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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/readme.txt | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/readme.txt')
| -rw-r--r-- | APEX_1.4/readme.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/APEX_1.4/readme.txt b/APEX_1.4/readme.txt index 93a2a6a0..83741ff4 100644 --- a/APEX_1.4/readme.txt +++ b/APEX_1.4/readme.txt @@ -2,4 +2,5 @@ NVIDIA APEX 1.4 SDK distribution Visual Studio based APEX projects: ---------------------------------- -To run samples or snippets you need to build PhysX first and run script ./bin/run_dllcopy_vc{Ver}win{Arch}.cmd +Important Note: Building the APEX SDK with the provided solutions will overwrite the pre-built APEX binaries with versions that don't support GPU acceleration. +To run samples or snippets you need to build PhysX first and run the script ./bin/run_dllcopy.cmd |