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authorsschirm <[email protected]>2016-12-23 14:20:36 +0100
committersschirm <[email protected]>2016-12-23 14:56:17 +0100
commitef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch)
tree710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp
parentInitial commit: (diff)
downloadphysx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz
physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp')
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diff --git a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp
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--- a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp
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-/*
-* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
-
-#include "SampleUIController.h"
-#include "SampleSceneController.h"
-#include "CommonUIController.h"
-
-SampleUIController::SampleUIController(SampleSceneController* s, CommonUIController* c) : mScene(s), mCommonUIController(c)
-{
-}
-
-void SampleUIController::onInitialize()
-{
- TwBar* sampleBar = TwNewBar("Sample");
- PX_UNUSED(sampleBar);
- TwDefine("Sample color='19 25 59' alpha=128 text=light size='200 150' iconified=false valueswidth=150 position='12 480' label='Select Asset'");
-
- UINT assetsCount = (UINT)SampleSceneController::getAssetsCount();
- TwEnumVal* enumAssets = new TwEnumVal[assetsCount];
- for (UINT i = 0; i < assetsCount; i++)
- {
- enumAssets[i].Value = (int32_t)i;
- enumAssets[i].Label = SampleSceneController::ASSETS[i].uiName;
- }
- TwType enumSceneType = TwDefineEnum("Assets", enumAssets, assetsCount);
- delete[] enumAssets;
- TwAddVarCB(sampleBar, "Assets", enumSceneType, SampleUIController::setCurrentScene,
- SampleUIController::getCurrentScene, this, "group='Select Scene'");
-
- mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_POSITION);
- mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_VELOCITY);
- mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_COLLISION_NORMAL);
- mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BOUNDS);
- mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_GRID);
- mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BROADPHASE_BOUNDS);
- mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE);
-
- mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_VELOCITY", "TurbulenceFS", 1.0f, "TurbulenceFS velocities");
- mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_BBOX", "TurbulenceFS", 1.0f, "TurbulenceFS BBOX");
- mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_ACTOR_NAME", "TurbulenceFS", 1.0f, "TurbulenceFS name");
- mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_VELOCITY_FIELD", "TurbulenceFS", 1.0f, "TurbulenceFS velocity field");
- mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_STREAMLINES", "TurbulenceFS", 1.0f, "TurbulenceFS streamlines");
- mCommonUIController->addApexDebugRenderParam("VISUALIZE_IOFX_ACTOR", "Iofx", 1.0f, "IOFX actor");
- mCommonUIController->addApexDebugRenderParam("apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR", "Emitter", 1.0f, "Emitter actor");
-
- mCommonUIController->addHintLine("Throw cube - SPACE");
- mCommonUIController->addHintLine("Hook cube - LMB");
-}
-
-LRESULT SampleUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
-{
- PX_UNUSED(hWnd);
- PX_UNUSED(wParam);
- PX_UNUSED(lParam);
-
- if(uMsg == WM_LBUTTONDOWN || uMsg == WM_MOUSEMOVE || uMsg == WM_LBUTTONUP)
- {
- short mouseX = (short)LOWORD(lParam);
- short mouseY = (short)HIWORD(lParam);
- SampleSceneController::TouchEvent touchEvent = uMsg == WM_LBUTTONDOWN ? SampleSceneController::ePRESS : (uMsg == WM_MOUSEMOVE ? SampleSceneController::eDRAG : SampleSceneController::eRELEASE);
- mScene->onTouchEvent(touchEvent, mouseX / static_cast<float>(mWidth), mouseY / static_cast<float>(mHeight));
- }
-
- if (uMsg == WM_KEYDOWN)
- {
- int iKeyPressed = static_cast<int>(wParam);
- if (iKeyPressed == VK_SPACE)
- {
- mScene->throwCube();
- }
- }
-
- return 1;
-}
-
-void SampleUIController::BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc)
-{
- PX_UNUSED(pDevice);
-
- mWidth = pBackBufferSurfaceDesc->Width;
- mHeight = pBackBufferSurfaceDesc->Height;
-}
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// UI Callbacks
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-void TW_CALL SampleUIController::setCurrentScene(const void* value, void* clientData)
-{
- SampleUIController* controller = static_cast<SampleUIController*>(clientData);
- controller->mScene->setCurrentAsset(*static_cast<const int*>(value));
-}
-
-void TW_CALL SampleUIController::getCurrentScene(void* value, void* clientData)
-{
- SampleUIController* controller = static_cast<SampleUIController*>(clientData);
- *static_cast<int*>(value) = controller->mScene->getCurrentAsset();
-} \ No newline at end of file