diff options
| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/snippets | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/snippets')
50 files changed, 5632 insertions, 0 deletions
diff --git a/APEX_1.4/snippets/SnippetCommon/SnippetCommon.h b/APEX_1.4/snippets/SnippetCommon/SnippetCommon.h new file mode 100644 index 00000000..9c068695 --- /dev/null +++ b/APEX_1.4/snippets/SnippetCommon/SnippetCommon.h @@ -0,0 +1,112 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#ifndef APEX_SNIPPET_COMMON_H +#define APEX_SNIPPET_COMMON_H + + +#include "PxPhysicsAPI.h" +#include "Apex.h" + + +using namespace physx; +using namespace nvidia; + + +PxDefaultAllocator gAllocator; +PxDefaultErrorCallback gErrorCallback; + +PxFoundation* gFoundation = NULL; +PxPhysics* gPhysics = NULL; +PxCooking* gCooking = NULL; + +PxDefaultCpuDispatcher* gDispatcher = NULL; +PxScene* gPhysicsScene = NULL; + +PxMaterial* gMaterial = NULL; + +PxPvd* gPvd = NULL; + +#define PVD_TO_FILE 0 + +void initPhysX() +{ + gFoundation = PxCreateFoundation(PX_FOUNDATION_VERSION, gAllocator, gErrorCallback); + + gPvd = PxCreatePvd(*gFoundation); + + PxTolerancesScale scale; + + gPhysics = PxCreatePhysics(PX_PHYSICS_VERSION, *gFoundation, scale, true, gPvd); + + PxCookingParams cookingParams(scale); + gCooking = PxCreateCooking(PX_PHYSICS_VERSION, gPhysics->getFoundation(), cookingParams); + + PxSceneDesc sceneDesc(gPhysics->getTolerancesScale()); + sceneDesc.gravity = PxVec3(0.0f, -9.81f, 0.0f); + gDispatcher = PxDefaultCpuDispatcherCreate(2); + sceneDesc.cpuDispatcher = gDispatcher; + sceneDesc.filterShader = PxDefaultSimulationFilterShader; + gPhysicsScene = gPhysics->createScene(sceneDesc); + + PxPvdSceneClient* pvdClient = gPhysicsScene->getScenePvdClient(); + if (pvdClient) + { + pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONSTRAINTS, true); + pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_CONTACTS, true); + pvdClient->setScenePvdFlag(PxPvdSceneFlag::eTRANSMIT_SCENEQUERIES, true); + } + gMaterial = gPhysics->createMaterial(0.5f, 0.5f, 0.6f); +} + + +void releasePhysX() +{ + gPhysicsScene->release(); + gDispatcher->release(); + gPhysics->release(); + gPvd->release(); + gCooking->release(); + gFoundation->release(); +} + + +class DummyRenderResourceManager : public UserRenderResourceManager +{ +public: + virtual UserRenderVertexBuffer* createVertexBuffer(const UserRenderVertexBufferDesc&) { return NULL; } + virtual void releaseVertexBuffer(UserRenderVertexBuffer&) {} + + virtual UserRenderIndexBuffer* createIndexBuffer(const UserRenderIndexBufferDesc&) { return NULL; } + virtual void releaseIndexBuffer(UserRenderIndexBuffer&) {} + + virtual UserRenderBoneBuffer* createBoneBuffer(const UserRenderBoneBufferDesc&) { return NULL; } + virtual void releaseBoneBuffer(UserRenderBoneBuffer&) {} + + virtual UserRenderInstanceBuffer* createInstanceBuffer(const UserRenderInstanceBufferDesc&) { return NULL; } + virtual void releaseInstanceBuffer(UserRenderInstanceBuffer&) {} + + virtual UserRenderSpriteBuffer* createSpriteBuffer(const UserRenderSpriteBufferDesc&) { return NULL; } + virtual void releaseSpriteBuffer(UserRenderSpriteBuffer&) {} + + virtual UserRenderSurfaceBuffer* createSurfaceBuffer(const UserRenderSurfaceBufferDesc&) { return NULL; } + virtual void releaseSurfaceBuffer(UserRenderSurfaceBuffer&) {} + + virtual UserRenderResource* createResource(const UserRenderResourceDesc&) { return NULL; } + virtual void releaseResource(UserRenderResource&) {} + + virtual uint32_t getMaxBonesForMaterial(void*) { return 0; } + + virtual bool getSpriteLayoutData(uint32_t, uint32_t, UserRenderSpriteBufferDesc*) { return false; } + + virtual bool getInstanceLayoutData(uint32_t, uint32_t, UserRenderInstanceBufferDesc*) { return false; } +}; + +#endif
\ No newline at end of file diff --git a/APEX_1.4/snippets/SnippetCommon/cow.apb b/APEX_1.4/snippets/SnippetCommon/cow.apb Binary files differnew file mode 100644 index 00000000..f918c637 --- /dev/null +++ b/APEX_1.4/snippets/SnippetCommon/cow.apb diff --git a/APEX_1.4/snippets/SnippetCommon/testMeshEmitter4BasicIos6.apx b/APEX_1.4/snippets/SnippetCommon/testMeshEmitter4BasicIos6.apx new file mode 100644 index 00000000..ab3e9646 --- /dev/null +++ b/APEX_1.4/snippets/SnippetCommon/testMeshEmitter4BasicIos6.apx @@ -0,0 +1,36 @@ +<!DOCTYPE NvParameters> +<NvParameters numObjects="1" version="1.0" > +<value name="" type="Ref" className="ApexEmitterAssetParameters" version="0.8" checksum="0x1835d790 0xa1bfdb02 0xf76e9154 0xae351ee1"> + <struct name=""> + <value name="density" type="F32">1</value> + <value name="rate" type="F32">1000</value> + <value name="lifetimeLow" type="F32">20</value> + <value name="lifetimeHigh" type="F32">22</value> + <value name="velocityLow" type="Vec3">-3 0 -3</value> + <value name="velocityHigh" type="Vec3">3 6 3</value> + <value name="maxSamples" type="U32">10000</value> + <struct name="lodParamDesc"> + <value name="version" type="U32">0</value> + <value name="maxDistance" type="F32">1000</value> + <value name="distanceWeight" type="F32">0.699999988</value> + <value name="speedWeight" type="F32">0</value> + <value name="lifeWeight" type="F32">0.300000012</value> + <value name="separationWeight" type="F32">0</value> + <value name="bias" type="F32">0</value> + </struct> + <value name="iofxAssetName" type="Ref" included="0" className="IOFX" objectName="testMeshIofx"></value> + <value name="iosAssetName" type="Ref" included="0" className="BasicIosAsset" objectName="meshBasicIos6"></value> + <value name="geometryType" type="Ref" included="1" className="EmitterGeomSphereParams" version="0.1" checksum="0x79a261ec 0x91a7400d 0xfb6ba037 0x3c13e11f"> + <struct name=""> + <value name="emitterType" type="Enum">rate</value> + <value name="radius" type="F32">2</value> + <value name="hemisphere" type="F32">0</value> + </struct> + </value> + <value name="emitterDuration" type="F32">PX_MAX_F32</value> + <value name="emitterVelocityScale" type="F32">0</value> + <value name="minSamplingFPS" type="U32">0</value> + <array name="rateVsTimeCurvePoints" size="0" type="Struct" structElements="x(F32),y(F32)"></array> + </struct> +</value> +</NvParameters> diff --git a/APEX_1.4/snippets/SnippetCommon/testSpriteEmitter4BasicIos6.apx b/APEX_1.4/snippets/SnippetCommon/testSpriteEmitter4BasicIos6.apx new file mode 100644 index 00000000..53565b0c --- /dev/null +++ b/APEX_1.4/snippets/SnippetCommon/testSpriteEmitter4BasicIos6.apx @@ -0,0 +1,36 @@ +<!DOCTYPE NvParameters> +<NvParameters numObjects="1" version="1.0" > +<value name="" type="Ref" className="ApexEmitterAssetParameters" version="0.8" checksum="0x1835d790 0xa1bfdb02 0xf76e9154 0xae351ee1"> + <struct name=""> + <value name="density" type="F32">1</value> + <value name="rate" type="F32">1000</value> + <value name="lifetimeLow" type="F32">20</value> + <value name="lifetimeHigh" type="F32">22</value> + <value name="velocityLow" type="Vec3">-3 0 -3</value> + <value name="velocityHigh" type="Vec3">3 6 3</value> + <value name="maxSamples" type="U32">10000</value> + <struct name="lodParamDesc"> + <value name="version" type="U32">0</value> + <value name="maxDistance" type="F32">1000</value> + <value name="distanceWeight" type="F32">0.699999988</value> + <value name="speedWeight" type="F32">0</value> + <value name="lifeWeight" type="F32">0.300000012</value> + <value name="separationWeight" type="F32">0</value> + <value name="bias" type="F32">0</value> + </struct> + <value name="iofxAssetName" type="Ref" included="0" className="IOFX" objectName="testSpriteIofx"></value> + <value name="iosAssetName" type="Ref" included="0" className="BasicIosAsset" objectName="spriteBasicIos6"></value> + <value name="geometryType" type="Ref" included="1" className="EmitterGeomSphereParams" version="0.1" checksum="0x79a261ec 0x91a7400d 0xfb6ba037 0x3c13e11f"> + <struct name=""> + <value name="emitterType" type="Enum">rate</value> + <value name="radius" type="F32">2</value> + <value name="hemisphere" type="F32">0</value> + </struct> + </value> + <value name="emitterDuration" type="F32">PX_MAX_F32</value> + <value name="emitterVelocityScale" type="F32">0</value> + <value name="minSamplingFPS" type="U32">0</value> + <array name="rateVsTimeCurvePoints" size="0" type="Struct" structElements="x(F32),y(F32)"></array> + </struct> +</value> +</NvParameters> diff --git a/APEX_1.4/snippets/SnippetCreateActor/SnippetCreateActor.cpp b/APEX_1.4/snippets/SnippetCreateActor/SnippetCreateActor.cpp new file mode 100644 index 00000000..91d2909f --- /dev/null +++ b/APEX_1.4/snippets/SnippetCreateActor/SnippetCreateActor.cpp @@ -0,0 +1,173 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#include "../SnippetCommon/SnippetCommon.h" + +#include "destructible/DestructibleAsset.h" +#include "destructible/DestructibleActor.h" +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParamUtils.h" + +#include "PsString.h" + +#include <sys/stat.h> + +using namespace nvidia::apex; + +class MyResourceCallback; + +ApexSDK* gApexSDK = NULL; +DummyRenderResourceManager* gDummyRenderResourceManager = NULL; +MyResourceCallback* gMyResourceCallback = NULL; + +ModuleDestructible* gModuleDestructible = NULL; + +Scene* gApexScene = NULL; + +class MyResourceCallback : public ResourceCallback +{ +public: + virtual void* requestResource(const char* nameSpace, const char* name) + { + Asset* asset = 0; + + if (!physx::shdfnd::strcmp(nameSpace, DESTRUCTIBLE_AUTHORING_TYPE_NAME)) + { + const char* path = name; + + // does file exists? + struct stat info; + if ((stat(path, &info) != -1) && (info.st_mode & (S_IFREG)) != 0) + { + PxFileBuf* stream = gApexSDK->createStream(path, PxFileBuf::OPEN_READ_ONLY); + + if (stream) + { + NvParameterized::Serializer::SerializeType serType = gApexSDK->getSerializeType(*stream); + NvParameterized::Serializer::ErrorType serError; + NvParameterized::Serializer* ser = gApexSDK->createSerializer(serType); + PX_ASSERT(ser); + + NvParameterized::Serializer::DeserializedData data; + serError = ser->deserialize(*stream, data); + + if (serError == NvParameterized::Serializer::ERROR_NONE && data.size() == 1) + { + NvParameterized::Interface* params = data[0]; + asset = gApexSDK->createAsset(params, name); + PX_ASSERT(asset && "ERROR Creating NvParameterized Asset"); + } + else + { + PX_ASSERT(0 && "ERROR Deserializing NvParameterized Asset"); + } + + stream->release(); + ser->release(); + } + } + } + + PX_ASSERT(asset); + return asset; + } + + virtual void releaseResource(const char*, const char*, void* resource) + { + Asset* asset = (Asset*)resource; + gApexSDK->releaseAsset(*asset); + } +}; + + +void initApex() +{ + // Fill out the Apex SDKriptor + ApexSDKDesc apexDesc; + + // Apex needs an allocator and error stream. By default it uses those of the PhysX SDK. + + // Let Apex know about our PhysX SDK and cooking library + apexDesc.physXSDK = gPhysics; + apexDesc.cooking = gCooking; + apexDesc.pvd = gPvd; + + // Our custom dummy render resource manager + gDummyRenderResourceManager = new DummyRenderResourceManager(); + apexDesc.renderResourceManager = gDummyRenderResourceManager; + + // Our custom named resource handler + gMyResourceCallback = new MyResourceCallback(); + apexDesc.resourceCallback = gMyResourceCallback; + apexDesc.foundation = gFoundation; + + // Finally, create the Apex SDK + ApexCreateError error; + gApexSDK = CreateApexSDK(apexDesc, &error); + PX_ASSERT(gApexSDK); + + // Initialize destructible module + gModuleDestructible = static_cast<ModuleDestructible*>(gApexSDK->createModule("Destructible")); + NvParameterized::Interface* params = gModuleDestructible->getDefaultModuleDesc(); + gModuleDestructible->init(*params); + + // Create Apex scene + SceneDesc sceneDesc; + sceneDesc.scene = gPhysicsScene; + gApexScene = gApexSDK->createScene(sceneDesc); +} + +Asset* loadApexAsset(const char* path) +{ + Asset* asset = static_cast<Asset*>(gApexSDK->getNamedResourceProvider()->getResource(DESTRUCTIBLE_AUTHORING_TYPE_NAME, path)); + return asset; +} + +void releaseAPEX() +{ + gApexSDK->release(); + delete gDummyRenderResourceManager; + delete gMyResourceCallback; +} + +#include "Shlwapi.h" + +int main(int, char**) +{ + initPhysX(); + initApex(); + + LPTSTR cmd = GetCommandLine(); + PathRemoveFileSpec(cmd); + strcat(cmd, "/../../snippets/SnippetCommon/cow.apb"); + + Asset* asset = loadApexAsset(&cmd[1]); + + DestructibleAsset* destructibleAsset = static_cast<DestructibleAsset*>(asset); + + NvParameterized::Interface* actorDesc = destructibleAsset->getDefaultActorDesc(); + + PxTransform t(PxIdentity); + t.p = PxVec3(0, 5, 0); + NvParameterized::setParamTransform(*actorDesc, "globalPose", t); + NvParameterized::setParamBool(*actorDesc, "dynamic", true); + + shdfnd::printFormatted("isValidForActorCreation: %d\n", destructibleAsset->isValidForActorCreation(*actorDesc, *gApexScene)); + + DestructibleActor* actor = static_cast<DestructibleActor*>(destructibleAsset->createApexActor(*actorDesc, *gApexScene)); + + actor->release(); + asset->release(); + + releaseAPEX(); + releasePhysX(); + + return 0; +} diff --git a/APEX_1.4/snippets/SnippetHelloWorld/SnippetHelloWorld.cpp b/APEX_1.4/snippets/SnippetHelloWorld/SnippetHelloWorld.cpp new file mode 100644 index 00000000..32d6cc3e --- /dev/null +++ b/APEX_1.4/snippets/SnippetHelloWorld/SnippetHelloWorld.cpp @@ -0,0 +1,153 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#include "../SnippetCommon/SnippetCommon.h" + +#include "destructible/DestructibleAsset.h" +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParamUtils.h" + +#include "PsString.h" + +#include <sys/stat.h> + +using namespace nvidia::apex; + +class MyResourceCallback; + +ApexSDK* gApexSDK = NULL; +DummyRenderResourceManager* gDummyRenderResourceManager = NULL; +MyResourceCallback* gMyResourceCallback = NULL; + +ModuleDestructible* gModuleDestructible = NULL; + + +class MyResourceCallback : public ResourceCallback +{ +public: + virtual void* requestResource(const char* nameSpace, const char* name) + { + Asset* asset = 0; + + if (!physx::shdfnd::strcmp(nameSpace, DESTRUCTIBLE_AUTHORING_TYPE_NAME)) + { + const char* path = name; + + // does file exists? + struct stat info; + if ((stat(path, &info) != -1) && (info.st_mode & (S_IFREG)) != 0) + { + PxFileBuf* stream = gApexSDK->createStream(path, PxFileBuf::OPEN_READ_ONLY); + + if (stream) + { + NvParameterized::Serializer::SerializeType serType = gApexSDK->getSerializeType(*stream); + NvParameterized::Serializer::ErrorType serError; + NvParameterized::Serializer* ser = gApexSDK->createSerializer(serType); + PX_ASSERT(ser); + + NvParameterized::Serializer::DeserializedData data; + serError = ser->deserialize(*stream, data); + + if (serError == NvParameterized::Serializer::ERROR_NONE && data.size() == 1) + { + NvParameterized::Interface* params = data[0]; + asset = gApexSDK->createAsset(params, name); + PX_ASSERT(asset && "ERROR Creating NvParameterized Asset"); + } + else + { + PX_ASSERT(0 && "ERROR Deserializing NvParameterized Asset"); + } + + stream->release(); + ser->release(); + } + } + } + + PX_ASSERT(asset); + return asset; + } + + virtual void releaseResource(const char*, const char*, void* resource) + { + Asset* asset = (Asset*)resource; + gApexSDK->releaseAsset(*asset); + } +}; + + +void initApex() +{ + // Fill out the Apex SDKriptor + ApexSDKDesc apexDesc; + + // Apex needs an allocator and error stream. By default it uses those of the PhysX SDK. + + // Let Apex know about our PhysX SDK and cooking library + apexDesc.physXSDK = gPhysics; + apexDesc.cooking = gCooking; + apexDesc.pvd = gPvd; + + // Our custom dummy render resource manager + gDummyRenderResourceManager = new DummyRenderResourceManager(); + apexDesc.renderResourceManager = gDummyRenderResourceManager; + + // Our custom named resource handler + gMyResourceCallback = new MyResourceCallback(); + apexDesc.resourceCallback = gMyResourceCallback; + apexDesc.foundation = gFoundation; + + // Finally, create the Apex SDK + ApexCreateError error; + gApexSDK = CreateApexSDK(apexDesc, &error); + PX_ASSERT(gApexSDK); + + // Initialize destructible module + gModuleDestructible = static_cast<ModuleDestructible*>(gApexSDK->createModule("Destructible")); + NvParameterized::Interface* params = gModuleDestructible->getDefaultModuleDesc(); + gModuleDestructible->init(*params); +} + +Asset* loadApexAsset(const char* path) +{ + Asset* asset = static_cast<Asset*>(gApexSDK->getNamedResourceProvider()->getResource(DESTRUCTIBLE_AUTHORING_TYPE_NAME, path)); + return asset; +} + +void releaseAPEX() +{ + gApexSDK->release(); + delete gDummyRenderResourceManager; + delete gMyResourceCallback; +} + +#include "Shlwapi.h" + +int main(int, char**) +{ + initPhysX(); + initApex(); + + LPTSTR cmd = GetCommandLine(); + PathRemoveFileSpec(cmd); + strcat(cmd, "/../../snippets/SnippetCommon/cow.apb"); + + + Asset* asset = loadApexAsset(&cmd[1]); + shdfnd::printString(asset->getName()); + asset->release(); + + releaseAPEX(); + releasePhysX(); + + return 0; +} diff --git a/APEX_1.4/snippets/SnippetResourcesLoading/SnippetResourcesLoading.cpp b/APEX_1.4/snippets/SnippetResourcesLoading/SnippetResourcesLoading.cpp new file mode 100644 index 00000000..6fec78be --- /dev/null +++ b/APEX_1.4/snippets/SnippetResourcesLoading/SnippetResourcesLoading.cpp @@ -0,0 +1,208 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#include "../SnippetCommon/SnippetCommon.h" + +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParamUtils.h" + +#include "particles/ModuleParticles.h" +#include "emitter/EmitterAsset.h" +#include "iofx/IofxAsset.h" +#include "basicios/BasicIosAsset.h" +#include "RenderMeshAsset.h" + +#include "PsString.h" + +#include <sys/stat.h> + +using namespace nvidia::apex; + +class MyResourceCallback; + +ApexSDK* gApexSDK = NULL; +DummyRenderResourceManager* gDummyRenderResourceManager = NULL; +MyResourceCallback* gMyResourceCallback = NULL; + + +class MyMaterial +{ +public: + MyMaterial(const char*) + { + } +}; + +class MyResourceCallback : public ResourceCallback +{ +public: + virtual void* requestResource(const char* nameSpace, const char* name) + { + void* resource = NULL; + + if ( + !physx::shdfnd::strcmp(nameSpace, EMITTER_AUTHORING_TYPE_NAME) + || !physx::shdfnd::strcmp(nameSpace, IOFX_AUTHORING_TYPE_NAME) + || !physx::shdfnd::strcmp(nameSpace, BASIC_IOS_AUTHORING_TYPE_NAME) + || !physx::shdfnd::strcmp(nameSpace, RENDER_MESH_AUTHORING_TYPE_NAME) + ) + { + Asset* asset = 0; + + const char* path = name; + + // does file exists? + struct stat info; + if ((stat(path, &info) != -1) && (info.st_mode & (S_IFREG)) != 0) + { + PxFileBuf* stream = gApexSDK->createStream(path, PxFileBuf::OPEN_READ_ONLY); + + if (stream) + { + NvParameterized::Serializer::SerializeType serType = gApexSDK->getSerializeType(*stream); + NvParameterized::Serializer::ErrorType serError; + NvParameterized::Serializer* ser = gApexSDK->createSerializer(serType); + PX_ASSERT(ser); + + NvParameterized::Serializer::DeserializedData data; + serError = ser->deserialize(*stream, data); + + if (serError == NvParameterized::Serializer::ERROR_NONE && data.size() == 1) + { + NvParameterized::Interface* params = data[0]; + asset = gApexSDK->createAsset(params, name); + PX_ASSERT(asset && "ERROR Creating NvParameterized Asset"); + } + else + { + PX_ASSERT(0 && "ERROR Deserializing NvParameterized Asset"); + } + + stream->release(); + ser->release(); + } + } + else + { + shdfnd::printFormatted("Can't find file: %s", path); + return NULL; + } + + resource = asset; + } + else if (!shdfnd::strcmp(nameSpace, APEX_MATERIALS_NAME_SPACE)) + { + MyMaterial* material = new MyMaterial(name); + resource = material; + } + else + { + PX_ASSERT(0 && "Namespace not implemented."); + } + + PX_ASSERT(resource); + return resource; + } + + virtual void releaseResource(const char* nameSpace, const char*, void* resource) + { + if (!shdfnd::strcmp(nameSpace, APEX_MATERIALS_NAME_SPACE)) + { + MyMaterial* material = (MyMaterial*)resource; + delete material; + } + else + { + Asset* asset = (Asset*)resource; + gApexSDK->releaseAsset(*asset); + } + } +}; + + +void initApex() +{ + // Fill out the Apex SDKriptor + ApexSDKDesc apexDesc; + + // Apex needs an allocator and error stream. By default it uses those of the PhysX SDK. + + // Let Apex know about our PhysX SDK and cooking library + apexDesc.physXSDK = gPhysics; + apexDesc.cooking = gCooking; + apexDesc.pvd = gPvd; + + // Our custom dummy render resource manager + gDummyRenderResourceManager = new DummyRenderResourceManager(); + apexDesc.renderResourceManager = gDummyRenderResourceManager; + + // Our custom named resource handler + gMyResourceCallback = new MyResourceCallback(); + apexDesc.resourceCallback = gMyResourceCallback; + apexDesc.foundation = gFoundation; + + // Finally, create the Apex SDK + ApexCreateError error; + gApexSDK = CreateApexSDK(apexDesc, &error); + PX_ASSERT(gApexSDK); + + // Initialize particles module + ModuleParticles* apexParticlesModule = static_cast<ModuleParticles*>(gApexSDK->createModule("Particles")); + PX_ASSERT(apexParticlesModule); + apexParticlesModule->init(*apexParticlesModule->getDefaultModuleDesc()); +} + +Asset* loadApexAsset(const char* nameSpace, const char* path) +{ + Asset* asset = static_cast<Asset*>(gApexSDK->getNamedResourceProvider()->getResource(nameSpace, path)); + return asset; +} + +void releaseAPEX() +{ + gApexSDK->release(); + delete gDummyRenderResourceManager; + delete gMyResourceCallback; +} + + +#include "Shlwapi.h" + +int main(int, char**) +{ + initPhysX(); + initApex(); + + Asset* asset; + + LPTSTR cmd = GetCommandLine(); + PathRemoveFileSpec(cmd); + strcat(cmd, "/../../snippets/SnippetCommon/"); + + CHAR buf[256]; + strcpy(buf, cmd); + strcat(buf, "testMeshEmitter4BasicIos6.apx"); + asset = loadApexAsset(EMITTER_AUTHORING_TYPE_NAME, &buf[1]); + asset->forceLoadAssets(); + gApexSDK->forceLoadAssets(); + asset->release(); + + strcpy(buf, cmd); + strcat(buf, "testSpriteEmitter4BasicIos6.apx"); + asset = loadApexAsset(EMITTER_AUTHORING_TYPE_NAME, &buf[1]); + asset->forceLoadAssets(); + gApexSDK->forceLoadAssets(); + asset->release(); + + releaseAPEX(); + releasePhysX(); + + return 0; +} diff --git a/APEX_1.4/snippets/compiler/vc11win32-PhysX_3.4/SnippetCreateActor.vcxproj b/APEX_1.4/snippets/compiler/vc11win32-PhysX_3.4/SnippetCreateActor.vcxproj new file mode 100644 index 00000000..92b4fc62 --- /dev/null +++ b/APEX_1.4/snippets/compiler/vc11win32-PhysX_3.4/SnippetCreateActor.vcxproj @@ -0,0 +1,242 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|Win32"> + <Configuration>debug</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|Win32"> + <Configuration>release</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="profile|Win32"> + <Configuration>profile</Configuration> + <Platform>Win32</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="checked|Win32"> + 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<AdditionalDependencies>shlwapi.lib;%(AdditionalDependencies)</AdditionalDependencies> + <OutputFile>$(OutDir)$(ProjectName)CHECKED.exe</OutputFile> + <AdditionalLibraryDirectories>../../../../PxShared/lib/vc11win32;./../../../lib/vc11WIN32-PhysX_3.4;../../../../PhysX_3.4/Lib/vc11WIN32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> + <ProgramDatabaseFile>$(OutDir)/$(ProjectName)CHECKED.exe.pdb</ProgramDatabaseFile> + <SubSystem>Console</SubSystem> + <ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX86</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClInclude Include="..\..\SnippetCommon\SnippetCommon.h"> + </ClInclude> + <ClCompile Include="..\..\SnippetResourcesLoading\SnippetResourcesLoading.cpp"> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/snippets/compiler/vc11win32-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters b/APEX_1.4/snippets/compiler/vc11win32-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters new file mode 100644 index 00000000..16881e21 --- /dev/null +++ b/APEX_1.4/snippets/compiler/vc11win32-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\SnippetCommon\SnippetCommon.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\SnippetResourcesLoading\SnippetResourcesLoading.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
+ </ItemGroup>
+</Project>
\ No newline at end of file diff --git a/APEX_1.4/snippets/compiler/vc11win32-PhysX_3.4/Snippets.sln b/APEX_1.4/snippets/compiler/vc11win32-PhysX_3.4/Snippets.sln new file mode 100644 index 00000000..750769bd --- /dev/null +++ b/APEX_1.4/snippets/compiler/vc11win32-PhysX_3.4/Snippets.sln @@ -0,0 +1,54 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 2012 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SnippetHelloWorld", "./SnippetHelloWorld.vcxproj", "{DF91286C-A048-0858-C381-C4106C184C0B}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SnippetCreateActor", "./SnippetCreateActor.vcxproj", "{30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SnippetResourcesLoading", "./SnippetResourcesLoading.vcxproj", "{5C0CC9F4-4FF4-EF91-BA2C-535447265908}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + checked|Win32 = checked|Win32 + debug|Win32 = debug|Win32 + profile|Win32 = profile|Win32 + release|Win32 = release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {DF91286C-A048-0858-C381-C4106C184C0B}.checked|Win32.ActiveCfg = checked|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.checked|Win32.Build.0 = checked|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.debug|Win32.ActiveCfg = debug|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.debug|Win32.Build.0 = debug|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.profile|Win32.ActiveCfg = profile|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.profile|Win32.Build.0 = profile|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.release|Win32.ActiveCfg = release|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.release|Win32.Build.0 = release|Win32 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.checked|Win32.ActiveCfg = checked|Win32 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.checked|Win32.Build.0 = checked|Win32 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.debug|Win32.ActiveCfg = debug|Win32 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.debug|Win32.Build.0 = debug|Win32 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.profile|Win32.ActiveCfg = profile|Win32 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.profile|Win32.Build.0 = profile|Win32 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.release|Win32.ActiveCfg = release|Win32 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.release|Win32.Build.0 = release|Win32 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.checked|Win32.ActiveCfg = checked|Win32 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.checked|Win32.Build.0 = checked|Win32 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.debug|Win32.ActiveCfg = debug|Win32 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.debug|Win32.Build.0 = debug|Win32 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.profile|Win32.ActiveCfg = profile|Win32 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.profile|Win32.Build.0 = profile|Win32 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.release|Win32.ActiveCfg = release|Win32 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.release|Win32.Build.0 = release|Win32 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal diff --git a/APEX_1.4/snippets/compiler/vc11win64-PhysX_3.4/SnippetCreateActor.vcxproj b/APEX_1.4/snippets/compiler/vc11win64-PhysX_3.4/SnippetCreateActor.vcxproj new file mode 100644 index 00000000..6dabc418 --- /dev/null +++ b/APEX_1.4/snippets/compiler/vc11win64-PhysX_3.4/SnippetCreateActor.vcxproj @@ -0,0 +1,238 @@ +<?xml version="1.0" encoding="utf-8"?> 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encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\SnippetCommon\SnippetCommon.h">
+ <Filter>Source Files</Filter>
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Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/snippets/compiler/vc12win32-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters b/APEX_1.4/snippets/compiler/vc12win32-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters new file mode 100644 index 00000000..16881e21 --- /dev/null +++ b/APEX_1.4/snippets/compiler/vc12win32-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="utf-8"?>
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+ <Filter Include="Source Files">
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+ <ItemGroup>
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"{5C0CC9F4-4FF4-EF91-BA2C-535447265908}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + checked|Win32 = checked|Win32 + debug|Win32 = debug|Win32 + profile|Win32 = profile|Win32 + release|Win32 = release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {DF91286C-A048-0858-C381-C4106C184C0B}.checked|Win32.ActiveCfg = checked|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.checked|Win32.Build.0 = checked|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.debug|Win32.ActiveCfg = debug|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.debug|Win32.Build.0 = debug|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.profile|Win32.ActiveCfg = profile|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.profile|Win32.Build.0 = profile|Win32 + {DF91286C-A048-0858-C381-C4106C184C0B}.release|Win32.ActiveCfg = release|Win32 + 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\ No newline at end of file diff --git a/APEX_1.4/snippets/compiler/vc12win64-PhysX_3.4/SnippetResourcesLoading.vcxproj b/APEX_1.4/snippets/compiler/vc12win64-PhysX_3.4/SnippetResourcesLoading.vcxproj new file mode 100644 index 00000000..484c6872 --- /dev/null +++ b/APEX_1.4/snippets/compiler/vc12win64-PhysX_3.4/SnippetResourcesLoading.vcxproj @@ -0,0 +1,238 @@ +<?xml version="1.0" encoding="utf-8"?> +<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> + <ItemGroup Label="ProjectConfigurations"> + <ProjectConfiguration Include="debug|x64"> + <Configuration>debug</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="release|x64"> + <Configuration>release</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + <ProjectConfiguration Include="profile|x64"> + <Configuration>profile</Configuration> + <Platform>x64</Platform> + </ProjectConfiguration> + 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<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary> + <GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX64</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClInclude Include="..\..\SnippetCommon\SnippetCommon.h"> + </ClInclude> + <ClCompile Include="..\..\SnippetResourcesLoading\SnippetResourcesLoading.cpp"> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/snippets/compiler/vc12win64-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters b/APEX_1.4/snippets/compiler/vc12win64-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters new file mode 100644 index 00000000..16881e21 --- /dev/null +++ b/APEX_1.4/snippets/compiler/vc12win64-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\SnippetCommon\SnippetCommon.h">
+ <Filter>Source Files</Filter>
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+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ClInclude Include="..\..\SnippetCommon\SnippetCommon.h">
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<GenerateDebugInformation>true</GenerateDebugInformation> + <TargetMachine>MachineX64</TargetMachine> + </Link> + <ResourceCompile> + </ResourceCompile> + <ProjectReference> + </ProjectReference> + </ItemDefinitionGroup> + <ItemGroup> + <ClInclude Include="..\..\SnippetCommon\SnippetCommon.h"> + </ClInclude> + <ClCompile Include="..\..\SnippetResourcesLoading\SnippetResourcesLoading.cpp"> + </ClCompile> + </ItemGroup> + <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> + <ImportGroup Label="ExtensionTargets"></ImportGroup> +</Project> diff --git a/APEX_1.4/snippets/compiler/vc14win64-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters b/APEX_1.4/snippets/compiler/vc14win64-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters new file mode 100644 index 00000000..16881e21 --- /dev/null +++ b/APEX_1.4/snippets/compiler/vc14win64-PhysX_3.4/SnippetResourcesLoading.vcxproj.filters @@ -0,0 +1,15 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="Source Files">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\SnippetCommon\SnippetCommon.h">
+ <Filter>Source Files</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\SnippetResourcesLoading\SnippetResourcesLoading.cpp">
+ <Filter>Source Files</Filter>
+ </ClCompile>
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+</Project>
\ No newline at end of file diff --git a/APEX_1.4/snippets/compiler/vc14win64-PhysX_3.4/Snippets.sln b/APEX_1.4/snippets/compiler/vc14win64-PhysX_3.4/Snippets.sln new file mode 100644 index 00000000..91f5eaef --- /dev/null +++ b/APEX_1.4/snippets/compiler/vc14win64-PhysX_3.4/Snippets.sln @@ -0,0 +1,54 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SnippetHelloWorld", "./SnippetHelloWorld.vcxproj", "{DF91286C-A048-0858-C381-C4106C184C0B}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SnippetCreateActor", "./SnippetCreateActor.vcxproj", "{30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SnippetResourcesLoading", "./SnippetResourcesLoading.vcxproj", "{5C0CC9F4-4FF4-EF91-BA2C-535447265908}" + ProjectSection(ProjectDependencies) = postProject + EndProjectSection +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + checked|x64 = checked|x64 + debug|x64 = debug|x64 + profile|x64 = profile|x64 + release|x64 = release|x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {DF91286C-A048-0858-C381-C4106C184C0B}.checked|x64.ActiveCfg = checked|x64 + {DF91286C-A048-0858-C381-C4106C184C0B}.checked|x64.Build.0 = checked|x64 + {DF91286C-A048-0858-C381-C4106C184C0B}.debug|x64.ActiveCfg = debug|x64 + {DF91286C-A048-0858-C381-C4106C184C0B}.debug|x64.Build.0 = debug|x64 + {DF91286C-A048-0858-C381-C4106C184C0B}.profile|x64.ActiveCfg = profile|x64 + {DF91286C-A048-0858-C381-C4106C184C0B}.profile|x64.Build.0 = profile|x64 + {DF91286C-A048-0858-C381-C4106C184C0B}.release|x64.ActiveCfg = release|x64 + {DF91286C-A048-0858-C381-C4106C184C0B}.release|x64.Build.0 = release|x64 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.checked|x64.ActiveCfg = checked|x64 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.checked|x64.Build.0 = checked|x64 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.debug|x64.ActiveCfg = debug|x64 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.debug|x64.Build.0 = debug|x64 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.profile|x64.ActiveCfg = profile|x64 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.profile|x64.Build.0 = profile|x64 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.release|x64.ActiveCfg = release|x64 + {30A70CC2-8C6A-C7BC-8CD0-8CAA7A0C0920}.release|x64.Build.0 = release|x64 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.checked|x64.ActiveCfg = checked|x64 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.checked|x64.Build.0 = checked|x64 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.debug|x64.ActiveCfg = debug|x64 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.debug|x64.Build.0 = debug|x64 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.profile|x64.ActiveCfg = profile|x64 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.profile|x64.Build.0 = profile|x64 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.release|x64.ActiveCfg = release|x64 + {5C0CC9F4-4FF4-EF91-BA2C-535447265908}.release|x64.Build.0 = release|x64 + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + EndGlobalSection + GlobalSection(ExtensibilityAddins) = postSolution + EndGlobalSection + GlobalSection(NestedProjects) = preSolution + EndGlobalSection +EndGlobal |