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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/samples_v2/SampleParticlesMeshParticles/SampleSceneController.h
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
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-/*
-* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#ifndef SCENE_CONTROLLER_H
-#define SCENE_CONTROLLER_H
-
-#include "ApexController.h"
-#include "SampleManager.h"
-#include "PxPhysicsAPI.h"
-
-class CFirstPersonCamera;
-
-using namespace physx;
-using namespace nvidia;
-
-class SampleSceneController : public ISampleController
-{
-public:
- SampleSceneController(CFirstPersonCamera* camera, ApexController& apex);
- virtual ~SampleSceneController();
-
- virtual void onSampleStart();
-
-private:
- SampleSceneController& operator= (const SampleSceneController&);
-
- ApexController& mApex;
- CFirstPersonCamera* mCamera;
-
-};
-
-#endif \ No newline at end of file