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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleSceneController.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleDestructionImpactDamage/SampleSceneController.cpp')
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SampleSceneController.h"
+#include "ApexRenderer.h" // for matrix conversion
+#include <DirectXMath.h>
+#include "XInput.h"
+#include "DXUTMisc.h"
+#pragma warning(push)
+#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning
+#include "DXUTCamera.h"
+#pragma warning(pop)
+
+#include "PxPhysicsAPI.h"
+#include "PxMath.h"
+#include "PsString.h"
+
+#include "ApexResourceCallback.h"
+#include "PhysXPrimitive.h"
+
+
+using namespace physx;
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex)
+ : mApex(apex), mCamera(camera), mActor(NULL), mLastImpactDamage(0), mCubesCount(0)
+{
+ mImpactDamageReport.setScene(this);
+}
+
+SampleSceneController::~SampleSceneController()
+{
+}
+
+void SampleSceneController::onSampleStart()
+{
+ // setup camera
+ DirectX::XMVECTORF32 lookAtPt = { 0, 10, 0, 0 };
+ DirectX::XMVECTORF32 eyePt = { 0, 20, 60, 0 };
+ mCamera->SetViewParams(eyePt, lookAtPt);
+ mCamera->SetRotateButtons(false, false, true, false);
+ mCamera->SetEnablePositionMovement(true);
+
+ // set physics callback
+ mApex.getModuleDestructible()->setImpactDamageReportCallback(&mImpactDamageReport);
+
+ // spawn actor
+ mActor = mApex.spawnDestructibleActor("Wall_PC");
+
+ // default destructible params:
+ DestructibleParameters params = mActor->getDestructibleParameters();
+ params.forceToDamage = 0.01f;
+ params.flags &= ~DestructibleParametersFlag::ACCUMULATE_DAMAGE;
+ mActor->setDestructibleParameters(params);
+
+ // default cube settings:
+ mCubeVelocity = 100;
+ mCubeMass = 10;
+
+ // const damage threshold
+ DestructibleBehaviorGroupDesc desc;
+ mActor->getBehaviorGroup(desc, -1);
+ mDamageThreshold = desc.damageThreshold;
+}
+
+void SampleSceneController::throwCube()
+{
+ PxVec3 eyePos = XMVECTORToPxVec4(mCamera->GetEyePt()).getXYZ();
+ PxVec3 lookAtPos = XMVECTORToPxVec4(mCamera->GetLookAtPt()).getXYZ();
+ PhysXPrimitive* box = mApex.spawnPhysXPrimitiveBox(PxTransform(eyePos));
+ PxRigidDynamic* rigidDynamic = box->getActor()->is<PxRigidDynamic>();
+ PxRigidBodyExt::setMassAndUpdateInertia(*rigidDynamic, mCubeMass, NULL, false);
+ float heaviness = mCubeMass / 1000.0f;
+ box->setColor(DirectX::XMFLOAT3(1, 1 - heaviness, 1 - heaviness));
+
+ physx::shdfnd::snprintf(mLastCubeName, 32, "box%d", mCubesCount++);
+ rigidDynamic->setName(mLastCubeName);
+
+ PxVec3 dir = (lookAtPos - eyePos).getNormalized();
+ rigidDynamic->setLinearVelocity(dir * mCubeVelocity);
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void SampleSceneController::SampleImpactDamageReport::onImpactDamageNotify(const ImpactDamageEventData* buffer, uint32_t bufferSize)
+{
+ if (!mScene) return;
+ for (uint32_t i = 0; i < bufferSize; i++)
+ {
+ if (buffer[i].impactDamageActor == NULL || buffer[i].impactDamageActor->getName() == NULL)
+ continue;
+
+ if (physx::shdfnd::strcmp(buffer[i].impactDamageActor->getName(), mScene->mLastCubeName) == 0)
+ {
+ mScene->mLastImpactDamage = buffer[0].damage;
+ }
+ }
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+PxFilterFlags DestructionImpactDamageFilterShader(
+ PxFilterObjectAttributes attributes0,
+ PxFilterData filterData0,
+ PxFilterObjectAttributes attributes1,
+ PxFilterData filterData1,
+ PxPairFlags& pairFlags,
+ const void* constantBlock,
+ uint32_t constantBlockSize)
+{
+ PX_UNUSED(constantBlock);
+ PX_UNUSED(constantBlockSize);
+ // let triggers through
+ if (PxFilterObjectIsTrigger(attributes0) || PxFilterObjectIsTrigger(attributes1))
+ {
+ pairFlags = PxPairFlag::eTRIGGER_DEFAULT;
+ return PxFilterFlags();
+ }
+
+ if ((PxFilterObjectIsKinematic(attributes0) || PxFilterObjectIsKinematic(attributes1)) &&
+ (PxGetFilterObjectType(attributes0) == PxFilterObjectType::eRIGID_STATIC || PxGetFilterObjectType(attributes1) == PxFilterObjectType::eRIGID_STATIC))
+ {
+ return PxFilterFlag::eSUPPRESS;
+ }
+
+ // use a group-based mechanism if the first two filter data words are not 0
+ uint32_t f0 = filterData0.word0 | filterData0.word1;
+ uint32_t f1 = filterData1.word0 | filterData1.word1;
+ if (f0 && f1 && !(filterData0.word0&filterData1.word1 || filterData1.word0&filterData0.word1))
+ return PxFilterFlag::eSUPPRESS;
+
+ pairFlags = PxPairFlag::eCONTACT_DEFAULT
+ | PxPairFlag::eNOTIFY_CONTACT_POINTS
+ | PxPairFlag::eNOTIFY_THRESHOLD_FORCE_PERSISTS
+ | PxPairFlag::eNOTIFY_THRESHOLD_FORCE_FOUND
+ | PxPairFlag::eNOTIFY_TOUCH_FOUND
+ | PxPairFlag::eNOTIFY_TOUCH_PERSISTS;
+
+ // eSOLVE_CONTACT is invalid with kinematic pairs
+ if (PxFilterObjectIsKinematic(attributes0) && PxFilterObjectIsKinematic(attributes1))
+ {
+ pairFlags &= ~PxPairFlag::eSOLVE_CONTACT;
+ }
+
+ return PxFilterFlags();
+}