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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/general/meshimport/src/utils
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/general/meshimport/src/utils')
-rw-r--r--APEX_1.4/shared/general/meshimport/src/utils/MiAsc2Bin.cpp388
-rw-r--r--APEX_1.4/shared/general/meshimport/src/utils/MiFastXML.cpp801
-rw-r--r--APEX_1.4/shared/general/meshimport/src/utils/MiFileInterface.cpp629
-rw-r--r--APEX_1.4/shared/general/meshimport/src/utils/MiFloatMath.cpp27
-rw-r--r--APEX_1.4/shared/general/meshimport/src/utils/MiFloatMath.inl5648
-rw-r--r--APEX_1.4/shared/general/meshimport/src/utils/MiInparser.cpp421
-rw-r--r--APEX_1.4/shared/general/meshimport/src/utils/MiMapSet.cpp539
-rw-r--r--APEX_1.4/shared/general/meshimport/src/utils/MiStringDictionary.cpp37
-rw-r--r--APEX_1.4/shared/general/meshimport/src/utils/MiSutil.cpp784
9 files changed, 9274 insertions, 0 deletions
diff --git a/APEX_1.4/shared/general/meshimport/src/utils/MiAsc2Bin.cpp b/APEX_1.4/shared/general/meshimport/src/utils/MiAsc2Bin.cpp
new file mode 100644
index 00000000..c338b5ca
--- /dev/null
+++ b/APEX_1.4/shared/general/meshimport/src/utils/MiAsc2Bin.cpp
@@ -0,0 +1,388 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <float.h>
+#include <assert.h>
+
+#include "MiAsc2Bin.h"
+
+namespace mimp
+{
+
+static inline bool IsWhitespace(char c)
+{
+ if ( c == ' ' || c == 9 || c == 13 || c == 10 || c == ',' ) return true;
+ return false;
+}
+
+
+
+static inline const char * SkipWhitespace(const char *str)
+{
+ if ( str )
+ {
+ while ( *str && IsWhitespace(*str) ) str++;
+ }
+ return str;
+}
+
+static char ToLower(char c)
+{
+ if ( c >= 'A' && c <= 'Z' ) c+=32;
+ return c;
+}
+
+static inline MiU32 GetHex(MiU8 c)
+{
+ MiU32 v = 0;
+ c = (MiU8)ToLower((char)c);
+ if ( c >= '0' && c <= '9' )
+ v = MiU32(c-'0');
+ else
+ {
+ if ( c >= 'a' && c <= 'f' )
+ {
+ v = MiU32(10 + c-'a');
+ }
+ }
+ return v;
+}
+
+static inline MiU8 GetHEX1(const char *foo,const char **endptr)
+{
+ MiU32 ret = 0;
+
+ ret = (GetHex((MiU8)foo[0])<<4) | GetHex((MiU8)foo[1]);
+
+ if ( endptr )
+ {
+ *endptr = foo+2;
+ }
+
+ return (MiU8) ret;
+}
+
+
+static inline unsigned short GetHEX2(const char *foo,const char **endptr)
+{
+ MiU32 ret = 0;
+
+ ret = (GetHex((MiU8)foo[0])<<12) | (GetHex((MiU8)foo[1])<<8) | (GetHex((MiU8)foo[2])<<4) | GetHex((MiU8)foo[3]);
+
+ if ( endptr )
+ {
+ *endptr = foo+4;
+ }
+
+ return (unsigned short) ret;
+}
+
+static inline MiU32 GetHEX4(const char *foo,const char **endptr)
+{
+ MiU32 ret = 0;
+
+ for (MiI32 i=0; i<8; i++)
+ {
+ ret = (ret<<4) | GetHex((MiU8)foo[i]);
+ }
+
+ if ( endptr )
+ {
+ *endptr = foo+8;
+ }
+
+ return ret;
+}
+
+static inline MiU32 GetHEX(const char *foo,const char **endptr)
+{
+ MiU32 ret = 0;
+
+ while ( *foo )
+ {
+ MiU8 c = (MiU8)ToLower( *foo );
+ MiU32 v = 0;
+ if ( c >= '0' && c <= '9' )
+ v = MiU8(c-'0');
+ else
+ {
+ if ( c >= 'a' && c <= 'f' )
+ {
+ v = MiU8(10 + c-'a');
+ }
+ else
+ break;
+ }
+ ret = (ret<<4)|v;
+ foo++;
+ }
+
+ if ( endptr ) *endptr = foo;
+
+ return ret;
+}
+
+
+
+
+#define MAXNUM 32
+
+static inline MiF32 GetFloatValue(const char *str,const char **next)
+{
+ MiF32 ret = 0;
+
+ if ( next ) *next = 0;
+
+ str = SkipWhitespace(str);
+
+ char dest[MAXNUM];
+ char *dst = dest;
+ const char *hex = 0;
+
+ for (MiI32 i=0; i<(MAXNUM-1); i++)
+ {
+ char c = *str;
+ if ( c == 0 || IsWhitespace(c) )
+ {
+ if ( next ) *next = str;
+ break;
+ }
+ else if ( c == '$' )
+ {
+ hex = str+1;
+ }
+ *dst++ = ToLower(c);
+ str++;
+ }
+
+ *dst = 0;
+
+ if ( hex )
+ {
+ MiU32 iv = GetHEX(hex,0);
+ MiF32 *v = (MiF32 *)&iv;
+ ret = *v;
+ }
+ else if ( dest[0] == 'f' )
+ {
+ if ( strcmp(dest,"fltmax") == 0 || strcmp(dest,"fmax") == 0 )
+ {
+ ret = FLT_MAX;
+ }
+ else if ( strcmp(dest,"fltmin") == 0 || strcmp(dest,"fmin") == 0 )
+ {
+ ret = FLT_MIN;
+ }
+ }
+ else if ( dest[0] == 't' ) // t or 'true' is treated as the value '1'.
+ {
+ ret = 1;
+ }
+ else
+ {
+ ret = (MiF32)atof(dest);
+ }
+ return ret;
+}
+
+static inline MiI32 GetIntValue(const char *str,const char **next)
+{
+ MiI32 ret = 0;
+
+ if ( next ) *next = 0;
+
+ str = SkipWhitespace(str);
+
+ char dest[MAXNUM];
+ char *dst = dest;
+
+ for (MiI32 i=0; i<(MAXNUM-1); i++)
+ {
+ char c = *str;
+ if ( c == 0 || IsWhitespace(c) )
+ {
+ if ( next ) *next = str;
+ break;
+ }
+ *dst++ = c;
+ str++;
+ }
+
+ *dst = 0;
+
+ ret = atoi(dest);
+
+ return ret;
+}
+
+
+
+#ifdef PLAYSTATION3
+#include <ctype.h> // for tolower()
+#endif
+
+enum Atype { AT_FLOAT, AT_INT, AT_CHAR, AT_BYTE, AT_SHORT, AT_STR, AT_HEX1, AT_HEX2, AT_HEX4, AT_LAST };
+
+#define MAXARG 64
+
+#if 0
+void TestAsc2bin(void)
+{
+ Asc2Bin("1 2 A 3 4 Foo AB ABCD FFEDFDED",1,"f d c b h p x1 x2 x4", 0);
+}
+#endif
+
+void * Asc2Bin(const char *source,const MiI32 count,const char *spec,void *dest)
+{
+
+ MiI32 cnt = 0;
+ MiI32 size = 0;
+
+ Atype types[MAXARG];
+
+ const char *ctype = spec;
+
+ while ( *ctype )
+ {
+ switch ( ToLower(*ctype) )
+ {
+ case 'f': size+= sizeof(MiF32); types[cnt] = AT_FLOAT; cnt++; break;
+ case 'd': size+= sizeof(MiI32); types[cnt] = AT_INT; cnt++; break;
+ case 'c': size+=sizeof(char); types[cnt] = AT_CHAR; cnt++; break;
+ case 'b': size+=sizeof(char); types[cnt] = AT_BYTE; cnt++; break;
+ case 'h': size+=sizeof(short); types[cnt] = AT_SHORT; cnt++; break;
+ case 'p': size+=sizeof(const char *); types[cnt] = AT_STR; cnt++; break;
+ case 'x':
+ {
+ Atype type = AT_HEX4;
+ MiI32 sz = 4;
+ switch ( ctype[1] )
+ {
+ case '1': type = AT_HEX1; sz = 1; ctype++; break;
+ case '2': type = AT_HEX2; sz = 2; ctype++; break;
+ case '4': type = AT_HEX4; sz = 4; ctype++; break;
+ }
+ types[cnt] = type;
+ size+=sz;
+ cnt++;
+ }
+ break;
+ }
+ if ( cnt == MAXARG ) return 0; // over flowed the maximum specification!
+ ctype++;
+ }
+
+ bool myalloc = false;
+
+ if ( dest == 0 )
+ {
+ myalloc = true;
+ dest = (char *) MI_ALLOC(sizeof(char)*count*size);
+ }
+
+ // ok...ready to parse lovely data....
+ memset(dest,0,size_t(count*size)); // zero out memory
+
+ char *dst = (char *) dest; // where we are storing the results
+ for (MiI32 i=0; i<count; i++)
+ {
+ for (MiI32 j=0; j<cnt; j++)
+ {
+ source = SkipWhitespace(source); // skip white spaces.
+
+ if (source == NULL || *source == 0 ) // we hit the end of the input data before we successfully parsed all input!
+ {
+ if ( myalloc )
+ {
+ MI_FREE(dest);
+ }
+ return 0;
+ }
+
+ switch ( types[j] )
+ {
+ case AT_FLOAT:
+ {
+ MiF32 *v = (MiF32 *) dst;
+ *v = GetFloatValue(source,&source);
+ dst+=sizeof(MiF32);
+ }
+ break;
+ case AT_INT:
+ {
+ MiI32 *v = (MiI32 *) dst;
+ *v = GetIntValue( source, &source );
+ dst+=sizeof(MiI32);
+ }
+ break;
+ case AT_CHAR:
+ {
+ *dst++ = *source++;
+ }
+ break;
+ case AT_BYTE:
+ {
+ char *v = (char *) dst;
+ *v = (char)GetIntValue(source,&source);
+ dst+=sizeof(char);
+ }
+ break;
+ case AT_SHORT:
+ {
+ short *v = (short *) dst;
+ *v = (short)(unsigned short)GetIntValue( source,&source );
+ dst+=sizeof(short);
+ }
+ break;
+ case AT_STR:
+ {
+ const char **ptr = (const char **) dst;
+ *ptr = source;
+ dst+=sizeof(const char *);
+ while ( *source && !IsWhitespace(*source) ) source++;
+ }
+ break;
+ case AT_HEX1:
+ {
+ MiU32 hex = GetHEX1(source,&source);
+ MiU8 *v = (MiU8 *) dst;
+ *v = (MiU8)hex;
+ dst+=sizeof(MiU8);
+ }
+ break;
+ case AT_HEX2:
+ {
+ MiU32 hex = GetHEX2(source,&source);
+ unsigned short *v = (unsigned short *) dst;
+ *v = (unsigned short)hex;
+ dst+=sizeof(unsigned short);
+ }
+ break;
+ case AT_HEX4:
+ {
+ MiU32 hex = GetHEX4(source,&source);
+ MiU32 *v = (MiU32 *) dst;
+ *v = hex;
+ dst+=sizeof(MiU32);
+ }
+ break;
+ case AT_LAST: // Make compiler happy
+ break;
+ }
+ }
+ }
+
+ return dest;
+}
+
+};
diff --git a/APEX_1.4/shared/general/meshimport/src/utils/MiFastXML.cpp b/APEX_1.4/shared/general/meshimport/src/utils/MiFastXML.cpp
new file mode 100644
index 00000000..856c314a
--- /dev/null
+++ b/APEX_1.4/shared/general/meshimport/src/utils/MiFastXML.cpp
@@ -0,0 +1,801 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "MiFastXml.h"
+#include <stdio.h>
+#include <string.h>
+#include <new>
+
+#define DEBUG_LOG 0
+
+namespace mimp
+{
+
+#define MIN_CLOSE_COUNT 2
+#define DEFAULT_READ_BUFFER_SIZE (16*1024)
+
+#define DEBUG_ASSERT(x) //MI_ASSERT(x)
+#define DEBUG_ALWAYS_ASSERT() DEBUG_ASSERT(0)
+
+#define U(c) ((unsigned char)(c))
+
+class MyFastXml : public FastXml
+{
+public:
+ enum CharType
+ {
+ CT_DATA,
+ CT_EOF,
+ CT_SOFT,
+ CT_END_OF_ELEMENT, // either a forward slash or a greater than symbol
+ CT_END_OF_LINE,
+ };
+
+ MyFastXml(Callback *c)
+ {
+ mStreamFromMemory = true;
+ mCallback = c;
+ memset(mTypes, CT_DATA, sizeof(mTypes));
+ mTypes[0] = CT_EOF;
+ mTypes[U(' ')] = mTypes[U('\t')] = CT_SOFT;
+ mTypes[U('/')] = mTypes[U('>')] = mTypes[U('?')] = CT_END_OF_ELEMENT;
+ mTypes[U('\n')] = mTypes[U('\r')] = CT_END_OF_LINE;
+ mError = 0;
+ mStackIndex = 0;
+ mFileBuf = NULL;
+ mReadBufferEnd = NULL;
+ mReadBuffer = NULL;
+ mReadBufferSize = DEFAULT_READ_BUFFER_SIZE;
+ mOpenCount = 0;
+ mLastReadLoc = 0;
+ for (MiU32 i=0; i<(MAX_STACK+1); i++)
+ {
+ mStack[i] = NULL;
+ mStackAllocated[i] = false;
+ }
+#if DEBUG_LOG
+ mFph = fopen("xml_log.txt","wb");
+#endif
+ }
+
+ virtual ~MyFastXml(void)
+ {
+ releaseMemory();
+#if DEBUG_LOG
+ if ( mFph )
+ {
+ fclose(mFph);
+ }
+#endif
+ }
+
+#if DEBUG_LOG
+ void indent(void)
+ {
+ if ( mFph )
+ {
+ for (MiU32 i=0; i<mStackIndex; i++)
+ {
+ fprintf(mFph,"\t");
+ fflush(mFph);
+ }
+ }
+ }
+#endif
+
+ char *processClose(char c, const char *element, char *scan, MiI32 argc, const char **argv, FastXml::Callback *iface,bool &isError)
+ {
+ isError = true; // by default, if we return null it's due to an error.
+ if ( c == '/' || c == '?' )
+ {
+ char *slash = (char *)strchr(element, c);
+ if( slash )
+ *slash = 0;
+
+ if( c == '?' && strcmp(element, "xml") == 0 )
+ {
+ if( !iface->processXmlDeclaration(argc/2, argv, 0, mLineNo) )
+ return NULL;
+ }
+ else
+ {
+#if DEBUG_LOG
+ if ( mFph )
+ {
+ indent();
+ fprintf(mFph,"<%s ",element);
+ for (MiI32 i=0; i<argc/2; i++)
+ {
+ fprintf(mFph," %s=\"%s\"", argv[i*2], argv[i*2+1] );
+ }
+ fprintf(mFph,">\r\n");
+ fflush(mFph);
+ }
+#endif
+
+ if ( !iface->processElement(element, argc, argv, 0, mLineNo) )
+ {
+ mError = "User aborted the parsing process";
+ return NULL;
+ }
+
+ pushElement(element);
+
+ const char *close = popElement();
+#if DEBUG_LOG
+ indent();
+ fprintf(mFph,"</%s>\r\n", close );
+ fflush(mFph);
+#endif
+ if( !iface->processClose(close,mStackIndex,isError) )
+ {
+ return NULL;
+ }
+ }
+
+ if ( !slash )
+ ++scan;
+ }
+ else
+ {
+ scan = skipNextData(scan);
+ char *data = scan; // this is the data portion of the element, only copies memory if we encounter line feeds
+ char *dest_data = 0;
+ while ( *scan && *scan != '<' )
+ {
+ if ( mTypes[U(*scan)] == CT_END_OF_LINE )
+ {
+ if ( *scan == '\r' ) mLineNo++;
+ dest_data = scan;
+ *dest_data++ = ' '; // replace the linefeed with a space...
+ scan = skipNextData(scan);
+ while ( *scan && *scan != '<' )
+ {
+ if ( mTypes[U(*scan)] == CT_END_OF_LINE )
+ {
+ if ( *scan == '\r' ) mLineNo++;
+ *dest_data++ = ' '; // replace the linefeed with a space...
+ scan = skipNextData(scan);
+ }
+ else
+ {
+ *dest_data++ = *scan++;
+ }
+ }
+ break;
+ }
+ else
+ ++scan;
+ }
+
+ if ( *scan == '<' )
+ {
+ if ( scan[1] != '/' )
+ {
+ MI_ASSERT(mOpenCount>0);
+ mOpenCount--;
+ }
+ if ( dest_data )
+ {
+ *dest_data = 0;
+ }
+ else
+ {
+ *scan = 0;
+ }
+
+ scan++; // skip it..
+
+ if ( *data == 0 ) data = 0;
+
+#if DEBUG_LOG
+ if ( mFph )
+ {
+ indent();
+ fprintf(mFph,"<%s ",element);
+ for (MiI32 i=0; i<argc/2; i++)
+ {
+ fprintf(mFph," %s=\"%s\"", argv[i*2], argv[i*2+1] );
+ }
+ fprintf(mFph,">\r\n");
+ if ( data )
+ {
+ indent();
+ fprintf(mFph,"%s\r\n", data );
+ }
+ fflush(mFph);
+ }
+#endif
+ if ( !iface->processElement(element, argc, argv, data, mLineNo) )
+ {
+ mError = "User aborted the parsing process";
+ return 0;
+ }
+
+ pushElement(element);
+
+ // check for the comment use case...
+ if ( scan[0] == '!' && scan[1] == '-' && scan[2] == '-' )
+ {
+ scan+=3;
+ while ( *scan && *scan == ' ' )
+ ++scan;
+
+ char *comment = scan;
+ char *comment_end = strstr(scan, "-->");
+ if ( comment_end )
+ {
+ *comment_end = 0;
+ scan = comment_end+3;
+ if( !iface->processComment(comment) )
+ {
+ mError = "User aborted the parsing process";
+ return 0;
+ }
+ }
+ }
+ else if ( *scan == '/' )
+ {
+ scan = processClose(scan, iface, isError);
+ if( scan == NULL )
+ {
+ return NULL;
+ }
+ }
+ }
+ else
+ {
+ mError = "Data portion of an element wasn't terminated properly";
+ return NULL;
+ }
+ }
+
+ if ( mOpenCount < MIN_CLOSE_COUNT )
+ {
+ scan = readData(scan);
+ }
+
+ return scan;
+ }
+
+ char *processClose(char *scan, FastXml::Callback *iface,bool &isError)
+ {
+ const char *start = popElement(), *close = start;
+ if( scan[1] != '>')
+ {
+ scan++;
+ close = scan;
+ while ( *scan && *scan != '>' ) scan++;
+ *scan = 0;
+ }
+
+ if( 0 != strcmp(start, close) )
+ {
+ mError = "Open and closing tags do not match";
+ return 0;
+ }
+#if DEBUG_LOG
+ indent();
+ fprintf(mFph,"</%s>\r\n", close );
+ fflush(mFph);
+#endif
+ if( !iface->processClose(close,mStackIndex,isError) )
+ {
+ // we need to set the read pointer!
+ MiU32 offset = (MiU32)(mReadBufferEnd-scan)-1;
+ MiU32 readLoc = mLastReadLoc-offset;
+ mFileBuf->seekRead(readLoc);
+ return NULL;
+ }
+ ++scan;
+
+ return scan;
+ }
+
+ virtual bool processXml(MiFileBuf &fileBuf,bool streamFromMemory)
+ {
+ releaseMemory();
+ mFileBuf = &fileBuf;
+ mStreamFromMemory = streamFromMemory;
+ return processXml(mCallback);
+ }
+
+ // if we have finished processing the data we had pending..
+ char * readData(char *scan)
+ {
+ for (MiU32 i=0; i<(mStackIndex+1); i++)
+ {
+ if ( !mStackAllocated[i] )
+ {
+ const char *text = mStack[i];
+ if ( text )
+ {
+ MiU32 tlen = (MiU32)strlen(text);
+ mStack[i] = (const char *)mCallback->fastxml_malloc(tlen+1);
+ memcpy((void *)mStack[i],text,tlen+1);
+ mStackAllocated[i] = true;
+
+ }
+ }
+ }
+
+ if ( !mStreamFromMemory )
+ {
+ if ( scan == NULL )
+ {
+ MiU32 seekLoc = mFileBuf->tellRead();
+ mReadBufferSize = (mFileBuf->getFileLength()-seekLoc);
+ }
+ else
+ {
+ return scan;
+ }
+ }
+
+ if ( mReadBuffer == NULL )
+ {
+ mReadBuffer = (char *)mCallback->fastxml_malloc(mReadBufferSize+1);
+ }
+ MiU32 offset = 0;
+ MiU32 readLen = mReadBufferSize;
+
+ if ( scan )
+ {
+ offset = (MiU32)(scan - mReadBuffer );
+ MiU32 copyLen = mReadBufferSize-offset;
+ if ( copyLen )
+ {
+ MI_ASSERT(scan >= mReadBuffer);
+ memmove(mReadBuffer,scan,copyLen);
+ mReadBuffer[copyLen] = 0;
+ readLen = mReadBufferSize - copyLen;
+ }
+ offset = copyLen;
+ }
+
+ MiU32 readCount = mFileBuf->read(&mReadBuffer[offset],readLen);
+
+ while ( readCount > 0 )
+ {
+
+ mReadBuffer[readCount+offset] = 0; // end of string terminator...
+ mReadBufferEnd = &mReadBuffer[readCount+offset];
+
+ const char *scan = &mReadBuffer[offset];
+ while ( *scan )
+ {
+ if ( *scan == '<' && scan[1] != '/' )
+ {
+ mOpenCount++;
+ }
+ scan++;
+ }
+
+ if ( mOpenCount < MIN_CLOSE_COUNT )
+ {
+ MiU32 oldSize = (MiU32)(mReadBufferEnd-mReadBuffer);
+ mReadBufferSize = mReadBufferSize*2;
+ char *oldReadBuffer = mReadBuffer;
+ mReadBuffer = (char *)mCallback->fastxml_malloc(mReadBufferSize+1);
+ memcpy(mReadBuffer,oldReadBuffer,oldSize);
+ mCallback->fastxml_free(oldReadBuffer);
+ offset = oldSize;
+ MiU32 readSize = mReadBufferSize - oldSize;
+ readCount = mFileBuf->read(&mReadBuffer[offset],readSize);
+ if ( readCount == 0 )
+ break;
+ }
+ else
+ {
+ break;
+ }
+ }
+ mLastReadLoc = mFileBuf->tellRead();
+
+ return mReadBuffer;
+ }
+
+ bool processXml(FastXml::Callback *iface)
+ {
+ bool ret = true;
+
+ const int MAX_ATTRIBUTE = 2048; // can't imagine having more than 2,048 attributes in a single element right?
+
+ mLineNo = 1;
+
+ char *element, *scan = readData(0);
+
+ while( *scan )
+ {
+
+ scan = skipNextData(scan);
+
+ if( *scan == 0 ) break;
+
+ if( *scan == '<' )
+ {
+
+ if ( scan[1] != '/' )
+ {
+ MI_ASSERT(mOpenCount>0);
+ mOpenCount--;
+ }
+ scan++;
+
+ if( *scan == '?' ) //Allow xml declarations
+ {
+ scan++;
+ }
+ else if ( scan[0] == '!' && scan[1] == '-' && scan[2] == '-' )
+ {
+ scan+=3;
+ while ( *scan && *scan == ' ' )
+ scan++;
+ char *comment = scan, *comment_end = strstr(scan, "-->");
+ if ( comment_end )
+ {
+ *comment_end = 0;
+ scan = comment_end+3;
+ if( !iface->processComment(comment) )
+ {
+ mError = "User aborted the parsing process";
+ DEBUG_ALWAYS_ASSERT();
+ return false;
+ }
+ }
+ continue;
+ }
+ else if ( scan[0] == '!' ) //Allow doctype
+ {
+ scan++;
+
+ //DOCTYPE syntax differs from usual XML so we parse it here
+
+ //Read DOCTYPE
+ const char *tag = "DOCTYPE";
+ if( !strstr(scan, tag) )
+ {
+ mError = "Invalid DOCTYPE";
+ DEBUG_ALWAYS_ASSERT();
+ return false;
+ }
+
+ scan += strlen(tag);
+
+ //Skip whites
+ while( CT_SOFT == mTypes[U(*scan)] )
+ ++scan;
+
+ //Read rootElement
+ const char *rootElement = scan;
+ while( CT_DATA == mTypes[U(*scan)] )
+ ++scan;
+
+ char *endRootElement = scan;
+
+ //TODO: read remaining fields (fpi, uri, etc.)
+ while( CT_END_OF_ELEMENT != mTypes[U(*scan++)] );
+
+ *endRootElement = 0;
+
+ if( !iface->processDoctype(rootElement, 0, 0, 0) )
+ {
+ mError = "User aborted the parsing process";
+ DEBUG_ALWAYS_ASSERT();
+ return false;
+ }
+
+ continue; //Restart loop
+ }
+ }
+
+
+ if( *scan == '/' )
+ {
+ bool isError;
+ scan = processClose(scan, iface, isError);
+ if( !scan )
+ {
+ if ( isError )
+ {
+ DEBUG_ALWAYS_ASSERT();
+ mError = "User aborted the parsing process";
+ }
+ return !isError;
+ }
+ }
+ else
+ {
+ if( *scan == '?' )
+ scan++;
+ element = scan;
+ MiI32 argc = 0;
+ const char *argv[MAX_ATTRIBUTE];
+ bool close;
+ scan = nextSoftOrClose(scan, close);
+ if( close )
+ {
+ char c = *(scan-1);
+ if ( c != '?' && c != '/' )
+ {
+ c = '>';
+ }
+ *scan++ = 0;
+ bool isError;
+ scan = processClose(c, element, scan, argc, argv, iface, isError);
+ if ( !scan )
+ {
+ if ( isError )
+ {
+ DEBUG_ALWAYS_ASSERT();
+ mError = "User aborted the parsing process";
+ }
+ return !isError;
+ }
+ }
+ else
+ {
+ if ( *scan == 0 )
+ {
+ return ret;
+ }
+
+ *scan = 0; // place a zero byte to indicate the end of the element name...
+ scan++;
+
+ while ( *scan )
+ {
+ scan = skipNextData(scan); // advance past any soft seperators (tab or space)
+
+ if ( mTypes[U(*scan)] == CT_END_OF_ELEMENT )
+ {
+ char c = *scan++;
+ if( '?' == c )
+ {
+ if( '>' != *scan ) //?>
+ {
+ DEBUG_ALWAYS_ASSERT();
+ return false;
+ }
+
+ scan++;
+ }
+ bool isError;
+ scan = processClose(c, element, scan, argc, argv, iface, isError);
+ if ( !scan )
+ {
+ if ( isError )
+ {
+ DEBUG_ALWAYS_ASSERT();
+ mError = "User aborted the parsing process";
+ }
+ return !isError;
+ }
+ break;
+ }
+ else
+ {
+ if( argc >= MAX_ATTRIBUTE )
+ {
+ DEBUG_ALWAYS_ASSERT();
+ mError = "encountered too many attributes";
+ return false;
+ }
+ argv[argc] = scan;
+ scan = nextSep(scan); // scan up to a space, or an equal
+ if( *scan )
+ {
+ if( *scan != '=' )
+ {
+ *scan = 0;
+ scan++;
+ while ( *scan && *scan != '=' ) scan++;
+ if ( *scan == '=' ) scan++;
+ }
+ else
+ {
+ *scan=0;
+ scan++;
+ }
+
+ if( *scan ) // if not eof...
+ {
+ scan = skipNextData(scan);
+ if( *scan == '"' )
+ {
+ scan++;
+ argc++;
+ argv[argc] = scan;
+ argc++;
+ while ( *scan && *scan != 34 ) scan++;
+ if( *scan == '"' )
+ {
+ *scan = 0;
+ scan++;
+ }
+ else
+ {
+ DEBUG_ALWAYS_ASSERT();
+ mError = "Failed to find closing quote for attribute";
+ return false;
+ }
+ }
+ else
+ {
+ //mError = "Expected quote to begin attribute";
+ //return false;
+ // PH: let's try to have a more graceful fallback
+ argc--;
+ while(*scan != '/' && *scan != '>' && *scan != 0)
+ scan++;
+ }
+ }
+ } //if( *scan )
+ } //if ( mTypes[*scan]
+ } //if( close )
+ } //if( *scan == '/'
+ } //while( *scan )
+ }
+
+ if( mStackIndex )
+ {
+ DEBUG_ALWAYS_ASSERT();
+ mError = "Invalid file format";
+ return false;
+ }
+
+ return ret;
+ }
+
+ const char *getError(MiI32 &lineno)
+ {
+ const char *ret = mError;
+ lineno = mLineNo;
+ mError = 0;
+ return ret;
+ }
+
+ virtual void release(void)
+ {
+ Callback *c = mCallback; // get the user allocator interface
+ MyFastXml *f = this; // cast the this pointer
+ f->~MyFastXml(); // explicitely invoke the destructor for this class
+ c->fastxml_free(f); // now free up the memory associated with it.
+ }
+
+private:
+
+ MI_INLINE void releaseMemory(void)
+ {
+ mFileBuf = NULL;
+ mCallback->fastxml_free(mReadBuffer);
+ mReadBuffer = NULL;
+ mLastReadLoc = 0;
+ mStackIndex = 0;
+ mReadBufferEnd = NULL;
+ mOpenCount = 0;
+ mError = NULL;
+ for (MiU32 i=0; i<(mStackIndex+1); i++)
+ {
+ if ( mStackAllocated[i] )
+ {
+ mCallback->fastxml_free((void *)mStack[i]);
+ mStackAllocated[i] = false;
+ }
+ mStack[i] = NULL;
+ }
+ }
+
+ MI_INLINE char *nextSoft(char *scan)
+ {
+ while ( *scan && mTypes[U(*scan)] != CT_SOFT ) scan++;
+ return scan;
+ }
+
+ MI_INLINE char *nextSoftOrClose(char *scan, bool &close)
+ {
+ while ( *scan && mTypes[U(*scan)] != CT_SOFT && *scan != '>' ) scan++;
+ close = *scan == '>';
+ return scan;
+ }
+
+ MI_INLINE char *nextSep(char *scan)
+ {
+ while ( *scan && mTypes[U(*scan)] != CT_SOFT && *scan != '=' ) scan++;
+ return scan;
+ }
+
+ MI_INLINE char *skipNextData(char *scan)
+ {
+ // while we have data, and we encounter soft seperators or line feeds...
+ while ( (*scan && mTypes[U(*scan)] == CT_SOFT) || mTypes[U(*scan)] == CT_END_OF_LINE )
+ {
+ if ( *scan == '\n' ) mLineNo++;
+ scan++;
+ }
+ return scan;
+ }
+
+ void pushElement(const char *element)
+ {
+ MI_ASSERT( mStackIndex < MAX_STACK );
+ if( mStackIndex < MAX_STACK )
+ {
+ if ( mStackAllocated[mStackIndex] )
+ {
+ mCallback->fastxml_free((void *)mStack[mStackIndex]);
+ mStackAllocated[mStackIndex] = false;
+ }
+ mStack[mStackIndex++] = element;
+ }
+ }
+
+ const char *popElement(void)
+ {
+ MI_ASSERT(mStackIndex>0);
+ if ( mStackAllocated[mStackIndex] )
+ {
+ mCallback->fastxml_free((void*)mStack[mStackIndex]);
+ mStackAllocated[mStackIndex] = false;
+ }
+ mStack[mStackIndex] = NULL;
+ return mStackIndex ? mStack[--mStackIndex] : NULL;
+ }
+
+ static const unsigned MAX_STACK = 2048;
+
+ char mTypes[256];
+
+ MiFileBuf *mFileBuf;
+
+ char *mReadBuffer;
+ char *mReadBufferEnd;
+
+ MiU32 mOpenCount;
+ MiU32 mReadBufferSize;
+ MiU32 mLastReadLoc;
+
+ MiI32 mLineNo;
+ const char *mError;
+ MiU32 mStackIndex;
+ const char *mStack[MAX_STACK+1];
+ bool mStreamFromMemory;
+ bool mStackAllocated[MAX_STACK+1];
+ Callback *mCallback;
+#if DEBUG_LOG
+ FILE *mFph;
+#endif
+};
+
+const char *getAttribute(const char *attr, MiI32 argc, const char **argv)
+{
+ MiI32 count = argc/2;
+ for(MiI32 i = 0; i < count; ++i)
+ {
+ const char *key = argv[i*2], *value = argv[i*2+1];
+ if( strcmp(key, attr) == 0 )
+ return value;
+ }
+
+ return 0;
+}
+
+FastXml * createFastXml(FastXml::Callback *iface)
+{
+ MyFastXml *m = (MyFastXml *)iface->fastxml_malloc(sizeof(MyFastXml));
+ if ( m )
+ {
+ new ( m ) MyFastXml(iface);
+ }
+ return static_cast< FastXml *>(m);
+}
+
+} // end of namespace
diff --git a/APEX_1.4/shared/general/meshimport/src/utils/MiFileInterface.cpp b/APEX_1.4/shared/general/meshimport/src/utils/MiFileInterface.cpp
new file mode 100644
index 00000000..91835972
--- /dev/null
+++ b/APEX_1.4/shared/general/meshimport/src/utils/MiFileInterface.cpp
@@ -0,0 +1,629 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+
+#include <stdio.h>
+#include <string.h>
+#include <stdarg.h>
+
+#include "MiPlatformConfig.h"
+#include "MiFileInterface.h"
+
+#pragma warning(disable:4267)
+
+/*
+ * Copyright 2009-2011 NVIDIA Corporation. All rights reserved.
+ *
+ * NOTICE TO USER:
+ *
+ * This source code is subject to NVIDIA ownership rights under U.S. and
+ * international Copyright laws. Users and possessors of this source code
+ * are hereby granted a nonexclusive, royalty-free license to use this code
+ * in individual and commercial software.
+ *
+ * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
+ * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
+ * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
+ * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
+ * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
+ * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
+ * OR PERFORMANCE OF THIS SOURCE CODE.
+ *
+ * U.S. Government End Users. This source code is a "commercial item" as
+ * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
+ * "commercial computer software" and "commercial computer software
+ * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
+ * and is provided to the U.S. Government only as a commercial end item.
+ * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
+ * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
+ * source code with only those rights set forth herein.
+ *
+ * Any use of this source code in individual and commercial software must
+ * include, in the user documentation and internal comments to the code,
+ * the above Disclaimer and U.S. Government End Users Notice.
+ */
+
+
+//********************************************************************************************
+//***
+//*** A wrapper interface for standard FILE IO services that provides support to read and
+//** write 'files' to and from a buffer in memory.
+//***
+//********************************************************************************************
+
+
+
+#pragma warning(disable:4996) // Disabling stupid .NET deprecated warning.
+
+#define DEFAULT_BUFFER_SIZE 8192
+#define BUFFER_GROW_SIZE 1000000 // grow in 1 MB chunks
+
+namespace mimp
+{
+
+class MemoryBlock : public MeshImportAllocated
+{
+public:
+ MemoryBlock(size_t size)
+ {
+ mNextBlock = 0;
+ mMemory = (char *)MI_ALLOC(size);
+ mSize = size;
+ mLen = 0;
+ }
+
+ ~MemoryBlock(void)
+ {
+ MI_FREE(mMemory);
+ }
+
+ const char * write(const char *mem,size_t len,size_t &remaining)
+ {
+ const char *ret = 0;
+
+ if ( (len+mLen) <= mSize )
+ {
+ char *dest = &mMemory[mLen];
+ memcpy(dest,mem,len);
+ mLen+=len;
+ remaining = 0;
+ }
+ else
+ {
+ MiU32 slen = mSize-mLen;
+ if ( slen )
+ {
+ char *dest = &mMemory[mLen];
+ memcpy(dest,mem,slen);
+ mLen+=slen;
+ }
+ ret = mem+slen;
+ remaining = len-slen;
+ MI_ASSERT( remaining != 0 );
+ }
+ return ret;
+ }
+
+ char * getData(char *dest)
+ {
+ memcpy(dest,mMemory,mLen);
+ dest+=mLen;
+ return dest;
+ }
+
+ MemoryBlock *mNextBlock;
+ char *mMemory;
+ MiU32 mLen;
+ MiU32 mSize;
+
+};
+
+class _FILE_INTERFACE : public MeshImportAllocated
+{
+public:
+ _FILE_INTERFACE(const char *fname,const char *spec,void *mem,size_t len)
+ {
+ mHeadBlock = 0;
+ mTailBlock = 0;
+ mMyAlloc = false;
+ mRead = true; // default is read access.
+ mFph = 0;
+ mData = (char *) mem;
+ mLen = len;
+ mLoc = 0;
+
+ if ( spec && MESH_IMPORT_STRING::stricmp(spec,"wmem") == 0 )
+ {
+ mRead = false;
+ if ( mem == 0 || len == 0 )
+ {
+ mHeadBlock = MI_NEW(MemoryBlock)(DEFAULT_BUFFER_SIZE);
+ mTailBlock = mHeadBlock;
+ mData = 0;
+ mLen = 0;
+ mMyAlloc = true;
+ }
+ }
+
+ if ( mData == 0 && mHeadBlock == 0 )
+ {
+ mFph = fopen(fname,spec);
+ }
+
+ strncpy(mName,fname,512);
+ }
+
+ ~_FILE_INTERFACE(void)
+ {
+ if ( mMyAlloc )
+ {
+ MI_FREE(mData);
+
+ MemoryBlock *mb = mHeadBlock;
+ while ( mb )
+ {
+ MemoryBlock *next = mb->mNextBlock;
+ delete mb;
+ mb = next;
+ }
+
+ }
+ if ( mFph )
+ {
+ fclose(mFph);
+ }
+ }
+
+ size_t read(char *data,size_t size)
+ {
+ size_t ret = 0;
+ if ( (mLoc+size) <= mLen )
+ {
+ memcpy(data, &mData[mLoc], size );
+ mLoc+=size;
+ ret = 1;
+ }
+ return ret;
+ }
+
+ void validateLen(void)
+ {
+ if ( mHeadBlock )
+ {
+ MiU32 slen = 0;
+
+ MemoryBlock *mb = mHeadBlock;
+ while ( mb )
+ {
+ slen+=mb->mLen;
+ mb = mb->mNextBlock;
+ }
+ MI_ASSERT( slen == mLoc );
+ }
+ }
+
+ size_t write(const char *data,size_t size)
+ {
+ size_t ret = 0;
+
+ if ( mMyAlloc )
+ {
+#ifdef _DEBUG
+ validateLen();
+#endif
+ size_t remaining;
+ data = mTailBlock->write(data,size,remaining);
+ while ( data )
+ {
+ size_t _size = remaining;
+ MemoryBlock *block = MI_NEW(MemoryBlock)(BUFFER_GROW_SIZE);
+ mTailBlock->mNextBlock = block;
+ mTailBlock = block;
+ data = mTailBlock->write(data,_size,remaining);
+ }
+ mLoc+=size;
+#ifdef _DEBUG
+ validateLen();
+#endif
+ ret = 1;
+ }
+ else
+ {
+ if ( (mLoc+size) <= mLen )
+ {
+ memcpy(&mData[mLoc],data,size);
+ mLoc+=size;
+ ret = 1;
+ }
+ }
+ return ret;
+ }
+
+ size_t read(void *buffer,size_t size,size_t count)
+ {
+ size_t ret = 0;
+ if ( mFph )
+ {
+ ret = fread(buffer,size,count,mFph);
+ }
+ else
+ {
+ char *data = (char *)buffer;
+ for (size_t i=0; i<count; i++)
+ {
+ if ( (mLoc+size) <= mLen )
+ {
+ read(data,size);
+ data+=size;
+ ret++;
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ return ret;
+ }
+
+ size_t write(const void *buffer,size_t size,size_t count)
+ {
+ size_t ret = 0;
+
+ if ( mFph )
+ {
+ ret = fwrite(buffer,size,count,mFph);
+ }
+ else
+ {
+ const char *data = (const char *)buffer;
+ for (size_t i=0; i<count; i++)
+ {
+ if ( write(data,size) )
+ {
+ data+=size;
+ ret++;
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ return ret;
+ }
+
+ size_t writeString(const char *str)
+ {
+ size_t ret = 0;
+ if ( str )
+ {
+ size_t len = strlen(str);
+ ret = write(str,len, 1 );
+ }
+ return ret;
+ }
+
+
+ size_t flush(void)
+ {
+ size_t ret = 0;
+ if ( mFph )
+ {
+ ret = (size_t)fflush(mFph);
+ }
+ return ret;
+ }
+
+
+ size_t seek(size_t loc,size_t mode)
+ {
+ size_t ret = 0;
+ if ( mFph )
+ {
+ ret = (size_t)fseek(mFph,(long)loc,(int)mode);
+ }
+ else
+ {
+ if ( mode == SEEK_SET )
+ {
+ if ( loc <= mLen )
+ {
+ mLoc = loc;
+ ret = 1;
+ }
+ }
+ else if ( mode == SEEK_END )
+ {
+ mLoc = mLen;
+ }
+ else
+ {
+ MI_ALWAYS_ASSERT();
+ }
+ }
+ return ret;
+ }
+
+ size_t tell(void)
+ {
+ size_t ret = 0;
+ if ( mFph )
+ {
+ ret = (size_t)ftell(mFph);
+ }
+ else
+ {
+ ret = mLoc;
+ }
+ return ret;
+ }
+
+ size_t myputc(char c)
+ {
+ size_t ret = 0;
+ if ( mFph )
+ {
+ ret = (size_t)fputc(c,mFph);
+ }
+ else
+ {
+ ret = write(&c,1);
+ }
+ return ret;
+ }
+
+ size_t eof(void)
+ {
+ size_t ret = 0;
+ if ( mFph )
+ {
+ ret = (size_t)feof(mFph);
+ }
+ else
+ {
+ if ( mLoc >= mLen )
+ ret = 1;
+ }
+ return ret;
+ }
+
+ size_t error(void)
+ {
+ size_t ret = 0;
+ if ( mFph )
+ {
+ ret = (size_t)ferror(mFph);
+ }
+ return ret;
+ }
+
+ void * getMemBuffer(size_t &outputLength)
+ {
+ outputLength = mLoc;
+
+ if ( mHeadBlock && mLoc > 0 )
+ {
+ MI_ASSERT(mData==0);
+ mData = (char *)MI_ALLOC(mLoc);
+ char *dest = mData;
+ MemoryBlock *mb = mHeadBlock;
+ while ( mb )
+ {
+ dest = mb->getData(dest);
+ MemoryBlock *next = mb->mNextBlock;
+ delete mb;
+ mb = next;
+ }
+
+ mHeadBlock = 0;
+ mTailBlock = 0;
+ }
+ return mData;
+ }
+
+ void myclearerr(void)
+ {
+ if ( mFph )
+ {
+ clearerr(mFph);
+ }
+ }
+
+ FILE *mFph;
+ char *mData;
+ size_t mLen;
+ size_t mLoc;
+ bool mRead;
+ char mName[512];
+ bool mMyAlloc;
+ MemoryBlock *mHeadBlock;
+ MemoryBlock *mTailBlock;
+
+};
+
+FILE_INTERFACE * fi_fopen(const char *fname,const char *spec,void *mem,size_t len)
+{
+ _FILE_INTERFACE *ret = 0;
+
+ ret = MI_NEW(_FILE_INTERFACE)(fname,spec,mem,len);
+
+ if ( mem == 0 && ret->mData == 0 && ret->mHeadBlock == 0 )
+ {
+ if ( ret->mFph == 0 )
+ {
+ delete ret;
+ ret = 0;
+ }
+ }
+
+ return (FILE_INTERFACE *)ret;
+}
+
+size_t fi_fclose(FILE_INTERFACE *_file)
+{
+ size_t ret = 0;
+
+ if ( _file )
+ {
+ _FILE_INTERFACE *file = (_FILE_INTERFACE *)_file;
+ delete file;
+ }
+ return ret;
+}
+
+void fi_clearerr(FILE_INTERFACE *_fph)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ if ( fph )
+ {
+ fph->myclearerr();
+ }
+}
+
+size_t fi_fread(void *buffer,size_t size,size_t count,FILE_INTERFACE *_fph)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ size_t ret = 0;
+ if ( fph )
+ {
+ ret = fph->read(buffer,size,count);
+ }
+ return ret;
+}
+
+size_t fi_fwrite(const void *buffer,size_t size,size_t count,FILE_INTERFACE *_fph)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ size_t ret = 0;
+ if ( fph )
+ {
+ ret = fph->write(buffer,size,count);
+ }
+ return ret;
+}
+
+size_t fi_fprintf(FILE_INTERFACE *_fph,const char *fmt,...)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ size_t ret = 0;
+
+ char buffer[2048];
+ buffer[2047] = 0;
+ va_list arg;
+ va_start( arg, fmt );
+ MESH_IMPORT_STRING::vsnprintf(buffer,2047, fmt, arg);
+ va_end(arg);
+
+ if ( fph )
+ {
+ ret = fph->writeString(buffer);
+ }
+
+ return ret;
+}
+
+
+size_t fi_fflush(FILE_INTERFACE *_fph)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ size_t ret = 0;
+ if ( fph )
+ {
+ ret = fph->flush();
+ }
+ return ret;
+}
+
+
+size_t fi_fseek(FILE_INTERFACE *_fph,size_t loc,size_t mode)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ size_t ret = 0;
+ if ( fph )
+ {
+ ret = fph->seek(loc,mode);
+ }
+ return ret;
+}
+
+size_t fi_ftell(FILE_INTERFACE *_fph)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ size_t ret = 0;
+ if ( fph )
+ {
+ ret = fph->tell();
+ }
+ return ret;
+}
+
+size_t fi_fputc(char c,FILE_INTERFACE *_fph)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ size_t ret = 0;
+ if ( fph )
+ {
+ ret = fph->myputc(c);
+ }
+ return ret;
+}
+
+size_t fi_fputs(const char *str,FILE_INTERFACE *_fph)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ size_t ret = 0;
+ if ( fph )
+ {
+ ret = fph->writeString(str);
+ }
+ return ret;
+}
+
+size_t fi_feof(FILE_INTERFACE *_fph)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ size_t ret = 0;
+ if ( fph )
+ {
+ ret = fph->eof();
+ }
+ return ret;
+}
+
+size_t fi_ferror(FILE_INTERFACE *_fph)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ size_t ret = 0;
+ if ( fph )
+ {
+ ret = fph->error();
+ }
+ return ret;
+}
+
+void * fi_getMemBuffer(FILE_INTERFACE *_fph,size_t *outputLength)
+{
+ _FILE_INTERFACE *fph = (_FILE_INTERFACE *)_fph;
+ *outputLength = 0;
+ void * ret = 0;
+ if ( fph && outputLength )
+ {
+ ret = fph->getMemBuffer(*outputLength);
+ }
+ return ret;
+}
+
+};
+
diff --git a/APEX_1.4/shared/general/meshimport/src/utils/MiFloatMath.cpp b/APEX_1.4/shared/general/meshimport/src/utils/MiFloatMath.cpp
new file mode 100644
index 00000000..b4a7bbc6
--- /dev/null
+++ b/APEX_1.4/shared/general/meshimport/src/utils/MiFloatMath.cpp
@@ -0,0 +1,27 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <math.h>
+#include <float.h>
+#include "MiFloatMath.h"
+
+#define REAL MiF32
+
+#include "MiFloatMath.inl"
+
+#undef REAL
+#define REAL MiF64
+
+#include "MiFloatMath.inl"
diff --git a/APEX_1.4/shared/general/meshimport/src/utils/MiFloatMath.inl b/APEX_1.4/shared/general/meshimport/src/utils/MiFloatMath.inl
new file mode 100644
index 00000000..78f4cd28
--- /dev/null
+++ b/APEX_1.4/shared/general/meshimport/src/utils/MiFloatMath.inl
@@ -0,0 +1,5648 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+// a set of routines that let you do common 3d math
+// operations without any vector, matrix, or quaternion
+// classes or templates.
+//
+// a vector (or point) is a 'MiF32 *' to 3 floating point numbers.
+// a matrix is a 'MiF32 *' to an array of 16 floating point numbers representing a 4x4 transformation matrix compatible with D3D or OGL
+// a quaternion is a 'MiF32 *' to 4 floats representing a quaternion x,y,z,w
+//
+
+#pragma warning(disable:4996)
+
+namespace mimp
+{
+
+void fm_inverseRT(const REAL matrix[16],const REAL pos[3],REAL t[3]) // inverse rotate translate the point.
+{
+
+ REAL _x = pos[0] - matrix[3*4+0];
+ REAL _y = pos[1] - matrix[3*4+1];
+ REAL _z = pos[2] - matrix[3*4+2];
+
+ // Multiply inverse-translated source vector by inverted rotation transform
+
+ t[0] = (matrix[0*4+0] * _x) + (matrix[0*4+1] * _y) + (matrix[0*4+2] * _z);
+ t[1] = (matrix[1*4+0] * _x) + (matrix[1*4+1] * _y) + (matrix[1*4+2] * _z);
+ t[2] = (matrix[2*4+0] * _x) + (matrix[2*4+1] * _y) + (matrix[2*4+2] * _z);
+
+}
+
+REAL fm_getDeterminant(const REAL matrix[16])
+{
+ REAL tempv[3];
+ REAL p0[3];
+ REAL p1[3];
+ REAL p2[3];
+
+
+ p0[0] = matrix[0*4+0];
+ p0[1] = matrix[0*4+1];
+ p0[2] = matrix[0*4+2];
+
+ p1[0] = matrix[1*4+0];
+ p1[1] = matrix[1*4+1];
+ p1[2] = matrix[1*4+2];
+
+ p2[0] = matrix[2*4+0];
+ p2[1] = matrix[2*4+1];
+ p2[2] = matrix[2*4+2];
+
+ fm_cross(tempv,p1,p2);
+
+ return fm_dot(p0,tempv);
+
+}
+
+REAL fm_squared(REAL x) { return x*x; };
+
+void fm_decomposeTransform(const REAL local_transform[16],REAL trans[3],REAL rot[4],REAL scale[3])
+{
+
+ trans[0] = local_transform[12];
+ trans[1] = local_transform[13];
+ trans[2] = local_transform[14];
+
+ scale[0] = static_cast<REAL>(::sqrt(fm_squared(local_transform[0*4+0]) + fm_squared(local_transform[0*4+1]) + fm_squared(local_transform[0*4+2])));
+ scale[1] = static_cast<REAL>(::sqrt(fm_squared(local_transform[1*4+0]) + fm_squared(local_transform[1*4+1]) + fm_squared(local_transform[1*4+2])));
+ scale[2] = static_cast<REAL>(::sqrt(fm_squared(local_transform[2*4+0]) + fm_squared(local_transform[2*4+1]) + fm_squared(local_transform[2*4+2])));
+
+ REAL m[16];
+ memcpy(m,local_transform,sizeof(REAL)*16);
+
+ REAL sx = 1.0f / scale[0];
+ REAL sy = 1.0f / scale[1];
+ REAL sz = 1.0f / scale[2];
+
+ m[0*4+0]*=sx;
+ m[0*4+1]*=sx;
+ m[0*4+2]*=sx;
+
+ m[1*4+0]*=sy;
+ m[1*4+1]*=sy;
+ m[1*4+2]*=sy;
+
+ m[2*4+0]*=sz;
+ m[2*4+1]*=sz;
+ m[2*4+2]*=sz;
+
+ fm_matrixToQuat(m,rot);
+
+}
+
+void fm_getSubMatrix(MiI32 ki,MiI32 kj,REAL pDst[16],const REAL matrix[16])
+{
+ MiI32 row, col;
+ MiI32 dstCol = 0, dstRow = 0;
+
+ for ( col = 0; col < 4; col++ )
+ {
+ if ( col == kj )
+ {
+ continue;
+ }
+ for ( dstRow = 0, row = 0; row < 4; row++ )
+ {
+ if ( row == ki )
+ {
+ continue;
+ }
+ pDst[dstCol*4+dstRow] = matrix[col*4+row];
+ dstRow++;
+ }
+ dstCol++;
+ }
+}
+
+void fm_inverseTransform(const REAL matrix[16],REAL inverse_matrix[16])
+{
+ REAL determinant = fm_getDeterminant(matrix);
+ determinant = 1.0f / determinant;
+ for (MiI32 i = 0; i < 4; i++ )
+ {
+ for (MiI32 j = 0; j < 4; j++ )
+ {
+ MiI32 sign = 1 - ( ( i + j ) % 2 ) * 2;
+ REAL subMat[16];
+ fm_identity(subMat);
+ fm_getSubMatrix( i, j, subMat, matrix );
+ REAL subDeterminant = fm_getDeterminant(subMat);
+ inverse_matrix[i*4+j] = ( subDeterminant * sign ) * determinant;
+ }
+ }
+}
+
+void fm_identity(REAL matrix[16]) // set 4x4 matrix to identity.
+{
+ matrix[0*4+0] = 1;
+ matrix[1*4+1] = 1;
+ matrix[2*4+2] = 1;
+ matrix[3*4+3] = 1;
+
+ matrix[1*4+0] = 0;
+ matrix[2*4+0] = 0;
+ matrix[3*4+0] = 0;
+
+ matrix[0*4+1] = 0;
+ matrix[2*4+1] = 0;
+ matrix[3*4+1] = 0;
+
+ matrix[0*4+2] = 0;
+ matrix[1*4+2] = 0;
+ matrix[3*4+2] = 0;
+
+ matrix[0*4+3] = 0;
+ matrix[1*4+3] = 0;
+ matrix[2*4+3] = 0;
+
+}
+
+void fm_quatToEuler(const REAL quat[4],REAL &ax,REAL &ay,REAL &az)
+{
+ REAL x = quat[0];
+ REAL y = quat[1];
+ REAL z = quat[2];
+ REAL w = quat[3];
+
+ REAL sint = (2.0f * w * y) - (2.0f * x * z);
+ REAL cost_temp = 1.0f - (sint * sint);
+ REAL cost = 0;
+
+ if ( (REAL)fabs(cost_temp) > 0.001f )
+ {
+ cost = static_cast<REAL>(::sqrt( cost_temp ));
+ }
+
+ REAL sinv, cosv, sinf, cosf;
+ if ( (REAL)fabs(cost) > 0.001f )
+ {
+ cost = 1.0f / cost;
+ sinv = ((2.0f * y * z) + (2.0f * w * x)) * cost;
+ cosv = (1.0f - (2.0f * x * x) - (2.0f * y * y)) * cost;
+ sinf = ((2.0f * x * y) + (2.0f * w * z)) * cost;
+ cosf = (1.0f - (2.0f * y * y) - (2.0f * z * z)) * cost;
+ }
+ else
+ {
+ sinv = (2.0f * w * x) - (2.0f * y * z);
+ cosv = 1.0f - (2.0f * x * x) - (2.0f * z * z);
+ sinf = 0;
+ cosf = 1.0f;
+ }
+
+ // compute output rotations
+ ax = static_cast<REAL>(::atan2( sinv, cosv ));
+ ay = static_cast<REAL>(::atan2( sint, cost ));
+ az = static_cast<REAL>(::atan2( sinf, cosf ));
+
+}
+
+void fm_eulerToMatrix(REAL ax,REAL ay,REAL az,REAL *matrix) // convert euler (in radians) to a dest 4x4 matrix (translation set to zero)
+{
+ REAL quat[4];
+ fm_eulerToQuat(ax,ay,az,quat);
+ fm_quatToMatrix(quat,matrix);
+}
+
+void fm_getAABB(MiU32 vcount,const REAL *points,MiU32 pstride,REAL *bmin,REAL *bmax)
+{
+
+ const MiU8 *source = (const MiU8 *) points;
+
+ bmin[0] = points[0];
+ bmin[1] = points[1];
+ bmin[2] = points[2];
+
+ bmax[0] = points[0];
+ bmax[1] = points[1];
+ bmax[2] = points[2];
+
+
+ for (MiU32 i=1; i<vcount; i++)
+ {
+ source+=pstride;
+ const REAL *p = (const REAL *) source;
+
+ if ( p[0] < bmin[0] ) bmin[0] = p[0];
+ if ( p[1] < bmin[1] ) bmin[1] = p[1];
+ if ( p[2] < bmin[2] ) bmin[2] = p[2];
+
+ if ( p[0] > bmax[0] ) bmax[0] = p[0];
+ if ( p[1] > bmax[1] ) bmax[1] = p[1];
+ if ( p[2] > bmax[2] ) bmax[2] = p[2];
+
+ }
+}
+
+void fm_eulerToQuat(const REAL *euler,REAL *quat) // convert euler angles to quaternion.
+{
+ fm_eulerToQuat(euler[0],euler[1],euler[2],quat);
+}
+
+void fm_eulerToQuat(REAL roll,REAL pitch,REAL yaw,REAL *quat) // convert euler angles to quaternion.
+{
+ roll *= 0.5f;
+ pitch *= 0.5f;
+ yaw *= 0.5f;
+
+ REAL cr = static_cast<REAL>(::cos(roll));
+ REAL cp = static_cast<REAL>(::cos(pitch));
+ REAL cy = static_cast<REAL>(::cos(yaw));
+
+ REAL sr = static_cast<REAL>(::sin(roll));
+ REAL sp = static_cast<REAL>(::sin(pitch));
+ REAL sy = static_cast<REAL>(::sin(yaw));
+
+ REAL cpcy = cp * cy;
+ REAL spsy = sp * sy;
+ REAL spcy = sp * cy;
+ REAL cpsy = cp * sy;
+
+ quat[0] = ( sr * cpcy - cr * spsy);
+ quat[1] = ( cr * spcy + sr * cpsy);
+ quat[2] = ( cr * cpsy - sr * spcy);
+ quat[3] = cr * cpcy + sr * spsy;
+}
+
+void fm_quatToMatrix(const REAL *quat,REAL *matrix) // convert quaterinion rotation to matrix, zeros out the translation component.
+{
+
+ REAL xx = quat[0]*quat[0];
+ REAL yy = quat[1]*quat[1];
+ REAL zz = quat[2]*quat[2];
+ REAL xy = quat[0]*quat[1];
+ REAL xz = quat[0]*quat[2];
+ REAL yz = quat[1]*quat[2];
+ REAL wx = quat[3]*quat[0];
+ REAL wy = quat[3]*quat[1];
+ REAL wz = quat[3]*quat[2];
+
+ matrix[0*4+0] = 1 - 2 * ( yy + zz );
+ matrix[1*4+0] = 2 * ( xy - wz );
+ matrix[2*4+0] = 2 * ( xz + wy );
+
+ matrix[0*4+1] = 2 * ( xy + wz );
+ matrix[1*4+1] = 1 - 2 * ( xx + zz );
+ matrix[2*4+1] = 2 * ( yz - wx );
+
+ matrix[0*4+2] = 2 * ( xz - wy );
+ matrix[1*4+2] = 2 * ( yz + wx );
+ matrix[2*4+2] = 1 - 2 * ( xx + yy );
+
+ matrix[3*4+0] = matrix[3*4+1] = matrix[3*4+2] = (REAL) 0.0f;
+ matrix[0*4+3] = matrix[1*4+3] = matrix[2*4+3] = (REAL) 0.0f;
+ matrix[3*4+3] =(REAL) 1.0f;
+
+}
+
+
+void fm_quatRotate(const REAL *quat,const REAL *v,REAL *r) // rotate a vector directly by a quaternion.
+{
+ REAL left[4];
+
+ left[0] = quat[3]*v[0] + quat[1]*v[2] - v[1]*quat[2];
+ left[1] = quat[3]*v[1] + quat[2]*v[0] - v[2]*quat[0];
+ left[2] = quat[3]*v[2] + quat[0]*v[1] - v[0]*quat[1];
+ left[3] = - quat[0]*v[0] - quat[1]*v[1] - quat[2]*v[2];
+
+ r[0] = (left[3]*-quat[0]) + (quat[3]*left[0]) + (left[1]*-quat[2]) - (-quat[1]*left[2]);
+ r[1] = (left[3]*-quat[1]) + (quat[3]*left[1]) + (left[2]*-quat[0]) - (-quat[2]*left[0]);
+ r[2] = (left[3]*-quat[2]) + (quat[3]*left[2]) + (left[0]*-quat[1]) - (-quat[0]*left[1]);
+
+}
+
+
+void fm_getTranslation(const REAL *matrix,REAL *t)
+{
+ t[0] = matrix[3*4+0];
+ t[1] = matrix[3*4+1];
+ t[2] = matrix[3*4+2];
+}
+
+void fm_matrixToQuat(const REAL *matrix,REAL *quat) // convert the 3x3 portion of a 4x4 matrix into a quaterion as x,y,z,w
+{
+
+ REAL tr = matrix[0*4+0] + matrix[1*4+1] + matrix[2*4+2];
+
+ // check the diagonal
+
+ if (tr > 0.0f )
+ {
+ REAL s = (REAL) ::sqrt ( (MiF64) (tr + 1.0f) );
+ quat[3] = s * 0.5f;
+ s = 0.5f / s;
+ quat[0] = (matrix[1*4+2] - matrix[2*4+1]) * s;
+ quat[1] = (matrix[2*4+0] - matrix[0*4+2]) * s;
+ quat[2] = (matrix[0*4+1] - matrix[1*4+0]) * s;
+
+ }
+ else
+ {
+ // diagonal is negative
+ MiI32 nxt[3] = {1, 2, 0};
+ REAL qa[4];
+
+ MiI32 i = 0;
+
+ if (matrix[1*4+1] > matrix[0*4+0]) i = 1;
+ if (matrix[2*4+2] > matrix[i*4+i]) i = 2;
+
+ MiI32 j = nxt[i];
+ MiI32 k = nxt[j];
+
+ REAL s = static_cast<REAL>(::sqrt ( ((matrix[i*4+i] - (matrix[j*4+j] + matrix[k*4+k])) + 1.0f) ));
+
+ qa[i] = s * 0.5f;
+
+ if (s != 0.0f ) s = 0.5f / s;
+
+ qa[3] = (matrix[j*4+k] - matrix[k*4+j]) * s;
+ qa[j] = (matrix[i*4+j] + matrix[j*4+i]) * s;
+ qa[k] = (matrix[i*4+k] + matrix[k*4+i]) * s;
+
+ quat[0] = qa[0];
+ quat[1] = qa[1];
+ quat[2] = qa[2];
+ quat[3] = qa[3];
+ }
+
+
+}
+
+
+REAL fm_sphereVolume(REAL radius) // return's the volume of a sphere of this radius (4/3 PI * R cubed )
+{
+ return (4.0f / 3.0f ) * FM_PI * radius * radius * radius;
+}
+
+
+REAL fm_cylinderVolume(REAL radius,REAL h)
+{
+ return FM_PI * radius * radius *h;
+}
+
+REAL fm_capsuleVolume(REAL radius,REAL h)
+{
+ REAL volume = fm_sphereVolume(radius); // volume of the sphere portion.
+ REAL ch = h-radius*2; // this is the cylinder length
+ if ( ch > 0 )
+ {
+ volume+=fm_cylinderVolume(radius,ch);
+ }
+ return volume;
+}
+
+void fm_transform(const REAL matrix[16],const REAL v[3],REAL t[3]) // rotate and translate this point
+{
+ if ( matrix )
+ {
+ REAL tx = (matrix[0*4+0] * v[0]) + (matrix[1*4+0] * v[1]) + (matrix[2*4+0] * v[2]) + matrix[3*4+0];
+ REAL ty = (matrix[0*4+1] * v[0]) + (matrix[1*4+1] * v[1]) + (matrix[2*4+1] * v[2]) + matrix[3*4+1];
+ REAL tz = (matrix[0*4+2] * v[0]) + (matrix[1*4+2] * v[1]) + (matrix[2*4+2] * v[2]) + matrix[3*4+2];
+ t[0] = tx;
+ t[1] = ty;
+ t[2] = tz;
+ }
+ else
+ {
+ t[0] = v[0];
+ t[1] = v[1];
+ t[2] = v[2];
+ }
+}
+
+void fm_rotate(const REAL matrix[16],const REAL v[3],REAL t[3]) // rotate and translate this point
+{
+ if ( matrix )
+ {
+ REAL tx = (matrix[0*4+0] * v[0]) + (matrix[1*4+0] * v[1]) + (matrix[2*4+0] * v[2]);
+ REAL ty = (matrix[0*4+1] * v[0]) + (matrix[1*4+1] * v[1]) + (matrix[2*4+1] * v[2]);
+ REAL tz = (matrix[0*4+2] * v[0]) + (matrix[1*4+2] * v[1]) + (matrix[2*4+2] * v[2]);
+ t[0] = tx;
+ t[1] = ty;
+ t[2] = tz;
+ }
+ else
+ {
+ t[0] = v[0];
+ t[1] = v[1];
+ t[2] = v[2];
+ }
+}
+
+
+REAL fm_distance(const REAL *p1,const REAL *p2)
+{
+ REAL dx = p1[0] - p2[0];
+ REAL dy = p1[1] - p2[1];
+ REAL dz = p1[2] - p2[2];
+
+ return static_cast<REAL>(::sqrt( dx*dx + dy*dy + dz *dz ));
+}
+
+REAL fm_distanceSquared(const REAL *p1,const REAL *p2)
+{
+ REAL dx = p1[0] - p2[0];
+ REAL dy = p1[1] - p2[1];
+ REAL dz = p1[2] - p2[2];
+
+ return dx*dx + dy*dy + dz *dz;
+}
+
+
+REAL fm_distanceSquaredXZ(const REAL *p1,const REAL *p2)
+{
+ REAL dx = p1[0] - p2[0];
+ REAL dz = p1[2] - p2[2];
+
+ return dx*dx + dz *dz;
+}
+
+
+REAL fm_computePlane(const REAL *A,const REAL *B,const REAL *C,REAL *n) // returns D
+{
+ REAL vx = (B[0] - C[0]);
+ REAL vy = (B[1] - C[1]);
+ REAL vz = (B[2] - C[2]);
+
+ REAL wx = (A[0] - B[0]);
+ REAL wy = (A[1] - B[1]);
+ REAL wz = (A[2] - B[2]);
+
+ REAL vw_x = vy * wz - vz * wy;
+ REAL vw_y = vz * wx - vx * wz;
+ REAL vw_z = vx * wy - vy * wx;
+
+ REAL mag = static_cast<REAL>(::sqrt((vw_x * vw_x) + (vw_y * vw_y) + (vw_z * vw_z)));
+
+ if ( mag < 0.000001f )
+ {
+ mag = 0;
+ }
+ else
+ {
+ mag = 1.0f/mag;
+ }
+
+ REAL x = vw_x * mag;
+ REAL y = vw_y * mag;
+ REAL z = vw_z * mag;
+
+
+ REAL D = 0.0f - ((x*A[0])+(y*A[1])+(z*A[2]));
+
+ n[0] = x;
+ n[1] = y;
+ n[2] = z;
+
+ return D;
+}
+
+REAL fm_distToPlane(const REAL *plane,const REAL *p) // computes the distance of this point from the plane.
+{
+ return p[0]*plane[0]+p[1]*plane[1]+p[2]*plane[2]+plane[3];
+}
+
+REAL fm_dot(const REAL *p1,const REAL *p2)
+{
+ return p1[0]*p2[0]+p1[1]*p2[1]+p1[2]*p2[2];
+}
+
+void fm_cross(REAL *cross,const REAL *a,const REAL *b)
+{
+ cross[0] = a[1]*b[2] - a[2]*b[1];
+ cross[1] = a[2]*b[0] - a[0]*b[2];
+ cross[2] = a[0]*b[1] - a[1]*b[0];
+}
+
+void fm_computeNormalVector(REAL *n,const REAL *p1,const REAL *p2)
+{
+ n[0] = p2[0] - p1[0];
+ n[1] = p2[1] - p1[1];
+ n[2] = p2[2] - p1[2];
+ fm_normalize(n);
+}
+
+bool fm_computeWindingOrder(const REAL *p1,const REAL *p2,const REAL *p3) // returns true if the triangle is clockwise.
+{
+ bool ret = false;
+
+ REAL v1[3];
+ REAL v2[3];
+
+ fm_computeNormalVector(v1,p1,p2); // p2-p1 (as vector) and then normalized
+ fm_computeNormalVector(v2,p1,p3); // p3-p1 (as vector) and then normalized
+
+ REAL cross[3];
+
+ fm_cross(cross, v1, v2 );
+ REAL ref[3] = { 1, 0, 0 };
+
+ REAL d = fm_dot( cross, ref );
+
+
+ if ( d <= 0 )
+ ret = false;
+ else
+ ret = true;
+
+ return ret;
+}
+
+REAL fm_normalize(REAL *n) // normalize this vector
+{
+ REAL dist = (REAL)::sqrt(n[0]*n[0] + n[1]*n[1] + n[2]*n[2]);
+ if ( dist > 0.0000001f )
+ {
+ REAL mag = 1.0f / dist;
+ n[0]*=mag;
+ n[1]*=mag;
+ n[2]*=mag;
+ }
+ else
+ {
+ n[0] = 1;
+ n[1] = 0;
+ n[2] = 0;
+ }
+
+ return dist;
+}
+
+
+void fm_matrixMultiply(const REAL *pA,const REAL *pB,REAL *pM)
+{
+#if 1
+
+ REAL a = pA[0*4+0] * pB[0*4+0] + pA[0*4+1] * pB[1*4+0] + pA[0*4+2] * pB[2*4+0] + pA[0*4+3] * pB[3*4+0];
+ REAL b = pA[0*4+0] * pB[0*4+1] + pA[0*4+1] * pB[1*4+1] + pA[0*4+2] * pB[2*4+1] + pA[0*4+3] * pB[3*4+1];
+ REAL c = pA[0*4+0] * pB[0*4+2] + pA[0*4+1] * pB[1*4+2] + pA[0*4+2] * pB[2*4+2] + pA[0*4+3] * pB[3*4+2];
+ REAL d = pA[0*4+0] * pB[0*4+3] + pA[0*4+1] * pB[1*4+3] + pA[0*4+2] * pB[2*4+3] + pA[0*4+3] * pB[3*4+3];
+
+ REAL e = pA[1*4+0] * pB[0*4+0] + pA[1*4+1] * pB[1*4+0] + pA[1*4+2] * pB[2*4+0] + pA[1*4+3] * pB[3*4+0];
+ REAL f = pA[1*4+0] * pB[0*4+1] + pA[1*4+1] * pB[1*4+1] + pA[1*4+2] * pB[2*4+1] + pA[1*4+3] * pB[3*4+1];
+ REAL g = pA[1*4+0] * pB[0*4+2] + pA[1*4+1] * pB[1*4+2] + pA[1*4+2] * pB[2*4+2] + pA[1*4+3] * pB[3*4+2];
+ REAL h = pA[1*4+0] * pB[0*4+3] + pA[1*4+1] * pB[1*4+3] + pA[1*4+2] * pB[2*4+3] + pA[1*4+3] * pB[3*4+3];
+
+ REAL i = pA[2*4+0] * pB[0*4+0] + pA[2*4+1] * pB[1*4+0] + pA[2*4+2] * pB[2*4+0] + pA[2*4+3] * pB[3*4+0];
+ REAL j = pA[2*4+0] * pB[0*4+1] + pA[2*4+1] * pB[1*4+1] + pA[2*4+2] * pB[2*4+1] + pA[2*4+3] * pB[3*4+1];
+ REAL k = pA[2*4+0] * pB[0*4+2] + pA[2*4+1] * pB[1*4+2] + pA[2*4+2] * pB[2*4+2] + pA[2*4+3] * pB[3*4+2];
+ REAL l = pA[2*4+0] * pB[0*4+3] + pA[2*4+1] * pB[1*4+3] + pA[2*4+2] * pB[2*4+3] + pA[2*4+3] * pB[3*4+3];
+
+ REAL m = pA[3*4+0] * pB[0*4+0] + pA[3*4+1] * pB[1*4+0] + pA[3*4+2] * pB[2*4+0] + pA[3*4+3] * pB[3*4+0];
+ REAL n = pA[3*4+0] * pB[0*4+1] + pA[3*4+1] * pB[1*4+1] + pA[3*4+2] * pB[2*4+1] + pA[3*4+3] * pB[3*4+1];
+ REAL o = pA[3*4+0] * pB[0*4+2] + pA[3*4+1] * pB[1*4+2] + pA[3*4+2] * pB[2*4+2] + pA[3*4+3] * pB[3*4+2];
+ REAL p = pA[3*4+0] * pB[0*4+3] + pA[3*4+1] * pB[1*4+3] + pA[3*4+2] * pB[2*4+3] + pA[3*4+3] * pB[3*4+3];
+
+ pM[0] = a;
+ pM[1] = b;
+ pM[2] = c;
+ pM[3] = d;
+
+ pM[4] = e;
+ pM[5] = f;
+ pM[6] = g;
+ pM[7] = h;
+
+ pM[8] = i;
+ pM[9] = j;
+ pM[10] = k;
+ pM[11] = l;
+
+ pM[12] = m;
+ pM[13] = n;
+ pM[14] = o;
+ pM[15] = p;
+
+
+#else
+ memset(pM, 0, sizeof(REAL)*16);
+ for(MiI32 i=0; i<4; i++ )
+ for(MiI32 j=0; j<4; j++ )
+ for(MiI32 k=0; k<4; k++ )
+ pM[4*i+j] += pA[4*i+k] * pB[4*k+j];
+#endif
+}
+
+
+void fm_eulerToQuatDX(REAL x,REAL y,REAL z,REAL *quat) // convert euler angles to quaternion using the fucked up DirectX method
+{
+ REAL matrix[16];
+ fm_eulerToMatrix(x,y,z,matrix);
+ fm_matrixToQuat(matrix,quat);
+}
+
+// implementation copied from: http://blogs.msdn.com/mikepelton/archive/2004/10/29/249501.aspx
+void fm_eulerToMatrixDX(REAL x,REAL y,REAL z,REAL *matrix) // convert euler angles to quaternion using the fucked up DirectX method.
+{
+ fm_identity(matrix);
+ matrix[0*4+0] = static_cast<REAL>(::cos(z)*::cos(y) + ::sin(z)*::sin(x)*::sin(y));
+ matrix[0*4+1] = static_cast<REAL>(::sin(z)*::cos(x));
+ matrix[0*4+2] = static_cast<REAL>(::cos(z)*-::sin(y) + ::sin(z)*::sin(x)*::cos(y));
+
+ matrix[1*4+0] = static_cast<REAL>(-::sin(z)*::cos(y)+::cos(z)*::sin(x)*::sin(y));
+ matrix[1*4+1] = static_cast<REAL>(::cos(z)*::cos(x));
+ matrix[1*4+2] = static_cast<REAL>(::sin(z)*::sin(y) +::cos(z)*::sin(x)*::cos(y));
+
+ matrix[2*4+0] = static_cast<REAL>(::cos(x)*::sin(y));
+ matrix[2*4+1] = static_cast<REAL>(-::sin(x));
+ matrix[2*4+2] = static_cast<REAL>(::cos(x)*::cos(y));
+}
+
+
+void fm_scale(REAL x,REAL y,REAL z,REAL *fscale) // apply scale to the matrix.
+{
+ fscale[0*4+0] = x;
+ fscale[1*4+1] = y;
+ fscale[2*4+2] = z;
+}
+
+
+void fm_composeTransform(const REAL *position,const REAL *quat,const REAL *scale,REAL *matrix)
+{
+ fm_identity(matrix);
+ fm_quatToMatrix(quat,matrix);
+
+ if ( scale && ( scale[0] != 1 || scale[1] != 1 || scale[2] != 1 ) )
+ {
+ REAL work[16];
+ memcpy(work,matrix,sizeof(REAL)*16);
+ REAL mscale[16];
+ fm_identity(mscale);
+ fm_scale(scale[0],scale[1],scale[2],mscale);
+ fm_matrixMultiply(work,mscale,matrix);
+ }
+
+ matrix[12] = position[0];
+ matrix[13] = position[1];
+ matrix[14] = position[2];
+}
+
+
+void fm_setTranslation(const REAL *translation,REAL *matrix)
+{
+ matrix[12] = translation[0];
+ matrix[13] = translation[1];
+ matrix[14] = translation[2];
+}
+
+static REAL enorm0_3d ( REAL x0, REAL y0, REAL z0, REAL x1, REAL y1, REAL z1 )
+
+/**********************************************************************/
+
+/*
+Purpose:
+
+ENORM0_3D computes the Euclidean norm of (P1-P0) in 3D.
+
+Modified:
+
+18 April 1999
+
+Author:
+
+John Burkardt
+
+Parameters:
+
+Input, REAL X0, Y0, Z0, X1, Y1, Z1, the coordinates of the points
+P0 and P1.
+
+Output, REAL ENORM0_3D, the Euclidean norm of (P1-P0).
+*/
+{
+ REAL value;
+
+ value = static_cast<REAL>(::sqrt (
+ ( x1 - x0 ) * ( x1 - x0 ) +
+ ( y1 - y0 ) * ( y1 - y0 ) +
+ ( z1 - z0 ) * ( z1 - z0 ) ));
+
+ return value;
+}
+
+
+static REAL triangle_area_3d ( REAL x1, REAL y1, REAL z1, REAL x2,REAL y2, REAL z2, REAL x3, REAL y3, REAL z3 )
+
+ /**********************************************************************/
+
+ /*
+ Purpose:
+
+ TRIANGLE_AREA_3D computes the area of a triangle in 3D.
+
+ Modified:
+
+ 22 April 1999
+
+ Author:
+
+ John Burkardt
+
+ Parameters:
+
+ Input, REAL X1, Y1, Z1, X2, Y2, Z2, X3, Y3, Z3, the (X,Y,Z)
+ coordinates of the corners of the triangle.
+
+ Output, REAL TRIANGLE_AREA_3D, the area of the triangle.
+ */
+{
+ REAL a;
+ REAL alpha;
+ REAL area;
+ REAL b;
+ REAL base;
+ REAL c;
+ REAL dot;
+ REAL height;
+ /*
+ Find the projection of (P3-P1) onto (P2-P1).
+ */
+ dot =
+ ( x2 - x1 ) * ( x3 - x1 ) +
+ ( y2 - y1 ) * ( y3 - y1 ) +
+ ( z2 - z1 ) * ( z3 - z1 );
+
+ base = enorm0_3d ( x1, y1, z1, x2, y2, z2 );
+ /*
+ The height of the triangle is the length of (P3-P1) after its
+ projection onto (P2-P1) has been subtracted.
+ */
+ if ( base == 0.0 ) {
+
+ height = 0.0;
+
+ }
+ else {
+
+ alpha = dot / ( base * base );
+
+ a = x3 - x1 - alpha * ( x2 - x1 );
+ b = y3 - y1 - alpha * ( y2 - y1 );
+ c = z3 - z1 - alpha * ( z2 - z1 );
+
+ height = static_cast<REAL>(::sqrt ( a * a + b * b + c * c ));
+
+ }
+
+ area = 0.5f * base * height;
+
+ return area;
+}
+
+
+REAL fm_computeArea(const REAL *p1,const REAL *p2,const REAL *p3)
+{
+ REAL ret = 0;
+
+ ret = triangle_area_3d(p1[0],p1[1],p1[2],p2[0],p2[1],p2[2],p3[0],p3[1],p3[2]);
+
+ return ret;
+}
+
+
+void fm_lerp(const REAL *p1,const REAL *p2,REAL *dest,REAL lerpValue)
+{
+ dest[0] = ((p2[0] - p1[0])*lerpValue) + p1[0];
+ dest[1] = ((p2[1] - p1[1])*lerpValue) + p1[1];
+ dest[2] = ((p2[2] - p1[2])*lerpValue) + p1[2];
+}
+
+bool fm_pointTestXZ(const REAL *p,const REAL *i,const REAL *j)
+{
+ bool ret = false;
+
+ if (((( i[2] <= p[2] ) && ( p[2] < j[2] )) || (( j[2] <= p[2] ) && ( p[2] < i[2] ))) && ( p[0] < (j[0] - i[0]) * (p[2] - i[2]) / (j[2] - i[2]) + i[0]))
+ ret = true;
+
+ return ret;
+};
+
+
+bool fm_insideTriangleXZ(const REAL *p,const REAL *p1,const REAL *p2,const REAL *p3)
+{
+ bool ret = false;
+
+ MiI32 c = 0;
+ if ( fm_pointTestXZ(p,p1,p2) ) c = !c;
+ if ( fm_pointTestXZ(p,p2,p3) ) c = !c;
+ if ( fm_pointTestXZ(p,p3,p1) ) c = !c;
+ if ( c ) ret = true;
+
+ return ret;
+}
+
+bool fm_insideAABB(const REAL *pos,const REAL *bmin,const REAL *bmax)
+{
+ bool ret = false;
+
+ if ( pos[0] >= bmin[0] && pos[0] <= bmax[0] &&
+ pos[1] >= bmin[1] && pos[1] <= bmax[1] &&
+ pos[2] >= bmin[2] && pos[2] <= bmax[2] )
+ ret = true;
+
+ return ret;
+}
+
+
+MiU32 fm_clipTestPoint(const REAL *bmin,const REAL *bmax,const REAL *pos)
+{
+ MiU32 ret = 0;
+
+ if ( pos[0] < bmin[0] )
+ ret|=FMCS_XMIN;
+ else if ( pos[0] > bmax[0] )
+ ret|=FMCS_XMAX;
+
+ if ( pos[1] < bmin[1] )
+ ret|=FMCS_YMIN;
+ else if ( pos[1] > bmax[1] )
+ ret|=FMCS_YMAX;
+
+ if ( pos[2] < bmin[2] )
+ ret|=FMCS_ZMIN;
+ else if ( pos[2] > bmax[2] )
+ ret|=FMCS_ZMAX;
+
+ return ret;
+}
+
+MiU32 fm_clipTestPointXZ(const REAL *bmin,const REAL *bmax,const REAL *pos) // only tests X and Z, not Y
+{
+ MiU32 ret = 0;
+
+ if ( pos[0] < bmin[0] )
+ ret|=FMCS_XMIN;
+ else if ( pos[0] > bmax[0] )
+ ret|=FMCS_XMAX;
+
+ if ( pos[2] < bmin[2] )
+ ret|=FMCS_ZMIN;
+ else if ( pos[2] > bmax[2] )
+ ret|=FMCS_ZMAX;
+
+ return ret;
+}
+
+MiU32 fm_clipTestAABB(const REAL *bmin,const REAL *bmax,const REAL *p1,const REAL *p2,const REAL *p3,MiU32 &andCode)
+{
+ MiU32 orCode = 0;
+
+ andCode = FMCS_XMIN | FMCS_XMAX | FMCS_YMIN | FMCS_YMAX | FMCS_ZMIN | FMCS_ZMAX;
+
+ MiU32 c = fm_clipTestPoint(bmin,bmax,p1);
+ orCode|=c;
+ andCode&=c;
+
+ c = fm_clipTestPoint(bmin,bmax,p2);
+ orCode|=c;
+ andCode&=c;
+
+ c = fm_clipTestPoint(bmin,bmax,p3);
+ orCode|=c;
+ andCode&=c;
+
+ return orCode;
+}
+
+bool intersect(const REAL *si,const REAL *ei,const REAL *bmin,const REAL *bmax,REAL *time)
+{
+ REAL st,et,fst = 0,fet = 1;
+
+ for (MiI32 i = 0; i < 3; i++)
+ {
+ if (*si < *ei)
+ {
+ if (*si > *bmax || *ei < *bmin)
+ return false;
+ REAL di = *ei - *si;
+ st = (*si < *bmin)? (*bmin - *si) / di: 0;
+ et = (*ei > *bmax)? (*bmax - *si) / di: 1;
+ }
+ else
+ {
+ if (*ei > *bmax || *si < *bmin)
+ return false;
+ REAL di = *ei - *si;
+ st = (*si > *bmax)? (*bmax - *si) / di: 0;
+ et = (*ei < *bmin)? (*bmin - *si) / di: 1;
+ }
+
+ if (st > fst) fst = st;
+ if (et < fet) fet = et;
+ if (fet < fst)
+ return false;
+ bmin++; bmax++;
+ si++; ei++;
+ }
+
+ *time = fst;
+ return true;
+}
+
+
+
+bool fm_lineTestAABB(const REAL *p1,const REAL *p2,const REAL *bmin,const REAL *bmax,REAL &time)
+{
+ bool sect = intersect(p1,p2,bmin,bmax,&time);
+ return sect;
+}
+
+
+bool fm_lineTestAABBXZ(const REAL *p1,const REAL *p2,const REAL *bmin,const REAL *bmax,REAL &time)
+{
+ REAL _bmin[3];
+ REAL _bmax[3];
+
+ _bmin[0] = bmin[0];
+ _bmin[1] = -1e9;
+ _bmin[2] = bmin[2];
+
+ _bmax[0] = bmax[0];
+ _bmax[1] = 1e9;
+ _bmax[2] = bmax[2];
+
+ bool sect = intersect(p1,p2,_bmin,_bmax,&time);
+
+ return sect;
+}
+
+void fm_minmax(const REAL *p,REAL *bmin,REAL *bmax) // accmulate to a min-max value
+{
+
+ if ( p[0] < bmin[0] ) bmin[0] = p[0];
+ if ( p[1] < bmin[1] ) bmin[1] = p[1];
+ if ( p[2] < bmin[2] ) bmin[2] = p[2];
+
+ if ( p[0] > bmax[0] ) bmax[0] = p[0];
+ if ( p[1] > bmax[1] ) bmax[1] = p[1];
+ if ( p[2] > bmax[2] ) bmax[2] = p[2];
+
+}
+
+REAL fm_solveX(const REAL *plane,REAL y,REAL z) // solve for X given this plane equation and the other two components.
+{
+ REAL x = (y*plane[1]+z*plane[2]+plane[3]) / -plane[0];
+ return x;
+}
+
+REAL fm_solveY(const REAL *plane,REAL x,REAL z) // solve for Y given this plane equation and the other two components.
+{
+ REAL y = (x*plane[0]+z*plane[2]+plane[3]) / -plane[1];
+ return y;
+}
+
+
+REAL fm_solveZ(const REAL *plane,REAL x,REAL y) // solve for Y given this plane equation and the other two components.
+{
+ REAL z = (x*plane[0]+y*plane[1]+plane[3]) / -plane[2];
+ return z;
+}
+
+
+void fm_getAABBCenter(const REAL *bmin,const REAL *bmax,REAL *center)
+{
+ center[0] = (bmax[0]-bmin[0])*0.5f+bmin[0];
+ center[1] = (bmax[1]-bmin[1])*0.5f+bmin[1];
+ center[2] = (bmax[2]-bmin[2])*0.5f+bmin[2];
+}
+
+FM_Axis fm_getDominantAxis(const REAL normal[3])
+{
+ FM_Axis ret = FM_XAXIS;
+
+ REAL x = static_cast<REAL>(fabs(normal[0]));
+ REAL y = static_cast<REAL>(fabs(normal[1]));
+ REAL z = static_cast<REAL>(fabs(normal[2]));
+
+ if ( y > x && y > z )
+ ret = FM_YAXIS;
+ else if ( z > x && z > y )
+ ret = FM_ZAXIS;
+
+ return ret;
+}
+
+
+bool fm_lineSphereIntersect(const REAL *center,REAL radius,const REAL *p1,const REAL *p2,REAL *intersect)
+{
+ bool ret = false;
+
+ REAL dir[3];
+
+ dir[0] = p2[0]-p1[0];
+ dir[1] = p2[1]-p1[1];
+ dir[2] = p2[2]-p1[2];
+
+ REAL distance = static_cast<REAL>(::sqrt( dir[0]*dir[0]+dir[1]*dir[1]+dir[2]*dir[2]));
+
+ if ( distance > 0 )
+ {
+ REAL recip = 1.0f / distance;
+ dir[0]*=recip;
+ dir[1]*=recip;
+ dir[2]*=recip;
+ ret = fm_raySphereIntersect(center,radius,p1,dir,distance,intersect);
+ }
+ else
+ {
+ dir[0] = center[0]-p1[0];
+ dir[1] = center[1]-p1[1];
+ dir[2] = center[2]-p1[2];
+ REAL d2 = dir[0]*dir[0]+dir[1]*dir[1]+dir[2]*dir[2];
+ REAL r2 = radius*radius;
+ if ( d2 < r2 )
+ {
+ ret = true;
+ if ( intersect )
+ {
+ intersect[0] = p1[0];
+ intersect[1] = p1[1];
+ intersect[2] = p1[2];
+ }
+ }
+ }
+ return ret;
+}
+
+#define DOT(p1,p2) (p1[0]*p2[0]+p1[1]*p2[1]+p1[2]*p2[2])
+
+bool fm_raySphereIntersect(const REAL *center,REAL radius,const REAL *pos,const REAL *dir,REAL distance,REAL *intersect)
+{
+ bool ret = false;
+
+ REAL E0[3];
+
+ E0[0] = center[0] - pos[0];
+ E0[1] = center[1] - pos[1];
+ E0[2] = center[2] - pos[2];
+
+ REAL V[3];
+
+ V[0] = dir[0];
+ V[1] = dir[1];
+ V[2] = dir[2];
+
+
+ REAL dist2 = E0[0]*E0[0] + E0[1]*E0[1] + E0[2] * E0[2];
+ REAL radius2 = radius*radius; // radius squared..
+
+ // Bug Fix For Gem, if origin is *inside* the sphere, invert the
+ // direction vector so that we get a valid intersection location.
+ if ( dist2 < radius2 )
+ {
+ V[0]*=-1;
+ V[1]*=-1;
+ V[2]*=-1;
+ }
+
+
+ REAL v = DOT(E0,V);
+
+ REAL disc = radius2 - (dist2 - v*v);
+
+ if (disc > 0.0f)
+ {
+ if ( intersect )
+ {
+ REAL d = static_cast<REAL>(::sqrt(disc));
+ REAL diff = v-d;
+ if ( diff < distance )
+ {
+ intersect[0] = pos[0]+V[0]*diff;
+ intersect[1] = pos[1]+V[1]*diff;
+ intersect[2] = pos[2]+V[2]*diff;
+ ret = true;
+ }
+ }
+ }
+
+ return ret;
+}
+
+
+void fm_catmullRom(REAL *out_vector,const REAL *p1,const REAL *p2,const REAL *p3,const REAL *p4, const REAL s)
+{
+ REAL s_squared = s * s;
+ REAL s_cubed = s_squared * s;
+
+ REAL coefficient_p1 = -s_cubed + 2*s_squared - s;
+ REAL coefficient_p2 = 3 * s_cubed - 5 * s_squared + 2;
+ REAL coefficient_p3 = -3 * s_cubed +4 * s_squared + s;
+ REAL coefficient_p4 = s_cubed - s_squared;
+
+ out_vector[0] = (coefficient_p1 * p1[0] + coefficient_p2 * p2[0] + coefficient_p3 * p3[0] + coefficient_p4 * p4[0])*0.5f;
+ out_vector[1] = (coefficient_p1 * p1[1] + coefficient_p2 * p2[1] + coefficient_p3 * p3[1] + coefficient_p4 * p4[1])*0.5f;
+ out_vector[2] = (coefficient_p1 * p1[2] + coefficient_p2 * p2[2] + coefficient_p3 * p3[2] + coefficient_p4 * p4[2])*0.5f;
+}
+
+bool fm_intersectAABB(const REAL *bmin1,const REAL *bmax1,const REAL *bmin2,const REAL *bmax2)
+{
+ if ((bmin1[0] > bmax2[0]) || (bmin2[0] > bmax1[0])) return false;
+ if ((bmin1[1] > bmax2[1]) || (bmin2[1] > bmax1[1])) return false;
+ if ((bmin1[2] > bmax2[2]) || (bmin2[2] > bmax1[2])) return false;
+ return true;
+
+}
+
+bool fm_insideAABB(const REAL *obmin,const REAL *obmax,const REAL *tbmin,const REAL *tbmax) // test if bounding box tbmin/tmbax is fully inside obmin/obmax
+{
+ bool ret = false;
+
+ if ( tbmax[0] <= obmax[0] &&
+ tbmax[1] <= obmax[1] &&
+ tbmax[2] <= obmax[2] &&
+ tbmin[0] >= obmin[0] &&
+ tbmin[1] >= obmin[1] &&
+ tbmin[2] >= obmin[2] ) ret = true;
+
+ return ret;
+}
+
+
+// Reference, from Stan Melax in Game Gems I
+// Quaternion q;
+// vector3 c = CrossProduct(v0,v1);
+// REAL d = DotProduct(v0,v1);
+// REAL s = (REAL)::sqrt((1+d)*2);
+// q.x = c.x / s;
+// q.y = c.y / s;
+// q.z = c.z / s;
+// q.w = s /2.0f;
+// return q;
+void fm_rotationArc(const REAL *v0,const REAL *v1,REAL *quat)
+{
+ REAL cross[3];
+
+ fm_cross(cross,v0,v1);
+ REAL d = fm_dot(v0,v1);
+
+ if(d<=-1.0f) // 180 about x axis
+ {
+ quat[0] = 1.0f;
+ quat[1] = quat[2] = quat[3] =0.0f;
+ return;
+ }
+ else
+ {
+ REAL s = static_cast<REAL>(::sqrt((1+d)*2));
+ REAL recip = 1.0f / s;
+
+ quat[0] = cross[0] * recip;
+ quat[1] = cross[1] * recip;
+ quat[2] = cross[2] * recip;
+ quat[3] = s * 0.5f;
+ }
+}
+
+
+REAL fm_distancePointLineSegment(const REAL *Point,const REAL *LineStart,const REAL *LineEnd,REAL *intersection,LineSegmentType &type,REAL epsilon)
+{
+ REAL ret;
+
+ REAL LineMag = fm_distance( LineEnd, LineStart );
+
+ if ( LineMag > 0 )
+ {
+ REAL U = ( ( ( Point[0] - LineStart[0] ) * ( LineEnd[0] - LineStart[0] ) ) + ( ( Point[1] - LineStart[1] ) * ( LineEnd[1] - LineStart[1] ) ) + ( ( Point[2] - LineStart[2] ) * ( LineEnd[2] - LineStart[2] ) ) ) / ( LineMag * LineMag );
+ if( U < 0.0f || U > 1.0f )
+ {
+ REAL d1 = fm_distanceSquared(Point,LineStart);
+ REAL d2 = fm_distanceSquared(Point,LineEnd);
+ if ( d1 <= d2 )
+ {
+ ret = static_cast<REAL>(::sqrt(d1));
+ intersection[0] = LineStart[0];
+ intersection[1] = LineStart[1];
+ intersection[2] = LineStart[2];
+ type = LS_START;
+ }
+ else
+ {
+ ret = static_cast<REAL>(::sqrt(d2));
+ intersection[0] = LineEnd[0];
+ intersection[1] = LineEnd[1];
+ intersection[2] = LineEnd[2];
+ type = LS_END;
+ }
+ }
+ else
+ {
+ intersection[0] = LineStart[0] + U * ( LineEnd[0] - LineStart[0] );
+ intersection[1] = LineStart[1] + U * ( LineEnd[1] - LineStart[1] );
+ intersection[2] = LineStart[2] + U * ( LineEnd[2] - LineStart[2] );
+
+ ret = fm_distance(Point,intersection);
+
+ REAL d1 = fm_distanceSquared(intersection,LineStart);
+ REAL d2 = fm_distanceSquared(intersection,LineEnd);
+ REAL mag = (epsilon*2)*(epsilon*2);
+
+ if ( d1 < mag ) // if less than 1/100th the total distance, treat is as the 'start'
+ {
+ type = LS_START;
+ }
+ else if ( d2 < mag )
+ {
+ type = LS_END;
+ }
+ else
+ {
+ type = LS_MIDDLE;
+ }
+
+ }
+ }
+ else
+ {
+ ret = LineMag;
+ intersection[0] = LineEnd[0];
+ intersection[1] = LineEnd[1];
+ intersection[2] = LineEnd[2];
+ type = LS_END;
+ }
+
+ return ret;
+}
+
+
+#ifndef BEST_FIT_PLANE_H
+
+#define BEST_FIT_PLANE_H
+
+template <class Type> class Eigen
+{
+public:
+
+
+ void DecrSortEigenStuff(void)
+ {
+ Tridiagonal(); //diagonalize the matrix.
+ QLAlgorithm(); //
+ DecreasingSort();
+ GuaranteeRotation();
+ }
+
+ void Tridiagonal(void)
+ {
+ Type fM00 = mElement[0][0];
+ Type fM01 = mElement[0][1];
+ Type fM02 = mElement[0][2];
+ Type fM11 = mElement[1][1];
+ Type fM12 = mElement[1][2];
+ Type fM22 = mElement[2][2];
+
+ m_afDiag[0] = fM00;
+ m_afSubd[2] = 0;
+ if (fM02 != (Type)0.0)
+ {
+ Type fLength = static_cast<Type>(::sqrt(fM01*fM01+fM02*fM02));
+ Type fInvLength = ((Type)1.0)/fLength;
+ fM01 *= fInvLength;
+ fM02 *= fInvLength;
+ Type fQ = ((Type)2.0)*fM01*fM12+fM02*(fM22-fM11);
+ m_afDiag[1] = fM11+fM02*fQ;
+ m_afDiag[2] = fM22-fM02*fQ;
+ m_afSubd[0] = fLength;
+ m_afSubd[1] = fM12-fM01*fQ;
+ mElement[0][0] = (Type)1.0;
+ mElement[0][1] = (Type)0.0;
+ mElement[0][2] = (Type)0.0;
+ mElement[1][0] = (Type)0.0;
+ mElement[1][1] = fM01;
+ mElement[1][2] = fM02;
+ mElement[2][0] = (Type)0.0;
+ mElement[2][1] = fM02;
+ mElement[2][2] = -fM01;
+ m_bIsRotation = false;
+ }
+ else
+ {
+ m_afDiag[1] = fM11;
+ m_afDiag[2] = fM22;
+ m_afSubd[0] = fM01;
+ m_afSubd[1] = fM12;
+ mElement[0][0] = (Type)1.0;
+ mElement[0][1] = (Type)0.0;
+ mElement[0][2] = (Type)0.0;
+ mElement[1][0] = (Type)0.0;
+ mElement[1][1] = (Type)1.0;
+ mElement[1][2] = (Type)0.0;
+ mElement[2][0] = (Type)0.0;
+ mElement[2][1] = (Type)0.0;
+ mElement[2][2] = (Type)1.0;
+ m_bIsRotation = true;
+ }
+ }
+
+ bool QLAlgorithm(void)
+ {
+ const MiI32 iMaxIter = 32;
+
+ for (MiI32 i0 = 0; i0 <3; i0++)
+ {
+ MiI32 i1;
+ for (i1 = 0; i1 < iMaxIter; i1++)
+ {
+ MiI32 i2;
+ for (i2 = i0; i2 <= (3-2); i2++)
+ {
+ Type fTmp = static_cast<Type>(fabs(m_afDiag[i2]) + fabs(m_afDiag[i2+1]));
+ if ( fabs(m_afSubd[i2]) + fTmp == fTmp )
+ break;
+ }
+ if (i2 == i0)
+ {
+ break;
+ }
+
+ Type fG = (m_afDiag[i0+1] - m_afDiag[i0])/(((Type)2.0) * m_afSubd[i0]);
+ Type fR = static_cast<Type>(::sqrt(fG*fG+(Type)1.0));
+ if (fG < (Type)0.0)
+ {
+ fG = m_afDiag[i2]-m_afDiag[i0]+m_afSubd[i0]/(fG-fR);
+ }
+ else
+ {
+ fG = m_afDiag[i2]-m_afDiag[i0]+m_afSubd[i0]/(fG+fR);
+ }
+ Type fSin = (Type)1.0, fCos = (Type)1.0, fP = (Type)0.0;
+ for (MiI32 i3 = i2-1; i3 >= i0; i3--)
+ {
+ Type fF = fSin*m_afSubd[i3];
+ Type fB = fCos*m_afSubd[i3];
+ if (fabs(fF) >= fabs(fG))
+ {
+ fCos = fG/fF;
+ fR = static_cast<Type>(::sqrt(fCos*fCos+(Type)1.0));
+ m_afSubd[i3+1] = fF*fR;
+ fSin = ((Type)1.0)/fR;
+ fCos *= fSin;
+ }
+ else
+ {
+ fSin = fF/fG;
+ fR = static_cast<Type>(::sqrt(fSin*fSin+(Type)1.0));
+ m_afSubd[i3+1] = fG*fR;
+ fCos = ((Type)1.0)/fR;
+ fSin *= fCos;
+ }
+ fG = m_afDiag[i3+1]-fP;
+ fR = (m_afDiag[i3]-fG)*fSin+((Type)2.0)*fB*fCos;
+ fP = fSin*fR;
+ m_afDiag[i3+1] = fG+fP;
+ fG = fCos*fR-fB;
+ for (MiI32 i4 = 0; i4 < 3; i4++)
+ {
+ fF = mElement[i4][i3+1];
+ mElement[i4][i3+1] = fSin*mElement[i4][i3]+fCos*fF;
+ mElement[i4][i3] = fCos*mElement[i4][i3]-fSin*fF;
+ }
+ }
+ m_afDiag[i0] -= fP;
+ m_afSubd[i0] = fG;
+ m_afSubd[i2] = (Type)0.0;
+ }
+ if (i1 == iMaxIter)
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ void DecreasingSort(void)
+ {
+ //sort eigenvalues in decreasing order, e[0] >= ... >= e[iSize-1]
+ for (MiI32 i0 = 0, i1; i0 <= 3-2; i0++)
+ {
+ // locate maximum eigenvalue
+ i1 = i0;
+ Type fMax = m_afDiag[i1];
+ MiI32 i2;
+ for (i2 = i0+1; i2 < 3; i2++)
+ {
+ if (m_afDiag[i2] > fMax)
+ {
+ i1 = i2;
+ fMax = m_afDiag[i1];
+ }
+ }
+
+ if (i1 != i0)
+ {
+ // swap eigenvalues
+ m_afDiag[i1] = m_afDiag[i0];
+ m_afDiag[i0] = fMax;
+ // swap eigenvectors
+ for (i2 = 0; i2 < 3; i2++)
+ {
+ Type fTmp = mElement[i2][i0];
+ mElement[i2][i0] = mElement[i2][i1];
+ mElement[i2][i1] = fTmp;
+ m_bIsRotation = !m_bIsRotation;
+ }
+ }
+ }
+ }
+
+
+ void GuaranteeRotation(void)
+ {
+ if (!m_bIsRotation)
+ {
+ // change sign on the first column
+ for (MiI32 iRow = 0; iRow <3; iRow++)
+ {
+ mElement[iRow][0] = -mElement[iRow][0];
+ }
+ }
+ }
+
+ Type mElement[3][3];
+ Type m_afDiag[3];
+ Type m_afSubd[3];
+ bool m_bIsRotation;
+};
+
+#endif
+
+bool fm_computeBestFitPlane(MiU32 vcount,
+ const REAL *points,
+ MiU32 vstride,
+ const REAL *weights,
+ MiU32 wstride,
+ REAL *plane)
+{
+ bool ret = false;
+
+ REAL kOrigin[3] = { 0, 0, 0 };
+
+ REAL wtotal = 0;
+
+ {
+ const char *source = (const char *) points;
+ const char *wsource = (const char *) weights;
+
+ for (MiU32 i=0; i<vcount; i++)
+ {
+
+ const REAL *p = (const REAL *) source;
+
+ REAL w = 1;
+
+ if ( wsource )
+ {
+ const REAL *ws = (const REAL *) wsource;
+ w = *ws; //
+ wsource+=wstride;
+ }
+
+ kOrigin[0]+=p[0]*w;
+ kOrigin[1]+=p[1]*w;
+ kOrigin[2]+=p[2]*w;
+
+ wtotal+=w;
+
+ source+=vstride;
+ }
+ }
+
+ REAL recip = 1.0f / wtotal; // reciprocol of total weighting
+
+ kOrigin[0]*=recip;
+ kOrigin[1]*=recip;
+ kOrigin[2]*=recip;
+
+
+ REAL fSumXX=0;
+ REAL fSumXY=0;
+ REAL fSumXZ=0;
+
+ REAL fSumYY=0;
+ REAL fSumYZ=0;
+ REAL fSumZZ=0;
+
+
+ {
+ const char *source = (const char *) points;
+ const char *wsource = (const char *) weights;
+
+ for (MiU32 i=0; i<vcount; i++)
+ {
+
+ const REAL *p = (const REAL *) source;
+
+ REAL w = 1;
+
+ if ( wsource )
+ {
+ const REAL *ws = (const REAL *) wsource;
+ w = *ws; //
+ wsource+=wstride;
+ }
+
+ REAL kDiff[3];
+
+ kDiff[0] = w*(p[0] - kOrigin[0]); // apply vertex weighting!
+ kDiff[1] = w*(p[1] - kOrigin[1]);
+ kDiff[2] = w*(p[2] - kOrigin[2]);
+
+ fSumXX+= kDiff[0] * kDiff[0]; // sume of the squares of the differences.
+ fSumXY+= kDiff[0] * kDiff[1]; // sume of the squares of the differences.
+ fSumXZ+= kDiff[0] * kDiff[2]; // sume of the squares of the differences.
+
+ fSumYY+= kDiff[1] * kDiff[1];
+ fSumYZ+= kDiff[1] * kDiff[2];
+ fSumZZ+= kDiff[2] * kDiff[2];
+
+
+ source+=vstride;
+ }
+ }
+
+ fSumXX *= recip;
+ fSumXY *= recip;
+ fSumXZ *= recip;
+ fSumYY *= recip;
+ fSumYZ *= recip;
+ fSumZZ *= recip;
+
+ // setup the eigensolver
+ Eigen<REAL> kES;
+
+ kES.mElement[0][0] = fSumXX;
+ kES.mElement[0][1] = fSumXY;
+ kES.mElement[0][2] = fSumXZ;
+
+ kES.mElement[1][0] = fSumXY;
+ kES.mElement[1][1] = fSumYY;
+ kES.mElement[1][2] = fSumYZ;
+
+ kES.mElement[2][0] = fSumXZ;
+ kES.mElement[2][1] = fSumYZ;
+ kES.mElement[2][2] = fSumZZ;
+
+ // compute eigenstuff, smallest eigenvalue is in last position
+ kES.DecrSortEigenStuff();
+
+ REAL kNormal[3];
+
+ kNormal[0] = kES.mElement[0][2];
+ kNormal[1] = kES.mElement[1][2];
+ kNormal[2] = kES.mElement[2][2];
+
+ // the minimum energy
+ plane[0] = kNormal[0];
+ plane[1] = kNormal[1];
+ plane[2] = kNormal[2];
+
+ plane[3] = 0 - fm_dot(kNormal,kOrigin);
+
+ ret = true;
+
+ return ret;
+}
+
+
+bool fm_colinear(const REAL a1[3],const REAL a2[3],const REAL b1[3],const REAL b2[3],REAL epsilon) // true if these two line segments are co-linear.
+{
+ bool ret = false;
+
+ REAL dir1[3];
+ REAL dir2[3];
+
+ dir1[0] = (a2[0] - a1[0]);
+ dir1[1] = (a2[1] - a1[1]);
+ dir1[2] = (a2[2] - a1[2]);
+
+ dir2[0] = (b2[0]-a1[0]) - (b1[0]-a1[0]);
+ dir2[1] = (b2[1]-a1[1]) - (b1[1]-a1[1]);
+ dir2[2] = (b2[2]-a2[2]) - (b1[2]-a2[2]);
+
+ fm_normalize(dir1);
+ fm_normalize(dir2);
+
+ REAL dot = fm_dot(dir1,dir2);
+
+ if ( dot >= epsilon )
+ {
+ ret = true;
+ }
+
+
+ return ret;
+}
+
+bool fm_colinear(const REAL *p1,const REAL *p2,const REAL *p3,REAL epsilon)
+{
+ bool ret = false;
+
+ REAL dir1[3];
+ REAL dir2[3];
+
+ dir1[0] = p2[0] - p1[0];
+ dir1[1] = p2[1] - p1[1];
+ dir1[2] = p2[2] - p1[2];
+
+ dir2[0] = p3[0] - p2[0];
+ dir2[1] = p3[1] - p2[1];
+ dir2[2] = p3[2] - p2[2];
+
+ fm_normalize(dir1);
+ fm_normalize(dir2);
+
+ REAL dot = fm_dot(dir1,dir2);
+
+ if ( dot >= epsilon )
+ {
+ ret = true;
+ }
+
+
+ return ret;
+}
+
+void fm_initMinMax(const REAL *p,REAL *bmin,REAL *bmax)
+{
+ bmax[0] = bmin[0] = p[0];
+ bmax[1] = bmin[1] = p[1];
+ bmax[2] = bmin[2] = p[2];
+}
+
+IntersectResult fm_intersectLineSegments2d(const REAL *a1,const REAL *a2,const REAL *b1,const REAL *b2,REAL *intersection)
+{
+ IntersectResult ret;
+
+ REAL denom = ((b2[1] - b1[1])*(a2[0] - a1[0])) - ((b2[0] - b1[0])*(a2[1] - a1[1]));
+ REAL nume_a = ((b2[0] - b1[0])*(a1[1] - b1[1])) - ((b2[1] - b1[1])*(a1[0] - b1[0]));
+ REAL nume_b = ((a2[0] - a1[0])*(a1[1] - b1[1])) - ((a2[1] - a1[1])*(a1[0] - b1[0]));
+ if (denom == 0 )
+ {
+ if(nume_a == 0 && nume_b == 0)
+ {
+ ret = IR_COINCIDENT;
+ }
+ else
+ {
+ ret = IR_PARALLEL;
+ }
+ }
+ else
+ {
+
+ REAL recip = 1 / denom;
+ REAL ua = nume_a * recip;
+ REAL ub = nume_b * recip;
+
+ if(ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1 )
+ {
+ // Get the intersection point.
+ intersection[0] = a1[0] + ua*(a2[0] - a1[0]);
+ intersection[1] = a1[1] + ua*(a2[1] - a1[1]);
+ ret = IR_DO_INTERSECT;
+ }
+ else
+ {
+ ret = IR_DONT_INTERSECT;
+ }
+ }
+ return ret;
+}
+
+IntersectResult fm_intersectLineSegments2dTime(const REAL *a1,const REAL *a2,const REAL *b1,const REAL *b2,REAL &t1,REAL &t2)
+{
+ IntersectResult ret;
+
+ REAL denom = ((b2[1] - b1[1])*(a2[0] - a1[0])) - ((b2[0] - b1[0])*(a2[1] - a1[1]));
+ REAL nume_a = ((b2[0] - b1[0])*(a1[1] - b1[1])) - ((b2[1] - b1[1])*(a1[0] - b1[0]));
+ REAL nume_b = ((a2[0] - a1[0])*(a1[1] - b1[1])) - ((a2[1] - a1[1])*(a1[0] - b1[0]));
+ if (denom == 0 )
+ {
+ if(nume_a == 0 && nume_b == 0)
+ {
+ ret = IR_COINCIDENT;
+ }
+ else
+ {
+ ret = IR_PARALLEL;
+ }
+ }
+ else
+ {
+
+ REAL recip = 1 / denom;
+ REAL ua = nume_a * recip;
+ REAL ub = nume_b * recip;
+
+ if(ua >= 0 && ua <= 1 && ub >= 0 && ub <= 1 )
+ {
+ t1 = ua;
+ t2 = ub;
+ ret = IR_DO_INTERSECT;
+ }
+ else
+ {
+ ret = IR_DONT_INTERSECT;
+ }
+ }
+ return ret;
+}
+
+//**** Plane Triangle Intersection
+
+
+
+
+
+// assumes that the points are on opposite sides of the plane!
+void fm_intersectPointPlane(const REAL *p1,const REAL *p2,REAL *split,const REAL *plane)
+{
+
+ REAL dp1 = fm_distToPlane(plane,p1);
+
+ REAL dir[3];
+
+ dir[0] = p2[0] - p1[0];
+ dir[1] = p2[1] - p1[1];
+ dir[2] = p2[2] - p1[2];
+
+ REAL dot1 = dir[0]*plane[0] + dir[1]*plane[1] + dir[2]*plane[2];
+ REAL dot2 = dp1 - plane[3];
+
+ REAL t = -(plane[3] + dot2 ) / dot1;
+
+ split[0] = (dir[0]*t)+p1[0];
+ split[1] = (dir[1]*t)+p1[1];
+ split[2] = (dir[2]*t)+p1[2];
+
+}
+
+PlaneTriResult fm_getSidePlane(const REAL *p,const REAL *plane,REAL epsilon)
+{
+ PlaneTriResult ret = PTR_ON_PLANE;
+
+ REAL d = fm_distToPlane(plane,p);
+
+ if ( d < -epsilon || d > epsilon )
+ {
+ if ( d > 0 )
+ ret = PTR_FRONT; // it is 'in front' within the provided epsilon value.
+ else
+ ret = PTR_BACK;
+ }
+
+ return ret;
+}
+
+
+
+#ifndef PLANE_TRIANGLE_INTERSECTION_H
+
+#define PLANE_TRIANGLE_INTERSECTION_H
+
+#define MAXPTS 256
+
+template <class Type> class point
+{
+public:
+
+ void set(const Type *p)
+ {
+ x = p[0];
+ y = p[1];
+ z = p[2];
+ }
+
+ Type x;
+ Type y;
+ Type z;
+};
+
+template <class Type> class plane
+{
+public:
+ plane(const Type *p)
+ {
+ normal.x = p[0];
+ normal.y = p[1];
+ normal.z = p[2];
+ D = p[3];
+ }
+
+ Type Classify_Point(const point<Type> &p)
+ {
+ return p.x*normal.x + p.y*normal.y + p.z*normal.z + D;
+ }
+
+ point<Type> normal;
+ Type D;
+};
+
+template <class Type> class polygon
+{
+public:
+ polygon(void)
+ {
+ mVcount = 0;
+ }
+
+ polygon(const Type *p1,const Type *p2,const Type *p3)
+ {
+ mVcount = 3;
+ mVertices[0].set(p1);
+ mVertices[1].set(p2);
+ mVertices[2].set(p3);
+ }
+
+
+ MiI32 NumVertices(void) const { return mVcount; };
+
+ const point<Type>& Vertex(MiI32 index)
+ {
+ if ( index < 0 ) index+=mVcount;
+ return mVertices[index];
+ };
+
+
+ void set(const point<Type> *pts,MiI32 count)
+ {
+ for (MiI32 i=0; i<count; i++)
+ {
+ mVertices[i] = pts[i];
+ }
+ mVcount = count;
+ }
+
+
+ void Split_Polygon(polygon<Type> *poly,plane<Type> *part, polygon<Type> &front, polygon<Type> &back)
+ {
+ MiI32 count = poly->NumVertices ();
+ MiI32 out_c = 0, in_c = 0;
+ point<Type> ptA, ptB,outpts[MAXPTS],inpts[MAXPTS];
+ Type sideA, sideB;
+ ptA = poly->Vertex (count - 1);
+ sideA = part->Classify_Point (ptA);
+ for (MiI32 i = -1; ++i < count;)
+ {
+ ptB = poly->Vertex(i);
+ sideB = part->Classify_Point(ptB);
+ if (sideB > 0)
+ {
+ if (sideA < 0)
+ {
+ point<Type> v;
+ fm_intersectPointPlane(&ptB.x, &ptA.x, &v.x, &part->normal.x );
+ outpts[out_c++] = inpts[in_c++] = v;
+ }
+ outpts[out_c++] = ptB;
+ }
+ else if (sideB < 0)
+ {
+ if (sideA > 0)
+ {
+ point<Type> v;
+ fm_intersectPointPlane(&ptB.x, &ptA.x, &v.x, &part->normal.x );
+ outpts[out_c++] = inpts[in_c++] = v;
+ }
+ inpts[in_c++] = ptB;
+ }
+ else
+ outpts[out_c++] = inpts[in_c++] = ptB;
+ ptA = ptB;
+ sideA = sideB;
+ }
+
+ front.set(&outpts[0], out_c);
+ back.set(&inpts[0], in_c);
+ }
+
+ MiI32 mVcount;
+ point<Type> mVertices[MAXPTS];
+};
+
+
+
+#endif
+
+static inline void add(const REAL *p,REAL *dest,MiU32 tstride,MiU32 &pcount)
+{
+ char *d = (char *) dest;
+ d = d + pcount*tstride;
+ dest = (REAL *) d;
+ dest[0] = p[0];
+ dest[1] = p[1];
+ dest[2] = p[2];
+ pcount++;
+ assert( pcount <= 4 );
+}
+
+
+PlaneTriResult fm_planeTriIntersection(const REAL *_plane, // the plane equation in Ax+By+Cz+D format
+ const REAL *triangle, // the source triangle.
+ MiU32 tstride, // stride in bytes of the input and output *vertices*
+ REAL epsilon, // the co-planar epsilon value.
+ REAL *front, // the triangle in front of the
+ MiU32 &fcount, // number of vertices in the 'front' triangle
+ REAL *back, // the triangle in back of the plane
+ MiU32 &bcount) // the number of vertices in the 'back' triangle.
+{
+
+ fcount = 0;
+ bcount = 0;
+
+ const char *tsource = (const char *) triangle;
+
+ // get the three vertices of the triangle.
+ const REAL *p1 = (const REAL *) (tsource);
+ const REAL *p2 = (const REAL *) (tsource+tstride);
+ const REAL *p3 = (const REAL *) (tsource+tstride*2);
+
+
+ PlaneTriResult r1 = fm_getSidePlane(p1,_plane,epsilon); // compute the side of the plane each vertex is on
+ PlaneTriResult r2 = fm_getSidePlane(p2,_plane,epsilon);
+ PlaneTriResult r3 = fm_getSidePlane(p3,_plane,epsilon);
+
+ // If any of the points lay right *on* the plane....
+ if ( r1 == PTR_ON_PLANE || r2 == PTR_ON_PLANE || r3 == PTR_ON_PLANE )
+ {
+ // If the triangle is completely co-planar, then just treat it as 'front' and return!
+ if ( r1 == PTR_ON_PLANE && r2 == PTR_ON_PLANE && r3 == PTR_ON_PLANE )
+ {
+ add(p1,front,tstride,fcount);
+ add(p2,front,tstride,fcount);
+ add(p3,front,tstride,fcount);
+ return PTR_FRONT;
+ }
+ // Decide to place the co-planar points on the same side as the co-planar point.
+ PlaneTriResult r= PTR_ON_PLANE;
+ if ( r1 != PTR_ON_PLANE )
+ r = r1;
+ else if ( r2 != PTR_ON_PLANE )
+ r = r2;
+ else if ( r3 != PTR_ON_PLANE )
+ r = r3;
+
+ if ( r1 == PTR_ON_PLANE ) r1 = r;
+ if ( r2 == PTR_ON_PLANE ) r2 = r;
+ if ( r3 == PTR_ON_PLANE ) r3 = r;
+
+ }
+
+ if ( r1 == r2 && r1 == r3 ) // if all three vertices are on the same side of the plane.
+ {
+ if ( r1 == PTR_FRONT ) // if all three are in front of the plane, then copy to the 'front' output triangle.
+ {
+ add(p1,front,tstride,fcount);
+ add(p2,front,tstride,fcount);
+ add(p3,front,tstride,fcount);
+ }
+ else
+ {
+ add(p1,back,tstride,bcount); // if all three are in 'back' then copy to the 'back' output triangle.
+ add(p2,back,tstride,bcount);
+ add(p3,back,tstride,bcount);
+ }
+ return r1; // if all three points are on the same side of the plane return result
+ }
+
+
+ polygon<REAL> pi(p1,p2,p3);
+ polygon<REAL> pfront,pback;
+
+ plane<REAL> part(_plane);
+
+ pi.Split_Polygon(&pi,&part,pfront,pback);
+
+ for (MiI32 i=0; i<pfront.mVcount; i++)
+ {
+ add( &pfront.mVertices[i].x, front, tstride, fcount );
+ }
+
+ for (MiI32 i=0; i<pback.mVcount; i++)
+ {
+ add( &pback.mVertices[i].x, back, tstride, bcount );
+ }
+
+ PlaneTriResult ret = PTR_SPLIT;
+
+ if ( fcount < 3 ) fcount = 0;
+ if ( bcount < 3 ) bcount = 0;
+
+ if ( fcount == 0 && bcount )
+ ret = PTR_BACK;
+
+ if ( bcount == 0 && fcount )
+ ret = PTR_FRONT;
+
+
+ return ret;
+}
+
+// computes the OBB for this set of points relative to this transform matrix.
+void computeOBB(MiU32 vcount,const REAL *points,MiU32 pstride,REAL *sides,REAL *matrix)
+{
+ const char *src = (const char *) points;
+
+ REAL bmin[3] = { 1e9, 1e9, 1e9 };
+ REAL bmax[3] = { -1e9, -1e9, -1e9 };
+
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ const REAL *p = (const REAL *) src;
+ REAL t[3];
+
+ fm_inverseRT(matrix, p, t ); // inverse rotate translate
+
+ if ( t[0] < bmin[0] ) bmin[0] = t[0];
+ if ( t[1] < bmin[1] ) bmin[1] = t[1];
+ if ( t[2] < bmin[2] ) bmin[2] = t[2];
+
+ if ( t[0] > bmax[0] ) bmax[0] = t[0];
+ if ( t[1] > bmax[1] ) bmax[1] = t[1];
+ if ( t[2] > bmax[2] ) bmax[2] = t[2];
+
+ src+=pstride;
+ }
+
+ REAL center[3];
+
+ sides[0] = bmax[0]-bmin[0];
+ sides[1] = bmax[1]-bmin[1];
+ sides[2] = bmax[2]-bmin[2];
+
+ center[0] = sides[0]*0.5f+bmin[0];
+ center[1] = sides[1]*0.5f+bmin[1];
+ center[2] = sides[2]*0.5f+bmin[2];
+
+ REAL ocenter[3];
+
+ fm_rotate(matrix,center,ocenter);
+
+ matrix[12]+=ocenter[0];
+ matrix[13]+=ocenter[1];
+ matrix[14]+=ocenter[2];
+
+}
+
+void fm_computeBestFitOBB(MiU32 vcount,const REAL *points,MiU32 pstride,REAL *sides,REAL *matrix,bool bruteForce)
+{
+ REAL plane[4];
+ fm_computeBestFitPlane(vcount,points,pstride,0,0,plane);
+ fm_planeToMatrix(plane,matrix);
+ computeOBB( vcount, points, pstride, sides, matrix );
+
+ REAL refmatrix[16];
+ memcpy(refmatrix,matrix,16*sizeof(REAL));
+
+ REAL volume = sides[0]*sides[1]*sides[2];
+ if ( bruteForce )
+ {
+ for (REAL a=10; a<180; a+=10)
+ {
+ REAL quat[4];
+ fm_eulerToQuat(0,a*FM_DEG_TO_RAD,0,quat);
+ REAL temp[16];
+ REAL pmatrix[16];
+ fm_quatToMatrix(quat,temp);
+ fm_matrixMultiply(temp,refmatrix,pmatrix);
+ REAL psides[3];
+ computeOBB( vcount, points, pstride, psides, pmatrix );
+ REAL v = psides[0]*psides[1]*psides[2];
+ if ( v < volume )
+ {
+ volume = v;
+ memcpy(matrix,pmatrix,sizeof(REAL)*16);
+ sides[0] = psides[0];
+ sides[1] = psides[1];
+ sides[2] = psides[2];
+ }
+ }
+ }
+}
+
+void fm_computeBestFitOBB(MiU32 vcount,const REAL *points,MiU32 pstride,REAL *sides,REAL *pos,REAL *quat,bool bruteForce)
+{
+ REAL matrix[16];
+ fm_computeBestFitOBB(vcount,points,pstride,sides,matrix,bruteForce);
+ fm_getTranslation(matrix,pos);
+ fm_matrixToQuat(matrix,quat);
+}
+
+void fm_computeBestFitABB(MiU32 vcount,const REAL *points,MiU32 pstride,REAL *sides,REAL *pos)
+{
+ REAL bmin[3];
+ REAL bmax[3];
+
+ bmin[0] = points[0];
+ bmin[1] = points[1];
+ bmin[2] = points[2];
+
+ bmax[0] = points[0];
+ bmax[1] = points[1];
+ bmax[2] = points[2];
+
+ const char *cp = (const char *) points;
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ const REAL *p = (const REAL *) cp;
+
+ if ( p[0] < bmin[0] ) bmin[0] = p[0];
+ if ( p[1] < bmin[1] ) bmin[1] = p[1];
+ if ( p[2] < bmin[2] ) bmin[2] = p[2];
+
+ if ( p[0] > bmax[0] ) bmax[0] = p[0];
+ if ( p[1] > bmax[1] ) bmax[1] = p[1];
+ if ( p[2] > bmax[2] ) bmax[2] = p[2];
+
+ cp+=pstride;
+ }
+
+
+ sides[0] = bmax[0] - bmin[0];
+ sides[1] = bmax[1] - bmin[1];
+ sides[2] = bmax[2] - bmin[2];
+
+ pos[0] = bmin[0]+sides[0]*0.5f;
+ pos[1] = bmin[1]+sides[1]*0.5f;
+ pos[2] = bmin[2]+sides[2]*0.5f;
+
+}
+
+
+void fm_planeToMatrix(const REAL *plane,REAL *matrix) // convert a plane equation to a 4x4 rotation matrix
+{
+ REAL ref[3] = { 0, 1, 0 };
+ REAL quat[4];
+ fm_rotationArc(ref,plane,quat);
+ fm_quatToMatrix(quat,matrix);
+ REAL origin[3] = { 0, -plane[3], 0 };
+ REAL center[3];
+ fm_transform(matrix,origin,center);
+ fm_setTranslation(center,matrix);
+}
+
+void fm_planeToQuat(const REAL *plane,REAL *quat,REAL *pos) // convert a plane equation to a quaternion and translation
+{
+ REAL ref[3] = { 0, 1, 0 };
+ REAL matrix[16];
+ fm_rotationArc(ref,plane,quat);
+ fm_quatToMatrix(quat,matrix);
+ REAL origin[3] = { 0, plane[3], 0 };
+ fm_transform(matrix,origin,pos);
+}
+
+void fm_eulerMatrix(REAL ax,REAL ay,REAL az,REAL *matrix) // convert euler (in radians) to a dest 4x4 matrix (translation set to zero)
+{
+ REAL quat[4];
+ fm_eulerToQuat(ax,ay,az,quat);
+ fm_quatToMatrix(quat,matrix);
+}
+
+
+//**********************************************************
+//**********************************************************
+//**** Vertex Welding
+//**********************************************************
+//**********************************************************
+
+#ifndef VERTEX_INDEX_H
+
+#define VERTEX_INDEX_H
+
+namespace VERTEX_INDEX
+{
+
+class KdTreeNode;
+
+typedef STDNAME::vector< KdTreeNode * > KdTreeNodeVector;
+
+enum Axes
+{
+ X_AXIS = 0,
+ Y_AXIS = 1,
+ Z_AXIS = 2
+};
+
+class KdTreeFindNode
+{
+public:
+ KdTreeFindNode(void)
+ {
+ mNode = 0;
+ mDistance = 0;
+ }
+ KdTreeNode *mNode;
+ MiF64 mDistance;
+};
+
+class KdTreeInterface
+{
+public:
+ virtual const MiF64 * getPositionDouble(MiU32 index) const = 0;
+ virtual const MiF32 * getPositionFloat(MiU32 index) const = 0;
+};
+
+class KdTreeNode
+{
+public:
+ KdTreeNode(void)
+ {
+ mIndex = 0;
+ mLeft = 0;
+ mRight = 0;
+ }
+
+ KdTreeNode(MiU32 index)
+ {
+ mIndex = index;
+ mLeft = 0;
+ mRight = 0;
+ };
+
+ ~KdTreeNode(void)
+ {
+ }
+
+
+ void addDouble(KdTreeNode *node,Axes dim,const KdTreeInterface *iface)
+ {
+ const MiF64 *nodePosition = iface->getPositionDouble( node->mIndex );
+ const MiF64 *position = iface->getPositionDouble( mIndex );
+ switch ( dim )
+ {
+ case X_AXIS:
+ if ( nodePosition[0] <= position[0] )
+ {
+ if ( mLeft )
+ mLeft->addDouble(node,Y_AXIS,iface);
+ else
+ mLeft = node;
+ }
+ else
+ {
+ if ( mRight )
+ mRight->addDouble(node,Y_AXIS,iface);
+ else
+ mRight = node;
+ }
+ break;
+ case Y_AXIS:
+ if ( nodePosition[1] <= position[1] )
+ {
+ if ( mLeft )
+ mLeft->addDouble(node,Z_AXIS,iface);
+ else
+ mLeft = node;
+ }
+ else
+ {
+ if ( mRight )
+ mRight->addDouble(node,Z_AXIS,iface);
+ else
+ mRight = node;
+ }
+ break;
+ case Z_AXIS:
+ if ( nodePosition[2] <= position[2] )
+ {
+ if ( mLeft )
+ mLeft->addDouble(node,X_AXIS,iface);
+ else
+ mLeft = node;
+ }
+ else
+ {
+ if ( mRight )
+ mRight->addDouble(node,X_AXIS,iface);
+ else
+ mRight = node;
+ }
+ break;
+ }
+
+ }
+
+
+ void addFloat(KdTreeNode *node,Axes dim,const KdTreeInterface *iface)
+ {
+ const MiF32 *nodePosition = iface->getPositionFloat( node->mIndex );
+ const MiF32 *position = iface->getPositionFloat( mIndex );
+ switch ( dim )
+ {
+ case X_AXIS:
+ if ( nodePosition[0] <= position[0] )
+ {
+ if ( mLeft )
+ mLeft->addFloat(node,Y_AXIS,iface);
+ else
+ mLeft = node;
+ }
+ else
+ {
+ if ( mRight )
+ mRight->addFloat(node,Y_AXIS,iface);
+ else
+ mRight = node;
+ }
+ break;
+ case Y_AXIS:
+ if ( nodePosition[1] <= position[1] )
+ {
+ if ( mLeft )
+ mLeft->addFloat(node,Z_AXIS,iface);
+ else
+ mLeft = node;
+ }
+ else
+ {
+ if ( mRight )
+ mRight->addFloat(node,Z_AXIS,iface);
+ else
+ mRight = node;
+ }
+ break;
+ case Z_AXIS:
+ if ( nodePosition[2] <= position[2] )
+ {
+ if ( mLeft )
+ mLeft->addFloat(node,X_AXIS,iface);
+ else
+ mLeft = node;
+ }
+ else
+ {
+ if ( mRight )
+ mRight->addFloat(node,X_AXIS,iface);
+ else
+ mRight = node;
+ }
+ break;
+ }
+
+ }
+
+
+ MiU32 getIndex(void) const { return mIndex; };
+
+ void search(Axes axis,const MiF64 *pos,MiF64 radius,MiU32 &count,MiU32 maxObjects,KdTreeFindNode *found,const KdTreeInterface *iface)
+ {
+
+ const MiF64 *position = iface->getPositionDouble(mIndex);
+
+ MiF64 dx = pos[0] - position[0];
+ MiF64 dy = pos[1] - position[1];
+ MiF64 dz = pos[2] - position[2];
+
+ KdTreeNode *search1 = 0;
+ KdTreeNode *search2 = 0;
+
+ switch ( axis )
+ {
+ case X_AXIS:
+ if ( dx <= 0 ) // JWR if we are to the left
+ {
+ search1 = mLeft; // JWR then search to the left
+ if ( -dx < radius ) // JWR if distance to the right is less than our search radius, continue on the right as well.
+ search2 = mRight;
+ }
+ else
+ {
+ search1 = mRight; // JWR ok, we go down the left tree
+ if ( dx < radius ) // JWR if the distance from the right is less than our search radius
+ search2 = mLeft;
+ }
+ axis = Y_AXIS;
+ break;
+ case Y_AXIS:
+ if ( dy <= 0 )
+ {
+ search1 = mLeft;
+ if ( -dy < radius )
+ search2 = mRight;
+ }
+ else
+ {
+ search1 = mRight;
+ if ( dy < radius )
+ search2 = mLeft;
+ }
+ axis = Z_AXIS;
+ break;
+ case Z_AXIS:
+ if ( dz <= 0 )
+ {
+ search1 = mLeft;
+ if ( -dz < radius )
+ search2 = mRight;
+ }
+ else
+ {
+ search1 = mRight;
+ if ( dz < radius )
+ search2 = mLeft;
+ }
+ axis = X_AXIS;
+ break;
+ }
+
+ MiF64 r2 = radius*radius;
+ MiF64 m = dx*dx+dy*dy+dz*dz;
+
+ if ( m < r2 )
+ {
+ switch ( count )
+ {
+ case 0:
+ found[count].mNode = this;
+ found[count].mDistance = m;
+ break;
+ case 1:
+ if ( m < found[0].mDistance )
+ {
+ if ( maxObjects == 1 )
+ {
+ found[0].mNode = this;
+ found[0].mDistance = m;
+ }
+ else
+ {
+ found[1] = found[0];
+ found[0].mNode = this;
+ found[0].mDistance = m;
+ }
+ }
+ else if ( maxObjects > 1)
+ {
+ found[1].mNode = this;
+ found[1].mDistance = m;
+ }
+ break;
+ default:
+ {
+ bool inserted = false;
+
+ for (MiU32 i=0; i<count; i++)
+ {
+ if ( m < found[i].mDistance ) // if this one is closer than a pre-existing one...
+ {
+ // insertion sort...
+ MiU32 scan = count;
+ if ( scan >= maxObjects ) scan=maxObjects-1;
+ for (MiU32 j=scan; j>i; j--)
+ {
+ found[j] = found[j-1];
+ }
+ found[i].mNode = this;
+ found[i].mDistance = m;
+ inserted = true;
+ break;
+ }
+ }
+
+ if ( !inserted && count < maxObjects )
+ {
+ found[count].mNode = this;
+ found[count].mDistance = m;
+ }
+ }
+ break;
+ }
+ count++;
+ if ( count > maxObjects )
+ {
+ count = maxObjects;
+ }
+ }
+
+
+ if ( search1 )
+ search1->search( axis, pos,radius, count, maxObjects, found, iface);
+
+ if ( search2 )
+ search2->search( axis, pos,radius, count, maxObjects, found, iface);
+
+ }
+
+ void search(Axes axis,const MiF32 *pos,MiF32 radius,MiU32 &count,MiU32 maxObjects,KdTreeFindNode *found,const KdTreeInterface *iface)
+ {
+
+ const MiF32 *position = iface->getPositionFloat(mIndex);
+
+ MiF32 dx = pos[0] - position[0];
+ MiF32 dy = pos[1] - position[1];
+ MiF32 dz = pos[2] - position[2];
+
+ KdTreeNode *search1 = 0;
+ KdTreeNode *search2 = 0;
+
+ switch ( axis )
+ {
+ case X_AXIS:
+ if ( dx <= 0 ) // JWR if we are to the left
+ {
+ search1 = mLeft; // JWR then search to the left
+ if ( -dx < radius ) // JWR if distance to the right is less than our search radius, continue on the right as well.
+ search2 = mRight;
+ }
+ else
+ {
+ search1 = mRight; // JWR ok, we go down the left tree
+ if ( dx < radius ) // JWR if the distance from the right is less than our search radius
+ search2 = mLeft;
+ }
+ axis = Y_AXIS;
+ break;
+ case Y_AXIS:
+ if ( dy <= 0 )
+ {
+ search1 = mLeft;
+ if ( -dy < radius )
+ search2 = mRight;
+ }
+ else
+ {
+ search1 = mRight;
+ if ( dy < radius )
+ search2 = mLeft;
+ }
+ axis = Z_AXIS;
+ break;
+ case Z_AXIS:
+ if ( dz <= 0 )
+ {
+ search1 = mLeft;
+ if ( -dz < radius )
+ search2 = mRight;
+ }
+ else
+ {
+ search1 = mRight;
+ if ( dz < radius )
+ search2 = mLeft;
+ }
+ axis = X_AXIS;
+ break;
+ }
+
+ MiF32 r2 = radius*radius;
+ MiF32 m = dx*dx+dy*dy+dz*dz;
+
+ if ( m < r2 )
+ {
+ switch ( count )
+ {
+ case 0:
+ found[count].mNode = this;
+ found[count].mDistance = m;
+ break;
+ case 1:
+ if ( m < found[0].mDistance )
+ {
+ if ( maxObjects == 1 )
+ {
+ found[0].mNode = this;
+ found[0].mDistance = m;
+ }
+ else
+ {
+ found[1] = found[0];
+ found[0].mNode = this;
+ found[0].mDistance = m;
+ }
+ }
+ else if ( maxObjects > 1)
+ {
+ found[1].mNode = this;
+ found[1].mDistance = m;
+ }
+ break;
+ default:
+ {
+ bool inserted = false;
+
+ for (MiU32 i=0; i<count; i++)
+ {
+ if ( m < found[i].mDistance ) // if this one is closer than a pre-existing one...
+ {
+ // insertion sort...
+ MiU32 scan = count;
+ if ( scan >= maxObjects ) scan=maxObjects-1;
+ for (MiU32 j=scan; j>i; j--)
+ {
+ found[j] = found[j-1];
+ }
+ found[i].mNode = this;
+ found[i].mDistance = m;
+ inserted = true;
+ break;
+ }
+ }
+
+ if ( !inserted && count < maxObjects )
+ {
+ found[count].mNode = this;
+ found[count].mDistance = m;
+ }
+ }
+ break;
+ }
+ count++;
+ if ( count > maxObjects )
+ {
+ count = maxObjects;
+ }
+ }
+
+
+ if ( search1 )
+ search1->search( axis, pos,radius, count, maxObjects, found, iface);
+
+ if ( search2 )
+ search2->search( axis, pos,radius, count, maxObjects, found, iface);
+
+ }
+
+private:
+
+ void setLeft(KdTreeNode *left) { mLeft = left; };
+ void setRight(KdTreeNode *right) { mRight = right; };
+
+ KdTreeNode *getLeft(void) { return mLeft; }
+ KdTreeNode *getRight(void) { return mRight; }
+
+ MiU32 mIndex;
+ KdTreeNode *mLeft;
+ KdTreeNode *mRight;
+};
+
+
+#define MAX_BUNDLE_SIZE 1024 // 1024 nodes at a time, to minimize memory allocation and guarentee that pointers are persistent.
+
+class KdTreeNodeBundle : public MeshImportAllocated
+{
+public:
+
+ KdTreeNodeBundle(void)
+ {
+ mNext = 0;
+ mIndex = 0;
+ }
+
+ bool isFull(void) const
+ {
+ return (bool)( mIndex == MAX_BUNDLE_SIZE );
+ }
+
+ KdTreeNode * getNextNode(void)
+ {
+ assert(mIndex<MAX_BUNDLE_SIZE);
+ KdTreeNode *ret = &mNodes[mIndex];
+ mIndex++;
+ return ret;
+ }
+
+ KdTreeNodeBundle *mNext;
+ MiU32 mIndex;
+ KdTreeNode mNodes[MAX_BUNDLE_SIZE];
+};
+
+
+typedef STDNAME::vector< MiF64 > DoubleVector;
+typedef STDNAME::vector< MiF32 > FloatVector;
+
+class KdTree : public KdTreeInterface, public MeshImportAllocated
+{
+public:
+ KdTree(void)
+ {
+ mRoot = 0;
+ mBundle = 0;
+ mVcount = 0;
+ mUseDouble = false;
+ }
+
+ virtual ~KdTree(void)
+ {
+ reset();
+ }
+
+ const MiF64 * getPositionDouble(MiU32 index) const
+ {
+ assert( mUseDouble );
+ assert ( index < mVcount );
+ return &mVerticesDouble[index*3];
+ }
+
+ const MiF32 * getPositionFloat(MiU32 index) const
+ {
+ assert( !mUseDouble );
+ assert ( index < mVcount );
+ return &mVerticesFloat[index*3];
+ }
+
+ MiU32 search(const MiF64 *pos,MiF64 radius,MiU32 maxObjects,KdTreeFindNode *found) const
+ {
+ assert( mUseDouble );
+ if ( !mRoot ) return 0;
+ MiU32 count = 0;
+ mRoot->search(X_AXIS,pos,radius,count,maxObjects,found,this);
+ return count;
+ }
+
+ MiU32 search(const MiF32 *pos,MiF32 radius,MiU32 maxObjects,KdTreeFindNode *found) const
+ {
+ assert( !mUseDouble );
+ if ( !mRoot ) return 0;
+ MiU32 count = 0;
+ mRoot->search(X_AXIS,pos,radius,count,maxObjects,found,this);
+ return count;
+ }
+
+ void reset(void)
+ {
+ mRoot = 0;
+ mVerticesDouble.clear();
+ mVerticesFloat.clear();
+ KdTreeNodeBundle *bundle = mBundle;
+ while ( bundle )
+ {
+ KdTreeNodeBundle *next = bundle->mNext;
+ delete bundle;
+ bundle = next;
+ }
+ mBundle = 0;
+ mVcount = 0;
+ }
+
+ MiU32 add(MiF64 x,MiF64 y,MiF64 z)
+ {
+ assert(mUseDouble);
+ MiU32 ret = mVcount;
+ mVerticesDouble.push_back(x);
+ mVerticesDouble.push_back(y);
+ mVerticesDouble.push_back(z);
+ mVcount++;
+ KdTreeNode *node = getNewNode(ret);
+ if ( mRoot )
+ {
+ mRoot->addDouble(node,X_AXIS,this);
+ }
+ else
+ {
+ mRoot = node;
+ }
+ return ret;
+ }
+
+ MiU32 add(MiF32 x,MiF32 y,MiF32 z)
+ {
+ assert(!mUseDouble);
+ MiU32 ret = mVcount;
+ mVerticesFloat.push_back(x);
+ mVerticesFloat.push_back(y);
+ mVerticesFloat.push_back(z);
+ mVcount++;
+ KdTreeNode *node = getNewNode(ret);
+ if ( mRoot )
+ {
+ mRoot->addFloat(node,X_AXIS,this);
+ }
+ else
+ {
+ mRoot = node;
+ }
+ return ret;
+ }
+
+ KdTreeNode * getNewNode(MiU32 index)
+ {
+ if ( mBundle == 0 )
+ {
+ mBundle = MI_NEW(KdTreeNodeBundle);
+ }
+ if ( mBundle->isFull() )
+ {
+ KdTreeNodeBundle *bundle = MI_NEW(KdTreeNodeBundle);
+ mBundle->mNext = bundle;
+ mBundle = bundle;
+ }
+ KdTreeNode *node = mBundle->getNextNode();
+ new ( node ) KdTreeNode(index);
+ return node;
+ }
+
+ MiU32 getNearest(const MiF64 *pos,MiF64 radius,bool &_found) const // returns the nearest possible neighbor's index.
+ {
+ assert( mUseDouble );
+ MiU32 ret = 0;
+
+ _found = false;
+ KdTreeFindNode found[1];
+ MiU32 count = search(pos,radius,1,found);
+ if ( count )
+ {
+ KdTreeNode *node = found[0].mNode;
+ ret = node->getIndex();
+ _found = true;
+ }
+ return ret;
+ }
+
+ MiU32 getNearest(const MiF32 *pos,MiF32 radius,bool &_found) const // returns the nearest possible neighbor's index.
+ {
+ assert( !mUseDouble );
+ MiU32 ret = 0;
+
+ _found = false;
+ KdTreeFindNode found[1];
+ MiU32 count = search(pos,radius,1,found);
+ if ( count )
+ {
+ KdTreeNode *node = found[0].mNode;
+ ret = node->getIndex();
+ _found = true;
+ }
+ return ret;
+ }
+
+ const MiF64 * getVerticesDouble(void) const
+ {
+ assert( mUseDouble );
+ const MiF64 *ret = 0;
+ if ( !mVerticesDouble.empty() )
+ {
+ ret = &mVerticesDouble[0];
+ }
+ return ret;
+ }
+
+ const MiF32 * getVerticesFloat(void) const
+ {
+ assert( !mUseDouble );
+ const MiF32 * ret = 0;
+ if ( !mVerticesFloat.empty() )
+ {
+ ret = &mVerticesFloat[0];
+ }
+ return ret;
+ }
+
+ MiU32 getVcount(void) const { return mVcount; };
+
+ void setUseDouble(bool useDouble)
+ {
+ mUseDouble = useDouble;
+ }
+
+private:
+ bool mUseDouble;
+ KdTreeNode *mRoot;
+ KdTreeNodeBundle *mBundle;
+ MiU32 mVcount;
+ DoubleVector mVerticesDouble;
+ FloatVector mVerticesFloat;
+};
+
+}; // end of namespace VERTEX_INDEX
+
+class MyVertexIndex : public fm_VertexIndex, public MeshImportAllocated
+{
+public:
+ MyVertexIndex(MiF64 granularity,bool snapToGrid)
+ {
+ mDoubleGranularity = granularity;
+ mFloatGranularity = (MiF32)granularity;
+ mSnapToGrid = snapToGrid;
+ mUseDouble = true;
+ mKdTree.setUseDouble(true);
+ }
+
+ MyVertexIndex(MiF32 granularity,bool snapToGrid)
+ {
+ mDoubleGranularity = granularity;
+ mFloatGranularity = (MiF32)granularity;
+ mSnapToGrid = snapToGrid;
+ mUseDouble = false;
+ mKdTree.setUseDouble(false);
+ }
+
+ virtual ~MyVertexIndex(void)
+ {
+
+ }
+
+
+ MiF64 snapToGrid(MiF64 p)
+ {
+ MiF64 m = fmod(p,mDoubleGranularity);
+ p-=m;
+ return p;
+ }
+
+ MiF32 snapToGrid(MiF32 p)
+ {
+ MiF32 m = fmodf(p,mFloatGranularity);
+ p-=m;
+ return p;
+ }
+
+ MiU32 getIndex(const MiF32 *_p,bool &newPos) // get index for a vector MiF32
+ {
+ MiU32 ret;
+
+ if ( mUseDouble )
+ {
+ MiF64 p[3];
+ p[0] = _p[0];
+ p[1] = _p[1];
+ p[2] = _p[2];
+ return getIndex(p,newPos);
+ }
+
+ newPos = false;
+
+ MiF32 p[3];
+
+ if ( mSnapToGrid )
+ {
+ p[0] = snapToGrid(_p[0]);
+ p[1] = snapToGrid(_p[1]);
+ p[2] = snapToGrid(_p[2]);
+ }
+ else
+ {
+ p[0] = _p[0];
+ p[1] = _p[1];
+ p[2] = _p[2];
+ }
+
+ bool found;
+ ret = mKdTree.getNearest(p,mFloatGranularity,found);
+ if ( !found )
+ {
+ newPos = true;
+ ret = mKdTree.add(p[0],p[1],p[2]);
+ }
+
+
+ return ret;
+ }
+
+ MiU32 getIndex(const MiF64 *_p,bool &newPos) // get index for a vector MiF64
+ {
+ MiU32 ret;
+
+ if ( !mUseDouble )
+ {
+ MiF32 p[3];
+ p[0] = (MiF32)_p[0];
+ p[1] = (MiF32)_p[1];
+ p[2] = (MiF32)_p[2];
+ return getIndex(p,newPos);
+ }
+
+ newPos = false;
+
+ MiF64 p[3];
+
+ if ( mSnapToGrid )
+ {
+ p[0] = snapToGrid(_p[0]);
+ p[1] = snapToGrid(_p[1]);
+ p[2] = snapToGrid(_p[2]);
+ }
+ else
+ {
+ p[0] = _p[0];
+ p[1] = _p[1];
+ p[2] = _p[2];
+ }
+
+ bool found;
+ ret = mKdTree.getNearest(p,mDoubleGranularity,found);
+ if ( !found )
+ {
+ newPos = true;
+ ret = mKdTree.add(p[0],p[1],p[2]);
+ }
+
+
+ return ret;
+ }
+
+ const MiF32 * getVerticesFloat(void) const
+ {
+ const MiF32 * ret = 0;
+
+ assert( !mUseDouble );
+
+ ret = mKdTree.getVerticesFloat();
+
+ return ret;
+ }
+
+ const MiF64 * getVerticesDouble(void) const
+ {
+ const MiF64 * ret = 0;
+
+ assert( mUseDouble );
+
+ ret = mKdTree.getVerticesDouble();
+
+ return ret;
+ }
+
+ const MiF32 * getVertexFloat(MiU32 index) const
+ {
+ const MiF32 * ret = 0;
+ assert( !mUseDouble );
+#ifdef _DEBUG
+ MiU32 vcount = mKdTree.getVcount();
+ assert( index < vcount );
+#endif
+ ret = mKdTree.getVerticesFloat();
+ ret = &ret[index*3];
+ return ret;
+ }
+
+ const MiF64 * getVertexDouble(MiU32 index) const
+ {
+ const MiF64 * ret = 0;
+ assert( mUseDouble );
+#ifdef _DEBUG
+ MiU32 vcount = mKdTree.getVcount();
+ assert( index < vcount );
+#endif
+ ret = mKdTree.getVerticesDouble();
+ ret = &ret[index*3];
+
+ return ret;
+ }
+
+ MiU32 getVcount(void) const
+ {
+ return mKdTree.getVcount();
+ }
+
+ bool isDouble(void) const
+ {
+ return mUseDouble;
+ }
+
+
+ bool saveAsObj(const char *fname,MiU32 tcount,MiU32 *indices)
+ {
+ bool ret = false;
+
+
+ FILE *fph = fopen(fname,"wb");
+ if ( fph )
+ {
+ ret = true;
+
+ MiU32 vcount = getVcount();
+ if ( mUseDouble )
+ {
+ const MiF64 *v = getVerticesDouble();
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ fprintf(fph,"v %0.9f %0.9f %0.9f\r\n", (MiF32)v[0], (MiF32)v[1], (MiF32)v[2] );
+ v+=3;
+ }
+ }
+ else
+ {
+ const MiF32 *v = getVerticesFloat();
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ fprintf(fph,"v %0.9f %0.9f %0.9f\r\n", v[0], v[1], v[2] );
+ v+=3;
+ }
+ }
+
+ for (MiU32 i=0; i<tcount; i++)
+ {
+ MiU32 i1 = *indices++;
+ MiU32 i2 = *indices++;
+ MiU32 i3 = *indices++;
+ fprintf(fph,"f %d %d %d\r\n", i1+1, i2+1, i3+1 );
+ }
+ fclose(fph);
+ }
+
+ return ret;
+ }
+
+private:
+ bool mUseDouble:1;
+ bool mSnapToGrid:1;
+ MiF64 mDoubleGranularity;
+ MiF32 mFloatGranularity;
+ VERTEX_INDEX::KdTree mKdTree;
+};
+
+fm_VertexIndex * fm_createVertexIndex(MiF64 granularity,bool snapToGrid) // create an indexed vertex system for doubles
+{
+ MyVertexIndex *ret = MI_NEW(MyVertexIndex)(granularity,snapToGrid);
+ return static_cast< fm_VertexIndex *>(ret);
+}
+
+fm_VertexIndex * fm_createVertexIndex(MiF32 granularity,bool snapToGrid) // create an indexed vertext system for floats
+{
+ MyVertexIndex *ret = MI_NEW(MyVertexIndex)(granularity,snapToGrid);
+ return static_cast< fm_VertexIndex *>(ret);
+}
+
+void fm_releaseVertexIndex(fm_VertexIndex *vindex)
+{
+ MyVertexIndex *m = static_cast< MyVertexIndex *>(vindex);
+ delete m;
+}
+
+#endif // END OF VERTEX WELDING CODE
+
+
+//**********************************************************
+//**********************************************************
+//**** LineSweep Line-Segment Intersection Code
+//**********************************************************
+//**********************************************************
+
+//#ifndef LINE_SWEEP_H
+#if 0
+
+#define LINE_SWEEP_H
+
+class fm_quickSort
+{
+public:
+ void qsort(void **base,MiI32 num); // perform the qsort.
+protected:
+ // -1 less, 0 equal, +1 greater.
+ virtual MiI32 compare(void **p1,void **p2) = 0;
+private:
+ void inline swap(char **a,char **b);
+};
+
+
+void fm_quickSort::swap(char **a,char **b)
+{
+ char *tmp;
+
+ if ( a != b )
+ {
+ tmp = *a;
+ *a++ = *b;
+ *b++ = tmp;
+ }
+}
+
+
+void fm_quickSort::qsort(void **b,MiI32 num)
+{
+ char *lo,*hi;
+ char *mid;
+ char *bottom, *top;
+ MiI32 size;
+ char *lostk[30], *histk[30];
+ MiI32 stkptr;
+ char **base = (char **)b;
+
+ if (num < 2 ) return;
+
+ stkptr = 0;
+
+ lo = (char *)base;
+ hi = (char *)base + sizeof(char **) * (num-1);
+
+nextone:
+
+ size = (MiI32)(hi - lo) / sizeof(char**) + 1;
+
+ mid = lo + (size / 2) * sizeof(char **);
+ swap((char **)mid,(char **)lo);
+ bottom = lo;
+ top = hi + sizeof(char **);
+
+ for (;;)
+ {
+ do
+ {
+ bottom += sizeof(char **);
+ } while (bottom <= hi && compare((void **)bottom,(void **)lo) <= 0);
+
+ do
+ {
+ top -= sizeof(char **);
+ } while (top > lo && compare((void **)top,(void **)lo) >= 0);
+
+ if (top < bottom) break;
+
+ swap((char **)bottom,(char **)top);
+
+ }
+
+ swap((char **)lo,(char **)top);
+
+ if ( top - 1 - lo >= hi - bottom )
+ {
+ if (lo + sizeof(char **) < top)
+ {
+ lostk[stkptr] = lo;
+ histk[stkptr] = top - sizeof(char **);
+ stkptr++;
+ }
+ if (bottom < hi)
+ {
+ lo = bottom;
+ goto nextone;
+ }
+ }
+ else
+ {
+ if ( bottom < hi )
+ {
+ lostk[stkptr] = bottom;
+ histk[stkptr] = hi;
+ stkptr++;
+ }
+ if (lo + sizeof(char **) < top)
+ {
+ hi = top - sizeof(char **);
+ goto nextone; /* do small recursion */
+ }
+ }
+
+ stkptr--;
+
+ if (stkptr >= 0)
+ {
+ lo = lostk[stkptr];
+ hi = histk[stkptr];
+ goto nextone;
+ }
+ return;
+}
+
+
+typedef STDNAME::vector< fm_LineSegment > LineSegmentVector;
+
+static inline void setMinMax(MiF64 &vmin,MiF64 &vmax,MiF64 v1,MiF64 v2)
+{
+ if ( v1 <= v2 )
+ {
+ vmin = v1;
+ vmax = v2;
+ }
+ else
+ {
+ vmin = v2;
+ vmax = v1;
+ }
+}
+
+
+class Intersection
+{
+public:
+ Intersection(void)
+ {
+ mIndex = 0;
+ mTime = 0;
+ }
+ Intersection(MiF64 time,const MiF64 *from,const MiF64 *to,fm_VertexIndex *vpool)
+ {
+ mTime = time;
+ MiF64 pos[3];
+ pos[0] = (to[0]-from[0])*time+from[0];
+ pos[1] = (to[1]-from[1])*time+from[1];
+ pos[2] = (to[2]-from[2])*time+from[2];
+ bool newPos;
+ mIndex = vpool->getIndex(pos,newPos);
+ }
+
+ MiU32 mIndex;
+ MiF64 mTime;
+};
+
+
+typedef STDNAME::vector< Intersection > IntersectionList;
+
+class MyLineSegment : public fm_LineSegment, public MeshImportAllocated
+{
+public:
+
+ void init(const fm_LineSegment &s,fm_VertexIndex *vpool,MiU32 x)
+ {
+ fm_LineSegment *dest = static_cast< fm_LineSegment *>(this);
+ *dest = s;
+
+ mFlipped = false;
+
+ const MiF64 *p1 = vpool->getVertexDouble(mE1);
+ const MiF64 *p2 = vpool->getVertexDouble(mE2);
+
+ setMinMax(mMin[0],mMax[0],p1[0],p2[0]);
+ setMinMax(mMin[1],mMax[1],p1[1],p2[1]);
+ setMinMax(mMin[2],mMax[2],p1[2],p2[2]);
+
+ if ( p1[x] <= p2[x] )
+ {
+ mFrom[0] = p1[0];
+ mFrom[1] = p1[1];
+ mFrom[2] = p1[2];
+
+ mTo[0] = p2[0];
+ mTo[1] = p2[1];
+ mTo[2] = p2[2];
+ }
+ else
+ {
+ mFrom[0] = p2[0];
+ mFrom[1] = p2[1];
+ mFrom[2] = p2[2];
+
+ mTo[0] = p1[0];
+ mTo[1] = p1[1];
+ mTo[2] = p1[2];
+
+ mFlipped = true;
+
+ swap(mE1,mE2);
+ }
+
+ }
+
+ // we already know that the x-extent overlaps or we wouldn't be in this routine..
+ void intersect(MyLineSegment *segment,MiU32 x,MiU32 y,MiU32 /* z */,fm_VertexIndex *vpool)
+ {
+ MiU32 count = 0;
+
+ // if the two segments share any start/end points then they cannot intersect at all!
+
+ if ( segment->mE1 == mE1 || segment->mE1 == mE2 ) count++;
+ if ( segment->mE2 == mE1 || segment->mE2 == mE2 ) count++;
+
+ if ( count == 0 )
+ {
+ if ( mMax[y] < segment->mMin[y] ) // no intersection...
+ {
+
+ }
+ else if ( mMin[y] > segment->mMax[y] ) // no intersection
+ {
+
+ }
+ else
+ {
+
+ MiF64 a1[2];
+ MiF64 a2[2];
+ MiF64 b1[2];
+ MiF64 b2[2];
+
+ a1[0] = mFrom[x];
+ a1[1] = mFrom[y];
+
+ a2[0] = mTo[x];
+ a2[1] = mTo[y];
+
+ b1[0] = segment->mFrom[x];
+ b1[1] = segment->mFrom[y];
+
+ b2[0] = segment->mTo[x];
+ b2[1] = segment->mTo[y];
+
+
+ MiF64 t1,t2;
+ IntersectResult result = fm_intersectLineSegments2dTime(a1,a2,b1,b2,t1,t2);
+
+ if ( result == IR_DO_INTERSECT )
+ {
+ addIntersect(t1,vpool);
+ segment->addIntersect(t2,vpool);
+ }
+
+
+ }
+ }
+ }
+
+ void addIntersect(MiF64 time,fm_VertexIndex *vpool)
+ {
+ Intersection intersect(time,mFrom,mTo,vpool);
+
+ if ( mE1 == intersect.mIndex || mE2 == intersect.mIndex )
+ {
+ //printf("Split too close to the beginning or the end of the line segment.\r\n");
+ }
+ else
+ {
+ if ( mIntersections.empty() )
+ {
+ mIntersections.push_back(intersect);
+ }
+ else
+ {
+ IntersectionList::iterator i;
+ for (i=mIntersections.begin(); i!=mIntersections.end(); ++i)
+ {
+ Intersection &it = (*i);
+ if ( it.mIndex == intersect.mIndex )
+ {
+ //printf("Duplicate Intersection, throwing it away.\r\n");
+ break;
+ }
+ else
+ {
+ if ( it.mTime > time )
+ {
+//*** TODO TODO TODO mIntersections.insert(i,intersect);
+ break;
+ }
+ }
+ }
+ if ( i==mIntersections.end() )
+ {
+ mIntersections.push_back(intersect);
+ }
+ }
+ }
+ }
+
+ void getResults(LineSegmentVector &results)
+ {
+ if ( mIntersections.empty() )
+ {
+ fm_LineSegment seg(mE1,mE2);
+ if ( mFlipped )
+ {
+ swap(seg.mE1,seg.mE2);
+ }
+ results.push_back(seg);
+ }
+ else
+ {
+ MiU32 prev = mE1;
+ IntersectionList::iterator i;
+ for (i=mIntersections.begin(); i!=mIntersections.end(); ++i)
+ {
+ Intersection &it = (*i);
+ fm_LineSegment seg(prev,it.mIndex);
+ if ( mFlipped )
+ {
+ swap(seg.mE1,seg.mE2);
+ }
+ results.push_back(seg);
+ prev = it.mIndex;
+ }
+ fm_LineSegment seg(prev,mE2);
+ if ( mFlipped )
+ {
+ swap(seg.mE1,seg.mE2);
+ }
+ results.push_back(seg);
+ }
+ }
+
+ void swap(MiU32 &a,MiU32 &b)
+ {
+ MiU32 temp = a;
+ a = b;
+ b = temp;
+ }
+
+ bool mFlipped;
+ MiF64 mFrom[3];
+ MiF64 mTo[3];
+ MiF64 mMin[3];
+ MiF64 mMax[3];
+ IntersectionList mIntersections;
+};
+
+typedef STDNAME::vector< MyLineSegment > MyLineSegmentVector;
+
+class MyLineSweep : public fm_LineSweep, public fm_quickSort, public MeshImportAllocated
+{
+public:
+ virtual ~MyLineSweep(void)
+ {
+
+ }
+ fm_LineSegment * performLineSweep(const fm_LineSegment *segments,MiU32 icount,const MiF64 *planeEquation,fm_VertexIndex *pool,MiU32 &scount)
+ {
+ fm_LineSegment *ret = 0;
+
+ FM_Axis axis = fm_getDominantAxis(planeEquation);
+ switch ( axis )
+ {
+ case FM_XAXIS:
+ mX = 1;
+ mY = 2;
+ mZ = 0;
+ break;
+ case FM_YAXIS:
+ mX = 0;
+ mY = 2;
+ mZ = 1;
+ break;
+ case FM_ZAXIS:
+ mX = 0;
+ mY = 1;
+ mZ = 2;
+ break;
+ }
+
+
+ mResults.clear();
+ scount = 0;
+
+ MyLineSegment *mls = MI_NEW(MyLineSegment)[icount];
+ MyLineSegment **mptr = (MyLineSegment **)MI_ALLOC(sizeof(MyLineSegment *)*icount);
+
+ for (MiU32 i=0; i<icount; i++)
+ {
+ mls[i].init(segments[i],pool,mX);
+ mptr[i] = &mls[i];
+ }
+
+ qsort((void **)mptr,(MiI32)icount);
+
+ for (MiU32 i=0; i<icount; i++)
+ {
+ MyLineSegment *segment = mptr[i];
+ MiF64 esegment = segment->mTo[mX];
+ for (MiU32 j=i+1; j<icount; j++)
+ {
+ MyLineSegment *test = mptr[j];
+ if ( test->mFrom[mX] >= esegment )
+ {
+ break;
+ }
+ else
+ {
+ test->intersect(segment,mX,mY,mZ,pool);
+ }
+ }
+ }
+
+ for (MiU32 i=0; i<icount; i++)
+ {
+ MyLineSegment *segment = mptr[i];
+ segment->getResults(mResults);
+ }
+
+
+ delete []mls;
+ MI_FREE(mptr);
+
+ if ( !mResults.empty() )
+ {
+ scount = (MiU32)mResults.size();
+ ret = &mResults[0];
+ }
+
+ return ret;
+ }
+
+ MiI32 compare(void **p1,void **p2)
+ {
+ MiI32 ret = 0;
+
+ MyLineSegment **m1 = (MyLineSegment **) p1;
+ MyLineSegment **m2 = (MyLineSegment **) p2;
+
+ MyLineSegment *s1 = *m1;
+ MyLineSegment *s2 = *m2;
+
+ if ( s1->mFrom[mX] < s2->mFrom[mX] )
+ ret = -1;
+ else if ( s1->mFrom[mX] > s2->mFrom[mX] )
+ ret = 1;
+ else if ( s1->mFrom[mY] < s2->mFrom[mY] )
+ ret = -1;
+ else if ( s1->mFrom[mY] > s2->mFrom[mY] )
+ ret = 1;
+
+ return ret;
+ }
+
+ MiU32 mX; // index for the x-axis
+ MiU32 mY; // index for the y-axis
+ MiU32 mZ;
+ fm_VertexIndex *mfm_VertexIndex;
+ LineSegmentVector mResults;
+};
+
+
+fm_LineSweep * fm_createLineSweep(void)
+{
+ MyLineSweep *mls = MI_NEW(MyLineSweep);
+ return static_cast< fm_LineSweep *>(mls);
+}
+
+void fm_releaseLineSweep(fm_LineSweep *sweep)
+{
+ MyLineSweep *mls = static_cast< MyLineSweep *>(sweep);
+ delete mls;
+}
+
+
+
+#endif // End of LineSweep code
+
+
+
+
+REAL fm_computeBestFitAABB(MiU32 vcount,const REAL *points,MiU32 pstride,REAL *bmin,REAL *bmax) // returns the diagonal distance
+{
+
+ const MiU8 *source = (const MiU8 *) points;
+
+ bmin[0] = points[0];
+ bmin[1] = points[1];
+ bmin[2] = points[2];
+
+ bmax[0] = points[0];
+ bmax[1] = points[1];
+ bmax[2] = points[2];
+
+
+ for (MiU32 i=1; i<vcount; i++)
+ {
+ source+=pstride;
+ const REAL *p = (const REAL *) source;
+
+ if ( p[0] < bmin[0] ) bmin[0] = p[0];
+ if ( p[1] < bmin[1] ) bmin[1] = p[1];
+ if ( p[2] < bmin[2] ) bmin[2] = p[2];
+
+ if ( p[0] > bmax[0] ) bmax[0] = p[0];
+ if ( p[1] > bmax[1] ) bmax[1] = p[1];
+ if ( p[2] > bmax[2] ) bmax[2] = p[2];
+
+ }
+
+ REAL dx = bmax[0] - bmin[0];
+ REAL dy = bmax[1] - bmin[1];
+ REAL dz = bmax[2] - bmin[2];
+
+ return (REAL) ::sqrt( dx*dx + dy*dy + dz*dz );
+
+}
+
+
+
+/* a = b - c */
+#define vector(a,b,c) \
+ (a)[0] = (b)[0] - (c)[0]; \
+ (a)[1] = (b)[1] - (c)[1]; \
+ (a)[2] = (b)[2] - (c)[2];
+
+
+
+#define innerProduct(v,q) \
+ ((v)[0] * (q)[0] + \
+ (v)[1] * (q)[1] + \
+ (v)[2] * (q)[2])
+
+#define crossProduct(a,b,c) \
+ (a)[0] = (b)[1] * (c)[2] - (c)[1] * (b)[2]; \
+ (a)[1] = (b)[2] * (c)[0] - (c)[2] * (b)[0]; \
+ (a)[2] = (b)[0] * (c)[1] - (c)[0] * (b)[1];
+
+
+bool fm_lineIntersectsTriangle(const REAL *rayStart,const REAL *rayEnd,const REAL *p1,const REAL *p2,const REAL *p3,REAL *sect)
+{
+ REAL dir[3];
+
+ dir[0] = rayEnd[0] - rayStart[0];
+ dir[1] = rayEnd[1] - rayStart[1];
+ dir[2] = rayEnd[2] - rayStart[2];
+
+ REAL d = (REAL)::sqrt(dir[0]*dir[0] + dir[1]*dir[1] + dir[2]*dir[2]);
+ REAL r = 1.0f / d;
+
+ dir[0]*=r;
+ dir[1]*=r;
+ dir[2]*=r;
+
+
+ REAL t;
+
+ bool ret = fm_rayIntersectsTriangle(rayStart, dir, p1, p2, p3, t );
+
+ if ( ret )
+ {
+ if ( t > d )
+ {
+ sect[0] = rayStart[0] + dir[0]*t;
+ sect[1] = rayStart[1] + dir[1]*t;
+ sect[2] = rayStart[2] + dir[2]*t;
+ }
+ else
+ {
+ ret = false;
+ }
+ }
+
+ return ret;
+}
+
+
+
+bool fm_rayIntersectsTriangle(const REAL *p,const REAL *d,const REAL *v0,const REAL *v1,const REAL *v2,REAL &t)
+{
+ REAL e1[3],e2[3],h[3],s[3],q[3];
+ REAL a,f,u,v;
+
+ vector(e1,v1,v0);
+ vector(e2,v2,v0);
+ crossProduct(h,d,e2);
+ a = innerProduct(e1,h);
+
+ if (a > -0.00001 && a < 0.00001)
+ return(false);
+
+ f = 1/a;
+ vector(s,p,v0);
+ u = f * (innerProduct(s,h));
+
+ if (u < 0.0 || u > 1.0)
+ return(false);
+
+ crossProduct(q,s,e1);
+ v = f * innerProduct(d,q);
+ if (v < 0.0 || u + v > 1.0)
+ return(false);
+ // at this stage we can compute t to find out where
+ // the intersection point is on the line
+ t = f * innerProduct(e2,q);
+ if (t > 0) // ray intersection
+ return(true);
+ else // this means that there is a line intersection
+ // but not a ray intersection
+ return (false);
+}
+
+
+inline REAL det(const REAL *p1,const REAL *p2,const REAL *p3)
+{
+ return p1[0]*p2[1]*p3[2] + p2[0]*p3[1]*p1[2] + p3[0]*p1[1]*p2[2] -p1[0]*p3[1]*p2[2] - p2[0]*p1[1]*p3[2] - p3[0]*p2[1]*p1[2];
+}
+
+
+REAL fm_computeMeshVolume(const REAL *vertices,MiU32 tcount,const MiU32 *indices)
+{
+ REAL volume = 0;
+
+ for (MiU32 i=0; i<tcount; i++,indices+=3)
+ {
+ const REAL *p1 = &vertices[ indices[0]*3 ];
+ const REAL *p2 = &vertices[ indices[1]*3 ];
+ const REAL *p3 = &vertices[ indices[2]*3 ];
+ volume+=det(p1,p2,p3); // compute the volume of the tetrahedran relative to the origin.
+ }
+
+ volume*=(1.0f/6.0f);
+ if ( volume < 0 )
+ volume*=-1;
+ return volume;
+}
+
+
+const REAL * fm_getPoint(const REAL *points,MiU32 pstride,MiU32 index)
+{
+ const MiU8 *scan = (const MiU8 *)points;
+ scan+=(index*pstride);
+ return (REAL *)scan;
+}
+
+
+bool fm_insideTriangle(REAL Ax, REAL Ay,
+ REAL Bx, REAL By,
+ REAL Cx, REAL Cy,
+ REAL Mi, REAL Py)
+
+{
+ REAL ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
+ REAL cCROSSap, bCROSScp, aCROSSbp;
+
+ ax = Cx - Bx; ay = Cy - By;
+ bx = Ax - Cx; by = Ay - Cy;
+ cx = Bx - Ax; cy = By - Ay;
+ apx= Mi - Ax; apy= Py - Ay;
+ bpx= Mi - Bx; bpy= Py - By;
+ cpx= Mi - Cx; cpy= Py - Cy;
+
+ aCROSSbp = ax*bpy - ay*bpx;
+ cCROSSap = cx*apy - cy*apx;
+ bCROSScp = bx*cpy - by*cpx;
+
+ return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f));
+}
+
+
+REAL fm_areaPolygon2d(MiU32 pcount,const REAL *points,MiU32 pstride)
+{
+ MiI32 n = (MiI32)pcount;
+
+ REAL A=0.0f;
+ for(MiI32 p=n-1,q=0; q<n; p=q++)
+ {
+ const REAL *p1 = fm_getPoint(points,pstride,(MiU32)p);
+ const REAL *p2 = fm_getPoint(points,pstride,(MiU32)q);
+ A+= p1[0]*p2[1] - p2[0]*p1[1];
+ }
+ return A*0.5f;
+}
+
+
+bool fm_pointInsidePolygon2d(MiU32 pcount,const REAL *points,MiU32 pstride,const REAL *point,MiU32 xindex,MiU32 yindex)
+{
+ MiU32 j = pcount-1;
+ MiI32 oddNodes = 0;
+
+ REAL x = point[xindex];
+ REAL y = point[yindex];
+
+ for (MiU32 i=0; i<pcount; i++)
+ {
+ const REAL *p1 = fm_getPoint(points,pstride,i);
+ const REAL *p2 = fm_getPoint(points,pstride,j);
+
+ REAL x1 = p1[xindex];
+ REAL y1 = p1[yindex];
+
+ REAL x2 = p2[xindex];
+ REAL y2 = p2[yindex];
+
+ if ( (y1 < y && y2 >= y) || (y2 < y && y1 >= y) )
+ {
+ if (x1+(y-y1)/(y2-y1)*(x2-x1)<x)
+ {
+ oddNodes = 1-oddNodes;
+ }
+ }
+ j = i;
+ }
+
+ return oddNodes ? true : false;
+}
+
+
+MiU32 fm_consolidatePolygon(MiU32 pcount,const REAL *points,MiU32 pstride,REAL *_dest,REAL epsilon) // collapses co-linear edges.
+{
+ MiU32 ret = 0;
+
+
+ if ( pcount >= 3 )
+ {
+ const REAL *prev = fm_getPoint(points,pstride,pcount-1);
+ const REAL *current = points;
+ const REAL *next = fm_getPoint(points,pstride,1);
+ REAL *dest = _dest;
+
+ for (MiU32 i=0; i<pcount; i++)
+ {
+
+ next = (i+1)==pcount ? points : next;
+
+ if ( !fm_colinear(prev,current,next,epsilon) )
+ {
+ dest[0] = current[0];
+ dest[1] = current[1];
+ dest[2] = current[2];
+
+ dest+=3;
+ ret++;
+ }
+
+ prev = current;
+ current+=3;
+ next+=3;
+
+ }
+ }
+
+ return ret;
+}
+
+
+#ifndef RECT3D_TEMPLATE
+
+#define RECT3D_TEMPLATE
+
+template <class T> class Rect3d
+{
+public:
+ Rect3d(void) { };
+
+ Rect3d(const T *bmin,const T *bmax)
+ {
+
+ mMin[0] = bmin[0];
+ mMin[1] = bmin[1];
+ mMin[2] = bmin[2];
+
+ mMax[0] = bmax[0];
+ mMax[1] = bmax[1];
+ mMax[2] = bmax[2];
+
+ }
+
+ void SetMin(const T *bmin)
+ {
+ mMin[0] = bmin[0];
+ mMin[1] = bmin[1];
+ mMin[2] = bmin[2];
+ }
+
+ void SetMax(const T *bmax)
+ {
+ mMax[0] = bmax[0];
+ mMax[1] = bmax[1];
+ mMax[2] = bmax[2];
+ }
+
+ void SetMin(T x,T y,T z)
+ {
+ mMin[0] = x;
+ mMin[1] = y;
+ mMin[2] = z;
+ }
+
+ void SetMax(T x,T y,T z)
+ {
+ mMax[0] = x;
+ mMax[1] = y;
+ mMax[2] = z;
+ }
+
+ T mMin[3];
+ T mMax[3];
+};
+
+#endif
+
+void splitRect(MiU32 axis,
+ const Rect3d<REAL> &source,
+ Rect3d<REAL> &b1,
+ Rect3d<REAL> &b2,
+ const REAL *midpoint)
+{
+ switch ( axis )
+ {
+ case 0:
+ b1.SetMin(source.mMin);
+ b1.SetMax( midpoint[0], source.mMax[1], source.mMax[2] );
+
+ b2.SetMin( midpoint[0], source.mMin[1], source.mMin[2] );
+ b2.SetMax(source.mMax);
+
+ break;
+ case 1:
+ b1.SetMin(source.mMin);
+ b1.SetMax( source.mMax[0], midpoint[1], source.mMax[2] );
+
+ b2.SetMin( source.mMin[0], midpoint[1], source.mMin[2] );
+ b2.SetMax(source.mMax);
+
+ break;
+ case 2:
+ b1.SetMin(source.mMin);
+ b1.SetMax( source.mMax[0], source.mMax[1], midpoint[2] );
+
+ b2.SetMin( source.mMin[0], source.mMin[1], midpoint[2] );
+ b2.SetMax(source.mMax);
+
+ break;
+ }
+}
+
+bool fm_computeSplitPlane(MiU32 vcount,
+ const REAL *vertices,
+ MiU32 /* tcount */,
+ const MiU32 * /* indices */,
+ REAL *plane)
+{
+
+ REAL sides[3];
+ REAL matrix[16];
+
+ fm_computeBestFitOBB( vcount, vertices, sizeof(REAL)*3, sides, matrix );
+
+ REAL bmax[3];
+ REAL bmin[3];
+
+ bmax[0] = sides[0]*0.5f;
+ bmax[1] = sides[1]*0.5f;
+ bmax[2] = sides[2]*0.5f;
+
+ bmin[0] = -bmax[0];
+ bmin[1] = -bmax[1];
+ bmin[2] = -bmax[2];
+
+
+ REAL dx = sides[0];
+ REAL dy = sides[1];
+ REAL dz = sides[2];
+
+
+ MiU32 axis = 0;
+
+ if ( dy > dx )
+ {
+ axis = 1;
+ }
+
+ if ( dz > dx && dz > dy )
+ {
+ axis = 2;
+ }
+
+ REAL p1[3];
+ REAL p2[3];
+ REAL p3[3];
+
+ p3[0] = p2[0] = p1[0] = bmin[0] + dx*0.5f;
+ p3[1] = p2[1] = p1[1] = bmin[1] + dy*0.5f;
+ p3[2] = p2[2] = p1[2] = bmin[2] + dz*0.5f;
+
+ Rect3d<REAL> b(bmin,bmax);
+
+ Rect3d<REAL> b1,b2;
+
+ splitRect(axis,b,b1,b2,p1);
+
+
+ switch ( axis )
+ {
+ case 0:
+ p2[1] = bmin[1];
+ p2[2] = bmin[2];
+
+ if ( dz > dy )
+ {
+ p3[1] = bmax[1];
+ p3[2] = bmin[2];
+ }
+ else
+ {
+ p3[1] = bmin[1];
+ p3[2] = bmax[2];
+ }
+
+ break;
+ case 1:
+ p2[0] = bmin[0];
+ p2[2] = bmin[2];
+
+ if ( dx > dz )
+ {
+ p3[0] = bmax[0];
+ p3[2] = bmin[2];
+ }
+ else
+ {
+ p3[0] = bmin[0];
+ p3[2] = bmax[2];
+ }
+
+ break;
+ case 2:
+ p2[0] = bmin[0];
+ p2[1] = bmin[1];
+
+ if ( dx > dy )
+ {
+ p3[0] = bmax[0];
+ p3[1] = bmin[1];
+ }
+ else
+ {
+ p3[0] = bmin[0];
+ p3[1] = bmax[1];
+ }
+
+ break;
+ }
+
+ REAL tp1[3];
+ REAL tp2[3];
+ REAL tp3[3];
+
+ fm_transform(matrix,p1,tp1);
+ fm_transform(matrix,p2,tp2);
+ fm_transform(matrix,p3,tp3);
+
+ plane[3] = fm_computePlane(tp1,tp2,tp3,plane);
+
+ return true;
+
+}
+
+#pragma warning(disable:4100)
+
+void fm_nearestPointInTriangle(const REAL * /*nearestPoint*/,const REAL * /*p1*/,const REAL * /*p2*/,const REAL * /*p3*/,REAL * /*nearest*/)
+{
+
+}
+
+static REAL Partial(const REAL *a,const REAL *p)
+{
+ return (a[0]*p[1]) - (p[0]*a[1]);
+}
+
+REAL fm_areaTriangle(const REAL *p0,const REAL *p1,const REAL *p2)
+{
+ REAL A = Partial(p0,p1);
+ A+= Partial(p1,p2);
+ A+= Partial(p2,p0);
+ return A*0.5f;
+}
+
+void fm_subtract(const REAL *A,const REAL *B,REAL *diff) // compute A-B and store the result in 'diff'
+{
+ diff[0] = A[0]-B[0];
+ diff[1] = A[1]-B[1];
+ diff[2] = A[2]-B[2];
+}
+
+
+void fm_multiplyTransform(const REAL *pA,const REAL *pB,REAL *pM)
+{
+
+ REAL a = pA[0*4+0] * pB[0*4+0] + pA[0*4+1] * pB[1*4+0] + pA[0*4+2] * pB[2*4+0] + pA[0*4+3] * pB[3*4+0];
+ REAL b = pA[0*4+0] * pB[0*4+1] + pA[0*4+1] * pB[1*4+1] + pA[0*4+2] * pB[2*4+1] + pA[0*4+3] * pB[3*4+1];
+ REAL c = pA[0*4+0] * pB[0*4+2] + pA[0*4+1] * pB[1*4+2] + pA[0*4+2] * pB[2*4+2] + pA[0*4+3] * pB[3*4+2];
+ REAL d = pA[0*4+0] * pB[0*4+3] + pA[0*4+1] * pB[1*4+3] + pA[0*4+2] * pB[2*4+3] + pA[0*4+3] * pB[3*4+3];
+
+ REAL e = pA[1*4+0] * pB[0*4+0] + pA[1*4+1] * pB[1*4+0] + pA[1*4+2] * pB[2*4+0] + pA[1*4+3] * pB[3*4+0];
+ REAL f = pA[1*4+0] * pB[0*4+1] + pA[1*4+1] * pB[1*4+1] + pA[1*4+2] * pB[2*4+1] + pA[1*4+3] * pB[3*4+1];
+ REAL g = pA[1*4+0] * pB[0*4+2] + pA[1*4+1] * pB[1*4+2] + pA[1*4+2] * pB[2*4+2] + pA[1*4+3] * pB[3*4+2];
+ REAL h = pA[1*4+0] * pB[0*4+3] + pA[1*4+1] * pB[1*4+3] + pA[1*4+2] * pB[2*4+3] + pA[1*4+3] * pB[3*4+3];
+
+ REAL i = pA[2*4+0] * pB[0*4+0] + pA[2*4+1] * pB[1*4+0] + pA[2*4+2] * pB[2*4+0] + pA[2*4+3] * pB[3*4+0];
+ REAL j = pA[2*4+0] * pB[0*4+1] + pA[2*4+1] * pB[1*4+1] + pA[2*4+2] * pB[2*4+1] + pA[2*4+3] * pB[3*4+1];
+ REAL k = pA[2*4+0] * pB[0*4+2] + pA[2*4+1] * pB[1*4+2] + pA[2*4+2] * pB[2*4+2] + pA[2*4+3] * pB[3*4+2];
+ REAL l = pA[2*4+0] * pB[0*4+3] + pA[2*4+1] * pB[1*4+3] + pA[2*4+2] * pB[2*4+3] + pA[2*4+3] * pB[3*4+3];
+
+ REAL m = pA[3*4+0] * pB[0*4+0] + pA[3*4+1] * pB[1*4+0] + pA[3*4+2] * pB[2*4+0] + pA[3*4+3] * pB[3*4+0];
+ REAL n = pA[3*4+0] * pB[0*4+1] + pA[3*4+1] * pB[1*4+1] + pA[3*4+2] * pB[2*4+1] + pA[3*4+3] * pB[3*4+1];
+ REAL o = pA[3*4+0] * pB[0*4+2] + pA[3*4+1] * pB[1*4+2] + pA[3*4+2] * pB[2*4+2] + pA[3*4+3] * pB[3*4+2];
+ REAL p = pA[3*4+0] * pB[0*4+3] + pA[3*4+1] * pB[1*4+3] + pA[3*4+2] * pB[2*4+3] + pA[3*4+3] * pB[3*4+3];
+
+ pM[0] = a; pM[1] = b; pM[2] = c; pM[3] = d;
+
+ pM[4] = e; pM[5] = f; pM[6] = g; pM[7] = h;
+
+ pM[8] = i; pM[9] = j; pM[10] = k; pM[11] = l;
+
+ pM[12] = m; pM[13] = n; pM[14] = o; pM[15] = p;
+}
+
+void fm_multiply(REAL *A,REAL scaler)
+{
+ A[0]*=scaler;
+ A[1]*=scaler;
+ A[2]*=scaler;
+}
+
+void fm_add(const REAL *A,const REAL *B,REAL *sum)
+{
+ sum[0] = A[0]+B[0];
+ sum[1] = A[1]+B[1];
+ sum[2] = A[2]+B[2];
+}
+
+void fm_copy3(const REAL *source,REAL *dest)
+{
+ dest[0] = source[0];
+ dest[1] = source[1];
+ dest[2] = source[2];
+}
+
+
+MiU32 fm_copyUniqueVertices(MiU32 vcount,const REAL *input_vertices,REAL *output_vertices,MiU32 tcount,const MiU32 *input_indices,MiU32 *output_indices)
+{
+ MiU32 ret = 0;
+
+ REAL *vertices = (REAL *)MI_ALLOC(sizeof(REAL)*vcount*3);
+ memcpy(vertices,input_vertices,sizeof(REAL)*vcount*3);
+ REAL *dest = output_vertices;
+
+ MiU32 *reindex = (MiU32 *)MI_ALLOC(sizeof(MiU32)*vcount);
+ memset(reindex,0xFF,sizeof(MiU32)*vcount);
+
+ MiU32 icount = tcount*3;
+
+ for (MiU32 i=0; i<icount; i++)
+ {
+ MiU32 index = *input_indices++;
+
+ assert( index < vcount );
+
+ if ( reindex[index] == 0xFFFFFFFF )
+ {
+ *output_indices++ = ret;
+ reindex[index] = ret;
+ const REAL *pos = &vertices[index*3];
+ dest[0] = pos[0];
+ dest[1] = pos[1];
+ dest[2] = pos[2];
+ dest+=3;
+ ret++;
+ }
+ else
+ {
+ *output_indices++ = reindex[index];
+ }
+ }
+ MI_FREE(vertices);
+ MI_FREE(reindex);
+ return ret;
+}
+
+bool fm_isMeshCoplanar(MiU32 tcount,const MiU32 *indices,const REAL *vertices,bool doubleSided) // returns true if this collection of indexed triangles are co-planar!
+{
+ bool ret = true;
+
+ if ( tcount > 0 )
+ {
+ MiU32 i1 = indices[0];
+ MiU32 i2 = indices[1];
+ MiU32 i3 = indices[2];
+ const REAL *p1 = &vertices[i1*3];
+ const REAL *p2 = &vertices[i2*3];
+ const REAL *p3 = &vertices[i3*3];
+ REAL plane[4];
+ plane[3] = fm_computePlane(p1,p2,p3,plane);
+ const MiU32 *scan = &indices[3];
+ for (MiU32 i=1; i<tcount; i++)
+ {
+ i1 = *scan++;
+ i2 = *scan++;
+ i3 = *scan++;
+ p1 = &vertices[i1*3];
+ p2 = &vertices[i2*3];
+ p3 = &vertices[i3*3];
+ REAL _plane[4];
+ _plane[3] = fm_computePlane(p1,p2,p3,_plane);
+ if ( !fm_samePlane(plane,_plane,0.01f,0.001f,doubleSided) )
+ {
+ ret = false;
+ break;
+ }
+ }
+ }
+ return ret;
+}
+
+
+bool fm_samePlane(const REAL p1[4],const REAL p2[4],REAL normalEpsilon,REAL dEpsilon,bool doubleSided)
+{
+ bool ret = false;
+
+ REAL diff = (REAL) fabs(p1[3]-p2[3]);
+ if ( diff < dEpsilon ) // if the plane -d co-efficient is within our epsilon
+ {
+ REAL dot = fm_dot(p1,p2); // compute the dot-product of the vector normals.
+ if ( doubleSided ) dot = (REAL)fabs(dot);
+ REAL dmin = 1 - normalEpsilon;
+ REAL dmax = 1 + normalEpsilon;
+ if ( dot >= dmin && dot <= dmax )
+ {
+ ret = true; // then the plane equation is for practical purposes identical.
+ }
+ }
+
+ return ret;
+}
+
+
+void fm_initMinMax(REAL bmin[3],REAL bmax[3])
+{
+ bmin[0] = FLT_MAX;
+ bmin[1] = FLT_MAX;
+ bmin[2] = FLT_MAX;
+ bmax[0] = FLT_MIN;
+ bmax[1] = FLT_MIN;
+ bmax[2] = FLT_MIN;
+}
+
+
+#ifndef TESSELATE_H
+
+#define TESSELATE_H
+
+typedef STDNAME::vector< MiU32 > UintVector;
+
+class Myfm_Tesselate : public fm_Tesselate, public MeshImportAllocated
+{
+public:
+ virtual ~Myfm_Tesselate(void)
+ {
+
+ }
+
+ const MiU32 * tesselate(fm_VertexIndex *vindex,MiU32 tcount,const MiU32 *indices,MiF32 longEdge,MiU32 maxDepth,MiU32 &outcount)
+ {
+ const MiU32 *ret = 0;
+
+ mMaxDepth = maxDepth;
+ mLongEdge = longEdge*longEdge;
+ mLongEdgeD = mLongEdge;
+ mVertices = vindex;
+
+ if ( mVertices->isDouble() )
+ {
+ MiU32 vcount = mVertices->getVcount();
+ MiF64 *vertices = (MiF64 *)MI_ALLOC(sizeof(MiF64)*vcount*3);
+ memcpy(vertices,mVertices->getVerticesDouble(),sizeof(MiF64)*vcount*3);
+
+ for (MiU32 i=0; i<tcount; i++)
+ {
+ MiU32 i1 = *indices++;
+ MiU32 i2 = *indices++;
+ MiU32 i3 = *indices++;
+
+ const MiF64 *p1 = &vertices[i1*3];
+ const MiF64 *p2 = &vertices[i2*3];
+ const MiF64 *p3 = &vertices[i3*3];
+
+ tesselate(p1,p2,p3,0);
+
+ }
+ MI_FREE(vertices);
+ }
+ else
+ {
+ MiU32 vcount = mVertices->getVcount();
+ MiF32 *vertices = (MiF32 *)MI_ALLOC(sizeof(MiF32)*vcount*3);
+ memcpy(vertices,mVertices->getVerticesFloat(),sizeof(MiF32)*vcount*3);
+
+
+ for (MiU32 i=0; i<tcount; i++)
+ {
+ MiU32 i1 = *indices++;
+ MiU32 i2 = *indices++;
+ MiU32 i3 = *indices++;
+
+ const MiF32 *p1 = &vertices[i1*3];
+ const MiF32 *p2 = &vertices[i2*3];
+ const MiF32 *p3 = &vertices[i3*3];
+
+ tesselate(p1,p2,p3,0);
+
+ }
+ MI_FREE(vertices);
+ }
+
+ outcount = (MiU32)(mIndices.size()/3);
+ ret = &mIndices[0];
+
+
+ return ret;
+ }
+
+ void tesselate(const MiF32 *p1,const MiF32 *p2,const MiF32 *p3,MiU32 recurse)
+ {
+ bool split = false;
+ MiF32 l1,l2,l3;
+
+ l1 = l2 = l3 = 0;
+
+ if ( recurse < mMaxDepth )
+ {
+ l1 = fm_distanceSquared(p1,p2);
+ l2 = fm_distanceSquared(p2,p3);
+ l3 = fm_distanceSquared(p3,p1);
+
+ if ( l1 > mLongEdge || l2 > mLongEdge || l3 > mLongEdge )
+ split = true;
+
+ }
+
+ if ( split )
+ {
+ MiU32 edge;
+
+ if ( l1 >= l2 && l1 >= l3 )
+ edge = 0;
+ else if ( l2 >= l1 && l2 >= l3 )
+ edge = 1;
+ else
+ edge = 2;
+
+ MiF32 splits[3];
+
+ switch ( edge )
+ {
+ case 0:
+ {
+ fm_lerp(p1,p2,splits,0.5f);
+ tesselate(p1,splits,p3, recurse+1 );
+ tesselate(splits,p2,p3, recurse+1 );
+ }
+ break;
+ case 1:
+ {
+ fm_lerp(p2,p3,splits,0.5f);
+ tesselate(p1,p2,splits, recurse+1 );
+ tesselate(p1,splits,p3, recurse+1 );
+ }
+ break;
+ case 2:
+ {
+ fm_lerp(p3,p1,splits,0.5f);
+ tesselate(p1,p2,splits, recurse+1 );
+ tesselate(splits,p2,p3, recurse+1 );
+ }
+ break;
+ }
+ }
+ else
+ {
+ bool newp;
+
+ MiU32 i1 = mVertices->getIndex(p1,newp);
+ MiU32 i2 = mVertices->getIndex(p2,newp);
+ MiU32 i3 = mVertices->getIndex(p3,newp);
+
+ mIndices.push_back(i1);
+ mIndices.push_back(i2);
+ mIndices.push_back(i3);
+ }
+
+ }
+
+ void tesselate(const MiF64 *p1,const MiF64 *p2,const MiF64 *p3,MiU32 recurse)
+ {
+ bool split = false;
+ MiF64 l1,l2,l3;
+
+ l1 = l2 = l3 = 0;
+
+ if ( recurse < mMaxDepth )
+ {
+ l1 = fm_distanceSquared(p1,p2);
+ l2 = fm_distanceSquared(p2,p3);
+ l3 = fm_distanceSquared(p3,p1);
+
+ if ( l1 > mLongEdgeD || l2 > mLongEdgeD || l3 > mLongEdgeD )
+ split = true;
+
+ }
+
+ if ( split )
+ {
+ MiU32 edge;
+
+ if ( l1 >= l2 && l1 >= l3 )
+ edge = 0;
+ else if ( l2 >= l1 && l2 >= l3 )
+ edge = 1;
+ else
+ edge = 2;
+
+ MiF64 splits[3];
+
+ switch ( edge )
+ {
+ case 0:
+ {
+ fm_lerp(p1,p2,splits,0.5);
+ tesselate(p1,splits,p3, recurse+1 );
+ tesselate(splits,p2,p3, recurse+1 );
+ }
+ break;
+ case 1:
+ {
+ fm_lerp(p2,p3,splits,0.5);
+ tesselate(p1,p2,splits, recurse+1 );
+ tesselate(p1,splits,p3, recurse+1 );
+ }
+ break;
+ case 2:
+ {
+ fm_lerp(p3,p1,splits,0.5);
+ tesselate(p1,p2,splits, recurse+1 );
+ tesselate(splits,p2,p3, recurse+1 );
+ }
+ break;
+ }
+ }
+ else
+ {
+ bool newp;
+
+ MiU32 i1 = mVertices->getIndex(p1,newp);
+ MiU32 i2 = mVertices->getIndex(p2,newp);
+ MiU32 i3 = mVertices->getIndex(p3,newp);
+
+ mIndices.push_back(i1);
+ mIndices.push_back(i2);
+ mIndices.push_back(i3);
+ }
+
+ }
+
+private:
+ MiF32 mLongEdge;
+ MiF64 mLongEdgeD;
+ fm_VertexIndex *mVertices;
+ UintVector mIndices;
+ MiU32 mMaxDepth;
+};
+
+fm_Tesselate * fm_createTesselate(void)
+{
+ Myfm_Tesselate *m = MI_NEW(Myfm_Tesselate);
+ return static_cast< fm_Tesselate * >(m);
+}
+
+void fm_releaseTesselate(fm_Tesselate *t)
+{
+ Myfm_Tesselate *m = static_cast< Myfm_Tesselate *>(t);
+ delete m;
+}
+
+#endif
+
+
+#ifndef RAY_ABB_INTERSECT
+
+#define RAY_ABB_INTERSECT
+
+//! Integer representation of a floating-point value.
+#define IR(x) ((MiU32&)x)
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/**
+* A method to compute a ray-AABB intersection.
+* Original code by Andrew Woo, from "Graphics Gems", Academic Press, 1990
+* Optimized code by Pierre Terdiman, 2000 (~20-30% faster on my Celeron 500)
+* Epsilon value added by Klaus Hartmann. (discarding it saves a few cycles only)
+*
+* Hence this version is faster as well as more robust than the original one.
+*
+* Should work provided:
+* 1) the integer representation of 0.0f is 0x00000000
+* 2) the sign bit of the MiF32 is the most significant one
+*
+* Report bugs: [email protected]
+*
+* \param aabb [in] the axis-aligned bounding box
+* \param origin [in] ray origin
+* \param dir [in] ray direction
+* \param coord [out] impact coordinates
+* \return true if ray intersects AABB
+*/
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+#define RAYAABB_EPSILON 0.00001f
+bool fm_intersectRayAABB(const MiF32 MinB[3],const MiF32 MaxB[3],const MiF32 origin[3],const MiF32 dir[3],MiF32 coord[3])
+{
+ bool Inside = true;
+ MiF32 MaxT[3];
+ MaxT[0]=MaxT[1]=MaxT[2]=-1.0f;
+
+ // Find candidate planes.
+ for(MiU32 i=0;i<3;i++)
+ {
+ if(origin[i] < MinB[i])
+ {
+ coord[i] = MinB[i];
+ Inside = false;
+
+ // Calculate T distances to candidate planes
+ if(IR(dir[i])) MaxT[i] = (MinB[i] - origin[i]) / dir[i];
+ }
+ else if(origin[i] > MaxB[i])
+ {
+ coord[i] = MaxB[i];
+ Inside = false;
+
+ // Calculate T distances to candidate planes
+ if(IR(dir[i])) MaxT[i] = (MaxB[i] - origin[i]) / dir[i];
+ }
+ }
+
+ // Ray origin inside bounding box
+ if(Inside)
+ {
+ coord[0] = origin[0];
+ coord[1] = origin[1];
+ coord[2] = origin[2];
+ return true;
+ }
+
+ // Get largest of the maxT's for final choice of intersection
+ MiU32 WhichPlane = 0;
+ if(MaxT[1] > MaxT[WhichPlane]) WhichPlane = 1;
+ if(MaxT[2] > MaxT[WhichPlane]) WhichPlane = 2;
+
+ // Check final candidate actually inside box
+ if(IR(MaxT[WhichPlane])&0x80000000) return false;
+
+ for(MiU32 i=0;i<3;i++)
+ {
+ if(i!=WhichPlane)
+ {
+ coord[i] = origin[i] + MaxT[WhichPlane] * dir[i];
+#ifdef RAYAABB_EPSILON
+ if(coord[i] < MinB[i] - RAYAABB_EPSILON || coord[i] > MaxB[i] + RAYAABB_EPSILON) return false;
+#else
+ if(coord[i] < MinB[i] || coord[i] > MaxB[i]) return false;
+#endif
+ }
+ }
+ return true; // ray hits box
+}
+
+bool fm_intersectLineSegmentAABB(const MiF32 bmin[3],const MiF32 bmax[3],const MiF32 p1[3],const MiF32 p2[3],MiF32 intersect[3])
+{
+ bool ret = false;
+
+ MiF32 dir[3];
+ dir[0] = p2[0] - p1[0];
+ dir[1] = p2[1] - p1[1];
+ dir[2] = p2[2] - p1[2];
+ MiF32 dist = fm_normalize(dir);
+ if ( dist > RAYAABB_EPSILON )
+ {
+ ret = fm_intersectRayAABB(bmin,bmax,p1,dir,intersect);
+ if ( ret )
+ {
+ MiF32 d = fm_distanceSquared(p1,intersect);
+ if ( d > (dist*dist) )
+ {
+ ret = false;
+ }
+ }
+ }
+ return ret;
+}
+
+#endif
+
+#ifndef OBB_TO_AABB
+
+#define OBB_TO_AABB
+
+#pragma warning(disable:4100)
+void fm_OBBtoAABB(const MiF32 /*obmin*/[3],const MiF32 /*obmax*/[3],const MiF32 /*matrix*/[16],MiF32 /*abmin*/[3],MiF32 /*abmax*/[3])
+{
+ assert(0); // not yet implemented.
+}
+
+
+const REAL * computePos(MiU32 index,const REAL *vertices,MiU32 vstride)
+{
+ const char *tmp = (const char *)vertices;
+ tmp+=(index*vstride);
+ return (const REAL*)tmp;
+}
+
+void computeNormal(MiU32 index,REAL *normals,MiU32 nstride,const REAL *normal)
+{
+ char *tmp = (char *)normals;
+ tmp+=(index*nstride);
+ REAL *dest = (REAL *)tmp;
+ dest[0]+=normal[0];
+ dest[1]+=normal[1];
+ dest[2]+=normal[2];
+}
+
+void fm_computeMeanNormals(MiU32 vcount, // the number of vertices
+ const REAL *vertices, // the base address of the vertex position data.
+ MiU32 vstride, // the stride between position data.
+ REAL *normals, // the base address of the destination for mean vector normals
+ MiU32 nstride, // the stride between normals
+ MiU32 tcount, // the number of triangles
+ const MiU32 *indices) // the triangle indices
+{
+
+ // Step #1 : Zero out the vertex normals
+ char *dest = (char *)normals;
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ REAL *n = (REAL *)dest;
+ n[0] = 0;
+ n[1] = 0;
+ n[2] = 0;
+ dest+=nstride;
+ }
+
+ // Step #2 : Compute the face normals and accumulate them
+ const MiU32 *scan = indices;
+ for (MiU32 i=0; i<tcount; i++)
+ {
+
+ MiU32 i1 = *scan++;
+ MiU32 i2 = *scan++;
+ MiU32 i3 = *scan++;
+
+ const REAL *p1 = computePos(i1,vertices,vstride);
+ const REAL *p2 = computePos(i2,vertices,vstride);
+ const REAL *p3 = computePos(i3,vertices,vstride);
+
+ REAL normal[3];
+ fm_computePlane(p3,p2,p1,normal);
+
+ computeNormal(i1,normals,nstride,normal);
+ computeNormal(i2,normals,nstride,normal);
+ computeNormal(i3,normals,nstride,normal);
+ }
+
+
+ // Normalize the accumulated normals
+ dest = (char *)normals;
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ REAL *n = (REAL *)dest;
+ fm_normalize(n);
+ dest+=nstride;
+ }
+
+}
+
+#endif
+
+
+#define BIGNUMBER 100000000.0 /* hundred million */
+
+static inline void Set(REAL *n,REAL x,REAL y,REAL z)
+{
+ n[0] = x;
+ n[1] = y;
+ n[2] = z;
+};
+
+static inline void Copy(REAL *dest,const REAL *source)
+{
+ dest[0] = source[0];
+ dest[1] = source[1];
+ dest[2] = source[2];
+}
+
+
+REAL fm_computeBestFitSphere(MiU32 vcount,const REAL *points,MiU32 pstride,REAL *center)
+{
+ REAL radius;
+ REAL radius2;
+
+ REAL xmin[3];
+ REAL xmax[3];
+ REAL ymin[3];
+ REAL ymax[3];
+ REAL zmin[3];
+ REAL zmax[3];
+ REAL dia1[3];
+ REAL dia2[3];
+
+ /* FIRST PASS: find 6 minima/maxima points */
+ Set(xmin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
+ Set(xmax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
+ Set(ymin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
+ Set(ymax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
+ Set(zmin,BIGNUMBER,BIGNUMBER,BIGNUMBER);
+ Set(zmax,-BIGNUMBER,-BIGNUMBER,-BIGNUMBER);
+
+ {
+ const char *scan = (const char *)points;
+
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ const REAL *caller_p = (const REAL *)scan;
+ if (caller_p[0]<xmin[0])
+ Copy(xmin,caller_p); /* New xminimum point */
+ if (caller_p[0]>xmax[0])
+ Copy(xmax,caller_p);
+ if (caller_p[1]<ymin[1])
+ Copy(ymin,caller_p);
+ if (caller_p[1]>ymax[1])
+ Copy(ymax,caller_p);
+ if (caller_p[2]<zmin[2])
+ Copy(zmin,caller_p);
+ if (caller_p[2]>zmax[2])
+ Copy(zmax,caller_p);
+ scan+=pstride;
+ }
+ }
+
+ /* Set xspan = distance between the 2 points xmin & xmax (squared) */
+ REAL dx = xmax[0] - xmin[0];
+ REAL dy = xmax[1] - xmin[1];
+ REAL dz = xmax[2] - xmin[2];
+ REAL xspan = dx*dx + dy*dy + dz*dz;
+
+/* Same for y & z spans */
+ dx = ymax[0] - ymin[0];
+ dy = ymax[1] - ymin[1];
+ dz = ymax[2] - ymin[2];
+ REAL yspan = dx*dx + dy*dy + dz*dz;
+
+ dx = zmax[0] - zmin[0];
+ dy = zmax[1] - zmin[1];
+ dz = zmax[2] - zmin[2];
+ REAL zspan = dx*dx + dy*dy + dz*dz;
+
+ /* Set points dia1 & dia2 to the maximally separated pair */
+ Copy(dia1,xmin);
+ Copy(dia2,xmax); /* assume xspan biggest */
+ REAL maxspan = xspan;
+
+ if (yspan>maxspan)
+ {
+ maxspan = yspan;
+ Copy(dia1,ymin);
+ Copy(dia2,ymax);
+ }
+
+ if (zspan>maxspan)
+ {
+ maxspan = zspan;
+ Copy(dia1,zmin);
+ Copy(dia2,zmax);
+ }
+
+
+ /* dia1,dia2 is a diameter of initial sphere */
+ /* calc initial center */
+ center[0] = (dia1[0]+dia2[0])*0.5f;
+ center[1] = (dia1[1]+dia2[1])*0.5f;
+ center[2] = (dia1[2]+dia2[2])*0.5f;
+
+ /* calculate initial radius**2 and radius */
+
+ dx = dia2[0]-center[0]; /* x component of radius vector */
+ dy = dia2[1]-center[1]; /* y component of radius vector */
+ dz = dia2[2]-center[2]; /* z component of radius vector */
+
+ radius2 = dx*dx + dy*dy + dz*dz;
+ radius = REAL(::sqrt(radius2));
+
+ /* SECOND PASS: increment current sphere */
+ {
+ const char *scan = (const char *)points;
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ const REAL *caller_p = (const REAL *)scan;
+ dx = caller_p[0]-center[0];
+ dy = caller_p[1]-center[1];
+ dz = caller_p[2]-center[2];
+ REAL old_to_p_sq = dx*dx + dy*dy + dz*dz;
+ if (old_to_p_sq > radius2) /* do r**2 test first */
+ { /* this point is outside of current sphere */
+ REAL old_to_p = REAL(::sqrt(old_to_p_sq));
+ /* calc radius of new sphere */
+ radius = (radius + old_to_p) * 0.5f;
+ radius2 = radius*radius; /* for next r**2 compare */
+ REAL old_to_new = old_to_p - radius;
+ /* calc center of new sphere */
+ REAL recip = 1.0f /old_to_p;
+ REAL cx = (radius*center[0] + old_to_new*caller_p[0]) * recip;
+ REAL cy = (radius*center[1] + old_to_new*caller_p[1]) * recip;
+ REAL cz = (radius*center[2] + old_to_new*caller_p[2]) * recip;
+ Set(center,cx,cy,cz);
+ scan+=pstride;
+ }
+ }
+ }
+ return radius;
+}
+
+
+void fm_computeBestFitCapsule(MiU32 vcount,const REAL *points,MiU32 pstride,REAL &radius,REAL &height,REAL matrix[16],bool bruteForce)
+{
+ REAL sides[3];
+ REAL omatrix[16];
+ fm_computeBestFitOBB(vcount,points,pstride,sides,omatrix,bruteForce);
+
+ MiI32 axis = 0;
+ if ( sides[0] > sides[1] && sides[0] > sides[2] )
+ axis = 0;
+ else if ( sides[1] > sides[0] && sides[1] > sides[2] )
+ axis = 1;
+ else
+ axis = 2;
+
+ REAL localTransform[16];
+
+ REAL maxDist = 0;
+ REAL maxLen = 0;
+
+ switch ( axis )
+ {
+ case 0:
+ {
+ fm_eulerMatrix(0,0,FM_PI/2,localTransform);
+ fm_matrixMultiply(localTransform,omatrix,matrix);
+
+ const MiU8 *scan = (const MiU8 *)points;
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ const REAL *p = (const REAL *)scan;
+ REAL t[3];
+ fm_inverseRT(omatrix,p,t);
+ REAL dist = t[1]*t[1]+t[2]*t[2];
+ if ( dist > maxDist )
+ {
+ maxDist = dist;
+ }
+ REAL l = (REAL) fabs(t[0]);
+ if ( l > maxLen )
+ {
+ maxLen = l;
+ }
+ scan+=pstride;
+ }
+ }
+ height = sides[0];
+ break;
+ case 1:
+ {
+ fm_eulerMatrix(0,FM_PI/2,0,localTransform);
+ fm_matrixMultiply(localTransform,omatrix,matrix);
+
+ const MiU8 *scan = (const MiU8 *)points;
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ const REAL *p = (const REAL *)scan;
+ REAL t[3];
+ fm_inverseRT(omatrix,p,t);
+ REAL dist = t[0]*t[0]+t[2]*t[2];
+ if ( dist > maxDist )
+ {
+ maxDist = dist;
+ }
+ REAL l = (REAL) fabs(t[1]);
+ if ( l > maxLen )
+ {
+ maxLen = l;
+ }
+ scan+=pstride;
+ }
+ }
+ height = sides[1];
+ break;
+ case 2:
+ {
+ fm_eulerMatrix(FM_PI/2,0,0,localTransform);
+ fm_matrixMultiply(localTransform,omatrix,matrix);
+
+ const MiU8 *scan = (const MiU8 *)points;
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ const REAL *p = (const REAL *)scan;
+ REAL t[3];
+ fm_inverseRT(omatrix,p,t);
+ REAL dist = t[0]*t[0]+t[1]*t[1];
+ if ( dist > maxDist )
+ {
+ maxDist = dist;
+ }
+ REAL l = (REAL) fabs(t[2]);
+ if ( l > maxLen )
+ {
+ maxLen = l;
+ }
+ scan+=pstride;
+ }
+ }
+ height = sides[2];
+ break;
+ }
+ radius = (REAL)::sqrt(maxDist);
+ height = (maxLen*2)-(radius*2);
+}
+
+
+//************* Triangulation
+
+#ifndef TRIANGULATE_H
+
+#define TRIANGULATE_H
+
+typedef MiU32 TU32;
+
+class TVec
+{
+public:
+ TVec(MiF64 _x,MiF64 _y,MiF64 _z) { x = _x; y = _y; z = _z; };
+ TVec(void) { };
+
+ MiF64 x;
+ MiF64 y;
+ MiF64 z;
+};
+
+typedef STDNAME::vector< TVec > TVecVector;
+typedef STDNAME::vector< TU32 > TU32Vector;
+
+class CTriangulator
+{
+public:
+ /// Default constructor
+ CTriangulator();
+
+ /// Default destructor
+ virtual ~CTriangulator();
+
+ /// Triangulates the contour
+ void triangulate(TU32Vector &indices);
+
+ /// Returns the given point in the triangulator array
+ inline TVec get(const TU32 id) { return mPoints[id]; }
+
+ virtual void reset(void)
+ {
+ mInputPoints.clear();
+ mPoints.clear();
+ mIndices.clear();
+ }
+
+ virtual void addPoint(MiF64 x,MiF64 y,MiF64 z)
+ {
+ TVec v(x,y,z);
+ // update bounding box...
+ if ( mInputPoints.empty() )
+ {
+ mMin = v;
+ mMax = v;
+ }
+ else
+ {
+ if ( x < mMin.x ) mMin.x = x;
+ if ( y < mMin.y ) mMin.y = y;
+ if ( z < mMin.z ) mMin.z = z;
+
+ if ( x > mMax.x ) mMax.x = x;
+ if ( y > mMax.y ) mMax.y = y;
+ if ( z > mMax.z ) mMax.z = z;
+ }
+ mInputPoints.push_back(v);
+ }
+
+ // Triangulation happens in 2d. We could inverse transform the polygon around the normal direction, or we just use the two most signficant axes
+ // Here we find the two longest axes and use them to triangulate. Inverse transforming them would introduce more doubleing point error and isn't worth it.
+ virtual MiU32 * triangulate(MiU32 &tcount,MiF64 epsilon)
+ {
+ MiU32 *ret = 0;
+ tcount = 0;
+ mEpsilon = epsilon;
+
+ if ( !mInputPoints.empty() )
+ {
+ mPoints.clear();
+
+ MiF64 dx = mMax.x - mMin.x; // locate the first, second and third longest edges and store them in i1, i2, i3
+ MiF64 dy = mMax.y - mMin.y;
+ MiF64 dz = mMax.z - mMin.z;
+
+ MiU32 i1,i2,i3;
+
+ if ( dx > dy && dx > dz )
+ {
+ i1 = 0;
+ if ( dy > dz )
+ {
+ i2 = 1;
+ i3 = 2;
+ }
+ else
+ {
+ i2 = 2;
+ i3 = 1;
+ }
+ }
+ else if ( dy > dx && dy > dz )
+ {
+ i1 = 1;
+ if ( dx > dz )
+ {
+ i2 = 0;
+ i3 = 2;
+ }
+ else
+ {
+ i2 = 2;
+ i3 = 0;
+ }
+ }
+ else
+ {
+ i1 = 2;
+ if ( dx > dy )
+ {
+ i2 = 0;
+ i3 = 1;
+ }
+ else
+ {
+ i2 = 1;
+ i3 = 0;
+ }
+ }
+
+ MiU32 pcount = (MiU32)mInputPoints.size();
+ const MiF64 *points = &mInputPoints[0].x;
+ for (MiU32 i=0; i<pcount; i++)
+ {
+ TVec v( points[i1], points[i2], points[i3] );
+ mPoints.push_back(v);
+ points+=3;
+ }
+
+ mIndices.clear();
+ triangulate(mIndices);
+ tcount = (MiU32)mIndices.size()/3;
+ if ( tcount )
+ {
+ ret = &mIndices[0];
+ }
+ }
+ return ret;
+ }
+
+ virtual const MiF64 * getPoint(MiU32 index)
+ {
+ return &mInputPoints[index].x;
+ }
+
+
+private:
+ MiF64 mEpsilon;
+ TVec mMin;
+ TVec mMax;
+ TVecVector mInputPoints;
+ TVecVector mPoints;
+ TU32Vector mIndices;
+
+ /// Tests if a point is inside the given triangle
+ bool _insideTriangle(const TVec& A, const TVec& B, const TVec& C,const TVec& P);
+
+ /// Returns the area of the contour
+ MiF64 _area();
+
+ bool _snip(MiI32 u, MiI32 v, MiI32 w, MiI32 n, MiI32 *V);
+
+ /// Processes the triangulation
+ void _process(TU32Vector &indices);
+
+};
+
+/// Default constructor
+CTriangulator::CTriangulator(void)
+{
+}
+
+/// Default destructor
+CTriangulator::~CTriangulator()
+{
+}
+
+/// Triangulates the contour
+void CTriangulator::triangulate(TU32Vector &indices)
+{
+ _process(indices);
+}
+
+/// Processes the triangulation
+void CTriangulator::_process(TU32Vector &indices)
+{
+ const MiI32 n = (const MiI32)mPoints.size();
+ if (n < 3)
+ return;
+ MiI32 *V = (MiI32 *)MI_ALLOC(sizeof(MiI32)*n);
+
+ bool flipped = false;
+
+ if (0.0f < _area())
+ {
+ for (MiI32 v = 0; v < n; v++)
+ V[v] = v;
+ }
+ else
+ {
+ flipped = true;
+ for (MiI32 v = 0; v < n; v++)
+ V[v] = (n - 1) - v;
+ }
+
+ MiI32 nv = n;
+ MiI32 count = 2 * nv;
+ for (MiI32 m = 0, v = nv - 1; nv > 2;)
+ {
+ if (0 >= (count--))
+ return;
+
+ MiI32 u = v;
+ if (nv <= u)
+ u = 0;
+ v = u + 1;
+ if (nv <= v)
+ v = 0;
+ MiI32 w = v + 1;
+ if (nv <= w)
+ w = 0;
+
+ if (_snip(u, v, w, nv, V))
+ {
+ MiI32 a, b, c, s, t;
+ a = V[u];
+ b = V[v];
+ c = V[w];
+ if ( flipped )
+ {
+ indices.push_back((MiU32)a);
+ indices.push_back((MiU32)b);
+ indices.push_back((MiU32)c);
+ }
+ else
+ {
+ indices.push_back((MiU32)c);
+ indices.push_back((MiU32)b);
+ indices.push_back((MiU32)a);
+ }
+ m++;
+ for (s = v, t = v + 1; t < nv; s++, t++)
+ V[s] = V[t];
+ nv--;
+ count = 2 * nv;
+ }
+ }
+
+ MI_FREE(V);
+}
+
+/// Returns the area of the contour
+MiF64 CTriangulator::_area()
+{
+ MiU32 n = mPoints.size();
+ MiF64 A = 0.0f;
+ for (MiU32 p = n - 1, q = 0; q < n; p = q++)
+ {
+ const TVec &pval = mPoints[p];
+ const TVec &qval = mPoints[q];
+ A += pval.x * qval.y - qval.x * pval.y;
+ }
+ A*=0.5f;
+ return A;
+}
+
+bool CTriangulator::_snip(MiI32 u, MiI32 v, MiI32 w, MiI32 n, MiI32 *V)
+{
+ MiI32 p;
+
+ const TVec &A = mPoints[ (MiU32)V[(MiU32)u] ];
+ const TVec &B = mPoints[ (MiU32)V[(MiU32)v] ];
+ const TVec &C = mPoints[ (MiU32)V[(MiU32)w] ];
+
+ if (mEpsilon > (((B.x - A.x) * (C.y - A.y)) - ((B.y - A.y) * (C.x - A.x))) )
+ return false;
+
+ for (p = 0; p < n; p++)
+ {
+ if ((p == u) || (p == v) || (p == w))
+ continue;
+ const TVec &P = mPoints[ (MiU32)V[(MiU32)p] ];
+ if (_insideTriangle(A, B, C, P))
+ return false;
+ }
+ return true;
+}
+
+/// Tests if a point is inside the given triangle
+bool CTriangulator::_insideTriangle(const TVec& A, const TVec& B, const TVec& C,const TVec& P)
+{
+ MiF64 ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
+ MiF64 cCROSSap, bCROSScp, aCROSSbp;
+
+ ax = C.x - B.x; ay = C.y - B.y;
+ bx = A.x - C.x; by = A.y - C.y;
+ cx = B.x - A.x; cy = B.y - A.y;
+ apx = P.x - A.x; apy = P.y - A.y;
+ bpx = P.x - B.x; bpy = P.y - B.y;
+ cpx = P.x - C.x; cpy = P.y - C.y;
+
+ aCROSSbp = ax * bpy - ay * bpx;
+ cCROSSap = cx * apy - cy * apx;
+ bCROSScp = bx * cpy - by * cpx;
+
+ return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f));
+}
+
+class Triangulate : public fm_Triangulate, public MeshImportAllocated
+{
+public:
+ Triangulate(void)
+ {
+ mPointsFloat = 0;
+ mPointsDouble = 0;
+ }
+
+ virtual ~Triangulate(void)
+ {
+ reset();
+ }
+ void reset(void)
+ {
+ MI_FREE(mPointsFloat);
+ MI_FREE(mPointsDouble);
+ mPointsFloat = 0;
+ mPointsDouble = 0;
+ }
+
+ virtual const MiF64 * triangulate3d(MiU32 pcount,
+ const MiF64 *_points,
+ MiU32 vstride,
+ MiU32 &tcount,
+ bool consolidate,
+ MiF64 epsilon)
+ {
+ reset();
+
+ MiF64 *points = (MiF64 *)MI_ALLOC(sizeof(MiF64)*pcount*3);
+ if ( consolidate )
+ {
+ pcount = fm_consolidatePolygon(pcount,_points,vstride,points,1-epsilon);
+ }
+ else
+ {
+ MiF64 *dest = points;
+ for (MiU32 i=0; i<pcount; i++)
+ {
+ const MiF64 *src = fm_getPoint(_points,vstride,i);
+ dest[0] = src[0];
+ dest[1] = src[1];
+ dest[2] = src[2];
+ dest+=3;
+ }
+ vstride = sizeof(MiF64)*3;
+ }
+
+ if ( pcount >= 3 )
+ {
+ CTriangulator ct;
+ for (MiU32 i=0; i<pcount; i++)
+ {
+ const MiF64 *src = fm_getPoint(points,vstride,i);
+ ct.addPoint( src[0], src[1], src[2] );
+ }
+ MiU32 _tcount;
+ MiU32 *indices = ct.triangulate(_tcount,epsilon);
+ if ( indices )
+ {
+ tcount = _tcount;
+ mPointsDouble = (MiF64 *)MI_ALLOC(sizeof(MiF64)*tcount*3*3);
+ MiF64 *dest = mPointsDouble;
+ for (MiU32 i=0; i<tcount; i++)
+ {
+ MiU32 i1 = indices[i*3+0];
+ MiU32 i2 = indices[i*3+1];
+ MiU32 i3 = indices[i*3+2];
+ const MiF64 *p1 = ct.getPoint(i1);
+ const MiF64 *p2 = ct.getPoint(i2);
+ const MiF64 *p3 = ct.getPoint(i3);
+
+ dest[0] = p1[0];
+ dest[1] = p1[1];
+ dest[2] = p1[2];
+
+ dest[3] = p2[0];
+ dest[4] = p2[1];
+ dest[5] = p2[2];
+
+ dest[6] = p3[0];
+ dest[7] = p3[1];
+ dest[8] = p3[2];
+ dest+=9;
+ }
+ }
+ }
+ MI_FREE(points);
+
+ return mPointsDouble;
+ }
+
+ virtual const MiF32 * triangulate3d(MiU32 pcount,
+ const MiF32 *points,
+ MiU32 vstride,
+ MiU32 &tcount,
+ bool consolidate,
+ MiF32 epsilon)
+ {
+ reset();
+
+ MiF64 *temp = (MiF64 *)MI_ALLOC(sizeof(MiF64)*pcount*3);
+ MiF64 *dest = temp;
+ for (MiU32 i=0; i<pcount; i++)
+ {
+ const MiF32 *p = fm_getPoint(points,vstride,i);
+ dest[0] = p[0];
+ dest[1] = p[1];
+ dest[2] = p[2];
+ dest+=3;
+ }
+ const MiF64 *results = triangulate3d(pcount,temp,sizeof(MiF64)*3,tcount,consolidate,epsilon);
+ if ( results )
+ {
+ MiU32 fcount = tcount*3*3;
+ mPointsFloat = (MiF32 *)MI_ALLOC(sizeof(MiF32)*tcount*3*3);
+ for (MiU32 i=0; i<fcount; i++)
+ {
+ mPointsFloat[i] = (MiF32) results[i];
+ }
+ MI_FREE(mPointsDouble);
+ mPointsDouble = 0;
+ }
+ MI_FREE(temp);
+
+ return mPointsFloat;
+ }
+
+private:
+ MiF32 *mPointsFloat;
+ MiF64 *mPointsDouble;
+};
+
+fm_Triangulate * fm_createTriangulate(void)
+{
+ Triangulate *t = MI_NEW(Triangulate);
+ return static_cast< fm_Triangulate *>(t);
+}
+
+void fm_releaseTriangulate(fm_Triangulate *t)
+{
+ Triangulate *tt = static_cast< Triangulate *>(t);
+ delete tt;
+}
+
+#endif
+
+bool validDistance(const REAL *p1,const REAL *p2,REAL epsilon)
+{
+ bool ret = true;
+
+ REAL dx = p1[0] - p2[0];
+ REAL dy = p1[1] - p2[1];
+ REAL dz = p1[2] - p2[2];
+ REAL dist = dx*dx+dy*dy+dz*dz;
+ if ( dist < (epsilon*epsilon) )
+ {
+ ret = false;
+ }
+ return ret;
+}
+
+bool fm_isValidTriangle(const REAL *p1,const REAL *p2,const REAL *p3,REAL epsilon)
+{
+ bool ret = false;
+
+ if ( validDistance(p1,p2,epsilon) &&
+ validDistance(p1,p3,epsilon) &&
+ validDistance(p2,p3,epsilon) )
+ {
+
+ REAL area = fm_computeArea(p1,p2,p3);
+ if ( area > epsilon )
+ {
+ REAL _vertices[3*3],vertices[64*3];
+
+ _vertices[0] = p1[0];
+ _vertices[1] = p1[1];
+ _vertices[2] = p1[2];
+
+ _vertices[3] = p2[0];
+ _vertices[4] = p2[1];
+ _vertices[5] = p2[2];
+
+ _vertices[6] = p3[0];
+ _vertices[7] = p3[1];
+ _vertices[8] = p3[2];
+
+ MiU32 pcount = fm_consolidatePolygon(3,_vertices,sizeof(REAL)*3,vertices,1-epsilon);
+ if ( pcount == 3 )
+ {
+ ret = true;
+ }
+ }
+ }
+ return ret;
+}
+
+
+void fm_multiplyQuat(const REAL *left,const REAL *right,REAL *quat)
+{
+ REAL a,b,c,d;
+
+ a = left[3]*right[3] - left[0]*right[0] - left[1]*right[1] - left[2]*right[2];
+ b = left[3]*right[0] + right[3]*left[0] + left[1]*right[2] - right[1]*left[2];
+ c = left[3]*right[1] + right[3]*left[1] + left[2]*right[0] - right[2]*left[0];
+ d = left[3]*right[2] + right[3]*left[2] + left[0]*right[1] - right[0]*left[1];
+
+ quat[3] = a;
+ quat[0] = b;
+ quat[1] = c;
+ quat[2] = d;
+}
+
+bool fm_computeCentroid(MiU32 vcount, // number of input data points
+ const REAL *points, // starting address of points array.
+ MiU32 vstride, // stride between input points.
+ REAL *center)
+
+{
+ bool ret = false;
+ if ( vcount )
+ {
+ center[0] = 0;
+ center[1] = 0;
+ center[2] = 0;
+ const char *scan = (const char *)points;
+ for (MiU32 i=0; i<vcount; i++)
+ {
+ const REAL *p = (const REAL *)scan;
+ center[0]+=p[0];
+ center[1]+=p[1];
+ center[2]+=p[2];
+ scan+=vstride;
+ }
+ REAL recip = 1.0f / (REAL)vcount;
+ center[0]*=recip;
+ center[1]*=recip;
+ center[2]*=recip;
+ ret = true;
+ }
+ return ret;
+}
+
+#ifndef TEMPLATE_VEC3
+#define TEMPLATE_VEC3
+template <class Type> class Vec3
+{
+public:
+ Vec3(void)
+ {
+
+ }
+ Vec3(Type _x,Type _y,Type _z)
+ {
+ x = _x;
+ y = _y;
+ z = _z;
+ }
+ Type x;
+ Type y;
+ Type z;
+};
+#endif
+
+void fm_transformAABB(const REAL bmin[3],const REAL bmax[3],const REAL matrix[16],REAL tbmin[3],REAL tbmax[3])
+{
+ Vec3<REAL> box[8];
+ box[0] = Vec3< REAL >( bmin[0], bmin[1], bmin[2] );
+ box[1] = Vec3< REAL >( bmax[0], bmin[1], bmin[2] );
+ box[2] = Vec3< REAL >( bmax[0], bmax[1], bmin[2] );
+ box[3] = Vec3< REAL >( bmin[0], bmax[1], bmin[2] );
+ box[4] = Vec3< REAL >( bmin[0], bmin[1], bmax[2] );
+ box[5] = Vec3< REAL >( bmax[0], bmin[1], bmax[2] );
+ box[6] = Vec3< REAL >( bmax[0], bmax[1], bmax[2] );
+ box[7] = Vec3< REAL >( bmin[0], bmax[1], bmax[2] );
+ // transform all 8 corners of the box and then recompute a new AABB
+ for (unsigned int i=0; i<8; i++)
+ {
+ Vec3< REAL > &p = box[i];
+ fm_transform(matrix,&p.x,&p.x);
+ if ( i == 0 )
+ {
+ tbmin[0] = tbmax[0] = p.x;
+ tbmin[1] = tbmax[1] = p.y;
+ tbmin[2] = tbmax[2] = p.z;
+ }
+ else
+ {
+ if ( p.x < tbmin[0] ) tbmin[0] = p.x;
+ if ( p.y < tbmin[1] ) tbmin[1] = p.y;
+ if ( p.z < tbmin[2] ) tbmin[2] = p.z;
+ if ( p.x > tbmax[0] ) tbmax[0] = p.x;
+ if ( p.y > tbmax[1] ) tbmax[1] = p.y;
+ if ( p.z > tbmax[2] ) tbmax[2] = p.z;
+ }
+ }
+}
+
+}; \ No newline at end of file
diff --git a/APEX_1.4/shared/general/meshimport/src/utils/MiInparser.cpp b/APEX_1.4/shared/general/meshimport/src/utils/MiInparser.cpp
new file mode 100644
index 00000000..89a2ed62
--- /dev/null
+++ b/APEX_1.4/shared/general/meshimport/src/utils/MiInparser.cpp
@@ -0,0 +1,421 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+
+#pragma warning(disable:4996)
+
+#include "MiInparser.h"
+
+/** @file inparser.cpp
+ * @brief Parse ASCII text, in place, very quickly.
+ *
+ * This class provides for high speed in-place (destructive) parsing of an ASCII text file.
+ * This class will either load an ASCII text file from disk, or can be constructed with a pointer to
+ * a piece of ASCII text in memory. It can only be called once, and the contents are destroyed.
+ * To speed the process of parsing, it simply builds pointers to the original ascii data and replaces the
+ * seperators with a zero byte to indicate end of string. It performs callbacks to parse each line, in argc/argv format,
+ * offering the option to cancel the parsing process at any time.
+ *
+ *
+ * By default the only valid seperator is whitespace. It will not treat commas or any other symbol as a separator.
+ * However, you can specify up to 32 'hard' seperators, such as a comma, equal sign, etc. and these will act as valid
+ * seperators and come back as part of the argc/argv data list.
+ *
+ * To use the parser simply inherit the pure virtual base class 'InPlaceParserInterface'. Define the method 'ParseLine'.
+ * When you invoke the Parse method on the InPlaceParser class, you will get an ARGC - ARGV style callback for each line
+ * in the source file. If you return 'false' at any time, it will abort parsing. The entire thing is stack based, so you
+ * can recursively call multiple parser instances.
+ *
+ * It is important to note. Since this parser is 'in place' it writes 'zero bytes' (EOS marker) on top of the whitespace.
+ * While it can handle text in quotes, it does not handle escape sequences. This is a limitation which could be resolved.
+ * There is a hard coded maximum limit of 512 arguments per line.
+ *
+ * Here is the full example usage:
+ *
+ * InPlaceParser ipp("parse_me.txt");
+ *
+ * ipp.Parse(this);
+ *
+ * That's it, and you will receive an ARGC - ARGV callback for every line in the file.
+ *
+ * If you want to parse some text in memory of your own. (It *MUST* be terminated by a zero byte, and lines seperated by carriage return
+ * or line-feed. You will receive an assertion if it does not. If you specify the source data than *you* are responsible for that memory
+ * and must de-allocate it yourself. If the data was loaded from a file on disk, then it is automatically de-allocated by the InPlaceParser.
+ *
+ * You can also construct the InPlaceParser without passing any data, so you can simply pass it a line of data at a time yourself. The
+ * line of data should be zero-byte terminated.
+*/
+
+//==================================================================================
+
+namespace mimp
+{
+
+void InPlaceParser::SetFile(const char *fname)
+{
+ if ( mMyAlloc )
+ {
+ MI_FREE(mData);
+ }
+ mData = 0;
+ mLen = 0;
+ mMyAlloc = false;
+
+ FILE *fph = fopen(fname,"rb");
+ if ( fph )
+ {
+ fseek(fph,0L,SEEK_END);
+ mLen = ftell(fph);
+ fseek(fph,0L,SEEK_SET);
+
+ if ( mLen )
+ {
+ mData = (char *) MI_ALLOC(sizeof(char)*(mLen+1));
+ MiI32 read = (MiI32)fread(mData,(size_t)mLen,1,fph);
+ if ( !read )
+ {
+ MI_FREE(mData);
+ mData = 0;
+ }
+ else
+ {
+ mData[mLen] = 0; // zero byte terminate end of file marker.
+ mMyAlloc = true;
+ }
+ }
+ fclose(fph);
+ }
+}
+
+//==================================================================================
+InPlaceParser::~InPlaceParser(void)
+{
+ if ( mMyAlloc )
+ {
+ MI_FREE(mData);
+ }
+}
+
+//==================================================================================
+bool InPlaceParser::IsHard(char c)
+{
+ return mHard[(unsigned char)c] == ST_HARD;
+}
+
+//==================================================================================
+char * InPlaceParser::AddHard(MiI32 &argc,const char **argv,char *foo)
+{
+ while ( IsHard(*foo) )
+ {
+ const char *hard = &mHardString[*foo*2];
+ if ( argc < MAXARGS )
+ {
+ argv[argc++] = hard;
+ }
+ ++foo;
+ }
+ return foo;
+}
+
+//==================================================================================
+bool InPlaceParser::IsWhiteSpace(char c)
+{
+ return mHard[(unsigned char)c] == ST_SOFT;
+}
+
+//==================================================================================
+char * InPlaceParser::SkipSpaces(char *foo)
+{
+ while ( !EOS(*foo) && IsWhiteSpace(*foo) )
+ ++foo;
+ return foo;
+}
+
+//==================================================================================
+bool InPlaceParser::IsNonSeparator(char c)
+{
+ return ( !IsHard(c) && !IsWhiteSpace(c) && c != 0 );
+}
+
+//==================================================================================
+MiI32 InPlaceParser::ProcessLine(MiI32 lineno,char *line,InPlaceParserInterface *callback)
+{
+ MiI32 ret = 0;
+
+ const char *argv[MAXARGS];
+ MiI32 argc = 0;
+
+ char *foo = line;
+
+ while ( !EOS(*foo) && argc < MAXARGS )
+ {
+ foo = SkipSpaces(foo); // skip any leading spaces
+
+ if ( EOS(*foo) )
+ break;
+
+ if ( *foo == mQuoteChar ) // if it is an open quote
+ {
+ ++foo;
+ if ( argc < MAXARGS )
+ {
+ argv[argc++] = foo;
+ }
+ while ( !EOS(*foo) && *foo != mQuoteChar )
+ ++foo;
+ if ( !EOS(*foo) )
+ {
+ *foo = 0; // replace close quote with zero byte EOS
+ ++foo;
+ }
+ }
+ else
+ {
+ foo = AddHard(argc,argv,foo); // add any hard separators, skip any spaces
+
+ if ( IsNonSeparator(*foo) ) // add non-hard argument.
+ {
+ bool quote = false;
+ if ( *foo == mQuoteChar )
+ {
+ ++foo;
+ quote = true;
+ }
+
+ if ( argc < MAXARGS )
+ {
+ argv[argc++] = foo;
+ }
+
+ if ( quote )
+ {
+ while (*foo && *foo != mQuoteChar )
+ ++foo;
+ if ( *foo )
+ *foo = 32;
+ }
+
+ // continue..until we hit an eos ..
+ while ( !EOS(*foo) ) // until we hit EOS
+ {
+ if ( IsWhiteSpace(*foo) ) // if we hit a space, stomp a zero byte, and exit
+ {
+ *foo = 0;
+ ++foo;
+ break;
+ }
+ else if ( IsHard(*foo) ) // if we hit a hard separator, stomp a zero byte and store the hard separator argument
+ {
+ const char *hard = &mHardString[*foo*2];
+ *foo = 0;
+ if ( argc < MAXARGS )
+ {
+ argv[argc++] = hard;
+ }
+ ++foo;
+ break;
+ }
+ ++foo;
+ } // end of while loop...
+ }
+ }
+ }
+
+ if ( argc )
+ {
+ ret = callback->ParseLine(lineno, argc, argv );
+ }
+
+ return ret;
+}
+
+
+MiI32 InPlaceParser::Parse(const char *str,InPlaceParserInterface *callback) // returns true if entire file was parsed, false if it aborted for some reason
+{
+ MiI32 ret = 0;
+
+ mLen = (MiI32)strlen(str);
+ if ( mLen )
+ {
+ mData = (char *)MI_ALLOC((MiU32)mLen+1);
+ strcpy(mData,str);
+ mMyAlloc = true;
+ ret = Parse(callback);
+ }
+ return ret;
+}
+
+//==================================================================================
+// returns true if entire file was parsed, false if it aborted for some reason
+//==================================================================================
+MiI32 InPlaceParser::Parse(InPlaceParserInterface *callback)
+{
+ MiI32 ret = 0;
+ MI_ASSERT( callback );
+ if ( mData )
+ {
+ MiI32 lineno = 0;
+
+ char *foo = mData;
+ char *begin = foo;
+
+ while ( *foo )
+ {
+ if ( isLineFeed(*foo) )
+ {
+ ++lineno;
+ *foo = 0;
+ if ( *begin ) // if there is any data to parse at all...
+ {
+ bool snarfed = callback->preParseLine(lineno,begin);
+ if ( !snarfed )
+ {
+ MiI32 v = ProcessLine(lineno,begin,callback);
+ if ( v )
+ ret = v;
+ }
+ }
+
+ ++foo;
+ if ( *foo == 10 )
+ ++foo; // skip line feed, if it is in the carraige-return line-feed format...
+ begin = foo;
+ }
+ else
+ {
+ ++foo;
+ }
+ }
+
+ lineno++; // lasst line.
+
+ MiI32 v = ProcessLine(lineno,begin,callback);
+ if ( v )
+ ret = v;
+ }
+ return ret;
+}
+
+//==================================================================================
+void InPlaceParser::DefaultSymbols(void)
+{
+ SetHardSeparator(',');
+ SetHardSeparator('(');
+ SetHardSeparator(')');
+ SetHardSeparator('=');
+ SetHardSeparator('[');
+ SetHardSeparator(']');
+ SetHardSeparator('{');
+ SetHardSeparator('}');
+ SetCommentSymbol('#');
+}
+
+//==================================================================================
+// convert source string into an arg list, this is a destructive parse.
+//==================================================================================
+const char ** InPlaceParser::GetArglist(char *line,MiI32 &count)
+{
+ const char **ret = 0;
+
+ MiI32 argc = 0;
+
+ char *foo = line;
+
+ while ( !EOS(*foo) && argc < MAXARGS )
+ {
+ foo = SkipSpaces(foo); // skip any leading spaces
+
+ if ( EOS(*foo) )
+ break;
+
+ if ( *foo == mQuoteChar ) // if it is an open quote
+ {
+ ++foo;
+ if ( argc < MAXARGS )
+ {
+ argv[argc++] = foo;
+ }
+ while ( !EOS(*foo) && *foo != mQuoteChar )
+ ++foo;
+ if ( !EOS(*foo) )
+ {
+ *foo = 0; // replace close quote with zero byte EOS
+ ++foo;
+ }
+ }
+ else
+ {
+ foo = AddHard(argc,argv,foo); // add any hard separators, skip any spaces
+
+ if ( IsNonSeparator(*foo) ) // add non-hard argument.
+ {
+ bool quote = false;
+ if ( *foo == mQuoteChar )
+ {
+ ++foo;
+ quote = true;
+ }
+
+ if ( argc < MAXARGS )
+ {
+ argv[argc++] = foo;
+ }
+
+ if ( quote )
+ {
+ while (*foo && *foo != mQuoteChar )
+ ++foo;
+ if ( *foo )
+ *foo = 32;
+ }
+
+ // continue..until we hit an eos ..
+ while ( !EOS(*foo) ) // until we hit EOS
+ {
+ if ( IsWhiteSpace(*foo) ) // if we hit a space, stomp a zero byte, and exit
+ {
+ *foo = 0;
+ ++foo;
+ break;
+ }
+ else if ( IsHard(*foo) ) // if we hit a hard separator, stomp a zero byte and store the hard separator argument
+ {
+ const char *hard = &mHardString[*foo*2];
+ *foo = 0;
+ if ( argc < MAXARGS )
+ {
+ argv[argc++] = hard;
+ }
+ ++foo;
+ break;
+ }
+ ++foo;
+ } // end of while loop...
+ }
+ }
+ }
+
+ count = argc;
+ if ( argc )
+ {
+ ret = argv;
+ }
+
+ return ret;
+}
+
+
+}; \ No newline at end of file
diff --git a/APEX_1.4/shared/general/meshimport/src/utils/MiMapSet.cpp b/APEX_1.4/shared/general/meshimport/src/utils/MiMapSet.cpp
new file mode 100644
index 00000000..51b5c5f8
--- /dev/null
+++ b/APEX_1.4/shared/general/meshimport/src/utils/MiMapSet.cpp
@@ -0,0 +1,539 @@
+/*
+ * Copyright (c) 2011-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+/*
+Copyright (C) 2009-2010 Electronic Arts, Inc. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+3. Neither the name of Electronic Arts, Inc. ("EA") nor the names of
+ its contributors may be used to endorse or promote products derived
+ from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY ELECTRONIC ARTS AND ITS CONTRIBUTORS "AS IS" AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+DISCLAIMED. IN NO EVENT SHALL ELECTRONIC ARTS OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+///////////////////////////////////////////////////////////////////////////////
+// Written by Paul Pedriana.
+//
+// Refactored to be compliant with the PhysX data types by John W. Ratcliff
+// on March 23, 2011
+//////////////////////////////////////////////////////////////////////////////
+
+
+
+///////////////////////////////////////////////////////////////////////////////
+// The tree insert and erase functions below are based on the original
+// HP STL tree functions. Use of these functions was been approved by
+// EA legal on November 4, 2005 and the approval documentation is available
+// from the EASTL maintainer or from the EA legal deparatment on request.
+//
+// Copyright (c) 1994
+// Hewlett-Packard Company
+//
+// Permission to use, copy, modify, distribute and sell this software
+// and its documentation for any purpose is hereby granted without fee,
+// provided that the above copyright notice appear in all copies and
+// that both that copyright notice and this permission notice appear
+// in supporting documentation. Hewlett-Packard Company makes no
+// representations about the suitability of this software for any
+// purpose. It is provided "as is" without express or implied warranty.
+///////////////////////////////////////////////////////////////////////////////
+#include "MiPlatformConfig.h"
+#include "MiMapSetInternal.h"
+
+namespace mimp
+{
+ // Forward declarations
+ rbtree_node_base* RBTreeRotateLeft(rbtree_node_base* pNode, rbtree_node_base* pNodeRoot);
+ rbtree_node_base* RBTreeRotateRight(rbtree_node_base* pNode, rbtree_node_base* pNodeRoot);
+
+
+
+ /// RBTreeIncrement
+ /// Returns the next item in a sorted red-black tree.
+ ///
+ rbtree_node_base* RBTreeIncrement(const rbtree_node_base* pNode)
+ {
+ if(pNode->mpNodeRight)
+ {
+ pNode = pNode->mpNodeRight;
+
+ while(pNode->mpNodeLeft)
+ pNode = pNode->mpNodeLeft;
+ }
+ else
+ {
+ rbtree_node_base* pNodeTemp = pNode->mpNodeParent;
+
+ while(pNode == pNodeTemp->mpNodeRight)
+ {
+ pNode = pNodeTemp;
+ pNodeTemp = pNodeTemp->mpNodeParent;
+ }
+
+ if(pNode->mpNodeRight != pNodeTemp)
+ pNode = pNodeTemp;
+ }
+
+ return const_cast<rbtree_node_base*>(pNode);
+ }
+
+
+
+ /// RBTreeIncrement
+ /// Returns the previous item in a sorted red-black tree.
+ ///
+ rbtree_node_base* RBTreeDecrement(const rbtree_node_base* pNode)
+ {
+ if((pNode->mpNodeParent->mpNodeParent == pNode) && (pNode->mColor == kRBTreeColorRed))
+ return pNode->mpNodeRight;
+ else if(pNode->mpNodeLeft)
+ {
+ rbtree_node_base* pNodeTemp = pNode->mpNodeLeft;
+
+ while(pNodeTemp->mpNodeRight)
+ pNodeTemp = pNodeTemp->mpNodeRight;
+
+ return pNodeTemp;
+ }
+
+ rbtree_node_base* pNodeTemp = pNode->mpNodeParent;
+
+ while(pNode == pNodeTemp->mpNodeLeft)
+ {
+ pNode = pNodeTemp;
+ pNodeTemp = pNodeTemp->mpNodeParent;
+ }
+
+ return const_cast<rbtree_node_base*>(pNodeTemp);
+ }
+
+
+
+ /// RBTreeGetBlackCount
+ /// Counts the number of black nodes in an red-black tree, from pNode down to the given bottom node.
+ /// We don't count red nodes because red-black trees don't really care about
+ /// red node counts; it is black node counts that are significant in the
+ /// maintenance of a balanced tree.
+ ///
+ size_t RBTreeGetBlackCount(const rbtree_node_base* pNodeTop, const rbtree_node_base* pNodeBottom)
+ {
+ size_t nCount = 0;
+
+ for(; pNodeBottom; pNodeBottom = pNodeBottom->mpNodeParent)
+ {
+ if(pNodeBottom->mColor == kRBTreeColorBlack)
+ ++nCount;
+
+ if(pNodeBottom == pNodeTop)
+ break;
+ }
+
+ return nCount;
+ }
+
+
+ /// RBTreeRotateLeft
+ /// Does a left rotation about the given node.
+ /// If you want to understand tree rotation, any book on algorithms will
+ /// discussion the topic in good detail.
+ rbtree_node_base* RBTreeRotateLeft(rbtree_node_base* pNode, rbtree_node_base* pNodeRoot)
+ {
+ rbtree_node_base* const pNodeTemp = pNode->mpNodeRight;
+
+ pNode->mpNodeRight = pNodeTemp->mpNodeLeft;
+
+ if(pNodeTemp->mpNodeLeft)
+ pNodeTemp->mpNodeLeft->mpNodeParent = pNode;
+ pNodeTemp->mpNodeParent = pNode->mpNodeParent;
+
+ if(pNode == pNodeRoot)
+ pNodeRoot = pNodeTemp;
+ else if(pNode == pNode->mpNodeParent->mpNodeLeft)
+ pNode->mpNodeParent->mpNodeLeft = pNodeTemp;
+ else
+ pNode->mpNodeParent->mpNodeRight = pNodeTemp;
+
+ pNodeTemp->mpNodeLeft = pNode;
+ pNode->mpNodeParent = pNodeTemp;
+
+ return pNodeRoot;
+ }
+
+
+
+ /// RBTreeRotateRight
+ /// Does a right rotation about the given node.
+ /// If you want to understand tree rotation, any book on algorithms will
+ /// discussion the topic in good detail.
+ rbtree_node_base* RBTreeRotateRight(rbtree_node_base* pNode, rbtree_node_base* pNodeRoot)
+ {
+ rbtree_node_base* const pNodeTemp = pNode->mpNodeLeft;
+
+ pNode->mpNodeLeft = pNodeTemp->mpNodeRight;
+
+ if(pNodeTemp->mpNodeRight)
+ pNodeTemp->mpNodeRight->mpNodeParent = pNode;
+ pNodeTemp->mpNodeParent = pNode->mpNodeParent;
+
+ if(pNode == pNodeRoot)
+ pNodeRoot = pNodeTemp;
+ else if(pNode == pNode->mpNodeParent->mpNodeRight)
+ pNode->mpNodeParent->mpNodeRight = pNodeTemp;
+ else
+ pNode->mpNodeParent->mpNodeLeft = pNodeTemp;
+
+ pNodeTemp->mpNodeRight = pNode;
+ pNode->mpNodeParent = pNodeTemp;
+
+ return pNodeRoot;
+ }
+
+
+
+
+ /// RBTreeInsert
+ /// Insert a node into the tree and rebalance the tree as a result of the
+ /// disturbance the node introduced.
+ ///
+ void RBTreeInsert(rbtree_node_base* pNode,
+ rbtree_node_base* pNodeParent,
+ rbtree_node_base* pNodeAnchor,
+ RBTreeSide insertionSide)
+ {
+ rbtree_node_base*& pNodeRootRef = pNodeAnchor->mpNodeParent;
+
+ // Initialize fields in new node to insert.
+ pNode->mpNodeParent = pNodeParent;
+ pNode->mpNodeRight = NULL;
+ pNode->mpNodeLeft = NULL;
+ pNode->mColor = kRBTreeColorRed;
+
+ // Insert the node.
+ if(insertionSide == kRBTreeSideLeft)
+ {
+ pNodeParent->mpNodeLeft = pNode; // Also makes (leftmost = pNode) when (pNodeParent == pNodeAnchor)
+
+ if(pNodeParent == pNodeAnchor)
+ {
+ pNodeAnchor->mpNodeParent = pNode;
+ pNodeAnchor->mpNodeRight = pNode;
+ }
+ else if(pNodeParent == pNodeAnchor->mpNodeLeft)
+ pNodeAnchor->mpNodeLeft = pNode; // Maintain leftmost pointing to min node
+ }
+ else
+ {
+ pNodeParent->mpNodeRight = pNode;
+
+ if(pNodeParent == pNodeAnchor->mpNodeRight)
+ pNodeAnchor->mpNodeRight = pNode; // Maintain rightmost pointing to max node
+ }
+
+ // Rebalance the tree.
+ while((pNode != pNodeRootRef) && (pNode->mpNodeParent->mColor == kRBTreeColorRed))
+ {
+ rbtree_node_base* const pNodeParentParent = pNode->mpNodeParent->mpNodeParent;
+
+ if(pNode->mpNodeParent == pNodeParentParent->mpNodeLeft)
+ {
+ rbtree_node_base* const pNodeTemp = pNodeParentParent->mpNodeRight;
+
+ if(pNodeTemp && (pNodeTemp->mColor == kRBTreeColorRed))
+ {
+ pNode->mpNodeParent->mColor = kRBTreeColorBlack;
+ pNodeTemp->mColor = kRBTreeColorBlack;
+ pNodeParentParent->mColor = kRBTreeColorRed;
+ pNode = pNodeParentParent;
+ }
+ else
+ {
+ if(pNode == pNode->mpNodeParent->mpNodeRight)
+ {
+ pNode = pNode->mpNodeParent;
+ pNodeRootRef = RBTreeRotateLeft(pNode, pNodeRootRef);
+ }
+
+ pNode->mpNodeParent->mColor = kRBTreeColorBlack;
+ pNodeParentParent->mColor = kRBTreeColorRed;
+ pNodeRootRef = RBTreeRotateRight(pNodeParentParent, pNodeRootRef);
+ }
+ }
+ else
+ {
+ rbtree_node_base* const pNodeTemp = pNodeParentParent->mpNodeLeft;
+
+ if(pNodeTemp && (pNodeTemp->mColor == kRBTreeColorRed))
+ {
+ pNode->mpNodeParent->mColor = kRBTreeColorBlack;
+ pNodeTemp->mColor = kRBTreeColorBlack;
+ pNodeParentParent->mColor = kRBTreeColorRed;
+ pNode = pNodeParentParent;
+ }
+ else
+ {
+ if(pNode == pNode->mpNodeParent->mpNodeLeft)
+ {
+ pNode = pNode->mpNodeParent;
+ pNodeRootRef = RBTreeRotateRight(pNode, pNodeRootRef);
+ }
+
+ pNode->mpNodeParent->mColor = kRBTreeColorBlack;
+ pNodeParentParent->mColor = kRBTreeColorRed;
+ pNodeRootRef = RBTreeRotateLeft(pNodeParentParent, pNodeRootRef);
+ }
+ }
+ }
+
+ pNodeRootRef->mColor = kRBTreeColorBlack;
+
+ } // RBTreeInsert
+
+
+
+
+ /// RBTreeErase
+ /// Erase a node from the tree.
+ ///
+ void RBTreeErase(rbtree_node_base* pNode, rbtree_node_base* pNodeAnchor)
+ {
+ rbtree_node_base*& pNodeRootRef = pNodeAnchor->mpNodeParent;
+ rbtree_node_base*& pNodeLeftmostRef = pNodeAnchor->mpNodeLeft;
+ rbtree_node_base*& pNodeRightmostRef = pNodeAnchor->mpNodeRight;
+ rbtree_node_base* pNodeSuccessor = pNode;
+ rbtree_node_base* pNodeChild = NULL;
+ rbtree_node_base* pNodeChildParent = NULL;
+
+ if(pNodeSuccessor->mpNodeLeft == NULL) // pNode has at most one non-NULL child.
+ pNodeChild = pNodeSuccessor->mpNodeRight; // pNodeChild might be null.
+ else if(pNodeSuccessor->mpNodeRight == NULL) // pNode has exactly one non-NULL child.
+ pNodeChild = pNodeSuccessor->mpNodeLeft; // pNodeChild is not null.
+ else
+ {
+ // pNode has two non-null children. Set pNodeSuccessor to pNode's successor. pNodeChild might be NULL.
+ pNodeSuccessor = pNodeSuccessor->mpNodeRight;
+
+ while(pNodeSuccessor->mpNodeLeft)
+ pNodeSuccessor = pNodeSuccessor->mpNodeLeft;
+
+ pNodeChild = pNodeSuccessor->mpNodeRight;
+ }
+
+ // Here we remove pNode from the tree and fix up the node pointers appropriately around it.
+ if(pNodeSuccessor == pNode) // If pNode was a leaf node (had both NULL children)...
+ {
+ pNodeChildParent = pNodeSuccessor->mpNodeParent; // Assign pNodeReplacement's parent.
+
+ if(pNodeChild)
+ pNodeChild->mpNodeParent = pNodeSuccessor->mpNodeParent;
+
+ if(pNode == pNodeRootRef) // If the node being deleted is the root node...
+ pNodeRootRef = pNodeChild; // Set the new root node to be the pNodeReplacement.
+ else
+ {
+ if(pNode == pNode->mpNodeParent->mpNodeLeft) // If pNode is a left node...
+ pNode->mpNodeParent->mpNodeLeft = pNodeChild; // Make pNode's replacement node be on the same side.
+ else
+ pNode->mpNodeParent->mpNodeRight = pNodeChild;
+ // Now pNode is disconnected from the bottom of the tree (recall that in this pathway pNode was determined to be a leaf).
+ }
+
+ if(pNode == pNodeLeftmostRef) // If pNode is the tree begin() node...
+ {
+ // Because pNode is the tree begin(), pNode->mpNodeLeft must be NULL.
+ // Here we assign the new begin() (first node).
+ if(pNode->mpNodeRight)
+ pNodeLeftmostRef = RBTreeGetMinChild(pNodeChild);
+ else
+ pNodeLeftmostRef = pNode->mpNodeParent; // This makes (pNodeLeftmostRef == end()) if (pNode == root node)
+ }
+
+ if(pNode == pNodeRightmostRef) // If pNode is the tree last (rbegin()) node...
+ {
+ // Because pNode is the tree rbegin(), pNode->mpNodeRight must be NULL.
+ // Here we assign the new rbegin() (last node)
+ if(pNode->mpNodeLeft)
+ pNodeRightmostRef = RBTreeGetMaxChild(pNodeChild);
+ else // pNodeChild == pNode->mpNodeLeft
+ pNodeRightmostRef = pNode->mpNodeParent; // makes pNodeRightmostRef == &mAnchor if pNode == pNodeRootRef
+ }
+ }
+ else // else (pNodeSuccessor != pNode)
+ {
+ // Relink pNodeSuccessor in place of pNode. pNodeSuccessor is pNode's successor.
+ // We specifically set pNodeSuccessor to be on the right child side of pNode, so fix up the left child side.
+ pNode->mpNodeLeft->mpNodeParent = pNodeSuccessor;
+ pNodeSuccessor->mpNodeLeft = pNode->mpNodeLeft;
+
+ if(pNodeSuccessor == pNode->mpNodeRight) // If pNode's successor was at the bottom of the tree... (yes that's effectively what this statement means)
+ pNodeChildParent = pNodeSuccessor; // Assign pNodeReplacement's parent.
+ else
+ {
+ pNodeChildParent = pNodeSuccessor->mpNodeParent;
+
+ if(pNodeChild)
+ pNodeChild->mpNodeParent = pNodeChildParent;
+
+ pNodeChildParent->mpNodeLeft = pNodeChild;
+
+ pNodeSuccessor->mpNodeRight = pNode->mpNodeRight;
+ pNode->mpNodeRight->mpNodeParent = pNodeSuccessor;
+ }
+
+ if(pNode == pNodeRootRef)
+ pNodeRootRef = pNodeSuccessor;
+ else if(pNode == pNode->mpNodeParent->mpNodeLeft)
+ pNode->mpNodeParent->mpNodeLeft = pNodeSuccessor;
+ else
+ pNode->mpNodeParent->mpNodeRight = pNodeSuccessor;
+
+ // Now pNode is disconnected from the tree.
+
+ pNodeSuccessor->mpNodeParent = pNode->mpNodeParent;
+ mimp::swap(pNodeSuccessor->mColor, pNode->mColor);
+ }
+
+ // Here we do tree balancing as per the conventional red-black tree algorithm.
+ if(pNode->mColor == kRBTreeColorBlack)
+ {
+ while((pNodeChild != pNodeRootRef) && ((pNodeChild == NULL) || (pNodeChild->mColor == kRBTreeColorBlack)))
+ {
+ if(pNodeChild == pNodeChildParent->mpNodeLeft)
+ {
+ rbtree_node_base* pNodeTemp = pNodeChildParent->mpNodeRight;
+
+ if(pNodeTemp->mColor == kRBTreeColorRed)
+ {
+ pNodeTemp->mColor = kRBTreeColorBlack;
+ pNodeChildParent->mColor = kRBTreeColorRed;
+ pNodeRootRef = RBTreeRotateLeft(pNodeChildParent, pNodeRootRef);
+ pNodeTemp = pNodeChildParent->mpNodeRight;
+ }
+
+ if(((pNodeTemp->mpNodeLeft == NULL) || (pNodeTemp->mpNodeLeft->mColor == kRBTreeColorBlack)) &&
+ ((pNodeTemp->mpNodeRight == NULL) || (pNodeTemp->mpNodeRight->mColor == kRBTreeColorBlack)))
+ {
+ pNodeTemp->mColor = kRBTreeColorRed;
+ pNodeChild = pNodeChildParent;
+ pNodeChildParent = pNodeChildParent->mpNodeParent;
+ }
+ else
+ {
+ if((pNodeTemp->mpNodeRight == NULL) || (pNodeTemp->mpNodeRight->mColor == kRBTreeColorBlack))
+ {
+ pNodeTemp->mpNodeLeft->mColor = kRBTreeColorBlack;
+ pNodeTemp->mColor = kRBTreeColorRed;
+ pNodeRootRef = RBTreeRotateRight(pNodeTemp, pNodeRootRef);
+ pNodeTemp = pNodeChildParent->mpNodeRight;
+ }
+
+ pNodeTemp->mColor = pNodeChildParent->mColor;
+ pNodeChildParent->mColor = kRBTreeColorBlack;
+
+ if(pNodeTemp->mpNodeRight)
+ pNodeTemp->mpNodeRight->mColor = kRBTreeColorBlack;
+
+ pNodeRootRef = RBTreeRotateLeft(pNodeChildParent, pNodeRootRef);
+ break;
+ }
+ }
+ else
+ {
+ // The following is the same as above, with mpNodeRight <-> mpNodeLeft.
+ rbtree_node_base* pNodeTemp = pNodeChildParent->mpNodeLeft;
+
+ if(pNodeTemp->mColor == kRBTreeColorRed)
+ {
+ pNodeTemp->mColor = kRBTreeColorBlack;
+ pNodeChildParent->mColor = kRBTreeColorRed;
+
+ pNodeRootRef = RBTreeRotateRight(pNodeChildParent, pNodeRootRef);
+ pNodeTemp = pNodeChildParent->mpNodeLeft;
+ }
+
+ if(((pNodeTemp->mpNodeRight == NULL) || (pNodeTemp->mpNodeRight->mColor == kRBTreeColorBlack)) &&
+ ((pNodeTemp->mpNodeLeft == NULL) || (pNodeTemp->mpNodeLeft->mColor == kRBTreeColorBlack)))
+ {
+ pNodeTemp->mColor = kRBTreeColorRed;
+ pNodeChild = pNodeChildParent;
+ pNodeChildParent = pNodeChildParent->mpNodeParent;
+ }
+ else
+ {
+ if((pNodeTemp->mpNodeLeft == NULL) || (pNodeTemp->mpNodeLeft->mColor == kRBTreeColorBlack))
+ {
+ pNodeTemp->mpNodeRight->mColor = kRBTreeColorBlack;
+ pNodeTemp->mColor = kRBTreeColorRed;
+
+ pNodeRootRef = RBTreeRotateLeft(pNodeTemp, pNodeRootRef);
+ pNodeTemp = pNodeChildParent->mpNodeLeft;
+ }
+
+ pNodeTemp->mColor = pNodeChildParent->mColor;
+ pNodeChildParent->mColor = kRBTreeColorBlack;
+
+ if(pNodeTemp->mpNodeLeft)
+ pNodeTemp->mpNodeLeft->mColor = kRBTreeColorBlack;
+
+ pNodeRootRef = RBTreeRotateRight(pNodeChildParent, pNodeRootRef);
+ break;
+ }
+ }
+ }
+
+ if(pNodeChild)
+ pNodeChild->mColor = kRBTreeColorBlack;
+ }
+
+ } // RBTreeErase
+
+
+} // namespace mimp
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/APEX_1.4/shared/general/meshimport/src/utils/MiStringDictionary.cpp b/APEX_1.4/shared/general/meshimport/src/utils/MiStringDictionary.cpp
new file mode 100644
index 00000000..b7b691a5
--- /dev/null
+++ b/APEX_1.4/shared/general/meshimport/src/utils/MiStringDictionary.cpp
@@ -0,0 +1,37 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <assert.h>
+#include <ctype.h>
+
+#include "MiStringDictionary.h"
+#pragma warning(disable:4555)
+
+namespace mimp
+{
+
+StringDict *gStringDict=0;
+
+const char *nullstring = "null";
+const char *emptystring = "";
+
+const StringRef StringRef::Null = SGET( nullstring );
+const StringRef StringRef::Empty = SGET( emptystring );
+
+const StringRef StringRef::EmptyInitializer()
+{
+ return SGET( emptystring );
+}
+
+};
diff --git a/APEX_1.4/shared/general/meshimport/src/utils/MiSutil.cpp b/APEX_1.4/shared/general/meshimport/src/utils/MiSutil.cpp
new file mode 100644
index 00000000..036da159
--- /dev/null
+++ b/APEX_1.4/shared/general/meshimport/src/utils/MiSutil.cpp
@@ -0,0 +1,784 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+#pragma warning(disable:4996)
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <float.h>
+
+#include "MiInparser.h"
+#include "MiSutil.h"
+
+namespace mimp
+{
+
+static char ToLower(char c)
+{
+ if ( c >= 'A' && c <= 'Z' ) c+=32;
+ return c;
+}
+
+char *stristr(const char *str,const char *key) // case insensitive str str
+{
+ MI_ASSERT( strlen(str) < 2048 );
+ MI_ASSERT( strlen(key) < 2048 );
+ char istr[2048];
+ char ikey[2048];
+ strncpy(istr,str,2048);
+ strncpy(ikey,key,2048);
+ MESH_IMPORT_STRING::strlwr(istr);
+ MESH_IMPORT_STRING::strlwr(ikey);
+
+ char *foo = strstr(istr,ikey);
+ if ( foo )
+ {
+ MiU32 loc = (MiU32)(foo - istr);
+ foo = (char *)str+loc;
+ }
+
+ return foo;
+}
+
+bool isstristr(const char *str,const char *key) // bool true/false based on case insenstive strstr
+{
+ bool ret = false;
+ const char *found = strstr(str,key);
+ if ( found ) ret = true;
+ return ret;
+}
+
+MiU32 GetHex(MiU8 c)
+{
+ MiU32 v = 0;
+ c = (MiU8)ToLower((char)c);
+ if ( c >= '0' && c <= '9' )
+ v = MiU32(c-'0');
+ else
+ {
+ if ( c >= 'a' && c <= 'f' )
+ {
+ v = MiU32(10 + c-'a');
+ }
+ }
+ return v;
+}
+
+MiU8 GetHEX1(const char *foo,const char **endptr)
+{
+ MiU32 ret = 0;
+
+ ret = (GetHex((MiU8)foo[0])<<4) | GetHex((MiU8)foo[1]);
+
+ if ( endptr )
+ {
+ *endptr = foo+2;
+ }
+
+ return (MiU8) ret;
+}
+
+
+MiU16 GetHEX2(const char *foo,const char **endptr)
+{
+ MiU32 ret = 0;
+
+ ret = (GetHex((MiU8)foo[0])<<12) | (GetHex((MiU8)foo[1])<<8) | (GetHex((MiU8)foo[2])<<4) | GetHex((MiU8)foo[3]);
+
+ if ( endptr )
+ {
+ *endptr = foo+4;
+ }
+
+ return (MiU16) ret;
+}
+
+MiU32 GetHEX4(const char *foo,const char **endptr)
+{
+ MiU32 ret = 0;
+
+ for (MiI32 i=0; i<8; i++)
+ {
+ ret = (ret<<4) | GetHex((MiU8)foo[i]);
+ }
+
+ if ( endptr )
+ {
+ *endptr = foo+8;
+ }
+
+ return ret;
+}
+
+MiU32 GetHEX(const char *foo,const char **endptr)
+{
+ MiU32 ret = 0;
+
+ while ( *foo )
+ {
+ MiU8 c = (MiU8)ToLower( *foo );
+ MiU32 v = 0;
+ if ( c >= '0' && c <= '9' )
+ v = MiU32(c-'0');
+ else
+ {
+ if ( c >= 'a' && c <= 'f' )
+ {
+ v = MiU32(10 + c-'a');
+ }
+ else
+ break;
+ }
+ ret = (ret<<4)|v;
+ foo++;
+ }
+
+ if ( endptr ) *endptr = foo;
+
+ return ret;
+}
+
+
+bool IsWhitespace(char c)
+{
+ if ( c == ' ' || c == 9 || c == 13 || c == 10 || c == ',' ) return true;
+ return false;
+}
+
+
+const char * SkipWhitespace(const char *str)
+{
+ while ( *str && IsWhitespace(*str) ) str++;
+ return str;
+}
+
+#define MAXNUM 32
+
+MiF32 GetFloatValue(const char *str,const char **next)
+{
+ MiF32 ret = 0;
+
+ if ( next ) *next = 0;
+
+ str = SkipWhitespace(str);
+
+ char dest[MAXNUM];
+ char *dst = dest;
+ const char *hex = 0;
+
+ for (MiI32 i=0; i<(MAXNUM-1); i++)
+ {
+ char c = *str;
+ if ( c == 0 || IsWhitespace(c) )
+ {
+ if ( next ) *next = str;
+ break;
+ }
+ else if ( c == '$' )
+ {
+ hex = str+1;
+ }
+ *dst++ = ToLower(c);
+ str++;
+ }
+
+ *dst = 0;
+
+ if ( hex )
+ {
+ MiU32 iv = GetHEX(hex,0);
+ MiF32 *v = (MiF32 *)&iv;
+ ret = *v;
+ }
+ else if ( dest[0] == 'f' )
+ {
+ if ( strcmp(dest,"fltmax") == 0 || strcmp(dest,"fmax") == 0 )
+ {
+ ret = FLT_MAX;
+ }
+ else if ( strcmp(dest,"fltmin") == 0 || strcmp(dest,"fmin") == 0 )
+ {
+ ret = FLT_MIN;
+ }
+ }
+ else if ( dest[0] == 't' ) // t or 'true' is treated as the value '1'.
+ {
+ ret = 1;
+ }
+ else
+ {
+ ret = (MiF32)atof(dest);
+ }
+ return ret;
+}
+
+MiI32 GetIntValue(const char *str,const char **next)
+{
+ MiI32 ret = 0;
+
+ if ( next ) *next = 0;
+
+ str = SkipWhitespace(str);
+
+ char dest[MAXNUM];
+ char *dst = dest;
+
+ for (MiI32 i=0; i<(MAXNUM-1); i++)
+ {
+ char c = *str;
+ if ( c == 0 || IsWhitespace(c) )
+ {
+ if ( next ) *next = str;
+ break;
+ }
+ *dst++ = c;
+ str++;
+ }
+
+ *dst = 0;
+
+ ret = atoi(dest);
+
+ return ret;
+}
+
+
+bool CharToWide(const char *source,wchar_t *dest,MiI32 maxlen)
+{
+ bool ret = false;
+
+ ret = true;
+ mbstowcs(dest, source, (size_t)maxlen );
+
+ return ret;
+}
+
+bool WideToChar(const wchar_t *source,char *dest,MiI32 maxlen)
+{
+ bool ret = false;
+
+ ret = true;
+ wcstombs(dest, source, (size_t)maxlen );
+
+ return ret;
+}
+
+
+
+const char * GetTrueFalse(MiU32 state)
+{
+ if ( state ) return "true";
+ return "false";
+};
+
+
+const char * FloatString(MiF32 v,bool binary)
+{
+ static char data[64*16];
+ static MiI32 index=0;
+
+ char *ret = &data[index*64];
+ index++;
+ if (index == 16 ) index = 0;
+
+ if ( !MESH_IMPORT_INTRINSICS::isFinite(v) )
+ {
+ MI_ALWAYS_ASSERT();
+ strcpy(ret,"0"); // not a valid number!
+ }
+/***
+ else if ( v == FLT_MAX )
+ {
+ strcpy(ret,"fltmax");
+ }
+ else if ( v == FLT_MIN )
+ {
+ strcpy(ret,"fltmin");
+ }
+***/
+ else if ( v == 1 )
+ {
+ strcpy(ret,"1");
+ }
+ else if ( v == 0 )
+ {
+ strcpy(ret,"0");
+ }
+ else if ( v == - 1 )
+ {
+ strcpy(ret,"-1");
+ }
+ else
+ {
+ if ( binary )
+ {
+ MiU32 *iv = (MiU32 *) &v;
+ MESH_IMPORT_STRING::snprintf(ret,64,"%.4f$%x", v, *iv );
+ }
+ else
+ {
+ MESH_IMPORT_STRING::snprintf(ret,64,"%.9f", v );
+ const char *dot = strstr(ret,".");
+ if ( dot )
+ {
+ MiI32 len = (MiI32)strlen(ret);
+ char *foo = &ret[len-1];
+ while ( *foo == '0' ) foo--;
+ if ( *foo == '.' )
+ *foo = 0;
+ else
+ foo[1] = 0;
+ }
+ }
+ }
+
+ return ret;
+}
+
+
+char * NextSep(char *str,char &c)
+{
+ while ( *str && *str != ',' && *str != ')' )
+ {
+ str++;
+ }
+ c = *str;
+ return str;
+}
+
+MiI32 GetUserArgs(const char *us,const char *key,const char **args)
+{
+ MiI32 ret = 0;
+ static char arglist[2048];
+ strcpy(arglist,us);
+
+ char keyword[512];
+ MESH_IMPORT_STRING::snprintf(keyword,512,"%s(", key );
+ char *found = strstr(arglist,keyword);
+ if ( found )
+ {
+ found = strstr(found,"(");
+ found++;
+ args[ret] = found;
+ ret++;
+ static bool bstate = true;
+ while ( bstate )
+ {
+ char c;
+ found = NextSep(found,c);
+ if ( found )
+ {
+ *found = 0;
+ if ( c == ',' )
+ {
+ found++;
+ args[ret] = found;
+ ret++;
+ }
+ else
+ {
+ break;
+ }
+ }
+ }
+ }
+ return ret;
+}
+
+bool GetUserSetting(const char *us,const char *key,MiI32 &v)
+{
+ bool ret = false;
+
+ const char *argv[256];
+
+ MiI32 argc = GetUserArgs(us,key,argv);
+ if ( argc )
+ {
+ v = atoi( argv[0] );
+ ret = true;
+ }
+ return ret;
+}
+
+bool GetUserSetting(const char *us,const char *key,const char * &v)
+{
+ bool ret = false;
+
+ const char *argv[256];
+ MiI32 argc = GetUserArgs(us,key,argv);
+ if ( argc )
+ {
+ v = argv[0];
+ ret = true;
+ }
+ return ret;
+}
+
+const char ** GetArgs(char *str,MiI32 &count) // destructable parser, stomps EOS markers on the input string!
+{
+ InPlaceParser ipp;
+
+ return ipp.GetArglist(str,count);
+}
+
+const char * GetRootName(const char *fname)
+{
+ static char scratch[512];
+
+ const char *source = fname;
+
+ const char *start = fname;
+
+ while ( *source )
+ {
+ if ( *source == '/' || *source == '\\' )
+ {
+ start = source+1;
+ }
+ source++;
+ }
+
+ strcpy(scratch,start);
+
+ char *dot = strrchr( scratch, '.' );
+
+ if ( dot )
+ {
+ *dot = 0;
+ }
+
+ return scratch;
+}
+
+bool IsTrueFalse(const char *c)
+{
+ bool ret = false;
+
+ if ( MESH_IMPORT_STRING::stricmp(c,"true") == 0 || MESH_IMPORT_STRING::stricmp(c,"1") == 0 ) ret = true;
+
+ return ret;
+}
+
+
+bool IsDirectory(const char *fname,char *path,char *basename,char *postfix)
+{
+ bool ret = false;
+
+ strcpy(path,fname);
+ strcpy(basename,fname);
+
+ char *foo = path;
+ char *last = 0;
+
+ while ( *foo )
+ {
+ if ( *foo == '\\' || *foo == '/' ) last = foo;
+ foo++;
+ }
+
+ if ( last )
+ {
+ strcpy(basename,last+1);
+ *last = 0;
+ ret = true;
+ }
+
+ const char *scan = fname;
+
+ static bool bstate = true;
+ while ( bstate )
+ {
+ const char *dot = strstr(scan,".");
+ if ( dot == 0 )
+ break;
+ scan = dot+1;
+ }
+
+ strcpy(postfix,scan);
+ MESH_IMPORT_STRING::strlwr(postfix);
+
+ return ret;
+}
+
+bool hasSpace(const char *str) // true if the string contains a space
+{
+ bool ret = false;
+
+ while ( *str )
+ {
+ char c = *str++;
+ if ( c == 32 || c == 9 )
+ {
+ ret = true;
+ break;
+ }
+ }
+ return ret;
+}
+
+
+const char * lastDot(const char *src)
+{
+ const char *ret = 0;
+
+ const char *dot = strchr(src,'.');
+ while ( dot )
+ {
+ ret = dot;
+ dot = strchr(dot+1,'.');
+ }
+ return ret;
+}
+
+
+const char * lastChar(const char *src,char c)
+{
+ const char *ret = 0;
+
+ const char *dot = (const char *)strchr(src,c);
+ while ( dot )
+ {
+ ret = dot;
+ dot = (const char *)strchr(dot+1,c);
+ }
+ return ret;
+}
+
+
+const char * lastSlash(const char *src) // last forward or backward slash character, null if none found.
+{
+ const char *ret = 0;
+
+ const char *dot = strchr(src,'\\');
+ if ( dot == 0 )
+ dot = strchr(src,'/');
+ while ( dot )
+ {
+ ret = dot;
+ dot = strchr(ret+1,'\\');
+ if ( dot == 0 )
+ dot = strchr(ret+1,'/');
+ }
+ return ret;
+}
+
+
+const char *fstring(MiF32 v)
+{
+ static char data[64 *16];
+ static MiI32 index = 0;
+
+ char *ret = &data[index *64];
+ index++;
+ if (index == 16)
+ {
+ index = 0;
+ }
+
+ if (v == FLT_MIN)
+ {
+ return "-INF";
+ }
+ // collada notation for FLT_MIN and FLT_MAX
+ if (v == FLT_MAX)
+ {
+ return "INF";
+ }
+
+ if (v == 1)
+ {
+ strcpy(ret, "1");
+ }
+ else if (v == 0)
+ {
+ strcpy(ret, "0");
+ }
+ else if (v == - 1)
+ {
+ strcpy(ret, "-1");
+ }
+ else
+ {
+ MESH_IMPORT_STRING::snprintf(ret,16, "%.9f", v);
+ const char *dot = strstr(ret, ".");
+ if (dot)
+ {
+ MiI32 len = (MiI32)strlen(ret);
+ char *foo = &ret[len - 1];
+ while (*foo == '0')
+ {
+ foo--;
+ }
+ if (*foo == '.')
+ {
+ *foo = 0;
+ }
+ else
+ {
+ foo[1] = 0;
+ }
+ }
+ }
+
+ return ret;
+}
+
+
+#define MAXNUMERIC 32 // JWR support up to 16 32 character long numeric formated strings
+#define MAXFNUM 16
+
+static char gFormat[MAXNUMERIC*MAXFNUM];
+static MiI32 gIndex=0;
+
+const char * formatNumber(MiI32 number) // JWR format this integer into a fancy comma delimited string
+{
+ char * dest = &gFormat[gIndex*MAXNUMERIC];
+ gIndex++;
+ if ( gIndex == MAXFNUM ) gIndex = 0;
+
+ char scratch[512];
+
+#if defined (LINUX_GENERIC) || defined(LINUX) || defined(__CELLOS_LV2__) || defined(__APPLE__) || defined(ANDROID) || PX_PS4 || PX_LINUX_FAMILY
+ snprintf(scratch, 10, "%d", number);
+#else
+ itoa(number,scratch,10);
+#endif
+
+ char *str = dest;
+ MiU32 len = (MiU32)strlen(scratch);
+ for (MiU32 i=0; i<len; i++)
+ {
+ MiI32 place = ((MiI32)len-1)-(MiI32)i;
+ *str++ = scratch[i];
+ if ( place && (place%3) == 0 ) *str++ = ',';
+ }
+ *str = 0;
+
+ return dest;
+}
+
+
+bool fqnMatch(const char *n1,const char *n2) // returns true if two fully specified file names are 'the same' but ignores case sensitivty and treats either a forward or backslash as the same character.
+{
+ bool ret = true;
+
+ while ( *n1 )
+ {
+ char c1 = *n1++;
+ char c2 = *n2++;
+ if ( c1 >= 'A' && c1 <= 'Z' ) c1+=32;
+ if ( c2 >= 'A' && c2 <= 'Z' ) c2+=32;
+ if ( c1 == '\\' ) c1 = '/';
+ if ( c2 == '\\' ) c2 = '/';
+ if ( c1 != c2 )
+ {
+ ret = false;
+ break;
+ }
+ }
+ if ( ret )
+ {
+ if ( *n2 ) ret = false;
+ }
+
+ return ret;
+
+}
+
+
+bool getBool(const char *str)
+{
+ bool ret = false;
+
+ if ( MESH_IMPORT_STRING::stricmp(str,"true") == 0 || strcmp(str,"1") == 0 || MESH_IMPORT_STRING::stricmp(str,"yes") == 0 ) ret = true;
+
+ return ret;
+}
+
+
+bool needsQuote(const char *str) // if this string needs quotes around it (spaces, commas, #, etc)
+{
+ bool ret = false;
+
+ if ( str )
+ {
+ while ( *str )
+ {
+ char c = *str++;
+ if ( c == ',' || c == '#' || c == 32 || c == 9 )
+ {
+ ret = true;
+ break;
+ }
+ }
+ }
+ return ret;
+}
+
+void normalizeFQN(const wchar_t *source,wchar_t *dest)
+{
+ char scratch[512];
+ WideToChar(source,scratch,512);
+ char temp[512];
+ normalizeFQN(scratch,temp);
+ CharToWide(temp,dest,512);
+}
+
+void normalizeFQN(const char *source,char *dest)
+{
+ if ( source && strlen(source ) )
+ {
+ while ( *source )
+ {
+ char c = *source++;
+ if ( c == '\\' ) c = '/';
+ if ( c >= 'A' && c <= 'Z' ) c+=32;
+ *dest++ = c;
+ }
+ *dest = 0;
+ }
+ else
+ {
+ *dest = 0;
+ }
+}
+
+
+
+bool endsWith(const char *str,const char *ends,bool caseSensitive)
+{
+ bool ret = false;
+
+ MiI32 l1 = (MiI32) strlen(str);
+ MiI32 l2 = (MiI32) strlen(ends);
+ if ( l1 >= l2 )
+ {
+ MiI32 diff = l1-l2;
+ const char *echeck = &str[diff];
+ if ( caseSensitive )
+ {
+ if ( strcmp(echeck,ends) == 0 )
+ {
+ ret = true;
+ }
+ }
+ else
+ {
+ if ( MESH_IMPORT_STRING::stricmp(echeck,ends) == 0 )
+ {
+ ret = true;
+ }
+ }
+ }
+ return ret;
+}
+
+};