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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.cpp')
| -rw-r--r-- | APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.cpp b/APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.cpp new file mode 100644 index 00000000..c0856ed0 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.cpp @@ -0,0 +1,52 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "ApexRenderResourceManager.h" +#include "ApexRenderResources.h" + + +bool ApexRenderResourceManager::getInstanceLayoutData(uint32_t particleCount, + uint32_t particleSemanticsBitmap, + nvidia::apex::UserRenderInstanceBufferDesc* bufferDesc) +{ + PX_UNUSED(particleSemanticsBitmap); + using namespace nvidia::apex; + RenderDataFormat::Enum positionFormat = RenderInstanceLayoutElement::getSemanticFormat(RenderInstanceLayoutElement::POSITION_FLOAT3); + RenderDataFormat::Enum rotationFormat = RenderInstanceLayoutElement::getSemanticFormat(RenderInstanceLayoutElement::ROTATION_SCALE_FLOAT3x3); + const uint32_t positionElementSize = RenderDataFormat::getFormatDataSize(positionFormat); + const uint32_t rotationElementSize = RenderDataFormat::getFormatDataSize(rotationFormat); + bufferDesc->semanticOffsets[RenderInstanceLayoutElement::POSITION_FLOAT3] = 0; + bufferDesc->semanticOffsets[RenderInstanceLayoutElement::ROTATION_SCALE_FLOAT3x3] = positionElementSize; + uint32_t strideInBytes = positionElementSize + rotationElementSize;; + bufferDesc->stride = strideInBytes; + bufferDesc->maxInstances = particleCount; + return true; +} + +bool ApexRenderResourceManager::getSpriteLayoutData(uint32_t spriteCount, + uint32_t spriteSemanticsBitmap, + nvidia::apex::UserRenderSpriteBufferDesc* bufferDesc) +{ + PX_UNUSED(spriteSemanticsBitmap); + RenderDataFormat::Enum positionFormat = RenderSpriteLayoutElement::getSemanticFormat(RenderSpriteLayoutElement::POSITION_FLOAT3); + RenderDataFormat::Enum colorFormat = RenderSpriteLayoutElement::getSemanticFormat(RenderSpriteLayoutElement::COLOR_BGRA8); + RenderDataFormat::Enum scaleFormat = RenderSpriteLayoutElement::getSemanticFormat(RenderSpriteLayoutElement::SCALE_FLOAT2); + const uint32_t positionElementSize = RenderDataFormat::getFormatDataSize(positionFormat); + const uint32_t colorElementSize = RenderDataFormat::getFormatDataSize(colorFormat); + const uint32_t scaleElementSize = RenderDataFormat::getFormatDataSize(scaleFormat); + bufferDesc->semanticOffsets[RenderSpriteLayoutElement::POSITION_FLOAT3] = 0; + bufferDesc->semanticOffsets[RenderSpriteLayoutElement::COLOR_BGRA8] = positionElementSize; + bufferDesc->semanticOffsets[RenderSpriteLayoutElement::SCALE_FLOAT2] = positionElementSize + colorElementSize; + uint32_t strideInBytes = positionElementSize + colorElementSize + scaleElementSize; + bufferDesc->stride = strideInBytes; + bufferDesc->maxSprites = spriteCount; + bufferDesc->textureCount = 0; + return true; +}
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