CGparameter param, double x, double y, double z);
+CGGL_API void CGGLENTRY cgGLSetParameter4d(CGparameter param, double x, double y, double z, double w);
+CGGL_API void CGGLENTRY cgGLSetParameter1dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameter2dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameter3dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameter4dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter1f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter2f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter3f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter4f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter1d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter2d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter3d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter4d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray1f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray2f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray3f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray4f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray1d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray2d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray3d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray4d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray1f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray2f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray3f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray4f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray1d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray2d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray3d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray4d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterPointer(CGparameter param, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+CGGL_API void CGGLENTRY cgGLEnableClientState(CGparameter param);
+CGGL_API void CGGLENTRY cgGLDisableClientState(CGparameter param);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterdr(CGparameter param, const double *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterfr(CGparameter param, const float *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterdc(CGparameter param, const double *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterfc(CGparameter param, const float *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
+CGGL_API void CGGLENTRY cgGLSetStateMatrixParameter(CGparameter param, CGGLenum matrix, CGGLenum transform);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, const float *matrices);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, const float *matrices);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydc(CGparameter param, long offset, long nelements, const double *matrices);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydr(CGparameter param, long offset, long nelements, const double *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, float *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, float *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydc(CGparameter param, long offset, long nelements, double *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydr(CGparameter param, long offset, long nelements, double *matrices);
+CGGL_API void CGGLENTRY cgGLSetTextureParameter(CGparameter param, GLuint texobj);
+CGGL_API GLuint CGGLENTRY cgGLGetTextureParameter(CGparameter param);
+CGGL_API void CGGLENTRY cgGLEnableTextureParameter(CGparameter param);
+CGGL_API void CGGLENTRY cgGLDisableTextureParameter(CGparameter param);
+CGGL_API GLenum CGGLENTRY cgGLGetTextureEnum(CGparameter param);
+CGGL_API void CGGLENTRY cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
+CGGL_API CGbool CGGLENTRY cgGLGetManageTextureParameters(CGcontext ctx);
+CGGL_API void CGGLENTRY cgGLSetupSampler(CGparameter param, GLuint texobj);
+CGGL_API void CGGLENTRY cgGLRegisterStates(CGcontext ctx);
+CGGL_API void CGGLENTRY cgGLEnableProgramProfiles(CGprogram program);
+CGGL_API void CGGLENTRY cgGLDisableProgramProfiles(CGprogram program);
+CGGL_API void CGGLENTRY cgGLSetDebugMode(CGbool debug);
+CGGL_API CGbuffer CGGLENTRY cgGLCreateBuffer(CGcontext context, int size, const void *data, GLenum bufferUsage);
+CGGL_API GLuint CGGLENTRY cgGLGetBufferObject(CGbuffer buffer);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef CGGL_APIENTRY_DEFINED
+# undef CGGL_APIENTRY_DEFINED
+# undef APIENTRY
+#endif
+
+#ifdef CGGL_WINGDIAPI_DEFINED
+# undef CGGL_WINGDIAPI_DEFINED
+# undef WINGDIAPI
+#endif
+
+#endif
diff --git a/Externals/cg/3.0/Cg.framework/Resources/Info.plist b/Externals/cg/3.0/Cg.framework/Resources/Info.plist
new file mode 100644
index 00000000..390a954c
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Resources/Info.plist
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="2.1">
+<dict>
+ <key>CFBundleGetInfoString</key>
+ <string>NVIDIA Cg version 3.0.0016</string>
+ <key>CFBundleIdentifier</key>
+ <string>com.nvidia.cg</string>
+ <key>CFBundleName</key>
+ <string>NVIDIA Cg</string>
+ <key>CFBundleShortVersionString</key>
+ <string>3.0.0016</string>
+ <key>IFMajorVersion</key>
+ <integer>3</integer>
+ <key>IFMinorVersion</key>
+ <integer>0</integer>
+ <key>IFPkgFlagAllowBackRev</key>
+ <false/>
+ <key>IFPkgFlagAuthorizationAction</key>
+ <string>RootAuthorization</string>
+ <key>IFPkgFlagDefaultLocation</key>
+ <string>/</string>
+ <key>IFPkgFlagInstallFat</key>
+ <false/>
+ <key>IFPkgFlagIsRequired</key>
+ <false/>
+ <key>IFPkgFlagOverwritePermissions</key>
+ <false/>
+ <key>IFPkgFlagRelocatable</key>
+ <false/>
+ <key>IFPkgFlagRestartAction</key>
+ <string>NoRestart</string>
+ <key>IFPkgFlagRootVolumeOnly</key>
+ <true/>
+ <key>IFPkgFlagUpdateInstalledLanguages</key>
+ <false/>
+ <key>IFPkgFlagUseUserMask</key>
+ <false/>
+ <key>IFPkgFormatVersion</key>
+ <real>0.10000000149011612</real>
+</dict>
+</plist>
diff --git a/Externals/cg/3.0/Cg.framework/Versions/1.0/Cg b/Externals/cg/3.0/Cg.framework/Versions/1.0/Cg
new file mode 100644
index 00000000..77591cef
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Versions/1.0/Cg
Binary files differ
diff --git a/Externals/cg/3.0/Cg.framework/Versions/1.0/Headers/cg.h b/Externals/cg/3.0/Cg.framework/Versions/1.0/Headers/cg.h
new file mode 100644
index 00000000..4a4ff2f9
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Versions/1.0/Headers/cg.h
@@ -0,0 +1,1354 @@
+/*
+ *
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms. If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA. Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#ifndef _cg_h
+#define _cg_h
+
+/*************************************************************************/
+/*** CG Run-Time Library API ***/
+/*************************************************************************/
+
+#define CG_VERSION_NUM 3000
+
+#ifdef _WIN32
+# ifndef APIENTRY /* From Win32's <windef.h> */
+# define CG_APIENTRY_DEFINED
+# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+# endif
+# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
+# define CG_WINGDIAPI_DEFINED
+# define WINGDIAPI __declspec(dllimport)
+# endif
+#endif /* _WIN32 */
+
+/* Set up CG_API for Win32 dllexport or gcc visibility. */
+
+#ifndef CG_API
+# ifdef CG_EXPORTS
+# ifdef _WIN32
+# define CG_API __declspec(dllexport)
+# elif defined(__GNUC__) && __GNUC__>=4
+# define CG_API __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define CG_API __global
+# else
+# define CG_API
+# endif
+# else
+# define CG_API
+# endif
+#endif
+
+#ifndef CGENTRY
+# ifdef _WIN32
+# define CGENTRY __cdecl
+# else
+# define CGENTRY
+# endif
+#endif
+
+/*************************************************************************/
+/*** Data types and enumerants ***/
+/*************************************************************************/
+
+typedef int CGbool;
+typedef struct _CGcontext *CGcontext;
+typedef struct _CGprogram *CGprogram;
+typedef struct _CGparameter *CGparameter;
+typedef struct _CGobj *CGobj;
+typedef struct _CGbuffer *CGbuffer;
+typedef struct _CGeffect *CGeffect;
+typedef struct _CGtechnique *CGtechnique;
+typedef struct _CGpass *CGpass;
+typedef struct _CGstate *CGstate;
+typedef struct _CGstateassignment *CGstateassignment;
+typedef struct _CGannotation *CGannotation;
+typedef void *CGhandle;
+
+#define CG_FALSE ((CGbool)0)
+#define CG_TRUE ((CGbool)1)
+
+typedef enum
+{
+ CG_BEHAVIOR_UNKNOWN = 0,
+ CG_BEHAVIOR_LATEST = 1, /* latest behavior supported at runtime */
+ CG_BEHAVIOR_2200 = 1000, /* default behavior */
+ CG_BEHAVIOR_3000 = 2000,
+ CG_BEHAVIOR_CURRENT = CG_BEHAVIOR_3000 /* latest behavior supported at compile time */
+} CGbehavior;
+
+typedef enum
+{
+ CG_UNKNOWN_TYPE = 0,
+ CG_ARRAY = 2,
+ CG_STRING = 1135,
+ CG_STRUCT = 1,
+ CG_TYPELESS_STRUCT = 3,
+ CG_TEXTURE = 1137,
+ CG_PIXELSHADER_TYPE = 1142,
+ CG_PROGRAM_TYPE = 1136,
+ CG_VERTEXSHADER_TYPE = 1141,
+ CG_TYPE_START_ENUM = 1024,
+ CG_SAMPLER = 1143,
+ CG_SAMPLER1D = 1065,
+ CG_SAMPLER1DARRAY = 1138,
+ CG_SAMPLER1DSHADOW = 1313,
+ CG_SAMPLER2D = 1066,
+ CG_SAMPLER2DARRAY = 1139,
+ CG_SAMPLER2DSHADOW = 1314,
+ CG_SAMPLER3D = 1067,
+ CG_SAMPLERBUF = 1144,
+ CG_SAMPLERCUBE = 1069,
+ CG_SAMPLERCUBEARRAY = 1140,
+ CG_SAMPLERRECT = 1068,
+ CG_SAMPLERRECTSHADOW = 1315,
+ CG_BOOL = 1114,
+ CG_BOOL1 = 1115,
+ CG_BOOL2 = 1116,
+ CG_BOOL3 = 1117,
+ CG_BOOL4 = 1118,
+ CG_BOOL1x1 = 1119,
+ CG_BOOL1x2 = 1120,
+ CG_BOOL1x3 = 1121,
+ CG_BOOL1x4 = 1122,
+ CG_BOOL2x1 = 1123,
+ CG_BOOL2x2 = 1124,
+ CG_BOOL2x3 = 1125,
+ CG_BOOL2x4 = 1126,
+ CG_BOOL3x1 = 1127,
+ CG_BOOL3x2 = 1128,
+ CG_BOOL3x3 = 1129,
+ CG_BOOL3x4 = 1130,
+ CG_BOOL4x1 = 1131,
+ CG_BOOL4x2 = 1132,
+ CG_BOOL4x3 = 1133,
+ CG_BOOL4x4 = 1134,
+ CG_CHAR = 1166,
+ CG_CHAR1 = 1167,
+ CG_CHAR2 = 1168,
+ CG_CHAR3 = 1169,
+ CG_CHAR4 = 1170,
+ CG_CHAR1x1 = 1171,
+ CG_CHAR1x2 = 1172,
+ CG_CHAR1x3 = 1173,
+ CG_CHAR1x4 = 1174,
+ CG_CHAR2x1 = 1175,
+ CG_CHAR2x2 = 1176,
+ CG_CHAR2x3 = 1177,
+ CG_CHAR2x4 = 1178,
+ CG_CHAR3x1 = 1179,
+ CG_CHAR3x2 = 1180,
+ CG_CHAR3x3 = 1181,
+ CG_CHAR3x4 = 1182,
+ CG_CHAR4x1 = 1183,
+ CG_CHAR4x2 = 1184,
+ CG_CHAR4x3 = 1185,
+ CG_CHAR4x4 = 1186,
+ CG_DOUBLE = 1145,
+ CG_DOUBLE1 = 1146,
+ CG_DOUBLE2 = 1147,
+ CG_DOUBLE3 = 1148,
+ CG_DOUBLE4 = 1149,
+ CG_DOUBLE1x1 = 1150,
+ CG_DOUBLE1x2 = 1151,
+ CG_DOUBLE1x3 = 1152,
+ CG_DOUBLE1x4 = 1153,
+ CG_DOUBLE2x1 = 1154,
+ CG_DOUBLE2x2 = 1155,
+ CG_DOUBLE2x3 = 1156,
+ CG_DOUBLE2x4 = 1157,
+ CG_DOUBLE3x1 = 1158,
+ CG_DOUBLE3x2 = 1159,
+ CG_DOUBLE3x3 = 1160,
+ CG_DOUBLE3x4 = 1161,
+ CG_DOUBLE4x1 = 1162,
+ CG_DOUBLE4x2 = 1163,
+ CG_DOUBLE4x3 = 1164,
+ CG_DOUBLE4x4 = 1165,
+ CG_FIXED = 1070,
+ CG_FIXED1 = 1092,
+ CG_FIXED2 = 1071,
+ CG_FIXED3 = 1072,
+ CG_FIXED4 = 1073,
+ CG_FIXED1x1 = 1074,
+ CG_FIXED1x2 = 1075,
+ CG_FIXED1x3 = 1076,
+ CG_FIXED1x4 = 1077,
+ CG_FIXED2x1 = 1078,
+ CG_FIXED2x2 = 1079,
+ CG_FIXED2x3 = 1080,
+ CG_FIXED2x4 = 1081,
+ CG_FIXED3x1 = 1082,
+ CG_FIXED3x2 = 1083,
+ CG_FIXED3x3 = 1084,
+ CG_FIXED3x4 = 1085,
+ CG_FIXED4x1 = 1086,
+ CG_FIXED4x2 = 1087,
+ CG_FIXED4x3 = 1088,
+ CG_FIXED4x4 = 1089,
+ CG_FLOAT = 1045,
+ CG_FLOAT1 = 1091,
+ CG_FLOAT2 = 1046,
+ CG_FLOAT3 = 1047,
+ CG_FLOAT4 = 1048,
+ CG_FLOAT1x1 = 1049,
+ CG_FLOAT1x2 = 1050,
+ CG_FLOAT1x3 = 1051,
+ CG_FLOAT1x4 = 1052,
+ CG_FLOAT2x1 = 1053,
+ CG_FLOAT2x2 = 1054,
+ CG_FLOAT2x3 = 1055,
+ CG_FLOAT2x4 = 1056,
+ CG_FLOAT3x1 = 1057,
+ CG_FLOAT3x2 = 1058,
+ CG_FLOAT3x3 = 1059,
+ CG_FLOAT3x4 = 1060,
+ CG_FLOAT4x1 = 1061,
+ CG_FLOAT4x2 = 1062,
+ CG_FLOAT4x3 = 1063,
+ CG_FLOAT4x4 = 1064,
+ CG_HALF = 1025,
+ CG_HALF1 = 1090,
+ CG_HALF2 = 1026,
+ CG_HALF3 = 1027,
+ CG_HALF4 = 1028,
+ CG_HALF1x1 = 1029,
+ CG_HALF1x2 = 1030,
+ CG_HALF1x3 = 1031,
+ CG_HALF1x4 = 1032,
+ CG_HALF2x1 = 1033,
+ CG_HALF2x2 = 1034,
+ CG_HALF2x3 = 1035,
+ CG_HALF2x4 = 1036,
+ CG_HALF3x1 = 1037,
+ CG_HALF3x2 = 1038,
+ CG_HALF3x3 = 1039,
+ CG_HALF3x4 = 1040,
+ CG_HALF4x1 = 1041,
+ CG_HALF4x2 = 1042,
+ CG_HALF4x3 = 1043,
+ CG_HALF4x4 = 1044,
+ CG_INT = 1093,
+ CG_INT1 = 1094,
+ CG_INT2 = 1095,
+ CG_INT3 = 1096,
+ CG_INT4 = 1097,
+ CG_INT1x1 = 1098,
+ CG_INT1x2 = 1099,
+ CG_INT1x3 = 1100,
+ CG_INT1x4 = 1101,
+ CG_INT2x1 = 1102,
+ CG_INT2x2 = 1103,
+ CG_INT2x3 = 1104,
+ CG_INT2x4 = 1105,
+ CG_INT3x1 = 1106,
+ CG_INT3x2 = 1107,
+ CG_INT3x3 = 1108,
+ CG_INT3x4 = 1109,
+ CG_INT4x1 = 1110,
+ CG_INT4x2 = 1111,
+ CG_INT4x3 = 1112,
+ CG_INT4x4 = 1113,
+ CG_LONG = 1271,
+ CG_LONG1 = 1272,
+ CG_LONG2 = 1273,
+ CG_LONG3 = 1274,
+ CG_LONG4 = 1275,
+ CG_LONG1x1 = 1276,
+ CG_LONG1x2 = 1277,
+ CG_LONG1x3 = 1278,
+ CG_LONG1x4 = 1279,
+ CG_LONG2x1 = 1280,
+ CG_LONG2x2 = 1281,
+ CG_LONG2x3 = 1282,
+ CG_LONG2x4 = 1283,
+ CG_LONG3x1 = 1284,
+ CG_LONG3x2 = 1285,
+ CG_LONG3x3 = 1286,
+ CG_LONG3x4 = 1287,
+ CG_LONG4x1 = 1288,
+ CG_LONG4x2 = 1289,
+ CG_LONG4x3 = 1290,
+ CG_LONG4x4 = 1291,
+ CG_SHORT = 1208,
+ CG_SHORT1 = 1209,
+ CG_SHORT2 = 1210,
+ CG_SHORT3 = 1211,
+ CG_SHORT4 = 1212,
+ CG_SHORT1x1 = 1213,
+ CG_SHORT1x2 = 1214,
+ CG_SHORT1x3 = 1215,
+ CG_SHORT1x4 = 1216,
+ CG_SHORT2x1 = 1217,
+ CG_SHORT2x2 = 1218,
+ CG_SHORT2x3 = 1219,
+ CG_SHORT2x4 = 1220,
+ CG_SHORT3x1 = 1221,
+ CG_SHORT3x2 = 1222,
+ CG_SHORT3x3 = 1223,
+ CG_SHORT3x4 = 1224,
+ CG_SHORT4x1 = 1225,
+ CG_SHORT4x2 = 1226,
+ CG_SHORT4x3 = 1227,
+ CG_SHORT4x4 = 1228,
+ CG_UCHAR = 1187,
+ CG_UCHAR1 = 1188,
+ CG_UCHAR2 = 1189,
+ CG_UCHAR3 = 1190,
+ CG_UCHAR4 = 1191,
+ CG_UCHAR1x1 = 1192,
+ CG_UCHAR1x2 = 1193,
+ CG_UCHAR1x3 = 1194,
+ CG_UCHAR1x4 = 1195,
+ CG_UCHAR2x1 = 1196,
+ CG_UCHAR2x2 = 1197,
+ CG_UCHAR2x3 = 1198,
+ CG_UCHAR2x4 = 1199,
+ CG_UCHAR3x1 = 1200,
+ CG_UCHAR3x2 = 1201,
+ CG_UCHAR3x3 = 1202,
+ CG_UCHAR3x4 = 1203,
+ CG_UCHAR4x1 = 1204,
+ CG_UCHAR4x2 = 1205,
+ CG_UCHAR4x3 = 1206,
+ CG_UCHAR4x4 = 1207,
+ CG_UINT = 1250,
+ CG_UINT1 = 1251,
+ CG_UINT2 = 1252,
+ CG_UINT3 = 1253,
+ CG_UINT4 = 1254,
+ CG_UINT1x1 = 1255,
+ CG_UINT1x2 = 1256,
+ CG_UINT1x3 = 1257,
+ CG_UINT1x4 = 1258,
+ CG_UINT2x1 = 1259,
+ CG_UINT2x2 = 1260,
+ CG_UINT2x3 = 1261,
+ CG_UINT2x4 = 1262,
+ CG_UINT3x1 = 1263,
+ CG_UINT3x2 = 1264,
+ CG_UINT3x3 = 1265,
+ CG_UINT3x4 = 1266,
+ CG_UINT4x1 = 1267,
+ CG_UINT4x2 = 1268,
+ CG_UINT4x3 = 1269,
+ CG_UINT4x4 = 1270,
+ CG_ULONG = 1292,
+ CG_ULONG1 = 1293,
+ CG_ULONG2 = 1294,
+ CG_ULONG3 = 1295,
+ CG_ULONG4 = 1296,
+ CG_ULONG1x1 = 1297,
+ CG_ULONG1x2 = 1298,
+ CG_ULONG1x3 = 1299,
+ CG_ULONG1x4 = 1300,
+ CG_ULONG2x1 = 1301,
+ CG_ULONG2x2 = 1302,
+ CG_ULONG2x3 = 1303,
+ CG_ULONG2x4 = 1304,
+ CG_ULONG3x1 = 1305,
+ CG_ULONG3x2 = 1306,
+ CG_ULONG3x3 = 1307,
+ CG_ULONG3x4 = 1308,
+ CG_ULONG4x1 = 1309,
+ CG_ULONG4x2 = 1310,
+ CG_ULONG4x3 = 1311,
+ CG_ULONG4x4 = 1312,
+ CG_USHORT = 1229,
+ CG_USHORT1 = 1230,
+ CG_USHORT2 = 1231,
+ CG_USHORT3 = 1232,
+ CG_USHORT4 = 1233,
+ CG_USHORT1x1 = 1234,
+ CG_USHORT1x2 = 1235,
+ CG_USHORT1x3 = 1236,
+ CG_USHORT1x4 = 1237,
+ CG_USHORT2x1 = 1238,
+ CG_USHORT2x2 = 1239,
+ CG_USHORT2x3 = 1240,
+ CG_USHORT2x4 = 1241,
+ CG_USHORT3x1 = 1242,
+ CG_USHORT3x2 = 1243,
+ CG_USHORT3x3 = 1244,
+ CG_USHORT3x4 = 1245,
+ CG_USHORT4x1 = 1246,
+ CG_USHORT4x2 = 1247,
+ CG_USHORT4x3 = 1248,
+ CG_USHORT4x4 = 1249
+} CGtype;
+
+typedef enum
+{
+ CG_TEXUNIT0 = 2048,
+ CG_TEXUNIT1 = 2049,
+ CG_TEXUNIT2 = 2050,
+ CG_TEXUNIT3 = 2051,
+ CG_TEXUNIT4 = 2052,
+ CG_TEXUNIT5 = 2053,
+ CG_TEXUNIT6 = 2054,
+ CG_TEXUNIT7 = 2055,
+ CG_TEXUNIT8 = 2056,
+ CG_TEXUNIT9 = 2057,
+ CG_TEXUNIT10 = 2058,
+ CG_TEXUNIT11 = 2059,
+ CG_TEXUNIT12 = 2060,
+ CG_TEXUNIT13 = 2061,
+ CG_TEXUNIT14 = 2062,
+ CG_TEXUNIT15 = 2063,
+ CG_TEXUNIT16 = 4624,
+ CG_TEXUNIT17 = 4625,
+ CG_TEXUNIT18 = 4626,
+ CG_TEXUNIT19 = 4627,
+ CG_TEXUNIT20 = 4628,
+ CG_TEXUNIT21 = 4629,
+ CG_TEXUNIT22 = 4630,
+ CG_TEXUNIT23 = 4631,
+ CG_TEXUNIT24 = 4632,
+ CG_TEXUNIT25 = 4633,
+ CG_TEXUNIT26 = 4634,
+ CG_TEXUNIT27 = 4635,
+ CG_TEXUNIT28 = 4636,
+ CG_TEXUNIT29 = 4637,
+ CG_TEXUNIT30 = 4638,
+ CG_TEXUNIT31 = 4639,
+ CG_BUFFER0 = 2064,
+ CG_BUFFER1 = 2065,
+ CG_BUFFER2 = 2066,
+ CG_BUFFER3 = 2067,
+ CG_BUFFER4 = 2068,
+ CG_BUFFER5 = 2069,
+ CG_BUFFER6 = 2070,
+ CG_BUFFER7 = 2071,
+ CG_BUFFER8 = 2072,
+ CG_BUFFER9 = 2073,
+ CG_BUFFER10 = 2074,
+ CG_BUFFER11 = 2075,
+ CG_ATTR0 = 2113,
+ CG_ATTR1 = 2114,
+ CG_ATTR2 = 2115,
+ CG_ATTR3 = 2116,
+ CG_ATTR4 = 2117,
+ CG_ATTR5 = 2118,
+ CG_ATTR6 = 2119,
+ CG_ATTR7 = 2120,
+ CG_ATTR8 = 2121,
+ CG_ATTR9 = 2122,
+ CG_ATTR10 = 2123,
+ CG_ATTR11 = 2124,
+ CG_ATTR12 = 2125,
+ CG_ATTR13 = 2126,
+ CG_ATTR14 = 2127,
+ CG_ATTR15 = 2128,
+ CG_C = 2178,
+ CG_TEX0 = 2179,
+ CG_TEX1 = 2180,
+ CG_TEX2 = 2181,
+ CG_TEX3 = 2192,
+ CG_TEX4 = 2193,
+ CG_TEX5 = 2194,
+ CG_TEX6 = 2195,
+ CG_TEX7 = 2196,
+ CG_HPOS = 2243,
+ CG_COL0 = 2245,
+ CG_COL1 = 2246,
+ CG_COL2 = 2247,
+ CG_COL3 = 2248,
+ CG_PSIZ = 2309,
+ CG_CLP0 = 2310,
+ CG_CLP1 = 2311,
+ CG_CLP2 = 2312,
+ CG_CLP3 = 2313,
+ CG_CLP4 = 2314,
+ CG_CLP5 = 2315,
+ CG_WPOS = 2373,
+ CG_POINTCOORD = 2374,
+ CG_POSITION0 = 2437,
+ CG_POSITION1 = 2438,
+ CG_POSITION2 = 2439,
+ CG_POSITION3 = 2440,
+ CG_POSITION4 = 2441,
+ CG_POSITION5 = 2442,
+ CG_POSITION6 = 2443,
+ CG_POSITION7 = 2444,
+ CG_POSITION8 = 2445,
+ CG_POSITION9 = 2446,
+ CG_POSITION10 = 2447,
+ CG_POSITION11 = 2448,
+ CG_POSITION12 = 2449,
+ CG_POSITION13 = 2450,
+ CG_POSITION14 = 2451,
+ CG_POSITION15 = 2452,
+ CG_DIFFUSE0 = 2501,
+ CG_TANGENT0 = 2565,
+ CG_TANGENT1 = 2566,
+ CG_TANGENT2 = 2567,
+ CG_TANGENT3 = 2568,
+ CG_TANGENT4 = 2569,
+ CG_TANGENT5 = 2570,
+ CG_TANGENT6 = 2571,
+ CG_TANGENT7 = 2572,
+ CG_TANGENT8 = 2573,
+ CG_TANGENT9 = 2574,
+ CG_TANGENT10 = 2575,
+ CG_TANGENT11 = 2576,
+ CG_TANGENT12 = 2577,
+ CG_TANGENT13 = 2578,
+ CG_TANGENT14 = 2579,
+ CG_TANGENT15 = 2580,
+ CG_SPECULAR0 = 2629,
+ CG_BLENDINDICES0 = 2693,
+ CG_BLENDINDICES1 = 2694,
+ CG_BLENDINDICES2 = 2695,
+ CG_BLENDINDICES3 = 2696,
+ CG_BLENDINDICES4 = 2697,
+ CG_BLENDINDICES5 = 2698,
+ CG_BLENDINDICES6 = 2699,
+ CG_BLENDINDICES7 = 2700,
+ CG_BLENDINDICES8 = 2701,
+ CG_BLENDINDICES9 = 2702,
+ CG_BLENDINDICES10 = 2703,
+ CG_BLENDINDICES11 = 2704,
+ CG_BLENDINDICES12 = 2705,
+ CG_BLENDINDICES13 = 2706,
+ CG_BLENDINDICES14 = 2707,
+ CG_BLENDINDICES15 = 2708,
+ CG_COLOR0 = 2757,
+ CG_COLOR1 = 2758,
+ CG_COLOR2 = 2759,
+ CG_COLOR3 = 2760,
+ CG_COLOR4 = 2761,
+ CG_COLOR5 = 2762,
+ CG_COLOR6 = 2763,
+ CG_COLOR7 = 2764,
+ CG_COLOR8 = 2765,
+ CG_COLOR9 = 2766,
+ CG_COLOR10 = 2767,
+ CG_COLOR11 = 2768,
+ CG_COLOR12 = 2769,
+ CG_COLOR13 = 2770,
+ CG_COLOR14 = 2771,
+ CG_COLOR15 = 2772,
+ CG_PSIZE0 = 2821,
+ CG_PSIZE1 = 2822,
+ CG_PSIZE2 = 2823,
+ CG_PSIZE3 = 2824,
+ CG_PSIZE4 = 2825,
+ CG_PSIZE5 = 2826,
+ CG_PSIZE6 = 2827,
+ CG_PSIZE7 = 2828,
+ CG_PSIZE8 = 2829,
+ CG_PSIZE9 = 2830,
+ CG_PSIZE10 = 2831,
+ CG_PSIZE11 = 2832,
+ CG_PSIZE12 = 2833,
+ CG_PSIZE13 = 2834,
+ CG_PSIZE14 = 2835,
+ CG_PSIZE15 = 2836,
+ CG_BINORMAL0 = 2885,
+ CG_BINORMAL1 = 2886,
+ CG_BINORMAL2 = 2887,
+ CG_BINORMAL3 = 2888,
+ CG_BINORMAL4 = 2889,
+ CG_BINORMAL5 = 2890,
+ CG_BINORMAL6 = 2891,
+ CG_BINORMAL7 = 2892,
+ CG_BINORMAL8 = 2893,
+ CG_BINORMAL9 = 2894,
+ CG_BINORMAL10 = 2895,
+ CG_BINORMAL11 = 2896,
+ CG_BINORMAL12 = 2897,
+ CG_BINORMAL13 = 2898,
+ CG_BINORMAL14 = 2899,
+ CG_BINORMAL15 = 2900,
+ CG_FOG0 = 2917,
+ CG_FOG1 = 2918,
+ CG_FOG2 = 2919,
+ CG_FOG3 = 2920,
+ CG_FOG4 = 2921,
+ CG_FOG5 = 2922,
+ CG_FOG6 = 2923,
+ CG_FOG7 = 2924,
+ CG_FOG8 = 2925,
+ CG_FOG9 = 2926,
+ CG_FOG10 = 2927,
+ CG_FOG11 = 2928,
+ CG_FOG12 = 2929,
+ CG_FOG13 = 2930,
+ CG_FOG14 = 2931,
+ CG_FOG15 = 2932,
+ CG_DEPTH0 = 2933,
+ CG_DEPTH1 = 2934,
+ CG_DEPTH2 = 2935,
+ CG_DEPTH3 = 2936,
+ CG_DEPTH4 = 2937,
+ CG_DEPTH5 = 2938,
+ CG_DEPTH6 = 2939,
+ CG_DEPTH7 = 2940,
+ CG_DEPTH8 = 2941,
+ CG_DEPTH9 = 2942,
+ CG_DEPTH10 = 2943,
+ CG_DEPTH11 = 2944,
+ CG_DEPTH12 = 2945,
+ CG_DEPTH13 = 2946,
+ CG_DEPTH14 = 2947,
+ CG_DEPTH15 = 2948,
+ CG_SAMPLE0 = 2949,
+ CG_SAMPLE1 = 2950,
+ CG_SAMPLE2 = 2951,
+ CG_SAMPLE3 = 2952,
+ CG_SAMPLE4 = 2953,
+ CG_SAMPLE5 = 2954,
+ CG_SAMPLE6 = 2955,
+ CG_SAMPLE7 = 2956,
+ CG_SAMPLE8 = 2957,
+ CG_SAMPLE9 = 2958,
+ CG_SAMPLE10 = 2959,
+ CG_SAMPLE11 = 2960,
+ CG_SAMPLE12 = 2961,
+ CG_SAMPLE13 = 2962,
+ CG_SAMPLE14 = 2963,
+ CG_SAMPLE15 = 2964,
+ CG_BLENDWEIGHT0 = 3028,
+ CG_BLENDWEIGHT1 = 3029,
+ CG_BLENDWEIGHT2 = 3030,
+ CG_BLENDWEIGHT3 = 3031,
+ CG_BLENDWEIGHT4 = 3032,
+ CG_BLENDWEIGHT5 = 3033,
+ CG_BLENDWEIGHT6 = 3034,
+ CG_BLENDWEIGHT7 = 3035,
+ CG_BLENDWEIGHT8 = 3036,
+ CG_BLENDWEIGHT9 = 3037,
+ CG_BLENDWEIGHT10 = 3038,
+ CG_BLENDWEIGHT11 = 3039,
+ CG_BLENDWEIGHT12 = 3040,
+ CG_BLENDWEIGHT13 = 3041,
+ CG_BLENDWEIGHT14 = 3042,
+ CG_BLENDWEIGHT15 = 3043,
+ CG_NORMAL0 = 3092,
+ CG_NORMAL1 = 3093,
+ CG_NORMAL2 = 3094,
+ CG_NORMAL3 = 3095,
+ CG_NORMAL4 = 3096,
+ CG_NORMAL5 = 3097,
+ CG_NORMAL6 = 3098,
+ CG_NORMAL7 = 3099,
+ CG_NORMAL8 = 3100,
+ CG_NORMAL9 = 3101,
+ CG_NORMAL10 = 3102,
+ CG_NORMAL11 = 3103,
+ CG_NORMAL12 = 3104,
+ CG_NORMAL13 = 3105,
+ CG_NORMAL14 = 3106,
+ CG_NORMAL15 = 3107,
+ CG_FOGCOORD = 3156,
+ CG_TEXCOORD0 = 3220,
+ CG_TEXCOORD1 = 3221,
+ CG_TEXCOORD2 = 3222,
+ CG_TEXCOORD3 = 3223,
+ CG_TEXCOORD4 = 3224,
+ CG_TEXCOORD5 = 3225,
+ CG_TEXCOORD6 = 3226,
+ CG_TEXCOORD7 = 3227,
+ CG_TEXCOORD8 = 3228,
+ CG_TEXCOORD9 = 3229,
+ CG_TEXCOORD10 = 3230,
+ CG_TEXCOORD11 = 3231,
+ CG_TEXCOORD12 = 3232,
+ CG_TEXCOORD13 = 3233,
+ CG_TEXCOORD14 = 3234,
+ CG_TEXCOORD15 = 3235,
+ CG_COMBINER_CONST0 = 3284,
+ CG_COMBINER_CONST1 = 3285,
+ CG_COMBINER_STAGE_CONST0 = 3286,
+ CG_COMBINER_STAGE_CONST1 = 3287,
+ CG_OFFSET_TEXTURE_MATRIX = 3288,
+ CG_OFFSET_TEXTURE_SCALE = 3289,
+ CG_OFFSET_TEXTURE_BIAS = 3290,
+ CG_CONST_EYE = 3291,
+ CG_COVERAGE = 3292,
+ CG_TESSFACTOR = 3255,
+ CG_GLSL_UNIFORM = 3300,
+ CG_GLSL_ATTRIB = 3301,
+ CG_ENV = 3302,
+ CG_HLSL_UNIFORM = 3559,
+ CG_HLSL_VARYING = 3560,
+ CG_SAMPLER_RES = 3561,
+ CG_LASTCOL0 = 4400,
+ CG_LASTCOL1 = 4401,
+ CG_LASTCOL2 = 4402,
+ CG_LASTCOL3 = 4403,
+ CG_LASTCOL4 = 4404,
+ CG_LASTCOL5 = 4405,
+ CG_LASTCOL6 = 4406,
+ CG_LASTCOL7 = 4407,
+ CG_FACE = 4410,
+ CG_PRIMITIVEID = 4411,
+ CG_INSTANCEID = 4412,
+ CG_SAMPLEID = 4413,
+ CG_VERTEXID = 4414,
+ CG_LAYER = 4415,
+ CG_SAMPLEMASK = 4416,
+ CG_CONTROLPOINTID = 4417,
+ CG_EDGETESS = 4418,
+ CG_INNERTESS = 4419,
+ CG_UNDEFINED = 3256
+} CGresource;
+
+typedef enum
+{
+ CG_PROFILE_UNKNOWN = 6145,
+ CG_PROFILE_VP20 = 6146,
+ CG_PROFILE_FP20 = 6147,
+ CG_PROFILE_VP30 = 6148,
+ CG_PROFILE_FP30 = 6149,
+ CG_PROFILE_ARBVP1 = 6150,
+ CG_PROFILE_FP40 = 6151,
+ CG_PROFILE_ARBFP1 = 7000,
+ CG_PROFILE_VP40 = 7001,
+ CG_PROFILE_GLSLV = 7007, /* GLSL vertex shader */
+ CG_PROFILE_GLSLF = 7008, /* GLSL fragment shader */
+ CG_PROFILE_GLSLG = 7016, /* GLSL geometry shader */
+ CG_PROFILE_GLSLC = 7009, /* Combined GLSL program */
+ CG_PROFILE_GPU_FP = 7010, /* Deprecated alias for CG_PROFILE_GP4FP */
+ CG_PROFILE_GPU_VP = 7011, /* Deprecated alias for CG_PROFILE_GP4VP */
+ CG_PROFILE_GPU_GP = 7012, /* Deprecated alias for CG_PROFILE_GP4GP */
+ CG_PROFILE_GP4FP = 7010, /* NV_gpu_program4 fragment program */
+ CG_PROFILE_GP4VP = 7011, /* NV_gpu_program4 vertex program */
+ CG_PROFILE_GP4GP = 7012, /* NV_gpu_program4 geometry program */
+ CG_PROFILE_GP5FP = 7017, /* NV_gpu_program5 fragment program */
+ CG_PROFILE_GP5VP = 7018, /* NV_gpu_program5 vertex program */
+ CG_PROFILE_GP5GP = 7019, /* NV_gpu_program5 geometry program */
+ CG_PROFILE_GP5TCP = 7020, /* NV_tessellation_program5 tessellation control program */
+ CG_PROFILE_GP5TEP = 7021, /* NV_tessellation_program5 tessellation evaluation program */
+ CG_PROFILE_VS_1_1 = 6153,
+ CG_PROFILE_VS_2_0 = 6154,
+ CG_PROFILE_VS_2_X = 6155,
+ CG_PROFILE_VS_2_SW = 6156,
+ CG_PROFILE_PS_1_1 = 6159,
+ CG_PROFILE_PS_1_2 = 6160,
+ CG_PROFILE_PS_1_3 = 6161,
+ CG_PROFILE_PS_2_0 = 6162,
+ CG_PROFILE_PS_2_X = 6163,
+ CG_PROFILE_PS_2_SW = 6164,
+ CG_PROFILE_VS_3_0 = 6157, /* DX9 vertex shader */
+ CG_PROFILE_PS_3_0 = 6165, /* DX9 pixel shader */
+ CG_PROFILE_HLSLV = 6158, /* DX9 HLSL vertex shader */
+ CG_PROFILE_HLSLF = 6166, /* DX9 HLSL fragment shader */
+ CG_PROFILE_VS_4_0 = 6167, /* DX10 vertex shader */
+ CG_PROFILE_PS_4_0 = 6168, /* DX10 pixel shader */
+ CG_PROFILE_GS_4_0 = 6169, /* DX10 geometry shader */
+ CG_PROFILE_VS_5_0 = 6170, /* DX11 vertex shader */
+ CG_PROFILE_PS_5_0 = 6171, /* DX11 pixel shader */
+ CG_PROFILE_GS_5_0 = 6172, /* DX11 geometry shader */
+ CG_PROFILE_HS_5_0 = 6173, /* DX11 hull shader (tessellation control) */
+ CG_PROFILE_DS_5_0 = 6174, /* DX11 domain shader (tessellation evaluation) */
+ CG_PROFILE_GENERIC = 7002
+} CGprofile;
+
+typedef enum
+{
+ CG_NO_ERROR = 0,
+ CG_COMPILER_ERROR = 1,
+ CG_INVALID_PARAMETER_ERROR = 2,
+ CG_INVALID_PROFILE_ERROR = 3,
+ CG_PROGRAM_LOAD_ERROR = 4,
+ CG_PROGRAM_BIND_ERROR = 5,
+ CG_PROGRAM_NOT_LOADED_ERROR = 6,
+ CG_UNSUPPORTED_GL_EXTENSION_ERROR = 7,
+ CG_INVALID_VALUE_TYPE_ERROR = 8,
+ CG_NOT_MATRIX_PARAM_ERROR = 9,
+ CG_INVALID_ENUMERANT_ERROR = 10,
+ CG_NOT_4x4_MATRIX_ERROR = 11,
+ CG_FILE_READ_ERROR = 12,
+ CG_FILE_WRITE_ERROR = 13,
+ CG_NVPARSE_ERROR = 14,
+ CG_MEMORY_ALLOC_ERROR = 15,
+ CG_INVALID_CONTEXT_HANDLE_ERROR = 16,
+ CG_INVALID_PROGRAM_HANDLE_ERROR = 17,
+ CG_INVALID_PARAM_HANDLE_ERROR = 18,
+ CG_UNKNOWN_PROFILE_ERROR = 19,
+ CG_VAR_ARG_ERROR = 20,
+ CG_INVALID_DIMENSION_ERROR = 21,
+ CG_ARRAY_PARAM_ERROR = 22,
+ CG_OUT_OF_ARRAY_BOUNDS_ERROR = 23,
+ CG_CONFLICTING_TYPES_ERROR = 24,
+ CG_CONFLICTING_PARAMETER_TYPES_ERROR = 25,
+ CG_PARAMETER_IS_NOT_SHARED_ERROR = 26,
+ CG_INVALID_PARAMETER_VARIABILITY_ERROR = 27,
+ CG_CANNOT_DESTROY_PARAMETER_ERROR = 28,
+ CG_NOT_ROOT_PARAMETER_ERROR = 29,
+ CG_PARAMETERS_DO_NOT_MATCH_ERROR = 30,
+ CG_IS_NOT_PROGRAM_PARAMETER_ERROR = 31,
+ CG_INVALID_PARAMETER_TYPE_ERROR = 32,
+ CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR = 33,
+ CG_INVALID_SIZE_ERROR = 34,
+ CG_BIND_CREATES_CYCLE_ERROR = 35,
+ CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR = 36,
+ CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR = 37,
+ CG_ARRAY_HAS_WRONG_DIMENSION_ERROR = 38,
+ CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR = 39,
+ CG_INVALID_EFFECT_HANDLE_ERROR = 40,
+ CG_INVALID_STATE_HANDLE_ERROR = 41,
+ CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR = 42,
+ CG_INVALID_PASS_HANDLE_ERROR = 43,
+ CG_INVALID_ANNOTATION_HANDLE_ERROR = 44,
+ CG_INVALID_TECHNIQUE_HANDLE_ERROR = 45,
+ CG_INVALID_PARAMETER_HANDLE_ERROR = 46,
+ CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR = 47,
+ CG_INVALID_FUNCTION_HANDLE_ERROR = 48,
+ CG_INVALID_TECHNIQUE_ERROR = 49,
+ CG_INVALID_POINTER_ERROR = 50,
+ CG_NOT_ENOUGH_DATA_ERROR = 51,
+ CG_NON_NUMERIC_PARAMETER_ERROR = 52,
+ CG_ARRAY_SIZE_MISMATCH_ERROR = 53,
+ CG_CANNOT_SET_NON_UNIFORM_PARAMETER_ERROR = 54,
+ CG_DUPLICATE_NAME_ERROR = 55,
+ CG_INVALID_OBJ_HANDLE_ERROR = 56,
+ CG_INVALID_BUFFER_HANDLE_ERROR = 57,
+ CG_BUFFER_INDEX_OUT_OF_RANGE_ERROR = 58,
+ CG_BUFFER_ALREADY_MAPPED_ERROR = 59,
+ CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR = 60,
+ CG_GLSLG_UNCOMBINED_LOAD_ERROR = 61
+} CGerror;
+
+typedef enum
+{
+ CG_UNKNOWN = 4096,
+ CG_IN = 4097,
+ CG_OUT = 4098,
+ CG_INOUT = 4099,
+ CG_MIXED = 4100,
+ CG_VARYING = 4101,
+ CG_UNIFORM = 4102,
+ CG_CONSTANT = 4103,
+ CG_PROGRAM_SOURCE = 4104, /* cgGetProgramString */
+ CG_PROGRAM_ENTRY = 4105, /* cgGetProgramString */
+ CG_COMPILED_PROGRAM = 4106, /* cgGetProgramString */
+ CG_PROGRAM_PROFILE = 4107, /* cgGetProgramString */
+ CG_GLOBAL = 4108,
+ CG_PROGRAM = 4109,
+ CG_DEFAULT = 4110,
+ CG_ERROR = 4111,
+ CG_SOURCE = 4112,
+ CG_OBJECT = 4113,
+ CG_COMPILE_MANUAL = 4114,
+ CG_COMPILE_IMMEDIATE = 4115,
+ CG_COMPILE_LAZY = 4116,
+ CG_CURRENT = 4117,
+ CG_LITERAL = 4118,
+ CG_VERSION = 4119, /* cgGetString */
+ CG_ROW_MAJOR = 4120,
+ CG_COLUMN_MAJOR = 4121,
+ CG_FRAGMENT = 4122, /* cgGetProgramInput and cgGetProgramOutput */
+ CG_VERTEX = 4123, /* cgGetProgramInput and cgGetProgramOutput */
+ CG_POINT = 4124, /* Geometry program cgGetProgramInput */
+ CG_LINE = 4125, /* Geometry program cgGetProgramInput */
+ CG_LINE_ADJ = 4126, /* Geometry program cgGetProgramInput */
+ CG_TRIANGLE = 4127, /* Geometry program cgGetProgramInput */
+ CG_TRIANGLE_ADJ = 4128, /* Geometry program cgGetProgramInput */
+ CG_POINT_OUT = 4129, /* Geometry program cgGetProgramOutput */
+ CG_LINE_OUT = 4130, /* Geometry program cgGetProgramOutput */
+ CG_TRIANGLE_OUT = 4131, /* Geometry program cgGetProgramOutput */
+ CG_IMMEDIATE_PARAMETER_SETTING = 4132,
+ CG_DEFERRED_PARAMETER_SETTING = 4133,
+ CG_NO_LOCKS_POLICY = 4134,
+ CG_THREAD_SAFE_POLICY = 4135,
+ CG_FORCE_UPPER_CASE_POLICY = 4136,
+ CG_UNCHANGED_CASE_POLICY = 4137,
+ CG_IS_OPENGL_PROFILE = 4138,
+ CG_IS_DIRECT3D_PROFILE = 4139,
+ CG_IS_DIRECT3D_8_PROFILE = 4140,
+ CG_IS_DIRECT3D_9_PROFILE = 4141,
+ CG_IS_DIRECT3D_10_PROFILE = 4142,
+ CG_IS_VERTEX_PROFILE = 4143,
+ CG_IS_FRAGMENT_PROFILE = 4144,
+ CG_IS_GEOMETRY_PROFILE = 4145,
+ CG_IS_TRANSLATION_PROFILE = 4146,
+ CG_IS_HLSL_PROFILE = 4147,
+ CG_IS_GLSL_PROFILE = 4148,
+ CG_IS_TESSELLATION_CONTROL_PROFILE = 4149,
+ CG_IS_TESSELLATION_EVALUATION_PROFILE = 4150,
+ CG_PATCH = 4152, /* cgGetProgramInput and cgGetProgramOutput */
+ CG_IS_DIRECT3D_11_PROFILE = 4153
+} CGenum;
+
+typedef enum
+{
+ CG_PARAMETERCLASS_UNKNOWN = 0,
+ CG_PARAMETERCLASS_SCALAR = 1,
+ CG_PARAMETERCLASS_VECTOR = 2,
+ CG_PARAMETERCLASS_MATRIX = 3,
+ CG_PARAMETERCLASS_STRUCT = 4,
+ CG_PARAMETERCLASS_ARRAY = 5,
+ CG_PARAMETERCLASS_SAMPLER = 6,
+ CG_PARAMETERCLASS_OBJECT = 7
+} CGparameterclass;
+
+typedef enum
+{
+ CG_UNKNOWN_DOMAIN = 0,
+ CG_FIRST_DOMAIN = 1,
+ CG_VERTEX_DOMAIN = 1,
+ CG_FRAGMENT_DOMAIN = 2,
+ CG_GEOMETRY_DOMAIN = 3,
+ CG_TESSELLATION_CONTROL_DOMAIN = 4,
+ CG_TESSELLATION_EVALUATION_DOMAIN = 5
+} CGdomain;
+
+typedef enum
+{
+ CG_MAP_READ = 0,
+ CG_MAP_WRITE = 1,
+ CG_MAP_READ_WRITE = 2,
+ CG_MAP_WRITE_DISCARD = 3,
+ CG_MAP_WRITE_NO_OVERWRITE = 4
+} CGbufferaccess;
+
+typedef enum
+{
+ CG_BUFFER_USAGE_STREAM_DRAW = 0,
+ CG_BUFFER_USAGE_STREAM_READ = 1,
+ CG_BUFFER_USAGE_STREAM_COPY = 2,
+ CG_BUFFER_USAGE_STATIC_DRAW = 3,
+ CG_BUFFER_USAGE_STATIC_READ = 4,
+ CG_BUFFER_USAGE_STATIC_COPY = 5,
+ CG_BUFFER_USAGE_DYNAMIC_DRAW = 6,
+ CG_BUFFER_USAGE_DYNAMIC_READ = 7,
+ CG_BUFFER_USAGE_DYNAMIC_COPY = 8
+} CGbufferusage;
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+typedef CGbool (CGENTRY * CGstatecallback)(CGstateassignment);
+typedef void (CGENTRY * CGerrorCallbackFunc)(void);
+typedef void (CGENTRY * CGerrorHandlerFunc)(CGcontext, CGerror, void *);
+typedef void (CGENTRY * CGIncludeCallbackFunc)(CGcontext, const char *);
+
+/*************************************************************************/
+/*** Functions ***/
+/*************************************************************************/
+
+#ifndef CG_EXPLICIT
+
+CG_API CGenum CGENTRY cgSetLockingPolicy(CGenum lockingPolicy);
+CG_API CGenum CGENTRY cgGetLockingPolicy(void);
+CG_API CGenum CGENTRY cgSetSemanticCasePolicy(CGenum casePolicy);
+CG_API CGenum CGENTRY cgGetSemanticCasePolicy(void);
+CG_API CGcontext CGENTRY cgCreateContext(void);
+CG_API void CGENTRY cgSetContextBehavior(CGcontext context, CGbehavior behavior);
+CG_API CGbehavior CGENTRY cgGetContextBehavior(CGcontext context);
+CG_API const char * CGENTRY cgGetBehaviorString(CGbehavior behavior);
+CG_API CGbehavior CGENTRY cgGetBehavior(const char *behavior_string);
+CG_API void CGENTRY cgDestroyContext(CGcontext context);
+CG_API CGbool CGENTRY cgIsContext(CGcontext context);
+CG_API const char * CGENTRY cgGetLastListing(CGcontext context);
+CG_API void CGENTRY cgSetLastListing(CGhandle handle, const char *listing);
+CG_API void CGENTRY cgSetAutoCompile(CGcontext context, CGenum autoCompileMode);
+CG_API CGenum CGENTRY cgGetAutoCompile(CGcontext context);
+CG_API void CGENTRY cgSetParameterSettingMode(CGcontext context, CGenum parameterSettingMode);
+CG_API CGenum CGENTRY cgGetParameterSettingMode(CGcontext context);
+CG_API void CGENTRY cgSetCompilerIncludeString(CGcontext context, const char *name, const char *source);
+CG_API void CGENTRY cgSetCompilerIncludeFile(CGcontext context, const char *name, const char *filename);
+CG_API void CGENTRY cgSetCompilerIncludeCallback(CGcontext context, CGIncludeCallbackFunc func);
+CG_API CGIncludeCallbackFunc CGENTRY cgGetCompilerIncludeCallback(CGcontext context);
+CG_API CGprogram CGENTRY cgCreateProgram(CGcontext context, CGenum program_type, const char *program, CGprofile profile, const char *entry, const char **args);
+CG_API CGprogram CGENTRY cgCreateProgramFromFile(CGcontext context, CGenum program_type, const char *program_file, CGprofile profile, const char *entry, const char **args);
+CG_API CGprogram CGENTRY cgCopyProgram(CGprogram program);
+CG_API void CGENTRY cgDestroyProgram(CGprogram program);
+CG_API CGprogram CGENTRY cgGetFirstProgram(CGcontext context);
+CG_API CGprogram CGENTRY cgGetNextProgram(CGprogram current);
+CG_API CGcontext CGENTRY cgGetProgramContext(CGprogram program);
+CG_API CGbool CGENTRY cgIsProgram(CGprogram program);
+CG_API void CGENTRY cgCompileProgram(CGprogram program);
+CG_API CGbool CGENTRY cgIsProgramCompiled(CGprogram program);
+CG_API const char * CGENTRY cgGetProgramString(CGprogram program, CGenum pname);
+CG_API CGprofile CGENTRY cgGetProgramProfile(CGprogram program);
+CG_API char const * const * CGENTRY cgGetProgramOptions(CGprogram program);
+CG_API void CGENTRY cgSetProgramProfile(CGprogram program, CGprofile profile);
+CG_API CGenum CGENTRY cgGetProgramInput(CGprogram program);
+CG_API CGenum CGENTRY cgGetProgramOutput(CGprogram program);
+CG_API void CGENTRY cgSetPassProgramParameters(CGprogram program);
+CG_API void CGENTRY cgUpdateProgramParameters(CGprogram program);
+CG_API void CGENTRY cgUpdatePassParameters(CGpass pass);
+CG_API CGparameter CGENTRY cgCreateParameter(CGcontext context, CGtype type);
+CG_API CGparameter CGENTRY cgCreateParameterArray(CGcontext context, CGtype type, int length);
+CG_API CGparameter CGENTRY cgCreateParameterMultiDimArray(CGcontext context, CGtype type, int dim, const int *lengths);
+CG_API void CGENTRY cgDestroyParameter(CGparameter param);
+CG_API void CGENTRY cgConnectParameter(CGparameter from, CGparameter to);
+CG_API void CGENTRY cgDisconnectParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetConnectedParameter(CGparameter param);
+CG_API int CGENTRY cgGetNumConnectedToParameters(CGparameter param);
+CG_API CGparameter CGENTRY cgGetConnectedToParameter(CGparameter param, int index);
+CG_API CGparameter CGENTRY cgGetNamedParameter(CGprogram program, const char *name);
+CG_API CGparameter CGENTRY cgGetNamedProgramParameter(CGprogram program, CGenum name_space, const char *name);
+CG_API CGparameter CGENTRY cgGetFirstParameter(CGprogram program, CGenum name_space);
+CG_API CGparameter CGENTRY cgGetNextParameter(CGparameter current);
+CG_API CGparameter CGENTRY cgGetFirstLeafParameter(CGprogram program, CGenum name_space);
+CG_API CGparameter CGENTRY cgGetNextLeafParameter(CGparameter current);
+CG_API CGparameter CGENTRY cgGetFirstStructParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetNamedStructParameter(CGparameter param, const char *name);
+CG_API CGparameter CGENTRY cgGetFirstDependentParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetArrayParameter(CGparameter aparam, int index);
+CG_API int CGENTRY cgGetArrayDimension(CGparameter param);
+CG_API CGtype CGENTRY cgGetArrayType(CGparameter param);
+CG_API int CGENTRY cgGetArraySize(CGparameter param, int dimension);
+CG_API int CGENTRY cgGetArrayTotalSize(CGparameter param);
+CG_API void CGENTRY cgSetArraySize(CGparameter param, int size);
+CG_API void CGENTRY cgSetMultiDimArraySize(CGparameter param, const int *sizes);
+CG_API CGprogram CGENTRY cgGetParameterProgram(CGparameter param);
+CG_API CGcontext CGENTRY cgGetParameterContext(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameter(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterName(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterType(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterBaseType(CGparameter param);
+CG_API CGparameterclass CGENTRY cgGetParameterClass(CGparameter param);
+CG_API int CGENTRY cgGetParameterRows(CGparameter param);
+CG_API int CGENTRY cgGetParameterColumns(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterNamedType(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterSemantic(CGparameter param);
+CG_API CGresource CGENTRY cgGetParameterResource(CGparameter param);
+CG_API CGresource CGENTRY cgGetParameterBaseResource(CGparameter param);
+CG_API unsigned long CGENTRY cgGetParameterResourceIndex(CGparameter param);
+CG_API CGenum CGENTRY cgGetParameterVariability(CGparameter param);
+CG_API CGenum CGENTRY cgGetParameterDirection(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterReferenced(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterUsed(CGparameter param, CGhandle handle);
+CG_API const double * CGENTRY cgGetParameterValues(CGparameter param, CGenum value_type, int *nvalues);
+CG_API void CGENTRY cgSetParameterValuedr(CGparameter param, int nelements, const double *vals);
+CG_API void CGENTRY cgSetParameterValuedc(CGparameter param, int nelements, const double *vals);
+CG_API void CGENTRY cgSetParameterValuefr(CGparameter param, int nelements, const float *vals);
+CG_API void CGENTRY cgSetParameterValuefc(CGparameter param, int nelements, const float *vals);
+CG_API void CGENTRY cgSetParameterValueir(CGparameter param, int nelements, const int *vals);
+CG_API void CGENTRY cgSetParameterValueic(CGparameter param, int nelements, const int *vals);
+CG_API int CGENTRY cgGetParameterValuedr(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterValuedc(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterValuefr(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterValuefc(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterValueir(CGparameter param, int nelements, int *vals);
+CG_API int CGENTRY cgGetParameterValueic(CGparameter param, int nelements, int *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuedr(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuedc(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuefr(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuefc(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterDefaultValueir(CGparameter param, int nelements, int *vals);
+CG_API int CGENTRY cgGetParameterDefaultValueic(CGparameter param, int nelements, int *vals);
+CG_API const char * CGENTRY cgGetStringParameterValue(CGparameter param);
+CG_API void CGENTRY cgSetStringParameterValue(CGparameter param, const char *str);
+CG_API int CGENTRY cgGetParameterOrdinalNumber(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterGlobal(CGparameter param);
+CG_API int CGENTRY cgGetParameterIndex(CGparameter param);
+CG_API void CGENTRY cgSetParameterVariability(CGparameter param, CGenum vary);
+CG_API void CGENTRY cgSetParameterSemantic(CGparameter param, const char *semantic);
+CG_API void CGENTRY cgSetParameter1f(CGparameter param, float x);
+CG_API void CGENTRY cgSetParameter2f(CGparameter param, float x, float y);
+CG_API void CGENTRY cgSetParameter3f(CGparameter param, float x, float y, float z);
+CG_API void CGENTRY cgSetParameter4f(CGparameter param, float x, float y, float z, float w);
+CG_API void CGENTRY cgSetParameter1d(CGparameter param, double x);
+CG_API void CGENTRY cgSetParameter2d(CGparameter param, double x, double y);
+CG_API void CGENTRY cgSetParameter3d(CGparameter param, double x, double y, double z);
+CG_API void CGENTRY cgSetParameter4d(CGparameter param, double x, double y, double z, double w);
+CG_API void CGENTRY cgSetParameter1i(CGparameter param, int x);
+CG_API void CGENTRY cgSetParameter2i(CGparameter param, int x, int y);
+CG_API void CGENTRY cgSetParameter3i(CGparameter param, int x, int y, int z);
+CG_API void CGENTRY cgSetParameter4i(CGparameter param, int x, int y, int z, int w);
+CG_API void CGENTRY cgSetParameter1iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter2iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter3iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter4iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter1fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter2fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter3fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter4fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter1dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter2dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter3dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter4dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetMatrixParameterir(CGparameter param, const int *matrix);
+CG_API void CGENTRY cgSetMatrixParameterdr(CGparameter param, const double *matrix);
+CG_API void CGENTRY cgSetMatrixParameterfr(CGparameter param, const float *matrix);
+CG_API void CGENTRY cgSetMatrixParameteric(CGparameter param, const int *matrix);
+CG_API void CGENTRY cgSetMatrixParameterdc(CGparameter param, const double *matrix);
+CG_API void CGENTRY cgSetMatrixParameterfc(CGparameter param, const float *matrix);
+CG_API void CGENTRY cgGetMatrixParameterir(CGparameter param, int *matrix);
+CG_API void CGENTRY cgGetMatrixParameterdr(CGparameter param, double *matrix);
+CG_API void CGENTRY cgGetMatrixParameterfr(CGparameter param, float *matrix);
+CG_API void CGENTRY cgGetMatrixParameteric(CGparameter param, int *matrix);
+CG_API void CGENTRY cgGetMatrixParameterdc(CGparameter param, double *matrix);
+CG_API void CGENTRY cgGetMatrixParameterfc(CGparameter param, float *matrix);
+CG_API CGenum CGENTRY cgGetMatrixParameterOrder(CGparameter param);
+CG_API CGparameter CGENTRY cgGetNamedSubParameter(CGparameter param, const char *name);
+CG_API const char * CGENTRY cgGetTypeString(CGtype type);
+CG_API CGtype CGENTRY cgGetType(const char *type_string);
+CG_API CGtype CGENTRY cgGetNamedUserType(CGhandle handle, const char *name);
+CG_API int CGENTRY cgGetNumUserTypes(CGhandle handle);
+CG_API CGtype CGENTRY cgGetUserType(CGhandle handle, int index);
+CG_API int CGENTRY cgGetNumParentTypes(CGtype type);
+CG_API CGtype CGENTRY cgGetParentType(CGtype type, int index);
+CG_API CGbool CGENTRY cgIsParentType(CGtype parent, CGtype child);
+CG_API CGbool CGENTRY cgIsInterfaceType(CGtype type);
+CG_API const char * CGENTRY cgGetResourceString(CGresource resource);
+CG_API CGresource CGENTRY cgGetResource(const char *resource_string);
+CG_API const char * CGENTRY cgGetEnumString(CGenum en);
+CG_API CGenum CGENTRY cgGetEnum(const char *enum_string);
+CG_API const char * CGENTRY cgGetProfileString(CGprofile profile);
+CG_API CGprofile CGENTRY cgGetProfile(const char *profile_string);
+CG_API int CGENTRY cgGetNumSupportedProfiles(void);
+CG_API CGprofile CGENTRY cgGetSupportedProfile(int index);
+CG_API CGbool CGENTRY cgIsProfileSupported(CGprofile profile);
+CG_API CGbool CGENTRY cgGetProfileProperty(CGprofile profile, CGenum query);
+CG_API const char * CGENTRY cgGetParameterClassString(CGparameterclass pc);
+CG_API CGparameterclass CGENTRY cgGetParameterClassEnum(const char *pString);
+CG_API const char * CGENTRY cgGetDomainString(CGdomain domain);
+CG_API CGdomain CGENTRY cgGetDomain(const char *domain_string);
+CG_API CGdomain CGENTRY cgGetProgramDomain(CGprogram program);
+CG_API CGerror CGENTRY cgGetError(void);
+CG_API CGerror CGENTRY cgGetFirstError(void);
+CG_API const char * CGENTRY cgGetErrorString(CGerror error);
+CG_API const char * CGENTRY cgGetLastErrorString(CGerror *error);
+CG_API void CGENTRY cgSetErrorCallback(CGerrorCallbackFunc func);
+CG_API CGerrorCallbackFunc CGENTRY cgGetErrorCallback(void);
+CG_API void CGENTRY cgSetErrorHandler(CGerrorHandlerFunc func, void *data);
+CG_API CGerrorHandlerFunc CGENTRY cgGetErrorHandler(void **data);
+CG_API const char * CGENTRY cgGetString(CGenum sname);
+CG_API CGeffect CGENTRY cgCreateEffect(CGcontext context, const char *code, const char **args);
+CG_API CGeffect CGENTRY cgCreateEffectFromFile(CGcontext context, const char *filename, const char **args);
+CG_API CGeffect CGENTRY cgCopyEffect(CGeffect effect);
+CG_API void CGENTRY cgDestroyEffect(CGeffect effect);
+CG_API CGcontext CGENTRY cgGetEffectContext(CGeffect effect);
+CG_API CGbool CGENTRY cgIsEffect(CGeffect effect);
+CG_API CGeffect CGENTRY cgGetFirstEffect(CGcontext context);
+CG_API CGeffect CGENTRY cgGetNextEffect(CGeffect effect);
+CG_API CGprogram CGENTRY cgCreateProgramFromEffect(CGeffect effect, CGprofile profile, const char *entry, const char **args);
+CG_API CGtechnique CGENTRY cgGetFirstTechnique(CGeffect effect);
+CG_API CGtechnique CGENTRY cgGetNextTechnique(CGtechnique tech);
+CG_API CGtechnique CGENTRY cgGetNamedTechnique(CGeffect effect, const char *name);
+CG_API const char * CGENTRY cgGetTechniqueName(CGtechnique tech);
+CG_API CGbool CGENTRY cgIsTechnique(CGtechnique tech);
+CG_API CGbool CGENTRY cgValidateTechnique(CGtechnique tech);
+CG_API CGbool CGENTRY cgIsTechniqueValidated(CGtechnique tech);
+CG_API CGeffect CGENTRY cgGetTechniqueEffect(CGtechnique tech);
+CG_API CGpass CGENTRY cgGetFirstPass(CGtechnique tech);
+CG_API CGpass CGENTRY cgGetNamedPass(CGtechnique tech, const char *name);
+CG_API CGpass CGENTRY cgGetNextPass(CGpass pass);
+CG_API CGbool CGENTRY cgIsPass(CGpass pass);
+CG_API const char * CGENTRY cgGetPassName(CGpass pass);
+CG_API CGtechnique CGENTRY cgGetPassTechnique(CGpass pass);
+CG_API CGprogram CGENTRY cgGetPassProgram(CGpass pass, CGdomain domain);
+CG_API void CGENTRY cgSetPassState(CGpass pass);
+CG_API void CGENTRY cgResetPassState(CGpass pass);
+CG_API CGstateassignment CGENTRY cgGetFirstStateAssignment(CGpass pass);
+CG_API CGstateassignment CGENTRY cgGetNamedStateAssignment(CGpass pass, const char *name);
+CG_API CGstateassignment CGENTRY cgGetNextStateAssignment(CGstateassignment sa);
+CG_API CGbool CGENTRY cgIsStateAssignment(CGstateassignment sa);
+CG_API CGbool CGENTRY cgCallStateSetCallback(CGstateassignment sa);
+CG_API CGbool CGENTRY cgCallStateValidateCallback(CGstateassignment sa);
+CG_API CGbool CGENTRY cgCallStateResetCallback(CGstateassignment sa);
+CG_API CGpass CGENTRY cgGetStateAssignmentPass(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetSamplerStateAssignmentParameter(CGstateassignment sa);
+CG_API const float * CGENTRY cgGetFloatStateAssignmentValues(CGstateassignment sa, int *nvalues);
+CG_API const int * CGENTRY cgGetIntStateAssignmentValues(CGstateassignment sa, int *nvalues);
+CG_API const CGbool * CGENTRY cgGetBoolStateAssignmentValues(CGstateassignment sa, int *nvalues);
+CG_API const char * CGENTRY cgGetStringStateAssignmentValue(CGstateassignment sa);
+CG_API CGprogram CGENTRY cgGetProgramStateAssignmentValue(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetTextureStateAssignmentValue(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetSamplerStateAssignmentValue(CGstateassignment sa);
+CG_API int CGENTRY cgGetStateAssignmentIndex(CGstateassignment sa);
+CG_API int CGENTRY cgGetNumDependentStateAssignmentParameters(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetDependentStateAssignmentParameter(CGstateassignment sa, int index);
+CG_API int CGENTRY cgGetNumDependentProgramArrayStateAssignmentParameters(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetDependentProgramArrayStateAssignmentParameter(CGstateassignment sa, int index);
+CG_API CGparameter CGENTRY cgGetConnectedStateAssignmentParameter(CGstateassignment sa);
+CG_API CGstate CGENTRY cgGetStateAssignmentState(CGstateassignment sa);
+CG_API CGstate CGENTRY cgGetSamplerStateAssignmentState(CGstateassignment sa);
+CG_API CGstate CGENTRY cgCreateState(CGcontext context, const char *name, CGtype type);
+CG_API CGstate CGENTRY cgCreateArrayState(CGcontext context, const char *name, CGtype type, int nelements);
+CG_API void CGENTRY cgSetStateCallbacks(CGstate state, CGstatecallback set, CGstatecallback reset, CGstatecallback validate);
+CG_API void CGENTRY cgSetStateLatestProfile(CGstate state, CGprofile profile);
+CG_API CGstatecallback CGENTRY cgGetStateSetCallback(CGstate state);
+CG_API CGstatecallback CGENTRY cgGetStateResetCallback(CGstate state);
+CG_API CGstatecallback CGENTRY cgGetStateValidateCallback(CGstate state);
+CG_API CGprofile CGENTRY cgGetStateLatestProfile(CGstate state);
+CG_API CGcontext CGENTRY cgGetStateContext(CGstate state);
+CG_API CGtype CGENTRY cgGetStateType(CGstate state);
+CG_API const char * CGENTRY cgGetStateName(CGstate state);
+CG_API CGstate CGENTRY cgGetNamedState(CGcontext context, const char *name);
+CG_API CGstate CGENTRY cgGetFirstState(CGcontext context);
+CG_API CGstate CGENTRY cgGetNextState(CGstate state);
+CG_API CGbool CGENTRY cgIsState(CGstate state);
+CG_API void CGENTRY cgAddStateEnumerant(CGstate state, const char *name, int value);
+CG_API CGstate CGENTRY cgCreateSamplerState(CGcontext context, const char *name, CGtype type);
+CG_API CGstate CGENTRY cgCreateArraySamplerState(CGcontext context, const char *name, CGtype type, int nelements);
+CG_API CGstate CGENTRY cgGetNamedSamplerState(CGcontext context, const char *name);
+CG_API CGstate CGENTRY cgGetFirstSamplerState(CGcontext context);
+CG_API CGstateassignment CGENTRY cgGetFirstSamplerStateAssignment(CGparameter param);
+CG_API CGstateassignment CGENTRY cgGetNamedSamplerStateAssignment(CGparameter param, const char *name);
+CG_API void CGENTRY cgSetSamplerState(CGparameter param);
+CG_API CGparameter CGENTRY cgGetNamedEffectParameter(CGeffect effect, const char *name);
+CG_API CGparameter CGENTRY cgGetFirstLeafEffectParameter(CGeffect effect);
+CG_API CGparameter CGENTRY cgGetFirstEffectParameter(CGeffect effect);
+CG_API CGparameter CGENTRY cgGetEffectParameterBySemantic(CGeffect effect, const char *semantic);
+CG_API CGannotation CGENTRY cgGetFirstTechniqueAnnotation(CGtechnique tech);
+CG_API CGannotation CGENTRY cgGetFirstPassAnnotation(CGpass pass);
+CG_API CGannotation CGENTRY cgGetFirstParameterAnnotation(CGparameter param);
+CG_API CGannotation CGENTRY cgGetFirstProgramAnnotation(CGprogram program);
+CG_API CGannotation CGENTRY cgGetFirstEffectAnnotation(CGeffect effect);
+CG_API CGannotation CGENTRY cgGetNextAnnotation(CGannotation ann);
+CG_API CGannotation CGENTRY cgGetNamedTechniqueAnnotation(CGtechnique tech, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedPassAnnotation(CGpass pass, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedParameterAnnotation(CGparameter param, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedProgramAnnotation(CGprogram program, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedEffectAnnotation(CGeffect effect, const char *name);
+CG_API CGbool CGENTRY cgIsAnnotation(CGannotation ann);
+CG_API const char * CGENTRY cgGetAnnotationName(CGannotation ann);
+CG_API CGtype CGENTRY cgGetAnnotationType(CGannotation ann);
+CG_API const float * CGENTRY cgGetFloatAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const int * CGENTRY cgGetIntAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const char * CGENTRY cgGetStringAnnotationValue(CGannotation ann);
+CG_API const char * const * CGENTRY cgGetStringAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const CGbool * CGENTRY cgGetBoolAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const int * CGENTRY cgGetBooleanAnnotationValues(CGannotation ann, int *nvalues);
+CG_API int CGENTRY cgGetNumDependentAnnotationParameters(CGannotation ann);
+CG_API CGparameter CGENTRY cgGetDependentAnnotationParameter(CGannotation ann, int index);
+CG_API void CGENTRY cgEvaluateProgram(CGprogram program, float *buf, int ncomps, int nx, int ny, int nz);
+CG_API CGbool CGENTRY cgSetEffectName(CGeffect effect, const char *name);
+CG_API const char * CGENTRY cgGetEffectName(CGeffect effect);
+CG_API CGeffect CGENTRY cgGetNamedEffect(CGcontext context, const char *name);
+CG_API CGparameter CGENTRY cgCreateEffectParameter(CGeffect effect, const char *name, CGtype type);
+CG_API CGtechnique CGENTRY cgCreateTechnique(CGeffect effect, const char *name);
+CG_API CGparameter CGENTRY cgCreateEffectParameterArray(CGeffect effect, const char *name, CGtype type, int length);
+CG_API CGparameter CGENTRY cgCreateEffectParameterMultiDimArray(CGeffect effect, const char *name, CGtype type, int dim, const int *lengths);
+CG_API CGpass CGENTRY cgCreatePass(CGtechnique tech, const char *name);
+CG_API CGstateassignment CGENTRY cgCreateStateAssignment(CGpass pass, CGstate state);
+CG_API CGstateassignment CGENTRY cgCreateStateAssignmentIndex(CGpass pass, CGstate state, int index);
+CG_API CGstateassignment CGENTRY cgCreateSamplerStateAssignment(CGparameter param, CGstate state);
+CG_API CGbool CGENTRY cgSetFloatStateAssignment(CGstateassignment sa, float value);
+CG_API CGbool CGENTRY cgSetIntStateAssignment(CGstateassignment sa, int value);
+CG_API CGbool CGENTRY cgSetBoolStateAssignment(CGstateassignment sa, CGbool value);
+CG_API CGbool CGENTRY cgSetStringStateAssignment(CGstateassignment sa, const char *value);
+CG_API CGbool CGENTRY cgSetProgramStateAssignment(CGstateassignment sa, CGprogram program);
+CG_API CGbool CGENTRY cgSetSamplerStateAssignment(CGstateassignment sa, CGparameter param);
+CG_API CGbool CGENTRY cgSetTextureStateAssignment(CGstateassignment sa, CGparameter param);
+CG_API CGbool CGENTRY cgSetFloatArrayStateAssignment(CGstateassignment sa, const float *vals);
+CG_API CGbool CGENTRY cgSetIntArrayStateAssignment(CGstateassignment sa, const int *vals);
+CG_API CGbool CGENTRY cgSetBoolArrayStateAssignment(CGstateassignment sa, const CGbool *vals);
+CG_API CGannotation CGENTRY cgCreateTechniqueAnnotation(CGtechnique tech, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreatePassAnnotation(CGpass pass, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreateParameterAnnotation(CGparameter param, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreateProgramAnnotation(CGprogram program, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreateEffectAnnotation(CGeffect effect, const char *name, CGtype type);
+CG_API CGbool CGENTRY cgSetIntAnnotation(CGannotation ann, int value);
+CG_API CGbool CGENTRY cgSetFloatAnnotation(CGannotation ann, float value);
+CG_API CGbool CGENTRY cgSetBoolAnnotation(CGannotation ann, CGbool value);
+CG_API CGbool CGENTRY cgSetStringAnnotation(CGannotation ann, const char *value);
+CG_API int CGENTRY cgGetNumStateEnumerants(CGstate state);
+CG_API const char * CGENTRY cgGetStateEnumerant(CGstate state, int index, int *value);
+CG_API const char * CGENTRY cgGetStateEnumerantName(CGstate state, int value);
+CG_API int CGENTRY cgGetStateEnumerantValue(CGstate state, const char *name);
+CG_API CGeffect CGENTRY cgGetParameterEffect(CGparameter param);
+CG_API CGparameterclass CGENTRY cgGetTypeClass(CGtype type);
+CG_API CGtype CGENTRY cgGetTypeBase(CGtype type);
+CG_API CGbool CGENTRY cgGetTypeSizes(CGtype type, int *nrows, int *ncols);
+CG_API void CGENTRY cgGetMatrixSize(CGtype type, int *nrows, int *ncols);
+CG_API int CGENTRY cgGetNumProgramDomains(CGprogram program);
+CG_API CGdomain CGENTRY cgGetProfileDomain(CGprofile profile);
+CG_API CGprogram CGENTRY cgCombinePrograms(int n, const CGprogram *exeList);
+CG_API CGprogram CGENTRY cgCombinePrograms2(const CGprogram exe1, const CGprogram exe2);
+CG_API CGprogram CGENTRY cgCombinePrograms3(const CGprogram exe1, const CGprogram exe2, const CGprogram exe3);
+CG_API CGprogram CGENTRY cgCombinePrograms4(const CGprogram exe1, const CGprogram exe2, const CGprogram exe3, const CGprogram exe4);
+CG_API CGprogram CGENTRY cgCombinePrograms5(const CGprogram exe1, const CGprogram exe2, const CGprogram exe3, const CGprogram exe4, const CGprogram exe5);
+CG_API CGprofile CGENTRY cgGetProgramDomainProfile(CGprogram program, int index);
+CG_API CGprogram CGENTRY cgGetProgramDomainProgram(CGprogram program, int index);
+CG_API CGobj CGENTRY cgCreateObj(CGcontext context, CGenum program_type, const char *source, CGprofile profile, const char **args);
+CG_API CGobj CGENTRY cgCreateObjFromFile(CGcontext context, CGenum program_type, const char *source_file, CGprofile profile, const char **args);
+CG_API void CGENTRY cgDestroyObj(CGobj obj);
+CG_API long CGENTRY cgGetParameterResourceSize(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterResourceType(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterResourceName(CGparameter param);
+CG_API int CGENTRY cgGetParameterBufferIndex(CGparameter param);
+CG_API int CGENTRY cgGetParameterBufferOffset(CGparameter param);
+CG_API CGbuffer CGENTRY cgCreateBuffer(CGcontext context, int size, const void *data, CGbufferusage bufferUsage);
+CG_API void CGENTRY cgSetBufferData(CGbuffer buffer, int size, const void *data);
+CG_API void CGENTRY cgSetBufferSubData(CGbuffer buffer, int offset, int size, const void *data);
+CG_API void CGENTRY cgSetProgramBuffer(CGprogram program, int bufferIndex, CGbuffer buffer);
+CG_API void * CGENTRY cgMapBuffer(CGbuffer buffer, CGbufferaccess access);
+CG_API void CGENTRY cgUnmapBuffer(CGbuffer buffer);
+CG_API void CGENTRY cgDestroyBuffer(CGbuffer buffer);
+CG_API CGbuffer CGENTRY cgGetProgramBuffer(CGprogram program, int bufferIndex);
+CG_API int CGENTRY cgGetBufferSize(CGbuffer buffer);
+CG_API int CGENTRY cgGetProgramBufferMaxSize(CGprofile profile);
+CG_API int CGENTRY cgGetProgramBufferMaxIndex(CGprofile profile);
+CG_API CGbuffer CGENTRY cgGetEffectParameterBuffer(CGparameter param);
+CG_API void CGENTRY cgSetEffectParameterBuffer(CGparameter param, CGbuffer buffer);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef CG_APIENTRY_DEFINED
+# undef CG_APIENTRY_DEFINED
+# undef APIENTRY
+#endif
+
+#ifdef CG_WINGDIAPI_DEFINED
+# undef CG_WINGDIAPI_DEFINED
+# undef WINGDIAPI
+#endif
+
+#endif
diff --git a/Externals/cg/3.0/Cg.framework/Versions/1.0/Headers/cgGL.h b/Externals/cg/3.0/Cg.framework/Versions/1.0/Headers/cgGL.h
new file mode 100644
index 00000000..738fbb03
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Versions/1.0/Headers/cgGL.h
@@ -0,0 +1,243 @@
+/*
+ *
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms. If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA. Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#ifndef _cggl_h
+#define _cggl_h
+
+/*************************************************************************/
+/*** CGGL Run-Time Library API ***/
+/*************************************************************************/
+
+#include <Cg/cg.h>
+
+#ifdef _WIN32
+# ifndef APIENTRY /* From Win32's <windef.h> */
+# define CGGL_APIENTRY_DEFINED
+# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+# endif
+# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
+# define CGGL_WINGDIAPI_DEFINED
+# define WINGDIAPI __declspec(dllimport)
+# endif
+#endif /* _WIN32 */
+
+/* Set up CGGL_API for Win32 dllexport or gcc visibility. */
+
+#ifndef CGGL_API
+# ifdef CGGL_EXPORTS
+# ifdef _WIN32
+# define CGGL_API __declspec(dllexport)
+# elif defined(__GNUC__) && __GNUC__>=4
+# define CGGL_API __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define CGGL_API __global
+# else
+# define CGGL_API
+# endif
+# else
+# define CGGL_API
+# endif
+#endif
+
+#ifndef CGGLENTRY
+# ifdef _WIN32
+# define CGGLENTRY __cdecl
+# else
+# define CGGLENTRY
+# endif
+#endif
+
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+/*************************************************************************/
+/*** Data types and enumerants ***/
+/*************************************************************************/
+
+typedef enum
+{
+ CG_GL_MATRIX_IDENTITY = 0,
+ CG_GL_MATRIX_TRANSPOSE = 1,
+ CG_GL_MATRIX_INVERSE = 2,
+ CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
+ CG_GL_MODELVIEW_MATRIX = 4,
+ CG_GL_PROJECTION_MATRIX = 5,
+ CG_GL_TEXTURE_MATRIX = 6,
+ CG_GL_MODELVIEW_PROJECTION_MATRIX = 7,
+ CG_GL_VERTEX = 8,
+ CG_GL_FRAGMENT = 9,
+ CG_GL_GEOMETRY = 10,
+ CG_GL_TESSELLATION_CONTROL = 11,
+ CG_GL_TESSELLATION_EVALUATION = 12
+} CGGLenum;
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+/*************************************************************************/
+/*** Functions ***/
+/*************************************************************************/
+
+#ifndef CGGL_EXPLICIT
+
+CGGL_API CGbool CGGLENTRY cgGLIsProfileSupported(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLEnableProfile(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile);
+CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type);
+CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
+CGGL_API char const ** CGGLENTRY cgGLGetOptimalOptions(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
+CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
+CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
+CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
+CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
+CGGL_API GLuint CGGLENTRY cgGLGetProgramID(CGprogram program);
+CGGL_API void CGGLENTRY cgGLSetParameter1f(CGparameter param, float x);
+CGGL_API void CGGLENTRY cgGLSetParameter2f(CGparameter param, float x, float y);
+CGGL_API void CGGLENTRY cgGLSetParameter3f(CGparameter param, float x, float y, float z);
+CGGL_API void CGGLENTRY cgGLSetParameter4f(CGparameter param, float x, float y, float z, float w);
+CGGL_API void CGGLENTRY cgGLSetParameter1fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter2fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter3fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter4fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter1d(CGparameter param, double x);
+CGGL_API void CGGLENTRY cgGLSetParameter2d(CGparameter param, double x, double y);
+CGGL_API void CGGLENTRY cgGLSetParameter3d(CGparameter param, double x, double y, double z);
+CGGL_API void CGGLENTRY cgGLSetParameter4d(CGparameter param, double x, double y, double z, double w);
+CGGL_API void CGGLENTRY cgGLSetParameter1dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameter2dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameter3dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameter4dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter1f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter2f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter3f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter4f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter1d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter2d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter3d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter4d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray1f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray2f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray3f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray4f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray1d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray2d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray3d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray4d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray1f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray2f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray3f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray4f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray1d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray2d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray3d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray4d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterPointer(CGparameter param, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+CGGL_API void CGGLENTRY cgGLEnableClientState(CGparameter param);
+CGGL_API void CGGLENTRY cgGLDisableClientState(CGparameter param);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterdr(CGparameter param, const double *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterfr(CGparameter param, const float *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterdc(CGparameter param, const double *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterfc(CGparameter param, const float *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
+CGGL_API void CGGLENTRY cgGLSetStateMatrixParameter(CGparameter param, CGGLenum matrix, CGGLenum transform);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, const float *matrices);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, const float *matrices);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydc(CGparameter param, long offset, long nelements, const double *matrices);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydr(CGparameter param, long offset, long nelements, const double *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, float *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, float *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydc(CGparameter param, long offset, long nelements, double *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydr(CGparameter param, long offset, long nelements, double *matrices);
+CGGL_API void CGGLENTRY cgGLSetTextureParameter(CGparameter param, GLuint texobj);
+CGGL_API GLuint CGGLENTRY cgGLGetTextureParameter(CGparameter param);
+CGGL_API void CGGLENTRY cgGLEnableTextureParameter(CGparameter param);
+CGGL_API void CGGLENTRY cgGLDisableTextureParameter(CGparameter param);
+CGGL_API GLenum CGGLENTRY cgGLGetTextureEnum(CGparameter param);
+CGGL_API void CGGLENTRY cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
+CGGL_API CGbool CGGLENTRY cgGLGetManageTextureParameters(CGcontext ctx);
+CGGL_API void CGGLENTRY cgGLSetupSampler(CGparameter param, GLuint texobj);
+CGGL_API void CGGLENTRY cgGLRegisterStates(CGcontext ctx);
+CGGL_API void CGGLENTRY cgGLEnableProgramProfiles(CGprogram program);
+CGGL_API void CGGLENTRY cgGLDisableProgramProfiles(CGprogram program);
+CGGL_API void CGGLENTRY cgGLSetDebugMode(CGbool debug);
+CGGL_API CGbuffer CGGLENTRY cgGLCreateBuffer(CGcontext context, int size, const void *data, GLenum bufferUsage);
+CGGL_API GLuint CGGLENTRY cgGLGetBufferObject(CGbuffer buffer);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef CGGL_APIENTRY_DEFINED
+# undef CGGL_APIENTRY_DEFINED
+# undef APIENTRY
+#endif
+
+#ifdef CGGL_WINGDIAPI_DEFINED
+# undef CGGL_WINGDIAPI_DEFINED
+# undef WINGDIAPI
+#endif
+
+#endif
diff --git a/Externals/cg/3.0/Cg.framework/Versions/1.0/Resources/Info.plist b/Externals/cg/3.0/Cg.framework/Versions/1.0/Resources/Info.plist
new file mode 100644
index 00000000..390a954c
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Versions/1.0/Resources/Info.plist
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="2.1">
+<dict>
+ <key>CFBundleGetInfoString</key>
+ <string>NVIDIA Cg version 3.0.0016</string>
+ <key>CFBundleIdentifier</key>
+ <string>com.nvidia.cg</string>
+ <key>CFBundleName</key>
+ <string>NVIDIA Cg</string>
+ <key>CFBundleShortVersionString</key>
+ <string>3.0.0016</string>
+ <key>IFMajorVersion</key>
+ <integer>3</integer>
+ <key>IFMinorVersion</key>
+ <integer>0</integer>
+ <key>IFPkgFlagAllowBackRev</key>
+ <false/>
+ <key>IFPkgFlagAuthorizationAction</key>
+ <string>RootAuthorization</string>
+ <key>IFPkgFlagDefaultLocation</key>
+ <string>/</string>
+ <key>IFPkgFlagInstallFat</key>
+ <false/>
+ <key>IFPkgFlagIsRequired</key>
+ <false/>
+ <key>IFPkgFlagOverwritePermissions</key>
+ <false/>
+ <key>IFPkgFlagRelocatable</key>
+ <false/>
+ <key>IFPkgFlagRestartAction</key>
+ <string>NoRestart</string>
+ <key>IFPkgFlagRootVolumeOnly</key>
+ <true/>
+ <key>IFPkgFlagUpdateInstalledLanguages</key>
+ <false/>
+ <key>IFPkgFlagUseUserMask</key>
+ <false/>
+ <key>IFPkgFormatVersion</key>
+ <real>0.10000000149011612</real>
+</dict>
+</plist>
diff --git a/Externals/cg/3.0/Cg.framework/Versions/Current/Cg b/Externals/cg/3.0/Cg.framework/Versions/Current/Cg
new file mode 100644
index 00000000..77591cef
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Versions/Current/Cg
Binary files differ
diff --git a/Externals/cg/3.0/Cg.framework/Versions/Current/Headers/cg.h b/Externals/cg/3.0/Cg.framework/Versions/Current/Headers/cg.h
new file mode 100644
index 00000000..4a4ff2f9
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Versions/Current/Headers/cg.h
@@ -0,0 +1,1354 @@
+/*
+ *
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms. If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA. Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#ifndef _cg_h
+#define _cg_h
+
+/*************************************************************************/
+/*** CG Run-Time Library API ***/
+/*************************************************************************/
+
+#define CG_VERSION_NUM 3000
+
+#ifdef _WIN32
+# ifndef APIENTRY /* From Win32's <windef.h> */
+# define CG_APIENTRY_DEFINED
+# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+# endif
+# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
+# define CG_WINGDIAPI_DEFINED
+# define WINGDIAPI __declspec(dllimport)
+# endif
+#endif /* _WIN32 */
+
+/* Set up CG_API for Win32 dllexport or gcc visibility. */
+
+#ifndef CG_API
+# ifdef CG_EXPORTS
+# ifdef _WIN32
+# define CG_API __declspec(dllexport)
+# elif defined(__GNUC__) && __GNUC__>=4
+# define CG_API __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define CG_API __global
+# else
+# define CG_API
+# endif
+# else
+# define CG_API
+# endif
+#endif
+
+#ifndef CGENTRY
+# ifdef _WIN32
+# define CGENTRY __cdecl
+# else
+# define CGENTRY
+# endif
+#endif
+
+/*************************************************************************/
+/*** Data types and enumerants ***/
+/*************************************************************************/
+
+typedef int CGbool;
+typedef struct _CGcontext *CGcontext;
+typedef struct _CGprogram *CGprogram;
+typedef struct _CGparameter *CGparameter;
+typedef struct _CGobj *CGobj;
+typedef struct _CGbuffer *CGbuffer;
+typedef struct _CGeffect *CGeffect;
+typedef struct _CGtechnique *CGtechnique;
+typedef struct _CGpass *CGpass;
+typedef struct _CGstate *CGstate;
+typedef struct _CGstateassignment *CGstateassignment;
+typedef struct _CGannotation *CGannotation;
+typedef void *CGhandle;
+
+#define CG_FALSE ((CGbool)0)
+#define CG_TRUE ((CGbool)1)
+
+typedef enum
+{
+ CG_BEHAVIOR_UNKNOWN = 0,
+ CG_BEHAVIOR_LATEST = 1, /* latest behavior supported at runtime */
+ CG_BEHAVIOR_2200 = 1000, /* default behavior */
+ CG_BEHAVIOR_3000 = 2000,
+ CG_BEHAVIOR_CURRENT = CG_BEHAVIOR_3000 /* latest behavior supported at compile time */
+} CGbehavior;
+
+typedef enum
+{
+ CG_UNKNOWN_TYPE = 0,
+ CG_ARRAY = 2,
+ CG_STRING = 1135,
+ CG_STRUCT = 1,
+ CG_TYPELESS_STRUCT = 3,
+ CG_TEXTURE = 1137,
+ CG_PIXELSHADER_TYPE = 1142,
+ CG_PROGRAM_TYPE = 1136,
+ CG_VERTEXSHADER_TYPE = 1141,
+ CG_TYPE_START_ENUM = 1024,
+ CG_SAMPLER = 1143,
+ CG_SAMPLER1D = 1065,
+ CG_SAMPLER1DARRAY = 1138,
+ CG_SAMPLER1DSHADOW = 1313,
+ CG_SAMPLER2D = 1066,
+ CG_SAMPLER2DARRAY = 1139,
+ CG_SAMPLER2DSHADOW = 1314,
+ CG_SAMPLER3D = 1067,
+ CG_SAMPLERBUF = 1144,
+ CG_SAMPLERCUBE = 1069,
+ CG_SAMPLERCUBEARRAY = 1140,
+ CG_SAMPLERRECT = 1068,
+ CG_SAMPLERRECTSHADOW = 1315,
+ CG_BOOL = 1114,
+ CG_BOOL1 = 1115,
+ CG_BOOL2 = 1116,
+ CG_BOOL3 = 1117,
+ CG_BOOL4 = 1118,
+ CG_BOOL1x1 = 1119,
+ CG_BOOL1x2 = 1120,
+ CG_BOOL1x3 = 1121,
+ CG_BOOL1x4 = 1122,
+ CG_BOOL2x1 = 1123,
+ CG_BOOL2x2 = 1124,
+ CG_BOOL2x3 = 1125,
+ CG_BOOL2x4 = 1126,
+ CG_BOOL3x1 = 1127,
+ CG_BOOL3x2 = 1128,
+ CG_BOOL3x3 = 1129,
+ CG_BOOL3x4 = 1130,
+ CG_BOOL4x1 = 1131,
+ CG_BOOL4x2 = 1132,
+ CG_BOOL4x3 = 1133,
+ CG_BOOL4x4 = 1134,
+ CG_CHAR = 1166,
+ CG_CHAR1 = 1167,
+ CG_CHAR2 = 1168,
+ CG_CHAR3 = 1169,
+ CG_CHAR4 = 1170,
+ CG_CHAR1x1 = 1171,
+ CG_CHAR1x2 = 1172,
+ CG_CHAR1x3 = 1173,
+ CG_CHAR1x4 = 1174,
+ CG_CHAR2x1 = 1175,
+ CG_CHAR2x2 = 1176,
+ CG_CHAR2x3 = 1177,
+ CG_CHAR2x4 = 1178,
+ CG_CHAR3x1 = 1179,
+ CG_CHAR3x2 = 1180,
+ CG_CHAR3x3 = 1181,
+ CG_CHAR3x4 = 1182,
+ CG_CHAR4x1 = 1183,
+ CG_CHAR4x2 = 1184,
+ CG_CHAR4x3 = 1185,
+ CG_CHAR4x4 = 1186,
+ CG_DOUBLE = 1145,
+ CG_DOUBLE1 = 1146,
+ CG_DOUBLE2 = 1147,
+ CG_DOUBLE3 = 1148,
+ CG_DOUBLE4 = 1149,
+ CG_DOUBLE1x1 = 1150,
+ CG_DOUBLE1x2 = 1151,
+ CG_DOUBLE1x3 = 1152,
+ CG_DOUBLE1x4 = 1153,
+ CG_DOUBLE2x1 = 1154,
+ CG_DOUBLE2x2 = 1155,
+ CG_DOUBLE2x3 = 1156,
+ CG_DOUBLE2x4 = 1157,
+ CG_DOUBLE3x1 = 1158,
+ CG_DOUBLE3x2 = 1159,
+ CG_DOUBLE3x3 = 1160,
+ CG_DOUBLE3x4 = 1161,
+ CG_DOUBLE4x1 = 1162,
+ CG_DOUBLE4x2 = 1163,
+ CG_DOUBLE4x3 = 1164,
+ CG_DOUBLE4x4 = 1165,
+ CG_FIXED = 1070,
+ CG_FIXED1 = 1092,
+ CG_FIXED2 = 1071,
+ CG_FIXED3 = 1072,
+ CG_FIXED4 = 1073,
+ CG_FIXED1x1 = 1074,
+ CG_FIXED1x2 = 1075,
+ CG_FIXED1x3 = 1076,
+ CG_FIXED1x4 = 1077,
+ CG_FIXED2x1 = 1078,
+ CG_FIXED2x2 = 1079,
+ CG_FIXED2x3 = 1080,
+ CG_FIXED2x4 = 1081,
+ CG_FIXED3x1 = 1082,
+ CG_FIXED3x2 = 1083,
+ CG_FIXED3x3 = 1084,
+ CG_FIXED3x4 = 1085,
+ CG_FIXED4x1 = 1086,
+ CG_FIXED4x2 = 1087,
+ CG_FIXED4x3 = 1088,
+ CG_FIXED4x4 = 1089,
+ CG_FLOAT = 1045,
+ CG_FLOAT1 = 1091,
+ CG_FLOAT2 = 1046,
+ CG_FLOAT3 = 1047,
+ CG_FLOAT4 = 1048,
+ CG_FLOAT1x1 = 1049,
+ CG_FLOAT1x2 = 1050,
+ CG_FLOAT1x3 = 1051,
+ CG_FLOAT1x4 = 1052,
+ CG_FLOAT2x1 = 1053,
+ CG_FLOAT2x2 = 1054,
+ CG_FLOAT2x3 = 1055,
+ CG_FLOAT2x4 = 1056,
+ CG_FLOAT3x1 = 1057,
+ CG_FLOAT3x2 = 1058,
+ CG_FLOAT3x3 = 1059,
+ CG_FLOAT3x4 = 1060,
+ CG_FLOAT4x1 = 1061,
+ CG_FLOAT4x2 = 1062,
+ CG_FLOAT4x3 = 1063,
+ CG_FLOAT4x4 = 1064,
+ CG_HALF = 1025,
+ CG_HALF1 = 1090,
+ CG_HALF2 = 1026,
+ CG_HALF3 = 1027,
+ CG_HALF4 = 1028,
+ CG_HALF1x1 = 1029,
+ CG_HALF1x2 = 1030,
+ CG_HALF1x3 = 1031,
+ CG_HALF1x4 = 1032,
+ CG_HALF2x1 = 1033,
+ CG_HALF2x2 = 1034,
+ CG_HALF2x3 = 1035,
+ CG_HALF2x4 = 1036,
+ CG_HALF3x1 = 1037,
+ CG_HALF3x2 = 1038,
+ CG_HALF3x3 = 1039,
+ CG_HALF3x4 = 1040,
+ CG_HALF4x1 = 1041,
+ CG_HALF4x2 = 1042,
+ CG_HALF4x3 = 1043,
+ CG_HALF4x4 = 1044,
+ CG_INT = 1093,
+ CG_INT1 = 1094,
+ CG_INT2 = 1095,
+ CG_INT3 = 1096,
+ CG_INT4 = 1097,
+ CG_INT1x1 = 1098,
+ CG_INT1x2 = 1099,
+ CG_INT1x3 = 1100,
+ CG_INT1x4 = 1101,
+ CG_INT2x1 = 1102,
+ CG_INT2x2 = 1103,
+ CG_INT2x3 = 1104,
+ CG_INT2x4 = 1105,
+ CG_INT3x1 = 1106,
+ CG_INT3x2 = 1107,
+ CG_INT3x3 = 1108,
+ CG_INT3x4 = 1109,
+ CG_INT4x1 = 1110,
+ CG_INT4x2 = 1111,
+ CG_INT4x3 = 1112,
+ CG_INT4x4 = 1113,
+ CG_LONG = 1271,
+ CG_LONG1 = 1272,
+ CG_LONG2 = 1273,
+ CG_LONG3 = 1274,
+ CG_LONG4 = 1275,
+ CG_LONG1x1 = 1276,
+ CG_LONG1x2 = 1277,
+ CG_LONG1x3 = 1278,
+ CG_LONG1x4 = 1279,
+ CG_LONG2x1 = 1280,
+ CG_LONG2x2 = 1281,
+ CG_LONG2x3 = 1282,
+ CG_LONG2x4 = 1283,
+ CG_LONG3x1 = 1284,
+ CG_LONG3x2 = 1285,
+ CG_LONG3x3 = 1286,
+ CG_LONG3x4 = 1287,
+ CG_LONG4x1 = 1288,
+ CG_LONG4x2 = 1289,
+ CG_LONG4x3 = 1290,
+ CG_LONG4x4 = 1291,
+ CG_SHORT = 1208,
+ CG_SHORT1 = 1209,
+ CG_SHORT2 = 1210,
+ CG_SHORT3 = 1211,
+ CG_SHORT4 = 1212,
+ CG_SHORT1x1 = 1213,
+ CG_SHORT1x2 = 1214,
+ CG_SHORT1x3 = 1215,
+ CG_SHORT1x4 = 1216,
+ CG_SHORT2x1 = 1217,
+ CG_SHORT2x2 = 1218,
+ CG_SHORT2x3 = 1219,
+ CG_SHORT2x4 = 1220,
+ CG_SHORT3x1 = 1221,
+ CG_SHORT3x2 = 1222,
+ CG_SHORT3x3 = 1223,
+ CG_SHORT3x4 = 1224,
+ CG_SHORT4x1 = 1225,
+ CG_SHORT4x2 = 1226,
+ CG_SHORT4x3 = 1227,
+ CG_SHORT4x4 = 1228,
+ CG_UCHAR = 1187,
+ CG_UCHAR1 = 1188,
+ CG_UCHAR2 = 1189,
+ CG_UCHAR3 = 1190,
+ CG_UCHAR4 = 1191,
+ CG_UCHAR1x1 = 1192,
+ CG_UCHAR1x2 = 1193,
+ CG_UCHAR1x3 = 1194,
+ CG_UCHAR1x4 = 1195,
+ CG_UCHAR2x1 = 1196,
+ CG_UCHAR2x2 = 1197,
+ CG_UCHAR2x3 = 1198,
+ CG_UCHAR2x4 = 1199,
+ CG_UCHAR3x1 = 1200,
+ CG_UCHAR3x2 = 1201,
+ CG_UCHAR3x3 = 1202,
+ CG_UCHAR3x4 = 1203,
+ CG_UCHAR4x1 = 1204,
+ CG_UCHAR4x2 = 1205,
+ CG_UCHAR4x3 = 1206,
+ CG_UCHAR4x4 = 1207,
+ CG_UINT = 1250,
+ CG_UINT1 = 1251,
+ CG_UINT2 = 1252,
+ CG_UINT3 = 1253,
+ CG_UINT4 = 1254,
+ CG_UINT1x1 = 1255,
+ CG_UINT1x2 = 1256,
+ CG_UINT1x3 = 1257,
+ CG_UINT1x4 = 1258,
+ CG_UINT2x1 = 1259,
+ CG_UINT2x2 = 1260,
+ CG_UINT2x3 = 1261,
+ CG_UINT2x4 = 1262,
+ CG_UINT3x1 = 1263,
+ CG_UINT3x2 = 1264,
+ CG_UINT3x3 = 1265,
+ CG_UINT3x4 = 1266,
+ CG_UINT4x1 = 1267,
+ CG_UINT4x2 = 1268,
+ CG_UINT4x3 = 1269,
+ CG_UINT4x4 = 1270,
+ CG_ULONG = 1292,
+ CG_ULONG1 = 1293,
+ CG_ULONG2 = 1294,
+ CG_ULONG3 = 1295,
+ CG_ULONG4 = 1296,
+ CG_ULONG1x1 = 1297,
+ CG_ULONG1x2 = 1298,
+ CG_ULONG1x3 = 1299,
+ CG_ULONG1x4 = 1300,
+ CG_ULONG2x1 = 1301,
+ CG_ULONG2x2 = 1302,
+ CG_ULONG2x3 = 1303,
+ CG_ULONG2x4 = 1304,
+ CG_ULONG3x1 = 1305,
+ CG_ULONG3x2 = 1306,
+ CG_ULONG3x3 = 1307,
+ CG_ULONG3x4 = 1308,
+ CG_ULONG4x1 = 1309,
+ CG_ULONG4x2 = 1310,
+ CG_ULONG4x3 = 1311,
+ CG_ULONG4x4 = 1312,
+ CG_USHORT = 1229,
+ CG_USHORT1 = 1230,
+ CG_USHORT2 = 1231,
+ CG_USHORT3 = 1232,
+ CG_USHORT4 = 1233,
+ CG_USHORT1x1 = 1234,
+ CG_USHORT1x2 = 1235,
+ CG_USHORT1x3 = 1236,
+ CG_USHORT1x4 = 1237,
+ CG_USHORT2x1 = 1238,
+ CG_USHORT2x2 = 1239,
+ CG_USHORT2x3 = 1240,
+ CG_USHORT2x4 = 1241,
+ CG_USHORT3x1 = 1242,
+ CG_USHORT3x2 = 1243,
+ CG_USHORT3x3 = 1244,
+ CG_USHORT3x4 = 1245,
+ CG_USHORT4x1 = 1246,
+ CG_USHORT4x2 = 1247,
+ CG_USHORT4x3 = 1248,
+ CG_USHORT4x4 = 1249
+} CGtype;
+
+typedef enum
+{
+ CG_TEXUNIT0 = 2048,
+ CG_TEXUNIT1 = 2049,
+ CG_TEXUNIT2 = 2050,
+ CG_TEXUNIT3 = 2051,
+ CG_TEXUNIT4 = 2052,
+ CG_TEXUNIT5 = 2053,
+ CG_TEXUNIT6 = 2054,
+ CG_TEXUNIT7 = 2055,
+ CG_TEXUNIT8 = 2056,
+ CG_TEXUNIT9 = 2057,
+ CG_TEXUNIT10 = 2058,
+ CG_TEXUNIT11 = 2059,
+ CG_TEXUNIT12 = 2060,
+ CG_TEXUNIT13 = 2061,
+ CG_TEXUNIT14 = 2062,
+ CG_TEXUNIT15 = 2063,
+ CG_TEXUNIT16 = 4624,
+ CG_TEXUNIT17 = 4625,
+ CG_TEXUNIT18 = 4626,
+ CG_TEXUNIT19 = 4627,
+ CG_TEXUNIT20 = 4628,
+ CG_TEXUNIT21 = 4629,
+ CG_TEXUNIT22 = 4630,
+ CG_TEXUNIT23 = 4631,
+ CG_TEXUNIT24 = 4632,
+ CG_TEXUNIT25 = 4633,
+ CG_TEXUNIT26 = 4634,
+ CG_TEXUNIT27 = 4635,
+ CG_TEXUNIT28 = 4636,
+ CG_TEXUNIT29 = 4637,
+ CG_TEXUNIT30 = 4638,
+ CG_TEXUNIT31 = 4639,
+ CG_BUFFER0 = 2064,
+ CG_BUFFER1 = 2065,
+ CG_BUFFER2 = 2066,
+ CG_BUFFER3 = 2067,
+ CG_BUFFER4 = 2068,
+ CG_BUFFER5 = 2069,
+ CG_BUFFER6 = 2070,
+ CG_BUFFER7 = 2071,
+ CG_BUFFER8 = 2072,
+ CG_BUFFER9 = 2073,
+ CG_BUFFER10 = 2074,
+ CG_BUFFER11 = 2075,
+ CG_ATTR0 = 2113,
+ CG_ATTR1 = 2114,
+ CG_ATTR2 = 2115,
+ CG_ATTR3 = 2116,
+ CG_ATTR4 = 2117,
+ CG_ATTR5 = 2118,
+ CG_ATTR6 = 2119,
+ CG_ATTR7 = 2120,
+ CG_ATTR8 = 2121,
+ CG_ATTR9 = 2122,
+ CG_ATTR10 = 2123,
+ CG_ATTR11 = 2124,
+ CG_ATTR12 = 2125,
+ CG_ATTR13 = 2126,
+ CG_ATTR14 = 2127,
+ CG_ATTR15 = 2128,
+ CG_C = 2178,
+ CG_TEX0 = 2179,
+ CG_TEX1 = 2180,
+ CG_TEX2 = 2181,
+ CG_TEX3 = 2192,
+ CG_TEX4 = 2193,
+ CG_TEX5 = 2194,
+ CG_TEX6 = 2195,
+ CG_TEX7 = 2196,
+ CG_HPOS = 2243,
+ CG_COL0 = 2245,
+ CG_COL1 = 2246,
+ CG_COL2 = 2247,
+ CG_COL3 = 2248,
+ CG_PSIZ = 2309,
+ CG_CLP0 = 2310,
+ CG_CLP1 = 2311,
+ CG_CLP2 = 2312,
+ CG_CLP3 = 2313,
+ CG_CLP4 = 2314,
+ CG_CLP5 = 2315,
+ CG_WPOS = 2373,
+ CG_POINTCOORD = 2374,
+ CG_POSITION0 = 2437,
+ CG_POSITION1 = 2438,
+ CG_POSITION2 = 2439,
+ CG_POSITION3 = 2440,
+ CG_POSITION4 = 2441,
+ CG_POSITION5 = 2442,
+ CG_POSITION6 = 2443,
+ CG_POSITION7 = 2444,
+ CG_POSITION8 = 2445,
+ CG_POSITION9 = 2446,
+ CG_POSITION10 = 2447,
+ CG_POSITION11 = 2448,
+ CG_POSITION12 = 2449,
+ CG_POSITION13 = 2450,
+ CG_POSITION14 = 2451,
+ CG_POSITION15 = 2452,
+ CG_DIFFUSE0 = 2501,
+ CG_TANGENT0 = 2565,
+ CG_TANGENT1 = 2566,
+ CG_TANGENT2 = 2567,
+ CG_TANGENT3 = 2568,
+ CG_TANGENT4 = 2569,
+ CG_TANGENT5 = 2570,
+ CG_TANGENT6 = 2571,
+ CG_TANGENT7 = 2572,
+ CG_TANGENT8 = 2573,
+ CG_TANGENT9 = 2574,
+ CG_TANGENT10 = 2575,
+ CG_TANGENT11 = 2576,
+ CG_TANGENT12 = 2577,
+ CG_TANGENT13 = 2578,
+ CG_TANGENT14 = 2579,
+ CG_TANGENT15 = 2580,
+ CG_SPECULAR0 = 2629,
+ CG_BLENDINDICES0 = 2693,
+ CG_BLENDINDICES1 = 2694,
+ CG_BLENDINDICES2 = 2695,
+ CG_BLENDINDICES3 = 2696,
+ CG_BLENDINDICES4 = 2697,
+ CG_BLENDINDICES5 = 2698,
+ CG_BLENDINDICES6 = 2699,
+ CG_BLENDINDICES7 = 2700,
+ CG_BLENDINDICES8 = 2701,
+ CG_BLENDINDICES9 = 2702,
+ CG_BLENDINDICES10 = 2703,
+ CG_BLENDINDICES11 = 2704,
+ CG_BLENDINDICES12 = 2705,
+ CG_BLENDINDICES13 = 2706,
+ CG_BLENDINDICES14 = 2707,
+ CG_BLENDINDICES15 = 2708,
+ CG_COLOR0 = 2757,
+ CG_COLOR1 = 2758,
+ CG_COLOR2 = 2759,
+ CG_COLOR3 = 2760,
+ CG_COLOR4 = 2761,
+ CG_COLOR5 = 2762,
+ CG_COLOR6 = 2763,
+ CG_COLOR7 = 2764,
+ CG_COLOR8 = 2765,
+ CG_COLOR9 = 2766,
+ CG_COLOR10 = 2767,
+ CG_COLOR11 = 2768,
+ CG_COLOR12 = 2769,
+ CG_COLOR13 = 2770,
+ CG_COLOR14 = 2771,
+ CG_COLOR15 = 2772,
+ CG_PSIZE0 = 2821,
+ CG_PSIZE1 = 2822,
+ CG_PSIZE2 = 2823,
+ CG_PSIZE3 = 2824,
+ CG_PSIZE4 = 2825,
+ CG_PSIZE5 = 2826,
+ CG_PSIZE6 = 2827,
+ CG_PSIZE7 = 2828,
+ CG_PSIZE8 = 2829,
+ CG_PSIZE9 = 2830,
+ CG_PSIZE10 = 2831,
+ CG_PSIZE11 = 2832,
+ CG_PSIZE12 = 2833,
+ CG_PSIZE13 = 2834,
+ CG_PSIZE14 = 2835,
+ CG_PSIZE15 = 2836,
+ CG_BINORMAL0 = 2885,
+ CG_BINORMAL1 = 2886,
+ CG_BINORMAL2 = 2887,
+ CG_BINORMAL3 = 2888,
+ CG_BINORMAL4 = 2889,
+ CG_BINORMAL5 = 2890,
+ CG_BINORMAL6 = 2891,
+ CG_BINORMAL7 = 2892,
+ CG_BINORMAL8 = 2893,
+ CG_BINORMAL9 = 2894,
+ CG_BINORMAL10 = 2895,
+ CG_BINORMAL11 = 2896,
+ CG_BINORMAL12 = 2897,
+ CG_BINORMAL13 = 2898,
+ CG_BINORMAL14 = 2899,
+ CG_BINORMAL15 = 2900,
+ CG_FOG0 = 2917,
+ CG_FOG1 = 2918,
+ CG_FOG2 = 2919,
+ CG_FOG3 = 2920,
+ CG_FOG4 = 2921,
+ CG_FOG5 = 2922,
+ CG_FOG6 = 2923,
+ CG_FOG7 = 2924,
+ CG_FOG8 = 2925,
+ CG_FOG9 = 2926,
+ CG_FOG10 = 2927,
+ CG_FOG11 = 2928,
+ CG_FOG12 = 2929,
+ CG_FOG13 = 2930,
+ CG_FOG14 = 2931,
+ CG_FOG15 = 2932,
+ CG_DEPTH0 = 2933,
+ CG_DEPTH1 = 2934,
+ CG_DEPTH2 = 2935,
+ CG_DEPTH3 = 2936,
+ CG_DEPTH4 = 2937,
+ CG_DEPTH5 = 2938,
+ CG_DEPTH6 = 2939,
+ CG_DEPTH7 = 2940,
+ CG_DEPTH8 = 2941,
+ CG_DEPTH9 = 2942,
+ CG_DEPTH10 = 2943,
+ CG_DEPTH11 = 2944,
+ CG_DEPTH12 = 2945,
+ CG_DEPTH13 = 2946,
+ CG_DEPTH14 = 2947,
+ CG_DEPTH15 = 2948,
+ CG_SAMPLE0 = 2949,
+ CG_SAMPLE1 = 2950,
+ CG_SAMPLE2 = 2951,
+ CG_SAMPLE3 = 2952,
+ CG_SAMPLE4 = 2953,
+ CG_SAMPLE5 = 2954,
+ CG_SAMPLE6 = 2955,
+ CG_SAMPLE7 = 2956,
+ CG_SAMPLE8 = 2957,
+ CG_SAMPLE9 = 2958,
+ CG_SAMPLE10 = 2959,
+ CG_SAMPLE11 = 2960,
+ CG_SAMPLE12 = 2961,
+ CG_SAMPLE13 = 2962,
+ CG_SAMPLE14 = 2963,
+ CG_SAMPLE15 = 2964,
+ CG_BLENDWEIGHT0 = 3028,
+ CG_BLENDWEIGHT1 = 3029,
+ CG_BLENDWEIGHT2 = 3030,
+ CG_BLENDWEIGHT3 = 3031,
+ CG_BLENDWEIGHT4 = 3032,
+ CG_BLENDWEIGHT5 = 3033,
+ CG_BLENDWEIGHT6 = 3034,
+ CG_BLENDWEIGHT7 = 3035,
+ CG_BLENDWEIGHT8 = 3036,
+ CG_BLENDWEIGHT9 = 3037,
+ CG_BLENDWEIGHT10 = 3038,
+ CG_BLENDWEIGHT11 = 3039,
+ CG_BLENDWEIGHT12 = 3040,
+ CG_BLENDWEIGHT13 = 3041,
+ CG_BLENDWEIGHT14 = 3042,
+ CG_BLENDWEIGHT15 = 3043,
+ CG_NORMAL0 = 3092,
+ CG_NORMAL1 = 3093,
+ CG_NORMAL2 = 3094,
+ CG_NORMAL3 = 3095,
+ CG_NORMAL4 = 3096,
+ CG_NORMAL5 = 3097,
+ CG_NORMAL6 = 3098,
+ CG_NORMAL7 = 3099,
+ CG_NORMAL8 = 3100,
+ CG_NORMAL9 = 3101,
+ CG_NORMAL10 = 3102,
+ CG_NORMAL11 = 3103,
+ CG_NORMAL12 = 3104,
+ CG_NORMAL13 = 3105,
+ CG_NORMAL14 = 3106,
+ CG_NORMAL15 = 3107,
+ CG_FOGCOORD = 3156,
+ CG_TEXCOORD0 = 3220,
+ CG_TEXCOORD1 = 3221,
+ CG_TEXCOORD2 = 3222,
+ CG_TEXCOORD3 = 3223,
+ CG_TEXCOORD4 = 3224,
+ CG_TEXCOORD5 = 3225,
+ CG_TEXCOORD6 = 3226,
+ CG_TEXCOORD7 = 3227,
+ CG_TEXCOORD8 = 3228,
+ CG_TEXCOORD9 = 3229,
+ CG_TEXCOORD10 = 3230,
+ CG_TEXCOORD11 = 3231,
+ CG_TEXCOORD12 = 3232,
+ CG_TEXCOORD13 = 3233,
+ CG_TEXCOORD14 = 3234,
+ CG_TEXCOORD15 = 3235,
+ CG_COMBINER_CONST0 = 3284,
+ CG_COMBINER_CONST1 = 3285,
+ CG_COMBINER_STAGE_CONST0 = 3286,
+ CG_COMBINER_STAGE_CONST1 = 3287,
+ CG_OFFSET_TEXTURE_MATRIX = 3288,
+ CG_OFFSET_TEXTURE_SCALE = 3289,
+ CG_OFFSET_TEXTURE_BIAS = 3290,
+ CG_CONST_EYE = 3291,
+ CG_COVERAGE = 3292,
+ CG_TESSFACTOR = 3255,
+ CG_GLSL_UNIFORM = 3300,
+ CG_GLSL_ATTRIB = 3301,
+ CG_ENV = 3302,
+ CG_HLSL_UNIFORM = 3559,
+ CG_HLSL_VARYING = 3560,
+ CG_SAMPLER_RES = 3561,
+ CG_LASTCOL0 = 4400,
+ CG_LASTCOL1 = 4401,
+ CG_LASTCOL2 = 4402,
+ CG_LASTCOL3 = 4403,
+ CG_LASTCOL4 = 4404,
+ CG_LASTCOL5 = 4405,
+ CG_LASTCOL6 = 4406,
+ CG_LASTCOL7 = 4407,
+ CG_FACE = 4410,
+ CG_PRIMITIVEID = 4411,
+ CG_INSTANCEID = 4412,
+ CG_SAMPLEID = 4413,
+ CG_VERTEXID = 4414,
+ CG_LAYER = 4415,
+ CG_SAMPLEMASK = 4416,
+ CG_CONTROLPOINTID = 4417,
+ CG_EDGETESS = 4418,
+ CG_INNERTESS = 4419,
+ CG_UNDEFINED = 3256
+} CGresource;
+
+typedef enum
+{
+ CG_PROFILE_UNKNOWN = 6145,
+ CG_PROFILE_VP20 = 6146,
+ CG_PROFILE_FP20 = 6147,
+ CG_PROFILE_VP30 = 6148,
+ CG_PROFILE_FP30 = 6149,
+ CG_PROFILE_ARBVP1 = 6150,
+ CG_PROFILE_FP40 = 6151,
+ CG_PROFILE_ARBFP1 = 7000,
+ CG_PROFILE_VP40 = 7001,
+ CG_PROFILE_GLSLV = 7007, /* GLSL vertex shader */
+ CG_PROFILE_GLSLF = 7008, /* GLSL fragment shader */
+ CG_PROFILE_GLSLG = 7016, /* GLSL geometry shader */
+ CG_PROFILE_GLSLC = 7009, /* Combined GLSL program */
+ CG_PROFILE_GPU_FP = 7010, /* Deprecated alias for CG_PROFILE_GP4FP */
+ CG_PROFILE_GPU_VP = 7011, /* Deprecated alias for CG_PROFILE_GP4VP */
+ CG_PROFILE_GPU_GP = 7012, /* Deprecated alias for CG_PROFILE_GP4GP */
+ CG_PROFILE_GP4FP = 7010, /* NV_gpu_program4 fragment program */
+ CG_PROFILE_GP4VP = 7011, /* NV_gpu_program4 vertex program */
+ CG_PROFILE_GP4GP = 7012, /* NV_gpu_program4 geometry program */
+ CG_PROFILE_GP5FP = 7017, /* NV_gpu_program5 fragment program */
+ CG_PROFILE_GP5VP = 7018, /* NV_gpu_program5 vertex program */
+ CG_PROFILE_GP5GP = 7019, /* NV_gpu_program5 geometry program */
+ CG_PROFILE_GP5TCP = 7020, /* NV_tessellation_program5 tessellation control program */
+ CG_PROFILE_GP5TEP = 7021, /* NV_tessellation_program5 tessellation evaluation program */
+ CG_PROFILE_VS_1_1 = 6153,
+ CG_PROFILE_VS_2_0 = 6154,
+ CG_PROFILE_VS_2_X = 6155,
+ CG_PROFILE_VS_2_SW = 6156,
+ CG_PROFILE_PS_1_1 = 6159,
+ CG_PROFILE_PS_1_2 = 6160,
+ CG_PROFILE_PS_1_3 = 6161,
+ CG_PROFILE_PS_2_0 = 6162,
+ CG_PROFILE_PS_2_X = 6163,
+ CG_PROFILE_PS_2_SW = 6164,
+ CG_PROFILE_VS_3_0 = 6157, /* DX9 vertex shader */
+ CG_PROFILE_PS_3_0 = 6165, /* DX9 pixel shader */
+ CG_PROFILE_HLSLV = 6158, /* DX9 HLSL vertex shader */
+ CG_PROFILE_HLSLF = 6166, /* DX9 HLSL fragment shader */
+ CG_PROFILE_VS_4_0 = 6167, /* DX10 vertex shader */
+ CG_PROFILE_PS_4_0 = 6168, /* DX10 pixel shader */
+ CG_PROFILE_GS_4_0 = 6169, /* DX10 geometry shader */
+ CG_PROFILE_VS_5_0 = 6170, /* DX11 vertex shader */
+ CG_PROFILE_PS_5_0 = 6171, /* DX11 pixel shader */
+ CG_PROFILE_GS_5_0 = 6172, /* DX11 geometry shader */
+ CG_PROFILE_HS_5_0 = 6173, /* DX11 hull shader (tessellation control) */
+ CG_PROFILE_DS_5_0 = 6174, /* DX11 domain shader (tessellation evaluation) */
+ CG_PROFILE_GENERIC = 7002
+} CGprofile;
+
+typedef enum
+{
+ CG_NO_ERROR = 0,
+ CG_COMPILER_ERROR = 1,
+ CG_INVALID_PARAMETER_ERROR = 2,
+ CG_INVALID_PROFILE_ERROR = 3,
+ CG_PROGRAM_LOAD_ERROR = 4,
+ CG_PROGRAM_BIND_ERROR = 5,
+ CG_PROGRAM_NOT_LOADED_ERROR = 6,
+ CG_UNSUPPORTED_GL_EXTENSION_ERROR = 7,
+ CG_INVALID_VALUE_TYPE_ERROR = 8,
+ CG_NOT_MATRIX_PARAM_ERROR = 9,
+ CG_INVALID_ENUMERANT_ERROR = 10,
+ CG_NOT_4x4_MATRIX_ERROR = 11,
+ CG_FILE_READ_ERROR = 12,
+ CG_FILE_WRITE_ERROR = 13,
+ CG_NVPARSE_ERROR = 14,
+ CG_MEMORY_ALLOC_ERROR = 15,
+ CG_INVALID_CONTEXT_HANDLE_ERROR = 16,
+ CG_INVALID_PROGRAM_HANDLE_ERROR = 17,
+ CG_INVALID_PARAM_HANDLE_ERROR = 18,
+ CG_UNKNOWN_PROFILE_ERROR = 19,
+ CG_VAR_ARG_ERROR = 20,
+ CG_INVALID_DIMENSION_ERROR = 21,
+ CG_ARRAY_PARAM_ERROR = 22,
+ CG_OUT_OF_ARRAY_BOUNDS_ERROR = 23,
+ CG_CONFLICTING_TYPES_ERROR = 24,
+ CG_CONFLICTING_PARAMETER_TYPES_ERROR = 25,
+ CG_PARAMETER_IS_NOT_SHARED_ERROR = 26,
+ CG_INVALID_PARAMETER_VARIABILITY_ERROR = 27,
+ CG_CANNOT_DESTROY_PARAMETER_ERROR = 28,
+ CG_NOT_ROOT_PARAMETER_ERROR = 29,
+ CG_PARAMETERS_DO_NOT_MATCH_ERROR = 30,
+ CG_IS_NOT_PROGRAM_PARAMETER_ERROR = 31,
+ CG_INVALID_PARAMETER_TYPE_ERROR = 32,
+ CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR = 33,
+ CG_INVALID_SIZE_ERROR = 34,
+ CG_BIND_CREATES_CYCLE_ERROR = 35,
+ CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR = 36,
+ CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR = 37,
+ CG_ARRAY_HAS_WRONG_DIMENSION_ERROR = 38,
+ CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR = 39,
+ CG_INVALID_EFFECT_HANDLE_ERROR = 40,
+ CG_INVALID_STATE_HANDLE_ERROR = 41,
+ CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR = 42,
+ CG_INVALID_PASS_HANDLE_ERROR = 43,
+ CG_INVALID_ANNOTATION_HANDLE_ERROR = 44,
+ CG_INVALID_TECHNIQUE_HANDLE_ERROR = 45,
+ CG_INVALID_PARAMETER_HANDLE_ERROR = 46,
+ CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR = 47,
+ CG_INVALID_FUNCTION_HANDLE_ERROR = 48,
+ CG_INVALID_TECHNIQUE_ERROR = 49,
+ CG_INVALID_POINTER_ERROR = 50,
+ CG_NOT_ENOUGH_DATA_ERROR = 51,
+ CG_NON_NUMERIC_PARAMETER_ERROR = 52,
+ CG_ARRAY_SIZE_MISMATCH_ERROR = 53,
+ CG_CANNOT_SET_NON_UNIFORM_PARAMETER_ERROR = 54,
+ CG_DUPLICATE_NAME_ERROR = 55,
+ CG_INVALID_OBJ_HANDLE_ERROR = 56,
+ CG_INVALID_BUFFER_HANDLE_ERROR = 57,
+ CG_BUFFER_INDEX_OUT_OF_RANGE_ERROR = 58,
+ CG_BUFFER_ALREADY_MAPPED_ERROR = 59,
+ CG_BUFFER_UPDATE_NOT_ALLOWED_ERROR = 60,
+ CG_GLSLG_UNCOMBINED_LOAD_ERROR = 61
+} CGerror;
+
+typedef enum
+{
+ CG_UNKNOWN = 4096,
+ CG_IN = 4097,
+ CG_OUT = 4098,
+ CG_INOUT = 4099,
+ CG_MIXED = 4100,
+ CG_VARYING = 4101,
+ CG_UNIFORM = 4102,
+ CG_CONSTANT = 4103,
+ CG_PROGRAM_SOURCE = 4104, /* cgGetProgramString */
+ CG_PROGRAM_ENTRY = 4105, /* cgGetProgramString */
+ CG_COMPILED_PROGRAM = 4106, /* cgGetProgramString */
+ CG_PROGRAM_PROFILE = 4107, /* cgGetProgramString */
+ CG_GLOBAL = 4108,
+ CG_PROGRAM = 4109,
+ CG_DEFAULT = 4110,
+ CG_ERROR = 4111,
+ CG_SOURCE = 4112,
+ CG_OBJECT = 4113,
+ CG_COMPILE_MANUAL = 4114,
+ CG_COMPILE_IMMEDIATE = 4115,
+ CG_COMPILE_LAZY = 4116,
+ CG_CURRENT = 4117,
+ CG_LITERAL = 4118,
+ CG_VERSION = 4119, /* cgGetString */
+ CG_ROW_MAJOR = 4120,
+ CG_COLUMN_MAJOR = 4121,
+ CG_FRAGMENT = 4122, /* cgGetProgramInput and cgGetProgramOutput */
+ CG_VERTEX = 4123, /* cgGetProgramInput and cgGetProgramOutput */
+ CG_POINT = 4124, /* Geometry program cgGetProgramInput */
+ CG_LINE = 4125, /* Geometry program cgGetProgramInput */
+ CG_LINE_ADJ = 4126, /* Geometry program cgGetProgramInput */
+ CG_TRIANGLE = 4127, /* Geometry program cgGetProgramInput */
+ CG_TRIANGLE_ADJ = 4128, /* Geometry program cgGetProgramInput */
+ CG_POINT_OUT = 4129, /* Geometry program cgGetProgramOutput */
+ CG_LINE_OUT = 4130, /* Geometry program cgGetProgramOutput */
+ CG_TRIANGLE_OUT = 4131, /* Geometry program cgGetProgramOutput */
+ CG_IMMEDIATE_PARAMETER_SETTING = 4132,
+ CG_DEFERRED_PARAMETER_SETTING = 4133,
+ CG_NO_LOCKS_POLICY = 4134,
+ CG_THREAD_SAFE_POLICY = 4135,
+ CG_FORCE_UPPER_CASE_POLICY = 4136,
+ CG_UNCHANGED_CASE_POLICY = 4137,
+ CG_IS_OPENGL_PROFILE = 4138,
+ CG_IS_DIRECT3D_PROFILE = 4139,
+ CG_IS_DIRECT3D_8_PROFILE = 4140,
+ CG_IS_DIRECT3D_9_PROFILE = 4141,
+ CG_IS_DIRECT3D_10_PROFILE = 4142,
+ CG_IS_VERTEX_PROFILE = 4143,
+ CG_IS_FRAGMENT_PROFILE = 4144,
+ CG_IS_GEOMETRY_PROFILE = 4145,
+ CG_IS_TRANSLATION_PROFILE = 4146,
+ CG_IS_HLSL_PROFILE = 4147,
+ CG_IS_GLSL_PROFILE = 4148,
+ CG_IS_TESSELLATION_CONTROL_PROFILE = 4149,
+ CG_IS_TESSELLATION_EVALUATION_PROFILE = 4150,
+ CG_PATCH = 4152, /* cgGetProgramInput and cgGetProgramOutput */
+ CG_IS_DIRECT3D_11_PROFILE = 4153
+} CGenum;
+
+typedef enum
+{
+ CG_PARAMETERCLASS_UNKNOWN = 0,
+ CG_PARAMETERCLASS_SCALAR = 1,
+ CG_PARAMETERCLASS_VECTOR = 2,
+ CG_PARAMETERCLASS_MATRIX = 3,
+ CG_PARAMETERCLASS_STRUCT = 4,
+ CG_PARAMETERCLASS_ARRAY = 5,
+ CG_PARAMETERCLASS_SAMPLER = 6,
+ CG_PARAMETERCLASS_OBJECT = 7
+} CGparameterclass;
+
+typedef enum
+{
+ CG_UNKNOWN_DOMAIN = 0,
+ CG_FIRST_DOMAIN = 1,
+ CG_VERTEX_DOMAIN = 1,
+ CG_FRAGMENT_DOMAIN = 2,
+ CG_GEOMETRY_DOMAIN = 3,
+ CG_TESSELLATION_CONTROL_DOMAIN = 4,
+ CG_TESSELLATION_EVALUATION_DOMAIN = 5
+} CGdomain;
+
+typedef enum
+{
+ CG_MAP_READ = 0,
+ CG_MAP_WRITE = 1,
+ CG_MAP_READ_WRITE = 2,
+ CG_MAP_WRITE_DISCARD = 3,
+ CG_MAP_WRITE_NO_OVERWRITE = 4
+} CGbufferaccess;
+
+typedef enum
+{
+ CG_BUFFER_USAGE_STREAM_DRAW = 0,
+ CG_BUFFER_USAGE_STREAM_READ = 1,
+ CG_BUFFER_USAGE_STREAM_COPY = 2,
+ CG_BUFFER_USAGE_STATIC_DRAW = 3,
+ CG_BUFFER_USAGE_STATIC_READ = 4,
+ CG_BUFFER_USAGE_STATIC_COPY = 5,
+ CG_BUFFER_USAGE_DYNAMIC_DRAW = 6,
+ CG_BUFFER_USAGE_DYNAMIC_READ = 7,
+ CG_BUFFER_USAGE_DYNAMIC_COPY = 8
+} CGbufferusage;
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+typedef CGbool (CGENTRY * CGstatecallback)(CGstateassignment);
+typedef void (CGENTRY * CGerrorCallbackFunc)(void);
+typedef void (CGENTRY * CGerrorHandlerFunc)(CGcontext, CGerror, void *);
+typedef void (CGENTRY * CGIncludeCallbackFunc)(CGcontext, const char *);
+
+/*************************************************************************/
+/*** Functions ***/
+/*************************************************************************/
+
+#ifndef CG_EXPLICIT
+
+CG_API CGenum CGENTRY cgSetLockingPolicy(CGenum lockingPolicy);
+CG_API CGenum CGENTRY cgGetLockingPolicy(void);
+CG_API CGenum CGENTRY cgSetSemanticCasePolicy(CGenum casePolicy);
+CG_API CGenum CGENTRY cgGetSemanticCasePolicy(void);
+CG_API CGcontext CGENTRY cgCreateContext(void);
+CG_API void CGENTRY cgSetContextBehavior(CGcontext context, CGbehavior behavior);
+CG_API CGbehavior CGENTRY cgGetContextBehavior(CGcontext context);
+CG_API const char * CGENTRY cgGetBehaviorString(CGbehavior behavior);
+CG_API CGbehavior CGENTRY cgGetBehavior(const char *behavior_string);
+CG_API void CGENTRY cgDestroyContext(CGcontext context);
+CG_API CGbool CGENTRY cgIsContext(CGcontext context);
+CG_API const char * CGENTRY cgGetLastListing(CGcontext context);
+CG_API void CGENTRY cgSetLastListing(CGhandle handle, const char *listing);
+CG_API void CGENTRY cgSetAutoCompile(CGcontext context, CGenum autoCompileMode);
+CG_API CGenum CGENTRY cgGetAutoCompile(CGcontext context);
+CG_API void CGENTRY cgSetParameterSettingMode(CGcontext context, CGenum parameterSettingMode);
+CG_API CGenum CGENTRY cgGetParameterSettingMode(CGcontext context);
+CG_API void CGENTRY cgSetCompilerIncludeString(CGcontext context, const char *name, const char *source);
+CG_API void CGENTRY cgSetCompilerIncludeFile(CGcontext context, const char *name, const char *filename);
+CG_API void CGENTRY cgSetCompilerIncludeCallback(CGcontext context, CGIncludeCallbackFunc func);
+CG_API CGIncludeCallbackFunc CGENTRY cgGetCompilerIncludeCallback(CGcontext context);
+CG_API CGprogram CGENTRY cgCreateProgram(CGcontext context, CGenum program_type, const char *program, CGprofile profile, const char *entry, const char **args);
+CG_API CGprogram CGENTRY cgCreateProgramFromFile(CGcontext context, CGenum program_type, const char *program_file, CGprofile profile, const char *entry, const char **args);
+CG_API CGprogram CGENTRY cgCopyProgram(CGprogram program);
+CG_API void CGENTRY cgDestroyProgram(CGprogram program);
+CG_API CGprogram CGENTRY cgGetFirstProgram(CGcontext context);
+CG_API CGprogram CGENTRY cgGetNextProgram(CGprogram current);
+CG_API CGcontext CGENTRY cgGetProgramContext(CGprogram program);
+CG_API CGbool CGENTRY cgIsProgram(CGprogram program);
+CG_API void CGENTRY cgCompileProgram(CGprogram program);
+CG_API CGbool CGENTRY cgIsProgramCompiled(CGprogram program);
+CG_API const char * CGENTRY cgGetProgramString(CGprogram program, CGenum pname);
+CG_API CGprofile CGENTRY cgGetProgramProfile(CGprogram program);
+CG_API char const * const * CGENTRY cgGetProgramOptions(CGprogram program);
+CG_API void CGENTRY cgSetProgramProfile(CGprogram program, CGprofile profile);
+CG_API CGenum CGENTRY cgGetProgramInput(CGprogram program);
+CG_API CGenum CGENTRY cgGetProgramOutput(CGprogram program);
+CG_API void CGENTRY cgSetPassProgramParameters(CGprogram program);
+CG_API void CGENTRY cgUpdateProgramParameters(CGprogram program);
+CG_API void CGENTRY cgUpdatePassParameters(CGpass pass);
+CG_API CGparameter CGENTRY cgCreateParameter(CGcontext context, CGtype type);
+CG_API CGparameter CGENTRY cgCreateParameterArray(CGcontext context, CGtype type, int length);
+CG_API CGparameter CGENTRY cgCreateParameterMultiDimArray(CGcontext context, CGtype type, int dim, const int *lengths);
+CG_API void CGENTRY cgDestroyParameter(CGparameter param);
+CG_API void CGENTRY cgConnectParameter(CGparameter from, CGparameter to);
+CG_API void CGENTRY cgDisconnectParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetConnectedParameter(CGparameter param);
+CG_API int CGENTRY cgGetNumConnectedToParameters(CGparameter param);
+CG_API CGparameter CGENTRY cgGetConnectedToParameter(CGparameter param, int index);
+CG_API CGparameter CGENTRY cgGetNamedParameter(CGprogram program, const char *name);
+CG_API CGparameter CGENTRY cgGetNamedProgramParameter(CGprogram program, CGenum name_space, const char *name);
+CG_API CGparameter CGENTRY cgGetFirstParameter(CGprogram program, CGenum name_space);
+CG_API CGparameter CGENTRY cgGetNextParameter(CGparameter current);
+CG_API CGparameter CGENTRY cgGetFirstLeafParameter(CGprogram program, CGenum name_space);
+CG_API CGparameter CGENTRY cgGetNextLeafParameter(CGparameter current);
+CG_API CGparameter CGENTRY cgGetFirstStructParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetNamedStructParameter(CGparameter param, const char *name);
+CG_API CGparameter CGENTRY cgGetFirstDependentParameter(CGparameter param);
+CG_API CGparameter CGENTRY cgGetArrayParameter(CGparameter aparam, int index);
+CG_API int CGENTRY cgGetArrayDimension(CGparameter param);
+CG_API CGtype CGENTRY cgGetArrayType(CGparameter param);
+CG_API int CGENTRY cgGetArraySize(CGparameter param, int dimension);
+CG_API int CGENTRY cgGetArrayTotalSize(CGparameter param);
+CG_API void CGENTRY cgSetArraySize(CGparameter param, int size);
+CG_API void CGENTRY cgSetMultiDimArraySize(CGparameter param, const int *sizes);
+CG_API CGprogram CGENTRY cgGetParameterProgram(CGparameter param);
+CG_API CGcontext CGENTRY cgGetParameterContext(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameter(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterName(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterType(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterBaseType(CGparameter param);
+CG_API CGparameterclass CGENTRY cgGetParameterClass(CGparameter param);
+CG_API int CGENTRY cgGetParameterRows(CGparameter param);
+CG_API int CGENTRY cgGetParameterColumns(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterNamedType(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterSemantic(CGparameter param);
+CG_API CGresource CGENTRY cgGetParameterResource(CGparameter param);
+CG_API CGresource CGENTRY cgGetParameterBaseResource(CGparameter param);
+CG_API unsigned long CGENTRY cgGetParameterResourceIndex(CGparameter param);
+CG_API CGenum CGENTRY cgGetParameterVariability(CGparameter param);
+CG_API CGenum CGENTRY cgGetParameterDirection(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterReferenced(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterUsed(CGparameter param, CGhandle handle);
+CG_API const double * CGENTRY cgGetParameterValues(CGparameter param, CGenum value_type, int *nvalues);
+CG_API void CGENTRY cgSetParameterValuedr(CGparameter param, int nelements, const double *vals);
+CG_API void CGENTRY cgSetParameterValuedc(CGparameter param, int nelements, const double *vals);
+CG_API void CGENTRY cgSetParameterValuefr(CGparameter param, int nelements, const float *vals);
+CG_API void CGENTRY cgSetParameterValuefc(CGparameter param, int nelements, const float *vals);
+CG_API void CGENTRY cgSetParameterValueir(CGparameter param, int nelements, const int *vals);
+CG_API void CGENTRY cgSetParameterValueic(CGparameter param, int nelements, const int *vals);
+CG_API int CGENTRY cgGetParameterValuedr(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterValuedc(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterValuefr(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterValuefc(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterValueir(CGparameter param, int nelements, int *vals);
+CG_API int CGENTRY cgGetParameterValueic(CGparameter param, int nelements, int *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuedr(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuedc(CGparameter param, int nelements, double *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuefr(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterDefaultValuefc(CGparameter param, int nelements, float *vals);
+CG_API int CGENTRY cgGetParameterDefaultValueir(CGparameter param, int nelements, int *vals);
+CG_API int CGENTRY cgGetParameterDefaultValueic(CGparameter param, int nelements, int *vals);
+CG_API const char * CGENTRY cgGetStringParameterValue(CGparameter param);
+CG_API void CGENTRY cgSetStringParameterValue(CGparameter param, const char *str);
+CG_API int CGENTRY cgGetParameterOrdinalNumber(CGparameter param);
+CG_API CGbool CGENTRY cgIsParameterGlobal(CGparameter param);
+CG_API int CGENTRY cgGetParameterIndex(CGparameter param);
+CG_API void CGENTRY cgSetParameterVariability(CGparameter param, CGenum vary);
+CG_API void CGENTRY cgSetParameterSemantic(CGparameter param, const char *semantic);
+CG_API void CGENTRY cgSetParameter1f(CGparameter param, float x);
+CG_API void CGENTRY cgSetParameter2f(CGparameter param, float x, float y);
+CG_API void CGENTRY cgSetParameter3f(CGparameter param, float x, float y, float z);
+CG_API void CGENTRY cgSetParameter4f(CGparameter param, float x, float y, float z, float w);
+CG_API void CGENTRY cgSetParameter1d(CGparameter param, double x);
+CG_API void CGENTRY cgSetParameter2d(CGparameter param, double x, double y);
+CG_API void CGENTRY cgSetParameter3d(CGparameter param, double x, double y, double z);
+CG_API void CGENTRY cgSetParameter4d(CGparameter param, double x, double y, double z, double w);
+CG_API void CGENTRY cgSetParameter1i(CGparameter param, int x);
+CG_API void CGENTRY cgSetParameter2i(CGparameter param, int x, int y);
+CG_API void CGENTRY cgSetParameter3i(CGparameter param, int x, int y, int z);
+CG_API void CGENTRY cgSetParameter4i(CGparameter param, int x, int y, int z, int w);
+CG_API void CGENTRY cgSetParameter1iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter2iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter3iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter4iv(CGparameter param, const int *v);
+CG_API void CGENTRY cgSetParameter1fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter2fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter3fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter4fv(CGparameter param, const float *v);
+CG_API void CGENTRY cgSetParameter1dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter2dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter3dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetParameter4dv(CGparameter param, const double *v);
+CG_API void CGENTRY cgSetMatrixParameterir(CGparameter param, const int *matrix);
+CG_API void CGENTRY cgSetMatrixParameterdr(CGparameter param, const double *matrix);
+CG_API void CGENTRY cgSetMatrixParameterfr(CGparameter param, const float *matrix);
+CG_API void CGENTRY cgSetMatrixParameteric(CGparameter param, const int *matrix);
+CG_API void CGENTRY cgSetMatrixParameterdc(CGparameter param, const double *matrix);
+CG_API void CGENTRY cgSetMatrixParameterfc(CGparameter param, const float *matrix);
+CG_API void CGENTRY cgGetMatrixParameterir(CGparameter param, int *matrix);
+CG_API void CGENTRY cgGetMatrixParameterdr(CGparameter param, double *matrix);
+CG_API void CGENTRY cgGetMatrixParameterfr(CGparameter param, float *matrix);
+CG_API void CGENTRY cgGetMatrixParameteric(CGparameter param, int *matrix);
+CG_API void CGENTRY cgGetMatrixParameterdc(CGparameter param, double *matrix);
+CG_API void CGENTRY cgGetMatrixParameterfc(CGparameter param, float *matrix);
+CG_API CGenum CGENTRY cgGetMatrixParameterOrder(CGparameter param);
+CG_API CGparameter CGENTRY cgGetNamedSubParameter(CGparameter param, const char *name);
+CG_API const char * CGENTRY cgGetTypeString(CGtype type);
+CG_API CGtype CGENTRY cgGetType(const char *type_string);
+CG_API CGtype CGENTRY cgGetNamedUserType(CGhandle handle, const char *name);
+CG_API int CGENTRY cgGetNumUserTypes(CGhandle handle);
+CG_API CGtype CGENTRY cgGetUserType(CGhandle handle, int index);
+CG_API int CGENTRY cgGetNumParentTypes(CGtype type);
+CG_API CGtype CGENTRY cgGetParentType(CGtype type, int index);
+CG_API CGbool CGENTRY cgIsParentType(CGtype parent, CGtype child);
+CG_API CGbool CGENTRY cgIsInterfaceType(CGtype type);
+CG_API const char * CGENTRY cgGetResourceString(CGresource resource);
+CG_API CGresource CGENTRY cgGetResource(const char *resource_string);
+CG_API const char * CGENTRY cgGetEnumString(CGenum en);
+CG_API CGenum CGENTRY cgGetEnum(const char *enum_string);
+CG_API const char * CGENTRY cgGetProfileString(CGprofile profile);
+CG_API CGprofile CGENTRY cgGetProfile(const char *profile_string);
+CG_API int CGENTRY cgGetNumSupportedProfiles(void);
+CG_API CGprofile CGENTRY cgGetSupportedProfile(int index);
+CG_API CGbool CGENTRY cgIsProfileSupported(CGprofile profile);
+CG_API CGbool CGENTRY cgGetProfileProperty(CGprofile profile, CGenum query);
+CG_API const char * CGENTRY cgGetParameterClassString(CGparameterclass pc);
+CG_API CGparameterclass CGENTRY cgGetParameterClassEnum(const char *pString);
+CG_API const char * CGENTRY cgGetDomainString(CGdomain domain);
+CG_API CGdomain CGENTRY cgGetDomain(const char *domain_string);
+CG_API CGdomain CGENTRY cgGetProgramDomain(CGprogram program);
+CG_API CGerror CGENTRY cgGetError(void);
+CG_API CGerror CGENTRY cgGetFirstError(void);
+CG_API const char * CGENTRY cgGetErrorString(CGerror error);
+CG_API const char * CGENTRY cgGetLastErrorString(CGerror *error);
+CG_API void CGENTRY cgSetErrorCallback(CGerrorCallbackFunc func);
+CG_API CGerrorCallbackFunc CGENTRY cgGetErrorCallback(void);
+CG_API void CGENTRY cgSetErrorHandler(CGerrorHandlerFunc func, void *data);
+CG_API CGerrorHandlerFunc CGENTRY cgGetErrorHandler(void **data);
+CG_API const char * CGENTRY cgGetString(CGenum sname);
+CG_API CGeffect CGENTRY cgCreateEffect(CGcontext context, const char *code, const char **args);
+CG_API CGeffect CGENTRY cgCreateEffectFromFile(CGcontext context, const char *filename, const char **args);
+CG_API CGeffect CGENTRY cgCopyEffect(CGeffect effect);
+CG_API void CGENTRY cgDestroyEffect(CGeffect effect);
+CG_API CGcontext CGENTRY cgGetEffectContext(CGeffect effect);
+CG_API CGbool CGENTRY cgIsEffect(CGeffect effect);
+CG_API CGeffect CGENTRY cgGetFirstEffect(CGcontext context);
+CG_API CGeffect CGENTRY cgGetNextEffect(CGeffect effect);
+CG_API CGprogram CGENTRY cgCreateProgramFromEffect(CGeffect effect, CGprofile profile, const char *entry, const char **args);
+CG_API CGtechnique CGENTRY cgGetFirstTechnique(CGeffect effect);
+CG_API CGtechnique CGENTRY cgGetNextTechnique(CGtechnique tech);
+CG_API CGtechnique CGENTRY cgGetNamedTechnique(CGeffect effect, const char *name);
+CG_API const char * CGENTRY cgGetTechniqueName(CGtechnique tech);
+CG_API CGbool CGENTRY cgIsTechnique(CGtechnique tech);
+CG_API CGbool CGENTRY cgValidateTechnique(CGtechnique tech);
+CG_API CGbool CGENTRY cgIsTechniqueValidated(CGtechnique tech);
+CG_API CGeffect CGENTRY cgGetTechniqueEffect(CGtechnique tech);
+CG_API CGpass CGENTRY cgGetFirstPass(CGtechnique tech);
+CG_API CGpass CGENTRY cgGetNamedPass(CGtechnique tech, const char *name);
+CG_API CGpass CGENTRY cgGetNextPass(CGpass pass);
+CG_API CGbool CGENTRY cgIsPass(CGpass pass);
+CG_API const char * CGENTRY cgGetPassName(CGpass pass);
+CG_API CGtechnique CGENTRY cgGetPassTechnique(CGpass pass);
+CG_API CGprogram CGENTRY cgGetPassProgram(CGpass pass, CGdomain domain);
+CG_API void CGENTRY cgSetPassState(CGpass pass);
+CG_API void CGENTRY cgResetPassState(CGpass pass);
+CG_API CGstateassignment CGENTRY cgGetFirstStateAssignment(CGpass pass);
+CG_API CGstateassignment CGENTRY cgGetNamedStateAssignment(CGpass pass, const char *name);
+CG_API CGstateassignment CGENTRY cgGetNextStateAssignment(CGstateassignment sa);
+CG_API CGbool CGENTRY cgIsStateAssignment(CGstateassignment sa);
+CG_API CGbool CGENTRY cgCallStateSetCallback(CGstateassignment sa);
+CG_API CGbool CGENTRY cgCallStateValidateCallback(CGstateassignment sa);
+CG_API CGbool CGENTRY cgCallStateResetCallback(CGstateassignment sa);
+CG_API CGpass CGENTRY cgGetStateAssignmentPass(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetSamplerStateAssignmentParameter(CGstateassignment sa);
+CG_API const float * CGENTRY cgGetFloatStateAssignmentValues(CGstateassignment sa, int *nvalues);
+CG_API const int * CGENTRY cgGetIntStateAssignmentValues(CGstateassignment sa, int *nvalues);
+CG_API const CGbool * CGENTRY cgGetBoolStateAssignmentValues(CGstateassignment sa, int *nvalues);
+CG_API const char * CGENTRY cgGetStringStateAssignmentValue(CGstateassignment sa);
+CG_API CGprogram CGENTRY cgGetProgramStateAssignmentValue(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetTextureStateAssignmentValue(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetSamplerStateAssignmentValue(CGstateassignment sa);
+CG_API int CGENTRY cgGetStateAssignmentIndex(CGstateassignment sa);
+CG_API int CGENTRY cgGetNumDependentStateAssignmentParameters(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetDependentStateAssignmentParameter(CGstateassignment sa, int index);
+CG_API int CGENTRY cgGetNumDependentProgramArrayStateAssignmentParameters(CGstateassignment sa);
+CG_API CGparameter CGENTRY cgGetDependentProgramArrayStateAssignmentParameter(CGstateassignment sa, int index);
+CG_API CGparameter CGENTRY cgGetConnectedStateAssignmentParameter(CGstateassignment sa);
+CG_API CGstate CGENTRY cgGetStateAssignmentState(CGstateassignment sa);
+CG_API CGstate CGENTRY cgGetSamplerStateAssignmentState(CGstateassignment sa);
+CG_API CGstate CGENTRY cgCreateState(CGcontext context, const char *name, CGtype type);
+CG_API CGstate CGENTRY cgCreateArrayState(CGcontext context, const char *name, CGtype type, int nelements);
+CG_API void CGENTRY cgSetStateCallbacks(CGstate state, CGstatecallback set, CGstatecallback reset, CGstatecallback validate);
+CG_API void CGENTRY cgSetStateLatestProfile(CGstate state, CGprofile profile);
+CG_API CGstatecallback CGENTRY cgGetStateSetCallback(CGstate state);
+CG_API CGstatecallback CGENTRY cgGetStateResetCallback(CGstate state);
+CG_API CGstatecallback CGENTRY cgGetStateValidateCallback(CGstate state);
+CG_API CGprofile CGENTRY cgGetStateLatestProfile(CGstate state);
+CG_API CGcontext CGENTRY cgGetStateContext(CGstate state);
+CG_API CGtype CGENTRY cgGetStateType(CGstate state);
+CG_API const char * CGENTRY cgGetStateName(CGstate state);
+CG_API CGstate CGENTRY cgGetNamedState(CGcontext context, const char *name);
+CG_API CGstate CGENTRY cgGetFirstState(CGcontext context);
+CG_API CGstate CGENTRY cgGetNextState(CGstate state);
+CG_API CGbool CGENTRY cgIsState(CGstate state);
+CG_API void CGENTRY cgAddStateEnumerant(CGstate state, const char *name, int value);
+CG_API CGstate CGENTRY cgCreateSamplerState(CGcontext context, const char *name, CGtype type);
+CG_API CGstate CGENTRY cgCreateArraySamplerState(CGcontext context, const char *name, CGtype type, int nelements);
+CG_API CGstate CGENTRY cgGetNamedSamplerState(CGcontext context, const char *name);
+CG_API CGstate CGENTRY cgGetFirstSamplerState(CGcontext context);
+CG_API CGstateassignment CGENTRY cgGetFirstSamplerStateAssignment(CGparameter param);
+CG_API CGstateassignment CGENTRY cgGetNamedSamplerStateAssignment(CGparameter param, const char *name);
+CG_API void CGENTRY cgSetSamplerState(CGparameter param);
+CG_API CGparameter CGENTRY cgGetNamedEffectParameter(CGeffect effect, const char *name);
+CG_API CGparameter CGENTRY cgGetFirstLeafEffectParameter(CGeffect effect);
+CG_API CGparameter CGENTRY cgGetFirstEffectParameter(CGeffect effect);
+CG_API CGparameter CGENTRY cgGetEffectParameterBySemantic(CGeffect effect, const char *semantic);
+CG_API CGannotation CGENTRY cgGetFirstTechniqueAnnotation(CGtechnique tech);
+CG_API CGannotation CGENTRY cgGetFirstPassAnnotation(CGpass pass);
+CG_API CGannotation CGENTRY cgGetFirstParameterAnnotation(CGparameter param);
+CG_API CGannotation CGENTRY cgGetFirstProgramAnnotation(CGprogram program);
+CG_API CGannotation CGENTRY cgGetFirstEffectAnnotation(CGeffect effect);
+CG_API CGannotation CGENTRY cgGetNextAnnotation(CGannotation ann);
+CG_API CGannotation CGENTRY cgGetNamedTechniqueAnnotation(CGtechnique tech, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedPassAnnotation(CGpass pass, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedParameterAnnotation(CGparameter param, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedProgramAnnotation(CGprogram program, const char *name);
+CG_API CGannotation CGENTRY cgGetNamedEffectAnnotation(CGeffect effect, const char *name);
+CG_API CGbool CGENTRY cgIsAnnotation(CGannotation ann);
+CG_API const char * CGENTRY cgGetAnnotationName(CGannotation ann);
+CG_API CGtype CGENTRY cgGetAnnotationType(CGannotation ann);
+CG_API const float * CGENTRY cgGetFloatAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const int * CGENTRY cgGetIntAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const char * CGENTRY cgGetStringAnnotationValue(CGannotation ann);
+CG_API const char * const * CGENTRY cgGetStringAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const CGbool * CGENTRY cgGetBoolAnnotationValues(CGannotation ann, int *nvalues);
+CG_API const int * CGENTRY cgGetBooleanAnnotationValues(CGannotation ann, int *nvalues);
+CG_API int CGENTRY cgGetNumDependentAnnotationParameters(CGannotation ann);
+CG_API CGparameter CGENTRY cgGetDependentAnnotationParameter(CGannotation ann, int index);
+CG_API void CGENTRY cgEvaluateProgram(CGprogram program, float *buf, int ncomps, int nx, int ny, int nz);
+CG_API CGbool CGENTRY cgSetEffectName(CGeffect effect, const char *name);
+CG_API const char * CGENTRY cgGetEffectName(CGeffect effect);
+CG_API CGeffect CGENTRY cgGetNamedEffect(CGcontext context, const char *name);
+CG_API CGparameter CGENTRY cgCreateEffectParameter(CGeffect effect, const char *name, CGtype type);
+CG_API CGtechnique CGENTRY cgCreateTechnique(CGeffect effect, const char *name);
+CG_API CGparameter CGENTRY cgCreateEffectParameterArray(CGeffect effect, const char *name, CGtype type, int length);
+CG_API CGparameter CGENTRY cgCreateEffectParameterMultiDimArray(CGeffect effect, const char *name, CGtype type, int dim, const int *lengths);
+CG_API CGpass CGENTRY cgCreatePass(CGtechnique tech, const char *name);
+CG_API CGstateassignment CGENTRY cgCreateStateAssignment(CGpass pass, CGstate state);
+CG_API CGstateassignment CGENTRY cgCreateStateAssignmentIndex(CGpass pass, CGstate state, int index);
+CG_API CGstateassignment CGENTRY cgCreateSamplerStateAssignment(CGparameter param, CGstate state);
+CG_API CGbool CGENTRY cgSetFloatStateAssignment(CGstateassignment sa, float value);
+CG_API CGbool CGENTRY cgSetIntStateAssignment(CGstateassignment sa, int value);
+CG_API CGbool CGENTRY cgSetBoolStateAssignment(CGstateassignment sa, CGbool value);
+CG_API CGbool CGENTRY cgSetStringStateAssignment(CGstateassignment sa, const char *value);
+CG_API CGbool CGENTRY cgSetProgramStateAssignment(CGstateassignment sa, CGprogram program);
+CG_API CGbool CGENTRY cgSetSamplerStateAssignment(CGstateassignment sa, CGparameter param);
+CG_API CGbool CGENTRY cgSetTextureStateAssignment(CGstateassignment sa, CGparameter param);
+CG_API CGbool CGENTRY cgSetFloatArrayStateAssignment(CGstateassignment sa, const float *vals);
+CG_API CGbool CGENTRY cgSetIntArrayStateAssignment(CGstateassignment sa, const int *vals);
+CG_API CGbool CGENTRY cgSetBoolArrayStateAssignment(CGstateassignment sa, const CGbool *vals);
+CG_API CGannotation CGENTRY cgCreateTechniqueAnnotation(CGtechnique tech, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreatePassAnnotation(CGpass pass, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreateParameterAnnotation(CGparameter param, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreateProgramAnnotation(CGprogram program, const char *name, CGtype type);
+CG_API CGannotation CGENTRY cgCreateEffectAnnotation(CGeffect effect, const char *name, CGtype type);
+CG_API CGbool CGENTRY cgSetIntAnnotation(CGannotation ann, int value);
+CG_API CGbool CGENTRY cgSetFloatAnnotation(CGannotation ann, float value);
+CG_API CGbool CGENTRY cgSetBoolAnnotation(CGannotation ann, CGbool value);
+CG_API CGbool CGENTRY cgSetStringAnnotation(CGannotation ann, const char *value);
+CG_API int CGENTRY cgGetNumStateEnumerants(CGstate state);
+CG_API const char * CGENTRY cgGetStateEnumerant(CGstate state, int index, int *value);
+CG_API const char * CGENTRY cgGetStateEnumerantName(CGstate state, int value);
+CG_API int CGENTRY cgGetStateEnumerantValue(CGstate state, const char *name);
+CG_API CGeffect CGENTRY cgGetParameterEffect(CGparameter param);
+CG_API CGparameterclass CGENTRY cgGetTypeClass(CGtype type);
+CG_API CGtype CGENTRY cgGetTypeBase(CGtype type);
+CG_API CGbool CGENTRY cgGetTypeSizes(CGtype type, int *nrows, int *ncols);
+CG_API void CGENTRY cgGetMatrixSize(CGtype type, int *nrows, int *ncols);
+CG_API int CGENTRY cgGetNumProgramDomains(CGprogram program);
+CG_API CGdomain CGENTRY cgGetProfileDomain(CGprofile profile);
+CG_API CGprogram CGENTRY cgCombinePrograms(int n, const CGprogram *exeList);
+CG_API CGprogram CGENTRY cgCombinePrograms2(const CGprogram exe1, const CGprogram exe2);
+CG_API CGprogram CGENTRY cgCombinePrograms3(const CGprogram exe1, const CGprogram exe2, const CGprogram exe3);
+CG_API CGprogram CGENTRY cgCombinePrograms4(const CGprogram exe1, const CGprogram exe2, const CGprogram exe3, const CGprogram exe4);
+CG_API CGprogram CGENTRY cgCombinePrograms5(const CGprogram exe1, const CGprogram exe2, const CGprogram exe3, const CGprogram exe4, const CGprogram exe5);
+CG_API CGprofile CGENTRY cgGetProgramDomainProfile(CGprogram program, int index);
+CG_API CGprogram CGENTRY cgGetProgramDomainProgram(CGprogram program, int index);
+CG_API CGobj CGENTRY cgCreateObj(CGcontext context, CGenum program_type, const char *source, CGprofile profile, const char **args);
+CG_API CGobj CGENTRY cgCreateObjFromFile(CGcontext context, CGenum program_type, const char *source_file, CGprofile profile, const char **args);
+CG_API void CGENTRY cgDestroyObj(CGobj obj);
+CG_API long CGENTRY cgGetParameterResourceSize(CGparameter param);
+CG_API CGtype CGENTRY cgGetParameterResourceType(CGparameter param);
+CG_API const char * CGENTRY cgGetParameterResourceName(CGparameter param);
+CG_API int CGENTRY cgGetParameterBufferIndex(CGparameter param);
+CG_API int CGENTRY cgGetParameterBufferOffset(CGparameter param);
+CG_API CGbuffer CGENTRY cgCreateBuffer(CGcontext context, int size, const void *data, CGbufferusage bufferUsage);
+CG_API void CGENTRY cgSetBufferData(CGbuffer buffer, int size, const void *data);
+CG_API void CGENTRY cgSetBufferSubData(CGbuffer buffer, int offset, int size, const void *data);
+CG_API void CGENTRY cgSetProgramBuffer(CGprogram program, int bufferIndex, CGbuffer buffer);
+CG_API void * CGENTRY cgMapBuffer(CGbuffer buffer, CGbufferaccess access);
+CG_API void CGENTRY cgUnmapBuffer(CGbuffer buffer);
+CG_API void CGENTRY cgDestroyBuffer(CGbuffer buffer);
+CG_API CGbuffer CGENTRY cgGetProgramBuffer(CGprogram program, int bufferIndex);
+CG_API int CGENTRY cgGetBufferSize(CGbuffer buffer);
+CG_API int CGENTRY cgGetProgramBufferMaxSize(CGprofile profile);
+CG_API int CGENTRY cgGetProgramBufferMaxIndex(CGprofile profile);
+CG_API CGbuffer CGENTRY cgGetEffectParameterBuffer(CGparameter param);
+CG_API void CGENTRY cgSetEffectParameterBuffer(CGparameter param, CGbuffer buffer);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef CG_APIENTRY_DEFINED
+# undef CG_APIENTRY_DEFINED
+# undef APIENTRY
+#endif
+
+#ifdef CG_WINGDIAPI_DEFINED
+# undef CG_WINGDIAPI_DEFINED
+# undef WINGDIAPI
+#endif
+
+#endif
diff --git a/Externals/cg/3.0/Cg.framework/Versions/Current/Headers/cgGL.h b/Externals/cg/3.0/Cg.framework/Versions/Current/Headers/cgGL.h
new file mode 100644
index 00000000..738fbb03
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Versions/Current/Headers/cgGL.h
@@ -0,0 +1,243 @@
+/*
+ *
+ * Copyright (c) 2002-2011, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms. If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA. Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#ifndef _cggl_h
+#define _cggl_h
+
+/*************************************************************************/
+/*** CGGL Run-Time Library API ***/
+/*************************************************************************/
+
+#include <Cg/cg.h>
+
+#ifdef _WIN32
+# ifndef APIENTRY /* From Win32's <windef.h> */
+# define CGGL_APIENTRY_DEFINED
+# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+# endif
+# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
+# define CGGL_WINGDIAPI_DEFINED
+# define WINGDIAPI __declspec(dllimport)
+# endif
+#endif /* _WIN32 */
+
+/* Set up CGGL_API for Win32 dllexport or gcc visibility. */
+
+#ifndef CGGL_API
+# ifdef CGGL_EXPORTS
+# ifdef _WIN32
+# define CGGL_API __declspec(dllexport)
+# elif defined(__GNUC__) && __GNUC__>=4
+# define CGGL_API __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define CGGL_API __global
+# else
+# define CGGL_API
+# endif
+# else
+# define CGGL_API
+# endif
+#endif
+
+#ifndef CGGLENTRY
+# ifdef _WIN32
+# define CGGLENTRY __cdecl
+# else
+# define CGGLENTRY
+# endif
+#endif
+
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+/*************************************************************************/
+/*** Data types and enumerants ***/
+/*************************************************************************/
+
+typedef enum
+{
+ CG_GL_MATRIX_IDENTITY = 0,
+ CG_GL_MATRIX_TRANSPOSE = 1,
+ CG_GL_MATRIX_INVERSE = 2,
+ CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
+ CG_GL_MODELVIEW_MATRIX = 4,
+ CG_GL_PROJECTION_MATRIX = 5,
+ CG_GL_TEXTURE_MATRIX = 6,
+ CG_GL_MODELVIEW_PROJECTION_MATRIX = 7,
+ CG_GL_VERTEX = 8,
+ CG_GL_FRAGMENT = 9,
+ CG_GL_GEOMETRY = 10,
+ CG_GL_TESSELLATION_CONTROL = 11,
+ CG_GL_TESSELLATION_EVALUATION = 12
+} CGGLenum;
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+/*************************************************************************/
+/*** Functions ***/
+/*************************************************************************/
+
+#ifndef CGGL_EXPLICIT
+
+CGGL_API CGbool CGGLENTRY cgGLIsProfileSupported(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLEnableProfile(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile);
+CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type);
+CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
+CGGL_API char const ** CGGLENTRY cgGLGetOptimalOptions(CGprofile profile);
+CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
+CGGL_API void CGGLENTRY cgGLUnloadProgram(CGprogram program);
+CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
+CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
+CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
+CGGL_API GLuint CGGLENTRY cgGLGetProgramID(CGprogram program);
+CGGL_API void CGGLENTRY cgGLSetParameter1f(CGparameter param, float x);
+CGGL_API void CGGLENTRY cgGLSetParameter2f(CGparameter param, float x, float y);
+CGGL_API void CGGLENTRY cgGLSetParameter3f(CGparameter param, float x, float y, float z);
+CGGL_API void CGGLENTRY cgGLSetParameter4f(CGparameter param, float x, float y, float z, float w);
+CGGL_API void CGGLENTRY cgGLSetParameter1fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter2fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter3fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter4fv(CGparameter param, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameter1d(CGparameter param, double x);
+CGGL_API void CGGLENTRY cgGLSetParameter2d(CGparameter param, double x, double y);
+CGGL_API void CGGLENTRY cgGLSetParameter3d(CGparameter param, double x, double y, double z);
+CGGL_API void CGGLENTRY cgGLSetParameter4d(CGparameter param, double x, double y, double z, double w);
+CGGL_API void CGGLENTRY cgGLSetParameter1dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameter2dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameter3dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameter4dv(CGparameter param, const double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter1f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter2f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter3f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter4f(CGparameter param, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameter1d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter2d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter3d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameter4d(CGparameter param, double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray1f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray2f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray3f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray4f(CGparameter param, long offset, long nelements, const float *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray1d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray2d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray3d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterArray4d(CGparameter param, long offset, long nelements, const double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray1f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray2f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray3f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray4f(CGparameter param, long offset, long nelements, float *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray1d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray2d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray3d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLGetParameterArray4d(CGparameter param, long offset, long nelements, double *v);
+CGGL_API void CGGLENTRY cgGLSetParameterPointer(CGparameter param, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
+CGGL_API void CGGLENTRY cgGLEnableClientState(CGparameter param);
+CGGL_API void CGGLENTRY cgGLDisableClientState(CGparameter param);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterdr(CGparameter param, const double *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterfr(CGparameter param, const float *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterdc(CGparameter param, const double *matrix);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterfc(CGparameter param, const float *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
+CGGL_API void CGGLENTRY cgGLSetStateMatrixParameter(CGparameter param, CGGLenum matrix, CGGLenum transform);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, const float *matrices);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, const float *matrices);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydc(CGparameter param, long offset, long nelements, const double *matrices);
+CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydr(CGparameter param, long offset, long nelements, const double *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfc(CGparameter param, long offset, long nelements, float *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfr(CGparameter param, long offset, long nelements, float *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydc(CGparameter param, long offset, long nelements, double *matrices);
+CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydr(CGparameter param, long offset, long nelements, double *matrices);
+CGGL_API void CGGLENTRY cgGLSetTextureParameter(CGparameter param, GLuint texobj);
+CGGL_API GLuint CGGLENTRY cgGLGetTextureParameter(CGparameter param);
+CGGL_API void CGGLENTRY cgGLEnableTextureParameter(CGparameter param);
+CGGL_API void CGGLENTRY cgGLDisableTextureParameter(CGparameter param);
+CGGL_API GLenum CGGLENTRY cgGLGetTextureEnum(CGparameter param);
+CGGL_API void CGGLENTRY cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
+CGGL_API CGbool CGGLENTRY cgGLGetManageTextureParameters(CGcontext ctx);
+CGGL_API void CGGLENTRY cgGLSetupSampler(CGparameter param, GLuint texobj);
+CGGL_API void CGGLENTRY cgGLRegisterStates(CGcontext ctx);
+CGGL_API void CGGLENTRY cgGLEnableProgramProfiles(CGprogram program);
+CGGL_API void CGGLENTRY cgGLDisableProgramProfiles(CGprogram program);
+CGGL_API void CGGLENTRY cgGLSetDebugMode(CGbool debug);
+CGGL_API CGbuffer CGGLENTRY cgGLCreateBuffer(CGcontext context, int size, const void *data, GLenum bufferUsage);
+CGGL_API GLuint CGGLENTRY cgGLGetBufferObject(CGbuffer buffer);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef CGGL_APIENTRY_DEFINED
+# undef CGGL_APIENTRY_DEFINED
+# undef APIENTRY
+#endif
+
+#ifdef CGGL_WINGDIAPI_DEFINED
+# undef CGGL_WINGDIAPI_DEFINED
+# undef WINGDIAPI
+#endif
+
+#endif
diff --git a/Externals/cg/3.0/Cg.framework/Versions/Current/Resources/Info.plist b/Externals/cg/3.0/Cg.framework/Versions/Current/Resources/Info.plist
new file mode 100644
index 00000000..390a954c
--- /dev/null
+++ b/Externals/cg/3.0/Cg.framework/Versions/Current/Resources/Info.plist
@@ -0,0 +1,42 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="2.1">
+<dict>
+ <key>CFBundleGetInfoString</key>
+ <string>NVIDIA Cg version 3.0.0016</string>
+ <key>CFBundleIdentifier</key>
+ <string>com.nvidia.cg</string>
+ <key>CFBundleName</key>
+ <string>NVIDIA Cg</string>
+ <key>CFBundleShortVersionString</key>
+ <string>3.0.0016</string>
+ <key>IFMajorVersion</key>
+ <integer>3</integer>
+ <key>IFMinorVersion</key>
+ <integer>0</integer>
+ <key>IFPkgFlagAllowBackRev</key>
+ <false/>
+ <key>IFPkgFlagAuthorizationAction</key>
+ <string>RootAuthorization</string>
+ <key>IFPkgFlagDefaultLocation</key>
+ <string>/</string>
+ <key>IFPkgFlagInstallFat</key>
+ <false/>
+ <key>IFPkgFlagIsRequired</key>
+ <false/>
+ <key>IFPkgFlagOverwritePermissions</key>
+ <false/>
+ <key>IFPkgFlagRelocatable</key>
+ <false/>
+ <key>IFPkgFlagRestartAction</key>
+ <string>NoRestart</string>
+ <key>IFPkgFlagRootVolumeOnly</key>
+ <true/>
+ <key>IFPkgFlagUpdateInstalledLanguages</key>
+ <false/>
+ <key>IFPkgFlagUseUserMask</key>
+ <false/>
+ <key>IFPkgFormatVersion</key>
+ <real>0.10000000149011612</real>
+</dict>
+</plist>