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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.cpp')
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1 files changed, 52 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.cpp b/APEX_1.4/samples_v2/SampleBase/ApexRenderResourceManager.cpp
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "ApexRenderResourceManager.h"
+#include "ApexRenderResources.h"
+
+
+bool ApexRenderResourceManager::getInstanceLayoutData(uint32_t particleCount,
+ uint32_t particleSemanticsBitmap,
+ nvidia::apex::UserRenderInstanceBufferDesc* bufferDesc)
+{
+ PX_UNUSED(particleSemanticsBitmap);
+ using namespace nvidia::apex;
+ RenderDataFormat::Enum positionFormat = RenderInstanceLayoutElement::getSemanticFormat(RenderInstanceLayoutElement::POSITION_FLOAT3);
+ RenderDataFormat::Enum rotationFormat = RenderInstanceLayoutElement::getSemanticFormat(RenderInstanceLayoutElement::ROTATION_SCALE_FLOAT3x3);
+ const uint32_t positionElementSize = RenderDataFormat::getFormatDataSize(positionFormat);
+ const uint32_t rotationElementSize = RenderDataFormat::getFormatDataSize(rotationFormat);
+ bufferDesc->semanticOffsets[RenderInstanceLayoutElement::POSITION_FLOAT3] = 0;
+ bufferDesc->semanticOffsets[RenderInstanceLayoutElement::ROTATION_SCALE_FLOAT3x3] = positionElementSize;
+ uint32_t strideInBytes = positionElementSize + rotationElementSize;;
+ bufferDesc->stride = strideInBytes;
+ bufferDesc->maxInstances = particleCount;
+ return true;
+}
+
+bool ApexRenderResourceManager::getSpriteLayoutData(uint32_t spriteCount,
+ uint32_t spriteSemanticsBitmap,
+ nvidia::apex::UserRenderSpriteBufferDesc* bufferDesc)
+{
+ PX_UNUSED(spriteSemanticsBitmap);
+ RenderDataFormat::Enum positionFormat = RenderSpriteLayoutElement::getSemanticFormat(RenderSpriteLayoutElement::POSITION_FLOAT3);
+ RenderDataFormat::Enum colorFormat = RenderSpriteLayoutElement::getSemanticFormat(RenderSpriteLayoutElement::COLOR_BGRA8);
+ RenderDataFormat::Enum scaleFormat = RenderSpriteLayoutElement::getSemanticFormat(RenderSpriteLayoutElement::SCALE_FLOAT2);
+ const uint32_t positionElementSize = RenderDataFormat::getFormatDataSize(positionFormat);
+ const uint32_t colorElementSize = RenderDataFormat::getFormatDataSize(colorFormat);
+ const uint32_t scaleElementSize = RenderDataFormat::getFormatDataSize(scaleFormat);
+ bufferDesc->semanticOffsets[RenderSpriteLayoutElement::POSITION_FLOAT3] = 0;
+ bufferDesc->semanticOffsets[RenderSpriteLayoutElement::COLOR_BGRA8] = positionElementSize;
+ bufferDesc->semanticOffsets[RenderSpriteLayoutElement::SCALE_FLOAT2] = positionElementSize + colorElementSize;
+ uint32_t strideInBytes = positionElementSize + colorElementSize + scaleElementSize;
+ bufferDesc->stride = strideInBytes;
+ bufferDesc->maxSprites = spriteCount;
+ bufferDesc->textureCount = 0;
+ return true;
+} \ No newline at end of file