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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleUIController.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleUIController.cpp')
| -rw-r--r-- | APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleUIController.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleUIController.cpp b/APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleUIController.cpp new file mode 100644 index 00000000..ba44e90b --- /dev/null +++ b/APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleUIController.cpp @@ -0,0 +1,150 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleUIController.h" +#include "SampleSceneController.h" +#include "CommonUIController.h" + +SampleUIController::SampleUIController(SampleSceneController* s, CommonUIController* c) : mScene(s), mCommonUIController(c) +{ +} + +void SampleUIController::onInitialize() +{ + TwBar* sampleBar = TwNewBar("Sample"); + PX_UNUSED(sampleBar); + TwDefine("Sample color='19 25 59' alpha=128 text=light size='380 200' iconified=false valueswidth=150 position='12 440' label='Setup Throw'"); + + TwAddVarRO(sampleBar, "damageThreshold", TW_TYPE_FLOAT, mScene->getDamageThreshold(), "group='Destructible Parameters' min=0 max=100 step=0.1 help='The damage amount which will cause a chunk to fracture (break free) from the destructible.'"); + TwAddVarCB(sampleBar, "forceToDamage", TW_TYPE_FLOAT, SampleUIController::setForceToDamage, + SampleUIController::getForceToDamage, this, "group='Destructible Parameters' min=0 max=1 step=0.001 help='Multiplier to calculate applied damage from an impact. applied damage = forceToDamage x impact force.'"); + TwAddVarCB(sampleBar, "damageCap", TW_TYPE_FLOAT, SampleUIController::setDamageCap, + SampleUIController::getDamageCap, this, "group='Destructible Parameters' min=0 max=100 step=0.1 help='Limits the amount of damage applied to a chunk.'"); + TwAddVarRW(sampleBar, "cube velocity", TW_TYPE_FLOAT, &(mScene->getCubeVelocity()), "group='Throw Parameteres' min=10 max=1000 step=1 help='Thrown cube initial velocity.'"); + TwAddVarRW(sampleBar, "cube mass", TW_TYPE_FLOAT, &(mScene->getCubeMass()), "group='Throw Parameteres' min=0.01 max=1000 step=0.01 help='Thrown cube mass'"); + + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_ANG_VELOCITY); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_LIN_VELOCITY); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_MASS_AXES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_AABBS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_SHAPES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_AXES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_COMPOUNDS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_FNORMALS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_EDGES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_STATIC); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_DYNAMIC); + + mCommonUIController->addApexDebugRenderParam("LodBenefits"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_DESTRUCTIBLE_SUPPORT", "Destructible", 1.0f, "DestructibleSupport"); + mCommonUIController->addApexDebugRenderParam("RenderNormals"); + mCommonUIController->addApexDebugRenderParam("RenderTangents"); + mCommonUIController->addApexDebugRenderParam("Bounds"); + + mCommonUIController->addHintLine("Throw cube - LMB"); +} + +LRESULT SampleUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + PX_UNUSED(hWnd); + PX_UNUSED(wParam); + PX_UNUSED(lParam); + + if(uMsg == WM_LBUTTONDOWN) + { + mScene->throwCube(); + } + + return 1; +} + +void SampleUIController::Render(ID3D11Device*, ID3D11DeviceContext*, ID3D11RenderTargetView*, ID3D11DepthStencilView*) +{ + { + char info[512]; + sprintf(info, "Last impact damage: %f", mScene->getLastImpactDamage()); + int tw, th; + TwMeasureTextLine(info, &tw, &th); + TwBeginText((int)mWidth - tw - 2, (int)mHeight - th - 2, 0, 0); + TwAddTextLine(info, 0xFF00FF99, 0xFF000000); + TwEndText(); + } + +} + +void SampleUIController::BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) +{ + PX_UNUSED(pDevice); + + mWidth = pBackBufferSurfaceDesc->Width; + mHeight = pBackBufferSurfaceDesc->Height; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// UI Callbacks +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +// forceToDamage + +void TW_CALL SampleUIController::setForceToDamage(const void* value, void* clientData) +{ + SampleUIController* controller = static_cast<SampleUIController*>(clientData); + DestructibleParameters params = controller->mScene->getCurrentActor()->getDestructibleParameters(); + params.forceToDamage = *static_cast<const float*>(value); + controller->mScene->getCurrentActor()->setDestructibleParameters(params); + +} + +void TW_CALL SampleUIController::getForceToDamage(void* value, void* clientData) +{ + SampleUIController* controller = static_cast<SampleUIController*>(clientData); + DestructibleParameters params = controller->mScene->getCurrentActor()->getDestructibleParameters(); + *static_cast<float*>(value) = params.forceToDamage; +} + + +// damageThreshold + +void TW_CALL SampleUIController::setDamageThreshold(const void* value, void* clientData) +{ + SampleUIController* controller = static_cast<SampleUIController*>(clientData); + DestructibleBehaviorGroupDesc desc; + controller->mScene->getCurrentActor()->getBehaviorGroup(desc, 1); + desc.damageThreshold = *static_cast<const float*>(value); + +} + +void TW_CALL SampleUIController::getDamageThreshold(void* value, void* clientData) +{ + SampleUIController* controller = static_cast<SampleUIController*>(clientData); + DestructibleBehaviorGroupDesc desc; + controller->mScene->getCurrentActor()->getBehaviorGroup(desc, 1); + *static_cast<float*>(value) = desc.damageThreshold; +} + + +// damageCap + +void TW_CALL SampleUIController::setDamageCap(const void* value, void* clientData) +{ + SampleUIController* controller = static_cast<SampleUIController*>(clientData); + DestructibleParameters params = controller->mScene->getCurrentActor()->getDestructibleParameters(); + params.damageCap = *static_cast<const float*>(value); + controller->mScene->getCurrentActor()->setDestructibleParameters(params); + +} + +void TW_CALL SampleUIController::getDamageCap(void* value, void* clientData) +{ + SampleUIController* controller = static_cast<SampleUIController*>(clientData); + DestructibleParameters params = controller->mScene->getCurrentActor()->getDestructibleParameters(); + *static_cast<float*>(value) = params.damageCap; +} + |