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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleParticlesImpactParticles/SampleSceneController.cpp')
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SampleSceneController.h"
+#include "ApexRenderer.h" // for matrix conversion
+#include <DirectXMath.h>
+#include "XInput.h"
+#include "DXUTMisc.h"
+#pragma warning(push)
+#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning
+#include "DXUTCamera.h"
+#pragma warning(pop)
+
+#include "PxPhysicsAPI.h"
+#include "PxMath.h"
+
+#include "ApexResourceCallback.h"
+#include "PhysXPrimitive.h"
+
+#include "ImpactEmitterAsset.h"
+#include "ImpactEmitterActor.h"
+
+using namespace physx;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex)
+ : mApex(apex), mCamera(camera)
+{
+}
+
+SampleSceneController::~SampleSceneController()
+{
+}
+
+void SampleSceneController::onSampleStart()
+{
+ // setup camera
+ DirectX::XMVECTORF32 lookAtPt = { 0, 2, 0, 0 };
+ DirectX::XMVECTORF32 eyePt = { 0, 5, 10, 0 };
+ mCamera->SetViewParams(eyePt, lookAtPt);
+ mCamera->SetRotateButtons(false, false, true, false);
+ mCamera->SetEnablePositionMovement(true);
+
+ // spawn mesh emitter
+ mAsset = (nvidia::apex::ImpactEmitterAsset *)mApex.getApexSDK()->getNamedResourceProvider()->getResource(IMPACT_EMITTER_AUTHORING_TYPE_NAME, "testImpactEmitter");
+ NvParameterized::Interface *defaultActorDesc = mAsset->getDefaultActorDesc();
+ NvParameterized::setParamTransform(*defaultActorDesc, "InitialPose", PxTransform(PxIdentity));
+ mActor = (ImpactEmitterActor *)mAsset->createApexActor(*defaultActorDesc, *(mApex.getApexScene()));
+
+}
+
+
+void SampleSceneController::fire(float mouseX, float mouseY)
+{
+ PxVec3 eyePos, pickDir;
+ mApex.getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir);
+
+ if (pickDir.normalize() <= 0)
+ {
+ return;
+ }
+
+ PxHitFlags outputFlags;
+ outputFlags |= PxHitFlag::ePOSITION;
+ outputFlags |= PxHitFlag::eDISTANCE;
+ PxRaycastBuffer rcBuffer;
+ bool collision = false;
+
+ PxScene* scene = mApex.getApexScene()->getPhysXScene();
+ scene->lockRead(__FILE__, __LINE__);
+ collision = scene->raycast(eyePos, pickDir, 1e6, rcBuffer, outputFlags);
+ scene->unlockRead();
+
+ uint32_t surfType = mAsset->querySetID("meshParticleEvent");
+
+ mActor->registerImpact(rcBuffer.block.position, pickDir, rcBuffer.block.normal, surfType);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+