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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/shared/general/ConvexDecomposition/include/SplitMesh.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/shared/general/ConvexDecomposition/include/SplitMesh.h')
| -rw-r--r-- | APEX_1.4/shared/general/ConvexDecomposition/include/SplitMesh.h | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/APEX_1.4/shared/general/ConvexDecomposition/include/SplitMesh.h b/APEX_1.4/shared/general/ConvexDecomposition/include/SplitMesh.h new file mode 100644 index 00000000..b033443b --- /dev/null +++ b/APEX_1.4/shared/general/ConvexDecomposition/include/SplitMesh.h @@ -0,0 +1,99 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved. + +#ifndef SPLIT_MESH_H + +#define SPLIT_MESH_H + +#include <stdlib.h> +#include "foundation/PxSimpleTypes.h" +#include "PsAllocator.h" + +namespace SPLIT_MESH +{ + +class SimpleMesh +{ +public: + SimpleMesh(void) + { + mVcount = 0; + mTcount = 0; + mVertices = NULL; + mIndices = NULL; + } + SimpleMesh(physx::PxU32 vcount,physx::PxU32 tcount,const physx::PxF32 *vertices,const physx::PxU32 *indices) + { + mVcount = 0; + mTcount = 0; + mVertices = NULL; + mIndices = NULL; + set(vcount,tcount,vertices,indices); + } + + void set(physx::PxU32 vcount,physx::PxU32 tcount,const physx::PxF32 *vertices,const physx::PxU32 *indices) + { + release(); + mVcount = vcount; + mTcount = tcount; + mVertices = (physx::PxF32 *)PX_ALLOC(sizeof(physx::PxF32)*3*mVcount, PX_DEBUG_EXP("SimpleMesh")); + memcpy(mVertices,vertices,sizeof(physx::PxF32)*3*mVcount); + mIndices = (physx::PxU32 *)PX_ALLOC(sizeof(physx::PxU32)*3*mTcount, PX_DEBUG_EXP("SimpleMesh")); + memcpy(mIndices,indices,sizeof(physx::PxU32)*3*mTcount); + } + + + ~SimpleMesh(void) + { + release(); + } + + void release(void) + { + PX_FREE(mVertices); + PX_FREE(mIndices); + mVertices = NULL; + mIndices = NULL; + mVcount = 0; + mTcount = 0; + } + + + physx::PxU32 mVcount; + physx::PxU32 mTcount; + physx::PxF32 *mVertices; + physx::PxU32 *mIndices; +}; + + +void splitMesh(const physx::PxF32 *planeEquation,const SimpleMesh &input,SimpleMesh &left,SimpleMesh &right,bool closedMesh); + + +}; + + +#endif |