diff options
| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/pxparticleios/include/autogen | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/pxparticleios/include/autogen')
6 files changed, 1329 insertions, 0 deletions
diff --git a/APEX_1.4/module/pxparticleios/include/autogen/FluidParticleSystemParams.h b/APEX_1.4/module/pxparticleios/include/autogen/FluidParticleSystemParams.h new file mode 100644 index 00000000..3644a323 --- /dev/null +++ b/APEX_1.4/module/pxparticleios/include/autogen/FluidParticleSystemParams.h @@ -0,0 +1,232 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. + +// This file was generated by NvParameterized/scripts/GenParameterized.pl + + +#ifndef HEADER_FluidParticleSystemParams_h +#define HEADER_FluidParticleSystemParams_h + +#include "NvParametersTypes.h" + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParameterizedTraits.h" +#include "NvParameters.h" +#include "NvTraitsInternal.h" +#endif + +namespace nvidia +{ +namespace pxparticleios +{ + +#if PX_VC +#pragma warning(push) +#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) +#endif + +namespace FluidParticleSystemParamsNS +{ + + + +struct ParametersStruct +{ + + float restParticleDistance; + float stiffness; + float viscosity; + +}; + +static const uint32_t checksum[] = { 0x986c06bb, 0x7de711a7, 0xa8681094, 0x8ee8ef0b, }; + +} // namespace FluidParticleSystemParamsNS + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +class FluidParticleSystemParams : public NvParameterized::NvParameters, public FluidParticleSystemParamsNS::ParametersStruct +{ +public: + FluidParticleSystemParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); + + virtual ~FluidParticleSystemParams(); + + virtual void destroy(); + + static const char* staticClassName(void) + { + return("FluidParticleSystemParams"); + } + + const char* className(void) const + { + return(staticClassName()); + } + + static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; + + static uint32_t staticVersion(void) + { + return ClassVersion; + } + + uint32_t version(void) const + { + return(staticVersion()); + } + + static const uint32_t ClassAlignment = 8; + + static const uint32_t* staticChecksum(uint32_t& bits) + { + bits = 8 * sizeof(FluidParticleSystemParamsNS::checksum); + return FluidParticleSystemParamsNS::checksum; + } + + static void freeParameterDefinitionTable(NvParameterized::Traits* traits); + + const uint32_t* checksum(uint32_t& bits) const + { + return staticChecksum(bits); + } + + const FluidParticleSystemParamsNS::ParametersStruct& parameters(void) const + { + FluidParticleSystemParams* tmpThis = const_cast<FluidParticleSystemParams*>(this); + return *(static_cast<FluidParticleSystemParamsNS::ParametersStruct*>(tmpThis)); + } + + FluidParticleSystemParamsNS::ParametersStruct& parameters(void) + { + return *(static_cast<FluidParticleSystemParamsNS::ParametersStruct*>(this)); + } + + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); + + void initDefaults(void); + +protected: + + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; + + + virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; + +private: + + void buildTree(void); + void initDynamicArrays(void); + void initStrings(void); + void initReferences(void); + void freeDynamicArrays(void); + void freeStrings(void); + void freeReferences(void); + + static bool mBuiltFlag; + static NvParameterized::MutexType mBuiltFlagMutex; +}; + +class FluidParticleSystemParamsFactory : public NvParameterized::Factory +{ + static const char* const vptr; + +public: + + virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) + { + FluidParticleSystemParams::freeParameterDefinitionTable(traits); + } + + virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) + { + // placement new on this class using mParameterizedTraits + + void* newPtr = paramTraits->alloc(sizeof(FluidParticleSystemParams), FluidParticleSystemParams::ClassAlignment); + if (!NvParameterized::IsAligned(newPtr, FluidParticleSystemParams::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class FluidParticleSystemParams"); + paramTraits->free(newPtr); + return 0; + } + + memset(newPtr, 0, sizeof(FluidParticleSystemParams)); // always initialize memory allocated to zero for default values + return NV_PARAM_PLACEMENT_NEW(newPtr, FluidParticleSystemParams)(paramTraits); + } + + virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) + { + if (!NvParameterized::IsAligned(bufObj, FluidParticleSystemParams::ClassAlignment) + || !NvParameterized::IsAligned(bufStart, FluidParticleSystemParams::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class FluidParticleSystemParams"); + return 0; + } + + // Init NvParameters-part + // We used to call empty constructor of FluidParticleSystemParams here + // but it may call default constructors of members and spoil the data + NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); + + // Init vtable (everything else is already initialized) + *(const char**)bufObj = vptr; + + return (FluidParticleSystemParams*)bufObj; + } + + virtual const char* getClassName() + { + return (FluidParticleSystemParams::staticClassName()); + } + + virtual uint32_t getVersion() + { + return (FluidParticleSystemParams::staticVersion()); + } + + virtual uint32_t getAlignment() + { + return (FluidParticleSystemParams::ClassAlignment); + } + + virtual const uint32_t* getChecksum(uint32_t& bits) + { + return (FluidParticleSystemParams::staticChecksum(bits)); + } +}; +#endif // NV_PARAMETERIZED_ONLY_LAYOUTS + +} // namespace pxparticleios +} // namespace nvidia + +#if PX_VC +#pragma warning(pop) +#endif + +#endif diff --git a/APEX_1.4/module/pxparticleios/include/autogen/ModuleParticleIosRegistration.h b/APEX_1.4/module/pxparticleios/include/autogen/ModuleParticleIosRegistration.h new file mode 100644 index 00000000..0b61d5b6 --- /dev/null +++ b/APEX_1.4/module/pxparticleios/include/autogen/ModuleParticleIosRegistration.h @@ -0,0 +1,126 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + +#ifndef MODULE_MODULEPARTICLEIOSREGISTRATIONH_H +#define MODULE_MODULEPARTICLEIOSREGISTRATIONH_H + +#include "PsAllocator.h" +#include "NvRegistrationsForTraitsBase.h" +#include "nvparameterized/NvParameterizedTraits.h" +#include "PxAssert.h" +#include <stdint.h> + +// INCLUDE GENERATED FACTORIES +#include "ParticleIosModuleParameters.h" +#include "ParticleIosAssetParam.h" +#include "SimpleParticleSystemParams.h" +#include "FluidParticleSystemParams.h" +#include "ParticleIosDebugRenderParams.h" + + +// INCLUDE GENERATED CONVERSION + + +namespace nvidia { +namespace pxparticleios { + + +class ModuleParticleIosRegistration : public NvParameterized::RegistrationsForTraitsBase +{ +public: + static void invokeRegistration(NvParameterized::Traits* parameterizedTraits) + { + if (parameterizedTraits) + { + ModuleParticleIosRegistration().registerAll(*parameterizedTraits); + } + } + + static void invokeUnregistration(NvParameterized::Traits* parameterizedTraits) + { + if (parameterizedTraits) + { + ModuleParticleIosRegistration().unregisterAll(*parameterizedTraits); + } + } + + void registerAvailableFactories(NvParameterized::Traits& parameterizedTraits) + { + ::NvParameterized::Factory* factoriesToRegister[] = { +// REGISTER GENERATED FACTORIES + new nvidia::pxparticleios::ParticleIosModuleParametersFactory(), + new nvidia::pxparticleios::ParticleIosAssetParamFactory(), + new nvidia::pxparticleios::SimpleParticleSystemParamsFactory(), + new nvidia::pxparticleios::FluidParticleSystemParamsFactory(), + new nvidia::pxparticleios::ParticleIosDebugRenderParamsFactory(), + + }; + + for (size_t i = 0; i < sizeof(factoriesToRegister)/sizeof(factoriesToRegister[0]); ++i) + { + parameterizedTraits.registerFactory(*factoriesToRegister[i]); + } + } + + virtual void registerAvailableConverters(NvParameterized::Traits& parameterizedTraits) + { +// REGISTER GENERATED CONVERSION +PX_UNUSED(parameterizedTraits); + + } + + void unregisterAvailableFactories(NvParameterized::Traits& parameterizedTraits) + { + struct FactoryDesc + { + const char* name; + uint32_t version; + }; + + ::NvParameterized::Factory* factoriesToUnregister[] = { +// UNREGISTER GENERATED FACTORIES + new nvidia::pxparticleios::ParticleIosModuleParametersFactory(), + new nvidia::pxparticleios::ParticleIosAssetParamFactory(), + new nvidia::pxparticleios::SimpleParticleSystemParamsFactory(), + new nvidia::pxparticleios::FluidParticleSystemParamsFactory(), + new nvidia::pxparticleios::ParticleIosDebugRenderParamsFactory(), + + }; + + for (size_t i = 0; i < sizeof(factoriesToUnregister)/sizeof(factoriesToUnregister[0]); ++i) + { + ::NvParameterized::Factory* removedFactory = parameterizedTraits.removeFactory(factoriesToUnregister[i]->getClassName(), factoriesToUnregister[i]->getVersion()); + if (!removedFactory) + { + PX_ASSERT_WITH_MESSAGE(0, "Factory can not be removed!"); + } + else + { + removedFactory->freeParameterDefinitionTable(¶meterizedTraits); + delete removedFactory; + delete factoriesToUnregister[i]; + } + } + } + + virtual void unregisterAvailableConverters(NvParameterized::Traits& parameterizedTraits) + { +// UNREGISTER GENERATED CONVERSION +PX_UNUSED(parameterizedTraits); + + } + +}; + + +} +} //nvidia::pxparticleios + +#endif diff --git a/APEX_1.4/module/pxparticleios/include/autogen/ParticleIosAssetParam.h b/APEX_1.4/module/pxparticleios/include/autogen/ParticleIosAssetParam.h new file mode 100644 index 00000000..b0c021c7 --- /dev/null +++ b/APEX_1.4/module/pxparticleios/include/autogen/ParticleIosAssetParam.h @@ -0,0 +1,272 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. + +// This file was generated by NvParameterized/scripts/GenParameterized.pl + + +#ifndef HEADER_ParticleIosAssetParam_h +#define HEADER_ParticleIosAssetParam_h + +#include "NvParametersTypes.h" + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParameterizedTraits.h" +#include "NvParameters.h" +#include "NvTraitsInternal.h" +#endif + +namespace nvidia +{ +namespace pxparticleios +{ + +#if PX_VC +#pragma warning(push) +#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) +#endif + +namespace ParticleIosAssetParamNS +{ + +struct ParticleToGridCouplingParams_Type; +struct GridToParticleCouplingParams_Type; + +struct ParticleToGridCouplingParams_Type +{ + float accelTimeConstant; + float decelTimeConstant; + float thresholdMultiplier; +}; +struct GridToParticleCouplingParams_Type +{ + float accelTimeConstant; + float decelTimeConstant; + float thresholdMultiplier; +}; + +struct ParametersStruct +{ + + NvParameterized::Interface* particleType; + uint32_t maxParticleCount; + float particleRadius; + float maxInjectedParticleCount; + float maxMotionDistance; + float contactOffset; + float restOffset; + float gridSize; + float damping; + physx::PxVec3 externalAcceleration; + physx::PxVec3 projectionPlaneNormal; + float projectionPlaneDistance; + float particleMass; + float restitution; + float dynamicFriction; + float staticFriction; + NvParameterized::DummyStringStruct simulationFilterData; + NvParameterized::DummyStringStruct fieldSamplerFilterData; + bool CollisionTwoway; + bool CollisionWithDynamicActors; + bool Enable; + bool ProjectToPlane; + bool PerParticleRestOffset; + bool PerParticleCollisionCacheHint; + bool DensityBuffer; + bool enableTemperatureBuffer; + bool enableCouplingOverride; + ParticleToGridCouplingParams_Type particleToGridCoupling; + GridToParticleCouplingParams_Type gridToParticleCoupling; + +}; + +static const uint32_t checksum[] = { 0x2fe48a73, 0x7f6aafee, 0x621cd7cd, 0x20a3c0e5, }; + +} // namespace ParticleIosAssetParamNS + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +class ParticleIosAssetParam : public NvParameterized::NvParameters, public ParticleIosAssetParamNS::ParametersStruct +{ +public: + ParticleIosAssetParam(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); + + virtual ~ParticleIosAssetParam(); + + virtual void destroy(); + + static const char* staticClassName(void) + { + return("ParticleIosAssetParam"); + } + + const char* className(void) const + { + return(staticClassName()); + } + + static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)4; + + static uint32_t staticVersion(void) + { + return ClassVersion; + } + + uint32_t version(void) const + { + return(staticVersion()); + } + + static const uint32_t ClassAlignment = 8; + + static const uint32_t* staticChecksum(uint32_t& bits) + { + bits = 8 * sizeof(ParticleIosAssetParamNS::checksum); + return ParticleIosAssetParamNS::checksum; + } + + static void freeParameterDefinitionTable(NvParameterized::Traits* traits); + + const uint32_t* checksum(uint32_t& bits) const + { + return staticChecksum(bits); + } + + const ParticleIosAssetParamNS::ParametersStruct& parameters(void) const + { + ParticleIosAssetParam* tmpThis = const_cast<ParticleIosAssetParam*>(this); + return *(static_cast<ParticleIosAssetParamNS::ParametersStruct*>(tmpThis)); + } + + ParticleIosAssetParamNS::ParametersStruct& parameters(void) + { + return *(static_cast<ParticleIosAssetParamNS::ParametersStruct*>(this)); + } + + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); + + void initDefaults(void); + +protected: + + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; + + + virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; + +private: + + void buildTree(void); + void initDynamicArrays(void); + void initStrings(void); + void initReferences(void); + void freeDynamicArrays(void); + void freeStrings(void); + void freeReferences(void); + + static bool mBuiltFlag; + static NvParameterized::MutexType mBuiltFlagMutex; +}; + +class ParticleIosAssetParamFactory : public NvParameterized::Factory +{ + static const char* const vptr; + +public: + + virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) + { + ParticleIosAssetParam::freeParameterDefinitionTable(traits); + } + + virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) + { + // placement new on this class using mParameterizedTraits + + void* newPtr = paramTraits->alloc(sizeof(ParticleIosAssetParam), ParticleIosAssetParam::ClassAlignment); + if (!NvParameterized::IsAligned(newPtr, ParticleIosAssetParam::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ParticleIosAssetParam"); + paramTraits->free(newPtr); + return 0; + } + + memset(newPtr, 0, sizeof(ParticleIosAssetParam)); // always initialize memory allocated to zero for default values + return NV_PARAM_PLACEMENT_NEW(newPtr, ParticleIosAssetParam)(paramTraits); + } + + virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) + { + if (!NvParameterized::IsAligned(bufObj, ParticleIosAssetParam::ClassAlignment) + || !NvParameterized::IsAligned(bufStart, ParticleIosAssetParam::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ParticleIosAssetParam"); + return 0; + } + + // Init NvParameters-part + // We used to call empty constructor of ParticleIosAssetParam here + // but it may call default constructors of members and spoil the data + NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); + + // Init vtable (everything else is already initialized) + *(const char**)bufObj = vptr; + + return (ParticleIosAssetParam*)bufObj; + } + + virtual const char* getClassName() + { + return (ParticleIosAssetParam::staticClassName()); + } + + virtual uint32_t getVersion() + { + return (ParticleIosAssetParam::staticVersion()); + } + + virtual uint32_t getAlignment() + { + return (ParticleIosAssetParam::ClassAlignment); + } + + virtual const uint32_t* getChecksum(uint32_t& bits) + { + return (ParticleIosAssetParam::staticChecksum(bits)); + } +}; +#endif // NV_PARAMETERIZED_ONLY_LAYOUTS + +} // namespace pxparticleios +} // namespace nvidia + +#if PX_VC +#pragma warning(pop) +#endif + +#endif diff --git a/APEX_1.4/module/pxparticleios/include/autogen/ParticleIosDebugRenderParams.h b/APEX_1.4/module/pxparticleios/include/autogen/ParticleIosDebugRenderParams.h new file mode 100644 index 00000000..5e223141 --- /dev/null +++ b/APEX_1.4/module/pxparticleios/include/autogen/ParticleIosDebugRenderParams.h @@ -0,0 +1,231 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. + +// This file was generated by NvParameterized/scripts/GenParameterized.pl + + +#ifndef HEADER_ParticleIosDebugRenderParams_h +#define HEADER_ParticleIosDebugRenderParams_h + +#include "NvParametersTypes.h" + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParameterizedTraits.h" +#include "NvParameters.h" +#include "NvTraitsInternal.h" +#endif + +namespace nvidia +{ +namespace pxparticleios +{ + +#if PX_VC +#pragma warning(push) +#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) +#endif + +namespace ParticleIosDebugRenderParamsNS +{ + + + +struct ParametersStruct +{ + + bool VISUALIZE_PARTICLE_IOS_ACTOR; + bool VISUALIZE_PARTICLE_IOS_GRID_DENSITY; + +}; + +static const uint32_t checksum[] = { 0x271c2489, 0x3bbc0436, 0x9f681969, 0x1c05e617, }; + +} // namespace ParticleIosDebugRenderParamsNS + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +class ParticleIosDebugRenderParams : public NvParameterized::NvParameters, public ParticleIosDebugRenderParamsNS::ParametersStruct +{ +public: + ParticleIosDebugRenderParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); + + virtual ~ParticleIosDebugRenderParams(); + + virtual void destroy(); + + static const char* staticClassName(void) + { + return("ParticleIosDebugRenderParams"); + } + + const char* className(void) const + { + return(staticClassName()); + } + + static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; + + static uint32_t staticVersion(void) + { + return ClassVersion; + } + + uint32_t version(void) const + { + return(staticVersion()); + } + + static const uint32_t ClassAlignment = 8; + + static const uint32_t* staticChecksum(uint32_t& bits) + { + bits = 8 * sizeof(ParticleIosDebugRenderParamsNS::checksum); + return ParticleIosDebugRenderParamsNS::checksum; + } + + static void freeParameterDefinitionTable(NvParameterized::Traits* traits); + + const uint32_t* checksum(uint32_t& bits) const + { + return staticChecksum(bits); + } + + const ParticleIosDebugRenderParamsNS::ParametersStruct& parameters(void) const + { + ParticleIosDebugRenderParams* tmpThis = const_cast<ParticleIosDebugRenderParams*>(this); + return *(static_cast<ParticleIosDebugRenderParamsNS::ParametersStruct*>(tmpThis)); + } + + ParticleIosDebugRenderParamsNS::ParametersStruct& parameters(void) + { + return *(static_cast<ParticleIosDebugRenderParamsNS::ParametersStruct*>(this)); + } + + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); + + void initDefaults(void); + +protected: + + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; + + + virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; + +private: + + void buildTree(void); + void initDynamicArrays(void); + void initStrings(void); + void initReferences(void); + void freeDynamicArrays(void); + void freeStrings(void); + void freeReferences(void); + + static bool mBuiltFlag; + static NvParameterized::MutexType mBuiltFlagMutex; +}; + +class ParticleIosDebugRenderParamsFactory : public NvParameterized::Factory +{ + static const char* const vptr; + +public: + + virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) + { + ParticleIosDebugRenderParams::freeParameterDefinitionTable(traits); + } + + virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) + { + // placement new on this class using mParameterizedTraits + + void* newPtr = paramTraits->alloc(sizeof(ParticleIosDebugRenderParams), ParticleIosDebugRenderParams::ClassAlignment); + if (!NvParameterized::IsAligned(newPtr, ParticleIosDebugRenderParams::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ParticleIosDebugRenderParams"); + paramTraits->free(newPtr); + return 0; + } + + memset(newPtr, 0, sizeof(ParticleIosDebugRenderParams)); // always initialize memory allocated to zero for default values + return NV_PARAM_PLACEMENT_NEW(newPtr, ParticleIosDebugRenderParams)(paramTraits); + } + + virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) + { + if (!NvParameterized::IsAligned(bufObj, ParticleIosDebugRenderParams::ClassAlignment) + || !NvParameterized::IsAligned(bufStart, ParticleIosDebugRenderParams::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ParticleIosDebugRenderParams"); + return 0; + } + + // Init NvParameters-part + // We used to call empty constructor of ParticleIosDebugRenderParams here + // but it may call default constructors of members and spoil the data + NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); + + // Init vtable (everything else is already initialized) + *(const char**)bufObj = vptr; + + return (ParticleIosDebugRenderParams*)bufObj; + } + + virtual const char* getClassName() + { + return (ParticleIosDebugRenderParams::staticClassName()); + } + + virtual uint32_t getVersion() + { + return (ParticleIosDebugRenderParams::staticVersion()); + } + + virtual uint32_t getAlignment() + { + return (ParticleIosDebugRenderParams::ClassAlignment); + } + + virtual const uint32_t* getChecksum(uint32_t& bits) + { + return (ParticleIosDebugRenderParams::staticChecksum(bits)); + } +}; +#endif // NV_PARAMETERIZED_ONLY_LAYOUTS + +} // namespace pxparticleios +} // namespace nvidia + +#if PX_VC +#pragma warning(pop) +#endif + +#endif diff --git a/APEX_1.4/module/pxparticleios/include/autogen/ParticleIosModuleParameters.h b/APEX_1.4/module/pxparticleios/include/autogen/ParticleIosModuleParameters.h new file mode 100644 index 00000000..7cb8f445 --- /dev/null +++ b/APEX_1.4/module/pxparticleios/include/autogen/ParticleIosModuleParameters.h @@ -0,0 +1,230 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. + +// This file was generated by NvParameterized/scripts/GenParameterized.pl + + +#ifndef HEADER_ParticleIosModuleParameters_h +#define HEADER_ParticleIosModuleParameters_h + +#include "NvParametersTypes.h" + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParameterizedTraits.h" +#include "NvParameters.h" +#include "NvTraitsInternal.h" +#endif + +namespace nvidia +{ +namespace pxparticleios +{ + +#if PX_VC +#pragma warning(push) +#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) +#endif + +namespace ParticleIosModuleParametersNS +{ + + + +struct ParametersStruct +{ + + uint32_t unused; + +}; + +static const uint32_t checksum[] = { 0x53933c71, 0xf953550b, 0x814f74ec, 0x33f15b05, }; + +} // namespace ParticleIosModuleParametersNS + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +class ParticleIosModuleParameters : public NvParameterized::NvParameters, public ParticleIosModuleParametersNS::ParametersStruct +{ +public: + ParticleIosModuleParameters(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); + + virtual ~ParticleIosModuleParameters(); + + virtual void destroy(); + + static const char* staticClassName(void) + { + return("ParticleIosModuleParameters"); + } + + const char* className(void) const + { + return(staticClassName()); + } + + static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)0; + + static uint32_t staticVersion(void) + { + return ClassVersion; + } + + uint32_t version(void) const + { + return(staticVersion()); + } + + static const uint32_t ClassAlignment = 8; + + static const uint32_t* staticChecksum(uint32_t& bits) + { + bits = 8 * sizeof(ParticleIosModuleParametersNS::checksum); + return ParticleIosModuleParametersNS::checksum; + } + + static void freeParameterDefinitionTable(NvParameterized::Traits* traits); + + const uint32_t* checksum(uint32_t& bits) const + { + return staticChecksum(bits); + } + + const ParticleIosModuleParametersNS::ParametersStruct& parameters(void) const + { + ParticleIosModuleParameters* tmpThis = const_cast<ParticleIosModuleParameters*>(this); + return *(static_cast<ParticleIosModuleParametersNS::ParametersStruct*>(tmpThis)); + } + + ParticleIosModuleParametersNS::ParametersStruct& parameters(void) + { + return *(static_cast<ParticleIosModuleParametersNS::ParametersStruct*>(this)); + } + + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); + + void initDefaults(void); + +protected: + + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; + + + virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; + +private: + + void buildTree(void); + void initDynamicArrays(void); + void initStrings(void); + void initReferences(void); + void freeDynamicArrays(void); + void freeStrings(void); + void freeReferences(void); + + static bool mBuiltFlag; + static NvParameterized::MutexType mBuiltFlagMutex; +}; + +class ParticleIosModuleParametersFactory : public NvParameterized::Factory +{ + static const char* const vptr; + +public: + + virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) + { + ParticleIosModuleParameters::freeParameterDefinitionTable(traits); + } + + virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) + { + // placement new on this class using mParameterizedTraits + + void* newPtr = paramTraits->alloc(sizeof(ParticleIosModuleParameters), ParticleIosModuleParameters::ClassAlignment); + if (!NvParameterized::IsAligned(newPtr, ParticleIosModuleParameters::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ParticleIosModuleParameters"); + paramTraits->free(newPtr); + return 0; + } + + memset(newPtr, 0, sizeof(ParticleIosModuleParameters)); // always initialize memory allocated to zero for default values + return NV_PARAM_PLACEMENT_NEW(newPtr, ParticleIosModuleParameters)(paramTraits); + } + + virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) + { + if (!NvParameterized::IsAligned(bufObj, ParticleIosModuleParameters::ClassAlignment) + || !NvParameterized::IsAligned(bufStart, ParticleIosModuleParameters::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class ParticleIosModuleParameters"); + return 0; + } + + // Init NvParameters-part + // We used to call empty constructor of ParticleIosModuleParameters here + // but it may call default constructors of members and spoil the data + NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); + + // Init vtable (everything else is already initialized) + *(const char**)bufObj = vptr; + + return (ParticleIosModuleParameters*)bufObj; + } + + virtual const char* getClassName() + { + return (ParticleIosModuleParameters::staticClassName()); + } + + virtual uint32_t getVersion() + { + return (ParticleIosModuleParameters::staticVersion()); + } + + virtual uint32_t getAlignment() + { + return (ParticleIosModuleParameters::ClassAlignment); + } + + virtual const uint32_t* getChecksum(uint32_t& bits) + { + return (ParticleIosModuleParameters::staticChecksum(bits)); + } +}; +#endif // NV_PARAMETERIZED_ONLY_LAYOUTS + +} // namespace pxparticleios +} // namespace nvidia + +#if PX_VC +#pragma warning(pop) +#endif + +#endif diff --git a/APEX_1.4/module/pxparticleios/include/autogen/SimpleParticleSystemParams.h b/APEX_1.4/module/pxparticleios/include/autogen/SimpleParticleSystemParams.h new file mode 100644 index 00000000..bcc9f129 --- /dev/null +++ b/APEX_1.4/module/pxparticleios/include/autogen/SimpleParticleSystemParams.h @@ -0,0 +1,238 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2015 NVIDIA Corporation. All rights reserved. + +// This file was generated by NvParameterized/scripts/GenParameterized.pl + + +#ifndef HEADER_SimpleParticleSystemParams_h +#define HEADER_SimpleParticleSystemParams_h + +#include "NvParametersTypes.h" + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +#include "nvparameterized/NvParameterized.h" +#include "nvparameterized/NvParameterizedTraits.h" +#include "NvParameters.h" +#include "NvTraitsInternal.h" +#endif + +namespace nvidia +{ +namespace pxparticleios +{ + +#if PX_VC +#pragma warning(push) +#pragma warning(disable: 4324) // structure was padded due to __declspec(align()) +#endif + +namespace SimpleParticleSystemParamsNS +{ + +struct GridDensityParams_Type; + +struct GridDensityParams_Type +{ + bool Enabled; + const char* Resolution; + float GridSize; + uint32_t MaxCellCount; +}; + +struct ParametersStruct +{ + + GridDensityParams_Type GridDensity; + +}; + +static const uint32_t checksum[] = { 0xf872dc0a, 0x0e40cb32, 0x1627d31b, 0xfa23979d, }; + +} // namespace SimpleParticleSystemParamsNS + +#ifndef NV_PARAMETERIZED_ONLY_LAYOUTS +class SimpleParticleSystemParams : public NvParameterized::NvParameters, public SimpleParticleSystemParamsNS::ParametersStruct +{ +public: + SimpleParticleSystemParams(NvParameterized::Traits* traits, void* buf = 0, int32_t* refCount = 0); + + virtual ~SimpleParticleSystemParams(); + + virtual void destroy(); + + static const char* staticClassName(void) + { + return("SimpleParticleSystemParams"); + } + + const char* className(void) const + { + return(staticClassName()); + } + + static const uint32_t ClassVersion = ((uint32_t)0 << 16) + (uint32_t)3; + + static uint32_t staticVersion(void) + { + return ClassVersion; + } + + uint32_t version(void) const + { + return(staticVersion()); + } + + static const uint32_t ClassAlignment = 8; + + static const uint32_t* staticChecksum(uint32_t& bits) + { + bits = 8 * sizeof(SimpleParticleSystemParamsNS::checksum); + return SimpleParticleSystemParamsNS::checksum; + } + + static void freeParameterDefinitionTable(NvParameterized::Traits* traits); + + const uint32_t* checksum(uint32_t& bits) const + { + return staticChecksum(bits); + } + + const SimpleParticleSystemParamsNS::ParametersStruct& parameters(void) const + { + SimpleParticleSystemParams* tmpThis = const_cast<SimpleParticleSystemParams*>(this); + return *(static_cast<SimpleParticleSystemParamsNS::ParametersStruct*>(tmpThis)); + } + + SimpleParticleSystemParamsNS::ParametersStruct& parameters(void) + { + return *(static_cast<SimpleParticleSystemParamsNS::ParametersStruct*>(this)); + } + + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle) const; + virtual NvParameterized::ErrorType getParameterHandle(const char* long_name, NvParameterized::Handle& handle); + + void initDefaults(void); + +protected: + + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void); + virtual const NvParameterized::DefinitionImpl* getParameterDefinitionTree(void) const; + + + virtual void getVarPtr(const NvParameterized::Handle& handle, void*& ptr, size_t& offset) const; + +private: + + void buildTree(void); + void initDynamicArrays(void); + void initStrings(void); + void initReferences(void); + void freeDynamicArrays(void); + void freeStrings(void); + void freeReferences(void); + + static bool mBuiltFlag; + static NvParameterized::MutexType mBuiltFlagMutex; +}; + +class SimpleParticleSystemParamsFactory : public NvParameterized::Factory +{ + static const char* const vptr; + +public: + + virtual void freeParameterDefinitionTable(NvParameterized::Traits* traits) + { + SimpleParticleSystemParams::freeParameterDefinitionTable(traits); + } + + virtual NvParameterized::Interface* create(NvParameterized::Traits* paramTraits) + { + // placement new on this class using mParameterizedTraits + + void* newPtr = paramTraits->alloc(sizeof(SimpleParticleSystemParams), SimpleParticleSystemParams::ClassAlignment); + if (!NvParameterized::IsAligned(newPtr, SimpleParticleSystemParams::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class SimpleParticleSystemParams"); + paramTraits->free(newPtr); + return 0; + } + + memset(newPtr, 0, sizeof(SimpleParticleSystemParams)); // always initialize memory allocated to zero for default values + return NV_PARAM_PLACEMENT_NEW(newPtr, SimpleParticleSystemParams)(paramTraits); + } + + virtual NvParameterized::Interface* finish(NvParameterized::Traits* paramTraits, void* bufObj, void* bufStart, int32_t* refCount) + { + if (!NvParameterized::IsAligned(bufObj, SimpleParticleSystemParams::ClassAlignment) + || !NvParameterized::IsAligned(bufStart, SimpleParticleSystemParams::ClassAlignment)) + { + NV_PARAM_TRAITS_WARNING(paramTraits, "Unaligned memory allocation for class SimpleParticleSystemParams"); + return 0; + } + + // Init NvParameters-part + // We used to call empty constructor of SimpleParticleSystemParams here + // but it may call default constructors of members and spoil the data + NV_PARAM_PLACEMENT_NEW(bufObj, NvParameterized::NvParameters)(paramTraits, bufStart, refCount); + + // Init vtable (everything else is already initialized) + *(const char**)bufObj = vptr; + + return (SimpleParticleSystemParams*)bufObj; + } + + virtual const char* getClassName() + { + return (SimpleParticleSystemParams::staticClassName()); + } + + virtual uint32_t getVersion() + { + return (SimpleParticleSystemParams::staticVersion()); + } + + virtual uint32_t getAlignment() + { + return (SimpleParticleSystemParams::ClassAlignment); + } + + virtual const uint32_t* getChecksum(uint32_t& bits) + { + return (SimpleParticleSystemParams::staticChecksum(bits)); + } +}; +#endif // NV_PARAMETERIZED_ONLY_LAYOUTS + +} // namespace pxparticleios +} // namespace nvidia + +#if PX_VC +#pragma warning(pop) +#endif + +#endif |