diff options
| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/shared/general | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/shared/general')
8 files changed, 622 insertions, 592 deletions
diff --git a/APEX_1.4/shared/general/RenderDebug/compiler/vc11win32-PhysX_3.4/RenderDebug.vcxproj.filters b/APEX_1.4/shared/general/RenderDebug/compiler/vc11win32-PhysX_3.4/RenderDebug.vcxproj.filters index d866c884..842c1648 100644 --- a/APEX_1.4/shared/general/RenderDebug/compiler/vc11win32-PhysX_3.4/RenderDebug.vcxproj.filters +++ b/APEX_1.4/shared/general/RenderDebug/compiler/vc11win32-PhysX_3.4/RenderDebug.vcxproj.filters @@ -1,96 +1,96 @@ -<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup>
- <Filter Include="RenderDebug">
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <Filter Include="RenderDebug\public">
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\public\RenderDebug.h">
- <Filter>RenderDebug\public</Filter>
- </ClInclude>
- <ClInclude Include="..\..\public\RenderDebugTyped.h">
- <Filter>RenderDebug\public</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <Filter Include="RenderDebug\include">
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="..\..\include\ClientServer.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\FileRenderDebug.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\GetArgs.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\Hull2MeshEdges.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\InternalRenderDebug.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\ProcessRenderDebug.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\PsCommLayer.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\PsCommStream.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\RenderDebugData.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\RenderDebugImpl.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\StreamIO.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\StreamIO.inl">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- </ItemGroup>
- <ItemGroup>
- <Filter Include="RenderDebug\src">
- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\ClientServer.cpp">
- <Filter>RenderDebug\src</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\FileRenderDebug.cpp">
- <Filter>RenderDebug\src</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\Hull2MeshEdges.cpp">
- <Filter>RenderDebug\src</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\InternalRenderDebug.cpp">
- <Filter>RenderDebug\src</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\ProcessRenderDebug.cpp">
- <Filter>RenderDebug\src</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\PsCommLayer.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\PsCommStream.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\RenderDebug.cpp">
- <Filter>RenderDebug\src</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\RenderDebugDLLMain.cpp">
- <Filter>RenderDebug\src</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
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+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="RenderDebug">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\public">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\public\RenderDebug.h">
+ <Filter>RenderDebug\public</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\public\RenderDebugTyped.h">
+ <Filter>RenderDebug\public</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\ClientServer.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\FileRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\GetArgs.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Hull2MeshEdges.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\InternalRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\ProcessRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\PsCommLayer.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\PsCommStream.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\RenderDebugData.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\RenderDebugImpl.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\StreamIO.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\StreamIO.inl">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\ClientServer.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\FileRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\Hull2MeshEdges.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\InternalRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ProcessRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\PsCommLayer.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\PsCommStream.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderDebugDLLMain.cpp">
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+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
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</Project>
\ No newline at end of file diff --git a/APEX_1.4/shared/general/RenderDebug/compiler/vc11win64-PhysX_3.4/RenderDebug.vcxproj.filters b/APEX_1.4/shared/general/RenderDebug/compiler/vc11win64-PhysX_3.4/RenderDebug.vcxproj.filters index d866c884..842c1648 100644 --- a/APEX_1.4/shared/general/RenderDebug/compiler/vc11win64-PhysX_3.4/RenderDebug.vcxproj.filters +++ b/APEX_1.4/shared/general/RenderDebug/compiler/vc11win64-PhysX_3.4/RenderDebug.vcxproj.filters @@ -1,96 +1,96 @@ -<?xml version="1.0" encoding="utf-8"?>
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- <ClInclude Include="..\..\include\GetArgs.h">
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- </ClInclude>
- <ClInclude Include="..\..\include\Hull2MeshEdges.h">
- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\InternalRenderDebug.h">
- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\ProcessRenderDebug.h">
- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\PsCommLayer.h">
- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\PsCommStream.h">
- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\RenderDebugData.h">
- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\RenderDebugImpl.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\StreamIO.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\StreamIO.inl">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
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- <ItemGroup>
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- </Filter>
- </ItemGroup>
- <ItemGroup>
- <ClCompile Include="..\..\src\ClientServer.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\FileRenderDebug.cpp">
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- <ClCompile Include="..\..\src\Hull2MeshEdges.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\InternalRenderDebug.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\ProcessRenderDebug.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\PsCommLayer.cpp">
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- <ClCompile Include="..\..\src\PsCommStream.cpp">
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+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="RenderDebug">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\public">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\public\RenderDebug.h">
+ <Filter>RenderDebug\public</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\public\RenderDebugTyped.h">
+ <Filter>RenderDebug\public</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\ClientServer.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\FileRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\GetArgs.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Hull2MeshEdges.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\InternalRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\ProcessRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\PsCommLayer.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\PsCommStream.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\RenderDebugData.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\RenderDebugImpl.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\StreamIO.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\StreamIO.inl">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\ClientServer.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\FileRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\Hull2MeshEdges.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\InternalRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ProcessRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\PsCommLayer.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\PsCommStream.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
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+ <ClCompile Include="..\..\src\RenderDebugDLLMain.cpp">
+ <Filter>RenderDebug\src</Filter>
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+ </ItemGroup>
+ <ItemGroup>
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</Project>
\ No newline at end of file diff --git a/APEX_1.4/shared/general/RenderDebug/compiler/vc12win32-PhysX_3.4/RenderDebug.vcxproj.filters b/APEX_1.4/shared/general/RenderDebug/compiler/vc12win32-PhysX_3.4/RenderDebug.vcxproj.filters index d866c884..842c1648 100644 --- a/APEX_1.4/shared/general/RenderDebug/compiler/vc12win32-PhysX_3.4/RenderDebug.vcxproj.filters +++ b/APEX_1.4/shared/general/RenderDebug/compiler/vc12win32-PhysX_3.4/RenderDebug.vcxproj.filters @@ -1,96 +1,96 @@ -<?xml version="1.0" encoding="utf-8"?>
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- <ClInclude Include="..\..\include\PsCommLayer.h">
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- <Filter>RenderDebug\include</Filter>
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- <Filter>RenderDebug\include</Filter>
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- </ClInclude>
- <ClInclude Include="..\..\include\StreamIO.inl">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
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- <ClCompile Include="..\..\src\Hull2MeshEdges.cpp">
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- <ClCompile Include="..\..\src\InternalRenderDebug.cpp">
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- <ClCompile Include="..\..\src\PsCommLayer.cpp">
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- <ClCompile Include="..\..\src\RenderDebugDLLMain.cpp">
- <Filter>RenderDebug\src</Filter>
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- </ItemGroup>
- <ItemGroup>
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+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="RenderDebug">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\public">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\public\RenderDebug.h">
+ <Filter>RenderDebug\public</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\public\RenderDebugTyped.h">
+ <Filter>RenderDebug\public</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\ClientServer.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\FileRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\GetArgs.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\Hull2MeshEdges.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\InternalRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\ProcessRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\PsCommLayer.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\PsCommStream.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\RenderDebugData.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\RenderDebugImpl.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\StreamIO.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\StreamIO.inl">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\src">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\src\ClientServer.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\FileRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\Hull2MeshEdges.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\InternalRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ProcessRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\PsCommLayer.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\PsCommStream.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderDebugDLLMain.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
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</Project>
\ No newline at end of file diff --git a/APEX_1.4/shared/general/RenderDebug/compiler/vc12win64-PhysX_3.4/RenderDebug.vcxproj.filters b/APEX_1.4/shared/general/RenderDebug/compiler/vc12win64-PhysX_3.4/RenderDebug.vcxproj.filters index d866c884..842c1648 100644 --- a/APEX_1.4/shared/general/RenderDebug/compiler/vc12win64-PhysX_3.4/RenderDebug.vcxproj.filters +++ b/APEX_1.4/shared/general/RenderDebug/compiler/vc12win64-PhysX_3.4/RenderDebug.vcxproj.filters @@ -1,96 +1,96 @@ -<?xml version="1.0" encoding="utf-8"?>
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- <ClInclude Include="..\..\public\RenderDebugTyped.h">
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- <ItemGroup>
- <ClInclude Include="..\..\include\ClientServer.h">
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- <ClInclude Include="..\..\include\FileRenderDebug.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\GetArgs.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\Hull2MeshEdges.h">
- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\InternalRenderDebug.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\ProcessRenderDebug.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\PsCommLayer.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\PsCommStream.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\RenderDebugData.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\RenderDebugImpl.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\StreamIO.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\StreamIO.inl">
- <Filter>RenderDebug\include</Filter>
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- </ItemGroup>
- <ItemGroup>
- <Filter Include="RenderDebug\src">
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- <ItemGroup>
- <ClCompile Include="..\..\src\ClientServer.cpp">
- <Filter>RenderDebug\src</Filter>
- </ClCompile>
- <ClCompile Include="..\..\src\FileRenderDebug.cpp">
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- <ClCompile Include="..\..\src\Hull2MeshEdges.cpp">
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- <ClCompile Include="..\..\src\InternalRenderDebug.cpp">
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+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+ <ItemGroup>
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+ <Filter>RenderDebug\include</Filter>
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+ <Filter>RenderDebug\include</Filter>
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+ <Filter>RenderDebug\src</Filter>
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+ <ClCompile Include="..\..\src\PsCommLayer.cpp">
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\ No newline at end of file diff --git a/APEX_1.4/shared/general/RenderDebug/compiler/vc14win32-PhysX_3.4/RenderDebug.vcxproj b/APEX_1.4/shared/general/RenderDebug/compiler/vc14win32-PhysX_3.4/RenderDebug.vcxproj index 2e22d615..7ed7a2fc 100644 --- a/APEX_1.4/shared/general/RenderDebug/compiler/vc14win32-PhysX_3.4/RenderDebug.vcxproj +++ b/APEX_1.4/shared/general/RenderDebug/compiler/vc14win32-PhysX_3.4/RenderDebug.vcxproj @@ -103,8 +103,13 @@ </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> <ClCompile> - <FloatingPointModel>Precise</FloatingPointModel> - <AdditionalOptions>/wd4201 /wd4324 /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4061 /wd4668 /wd4626 /wd4266 /wd4263 /wd4264 /wd4640 /wd4625 /wd4574 /wd4191 /wd4987 /wd4986 /wd4946 /wd4836 /wd4571 /wd4826 /wd4577 /wd4458 /wd4456 /wd4457 /wd4548 /wd5026 /wd5027 /wd4464 /GR- /GF /WX /fp:fast /arch:SSE2 /MP /Od /RTCsu /d2Zi+</AdditionalOptions> + <TreatWarningAsError>true</TreatWarningAsError> + <StringPooling>true</StringPooling> + <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet> + <RuntimeTypeInfo>false</RuntimeTypeInfo> + <FloatingPointModel>Fast</FloatingPointModel> + <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> + <AdditionalOptions>/wd4201 /wd4324 /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4061 /wd4668 /wd4626 /wd4266 /wd4263 /wd4264 /wd4640 /wd4625 /wd4574 /wd4191 /wd4987 /wd4986 /wd4946 /wd4836 /wd4571 /wd4826 /wd4577 /wd4458 /wd4456 /wd4457 /wd4548 /wd5026 /wd5027 /wd4464 /MP /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>./../../include;./../../public;../../../../../../PxShared/include;../../../../../../PxShared/include/filebuf;../../../../../../PxShared/include/foundation;../../../../../../PxShared/include/task;../../../../../../PxShared/include/cudamanager;../../../../../../PxShared/include/pvd;../../../../../../PxShared/src/foundation/include;../../../../../../PxShared/src/filebuf/include;../../../../../../PxShared/src/fastxml/include;../../../../../../PxShared/src/pvd/include;./../../../shared;./../../../../../public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>PX_FOUNDATION_DLL=0;WIN32;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;PX_DEBUG;PX_CHECKED;PHYSX_PROFILE_SDK;PX_SUPPORT_VISUAL_DEBUGGER;PX_PROFILE;PX_NVTX=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> @@ -139,9 +144,13 @@ </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> <ClCompile> - 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- <Filter>RenderDebug\public</Filter>
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- <Filter>RenderDebug\public</Filter>
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- <ItemGroup>
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- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\GetArgs.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\Hull2MeshEdges.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\InternalRenderDebug.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\ProcessRenderDebug.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\PsCommLayer.h">
- <Filter>RenderDebug\include</Filter>
- </ClInclude>
- <ClInclude Include="..\..\include\PsCommStream.h">
- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\RenderDebugData.h">
- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\RenderDebugImpl.h">
- <Filter>RenderDebug\include</Filter>
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- <ClInclude Include="..\..\include\StreamIO.h">
- <Filter>RenderDebug\include</Filter>
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- <Filter>RenderDebug\include</Filter>
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- <ItemGroup>
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- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\FileRenderDebug.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\Hull2MeshEdges.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\InternalRenderDebug.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\ProcessRenderDebug.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\PsCommLayer.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\PsCommStream.cpp">
- <Filter>RenderDebug\src</Filter>
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- <ClCompile Include="..\..\src\RenderDebug.cpp">
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- </ClCompile>
- <ClCompile Include="..\..\src\RenderDebugDLLMain.cpp">
- <Filter>RenderDebug\src</Filter>
- </ClCompile>
- </ItemGroup>
- <ItemGroup>
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+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="RenderDebug">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\public">
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+ <ItemGroup>
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+ <Filter>RenderDebug\public</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\public\RenderDebugTyped.h">
+ <Filter>RenderDebug\public</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\include">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\include\ClientServer.h">
+ <Filter>RenderDebug\include</Filter>
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+ <ClInclude Include="..\..\include\FileRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
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+ <ClInclude Include="..\..\include\GetArgs.h">
+ <Filter>RenderDebug\include</Filter>
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+ <ClInclude Include="..\..\include\Hull2MeshEdges.h">
+ <Filter>RenderDebug\include</Filter>
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+ <ClInclude Include="..\..\include\InternalRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\ProcessRenderDebug.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\PsCommLayer.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\PsCommStream.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\RenderDebugData.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\RenderDebugImpl.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\StreamIO.h">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\include\StreamIO.inl">
+ <Filter>RenderDebug\include</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="RenderDebug\src">
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+ <ItemGroup>
+ <ClCompile Include="..\..\src\ClientServer.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\FileRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
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+ <ClCompile Include="..\..\src\Hull2MeshEdges.cpp">
+ <Filter>RenderDebug\src</Filter>
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+ <ClCompile Include="..\..\src\InternalRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\ProcessRenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\PsCommLayer.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\PsCommStream.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderDebug.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\src\RenderDebugDLLMain.cpp">
+ <Filter>RenderDebug\src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
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\ No newline at end of file diff --git a/APEX_1.4/shared/general/RenderDebug/compiler/vc14win64-PhysX_3.4/RenderDebug.vcxproj b/APEX_1.4/shared/general/RenderDebug/compiler/vc14win64-PhysX_3.4/RenderDebug.vcxproj index b3287f51..aa893656 100644 --- a/APEX_1.4/shared/general/RenderDebug/compiler/vc14win64-PhysX_3.4/RenderDebug.vcxproj +++ b/APEX_1.4/shared/general/RenderDebug/compiler/vc14win64-PhysX_3.4/RenderDebug.vcxproj @@ -103,8 +103,12 @@ </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> <ClCompile> - <FloatingPointModel>Precise</FloatingPointModel> - <AdditionalOptions>/wd4201 /wd4324 /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4061 /wd4668 /wd4626 /wd4266 /wd4263 /wd4264 /wd4640 /wd4625 /wd4574 /wd4191 /wd4987 /wd4986 /wd4946 /wd4836 /wd4571 /wd4826 /wd4577 /wd4458 /wd4456 /wd4457 /wd4548 /wd5026 /wd5027 /wd4464 /GR- /GF /WX /fp:fast /MP /Od /RTCsu /d2Zi+</AdditionalOptions> + <TreatWarningAsError>true</TreatWarningAsError> + <StringPooling>true</StringPooling> + <RuntimeTypeInfo>false</RuntimeTypeInfo> + <FloatingPointModel>Fast</FloatingPointModel> + <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> + <AdditionalOptions>/wd4201 /wd4324 /Wall /wd4514 /wd4820 /wd4127 /wd4710 /wd4711 /wd4061 /wd4668 /wd4626 /wd4266 /wd4263 /wd4264 /wd4640 /wd4625 /wd4574 /wd4191 /wd4987 /wd4986 /wd4946 /wd4836 /wd4571 /wd4826 /wd4577 /wd4458 /wd4456 /wd4457 /wd4548 /wd5026 /wd5027 /wd4464 /MP /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>./../../include;./../../public;../../../../../../PxShared/include;../../../../../../PxShared/include/filebuf;../../../../../../PxShared/include/foundation;../../../../../../PxShared/include/task;../../../../../../PxShared/include/cudamanager;../../../../../../PxShared/include/pvd;../../../../../../PxShared/src/foundation/include;../../../../../../PxShared/src/filebuf/include;../../../../../../PxShared/src/fastxml/include;../../../../../../PxShared/src/pvd/include;./../../../shared;./../../../../../public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>PX_FOUNDATION_DLL=0;WIN32;WIN64;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_DEBUG;PX_DEBUG;PX_CHECKED;PHYSX_PROFILE_SDK;PX_SUPPORT_VISUAL_DEBUGGER;PX_PROFILE;PX_NVTX=1;%(PreprocessorDefinitions)</PreprocessorDefinitions> @@ -139,9 +143,12 @@ </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|x64'"> <ClCompile> - 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\ No newline at end of file |