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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/general/RenderDebug/include/StreamIO.h
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physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+ * Copyright 2009-2011 NVIDIA Corporation. All rights reserved.
+ *
+ * NOTICE TO USER:
+ *
+ * This source code is subject to NVIDIA ownership rights under U.S. and
+ * international Copyright laws. Users and possessors of this source code
+ * are hereby granted a nonexclusive, royalty-free license to use this code
+ * in individual and commercial software.
+ *
+ * NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE
+ * CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR
+ * IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH
+ * REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF
+ * MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE.
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
+ * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE
+ * OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE
+ * OR PERFORMANCE OF THIS SOURCE CODE.
+ *
+ * U.S. Government End Users. This source code is a "commercial item" as
+ * that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting of
+ * "commercial computer software" and "commercial computer software
+ * documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995)
+ * and is provided to the U.S. Government only as a commercial end item.
+ * Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through
+ * 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the
+ * source code with only those rights set forth herein.
+ *
+ * Any use of this source code in individual and commercial software must
+ * include, in the user documentation and internal comments to the code,
+ * the above Disclaimer and U.S. Government End Users Notice.
+ */
+
+#ifndef STREAM_IO_H
+#define STREAM_IO_H
+
+/*!
+\file
+\brief NsIOStream class
+*/
+#include "Ps.h"
+#include "PsString.h"
+#include "PxFileBuf.h"
+#include <string.h>
+#include <stdlib.h>
+
+#define safePrintf nvidia::string::sprintf_s
+
+PX_PUSH_PACK_DEFAULT
+
+namespace nvidia
+{
+
+/**
+\brief A wrapper class for physx::PxFileBuf that provides both binary and ASCII streaming capabilities
+*/
+class StreamIO
+{
+ static const uint32_t MAX_STREAM_STRING = 1024;
+public:
+ /**
+ \param [in] stream the physx::PxFileBuf through which all reads and writes will be performed
+ \param [in] streamLen the length of the input data stream when de-serializing
+ */
+ StreamIO(physx::PxFileBuf &stream,uint32_t streamLen) : mStreamLen(streamLen), mStream(stream) { }
+ ~StreamIO(void) { }
+
+ PX_INLINE StreamIO& operator<<(bool v);
+ PX_INLINE StreamIO& operator<<(char c);
+ PX_INLINE StreamIO& operator<<(uint8_t v);
+ PX_INLINE StreamIO& operator<<(int8_t v);
+
+ PX_INLINE StreamIO& operator<<(const char *c);
+ PX_INLINE StreamIO& operator<<(int64_t v);
+ PX_INLINE StreamIO& operator<<(uint64_t v);
+ PX_INLINE StreamIO& operator<<(double v);
+ PX_INLINE StreamIO& operator<<(float v);
+ PX_INLINE StreamIO& operator<<(uint32_t v);
+ PX_INLINE StreamIO& operator<<(int32_t v);
+ PX_INLINE StreamIO& operator<<(uint16_t v);
+ PX_INLINE StreamIO& operator<<(int16_t v);
+ PX_INLINE StreamIO& operator<<(const physx::PxVec3 &v);
+ PX_INLINE StreamIO& operator<<(const physx::PxQuat &v);
+ PX_INLINE StreamIO& operator<<(const physx::PxBounds3 &v);
+
+ PX_INLINE StreamIO& operator>>(const char *&c);
+ PX_INLINE StreamIO& operator>>(bool &v);
+ PX_INLINE StreamIO& operator>>(char &c);
+ PX_INLINE StreamIO& operator>>(uint8_t &v);
+ PX_INLINE StreamIO& operator>>(int8_t &v);
+ PX_INLINE StreamIO& operator>>(int64_t &v);
+ PX_INLINE StreamIO& operator>>(uint64_t &v);
+ PX_INLINE StreamIO& operator>>(double &v);
+ PX_INLINE StreamIO& operator>>(float &v);
+ PX_INLINE StreamIO& operator>>(uint32_t &v);
+ PX_INLINE StreamIO& operator>>(int32_t &v);
+ PX_INLINE StreamIO& operator>>(uint16_t &v);
+ PX_INLINE StreamIO& operator>>(int16_t &v);
+ PX_INLINE StreamIO& operator>>(physx::PxVec3 &v);
+ PX_INLINE StreamIO& operator>>(physx::PxQuat &v);
+ PX_INLINE StreamIO& operator>>(physx::PxBounds3 &v);
+
+ uint32_t getStreamLen(void) const { return mStreamLen; }
+
+ physx::PxFileBuf& getStream(void) { return mStream; }
+
+ PX_INLINE void storeString(const char *c,bool zeroTerminate=false);
+
+private:
+ StreamIO& operator=( const StreamIO& );
+
+
+ uint32_t mStreamLen; // the length of the input data stream when de-serializing.
+ physx::PxFileBuf &mStream;
+ char mReadString[MAX_STREAM_STRING]; // a temp buffer for streaming strings on input.
+};
+
+#include "StreamIO.inl" // inline methods...
+
+} // end of nvidia namespace
+
+PX_POP_PACK
+
+#endif // STREAM_IO_H