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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp')
| -rw-r--r-- | APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp b/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp deleted file mode 100644 index 4c074bdc..00000000 --- a/APEX_1.4/samples_v2/SampleParticlesHelloWorld/SampleUIController.cpp +++ /dev/null @@ -1,105 +0,0 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ - -#include "SampleUIController.h" -#include "SampleSceneController.h" -#include "CommonUIController.h" - -SampleUIController::SampleUIController(SampleSceneController* s, CommonUIController* c) : mScene(s), mCommonUIController(c) -{ -} - -void SampleUIController::onInitialize() -{ - TwBar* sampleBar = TwNewBar("Sample"); - PX_UNUSED(sampleBar); - TwDefine("Sample color='19 25 59' alpha=128 text=light size='200 150' iconified=false valueswidth=150 position='12 480' label='Select Asset'"); - - UINT assetsCount = (UINT)SampleSceneController::getAssetsCount(); - TwEnumVal* enumAssets = new TwEnumVal[assetsCount]; - for (UINT i = 0; i < assetsCount; i++) - { - enumAssets[i].Value = (int32_t)i; - enumAssets[i].Label = SampleSceneController::ASSETS[i].uiName; - } - TwType enumSceneType = TwDefineEnum("Assets", enumAssets, assetsCount); - delete[] enumAssets; - TwAddVarCB(sampleBar, "Assets", enumSceneType, SampleUIController::setCurrentScene, - SampleUIController::getCurrentScene, this, "group='Select Scene'"); - - mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_POSITION); - mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_VELOCITY); - mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_COLLISION_NORMAL); - mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BOUNDS); - mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_GRID); - mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_BROADPHASE_BOUNDS); - mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::ePARTICLE_SYSTEM_MAX_MOTION_DISTANCE); - - mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_VELOCITY", "TurbulenceFS", 1.0f, "TurbulenceFS velocities"); - mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_BBOX", "TurbulenceFS", 1.0f, "TurbulenceFS BBOX"); - mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_ACTOR_NAME", "TurbulenceFS", 1.0f, "TurbulenceFS name"); - mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_VELOCITY_FIELD", "TurbulenceFS", 1.0f, "TurbulenceFS velocity field"); - mCommonUIController->addApexDebugRenderParam("VISUALIZE_TURBULENCE_FS_STREAMLINES", "TurbulenceFS", 1.0f, "TurbulenceFS streamlines"); - mCommonUIController->addApexDebugRenderParam("VISUALIZE_IOFX_ACTOR", "Iofx", 1.0f, "IOFX actor"); - mCommonUIController->addApexDebugRenderParam("apexEmitterParameters.VISUALIZE_APEX_EMITTER_ACTOR", "Emitter", 1.0f, "Emitter actor"); - - mCommonUIController->addHintLine("Throw cube - SPACE"); - mCommonUIController->addHintLine("Hook cube - LMB"); -} - -LRESULT SampleUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) -{ - PX_UNUSED(hWnd); - PX_UNUSED(wParam); - PX_UNUSED(lParam); - - if(uMsg == WM_LBUTTONDOWN || uMsg == WM_MOUSEMOVE || uMsg == WM_LBUTTONUP) - { - short mouseX = (short)LOWORD(lParam); - short mouseY = (short)HIWORD(lParam); - SampleSceneController::TouchEvent touchEvent = uMsg == WM_LBUTTONDOWN ? SampleSceneController::ePRESS : (uMsg == WM_MOUSEMOVE ? SampleSceneController::eDRAG : SampleSceneController::eRELEASE); - mScene->onTouchEvent(touchEvent, mouseX / static_cast<float>(mWidth), mouseY / static_cast<float>(mHeight)); - } - - if (uMsg == WM_KEYDOWN) - { - int iKeyPressed = static_cast<int>(wParam); - if (iKeyPressed == VK_SPACE) - { - mScene->throwCube(); - } - } - - return 1; -} - -void SampleUIController::BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) -{ - PX_UNUSED(pDevice); - - mWidth = pBackBufferSurfaceDesc->Width; - mHeight = pBackBufferSurfaceDesc->Height; -} - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// UI Callbacks -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -void TW_CALL SampleUIController::setCurrentScene(const void* value, void* clientData) -{ - SampleUIController* controller = static_cast<SampleUIController*>(clientData); - controller->mScene->setCurrentAsset(*static_cast<const int*>(value)); -} - -void TW_CALL SampleUIController::getCurrentScene(void* value, void* clientData) -{ - SampleUIController* controller = static_cast<SampleUIController*>(clientData); - *static_cast<int*>(value) = controller->mScene->getCurrentAsset(); -}
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