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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.h
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#ifndef APEX_RENDER_RESOURCE_MANAGER_H
+#define APEX_RENDER_RESOURCE_MANAGER_H
+
+#include "Apex.h"
+#include "ApexRenderResources.h"
+
+#include "PsString.h"
+
+#pragma warning(push)
+#pragma warning(disable : 4917)
+#pragma warning(disable : 4365)
+#include <d3d11.h>
+#pragma warning(pop)
+
+using namespace nvidia::apex;
+
+class ApexRenderResourceManager : public UserRenderResourceManager
+{
+ public:
+ ApexRenderResourceManager(ID3D11Device* d) : mDevice(d) {}
+
+ virtual UserRenderVertexBuffer* createVertexBuffer(const UserRenderVertexBufferDesc& desc)
+ {
+ return new SampleApexRendererVertexBuffer(*mDevice, desc);
+ }
+ virtual void releaseVertexBuffer(UserRenderVertexBuffer& buffer)
+ {
+ delete &buffer;
+ }
+
+ virtual UserRenderIndexBuffer* createIndexBuffer(const UserRenderIndexBufferDesc& desc)
+ {
+ return new SampleApexRendererIndexBuffer(*mDevice, desc);
+ }
+ virtual void releaseIndexBuffer(UserRenderIndexBuffer& buffer)
+ {
+ delete &buffer;
+ }
+
+ virtual UserRenderBoneBuffer* createBoneBuffer(const UserRenderBoneBufferDesc& desc)
+ {
+ return new SampleApexRendererBoneBuffer(*mDevice, desc);
+ }
+ virtual void releaseBoneBuffer(UserRenderBoneBuffer& buffer)
+ {
+ delete &buffer;
+ }
+
+ virtual UserRenderInstanceBuffer* createInstanceBuffer(const UserRenderInstanceBufferDesc& desc)
+ {
+ return new SampleApexRendererInstanceBuffer(*mDevice, desc);
+ }
+ virtual void releaseInstanceBuffer(UserRenderInstanceBuffer& buffer)
+ {
+ delete &buffer;
+ }
+
+ virtual UserRenderSpriteBuffer* createSpriteBuffer(const UserRenderSpriteBufferDesc& desc)
+ {
+ return new SampleApexRendererSpriteBuffer(*mDevice, desc);
+ }
+ virtual void releaseSpriteBuffer(UserRenderSpriteBuffer& buffer)
+ {
+ delete &buffer;
+ }
+
+ virtual UserRenderSurfaceBuffer* createSurfaceBuffer(const UserRenderSurfaceBufferDesc&)
+ {
+ physx::shdfnd::printString("createSurfaceBuffer");
+ return NULL;
+ }
+ virtual void releaseSurfaceBuffer(UserRenderSurfaceBuffer&)
+ {
+ }
+
+ virtual UserRenderResource* createResource(const UserRenderResourceDesc& desc)
+ {
+ return new SampleApexRendererMesh(*mDevice, desc);
+ }
+ virtual void releaseResource(UserRenderResource& buffer)
+ {
+ delete &buffer;
+ }
+
+ virtual uint32_t getMaxBonesForMaterial(void*)
+ {
+ return 0;
+ }
+
+ virtual bool getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderSpriteBufferDesc* vertexDescArray);
+ virtual bool getInstanceLayoutData(uint32_t spriteCount, uint32_t particleSemanticsBitmap, UserRenderInstanceBufferDesc* instanceDescArray);
+
+ private:
+ ID3D11Device* mDevice;
+};
+
+#endif \ No newline at end of file