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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.h')
| -rw-r--r-- | APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.h b/APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.h new file mode 100644 index 00000000..2d6da7b2 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.h @@ -0,0 +1,107 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef APEX_RENDER_RESOURCE_MANAGER_H +#define APEX_RENDER_RESOURCE_MANAGER_H + +#include "Apex.h" +#include "ApexRenderResources.h" + +#include "PsString.h" + +#pragma warning(push) +#pragma warning(disable : 4917) +#pragma warning(disable : 4365) +#include <d3d11.h> +#pragma warning(pop) + +using namespace nvidia::apex; + +class ApexRenderResourceManager : public UserRenderResourceManager +{ + public: + ApexRenderResourceManager(ID3D11Device* d) : mDevice(d) {} + + virtual UserRenderVertexBuffer* createVertexBuffer(const UserRenderVertexBufferDesc& desc) + { + return new SampleApexRendererVertexBuffer(*mDevice, desc); + } + virtual void releaseVertexBuffer(UserRenderVertexBuffer& buffer) + { + delete &buffer; + } + + virtual UserRenderIndexBuffer* createIndexBuffer(const UserRenderIndexBufferDesc& desc) + { + return new SampleApexRendererIndexBuffer(*mDevice, desc); + } + virtual void releaseIndexBuffer(UserRenderIndexBuffer& buffer) + { + delete &buffer; + } + + virtual UserRenderBoneBuffer* createBoneBuffer(const UserRenderBoneBufferDesc& desc) + { + return new SampleApexRendererBoneBuffer(*mDevice, desc); + } + virtual void releaseBoneBuffer(UserRenderBoneBuffer& buffer) + { + delete &buffer; + } + + virtual UserRenderInstanceBuffer* createInstanceBuffer(const UserRenderInstanceBufferDesc& desc) + { + return new SampleApexRendererInstanceBuffer(*mDevice, desc); + } + virtual void releaseInstanceBuffer(UserRenderInstanceBuffer& buffer) + { + delete &buffer; + } + + virtual UserRenderSpriteBuffer* createSpriteBuffer(const UserRenderSpriteBufferDesc& desc) + { + return new SampleApexRendererSpriteBuffer(*mDevice, desc); + } + virtual void releaseSpriteBuffer(UserRenderSpriteBuffer& buffer) + { + delete &buffer; + } + + virtual UserRenderSurfaceBuffer* createSurfaceBuffer(const UserRenderSurfaceBufferDesc&) + { + physx::shdfnd::printString("createSurfaceBuffer"); + return NULL; + } + virtual void releaseSurfaceBuffer(UserRenderSurfaceBuffer&) + { + } + + virtual UserRenderResource* createResource(const UserRenderResourceDesc& desc) + { + return new SampleApexRendererMesh(*mDevice, desc); + } + virtual void releaseResource(UserRenderResource& buffer) + { + delete &buffer; + } + + virtual uint32_t getMaxBonesForMaterial(void*) + { + return 0; + } + + virtual bool getSpriteLayoutData(uint32_t spriteCount, uint32_t spriteSemanticsBitmap, UserRenderSpriteBufferDesc* vertexDescArray); + virtual bool getInstanceLayoutData(uint32_t spriteCount, uint32_t particleSemanticsBitmap, UserRenderInstanceBufferDesc* instanceDescArray); + + private: + ID3D11Device* mDevice; +}; + +#endif
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